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Add syntax highlighting to readme file
Add syntax highlighting to readme file
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@ -3,7 +3,7 @@
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## Usage
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## Usage
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Following steps are required for initialization:
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Following steps are required for initialization:
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```
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```C
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InitOSFunctionPointers(); // Load OS functions
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InitOSFunctionPointers(); // Load OS functions
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InitPadScoreFunctionPointers();
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InitPadScoreFunctionPointers();
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InitVPadFunctionPointers(); // Input functions for GUI control
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InitVPadFunctionPointers(); // Input functions for GUI control
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```
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```
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Link the application with:
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Link the application with:
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```
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```Makefile
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-lgui -lutils -ldynamiclibs -lfreetype -lgd -lpng -ljpeg -lz -lmad -lvorbisidec
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-lgui -lutils -ldynamiclibs -lfreetype -lgd -lpng -ljpeg -lz -lmad -lvorbisidec
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```
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```
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You also need to add the include path to your Makefile. Example:
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You also need to add the include path to your Makefile. Example:
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```
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```Makefile
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export INCLUDE := [...] -I$(PORTLIBS)/include/freetype2 \
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export INCLUDE := [...] -I$(PORTLIBS)/include/freetype2 \
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-I$(PORTLIBS)/include/libgui \
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-I$(PORTLIBS)/include/libgui \
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-I$(PORTLIBS)/include
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-I$(PORTLIBS)/include
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@ -56,4 +56,4 @@ This package includes:
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# Credits
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# Credits
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- Orignally based on https://github.com/dborth/libwiigui
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- Orignally based on https://github.com/dborth/libwiigui
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- Wii U port / modification / new functions / sound / much more by dimok.
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- Wii U port / modification / new functions / sound / much more by dimok.
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- Minor changes by Maschell
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- Minor changes by Maschell
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