mirror of
https://github.com/nebiun/ledHeadWii.git
synced 2024-11-25 12:06:53 +01:00
1458 lines
29 KiB
C
1458 lines
29 KiB
C
/*
|
|
|
|
LEDhead
|
|
Copyright 2001, Peter Hirschberg
|
|
Author: Peter Hirschberg
|
|
|
|
The current version of this SOURCE CODE as well as the official
|
|
versions of the LEDHEAD APPLICATION are available from my website
|
|
at: http://www.peterhirschberg.com
|
|
|
|
Based on the handheld electronic games by Mattel Electronics.
|
|
All trademarks copyrighted by their respective owners. This
|
|
program is not affiliated or endorsed by Mattel Electronics.
|
|
|
|
License agreement:
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program (license.txt); if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
Email : peter@peterhirschberg.com
|
|
Website : http://www.peterhirschberg.com
|
|
|
|
*/
|
|
|
|
#include "Hockey.h"
|
|
#include "Games.h"
|
|
|
|
|
|
// constants
|
|
|
|
#define NUM_DEFENSEPLAYERS 4
|
|
|
|
#define TIME_TICKTIMERPRO1 7
|
|
#define TIME_TICKTIMERPRO2 4
|
|
#define TIME_STATSDISPLAY 5
|
|
#define TIME_PUCKMOVE 3
|
|
#define TIME_PENALTY 20 // (2 simulated minutes)
|
|
|
|
typedef int BLIP;
|
|
|
|
static BLIP Blips[HOCKEY_BLIP_COLUMNS][HOCKEY_BLIP_ROWS];
|
|
|
|
// game variables
|
|
static BOOL bGameOver;
|
|
static BOOL bHomeTeam;
|
|
static BOOL bInFrame = FALSE;
|
|
static BOOL bPower;
|
|
static BOOL bPro2 = FALSE;
|
|
|
|
static int nHScore;
|
|
static int nVScore;
|
|
static float fGameTime;
|
|
static int nPeriod;
|
|
static int nTimerTickTimer;
|
|
|
|
static BOOL bShoot;
|
|
static int nPuckDirectionX;
|
|
static int nPuckDirectionY;
|
|
static int nTimerPuckMove;
|
|
|
|
static BOOL bBumped;
|
|
static int nPenalty;
|
|
static int nPenaltyTimer;
|
|
|
|
static BOOL bDeflect;
|
|
static BOOL bSteal;
|
|
|
|
static int nStatsIndex;
|
|
static int nTimerStatsDisplay;
|
|
|
|
static int nBehindGoalDirX = 0;
|
|
|
|
static int nDeflectPointX = 0;
|
|
static int nDeflectPointY = 0;
|
|
|
|
typedef struct PLAYER {
|
|
int nColumn;
|
|
int nRow;
|
|
int nBright;
|
|
int nColumnOld;
|
|
int nRowOld;
|
|
}PLAYER;
|
|
|
|
static PLAYER puck;
|
|
static PLAYER player;
|
|
static PLAYER defense[NUM_DEFENSEPLAYERS];
|
|
|
|
// macros for dealing with the players
|
|
|
|
#define SETPLAYERBRIGHTNESS(p,b) { \
|
|
p.nBright = b; \
|
|
}
|
|
|
|
#define NOTECURRENTPLAYERPOSITION(p) { \
|
|
p.nColumnOld = p.nColumn; \
|
|
p.nRowOld = p.nRow; \
|
|
}
|
|
|
|
#define SETPLAYER(p,x,y,b) { \
|
|
NOTECURRENTPLAYERPOSITION(p); \
|
|
p.nColumn = x; \
|
|
p.nRow = y; \
|
|
p.nBright = b; \
|
|
}
|
|
|
|
#define UNSETPLAYER(p) { \
|
|
NOTECURRENTPLAYERPOSITION(p); \
|
|
p.nColumn = -1; \
|
|
p.nRow = -1; \
|
|
p.nBright = BLIP_OFF; \
|
|
}
|
|
|
|
#define MOVEPLAYERUP(p) { \
|
|
NOTECURRENTPLAYERPOSITION(p); \
|
|
p.nRow--; \
|
|
}
|
|
#define MOVEPLAYERDOWN(p) { \
|
|
NOTECURRENTPLAYERPOSITION(p); \
|
|
p.nRow++; \
|
|
}
|
|
#define MOVEPLAYERLEFT(p) { \
|
|
NOTECURRENTPLAYERPOSITION(p); \
|
|
p.nColumn--; \
|
|
}
|
|
#define MOVEPLAYERRIGHT(p) { \
|
|
NOTECURRENTPLAYERPOSITION(p); \
|
|
p.nColumn++; \
|
|
}
|
|
|
|
static BOOL ISPLAYER(int x, int y)
|
|
{
|
|
if ((player.nColumn == x)
|
|
&& (player.nRow == y)
|
|
&& (player.nBright)){
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static BOOL ISDEFENSE(int x, int y)
|
|
{
|
|
for (int i=0; i<NUM_DEFENSEPLAYERS; i++){
|
|
if ((defense[i].nColumn == x)
|
|
&& (defense[i].nRow == y)
|
|
&& (defense[i].nBright)){
