mirror of
https://github.com/Maschell/libgui.git
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302 lines
7.7 KiB
C++
302 lines
7.7 KiB
C++
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/****************************************************************************
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* Copyright (C) 2015 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include "GuiButton.h"
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#include "GuiTrigger.h"
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#include "GuiController.h"
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/**
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* Constructor for the GuiButton class.
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*/
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GuiButton::GuiButton(f32 w, f32 h)
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{
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width = w;
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height = h;
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image = NULL;
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imageOver = NULL;
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imageHold = NULL;
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imageClick = NULL;
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icon = NULL;
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iconOver = NULL;
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for(s32 i = 0; i < 4; i++)
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{
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label[i] = NULL;
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labelOver[i] = NULL;
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labelHold[i] = NULL;
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labelClick[i] = NULL;
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}
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for(s32 i = 0; i < iMaxGuiTriggers; i++)
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{
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trigger[i] = NULL;
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}
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soundOver = NULL;
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soundHold = NULL;
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soundClick = NULL;
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clickedTrigger = NULL;
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heldTrigger = NULL;
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selectable = true;
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holdable = false;
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clickable = true;
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}
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/**
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* Destructor for the GuiButton class.
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*/
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GuiButton::~GuiButton()
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{
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}
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void GuiButton::setImage(GuiImage* img)
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{
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image = img;
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if(img) img->setParent(this);
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}
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void GuiButton::setImageOver(GuiImage* img)
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{
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imageOver = img;
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if(img) img->setParent(this);
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}
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void GuiButton::setImageHold(GuiImage* img)
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{
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imageHold = img;
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if(img) img->setParent(this);
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}
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void GuiButton::setImageClick(GuiImage* img)
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{
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imageClick = img;
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if(img) img->setParent(this);
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}
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void GuiButton::setIcon(GuiImage* img)
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{
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icon = img;
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if(img) img->setParent(this);
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}
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void GuiButton::setIconOver(GuiImage* img)
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{
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iconOver = img;
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if(img) img->setParent(this);
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}
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void GuiButton::setLabel(GuiText* txt, s32 n)
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{
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label[n] = txt;
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if(txt) txt->setParent(this);
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}
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void GuiButton::setLabelOver(GuiText* txt, s32 n)
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{
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labelOver[n] = txt;
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if(txt) txt->setParent(this);
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}
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void GuiButton::setLabelHold(GuiText* txt, s32 n)
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{
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labelHold[n] = txt;
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if(txt) txt->setParent(this);
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}
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void GuiButton::setLabelClick(GuiText* txt, s32 n)
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{
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labelClick[n] = txt;
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if(txt) txt->setParent(this);
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}
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void GuiButton::setSoundOver(GuiSound * snd)
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{
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soundOver = snd;
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}
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void GuiButton::setSoundHold(GuiSound * snd)
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{
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soundHold = snd;
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}
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void GuiButton::setSoundClick(GuiSound * snd)
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{
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soundClick = snd;
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}
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void GuiButton::setTrigger(GuiTrigger * t, s32 idx)
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{
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if(idx >= 0 && idx < iMaxGuiTriggers)
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{
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trigger[idx] = t;
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}
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else
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{
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for(s32 i = 0; i < iMaxGuiTriggers; i++)
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{
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if(!trigger[i])
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{
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trigger[i] = t;
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break;
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}
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}
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}
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}
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void GuiButton::resetState(void)
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{
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clickedTrigger = NULL;
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heldTrigger = NULL;
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GuiElement::resetState();
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}
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/**
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* Draw the button on screen
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*/
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void GuiButton::draw(CVideo *v)
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{
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if(!this->isVisible())
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return;
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// draw image
