mirror of
https://github.com/nebiun/ledHeadWii.git
synced 2024-11-22 18:49:17 +01:00
556 lines
11 KiB
C
556 lines
11 KiB
C
/*
|
|
|
|
LEDhead
|
|
Copyright 2001, Peter Hirschberg
|
|
Author: Peter Hirschberg
|
|
|
|
The current version of this SOURCE CODE as well as the official
|
|
versions of the LEDHEAD APPLICATION are available from my website
|
|
at: http://www.peterhirschberg.com
|
|
|
|
Based on the handheld electronic games by Mattel Electronics.
|
|
All trademarks copyrighted by their respective owners. This
|
|
program is not affiliated or endorsed by Mattel Electronics.
|
|
|
|
License agreement:
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program (license.txt); if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
Email : peter@peterhirschberg.com
|
|
Website : http://www.peterhirschberg.com
|
|
|
|
*/
|
|
|
|
#include "football.h"
|
|
#include "football_screen_png.h"
|
|
#include "football_tick_raw.h"
|
|
#include "football_endplay_raw.h"
|
|
#include "football_endpossession_raw.h"
|
|
#include "football_score_raw.h"
|
|
|
|
// images
|
|
static GRRLIB_texImg *bmpScreen;
|
|
|
|
static Sound_t tcWaveRes[FOOTBALL_SOUND_NSOUDS];
|
|
static Blip_t blip[FOOTBALL_BLIP_COLUMNS][FOOTBALL_BLIP_ROWS];
|
|
static Digit_t digit[7] = {
|
|
{football_digit_x, football_digit_y, -1},
|
|
{football_digit_x + football_digit_spacing, football_digit_y, -1, -1},
|
|
{football_digit_x + (4 * football_digit_spacing), football_digit_y, -1, -1},
|
|
{football_digit_x + (5 * football_digit_spacing), football_digit_y, -1, -1},
|
|
{football_digit_x + (6 * football_digit_spacing), football_digit_y, -1, -1},
|
|
{football_digit_x + (9 * football_digit_spacing), football_digit_y, -1, -1},
|
|
{football_digit_x + (10 * football_digit_spacing), football_digit_y, -1, -1}
|
|
};
|
|
static Help_t help[] = {
|
|
{ WK_2, { 74, 205} },
|
|
{ WK_MINUS, { 30, 230} },
|
|
{ WK_PLUS, { 30, 184} },
|
|
{ WK_BLR, { 92, 285 } },
|
|
{ WK_UD, { 187, 201 } },
|
|
{ WK_LR, { 140, 201 } }
|
|
};
|
|
//----------------------------------------------------------------------------
|
|
//
|
|
//
|
|
void Football_Help()
|
|
{
|
|
Platform_Help(help, sizeof(help)/sizeof(*help));
|
|
}
|
|
|
|
static BOOL bInited = FALSE;
|
|
|
|
void Football_Init()
|
|
{
|
|
int x, y;
|
|
|
|
if (bInited)
|
|
return;
|
|
|
|
// Init sounds
|
|
Sound_set(&tcWaveRes[FOOTBALL_SOUND_TICK], football_tick_raw, football_tick_raw_size, 25);
|
|
Sound_set(&tcWaveRes[FOOTBALL_SOUND_ENDPLAY], football_endplay_raw, football_endplay_raw_size, 489);
|
|
Sound_set(&tcWaveRes[FOOTBALL_SOUND_ENDPOSSESSION], football_endpossession_raw, football_endpossession_raw_size, 984);
|
|
Sound_set(&tcWaveRes[FOOTBALL_SOUND_SCORE], football_score_raw, football_score_raw_size, 1335);
|
|
|
|
// load images
|
|
bmpScreen = GRRLIB_LoadTexture(football_screen_png);
|
|
|
|
// init blips positions
|
|
for (y = 0; y < FOOTBALL_BLIP_ROWS; y++){
|
|
for (x = 0; x < FOOTBALL_BLIP_COLUMNS; x++){
|
|
Blip_t *pblip = &blip[x][y];
|
|
|
|
pblip->x = (int)((x * ((float)football_blip_xspacing/100)) + football_blip_x);
|
|
pblip->y = (int)((y * ((float)football_blip_yspacing/100)) + football_blip_y);
|
|
pblip->status = -1;
|
|
}
|
|
}
|
|
// clean digit
|
|
for (x=0; x<7; x++) {
|
|
digit[x].val = -1;
|
|
digit[x].type = DIGIT_TYPE_NORMAL;
|
|
}
|
|
|
|
PlatformSetInput(0);
|
|
// turn on the game
|
|
Football_SetSkill(0);
|
|
Football_PowerOn();
|
|
|
|
bInited = TRUE;
|
|
}
|
|
|
|
void Football_StopSound()
|
|
{
|
|
// stop all sounds...
