mirror of
https://github.com/nebiun/ledHeadWii.git
synced 2024-11-22 18:49:17 +01:00
508 lines
11 KiB
C
508 lines
11 KiB
C
/*
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* LEDhead for Wii
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* Copyright (C) 2017-2020 Nebiun
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*
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* Based on the handheld electronic games by Mattel Electronics.
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* All trademarks copyrighted by their respective owners. This
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* program is not affiliated or endorsed by Mattel Electronics.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "Basketball2.h"
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#include "Basketball2_screen_png.h"
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#include "Basketball2_3secs_raw.h"
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#include "Basketball2_bounce_raw.h"
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#include "Basketball2_endgame_raw.h"
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#include "Basketball2_endplay_raw.h"
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#include "Basketball2_endquarter_raw.h"
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#include "Basketball2_foul_raw.h"
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#include "Basketball2_freethrow_raw.h"
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#include "Basketball2_overtime_raw.h"
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#include "Basketball2_score_raw.h"
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#include "Basketball2_score3_raw.h"
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#include "Basketball2_tick_raw.h"
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// images
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static GRRLIB_texImg *bmpScreen;
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static Sound_t tcWaveRes[BASKETBALL2_SOUND_NSOUNDS];
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static Blip_t blip[BASKETBALL2_BLIP_COLUMNS][BASKETBALL2_BLIP_ROWS];
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static Blip_t basket;
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static Stat_t digit[2];
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static Help_t help[] = {
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{ WK_U, { 33, 179} },
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{ WK_L, { 33, 205} },
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{ WK_R, { 33, 232} },
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{ WK_1, { 87, 175} },
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{ WK_2, { 175, 175} },
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{ WK_BLR1, {10, 268} },
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{ WK_DPAD, { 128, 231} }
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};
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//----------------------------------------------------------------------------
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//
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//
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void Basketball2_Help()
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{
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Platform_Help(help, sizeof(help)/sizeof(*help));
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}
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static BOOL bInited = FALSE;
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void Basketball2_Init()
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{
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int x, y;
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if (bInited)
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return;
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// Init sounds
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Sound_set(&tcWaveRes[BASKETBALL2_SOUND_TICK], basketball2_tick_raw, basketball2_tick_raw_size, 8);
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Sound_set(&tcWaveRes[BASKETBALL2_SOUND_BOUNCE], basketball2_bounce_raw, basketball2_bounce_raw_size, 37);
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Sound_set(&tcWaveRes[BASKETBALL2_SOUND_SCORE], basketball2_score_raw, basketball2_score_raw_size, 1153);
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Sound_set(&tcWaveRes[BASKETBALL2_SOUND_ENDPLAY], basketball2_endplay_raw, basketball2_endplay_raw_size, 1061);
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Sound_set(&tcWaveRes[BASKETBALL2_SOUND_ENDQUARTER], basketball2_endquarter_raw, basketball2_endquarter_raw_size, 1400);
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Sound_set(&tcWaveRes[BASKETBALL2_SOUND_ENDGAME], basketball2_endgame_raw, basketball2_endgame_raw_size, 2823);
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Sound_set(&tcWaveRes[BASKETBALL2_SOUND_SCORE3], basketball2_score3_raw, basketball2_score3_raw_size, 2003);
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Sound_set(&tcWaveRes[BASKETBALL2_SOUND_FOUL], basketball2_foul_raw, basketball2_foul_raw_size, 0);
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Sound_set(&tcWaveRes[BASKETBALL2_SOUND_3SECS], basketball2_3secs_raw, basketball2_3secs_raw_size, 687);
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Sound_set(&tcWaveRes[BASKETBALL2_SOUND_FREETHROW], basketball2_freethrow_raw, basketball2_freethrow_raw_size, 608);
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Sound_set(&tcWaveRes[BASKETBALL2_SOUND_OVERTIME], basketball2_overtime_raw, basketball2_overtime_raw_size, 3007);
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// load images
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bmpScreen = GRRLIB_LoadTexture(basketball2_screen_png);
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// set blips
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for (y = 0; y < BASKETBALL2_BLIP_ROWS; y++){
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for (x = 0; x < BASKETBALL2_BLIP_COLUMNS; x++){
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Blip_t *pblip = &blip[x][y];
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pblip->x = (x * basketball2_blip_xspacing) + basketball2_blip_x;
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pblip->y = (y * basketball2_blip_yspacing) + basketball2_blip_y;
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pblip->status = -1;
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}
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}
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basket.x = basketball2_basket_x;
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basket.y = basketball2_basket_y;
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basket.status = -1;
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// set digits
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for(x = 0; x < 2; x++) {
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digit[x].x = basketball2_digit_x + x * basketball2_digit_spacing;
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digit[x].y = basketball2_digit_y;
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}
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PlatformSetInput(0);
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// turn on the game
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Basketball2_SetSkill(LVL_HIGHSCHOOL);
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Basketball2_PowerOn();
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bInited = TRUE;
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}
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void Basketball2_StopSound()
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{
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// stop all sounds...