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static BOOL ISOCCUPIED(int x, int y)
|
|
{
|
|
// easy way to keep player and defenders out of the non-playfield areas
|
|
if (((x==2) && (y==1)) // the goal
|
|
|| ((x==0) && (y==0))
|
|
|| ((x==1) && (y==0))
|
|
|| ((x==3) && (y==0))
|
|
|| ((x==4) && (y==0))
|
|
|| ((x==0) && (y==1))
|
|
|| ((x==4) && (y==1)))
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
if (ISPLAYER(x,y)){
|
|
return TRUE;
|
|
}
|
|
if (ISDEFENSE(x,y)){
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static int GETPLAYERAT(int x, int y)
|
|
{
|
|
for (int i=0; i<NUM_DEFENSEPLAYERS; i++){
|
|
if ((defense[i].nColumn == x)
|
|
&& (defense[i].nRow == y)
|
|
&& (defense[i].nBright)){
|
|
return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
#define UNMOVEPLAYER(p) { \
|
|
p.nRow = p.nRowOld; \
|
|
p.nColumn = p.nColumnOld; \
|
|
}
|
|
|
|
#define ISPLAYEROFFSCREEN(p) \
|
|
((p.nColumn > HOCKEY_BLIP_COLUMNS-1) \
|
|
|| (p.nColumn < 0) \
|
|
|| (p.nRow > HOCKEY_BLIP_ROWS-1) \
|
|
|| (p.nRow < 0))
|
|
|
|
|
|
#define ISPLAYERENABLED(p) \
|
|
(p.nBright)
|
|
|
|
|
|
// finite state machine stuff
|
|
|
|
static void fsmPlayStartWait();
|
|
static void fsmShowStats();
|
|
static void fsmInPlay();
|
|
static void fsmGoal();
|
|
static void fsmGameOver();
|
|
|
|
static enum FSM {
|
|
FSM_PLAYSTARTWAIT=0,
|
|
FSM_SHOWSTATS,
|
|
FSM_INPLAY,
|
|
FSM_GOAL,
|
|
FSM_GAMEOVER
|
|
}fsm;
|
|
|
|
typedef void (*FSMFCN)();
|
|
|
|
static FSMFCN fsmfcn[] = {
|
|
fsmPlayStartWait,
|
|
fsmShowStats,
|
|
fsmInPlay,
|
|
fsmGoal,
|
|
fsmGameOver
|
|
};
|
|
|
|
static void InitGame()
|
|
{
|
|
bHomeTeam = FALSE;
|
|
PlatformSetInput(bHomeTeam);
|
|
|
|
nHScore = 0;
|
|
nVScore = 0;
|
|
fGameTime = (float)20.9;
|
|
nPeriod = 0;
|
|
bGameOver = FALSE;
|
|
nBehindGoalDirX = 0;
|
|
bBumped = FALSE;
|
|
nPenalty = 0;
|
|
nPenaltyTimer = 0;
|
|
bDeflect = FALSE;
|
|
bSteal = FALSE;
|
|
|
|
// show stats when power is switched on
|
|
nStatsIndex = 0;
|
|
nTimerStatsDisplay = TIME_STATSDISPLAY;
|
|
fsm = FSM_SHOWSTATS;
|
|
fsmShowStats();
|
|
}
|
|
|
|
static void DrawBlips()
|
|
{
|
|
int x, y, nBright;
|
|
static BOOL bBlink = FALSE;
|
|
|
|
if(fsm != FSM_GOAL) {
|
|
for (int i=0; i<NUM_DEFENSEPLAYERS; i++){
|
|
if (defense[i].nBright != BLIP_OFF){
|
|
x = defense[i].nColumn;
|
|
y = defense[i].nRow;
|
|
nBright = defense[i].nBright;
|
|
Blips[x][y] = nBright;
|
|
}
|
|
}
|
|
if (player.nBright != BLIP_OFF){
|
|
x = player.nColumn;
|
|
y = player.nRow;
|
|
nBright = player.nBright;
|
|
Blips[x][y] = nBright;
|
|
}
|
|
if (puck.nBright != BLIP_OFF){
|
|
x = puck.nColumn;
|
|
y = puck.nRow;
|
|
nBright = puck.nBright;
|
|
Blips[x][y] = nBright;
|
|
}
|
|
|
|
// draw the penalty blips
|
|
if (nPenalty == -1)
|
|
{
|
|
Blips[0][1] = BLIP_DIM;
|
|
}
|
|
else if (nPenalty == 1)
|
|
{
|
|
Blips[4][1] = BLIP_DIM;
|
|
}
|
|
}
|
|
|
|
// draw the blips field
|
|
for (y = 0; y < HOCKEY_BLIP_ROWS; y++){
|
|
for (x = 0; x < HOCKEY_BLIP_COLUMNS; x++){
|
|
|
|
switch(Blips[x][y]){
|
|
case BLIP_OFF:
|
|
case BLIP_DIM:
|
|
case BLIP_BRIGHT:
|
|
Hockey_DrawBlip(Blips[x][y], x, y);
|
|
break;
|
|
case BLIP_DIMBLINK:
|
|
if (!bBlink){
|
|
Hockey_DrawBlip(BLIP_DIM, x, y);
|
|
} else {
|
|
Hockey_DrawBlip(BLIP_OFF, x, y);
|
|
}
|
|
break;
|
|
case BLIP_BRIGHTBLINK:
|
|
if (bBlink){
|
|
Hockey_DrawBlip(BLIP_BRIGHT, x, y);
|
|
} else {
|
|
Hockey_DrawBlip(BLIP_OFF, x, y);
|
|
}
|
|
break;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
bBlink = !bBlink;
|
|
}
|
|
|
|