|
|
Platform_StopSound();
|
|
}
|
|
|
|
void Football_DeInit()
|
|
{
|
|
// stop all sounds...
|
|
Football_StopSound();
|
|
Football_PowerOff();
|
|
GRRLIB_FreeTexture(bmpScreen);
|
|
bInited = FALSE;
|
|
}
|
|
|
|
void Football_Paint()
|
|
{
|
|
int x, y;
|
|
BOOL power = Football_GetPower();
|
|
BOOL skill = Football_GetSkill();
|
|
int p_switch;
|
|
p_switch = Platform_GetPowerSwitch(ONOFF_1OFF2);
|
|
if(p_switch == -1) {
|
|
if(!power) {
|
|
Football_PowerOn();
|
|
Football_SetSkill(0);
|
|
}
|
|
else if(power && skill == 1) {
|
|
Football_PowerOff();
|
|
}
|
|
}
|
|
else if(p_switch == 1) {
|
|
if(!power) {
|
|
Football_PowerOn();
|
|
Football_SetSkill(1);
|
|
}
|
|
else if(power && skill == 0) {
|
|
Football_PowerOff();
|
|
}
|
|
}
|
|
|
|
// paint the backdrop
|
|
GRRLIB_DrawImg(realx(0), realy(0), bmpScreen, 0, SCALE_X, SCALE_Y, 0xffffffff);
|
|
// visualize the control states
|
|
if (power){
|
|
if (skill == 0){
|
|
draw_switch(SWITCH_TYPE_3, football_pro_1_x, football_pro_1_y, SWITCH_POS_PRO1);
|
|
} else {
|
|
draw_switch(SWITCH_TYPE_3, football_pro_1_x, football_pro_1_y, SWITCH_POS_PRO2);
|
|
}
|
|
|
|
for (y = 0; y < FOOTBALL_BLIP_ROWS; y++){
|
|
for (x = 0; x < FOOTBALL_BLIP_COLUMNS; x++){
|
|
if(blip[x][y].status != -1)
|
|
draw_oblip(blip[x][y].x, blip[x][y].y, blip[x][y].status);
|
|
}
|
|
}
|
|
for(x = 0; x < 7; x++) {
|
|
draw_digit_f(digit[x].x, digit[x].y, digit[x].val, digit[x].type);
|
|
}
|
|
}
|
|
else {
|
|
draw_switch(SWITCH_TYPE_3, football_pro_1_x, football_pro_1_y, SWITCH_POS_OFF);
|
|
}
|
|
|
|
}
|
|
|
|
void Football_ClearScreen()
|
|
{
|
|
int x, y;
|
|
|
|
Platform_StartDraw();
|
|
|
|
// erase the blips
|
|
for (y = 0; y < FOOTBALL_BLIP_ROWS; y++){
|
|
for (x = 0; x < FOOTBALL_BLIP_COLUMNS; x++){
|
|
Football_DrawBlip(BLIP_OFF, x, y);
|
|
}
|
|
}
|
|
// erase the stat display
|
|
Football_DrawScores(-1, -1);
|
|
Football_DrawTime(-1);
|
|
|
|
Platform_EndDraw();
|
|
}
|
|
|
|
void Football_PlaySound(int nSound, unsigned int nFlags)
|
|
{
|
|
Platform_PlaySound(&tcWaveRes[nSound], nFlags);
|
|
}
|
|
|
|
//----------------------------------------------------------------------------
|
|
// local fcn's
|
|
//
|
|
|
|
void Football_DrawBlip(int nBright, int x, int y)
|
|
{
|
|
Blip_t *pblip = &blip[x][y];
|
|
|
|
switch(nBright){
|
|
case BLIP_OFF:
|
|
pblip->status = -1;
|
|
break;
|
|
case BLIP_DIM:
|
|
pblip->status = BLIP_TYPE_NORMAL;
|
|
break;
|
|
case BLIP_BRIGHT:
|
|
pblip->status = BLIP_TYPE_BRIGHT;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Football_DrawScores(int nHScore, int nVScore)
|
|
{
|
|
// draw home team score
|
|
if (nHScore == -1){
|
|
// erase the time
|
|
digit[0].val = -1;
|
|
digit[0].type = DIGIT_TYPE_NORMAL;
|
|
digit[1].val = -1;
|
|
digit[1].type = DIGIT_TYPE_NORMAL;
|
|
} else {
|
|
|
|
// draw 10s place
|
|
if ((nHScore/10) != 0){
|
|
digit[0].val = nHScore/10;
|
|
} else {
|
|