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if((isDrawOverOnlyWhenSelected() && (isStateSet(STATE_SELECTED) && imageOver)) ||
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(!isDrawOverOnlyWhenSelected() && (isStateSet(STATE_OVER | STATE_SELECTED | STATE_CLICKED | STATE_HELD) && imageOver)))
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imageOver->draw(v);
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else if(image)
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image->draw(v);
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if((isDrawOverOnlyWhenSelected() && (isStateSet(STATE_SELECTED) && iconOver)) ||
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(!isDrawOverOnlyWhenSelected() && (isStateSet(STATE_OVER | STATE_SELECTED | STATE_CLICKED | STATE_HELD) && iconOver)))
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iconOver->draw(v);
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else if(icon)
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icon->draw(v);
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// draw text
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for(s32 i = 0; i < 4; i++)
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{
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if(isStateSet(STATE_OVER | STATE_SELECTED | STATE_CLICKED | STATE_HELD) && labelOver[i])
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labelOver[i]->draw(v);
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else if(label[i])
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label[i]->draw(v);
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}
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}
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void GuiButton::update(GuiController * c)
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{
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if(!c || isStateSet(STATE_DISABLED|STATE_HIDDEN|STATE_DISABLE_INPUT, c->chan))
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return;
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else if(parentElement && (parentElement->isStateSet(STATE_DISABLED|STATE_HIDDEN|STATE_DISABLE_INPUT, c->chan)))
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return;
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if(selectable)
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{
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if(c->data.validPointer && this->isInside(c->data.x, c->data.y))
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{
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if(!isStateSet(STATE_OVER, c->chan))
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{
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setState(STATE_OVER, c->chan);
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//if(this->isRumbleActive())
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// this->rumble(t->chan);
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if(soundOver)
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soundOver->Play();
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if(effectsOver && !effects)
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{
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// initiate effects
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effects = effectsOver;
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effectAmount = effectAmountOver;
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effectTarget = effectTargetOver;
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}
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pointedOn(this, c);
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}
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}
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else if(isStateSet(STATE_OVER, c->chan))
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{
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this->clearState(STATE_OVER, c->chan);
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pointedOff(this, c);
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if(effectTarget == effectTargetOver && effectAmount == effectAmountOver)
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{
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// initiate effects (in reverse)
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effects = effectsOver;
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effectAmount = -effectAmountOver;
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effectTarget = 100;
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}
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}
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}
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for(s32 i = 0; i < iMaxGuiTriggers; i++)
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{
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if(!trigger[i])
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continue;
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// button triggers
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if(clickable)
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{
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s32 isClicked = trigger[i]->clicked(c);
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if( !clickedTrigger && (isClicked != GuiTrigger::CLICKED_NONE)
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&& (trigger[i]->isClickEverywhere() || (isStateSet(STATE_SELECTED | STATE_OVER, c->chan) && trigger[i]->isSelectionClickEverywhere()) || this->isInside(c->data.x, c->data.y)))
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{
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if(soundClick)
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soundClick->Play();
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clickedTrigger = trigger[i];
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if(!isStateSet(STATE_CLICKED, c->chan)){
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if(isClicked == GuiTrigger::CLICKED_TOUCH){
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setState(STATE_CLICKED_TOUCH, c->chan);
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}else{
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setState(STATE_CLICKED, c->chan);
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}
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}
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clicked(this, c, trigger[i]);
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}
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else if((isStateSet(STATE_CLICKED, c->chan) || isStateSet(STATE_CLICKED_TOUCH, c->chan)) && (clickedTrigger == trigger[i]) && !isStateSet(STATE_HELD, c->chan) && !trigger[i]->held(c) && ((isClicked == GuiTrigger::CLICKED_NONE) || trigger[i]->released(c)))
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{
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if((isStateSet(STATE_CLICKED_TOUCH, c->chan) && this->isInside(c->data.x, c->data.y)) || (isStateSet(STATE_CLICKED, c->chan))){
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clickedTrigger = NULL;
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clearState(STATE_CLICKED, c->chan);
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released(this, c, trigger[i]);
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}
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}
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}
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if(holdable)
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{
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bool isHeld = trigger[i]->held(c);
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if( (!heldTrigger || heldTrigger == trigger[i]) && isHeld
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&& (trigger[i]->isHoldEverywhere() || (isStateSet(STATE_SELECTED | STATE_OVER, c->chan) && trigger[i]->isSelectionClickEverywhere()) || this->isInside(c->data.x, c->data.y)))
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{
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heldTrigger = trigger[i];
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if(!isStateSet(STATE_HELD, c->chan))
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setState(STATE_HELD, c->chan);
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held(this, c, trigger[i]);
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}
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else if(isStateSet(STATE_HELD, c->chan) && (heldTrigger == trigger[i]) && (!isHeld || trigger[i]->released(c)))
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{
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//! click is removed at this point and converted to held
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if(clickedTrigger == trigger[i])
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{
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clickedTrigger = NULL;
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clearState(STATE_CLICKED, c->chan);
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}
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heldTrigger = NULL;
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clearState(STATE_HELD, c->chan);
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released(this, c, trigger[i]);
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}
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}
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}
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}
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