mirror of
https://github.com/wiiu-env/libfat.git
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188 lines
4.5 KiB
C
188 lines
4.5 KiB
C
/*
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gcsd.h
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Hardware routines for reading and writing to SD geckos connected
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to the memory card ports.
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These functions are just wrappers around libsdcard's functions.
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Copyright (c) 2008 Sven "svpe" Peter <svpe@gmx.net>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation and/or
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other materials provided with the distribution.
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3. The name of the author may not be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
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WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
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AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "gcsd.h"
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#include <sdcard/card_cmn.h>
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#include <sdcard/card_io.h>
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#include <sdcard/card_buf.h>
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static int __gcsd_init = 0;
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bool __gcsd_isInserted(int n)
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{
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if(sdgecko_readStatus(n) == CARDIO_ERROR_NOCARD)
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return false;
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return true;
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}
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bool __gcsd_startup(int n)
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{
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if(__gcsd_init == 1)
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return __gcsd_isInserted(n);
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sdgecko_initBufferPool();
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sdgecko_initIODefault();
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__gcsd_init = 1;
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return __gcsd_isInserted(n);
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}
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bool __gcsd_readSectors(int n, u32 sector, u32 numSectors, void *buffer)
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{
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s32 i;
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s32 ret;
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for(i = 0; i < numSectors; i++)
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{
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ret = sdgecko_readSector(n, sector + i, buffer + (i * 512), 512);
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if(ret != CARDIO_ERROR_READY)
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return false;
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}
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if(ret == CARDIO_ERROR_READY)
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return true;
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return false;
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}
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bool __gcsd_writeSectors(int n, u32 sector, u32 numSectors, void *buffer)
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{
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s32 i;
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s32 ret;
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for(i = 0; i < numSectors; i++)
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{
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ret = sdgecko_writeSector(n, sector + i, buffer + (i * 512), 512);
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if(ret != CARDIO_ERROR_READY)
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return false;
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}
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if(ret == CARDIO_ERROR_READY)
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return true;
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return false;
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}
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bool __gcsd_clearStatus(int n)
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{
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return true; // FIXME
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}
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bool __gcsd_shutdown(int n)
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{
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sdgecko_doUnmount(n);
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return true;
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}
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bool __gcsda_startup(void)
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{
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return __gcsd_startup(0);
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}
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bool __gcsda_isInserted(void)
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{
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return __gcsd_isInserted(0);
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}
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bool __gcsda_readSectors(u32 sector, u32 numSectors, void *buffer)
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{
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return __gcsd_readSectors(0, sector, numSectors, buffer);
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}
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bool __gcsda_writeSectors(u32 sector, u32 numSectors, void *buffer)
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{
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return __gcsd_writeSectors(0, sector, numSectors, buffer);
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}
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bool __gcsda_clearStatus(void)
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{
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return __gcsd_clearStatus(0);
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}
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bool __gcsda_shutdown(void)
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{
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return __gcsd_shutdown(0);
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}
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bool __gcsdb_startup(void)
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{
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return __gcsd_startup(1);
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}
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bool __gcsdb_isInserted(void)
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{
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return __gcsd_isInserted(1);
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}
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bool __gcsdb_readSectors(u32 sector, u32 numSectors, void *buffer)
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{
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return __gcsd_readSectors(1, sector, numSectors, buffer);
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}
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bool __gcsdb_writeSectors(u32 sector, u32 numSectors, void *buffer)
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{
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return __gcsd_writeSectors(1, sector, numSectors, buffer);
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}
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bool __gcsdb_clearStatus(void)
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{
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return __gcsd_clearStatus(1);
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}
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bool __gcsdb_shutdown(void)
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{
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return __gcsd_shutdown(1);
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}
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const IO_INTERFACE __io_gcsda = {
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DEVICE_TYPE_GC,
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FEATURE_MEDIUM_CANREAD | FEATURE_MEDIUM_CANWRITE | FEATURE_GAMECUBE_SLOTA,
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(FN_MEDIUM_STARTUP)&__gcsda_startup,
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(FN_MEDIUM_ISINSERTED)&__gcsda_isInserted,
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(FN_MEDIUM_READSECTORS)&__gcsda_readSectors,
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(FN_MEDIUM_WRITESECTORS)&__gcsda_writeSectors,
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(FN_MEDIUM_CLEARSTATUS)&__gcsda_clearStatus,
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(FN_MEDIUM_SHUTDOWN)&__gcsda_shutdown
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} ;
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const IO_INTERFACE __io_gcsdb = {
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DEVICE_TYPE_GC,
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FEATURE_MEDIUM_CANREAD | FEATURE_MEDIUM_CANWRITE | FEATURE_GAMECUBE_SLOTB,
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(FN_MEDIUM_STARTUP)&__gcsdb_startup,
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(FN_MEDIUM_ISINSERTED)&__gcsdb_isInserted,
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(FN_MEDIUM_READSECTORS)&__gcsdb_readSectors,
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(FN_MEDIUM_WRITESECTORS)&__gcsdb_writeSectors,
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(FN_MEDIUM_CLEARSTATUS)&__gcsdb_clearStatus,
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(FN_MEDIUM_SHUTDOWN)&__gcsdb_shutdown
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} ;
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