static BOOL PenaltyTest(int x, int y)
|
|
{
|
|
if (ISDEFENSE(x, y))
|
|
{
|
|
if (!bBumped)
|
|
{
|
|
bBumped = TRUE;
|
|
Hockey_PlaySound(HOCKEY_SOUND_BUMP, PLAYSOUNDFLAGS_ASYNC|PLAYSOUNDFLAGS_PRIORITY);
|
|
}
|
|
else
|
|
{
|
|
// penalty
|
|
nPenalty = bHomeTeam ? -1 : 1;
|
|
nPenaltyTimer = TIME_PENALTY;
|
|
|
|
Hockey_ClearScreen();
|
|
Hockey_PlaySound(HOCKEY_SOUND_PENALTY, PLAYSOUNDFLAGS_PRIORITY);
|
|
|
|
UNSETPLAYER(puck);
|
|
SETPLAYERBRIGHTNESS(player, BLIP_BRIGHT);
|
|
|
|
bHomeTeam = !bHomeTeam;
|
|
PlatformSetInput(bHomeTeam);
|
|
|
|
nStatsIndex = 0;
|
|
nTimerStatsDisplay = TIME_STATSDISPLAY;
|
|
fsm = FSM_SHOWSTATS;
|
|
|
|
Platform_IsNewSecond();
|
|
bShoot = FALSE;
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
BOOL Hockey_GetPower()
|
|
{
|
|
return (bPower ? TRUE : FALSE);
|
|
}
|
|
|
|
void Hockey_PowerOn()
|
|
{
|
|
InitGame();
|
|
bPower = TRUE;
|
|
}
|
|
|
|
void Hockey_PowerOff()
|
|
{
|
|
bPower = FALSE;
|
|
Hockey_StopSound();
|
|
}
|
|
|
|
void Hockey_SetSkill(int i){
|
|
if (i == 0){
|
|
bPro2 = FALSE;
|
|
} else {
|
|
bPro2 = TRUE;
|
|
}
|
|
}
|
|
|
|
int Hockey_GetSkill(){
|
|
return bPro2 ? 1 : 0;
|
|
}
|
|
|
|
void Hockey_Run(int tu)
|
|
{
|
|
int x, y;
|
|
|
|
// prevent reentrancy
|
|
if (bInFrame){ return; }
|
|
bInFrame = TRUE;
|
|
|
|
// init the blips field
|
|
for (y = 0; y < HOCKEY_BLIP_ROWS; y++){
|
|
for (x = 0; x < HOCKEY_BLIP_COLUMNS; x++){
|
|
Blips[x][y] = BLIP_OFF;
|
|
}
|
|
}
|
|
|
|
if (!bPower){
|
|
Hockey_ClearScreen();
|
|
bInFrame = FALSE;
|
|
return;
|
|
}
|
|
|
|
Platform_StartDraw();
|
|
|
|
(fsmfcn[fsm])();
|
|
|
|
DrawBlips();
|
|
|
|
Platform_EndDraw();
|
|
|
|
bInFrame = FALSE;
|
|
|
|
}
|
|
|
|
// FINITE STATE MACHINE STUFF
|
|
|
|
void fsmPlayStartWait()
|
|
{
|
|
// show formation
|
|
{
|
|
SETPLAYER(player, ((bHomeTeam) ? 0 : 4), 4, BLIP_BRIGHT);
|
|
UNSETPLAYER(puck);
|
|
SETPLAYER(defense[0], 2, 2, BLIP_DIM);
|
|
SETPLAYER(defense[1], 1, 2, BLIP_DIM);
|
|
SETPLAYER(defense[2], 3, 2, BLIP_DIM);
|
|
if (!nPenalty)
|
|
{
|
|
SETPLAYER(defense[3], 2, 3, BLIP_DIM);
|
|
}
|
|
else
|
|
{
|
|
UNSETPLAYER(defense[3]);
|
|
}
|
|
}
|
|
|
|
bShoot = FALSE;
|
|
nTimerTickTimer = bPro2 ? TIME_TICKTIMERPRO2 : TIME_TICKTIMERPRO1;
|
|
bBumped = FALSE;
|
|
bDeflect = FALSE;
|
|
bSteal = FALSE;
|
|
|
|
// show stats if pressed 'down'
|
|
// else, wait for player to move then advance to next state
|
|
BOOL bChange;
|
|
if (Hockey_GetInputDOWN(&bChange))
|
|
{
|
|
if (bChange)
|
|
{
|
|
nStatsIndex = 0;
|
|
nTimerStatsDisplay = TIME_STATSDISPLAY;
|
|
fsm = FSM_SHOWSTATS;
|
|
fsmShowStats();
|
|
return;
|
|
}
|
|
}
|
|
else if (Hockey_TestForMovement())
|
|
{
|
|
Platform_IsNewSecond();
|
|
fsmInPlay();
|
|
fsm = FSM_INPLAY;
|
|
return;
|
|
}
|
|
|
|
Hockey_DrawStat((int)fGameTime);
|
|
|
|
}
|
|
|
|
void fsmShowStats()
|
|
{
|
|
// show formation
|
|
if (!bGameOver)
|
|
{
|
|
SETPLAYER(player, ((bHomeTeam) ? 0 : 4), 4, BLIP_BRIGHT);
|
|
UNSETPLAYER(puck);
|
|
SETPLAYER(defense[0], 2, 2, BLIP_DIM);
|
|
SETPLAYER(defense[1], 1, 2, BLIP_DIM);
|
|
SETPLAYER(defense[2], 3, 2, BLIP_DIM);
|
|
if (!nPenalty)
|
|
{
|
|
SETPLAYER(defense[3], 2, 3, BLIP_DIM);
|
|
}
|
|
else
|
|
{
|
|
UNSETPLAYER(defense[3]);
|
|
}
|
|
}
|
|
|
|
if (--nTimerStatsDisplay <= 0)
|
|
{
|
|
++nStatsIndex;
|
|
nTimerStatsDisplay = TIME_STATSDISPLAY;
|
|
}
|
|
switch(nStatsIndex)
|
|
{
|
|
case 0:
|
|
Hockey_DrawStat(-1);
|
|
break;
|
|
case 1:
|
|
Hockey_DrawStat(nVScore);
|
|
break;
|
|
case 2:
|
|
Hockey_DrawStat(-1);
|
|
break;
|
