mirror of
https://github.com/Maschell/libgui.git
synced 2024-11-27 15:14:21 +01:00
195 lines
4.3 KiB
C++
195 lines
4.3 KiB
C++
/****************************************************************************
|
|
* Copyright (C) 2015 Dimok
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
****************************************************************************/
|
|
#include "GuiSound.h"
|
|
#include "sounds/SoundHandler.hpp"
|
|
#include <dynamic_libs/os_functions.h>
|
|
|
|
GuiSound::GuiSound(const char * filepath)
|
|
{
|
|
voice = -1;
|
|
Load(filepath);
|
|
}
|
|
|
|
GuiSound::GuiSound(const u8 * snd, s32 length)
|
|
{
|
|
voice = -1;
|
|
Load(snd, length);
|
|
}
|
|
|
|
GuiSound::~GuiSound()
|
|
{
|
|
if(voice >= 0)
|
|
{
|
|
SoundHandler::instance()->RemoveDecoder(voice);
|
|
}
|
|
}
|
|
|
|
|
|
bool GuiSound::Load(const char * filepath)
|
|
{
|
|
if(voice >= 0)
|
|
{
|
|
SoundHandler::instance()->RemoveDecoder(voice);
|
|
voice = -1;
|
|
}
|
|
|
|
//! find next free decoder
|
|
for(s32 i = 0; i < MAX_DECODERS; i++)
|
|
{
|
|
SoundDecoder * decoder = SoundHandler::instance()->getDecoder(i);
|
|
if(decoder == NULL)
|
|
{
|
|
SoundHandler::instance()->AddDecoder(i, filepath);
|
|
decoder = SoundHandler::instance()->getDecoder(i);
|
|
if(decoder)
|
|
{
|
|
voice = i;
|
|
SoundHandler::instance()->ThreadSignal();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(voice < 0){
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GuiSound::Load(const u8 * snd, s32 len)
|
|
{
|
|
if(voice >= 0)
|
|
{
|
|
SoundHandler::instance()->RemoveDecoder(voice);
|
|
voice = -1;
|
|
}
|
|
|
|
if(!snd)
|
|
return false;
|
|
|
|
//! find next free decoder
|
|
for(s32 i = 0; i < MAX_DECODERS; i++)
|
|
{
|
|
SoundDecoder * decoder = SoundHandler::instance()->getDecoder(i);
|
|
if(decoder == NULL)
|
|
{
|
|
SoundHandler::instance()->AddDecoder(i, snd, len);
|
|
decoder = SoundHandler::instance()->getDecoder(i);
|
|
if(decoder)
|
|
{
|
|
voice = i;
|
|
SoundHandler::instance()->ThreadSignal();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(voice < 0){
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void GuiSound::Play()
|
|
{
|
|
Stop();
|
|
|
|
Voice * v = SoundHandler::instance()->getVoice(voice);
|
|
if(v)
|
|
v->setState(Voice::STATE_START);
|
|
|
|
|
|
}
|
|
|
|
void GuiSound::Stop()
|
|
{
|
|
Voice * v = SoundHandler::instance()->getVoice(voice);
|
|
if(v)
|
|
{
|
|
if((v->getState() != Voice::STATE_STOP) && (v->getState() != Voice::STATE_STOPPED))
|
|
v->setState(Voice::STATE_STOP);
|
|
|
|
while(v->getState() != Voice::STATE_STOPPED)
|
|
os_usleep(1000);
|
|
}
|
|
|
|
SoundDecoder * decoder = SoundHandler::instance()->getDecoder(voice);
|
|
if(decoder)
|
|
{
|
|
decoder->Lock();
|
|
decoder->Rewind();
|
|
decoder->ClearBuffer();
|
|
SoundHandler::instance()->ThreadSignal();
|
|
decoder->Unlock();
|
|
}
|
|
}
|
|
|
|
void GuiSound::Pause()
|
|
{
|
|
if(!IsPlaying())
|
|
return;
|
|
|
|
Voice * v = SoundHandler::instance()->getVoice(voice);
|
|
if(v)
|
|
v->setState(Voice::STATE_STOP);
|
|
}
|
|
|
|
void GuiSound::Resume()
|
|
{
|
|
if(IsPlaying())
|
|
return;
|
|
|
|
Voice * v = SoundHandler::instance()->getVoice(voice);
|
|
if(v)
|
|
v->setState(Voice::STATE_START);
|
|
}
|
|
|
|
bool GuiSound::IsPlaying()
|
|
{
|
|
Voice * v = SoundHandler::instance()->getVoice(voice);
|
|
if(v){
|
|
return v->getState() == Voice::STATE_PLAYING;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void GuiSound::SetVolume(u32 vol)
|
|
{
|
|
if(vol > 100)
|
|
vol = 100;
|
|
|
|
u32 volumeConv = ( (0x8000 * vol) / 100 ) << 16;
|
|
|
|
Voice * v = SoundHandler::instance()->getVoice(voice);
|
|
if(v)
|
|
v->setVolume(volumeConv);
|
|
}
|
|
|
|
void GuiSound::SetLoop(bool l)
|
|
{
|
|
SoundDecoder * decoder = SoundHandler::instance()->getDecoder(voice);
|
|
if(decoder)
|
|
decoder->SetLoop(l);
|
|
}
|
|
|
|
void GuiSound::Rewind()
|
|
{
|
|
Stop();
|
|
}
|