mirror of
https://github.com/nebiun/ledHeadWii.git
synced 2024-11-22 10:39:17 +01:00
257 lines
7.5 KiB
C
257 lines
7.5 KiB
C
/*
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* LEDhead for Wii
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* Copyright (C) 2017-2020 Nebiun
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*
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* Based on the handheld electronic games by Mattel Electronics.
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* All trademarks copyrighted by their respective owners. This
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* program is not affiliated or endorsed by Mattel Electronics.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <sys/time.h>
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#include "LED_Handled.h"
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#include "Games.h"
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#include "Platform.h"
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#include "cover_png.h"
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#include "grrlib_logo_png.h"
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#include "WKRD_png.h"
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#include "WKLU_png.h"
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f32 _scale_x = 1;
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f32 _scale_y = 1;
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//#define CHECK_PAINTTIME 1
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//#define PRINT_COUNTER 1
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#ifdef CHECK_PAINTTIME
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static struct timeval tv1, tv2;
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static long delta_usec, max_delta;
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#endif
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#ifdef PRINT_COUNTER
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unsigned int counter;
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#endif
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static int elapsed = 0;
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static void timerProc(syswd_t alarm, void *arg)
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{
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if (gCurrentGame)
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{
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elapsed++;
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// set up the next timer event
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struct timespec clock_time;
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clock_time.tv_sec = 0;
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clock_time.tv_nsec = gCurrentGame->tu * 1000000;
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SYS_SetAlarm(alarm,&clock_time,timerProc, NULL);
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}
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}
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int main(int argc, char **argv)
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{
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GRRLIB_texImg *background;
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GRRLIB_texImg *game_screen = NULL;
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GRRLIB_texImg *pre_screen = NULL;
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GRRLIB_texImg *post_screen = NULL;
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GRRLIB_texImg *next, *prev;
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GRRLIB_texImg *logo;
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u32 btn, last_btn = -1;
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int help_on = 0;
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GRRLIB_Init();
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WPAD_Init();
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//set IR resolution to 640 width and 480 height
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WPAD_SetVRes(WPAD_CHAN_ALL, 640, 480);
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//return data for wii remotes should contain Button Data, Accelerometer, and IR
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WPAD_SetDataFormat(WPAD_CHAN_ALL, WPAD_FMT_BTNS_ACC_IR);
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// Audio
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ASND_Init();
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ASND_Pause(0);
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background = GRRLIB_LoadTexture(cover_png);
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next = GRRLIB_LoadTexture(WKRD_png);
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prev = GRRLIB_LoadTexture(WKLU_png);
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Platform_Init();
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GRRLIB_FillScreen(RGBA(0x80,0x00,0x00,0xff));
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logo = GRRLIB_LoadTexture(grrlib_logo_png);
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GRRLIB_DrawImg((rmode->viWidth - logo->w)/2,(rmode->viHeight - logo->h)/2,logo,0,1,1, 0xFFFFFFFF);
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GRRLIB_Render();
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sleep(1);
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GRRLIB_FreeTexture(logo);
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GRRLIB_FillScreen(RGBA(0x00,0x00,0x00,0x00)); // black;
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GRRLIB_DrawImg(0,0,background,0,1,1, 0xFFFFFFFF);
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GRRLIB_Render();
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sleep(2);
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// Loop forever
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while(1) {
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int changed;
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WPAD_ScanPads();
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changed = 0;
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btn = WPAD_ButtonsDown(0);
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if((last_btn == -1) || (btn != last_btn)) {
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last_btn = btn;
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if(btn & WPAD_BUTTON_A) {
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if(gCurrentGame == NULL) {
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gCurrentGame = &gGameContext[0];
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changed++;
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}
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else if(gCurrentGame->Init != NULL) {
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usleep(200000);
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/* play */
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gCurrentGame->Init();
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// set up the next timer event
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struct timespec clock_time;
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syswd_t timer;
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SYS_CreateAlarm(&timer);
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clock_time.tv_sec = 0;
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clock_time.tv_nsec = gCurrentGame->tu * 1000000;
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SYS_SetAlarm(timer,&clock_time,timerProc, NULL);
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while(1) {
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if(elapsed) {
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elapsed = 0;
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Platform_Input();
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if(Platform_CloseGame()) {
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break;
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}
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#ifdef CHECK_PAINTTIME
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gettimeofday(&tv1,NULL);
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#endif
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gCurrentGame->Run(gCurrentGame->tu);
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#ifdef CHECK_PAINTTIME
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gettimeofday(&tv2,NULL);
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delta_usec = tv2.tv_sec - tv1.tv_sec;
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delta_usec = 1000000 * delta_usec + tv2.tv_usec - tv1.tv_usec;