|
case 3:
|
|
Hockey_DrawStat(nHScore);
|
|
break;
|
|
case 4:
|
|
Hockey_DrawStat(-1);
|
|
break;
|
|
default:
|
|
case 5:
|
|
if (bGameOver)
|
|
{
|
|
fsm = FSM_GAMEOVER;
|
|
}
|
|
else
|
|
{
|
|
fsm = FSM_PLAYSTARTWAIT;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void fsmInPlay()
|
|
{
|
|
BOOL bChange;
|
|
if (Hockey_GetInputLEFT(&bChange))
|
|
{
|
|
if (bChange)
|
|
{
|
|
if (player.nColumn > 0)
|
|
{
|
|
// handle special behavior behind the goal
|
|
if ((player.nRow == 1) && (player.nColumn == 1))
|
|
{
|
|
if (PenaltyTest(0, 2))
|
|
{
|
|
return;
|
|
}
|
|
else if (!ISOCCUPIED(0, 2))
|
|
{
|
|
SETPLAYER(player, 0, 2, player.nBright);
|
|
}
|
|
}
|
|
else if ((player.nRow == 0) && (player.nColumn == 2))
|
|
{
|
|
if (PenaltyTest(1, 1))
|
|
{
|
|
return;
|
|
}
|
|
else if (!ISOCCUPIED(1, 1))
|
|
{
|
|
SETPLAYER(player, 1, 1, player.nBright);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (PenaltyTest(player.nColumn-1, player.nRow))
|
|
{
|
|
return;
|
|
}
|
|
else if (!ISOCCUPIED(player.nColumn-1, player.nRow))
|
|
{
|
|
MOVEPLAYERLEFT(player);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
else if (Hockey_GetInputRIGHT(&bChange))
|
|
{
|
|
if (bChange)
|
|
{
|
|
if (player.nColumn < (HOCKEY_BLIP_COLUMNS-1))
|
|
{
|
|
// handle special behavior behind the goal
|
|
if ((player.nRow == 1) && (player.nColumn == 3))
|
|
{
|
|
if (PenaltyTest(4, 2))
|
|
{
|
|
return;
|
|
}
|
|
else if (!ISOCCUPIED(4, 2))
|
|
{
|
|
SETPLAYER(player, 4, 2, player.nBright);
|
|
}
|
|
}
|
|
else if ((player.nRow == 0) && (player.nColumn == 2))
|
|
{
|
|
if (PenaltyTest(3, 1))
|
|
{
|
|
return;
|
|
}
|
|
else if (!ISOCCUPIED(3, 1))
|
|
{
|
|
SETPLAYER(player, 3, 1, player.nBright);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (PenaltyTest(player.nColumn+1, player.nRow))
|
|
{
|
|
return;
|
|
}
|
|
else if (!ISOCCUPIED(player.nColumn+1, player.nRow))
|
|
{
|
|
MOVEPLAYERRIGHT(player);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (Hockey_GetInputUP(&bChange))
|
|
{
|
|
if (bChange)
|
|
{
|
|
if (player.nRow > 2)
|
|
{
|
|
if (PenaltyTest(player.nColumn, player.nRow-1))
|
|
{
|
|
return;
|
|
}
|
|
else if (!ISOCCUPIED(player.nColumn, player.nRow-1))
|
|
{
|
|
MOVEPLAYERUP(player);
|
|
}
|
|
}
|
|
|
|
// handle special behavior behind the goal
|
|
else if (player.nRow == 1)
|
|
{
|
|
if ((player.nColumn == 3) || (player.nColumn == 1))
|
|
{
|
|
if (PenaltyTest(2, 0))
|
|
{
|
|
return;
|
|
}
|
|
else if (!ISOCCUPIED(2, 0))
|
|
{
|
|
SETPLAYER(player, 2, 0, player.nBright);
|
|
}
|
|
}
|
|
}
|
|
else if (player.nRow == 2)
|
|
{
|
|
switch(player.nColumn)
|
|
{
|
|
case 0:
|
|
case 1:
|
|
if (PenaltyTest(1, 1))
|
|
{
|
|
return;
|
|
}
|
|
else if (!ISOCCUPIED(1, 1))
|
|
{
|
|
SETPLAYER(player, 1, 1, player.nBright);
|
|
}
|
|
break;
|
|
case 2:
|
|
// the goal - can't go there
|
|
break;
|
|
case 3:
|
|
case 4:
|
|
if (PenaltyTest(3, 1))
|
|
{
|
|
return;
|
|
}
|
|
else if (!ISOCCUPIED(3, 1))
|
|
{
|
|
SETPLAYER(player, 3, 1, player.nBright);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (Hockey_GetInputDOWN(&bChange))
|
|
{
|
|
if (bChange)
|
|
{
|
|
if (player.nRow < (HOCKEY_BLIP_ROWS-1))
|
|
{
|
|
if (PenaltyTest(player.nColumn, player.nRow+1))
|
|
{
|
|
return;
|
|
}
|
|
else if (!ISOCCUPIED(player.nColumn, player.nRow+1))
|
|
{
|
|
MOVEPLAYERDOWN(player);
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
if (Hockey_GetInputTHROW(&bChange))
|
|
{
|
|
if (bChange)
|
|
{
|
|
if (!ISPLAYERENABLED(puck))
|
|
{
|
|
// shoot!