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Platform_StopSound();
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}
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void Basketball2_DeInit()
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{
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// stop all sounds...
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Basketball2_StopSound();
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Basketball2_PowerOff();
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GRRLIB_FreeTexture(bmpScreen);
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bInited = FALSE;
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}
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void Basketball2_Paint()
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{
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int x, y, extra;
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BOOL power = Basketball2_GetPower();
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int skill = Basketball2_GetSkill();
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int p_switch;
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p_switch = Platform_GetPowerSwitchPlus(ONOFF_OFF12, &extra);
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if(power) {
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if(p_switch == -1) {
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if(skill%2 == 0)
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Basketball2_PowerOff();
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if(skill%2 == 1) {
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Basketball2_PowerOn();
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Basketball2_SetSkill((extra == 0) ? LVL_HIGHSCHOOL : LVL_ALLSTAR);
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}
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}
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if(p_switch == 1) {
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if(skill%2 == 0) {
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Basketball2_PowerOn();
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Basketball2_SetSkill((extra == 0) ? LVL_COLLAGE : LVL_PROFESSIONAL);
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}
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}
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}
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else {
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if(p_switch == 1) {
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Basketball2_PowerOn();
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Basketball2_SetSkill((extra == 0) ? LVL_HIGHSCHOOL : LVL_ALLSTAR);
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}
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}
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// paint the backdrop
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GRRLIB_DrawImg(realx(0), realy(0), bmpScreen, 0, SCALE_X, SCALE_Y, 0xFFFFFFFF);
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// visualize the control states
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if (power){
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if (skill%2 == 0){
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draw_switch(SWITCH_TYPE_4, basketball2_power_off_x, basketball2_power_off_y, SWITCH_POS_PRO1);
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} else {
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draw_switch(SWITCH_TYPE_4, basketball2_power_off_x, basketball2_power_off_y, SWITCH_POS_PRO2);
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}
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for (y = 0; y < BASKETBALL2_BLIP_ROWS; y++){
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for (x = 0; x < BASKETBALL2_BLIP_COLUMNS; x++){
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Blip_t *pblip = &blip[x][y];
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if(pblip->status != -1)
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draw_oblip(pblip->x, pblip->y, pblip->status);
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}
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}
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if(basket.status != -1)
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draw_oblip(basket.x, basket.y, basket.status);
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for(x = 0; x < 2; x++)
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draw_digit(digit[x].x, digit[x].y, digit[x].val);
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}
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else {
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draw_switch(SWITCH_TYPE_4, basketball2_power_off_x, basketball2_power_off_y, SWITCH_POS_OFF);
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}
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}
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void Basketball2_ClearScreen()
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{
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Platform_StartDraw();
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// erase the blips
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for (int y = 0; y < BASKETBALL2_BLIP_ROWS; y++){
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for (int x = 0; x < BASKETBALL2_BLIP_COLUMNS; x++){
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Basketball2_DrawBlip(BLIP_OFF, x, y);
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}
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}
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Basketball2_DrawBasket(FALSE);
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// erase the stat display
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Basketball2_DrawStat(-1);
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Platform_EndDraw();
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}
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void Basketball2_PlaySound(int nSound, unsigned int nFlags)
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{
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Platform_PlaySound(&tcWaveRes[nSound], nFlags);
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}
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//----------------------------------------------------------------------------
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// local fcn's
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//
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void Basketball2_DrawBlip(int nBright, int x, int y)
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{
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switch(nBright){
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case BLIP_DIM:
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blip[x][y].status = BLIP_TYPE_NORMAL;
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break;
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case BLIP_BRIGHT:
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blip[x][y].status = BLIP_TYPE_BRIGHT;
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break;
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case BLIP_OFF:
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default:
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blip[x][y].status = -1;
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break;
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}
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}
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void Basketball2_DrawStat(int nStat)
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{
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if (nStat == -1){
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// erase the display
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digit[0].val = -1;
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digit[1].val = -1;
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} else {
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// draw 10s place
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digit[0].val = nStat/10;
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// draw 1s place
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digit[1].val = nStat%10;
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}
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}
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void Basketball2_DrawBasket(BOOL bBasket)
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{
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Platform_StartDraw();
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if (bBasket)
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{
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int x, y;
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// erase the blips
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for (y = 0; y < BASKETBALL2_BLIP_ROWS; y++){
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for (x = 0; x < BASKETBALL2_BLIP_COLUMNS; x++){
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Basketball2_DrawBlip(BLIP_OFF, x, y);
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}
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}
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// draw the basket
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basket.status = BLIP_TYPE_BRIGHT;
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}
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else
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{
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// erase the basket
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basket.status = -1;
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}
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Platform_EndDraw();
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}
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BOOL Basketball2_GetInputLEFTUP(BOOL *pChange)
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{
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static BOOL bLast = FALSE;
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if (pChange){ *pChange = FALSE; }
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// check the keys
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if (Platform_GetInputLEFTUP())
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{
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if (!bLast && pChange)
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{
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*pChange = TRUE;
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}
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bLast = TRUE;
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return TRUE;
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}
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bLast = FALSE;
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return FALSE;
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}
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BOOL Basketball2_GetInputLEFTDOWN(BOOL *pChange)
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{
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static BOOL bLast = FALSE;
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if (pChange){ *pChange = FALSE; }
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// check the keys
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if (Platform_GetInputLEFTDOWN())
