libgui-maschell/source/gui/GuiFrame.cpp
2017-10-29 10:28:14 +01:00

231 lines
4.6 KiB
C++

/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "GuiFrame.h"
GuiFrame::GuiFrame(GuiFrame *p)
{
parent = p;
width = 0;
height = 0;
dim = false;
if(parent)
parent->append(this);
}
GuiFrame::GuiFrame(f32 w, f32 h, GuiFrame *p)
{
parent = p;
width = w;
height = h;
dim = false;
if(parent)
parent->append(this);
}
GuiFrame::~GuiFrame()
{
closing(this);
if(parent)
parent->remove(this);
}
void GuiFrame::append(GuiElement* e)
{
if (e == NULL)
return;
remove(e);
elements.push_back(e);
e->setParent(this);
}
void GuiFrame::insert(GuiElement* e, u32 index)
{
if (e == NULL || (index >= elements.size()))
return;
remove(e);
elements.insert(elements.begin()+index, e);
e->setParent(this);
}
void GuiFrame::remove(GuiElement* e)
{
if (e == NULL)
return;
for (u32 i = 0; i < elements.size(); ++i)
{
if(e == elements[i])
{
elements.erase(elements.begin()+i);
break;
}
}
}
void GuiFrame::removeAll()
{
elements.clear();
}
void GuiFrame::close()
{
//Application::instance()->pushForDelete(this);
}
void GuiFrame::dimBackground(bool d)
{
dim = d;
}
GuiElement* GuiFrame::getGuiElementAt(u32 index) const
{
if (index >= elements.size())
return NULL;
return elements[index];
}
u32 GuiFrame::getSize()
{
return elements.size();
}
void GuiFrame::resetState()
{
GuiElement::resetState();
for (u32 i = 0; i < elements.size(); ++i)
{
elements[i]->resetState();
}
}
void GuiFrame::setState(s32 s, s32 c)
{
GuiElement::setState(s, c);
for (u32 i = 0; i < elements.size(); ++i)
{
elements[i]->setState(s, c);
}
}
void GuiFrame::clearState(s32 s, s32 c)
{
GuiElement::clearState(s, c);
for (u32 i = 0; i < elements.size(); ++i)
{
elements[i]->clearState(s, c);
}
}
void GuiFrame::setVisible(bool v)
{
visible = v;
for (u32 i = 0; i < elements.size(); ++i)
{
elements[i]->setVisible(v);
}
}
s32 GuiFrame::getSelected()
{
// find selected element
s32 found = -1;
for (u32 i = 0; i < elements.size(); ++i)
{
if(elements[i]->isStateSet(STATE_SELECTED | STATE_OVER))
{
found = i;
break;
}
}
return found;
}
void GuiFrame::draw(CVideo * v)
{
if(!this->isVisible() && parentElement)
return;
if(parentElement && dim == true)
{
//GXColor dimColor = (GXColor){0, 0, 0, 0x70};
//Menu_DrawRectangle(0, 0, GetZPosition(), screenwidth,screenheight, &dimColor, false, true);
}
//! render appended items next frame but allow stop of render if size is reached
u32 size = elements.size();
for (u32 i = 0; i < size && i < elements.size(); ++i)
{
elements[i]->draw(v);
}
}
void GuiFrame::updateEffects()
{
if(!this->isVisible() && parentElement)
return;
GuiElement::updateEffects();
//! render appended items next frame but allow stop of render if size is reached
u32 size = elements.size();
for (u32 i = 0; i < size && i < elements.size(); ++i)
{
elements[i]->updateEffects();
}
}
void GuiFrame::process()
{
if(!this->isVisible() && parentElement)
return;
GuiElement::process();
//! render appended items next frame but allow stop of render if size is reached
u32 size = elements.size();
for (u32 i = 0; i < size && i < elements.size(); ++i)
{
elements[i]->process();
}
}
void GuiFrame::update(GuiController * c)
{
if(isStateSet(STATE_DISABLED) && parentElement)
return;
//! update appended items next frame
u32 size = elements.size();
for (u32 i = 0; i < size && i < elements.size(); ++i)
{
elements[i]->update(c);
}
}