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https://github.com/Maschell/libgui.git
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Move defines to wut
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e8f1942db4
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@ -14,16 +14,6 @@ extern "C" {
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#include <gx2/surface.h>
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#include <gx2/surface.h>
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#include <gx2/texture.h>
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#include <gx2/texture.h>
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#define GX2_FALSE 0
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#define GX2_TRUE 1
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#define GX2_DISABLE 0
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#define GX2_ENABLE 1
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#define GX2_COMMAND_BUFFER_SIZE 0x400000
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#define GX2_SHADER_ALIGNMENT 0x100
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#define GX2_VERTEX_BUFFER_ALIGNMENT 0x40
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#define GX2_INDEX_BUFFER_ALIGNMENT 0x20
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#define GX2_AA_BUFFER_CLEAR_VALUE 0xCC
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#define GX2_AA_BUFFER_CLEAR_VALUE 0xCC
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#define GX2_COMP_SEL_NONE 0x04040405
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#define GX2_COMP_SEL_NONE 0x04040405
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@ -38,6 +28,14 @@ extern "C" {
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#define GX2_COMP_SEL_WZYX 0x03020100
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#define GX2_COMP_SEL_WZYX 0x03020100
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#define GX2_COMP_SEL_WXYZ 0x03000102
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#define GX2_COMP_SEL_WXYZ 0x03000102
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typedef struct _GX2Color {
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uint8_t r, g, b, a;
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} GX2Color;
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typedef struct _GX2ColorF32 {
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float r, g, b, a;
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} GX2ColorF32;
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static const uint32_t attribute_dest_comp_selector[20] = {
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static const uint32_t attribute_dest_comp_selector[20] = {
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GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_X001, GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_X001,
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GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_X001, GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_X001,
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GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW,
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GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW,
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@ -57,14 +55,6 @@ static const uint32_t texture_comp_selector[54] = {
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GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01
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GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01
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};
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};
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typedef struct _GX2Color {
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uint8_t r, g, b, a;
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} GX2Color;
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typedef struct _GX2ColorF32 {
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float r, g, b, a;
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} GX2ColorF32;
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static inline void GX2InitDepthBuffer(GX2DepthBuffer *depthBuffer, GX2SurfaceDim dim, uint32_t width, uint32_t height, uint32_t depth, GX2SurfaceFormat format, GX2AAMode aa) {
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static inline void GX2InitDepthBuffer(GX2DepthBuffer *depthBuffer, GX2SurfaceDim dim, uint32_t width, uint32_t height, uint32_t depth, GX2SurfaceFormat format, GX2AAMode aa) {
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depthBuffer->surface.dim = dim;
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depthBuffer->surface.dim = dim;
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depthBuffer->surface.width = width;
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depthBuffer->surface.width = width;
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@ -167,5 +157,5 @@ static inline void GX2InitTexture(GX2Texture *tex, uint32_t width, uint32_t heig
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}
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}
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#endif
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#endif
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#endif /* COMMON_H */
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#endif
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@ -25,7 +25,7 @@ public:
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: fetchShader(NULL)
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: fetchShader(NULL)
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, fetchShaderProgramm(NULL) {
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, fetchShaderProgramm(NULL) {
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uint32_t shaderSize = GX2CalcFetchShaderSizeEx(attrCount, type, tess);
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uint32_t shaderSize = GX2CalcFetchShaderSizeEx(attrCount, type, tess);
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fetchShaderProgramm = (uint8_t*)memalign(GX2_SHADER_ALIGNMENT, shaderSize);
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fetchShaderProgramm = (uint8_t*)memalign(GX2_SHADER_PROGRAM_ALIGNMENT, shaderSize);
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if(fetchShaderProgramm) {
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if(fetchShaderProgramm) {
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fetchShader = new GX2FetchShader;
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fetchShader = new GX2FetchShader;
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GX2InitFetchShaderEx(fetchShader, fetchShaderProgramm, attrCount, attributes, type, tess);
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GX2InitFetchShaderEx(fetchShader, fetchShaderProgramm, attrCount, attributes, type, tess);
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@ -67,7 +67,7 @@ public:
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//! this must be moved into an area where the graphic engine has access to and must be aligned to 0x100
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//! this must be moved into an area where the graphic engine has access to and must be aligned to 0x100
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pixelShader->size = programSize;
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pixelShader->size = programSize;
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pixelShader->program = (uint8_t*)memalign(GX2_SHADER_ALIGNMENT, pixelShader->size);
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pixelShader->program = (uint8_t*)memalign(GX2_SHADER_PROGRAM_ALIGNMENT, pixelShader->size);
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if(pixelShader->program) {
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if(pixelShader->program) {
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memcpy(pixelShader->program, program, pixelShader->size);
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memcpy(pixelShader->program, program, pixelShader->size);
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, pixelShader->program, pixelShader->size);
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, pixelShader->program, pixelShader->size);
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@ -22,6 +22,7 @@
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#include <utils/utils.h>
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#include <utils/utils.h>
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#include <gx2/shaders.h>
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#include <gx2/shaders.h>
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#include <gx2/mem.h>
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#include <gx2/mem.h>
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#include <gx2/enum.h>
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#include <gx2/registers.h>
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#include <gx2/registers.h>
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#include <gx2/draw.h>
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#include <gx2/draw.h>
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@ -80,7 +80,7 @@ public:
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//! this must be moved into an area where the graphic engine has access to and must be aligned to 0x100
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//! this must be moved into an area where the graphic engine has access to and must be aligned to 0x100
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vertexShader->size = programSize;
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vertexShader->size = programSize;
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vertexShader->program = (uint8_t*) memalign(GX2_SHADER_ALIGNMENT, vertexShader->size);
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vertexShader->program = (uint8_t*) memalign(GX2_SHADER_PROGRAM_ALIGNMENT, vertexShader->size);
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if(vertexShader->program) {
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if(vertexShader->program) {
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memcpy(vertexShader->program, program, vertexShader->size);
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memcpy(vertexShader->program, program, vertexShader->size);
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, vertexShader->program, vertexShader->size);
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, vertexShader->program, vertexShader->size);
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