digit[0].val = -1;
|
|
}
|
|
digit[0].type = DIGIT_TYPE_NORMAL;
|
|
|
|
// draw 1s place
|
|
digit[1].val = nHScore%10;
|
|
digit[1].type = DIGIT_TYPE_NORMAL;
|
|
}
|
|
|
|
// draw visitor team score
|
|
if (nVScore == -1){
|
|
// erase the time
|
|
digit[5].val = -1;
|
|
digit[5].type = DIGIT_TYPE_NORMAL;
|
|
digit[6].val = -1;
|
|
digit[6].type = DIGIT_TYPE_NORMAL;
|
|
} else {
|
|
// draw 10s place
|
|
if ((nVScore/10) != 0){
|
|
digit[5].val = nVScore/10;
|
|
} else {
|
|
digit[5].val = -1;
|
|
}
|
|
digit[5].type = DIGIT_TYPE_NORMAL;
|
|
// draw 1s place
|
|
digit[6].val = nVScore%10;
|
|
digit[6].type = DIGIT_TYPE_NORMAL;
|
|
}
|
|
}
|
|
|
|
void Football_DrawDown(int nDown, int nYards)
|
|
{
|
|
// draw downs
|
|
if (nDown == -1){
|
|
// erase the down
|
|
digit[0].val = -1;
|
|
digit[0].type = DIGIT_TYPE_NORMAL;
|
|
digit[1].val = -1;
|
|
digit[1].type = DIGIT_TYPE_NORMAL;
|
|
} else {
|
|
++nDown;
|
|
|
|
// draw 10s place
|
|
if (nDown >= 10){
|
|
digit[0].val = nDown/10;
|
|
} else {
|
|
digit[0].val = -1;
|
|
}
|
|
digit[0].type = DIGIT_TYPE_NORMAL;
|
|
|
|
// draw 1s place
|
|
digit[1].val = nDown%10;
|
|
digit[1].type = DIGIT_TYPE_NORMAL;
|
|
}
|
|
|
|
// draw yards
|
|
if (nYards <= 0){
|
|
// erase the yards
|
|
digit[5].val = -1;
|
|
digit[5].type = DIGIT_TYPE_NORMAL;
|
|
digit[6].val = -1;
|
|
digit[6].type = DIGIT_TYPE_NORMAL;
|
|
} else {
|
|
// draw 10s place
|
|
if (nYards >= 10){
|
|
digit[5].val = nYards/10;
|
|
} else {
|
|
digit[5].val = -1;
|
|
}
|
|
digit[5].type = DIGIT_TYPE_NORMAL;
|
|
|
|
// draw 1s place
|
|
digit[6].val = nYards%10;
|
|
digit[6].type = DIGIT_TYPE_NORMAL;
|
|
}
|
|
}
|
|
|
|
void Football_DrawTime(float fTime)
|
|
{
|
|
int i;
|
|
|
|
// erase the time
|
|
for(i=2; i<5; i++) {
|
|
digit[i].val = -1;
|
|
digit[i].type = DIGIT_TYPE_NORMAL;
|
|
}
|
|
|
|
// draw time display
|
|
if (fTime == 0.0) {
|
|
// zero time is displayed as '00'
|
|
digit[2].val = -1;
|
|
digit[3].val = 0;
|
|
digit[4].val = 0;
|
|
}
|
|
else if (fTime > 0.0) {
|
|
|
|
int nTime = (int)(fTime + .1); // add .1 for rounding error
|
|
|
|
// draw 10s place
|
|
if ((nTime/10) != 0){
|
|
digit[2].val = nTime/10;
|
|
}
|
|
else {
|
|
digit[2].val = -1;
|
|
}
|
|
|
|
// draw 1s place (and decimal)
|
|
digit[3].val = nTime%10;
|
|
digit[3].type = DIGIT_TYPE_FLOAT;
|
|
|
|
// draw fractional portion
|
|
char lpszTime[16];
|
|
sprintf(lpszTime, "%.01f", fTime);
|
|
for (int i=0; lpszTime[i]; i++){
|
|
if (lpszTime[i] == '.'){
|
|
digit[4].val = lpszTime[i+1] - '0';
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Football_DrawYard(int nYard)
|
|
{
|
|
int sign;
|
|
int val, idx;
|
|
|
|
// convert display to proper format
|
|
if (nYard >= 50){
|
|
sign = 1;
|
|
val = 100 - nYard;
|
|
} else {
|
|
sign = -1;
|
|
val = nYard;
|
|
}
|
|
|
|
// draw yard
|
|
idx = 2;
|
|
|
|
if (sign == 1){
|
|
// draw direction on left
|
|
digit[idx].val = 1;
|
