#--------------------------------------------------------------------------------- .SUFFIXES: #--------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITARM)),) $(error "Please set DEVKITARM in your environment. export DEVKITARM=devkitARM) endif include $(DEVKITARM)/gba_rules TOPDIR ?= $(CURDIR)/.. #--------------------------------------------------------------------------------- # BUILD is the directory where object files & intermediate files will be placed # SOURCES is a list of directories containing source code # INCLUDES is a list of directories containing extra header files # DATA is a list of directories containing binary files # LIB is where the built library will be placed # all directories are relative to this makefile #--------------------------------------------------------------------------------- BUILD ?= release SOURCES := ../source ../source/disc_io INCLUDES := ../include DATA := LIB := $(TOPDIR)/gba/lib #--------------------------------------------------------------------------------- # options for code generation #--------------------------------------------------------------------------------- ARCH := -mthumb -mthumb-interwork CFLAGS := -g -Wall -O2\ -mcpu=arm7tdmi -mtune=arm7tdmi\ -fomit-frame-pointer\ -ffast-math \ $(ARCH) CFLAGS += $(INCLUDE) -DGBA CXXFLAGS := $(CFLAGS) ASFLAGS := -g $(ARCH) LDFLAGS = -specs=gba.specs -g $(ARCH) -mno-fpu -Wl,-Map,$(notdir $*.map) ifneq ($(BUILD),debug) export GBABIN := $(LIB)/libfat.a else export GBABIN := $(LIB)/libfatd.a CFLAGS += -DFAT_DEBUG endif #--------------------------------------------------------------------------------- # any extra libraries we wish to link with the project #--------------------------------------------------------------------------------- LIBS := #-lnds9 #--------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level containing # include and lib #--------------------------------------------------------------------------------- LIBDIRS := $(LIBGBA) #--------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #--------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #--------------------------------------------------------------------------------- export DEPSDIR := $(CURDIR)/$(BUILD) export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) export CC := $(PREFIX)gcc export CXX := $(PREFIX)g++ export AR := $(PREFIX)ar export OBJCOPY := $(PREFIX)objcopy CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) #--------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #--------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) #--------------------------------------------------------------------------------- export LD := $(CC) #--------------------------------------------------------------------------------- else #--------------------------------------------------------------------------------- export LD := $(CXX) #--------------------------------------------------------------------------------- endif #--------------------------------------------------------------------------------- export OFILES := $(addsuffix .o,$(BINFILES)) \ $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I$(CURDIR)/$(BUILD) export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) .PHONY: $(BUILD) clean #--------------------------------------------------------------------------------- $(BUILD): @[ -d $@ ] || mkdir -p $@ @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile #--------------------------------------------------------------------------------- clean: @echo clean ... @rm -fr debug release $(LIB) all: $(GBABIN) dist-bin: @tar --exclude=*CVS* -cvjf $(TOPDIR)/distribute/$(DATESTRING)/libfat-gba-$(DATESTRING).tar.bz2 include lib install: dist-bin bzip2 -cd $(TOPDIR)/distribute/$(DATESTRING)/libfat-gba-$(DATESTRING).tar.bz2 | tar -xv -C $(DEVKITPRO)/libgba #--------------------------------------------------------------------------------- else DEPENDS := $(OFILES:.o=.d) #--------------------------------------------------------------------------------- # main targets #--------------------------------------------------------------------------------- $(GBABIN) : $(OFILES) $(LIB) @rm -f "$(GBABIN)" @$(AR) rcs "$(GBABIN)" $(OFILES) @echo built ... $(notdir $@) #--------------------------------------------------------------------------------- # you need a rule like this for each extension you use as binary data #--------------------------------------------------------------------------------- %.bin.o : %.bin #--------------------------------------------------------------------------------- @echo $(notdir $<) @$(bin2o) -include $(DEPENDS) #--------------------------------------------------------------------------------------- endif #--------------------------------------------------------------------------------------- $(LIB): mkdir $(LIB)