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{
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if (!bLast && pChange)
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{
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*pChange = TRUE;
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}
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bLast = TRUE;
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return TRUE;
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}
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bLast = FALSE;
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return FALSE;
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}
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BOOL Basketball2_GetInputLEFT(BOOL *pChange)
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{
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static BOOL bLast = FALSE;
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if (pChange){ *pChange = FALSE; }
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// check the keys
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if (Platform_GetInputLEFT())
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{
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if (!bLast && pChange)
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{
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*pChange = TRUE;
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}
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bLast = TRUE;
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return TRUE;
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}
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bLast = FALSE;
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return FALSE;
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}
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BOOL Basketball2_GetInputRIGHTUP(BOOL *pChange)
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{
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static BOOL bLast = FALSE;
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if (pChange){ *pChange = FALSE; }
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// check the keys
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if (Platform_GetInputRIGHTUP())
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{
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if (!bLast && pChange)
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{
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*pChange = TRUE;
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}
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bLast = TRUE;
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return TRUE;
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}
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bLast = FALSE;
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return FALSE;
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}
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BOOL Basketball2_GetInputRIGHTDOWN(BOOL *pChange)
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{
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static BOOL bLast = FALSE;
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if (pChange){ *pChange = FALSE; }
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// check the keys
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if (Platform_GetInputRIGHTDOWN())
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{
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if (!bLast && pChange)
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{
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*pChange = TRUE;
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}
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bLast = TRUE;
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return TRUE;
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}
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bLast = FALSE;
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return FALSE;
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}
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BOOL Basketball2_GetInputRIGHT(BOOL *pChange)
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{
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static BOOL bLast = FALSE;
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if (pChange){ *pChange = FALSE; }
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// check the keys
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if (Platform_GetInputRIGHT())
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{
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if (!bLast && pChange)
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{
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*pChange = TRUE;
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}
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bLast = TRUE;
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return TRUE;
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}
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bLast = FALSE;
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return FALSE;
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}
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BOOL Basketball2_GetInputUP(BOOL *pChange)
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{
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static BOOL bLast = FALSE;
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if (pChange){ *pChange = FALSE; }
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// check the keys
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if (Platform_GetInputUP())
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{
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if (!bLast && pChange)
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{
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*pChange = TRUE;
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}
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bLast = TRUE;
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return TRUE;
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}
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bLast = FALSE;
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return FALSE;
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}
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BOOL Basketball2_GetInputDOWN(BOOL *pChange)
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{
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static BOOL bLast = FALSE;
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if (pChange){ *pChange = FALSE; }
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// check the keys
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if (Platform_GetInputDOWN())
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{
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if (!bLast && pChange)
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{
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*pChange = TRUE;
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}
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bLast = TRUE;
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return TRUE;
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}
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bLast = FALSE;
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return FALSE;
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}
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BOOL Basketball2_GetInputSHOOT(BOOL *pChange)
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{
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static BOOL bLast = FALSE;
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if (pChange){ *pChange = FALSE; }
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// check the keys
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if (Platform_GetInput2())
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{
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if (!bLast && pChange)
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{
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*pChange = TRUE;
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}
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bLast = TRUE;
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return TRUE;
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}
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bLast = FALSE;
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return FALSE;
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}
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BOOL Basketball2_GetInputPASS(BOOL *pChange)
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{
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static BOOL bLast = FALSE;
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if (pChange){ *pChange = FALSE; }
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// check the keys
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if (Platform_GetInput1())
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{
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if (!bLast && pChange)
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{
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*pChange = TRUE;
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}
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bLast = TRUE;
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return TRUE;
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}
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bLast = FALSE;
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return FALSE;
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}
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BOOL Basketball2_TestForMovement()
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{
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// check the keys
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if (
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/* Platform_GetInputLEFTUP() ||
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Platform_GetInputLEFTDOWN() ||
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Platform_GetInputRIGHTUP() ||
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Platform_GetInputRIGHTDOWN() || */
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Platform_GetInputLEFT() ||
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Platform_GetInputUP() ||
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Platform_GetInputRIGHT() ||
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Platform_GetInputDOWN() ||
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Platform_GetInput2() ||
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Platform_GetInput1())
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{
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return TRUE;
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}
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return FALSE;
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}
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void Basketball2_GetSize(int *w, int *h)
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{
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*w = bmpScreen->w;
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*h = bmpScreen->h;
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}
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