|
|
bShoot = TRUE;
|
|
nTimerPuckMove = TIME_PUCKMOVE;
|
|
SETPLAYERBRIGHTNESS(player, BLIP_DIMBLINK);
|
|
SETPLAYER(puck, player.nColumn, player.nRow, BLIP_BRIGHT);
|
|
|
|
if (player.nRow < 2)
|
|
{
|
|
nPuckDirectionX = 0;
|
|
nPuckDirectionY = 0;
|
|
|
|
if (player.nColumn < 2)
|
|
{
|
|
nBehindGoalDirX = 1;
|
|
}
|
|
else if (player.nColumn > 2)
|
|
{
|
|
nBehindGoalDirX = -1;
|
|
}
|
|
else
|
|
{
|
|
nBehindGoalDirX = Platform_Random(2) ? 1 : -1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
nPuckDirectionY = -1;
|
|
nBehindGoalDirX = 0;
|
|
|
|
if (player.nColumn < 2)
|
|
{
|
|
nPuckDirectionX = 1;
|
|
}
|
|
else if (player.nColumn > 2)
|
|
{
|
|
nPuckDirectionX = -1;
|
|
}
|
|
else
|
|
{
|
|
nPuckDirectionX = 0;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
// let the defenders try to pokecheck
|
|
// it's easier to check all 4 positions around the player than
|
|
// to check each defender separately
|
|
BOOL bPoked = FALSE;
|
|
if (!ISPLAYERENABLED(puck))
|
|
{
|
|
if (player.nRow < 2)
|
|
{
|
|
// handle behind the goal
|
|
if ((((player.nColumn == 2) || (player.nRow == 0)) && ISDEFENSE(1, 1))
|
|
|| (((player.nColumn == 2) || (player.nRow == 0)) && ISDEFENSE(3, 1))
|
|
|| (((player.nColumn == 1) || (player.nRow == 1)) && ISDEFENSE(2, 0))
|
|
|| (((player.nColumn == 3) || (player.nRow == 1)) && ISDEFENSE(2, 1))
|
|
|| (((player.nColumn == 1) || (player.nRow == 1)) && ISDEFENSE(1, 2))
|
|
|| (((player.nColumn == 3) || (player.nRow == 1)) && ISDEFENSE(3, 2))
|
|
|| (((player.nColumn == 1) || (player.nRow == 1)) && ISDEFENSE(0, 2)) // not sure about this
|
|
|| (((player.nColumn == 3) || (player.nRow == 1)) && ISDEFENSE(4, 2))) // not sure about this
|
|
{
|
|
if (Platform_Random(bPro2 ? 40 : 50) == 0)
|
|
{
|
|
bPoked = TRUE;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ((player.nColumn > 0) && ISDEFENSE(player.nColumn-1, player.nRow))
|
|
{
|
|
// left
|
|
if (Platform_Random(bPro2 ? 40 : 50) == 0)
|
|
{
|
|
bPoked = TRUE;
|
|
}
|
|
}
|
|
if ((player.nColumn < (HOCKEY_BLIP_COLUMNS-1)) && ISDEFENSE(player.nColumn+1, player.nRow))
|
|
{
|
|
// right
|
|
if (Platform_Random(bPro2 ? 40 : 50) == 0)
|
|
{
|
|
bPoked = TRUE;
|
|
}
|
|
}
|
|
if ((player.nRow > 0) && ISDEFENSE(player.nColumn, player.nRow+1))
|
|
{
|
|
// above
|
|
if (Platform_Random(bPro2 ? 40 : 50) == 0)
|
|
{
|
|
bPoked = TRUE;
|
|
}
|
|
}
|
|
if ((player.nRow < (HOCKEY_BLIP_ROWS-1)) && ISDEFENSE(player.nColumn, player.nRow-1))
|
|
{
|
|
// below
|
|
if (Platform_Random(bPro2 ? 40 : 50) == 0)
|
|
{
|
|
bPoked = TRUE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (bPoked)
|
|
{
|
|
Hockey_PlaySound(HOCKEY_SOUND_POKE, PLAYSOUNDFLAGS_PRIORITY);
|
|
|
|
bShoot = TRUE;
|
|
nTimerPuckMove = TIME_PUCKMOVE;
|
|
SETPLAYERBRIGHTNESS(player, BLIP_DIMBLINK);
|
|
SETPLAYER(puck, player.nColumn, player.nRow, BLIP_BRIGHT);
|
|
|
|
if (player.nRow < 2)
|
|
{
|
|
nPuckDirectionX = 0;
|
|
nPuckDirectionY = 0;
|
|
|
|
if (player.nColumn < 2)
|
|
{
|
|
nBehindGoalDirX = 1;
|
|
}
|
|
else if (player.nColumn > 2)
|
|
{
|
|
nBehindGoalDirX = -1;
|
|
}
|
|
else
|
|
{
|
|
nBehindGoalDirX = Platform_Random(2) ? 1 : -1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
do
|
|
{
|
|
if (player.nColumn == 0)
|
|
{
|
|
nPuckDirectionX = Platform_Random(2);
|
|
}
|
|
else if (player.nColumn == (HOCKEY_BLIP_COLUMNS-1))
|
|
{
|
|
nPuckDirectionX = -(Platform_Random(2));
|
|
}
|
|
else
|
|
{
|
|
nPuckDirectionX = Platform_Random(3) - 1;
|
|
}
|
|
|
|
if (player.nRow == 0)
|
|
{
|
|
nPuckDirectionY = Platform_Random(2);
|
|
}
|
|
else if (player.nRow == (HOCKEY_BLIP_ROWS-1))
|
|
{
|
|
nPuckDirectionY = -(Platform_Random(2));
|
|
}
|
|
else
|
|
{
|
|
nPuckDirectionY = Platform_Random(3) - 1;
|
|
}
|
|
} while((nPuckDirectionX == 0) && (nPuckDirectionY == 0));
|
|
|
|
nBehindGoalDirX = 0;
|
|
}
|
|
}
|
|
|
|
|
|
// establish a target for the defense
|
|
PLAYER *targetP = ISPLAYERENABLED(puck) ? &puck : &player;
|
|
|
|
// move the goalie
|
|
{
|
|
