libgui-maschell/source/video/CVideo.cpp
2017-10-29 10:28:14 +01:00

291 lines
12 KiB
C++

/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <malloc.h>
#include <string.h>
#include "CVideo.h"
#include <system/memory.h>
#include "shaders/Texture2DShader.h"
#include "shaders/ColorShader.h"
#include "shaders/Shader3D.h"
#include "shaders/ShaderFractalColor.h"
#include "shaders/FXAAShader.h"
#include <dynamic_libs/os_functions.h>
CVideo::CVideo(s32 forceTvScanMode, s32 forceDrcScanMode)
{
tvEnabled = false;
drcEnabled = false;
//! allocate MEM2 command buffer memory
gx2CommandBuffer = MEM2_alloc(GX2_COMMAND_BUFFER_SIZE, 0x40);
//! initialize GX2 command buffer
u32 gx2_init_attributes[9];
gx2_init_attributes[0] = GX2_INIT_ATTRIB_CB_BASE;
gx2_init_attributes[1] = (u32)gx2CommandBuffer;
gx2_init_attributes[2] = GX2_INIT_ATTRIB_CB_SIZE;
gx2_init_attributes[3] = GX2_COMMAND_BUFFER_SIZE;
gx2_init_attributes[4] = GX2_INIT_ATTRIB_ARGC;
gx2_init_attributes[5] = 0;
gx2_init_attributes[6] = GX2_INIT_ATTRIB_ARGV;
gx2_init_attributes[7] = 0;
gx2_init_attributes[8] = GX2_INIT_ATTRIB_NULL;
GX2Init(gx2_init_attributes);
//! GX2 resources are not used in this application but if needed, the allocator is setup
GX2RSetAllocator(&CVideo::GX2RAlloc, &CVideo::GX2RFree);
u32 scanBufferSize = 0;
s32 scaleNeeded = 0;
s32 tvScanMode = (forceTvScanMode >= 0) ? forceTvScanMode : GX2GetSystemTVScanMode();
s32 drcScanMode = (forceDrcScanMode >= 0) ? forceDrcScanMode : GX2GetSystemDRCScanMode();
s32 tvRenderMode;
u32 tvWidth = 0;
u32 tvHeight = 0;
switch(tvScanMode)
{
case GX2_TV_SCAN_MODE_480I:
case GX2_TV_SCAN_MODE_480P:
tvWidth = 854;
tvHeight = 480;
tvRenderMode = GX2_TV_RENDER_480_WIDE;
break;
case GX2_TV_SCAN_MODE_1080I:
case GX2_TV_SCAN_MODE_1080P:
tvWidth = 1920;
tvHeight = 1080;
tvRenderMode = GX2_TV_RENDER_1080;
break;
case GX2_TV_SCAN_MODE_720P:
default:
tvWidth = 1280;
tvHeight = 720;
tvRenderMode = GX2_TV_RENDER_720;
break;
}
s32 tvAAMode = GX2_AA_MODE_1X;
s32 drcAAMode = GX2_AA_MODE_4X;
//! calculate the scale factor for later texture resize
widthScaleFactor = 1.0f / (f32)tvWidth;
heightScaleFactor = 1.0f / (f32)tvHeight;
depthScaleFactor = widthScaleFactor;
//! calculate the size needed for the TV scan buffer and allocate the buffer from bucket memory
GX2CalcTVSize(tvRenderMode, GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM, GX2_BUFFERING_DOUBLE, &scanBufferSize, &scaleNeeded);
tvScanBuffer = MEMBucket_alloc(scanBufferSize, GX2_SCAN_BUFFER_ALIGNMENT);
GX2Invalidate(GX2_INVALIDATE_CPU, tvScanBuffer, scanBufferSize);
GX2SetTVBuffer(tvScanBuffer, scanBufferSize, tvRenderMode, GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM, GX2_BUFFERING_DOUBLE);
//! calculate the size needed for the DRC scan buffer and allocate the buffer from bucket memory
GX2CalcDRCSize(drcScanMode, GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM, GX2_BUFFERING_DOUBLE, &scanBufferSize, &scaleNeeded);
drcScanBuffer = MEMBucket_alloc(scanBufferSize, GX2_SCAN_BUFFER_ALIGNMENT);
GX2Invalidate(GX2_INVALIDATE_CPU, drcScanBuffer, scanBufferSize);
GX2SetDRCBuffer(drcScanBuffer, scanBufferSize, drcScanMode, GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM, GX2_BUFFERING_DOUBLE);
//! Setup color buffer for TV rendering
GX2InitColorBuffer(&tvColorBuffer, GX2_SURFACE_DIM_2D, tvWidth, tvHeight, 1, GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM, tvAAMode);
tvColorBuffer.surface.image_data = MEM1_alloc(tvColorBuffer.surface.image_size, tvColorBuffer.surface.align);
