mirror of
https://github.com/nebiun/ledHeadWii.git
synced 2024-11-22 18:49:17 +01:00
371 lines
8.2 KiB
C
371 lines
8.2 KiB
C
/*
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LEDhead
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Copyright 2001, Peter Hirschberg
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Author: Peter Hirschberg
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The current version of this SOURCE CODE as well as the official
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versions of the LEDHEAD APPLICATION are available from my website
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at: http://www.peterhirschberg.com
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Based on the handheld electronic games by Mattel Electronics.
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All trademarks copyrighted by their respective owners. This
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program is not affiliated or endorsed by Mattel Electronics.
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License agreement:
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program (license.txt); if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Email : peter@peterhirschberg.com
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Website : http://www.peterhirschberg.com
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*/
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#include "subchase.h"
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#include "subchase_screen_png.h"
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#include "subchase_blipdim_png.h"
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#include "subchase_blipbright_png.h"
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#include "subchase_digits_png.h"
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#include "subchase_poweroff_png.h"
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#include "subchase_poweron_png.h"
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#include "subchase_sonar_raw.h"
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#include "subchase_charge_raw.h"
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#include "subchase_hit_raw.h"
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#include "subchase_sink_raw.h"
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#define DIGIT_W 24
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#define DIGIT_H 28
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// images
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static GRRLIB_texImg *bmpScreen;
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static GRRLIB_texImg *bmpBlipDim;
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static GRRLIB_texImg *bmpBlipBright;
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static GRRLIB_texImg *bmpDigits;
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static GRRLIB_texImg *bmpPowerOff;
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static GRRLIB_texImg *bmpPowerOn;
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static Sound_t tcWaveRes[SUBCHASE_SOUND_NSOUNDS];
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static Blip_t blip[SUBCHASE_BLIP_COLUMNS][SUBCHASE_BLIP_ROWS];
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static Stat_t digit[2];
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static Help_t help[] = {
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{ WK_2, {1, 115} },
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{ WK_BUD, { 73, 242 } },
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{ WK_DPAD, { 148, 257 } }
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};
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//----------------------------------------------------------------------------
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//
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//
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void SubChase_Help()
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{
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Platform_Help(help, sizeof(help)/sizeof(*help));
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}
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static BOOL bInited = FALSE;
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void SubChase_Init()
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{
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int x, y;
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// Init sounds
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Sound_set(&tcWaveRes[SUBCHASE_SOUND_SONAR], subchase_sonar_raw, subchase_sonar_raw_size, 119);
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Sound_set(&tcWaveRes[SUBCHASE_SOUND_CHARGE], subchase_charge_raw, subchase_charge_raw_size, 915);
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Sound_set(&tcWaveRes[SUBCHASE_SOUND_HIT], subchase_hit_raw, subchase_hit_raw_size, 1190);
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Sound_set(&tcWaveRes[SUBCHASE_SOUND_SINK], subchase_sink_raw, subchase_sink_raw_size, 1654);
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// load images
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bmpScreen = GRRLIB_LoadTexture(subchase_screen_png);
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bmpBlipDim = GRRLIB_LoadTexture(subchase_blipdim_png);
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bmpBlipBright = GRRLIB_LoadTexture(subchase_blipbright_png);
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bmpDigits = GRRLIB_LoadTexture(subchase_digits_png);
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GRRLIB_InitTileSet(bmpDigits, DIGIT_W, DIGIT_H, 0);
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bmpPowerOff = GRRLIB_LoadTexture(subchase_poweroff_png);
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bmpPowerOn = GRRLIB_LoadTexture(subchase_poweron_png);
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// set blips
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for (y = 0; y < SUBCHASE_BLIP_ROWS; y++){
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for (x = 0; x < SUBCHASE_BLIP_COLUMNS; x++){
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Blip_t *pblip = &blip[x][y];
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pblip->x = (int)((x * ((float)subchase_blip_xspacing/100)) + subchase_blip_x);
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pblip->y = (int)((y * ((float)subchase_blip_yspacing/100)) + subchase_blip_y);
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pblip->status = -1;
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}
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}
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// set digits
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for(x = 0; x < 2; x++) {
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digit[x].x = subchase_digit_x + x * subchase_digit_spacing;
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digit[x].y = subchase_digit_y;
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}
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if (!bInited)
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{
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PlatformSetInput(0);
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// turn game on
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SubChase_PowerOn();
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bInited = TRUE;
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}
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}
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void SubChase_StopSound()
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{
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// stop all sounds...
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Platform_StopSound();
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}
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void SubChase_DeInit()
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{
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// stop all sounds...
