libgui-maschell/source/gui/GridBackground.h

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2017-10-29 10:28:14 +01:00
#ifndef _GRID_BACKGROUND_H_
#define _GRID_BACKGROUND_H_
#include "GuiImage.h"
#include "video/shaders/Shader.h"
class GridBackground : public GuiImage
{
public:
GridBackground(GuiImageData *imgData);
virtual ~GridBackground();
void setColorIntensity(const glm::vec4 & color) {
colorIntensity = color;
}
const glm::vec4 & getColorIntensity() const {
return colorIntensity;
}
void setDistanceFadeOut(const float & a) {
distanceFadeOut = a;
}
void draw(CVideo *pVideo, const glm::mat4 & modelView);
private:
glm::mat4 m_modelView;
glm::vec4 colorIntensity;
glm::vec4 alphaFadeOut;
float distanceFadeOut;
};
#endif // _GRID_BACKGROUND_H_