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if(delta_usec > max_delta)
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max_delta = delta_usec;
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debugPrintf(realx(game_screen->w)+10, realy(400), 0xFFFFFFFF, "run us=%d (max %d)", delta_usec, max_delta);
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#endif
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}
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#ifdef CHECK_PAINTTIME
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gettimeofday(&tv1,NULL);
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#endif
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gCurrentGame->Paint();
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#ifdef CHECK_PAINTTIME
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gettimeofday(&tv2,NULL);
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delta_usec = tv2.tv_sec - tv1.tv_sec;
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delta_usec = 1000000 * delta_usec + tv2.tv_usec - tv1.tv_usec;
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debugPrintf(realx(game_screen->w)+10, realy(420), 0xFFFFFFFF, "paint us=%d", delta_usec);
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#endif
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if(Platform_SoundIsOff())
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print_text(realx(0), realy(game_screen->h + 30), 0xFFFFFFFF, "(mute)");
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else {
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Platform_KeyShow(realx(0), realy(game_screen->h + 30), WK_A);
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print_text(realx(0 + 30), realy(game_screen->h + 30), 0xFFFFFFFF, "for mute");
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}
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Platform_KeyShow(realx(0), realy(game_screen->h + 60), WK_HOME);
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print_text(realx(0 + 30), realy(game_screen->h + 60), 0xFFFFFFFF, "exit game");
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if(gCurrentGame->Debug != NULL)
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gCurrentGame->Debug(0);
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GRRLIB_Render();
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}
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gCurrentGame->DeInit();
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SYS_CancelAlarm(timer);
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usleep(500000);
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}
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}
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else if(((btn & WPAD_BUTTON_LEFT) || (btn & WPAD_BUTTON_DOWN))&& (gCurrentGame != NULL)) {
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if(gCurrentGame < &gGameContext[NUM_GAMES-1]) {
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gCurrentGame++;
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changed++;
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}
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}
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else if(((btn & WPAD_BUTTON_RIGHT) || (btn & WPAD_BUTTON_UP)) && (gCurrentGame != NULL)) {
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if(gCurrentGame > &gGameContext[0]) {
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gCurrentGame--;
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changed++;
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}
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}
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else if(btn & WPAD_BUTTON_B) {
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help_on = 1 - help_on;
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usleep(300000);
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}
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else if(btn & WPAD_BUTTON_HOME) {
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break;
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}
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}
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if(gCurrentGame == NULL) {
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GRRLIB_DrawImg(0,0,background,0,1,1, 0xFFFFFFFF);
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print_text(215, 430, 0xFFFFFFFF, "Press to continue");
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Platform_KeyShow(284, 430, WK_A);
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}
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else {
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if(changed) {
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if(game_screen != NULL)
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GRRLIB_FreeTexture(game_screen);
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if(pre_screen != NULL) {
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GRRLIB_FreeTexture(post_screen);
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post_screen = NULL;
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}
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if(pre_screen != NULL) {
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GRRLIB_FreeTexture(pre_screen);
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pre_screen = NULL;
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}
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game_screen = GRRLIB_LoadTexture(gCurrentGame->screen);
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if(gCurrentGame > &gGameContext[0])
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post_screen = GRRLIB_LoadTexture((gCurrentGame-1)->screen);
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if(gCurrentGame < &gGameContext[NUM_GAMES-1])
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pre_screen = GRRLIB_LoadTexture((gCurrentGame+1)->screen);
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}
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/* x e y vanno ricalcolate per posizionare lo screen */
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GRRLIB_DrawImg(realx(0),realy(0),game_screen,0,1,1, 0xFFFFFFFF);
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print_text(realx(0), realy(game_screen->h + 20), 0xFFFFFFFF, "%s", gCurrentGame->szName);
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if(post_screen != NULL) {
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GRRLIB_DrawImg(realx(0)-(post_screen->w/2)-50,realy(0)+50,post_screen,0,0.5,0.5, 0xFFFFFFFF);
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GRRLIB_DrawImg(realx(0)-(prev->w/2)-15,realy(0)+125,prev,0,0.5,0.5, 0xFFFFFFFF);
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}
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if(pre_screen != NULL) {
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GRRLIB_DrawImg(realx(0)+game_screen->w+15,realy(0)+125,next,0,0.5,0.5, 0xFFFFFFFF);
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GRRLIB_DrawImg(realx(0)+game_screen->w+50,realy(0)+50,pre_screen,0,0.5,0.5, 0xFFFFFFFF);
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}
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Platform_KeyShow(realx(0), realy(game_screen->h + 60), WK_A);
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print_text(realx(0 + 30), realy(game_screen->h + 60), 0xFFFFFFFF, "to start the game");
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Platform_KeyShow(realx(0), realy(game_screen->h + 90), WK_B);
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print_text(realx(0 + 30), realy(game_screen->h + 90), 0xFFFFFFFF, "for keys map");
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if(help_on == 1 && gCurrentGame->Help != NULL)
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gCurrentGame->Help();
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}
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#ifdef PRINT_COUNTER
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debugPrintf(realx(240)+10, realy(340), 0xFFFFFFFF, "%08d %d",counter++,btn);
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#endif
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GRRLIB_Render();
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}
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ASND_End();
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// Debug_destroy();
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GRRLIB_Exit();
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exit(0); // Use exit() to exit a program, do not use 'return' from main()
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}
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