mirror of
https://github.com/nebiun/ledHeadWii.git
synced 2024-11-22 10:39:17 +01:00
69 lines
1.5 KiB
C
69 lines
1.5 KiB
C
/*
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* LEDhead for Wii
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* Copyright (C) 2017-2020 Nebiun
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*
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* Based on the handheld electronic games by Mattel Electronics.
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* All trademarks copyrighted by their respective owners. This
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* program is not affiliated or endorsed by Mattel Electronics.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include "LED_Handled.h"
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#include "slide1_png.h"
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static GRRLIB_texImg *_gear_slide = NULL;
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void destroy_gear(void)
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{
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if(_gear_slide != NULL) {
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GRRLIB_FreeTexture(_gear_slide);
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_gear_slide = NULL;
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}
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}
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int draw_gear(int x, int y, int pos)
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{
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int yy;
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if(_gear_slide == NULL) {
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_gear_slide = GRRLIB_LoadTexture(slide1_png);
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if(_gear_slide == NULL) {
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return -1;
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}
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}
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switch(pos) {
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case 1:
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yy = 3;
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break;
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case 2:
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yy = 19;
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break;
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case 3:
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yy = 37;
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break;
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case 4:
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yy = 53;
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break;
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default:
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yy = -1;
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break;
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}
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if(yy != -1)
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GRRLIB_DrawImg(realx(x), realy(y+yy), _gear_slide, 0, SCALE_X, SCALE_Y, 0xFFFFFFFF);
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return 0;
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}
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