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SubChase_StopSound();
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SubChase_PowerOff();
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GRRLIB_FreeTexture(bmpScreen);
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GRRLIB_FreeTexture(bmpBlipDim);
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GRRLIB_FreeTexture(bmpBlipBright);
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GRRLIB_FreeTexture(bmpDigits);
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GRRLIB_FreeTexture(bmpPowerOff);
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GRRLIB_FreeTexture(bmpPowerOn);
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bInited = FALSE;
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}
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void SubChase_Paint()
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{
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int x, y;
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BOOL power = SubChase_GetPower();
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int p_switch;
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p_switch = Platform_GetPowerSwitch(ONOFF_SWITCH);
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if(p_switch == -1 && power == TRUE) {
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SubChase_PowerOff();
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}
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if(p_switch == 1 && power == FALSE) {
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SubChase_PowerOn();
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}
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// paint the backdrop
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GRRLIB_DrawImg(realx(0), realy(0), bmpScreen, 0, SCALE_X, SCALE_Y, 0xFFFFFFFF);
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// visualize the control states
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if (power)
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{
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GRRLIB_DrawImg(realx(subchase_power_x), realy(subchase_power_y), bmpPowerOn, 0, SCALE_X, SCALE_Y, 0xFFFFFFFF);
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for (y = 0; y < SUBCHASE_BLIP_ROWS; y++){
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for (x = 0; x < SUBCHASE_BLIP_COLUMNS; x++){
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Blip_t *pblip = &blip[x][y];
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switch(pblip->status) {
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case BLIP_DIM:
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GRRLIB_DrawImg(realx(pblip->x), realy(pblip->y), bmpBlipDim, 0, SCALE_X, SCALE_Y, 0xFFFFFFFF);
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break;
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case BLIP_BRIGHT:
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GRRLIB_DrawImg(realx(pblip->x), realy(pblip->y), bmpBlipBright, 0, SCALE_X, SCALE_Y, 0xFFFFFFFF);
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break;
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case BLIP_OFF:
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default:
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break;
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}
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}
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}
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for(x = 0; x < 2; x++) {
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GRRLIB_DrawTile(realx(digit[x].x), realy(digit[x].y), bmpDigits, 0, SCALE_X, SCALE_Y, 0xFFFFFFFF, digit[x].val);
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}
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}
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else
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{
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GRRLIB_DrawImg(realx(subchase_power_x), realy(subchase_power_y), bmpPowerOff, 0, SCALE_X, SCALE_Y, 0xFFFFFFFF);
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}
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}
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void SubChase_ClearScreen()
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{
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Platform_StartDraw();
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// erase the blips
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for (int y = 0; y < SUBCHASE_BLIP_ROWS; y++){
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for (int x = 0; x < SUBCHASE_BLIP_COLUMNS; x++){
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SubChase_DrawBlip(BLIP_OFF, x, y);
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}
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}
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Platform_EndDraw();
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}
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void SubChase_PlaySound(int nSound, unsigned int nFlags)
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{
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if (nFlags & PLAYSOUNDFLAGS_PRIORITY)
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{
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// stop any playing sounds first
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Platform_StopSound();
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}
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Platform_PlaySound(&tcWaveRes[nSound], nFlags);
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}
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//----------------------------------------------------------------------------
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// local fcn's
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//
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void SubChase_DrawBlip(int nBright, int x, int y)
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{
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switch(nBright){
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case BLIP_OFF:
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blip[x][y].status = -1;
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break;
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case BLIP_DIM:
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blip[x][y].status = BLIP_DIM;
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break;
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case BLIP_BRIGHT:
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blip[x][y].status = BLIP_BRIGHT;
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break;
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}
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}
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void SubChase_DrawScore(int nScore)
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{
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if (nScore == -1){
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// erase the display
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digit[0].val = 0;
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digit[1].val = 0;
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} else {
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// draw 10s place
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if (nScore >= 10){
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digit[0].val = (nScore/10) + 1;
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} else {
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digit[0].val = 0;
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}
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// draw 1s place
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digit[1].val = (nScore%10) + 1;
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}
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}
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BOOL SubChase_GetInputFIRE(BOOL *pChange)
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{
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static BOOL bLast = FALSE;
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if (pChange){ *pChange = FALSE; }
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// check the keys
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if (Platform_GetInput2())
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{
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if (!bLast && pChange)
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{
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*pChange = TRUE;
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}
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bLast = TRUE;
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return TRUE;
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}
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bLast = FALSE;
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return FALSE;
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}
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BOOL SubChase_GetInputLEFT(BOOL *pChange)
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{
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static BOOL bLast = FALSE;
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if (pChange){ *pChange = FALSE; }
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// check the keys
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if (Platform_GetInputLEFT())
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{
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if (!bLast && pChange)
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{
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*pChange = TRUE;
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}
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bLast = TRUE;
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return TRUE;
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}
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bLast = FALSE;
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return FALSE;
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}
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BOOL SubChase_GetInputUP(BOOL *pChange)
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{
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static BOOL bLast = FALSE;
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if (pChange){ *pChange = FALSE; }
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// check the keys
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if (Platform_GetInputUP())
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{
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if (!bLast && pChange)
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{
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*pChange = TRUE;
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}
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bLast = TRUE;
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return TRUE;
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}
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bLast = FALSE;
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return FALSE;
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}
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BOOL SubChase_GetInputRIGHT(BOOL *pChange)
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{
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static BOOL bLast = FALSE;
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if (pChange){ *pChange = FALSE; }
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// check the keys
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if (Platform_GetInputRIGHT())
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{
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if (!bLast && pChange)
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{
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*pChange = TRUE;
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}
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bLast = TRUE;
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return TRUE;
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}
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bLast = FALSE;
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return FALSE;
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}
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BOOL SubChase_GetInputDOWN(BOOL *pChange)
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{
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static BOOL bLast = FALSE;
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if (pChange){ *pChange = FALSE; }
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// check the keys
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if (Platform_GetInputDOWN())
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{
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if (!bLast && pChange)
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{
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*pChange = TRUE;
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}
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bLast = TRUE;
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return TRUE;
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}
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bLast = FALSE;
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return FALSE;
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}
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void SubChase_GetSize(int *w, int *h)
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{
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*w = bmpScreen->w;
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*h = bmpScreen->h;
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}
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