if (Platform_Random(bPro2 ? 3 : 6) == 0)
|
|
{
|
|
if ((targetP->nColumn < defense[0].nColumn)
|
|
&& (defense[0].nColumn > 1))
|
|
{
|
|
if (!ISOCCUPIED(defense[0].nColumn-1, defense[0].nRow))
|
|
{
|
|
defense[0].nColumn--;
|
|
}
|
|
}
|
|
else if ((targetP->nColumn > defense[0].nColumn)
|
|
&& (defense[0].nColumn < 3))
|
|
{
|
|
if (!ISOCCUPIED(defense[0].nColumn+1, defense[0].nRow))
|
|
{
|
|
defense[0].nColumn++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// move the other defenders toward the target
|
|
{
|
|
if (Platform_Random(bPro2 ? 5 : 10) == 0)
|
|
{
|
|
// pick a random defender
|
|
static int nDefenderLast = -1;
|
|
int nDefender = nPenalty ? (Platform_Random(2) + 1) : (Platform_Random(3) + 1);
|
|
|
|
if (nDefender != nDefenderLast)
|
|
{
|
|
nDefenderLast = nDefender;
|
|
|
|
PLAYER *pDefender = &defense[nDefender];
|
|
|
|
int dx = pDefender->nColumn;
|
|
int dy = pDefender->nRow;
|
|
|
|
// randomly move the defender towards the target
|
|
if (Platform_Random(2))
|
|
{
|
|
if (dx < targetP->nColumn)
|
|
{
|
|
++dx;
|
|
}
|
|
else if (dx > targetP->nColumn)
|
|
{
|
|
--dx;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (dy < targetP->nRow)
|
|
{
|
|
++dy;
|
|
}
|
|
else if (dy > targetP->nRow)
|
|
{
|
|
--dy;
|
|
}
|
|
}
|
|
|
|
// occasionally randomly offset the defender's position
|
|
if (Platform_Random(5) == 0)
|
|
{
|
|
if (Platform_Random(2))
|
|
{
|
|
dx += (Platform_Random(2)) ? 1 : -1;
|
|
}
|
|
else
|
|
{
|
|
dy += (Platform_Random(2)) ? 1 : -1;
|
|
}
|
|
}
|
|
|
|
// need to allow defenders to move around behind goal, etc
|
|
if ((dx == 2) && (dy == 1))
|
|
{
|
|
if ((pDefender->nColumn == 1) && (pDefender->nRow == 1))
|
|
{
|
|
dx = 2;
|
|
dy = 0;
|
|
}
|
|
else if ((pDefender->nColumn == 2) && (pDefender->nRow == 0))
|
|
{
|
|
dx = 2;
|
|
dy = 0;
|
|
}
|
|
else if ((pDefender->nColumn == 3) && (pDefender->nRow == 1))
|
|
{
|
|
dx = 2;
|
|
dy = 0;
|
|
}
|
|
}
|
|
else if ((dx == 1) && (dy == 0))
|
|
{
|
|
dx = 1;
|
|
dy = 1;
|
|
}
|
|
else if ((dx == 3) && (dy == 0))
|
|
{
|
|
dx = 3;
|
|
dy = 1;
|
|
}
|
|
else if ((dx == 0) && (dy == 1))
|
|
{
|
|
dx = 0;
|
|
dy = 2;
|
|
}
|
|
else if ((dx == 4) && (dy == 1))
|
|
{
|
|
dx = 4;
|
|
dy = 2;
|
|
}
|
|
|
|
// make sure the defender does not step on anybody,
|
|
// and keep him confined to the proper area
|
|
if (!ISOCCUPIED(dx, dy)
|
|
&& (dx >= 0)
|
|
&& (dx <= (HOCKEY_BLIP_COLUMNS - 1))
|
|
&& (dy >= 0)
|
|
&& (dy <= (HOCKEY_BLIP_ROWS - 1)))
|
|
{
|
|
SETPLAYER((*pDefender), dx, dy, BLIP_DIM);
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
// move the puck
|
|
if (ISPLAYERENABLED(puck))
|
|
{
|
|
// the puck hit a defender last frame - do something
|
|
if (ISDEFENSE(puck.nColumn, puck.nRow) && !bDeflect)
|
|
{
|
|
bDeflect = TRUE;
|
|
nDeflectPointX = puck.nColumn;
|
|
nDeflectPointY = puck.nRow;
|
|
if (Platform_Random(10) == 0)
|
|
{
|
|
bSteal = TRUE;
|
|
}
|
|
else
|
|
{
|
|
Hockey_PlaySound(HOCKEY_SOUND_DEFLECT, PLAYSOUNDFLAGS_PRIORITY);
|
|
Platform_Pause(120);
|
|
}
|
|
}
|
|
|
|
if (--nTimerPuckMove <= 0)
|
|
{
|
|
nTimerPuckMove = TIME_PUCKMOVE;
|
|
|
|
// handle the puck behind the goal
|
|
|
|
if ((puck.nRow < 2)
|
|
|| ((puck.nRow == 2) && (puck.nColumn == 0))
|
|
|| ((puck.nRow == 2) && (puck.nColumn == 4)))
|
|
{
|
|
if ((puck.nColumn == 2) && (puck.nRow == 1))
|
|
{
|
|
// ** goal! **
|
|
nPenalty = 0;
|
|
nPenaltyTimer = 0;
|
|
nBehindGoalDirX = 0;
|
|
nPuckDirectionX = 0;
|
|
nPuckDirectionY = 0;
|
|
|
|
Hockey_ClearScreen();
|
|
fsm = FSM_GOAL;
|
|
return;
|
|
}
|
|
|
|
if ((nPuckDirectionY == -1)
|
|
&& !nBehindGoalDirX)
|
|
{
|
|
if (puck.nColumn < 2)
|
|
{
|
|
nBehindGoalDirX = 1;
|
|
}
|
|
else if (puck.nColumn > 2)
|
|
{
|
|
nBehindGoalDirX = -1;
|
|
}
|
|
}
|
|
|
|
if (nBehindGoalDirX == 1)
|
|
{
|
|
if ((puck.nColumn == 0) && (puck.nRow == 2))
|
|
{
|
|
puck.nColumn = 1;
|
|
puck.nRow = 1;
|
|
}
|
|
else if ((puck.nColumn == 1) && (puck.nRow == 1))
|
|
{
|
|
puck.nColumn = 2;
|
|
puck.nRow = 0;
|
|
}
|
|
