mirror of
https://github.com/nebiun/ledHeadWii.git
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84 lines
2.7 KiB
C
84 lines
2.7 KiB
C
/*
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LEDhead
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Copyright 2001, Peter Hirschberg
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Author: Peter Hirschberg
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The current version of this SOURCE CODE as well as the official
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versions of the LEDHEAD APPLICATION are available from my website
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at: http://www.peterhirschberg.com
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Based on the handheld electronic games by Mattel Electronics.
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All trademarks copyrighted by their respective owners. This
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program is not affiliated or endorsed by Mattel Electronics.
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License agreement:
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program (license.txt); if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Email : peter@peterhirschberg.com
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Website : http://www.peterhirschberg.com
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*/
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#ifndef __PLATFORM_BASKETBALL_H__
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#define __PLATFORM_BASKETBALL_H__
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// [general]
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#define basketball_digit_spacing 12
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#define basketball_digit_x 110
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#define basketball_digit_y 197
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#define basketball_digit_w 8
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#define basketball_digit_h 9
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#define basketball_blip_xspacing 3500
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#define basketball_blip_yspacing 3400
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#define basketball_blip_x 50
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#define basketball_blip_y 72
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#define basketball_power_off_x 27
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#define basketball_power_off_y 274
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#define basketball_pro_1_x 27
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#define basketball_pro_1_y 274
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#define basketball_pro_2_x 27
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#define basketball_pro_2_y 274
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#define basketball_basket_x 120
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#define basketball_basket_y 51
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// interface that the platform must provide for this game
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// functions exported to the game context
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void Basketball_Init();
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void Basketball_Help();
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void Basketball_DeInit();
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void Basketball_Paint();
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void Basketball_ClearScreen();
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void Basketball_PlaySound(int nSound, unsigned int nFlags);
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void Basketball_StopSound();
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void Basketball_GetSize(int *w, int *h);
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// "private" functions not exported to game context
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void Basketball_DrawBlip(int nBright, int x, int y);
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void Basketball_DrawStat(int nStat);
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void Basketball_DrawBasket(BOOL bBasket);
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BOOL Basketball_GetInputLEFT(BOOL *pChange);
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BOOL Basketball_GetInputUP(BOOL *pChange);
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BOOL Basketball_GetInputRIGHT(BOOL *pChange);
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BOOL Basketball_GetInputDOWN(BOOL *pChange);
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BOOL Basketball_GetInputTHROW(BOOL *pChange);
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BOOL Basketball_TestForMovement();
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#endif
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