|
digit[idx].type = DIGIT_TYPE_SPECIAL;
|
|
idx++;
|
|
}
|
|
|
|
// draw 10s place
|
|
digit[idx].val = val/10;
|
|
digit[idx].type = DIGIT_TYPE_NORMAL;
|
|
idx++;
|
|
|
|
digit[idx].val = val%10;
|
|
digit[idx].type = DIGIT_TYPE_NORMAL;
|
|
idx++;
|
|
|
|
if (sign == -1){
|
|
// draw direction on right
|
|
digit[idx].val = 0;
|
|
digit[idx].type = DIGIT_TYPE_SPECIAL;
|
|
}
|
|
}
|
|
|
|
BOOL Football_GetInputKICK(BOOL *pChange)
|
|
{
|
|
static BOOL bLast = FALSE;
|
|
|
|
if (pChange){ *pChange = FALSE; }
|
|
|
|
// check the keys
|
|
if (Platform_GetInput2())
|
|
{
|
|
if (!bLast && pChange)
|
|
{
|
|
*pChange = TRUE;
|
|
}
|
|
bLast = TRUE;
|
|
return TRUE;
|
|
}
|
|
|
|
bLast = FALSE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL Football_GetInputSTATUS(BOOL *pChange)
|
|
{
|
|
static BOOL bLast = FALSE;
|
|
|
|
if (pChange){ *pChange = FALSE; }
|
|
|
|
// check the keys
|
|
if (Platform_GetInputPLUS())
|
|
{
|
|
if (!bLast && pChange)
|
|
{
|
|
*pChange = TRUE;
|
|
}
|
|
bLast = TRUE;
|
|
return TRUE;
|
|
}
|
|
|
|
bLast = FALSE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL Football_GetInputSCORE(BOOL *pChange)
|
|
{
|
|
static BOOL bLast = FALSE;
|
|
|
|
if (pChange){ *pChange = FALSE; }
|
|
|
|
// check the keys
|
|
if (Platform_GetInputMINUS())
|
|
{
|
|
if (!bLast && pChange)
|
|
{
|
|
*pChange = TRUE;
|
|
}
|
|
bLast = TRUE;
|
|
return TRUE;
|
|
}
|
|
|
|
bLast = FALSE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL Football_GetInputUP(BOOL *pChange)
|
|
{
|
|
static BOOL bLast = FALSE;
|
|
|
|
if (pChange){ *pChange = FALSE; }
|
|
|
|
// check the keys
|
|
if (Platform_GetInputUP())
|
|
{
|
|
if (!bLast && pChange)
|
|
{
|
|
*pChange = TRUE;
|
|
}
|
|
bLast = TRUE;
|
|
return TRUE;
|
|
}
|
|
|
|
bLast = FALSE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL Football_GetInputRUN(BOOL *pChange)
|
|
{
|
|
static BOOL bLast = FALSE;
|
|
|
|
if (pChange){ *pChange = FALSE; }
|
|
|
|
// check the keys
|
|
if (Platform_GetInputRIGHT()
|
|
|| Platform_GetInputLEFT())
|
|
{
|
|
if (!bLast && pChange)
|
|
{
|
|
*pChange = TRUE;
|
|
}
|
|
bLast = TRUE;
|
|
return TRUE;
|
|
}
|
|
|
|
bLast = FALSE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL Football_GetInputDOWN(BOOL *pChange)
|
|
{
|
|
static BOOL bLast = FALSE;
|
|
|
|
if (pChange){ *pChange = FALSE; }
|
|
|
|
// check the keys
|
|
if (Platform_GetInputDOWN())
|
|
{
|
|
if (!bLast && pChange)
|
|
{
|
|
*pChange = TRUE;
|
|
}
|
|
bLast = TRUE;
|
|
return TRUE;
|
|
}
|
|
|
|
bLast = FALSE;
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL Football_TestForMovement()
|
|
{
|
|
// check the keys
|
|
if (Platform_GetInputRIGHT()
|
|
|| Platform_GetInputLEFT()
|
|
|| Platform_GetInputUP()
|
|
|| Platform_GetInputDOWN())
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
void Football_GetSize(int *w, int *h)
|
|
{
|
|
*w = bmpScreen->w;
|
|
*h = bmpScreen->h;
|
|
}
|