else if ((puck.nColumn == 2) && (puck.nRow == 0))
|
|
{
|
|
puck.nColumn = 3;
|
|
puck.nRow = 1;
|
|
}
|
|
else if ((puck.nColumn == 3) && (puck.nRow == 1))
|
|
{
|
|
puck.nColumn = 4;
|
|
puck.nRow = 1;// should be 2 but gets incremented below;
|
|
nPuckDirectionX = 0;
|
|
nPuckDirectionY = 1;
|
|
nBehindGoalDirX = 0;
|
|
}
|
|
}
|
|
else if (nBehindGoalDirX == -1)
|
|
{
|
|
if ((puck.nColumn == 4) && (puck.nRow == 2))
|
|
{
|
|
puck.nColumn = 3;
|
|
puck.nRow = 1;
|
|
}
|
|
else if ((puck.nColumn == 3) && (puck.nRow == 1))
|
|
{
|
|
puck.nColumn = 2;
|
|
puck.nRow = 0;
|
|
}
|
|
else if ((puck.nColumn == 2) && (puck.nRow == 0))
|
|
{
|
|
puck.nColumn = 1;
|
|
puck.nRow = 1;
|
|
}
|
|
else if ((puck.nColumn == 1) && (puck.nRow == 1))
|
|
{
|
|
puck.nColumn = 0;
|
|
puck.nRow = 1;// should be 2 but gets incremented below
|
|
nPuckDirectionX = 0;
|
|
nPuckDirectionY = 1;
|
|
nBehindGoalDirX = 0;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
// handle the puck hitting the walls
|
|
|
|
if ((puck.nColumn <= 0) && (nPuckDirectionX == -1))
|
|
{
|
|
// bounce off left wall
|
|
puck.nColumn = 0;
|
|
do {
|
|
// pick a new direction
|
|
nPuckDirectionX = Platform_Random(2);
|
|
switch(Platform_Random(4))
|
|
{
|
|
case 0:
|
|
nPuckDirectionY = -1;
|
|
break;
|
|
case 1:
|
|
nPuckDirectionY = 0;
|
|
break;
|
|
default:
|
|
// puck is more likely to go up
|
|
nPuckDirectionY = 1;
|
|
}
|
|
} while ((nPuckDirectionX==0) && (nPuckDirectionY==0));
|
|
}
|
|
else if ((puck.nColumn >= (HOCKEY_BLIP_COLUMNS-1)) && (nPuckDirectionX == 1))
|
|
{
|
|
// bounce off right wall
|
|
puck.nColumn = (HOCKEY_BLIP_COLUMNS-1);
|
|
do {
|
|
// pick a new direction
|
|
nPuckDirectionX = -(Platform_Random(2));
|
|
switch(Platform_Random(4))
|
|
{
|
|
case 0:
|
|
nPuckDirectionY = -1;
|
|
break;
|
|
case 1:
|
|
nPuckDirectionY = 0;
|
|
break;
|
|
default:
|
|
// puck is more likely to go up
|
|
nPuckDirectionY = 1;
|
|
}
|
|
} while ((nPuckDirectionX==0) && (nPuckDirectionY==0));
|
|
}
|
|
|
|
if ((puck.nRow >= (HOCKEY_BLIP_ROWS-1)) && (nPuckDirectionY == 1))
|
|
{
|
|
// bounce off rear wall
|
|
puck.nRow = (HOCKEY_BLIP_ROWS-1);
|
|
if ((nPuckDirectionX == 0)
|
|
&& ((puck.nColumn == 0) || (puck.nColumn == (HOCKEY_BLIP_COLUMNS-1))))
|
|
{
|
|
// puck follows the sides
|
|
nPuckDirectionY = - 1;
|
|
}
|
|
else {
|
|
do {
|
|
// pick a new direction
|
|
if (puck.nColumn <= 0)
|
|
{
|
|
nPuckDirectionX = Platform_Random(2);
|
|
}
|
|
else if (puck.nColumn >= (HOCKEY_BLIP_COLUMNS-1))
|
|
{
|
|
nPuckDirectionX = -(Platform_Random(2));
|
|
}
|
|
else
|
|
{
|
|
nPuckDirectionX = Platform_Random(3) - 1;
|
|
}
|
|
nPuckDirectionY = -(Platform_Random(2));
|
|
} while ((nPuckDirectionX==0) && (nPuckDirectionY==0));
|
|
}
|
|
}
|
|
|
|
// the puck has hit a defender
|
|
// if (ISDEFENSE(puck.nColumn, puck.nRow))
|
|
if (bDeflect)
|
|
{
|
|
// let the defenders try to steal the puck
|
|
//if (Platform_Random(10) == 0)
|
|
if (bSteal)
|
|
{
|
|
nPenalty = 0;
|
|
nPenaltyTimer = 0;
|
|
nBehindGoalDirX = 0;
|
|
nPuckDirectionX = 0;
|
|
nPuckDirectionY = 0;
|
|
|
|
Hockey_ClearScreen();
|
|
Hockey_PlaySound(HOCKEY_SOUND_STEAL, PLAYSOUNDFLAGS_PRIORITY);
|
|
|
|
UNSETPLAYER(puck);
|
|
SETPLAYERBRIGHTNESS(player, BLIP_BRIGHT);
|
|
|
|
bHomeTeam = !bHomeTeam;
|
|
PlatformSetInput(bHomeTeam);
|
|
|
|
nStatsIndex = 0;
|
|
nTimerStatsDisplay = TIME_STATSDISPLAY;
|
|
fsm = FSM_SHOWSTATS;
|
|
|
|
Platform_IsNewSecond();
|
|
bShoot = FALSE;
|
|
bDeflect = FALSE;
|
|
bSteal = FALSE;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
// bounce the puck off the defender
|
|
if (GETPLAYERAT(puck.nColumn, puck.nRow) == 0)
|
|
{
|
|
// goalie always hits the puck down (i think)
|
|
nPuckDirectionY = 1;
|
|
nPuckDirectionX = Platform_Random(3)-1;
|
|
}
|
|
else
|
|
{
|
|
if (nDeflectPointY >= 2)
|
|
{
|
|
do {
|
|
// pick a new direction
|
|
if (puck.nColumn <= 0)
|
|
{
|
|
nPuckDirectionX = Platform_Random(2);
|
|
}
|
|
else if (puck.nColumn >= (HOCKEY_BLIP_COLUMNS-1))
|
|
{
|
|