GX2Invalidate(GX2_INVALIDATE_CPU, tvColorBuffer.surface.image_data, tvColorBuffer.surface.image_size);
//! due to AA we can only use 16 bit depth buffer in MEM1 otherwise we would have to switch to mem2 for depth buffer
//! this should be ok for our purpose i guess
//! Setup TV depth buffer (can be the same for both if rendered one after another)
u32 size, align;
GX2InitDepthBuffer(&tvDepthBuffer, GX2_SURFACE_DIM_2D, tvColorBuffer.surface.width, tvColorBuffer.surface.height, 1, GX2_SURFACE_FORMAT_TCD_R32_FLOAT, tvAAMode);
tvDepthBuffer.surface.image_data = MEM1_alloc(tvDepthBuffer.surface.image_size, tvDepthBuffer.surface.align);
GX2Invalidate(GX2_INVALIDATE_CPU, tvDepthBuffer.surface.image_data, tvDepthBuffer.surface.image_size);
//! Setup TV HiZ buffer
GX2CalcDepthBufferHiZInfo(&tvDepthBuffer, &size, &align);
tvDepthBuffer.hiZ_data = MEM1_alloc(size, align);
GX2Invalidate(GX2_INVALIDATE_CPU, tvDepthBuffer.hiZ_data, size);
GX2InitDepthBufferHiZEnable(&tvDepthBuffer, GX2_ENABLE);
//! Setup color buffer for DRC rendering
GX2InitColorBuffer(&drcColorBuffer, GX2_SURFACE_DIM_2D, 854, 480, 1, GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM, drcAAMode);
drcColorBuffer.surface.image_data = MEM1_alloc(drcColorBuffer.surface.image_size, drcColorBuffer.surface.align);
GX2Invalidate(GX2_INVALIDATE_CPU, drcColorBuffer.surface.image_data, drcColorBuffer.surface.image_size);
//! Setup DRC depth buffer (can be the same for both if rendered one after another)
GX2InitDepthBuffer(&drcDepthBuffer, GX2_SURFACE_DIM_2D, drcColorBuffer.surface.width, drcColorBuffer.surface.height, 1, GX2_SURFACE_FORMAT_TCD_R32_FLOAT, drcAAMode);
drcDepthBuffer.surface.image_data = MEM1_alloc(drcDepthBuffer.surface.image_size, drcDepthBuffer.surface.align);
GX2Invalidate(GX2_INVALIDATE_CPU, drcDepthBuffer.surface.image_data, drcDepthBuffer.surface.image_size);
//! Setup DRC HiZ buffer
GX2CalcDepthBufferHiZInfo(&drcDepthBuffer, &size, &align);
drcDepthBuffer.hiZ_data = MEM1_alloc(size, align);
GX2Invalidate(GX2_INVALIDATE_CPU, drcDepthBuffer.hiZ_data, size);
GX2InitDepthBufferHiZEnable(&drcDepthBuffer, GX2_ENABLE);
//! allocate auxilary buffer last as there might not be enough MEM1 left for other stuff after that
if (tvColorBuffer.surface.aa)
{
u32 auxSize, auxAlign;
GX2CalcColorBufferAuxInfo(&tvColorBuffer, &auxSize, &auxAlign);
tvColorBuffer.aux_data = MEM1_alloc(auxSize, auxAlign);
if(!tvColorBuffer.aux_data)
tvColorBuffer.aux_data = MEM2_alloc(auxSize, auxAlign);
tvColorBuffer.aux_size = auxSize;
memset(tvColorBuffer.aux_data, GX2_AUX_BUFFER_CLEAR_VALUE, auxSize);
GX2Invalidate(GX2_INVALIDATE_CPU, tvColorBuffer.aux_data, auxSize);
}
if (drcColorBuffer.surface.aa)
{
u32 auxSize, auxAlign;
GX2CalcColorBufferAuxInfo(&drcColorBuffer, &auxSize, &auxAlign);
drcColorBuffer.aux_data = MEM1_alloc(auxSize, auxAlign);
if(!drcColorBuffer.aux_data)
drcColorBuffer.aux_data = MEM2_alloc(auxSize, auxAlign);
drcColorBuffer.aux_size = auxSize;
memset(drcColorBuffer.aux_data, GX2_AUX_BUFFER_CLEAR_VALUE, auxSize);
GX2Invalidate(GX2_INVALIDATE_CPU, drcColorBuffer.aux_data, auxSize );
}
//! allocate memory and setup context state TV
tvContextState = (GX2ContextState*)MEM2_alloc(sizeof(GX2ContextState), GX2_CONTEXT_STATE_ALIGNMENT);
GX2SetupContextStateEx(tvContextState, GX2_TRUE);
//! allocate memory and setup context state DRC
drcContextState = (GX2ContextState*)MEM2_alloc(sizeof(GX2ContextState), GX2_CONTEXT_STATE_ALIGNMENT);
GX2SetupContextStateEx(drcContextState, GX2_TRUE);
//! set initial context state and render buffers