nPuckDirectionX = -(Platform_Random(2));
|
|
}
|
|
else
|
|
{
|
|
nPuckDirectionX = Platform_Random(3) - 1;
|
|
}
|
|
|
|
if (puck.nRow <= 0)
|
|
{
|
|
nPuckDirectionY = Platform_Random(2);
|
|
}
|
|
else if (puck.nRow >= (HOCKEY_BLIP_ROWS-1))
|
|
{
|
|
nPuckDirectionY = -(Platform_Random(2));
|
|
}
|
|
else
|
|
{
|
|
nPuckDirectionY = Platform_Random(3) - 1;
|
|
}
|
|
} while ((nPuckDirectionX==0) && (nPuckDirectionY==0));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// see if player has regained possession
|
|
else if (ISPLAYER(puck.nColumn, puck.nRow) && !bShoot)
|
|
{
|
|
UNSETPLAYER(puck);
|
|
SETPLAYERBRIGHTNESS(player, BLIP_BRIGHT);
|
|
}
|
|
|
|
// move the puck
|
|
if (!nBehindGoalDirX)
|
|
{
|
|
puck.nColumn += nPuckDirectionX;
|
|
puck.nRow += nPuckDirectionY;
|
|
|
|
// special check for hitting the corners on the curve
|
|
if ((puck.nColumn == 0) && (puck.nRow == 1))
|
|
{
|
|
puck.nColumn = 1;
|
|
puck.nRow = 1;
|
|
nBehindGoalDirX = 1;
|
|
}
|
|
else if ((puck.nColumn == 4) && (puck.nRow == 1))
|
|
{
|
|
puck.nColumn = 3;
|
|
puck.nRow = 1;
|
|
nBehindGoalDirX = -1;
|
|
}
|
|
}
|
|
|
|
bDeflect = FALSE;
|
|
bSteal = FALSE;
|
|
bShoot = FALSE;
|
|
}
|
|
}
|
|
|
|
// count down the clock
|
|
if (Platform_IsNewSecond()){
|
|
// check for end of quarter
|
|
if (fGameTime > 0.0){
|
|
fGameTime -= (float).1;
|
|
if (fGameTime < 0.1)
|
|
{
|
|
// end of period
|
|
nPenalty = 0;
|
|
nPenaltyTimer = 0;
|
|
|
|
fGameTime = 0.0;
|
|
|
|
++nPeriod;
|
|
if (nPeriod == 3)
|
|
{
|
|
// game over
|
|
bGameOver = TRUE;
|
|
|
|
// show formation
|
|
{
|
|
SETPLAYER(player, 4, 4, BLIP_BRIGHT);
|
|
UNSETPLAYER(puck);
|
|
SETPLAYER(defense[0], 2, 2, BLIP_DIM);
|
|
SETPLAYER(defense[1], 1, 2, BLIP_DIM);
|
|
SETPLAYER(defense[2], 3, 2, BLIP_DIM);
|
|
SETPLAYER(defense[3], 2, 3, BLIP_DIM);
|
|
}
|
|
|
|
Hockey_ClearScreen();
|
|
Hockey_PlaySound(HOCKEY_SOUND_ENDGAME, PLAYSOUNDFLAGS_PRIORITY);
|
|
nStatsIndex = 0;
|
|
nTimerStatsDisplay = TIME_STATSDISPLAY;
|
|
fsm = FSM_SHOWSTATS;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
// random possession
|
|
bHomeTeam = Platform_Random(2) == 0 ? TRUE : FALSE;
|
|
PlatformSetInput(bHomeTeam);
|
|
}
|
|
|
|
fGameTime = 20.0;
|
|
Hockey_ClearScreen();
|
|
Hockey_PlaySound(HOCKEY_SOUND_ENDPERIOD, PLAYSOUNDFLAGS_PRIORITY);
|
|
nStatsIndex = 0;
|
|
nTimerStatsDisplay = TIME_STATSDISPLAY;
|
|
fsm = FSM_SHOWSTATS;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
// see if its time for the penalty to be over
|
|
if (nPenalty && (nPenaltyTimer > 0))
|
|
{
|
|
--nPenaltyTimer;
|
|
if (nPenaltyTimer <= 0)
|
|
{
|
|
// take the player out of penalty
|
|
int x, y;
|
|
do
|
|
{
|
|
x = Platform_Random(HOCKEY_BLIP_COLUMNS);
|
|
y = Platform_Random(HOCKEY_BLIP_ROWS);
|
|
} while (ISOCCUPIED(x, y));
|
|
|
|
SETPLAYER(defense[3], x, y, BLIP_DIM);
|
|
nPenalty = 0;
|
|
nPenaltyTimer = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Hockey_DrawStat((int)fGameTime);
|
|
|
|
// make tick sounds
|
|
if (fGameTime >= .1){
|
|
if (--nTimerTickTimer <= 0){
|
|
Hockey_PlaySound(HOCKEY_SOUND_TICK, PLAYSOUNDFLAGS_ASYNC);
|
|
nTimerTickTimer = bPro2 ? TIME_TICKTIMERPRO2 : TIME_TICKTIMERPRO1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void fsmGoal()
|
|
{
|
|
Hockey_PlaySound(HOCKEY_SOUND_SCORE, PLAYSOUNDFLAGS_PRIORITY);
|
|
|
|
UNSETPLAYER(puck);
|
|
SETPLAYERBRIGHTNESS(player, BLIP_BRIGHT);
|
|
|
|
if (bHomeTeam)
|
|
{
|
|
nHScore += 1;
|
|
}
|
|
else
|
|
{
|
|
nVScore += 1;
|
|
}
|
|
bHomeTeam = !bHomeTeam;
|
|
PlatformSetInput(bHomeTeam);
|
|
|
|
nStatsIndex = 0;
|
|
nTimerStatsDisplay = TIME_STATSDISPLAY;
|
|
fsm = FSM_SHOWSTATS;
|
|
|
|
Platform_IsNewSecond();
|
|
bShoot = FALSE;
|
|
}
|
|
|
|
void fsmGameOver()
|
|
{
|
|
// show stats if pressed 'down'
|
|
BOOL bChange;
|
|
if (Hockey_GetInputDOWN(&bChange))
|
|
{
|
|
if (bChange)
|
|
{
|
|
nStatsIndex = 0;
|
|
nTimerStatsDisplay = TIME_STATSDISPLAY;
|
|
fsm = FSM_SHOWSTATS;
|
|
fsmShowStats();
|
|
return;
|
|
}
|
|
}
|
|
|
|
Hockey_DrawStat(0);
|
|
}
|
|
|