GX2SetContextState(tvContextState);
GX2SetColorBuffer(&tvColorBuffer, GX2_RENDER_TARGET_0);
GX2SetDepthBuffer(&tvDepthBuffer);
GX2SetContextState(drcContextState);
GX2SetColorBuffer(&drcColorBuffer, GX2_RENDER_TARGET_0);
GX2SetDepthBuffer(&drcDepthBuffer);
//! set initial viewport
GX2SetViewport(0.0f, 0.0f, tvColorBuffer.surface.width, tvColorBuffer.surface.height, 0.0f, 1.0f);
GX2SetScissor(0, 0, tvColorBuffer.surface.width, tvColorBuffer.surface.height);
//! this is not necessary but can be used for swap counting and vsyncs
GX2SetSwapInterval(1);
//GX2SetTVGamma(0.8f);
//GX2SetDRCGamma(0.8f);
//! initialize perspective matrix
const float cam_X_rot = 25.0f;
projectionMtx = glm::perspective(45.0f, 1.0f, 0.1f, 100.0f);
viewMtx = glm::mat4(1.0f);
viewMtx = glm::translate(viewMtx, glm::vec3(0.0f, 0.0f, -2.5f));
viewMtx = glm::rotate(viewMtx, DegToRad(cam_X_rot), glm::vec3(1.0f, 0.0f, 0.0f));
GX2InitSampler(&aaSampler, GX2_TEX_CLAMP_CLAMP, GX2_TEX_XY_FILTER_BILINEAR);
GX2InitTexture(&tvAaTexture, tvColorBuffer.surface.width, tvColorBuffer.surface.height, 1, 0, GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM, GX2_SURFACE_DIM_2D, GX2_TILE_MODE_DEFAULT);
tvAaTexture.surface.image_data = tvColorBuffer.surface.image_data;
tvAaTexture.surface.image_size = tvColorBuffer.surface.image_size;
tvAaTexture.surface.mip_data = tvColorBuffer.surface.mip_data;
}
CVideo::~CVideo()
{
//! flush buffers
GX2Flush();
GX2DrawDone();
//! shutdown
GX2Shutdown();
//! free command buffer memory
MEM2_free(gx2CommandBuffer);
//! free scan buffers
MEMBucket_free(tvScanBuffer);
MEMBucket_free(drcScanBuffer);
//! free color buffers
MEM1_free(tvColorBuffer.surface.image_data);
MEM1_free(drcColorBuffer.surface.image_data);
//! free depth buffers
MEM1_free(tvDepthBuffer.surface.image_data);
MEM1_free(tvDepthBuffer.hiZ_data);
MEM1_free(drcDepthBuffer.surface.image_data);
MEM1_free(drcDepthBuffer.hiZ_data);
//! free context buffers
MEM2_free(tvContextState);
MEM2_free(drcContextState);
//! free aux buffer
if(tvColorBuffer.aux_data)
{
if(((u32)tvColorBuffer.aux_data & 0xF0000000) == 0xF0000000)
MEM1_free(tvColorBuffer.aux_data);
else
MEM2_free(tvColorBuffer.aux_data);
}
if(drcColorBuffer.aux_data)
{
if(((u32)drcColorBuffer.aux_data & 0xF0000000) == 0xF0000000)
MEM1_free(drcColorBuffer.aux_data);
else
MEM2_free(drcColorBuffer.aux_data);
}
//! destroy shaders
ColorShader::destroyInstance();
FXAAShader::destroyInstance();
Shader3D::destroyInstance();
ShaderFractalColor::destroyInstance();
Texture2DShader::destroyInstance();
}
void CVideo::renderFXAA(const GX2Texture * texture, const GX2Sampler *sampler)
{
resolution[0] = texture->surface.width;
resolution[1] = texture->surface.height;
GX2Invalidate(GX2_INVALIDATE_COLOR_BUFFER | GX2_INVALIDATE_TEXTURE, texture->surface.image_data, texture->surface.image_size);
GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_ALWAYS);
FXAAShader::instance()->setShaders();
FXAAShader::instance()->setAttributeBuffer();
FXAAShader::instance()->setResolution(resolution);
FXAAShader::instance()->setTextureAndSampler(texture, sampler);
FXAAShader::instance()->draw();
GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_LEQUAL);
}
void* CVideo::GX2RAlloc(u32 flags, u32 size, u32 align)
{
//! min. alignment
if (align < 4)
align = 4;
if ((flags & 0x2040E) && !(flags & 0x40000))
return MEM1_alloc(size, align);
else
return MEM2_alloc(size, align);
}
void CVideo::GX2RFree(u32 flags, void* p)
{
if ((flags & 0x2040E) && !(flags & 0x40000))
MEM1_free(p);
else
MEM2_free(p);
}