mirror of
https://github.com/Maschell/libgui.git
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180 lines
5.5 KiB
C++
180 lines
5.5 KiB
C++
/****************************************************************************
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* Copyright (C) 2015 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef WPAD_CONTROLLER_H_
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#define WPAD_CONTROLLER_H_
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#include "GuiController.h"
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#include <dynamic_libs/padscore_functions.h>
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class WPadController : public GuiController
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{
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public:
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//!Constructor
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WPadController(s32 channel)
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: GuiController(channel)
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{
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memset(&kpadData, 0, sizeof(kpadData));
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}
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//!Destructor
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virtual ~WPadController() {}
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u32 remapWiiMoteButtons(u32 buttons)
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{
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u32 conv_buttons = 0;
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if(buttons & WPAD_BUTTON_LEFT)
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conv_buttons |= GuiTrigger::BUTTON_LEFT;
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if(buttons & WPAD_BUTTON_RIGHT)
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conv_buttons |= GuiTrigger::BUTTON_RIGHT;
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if(buttons & WPAD_BUTTON_DOWN)
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conv_buttons |= GuiTrigger::BUTTON_DOWN;
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if(buttons & WPAD_BUTTON_UP)
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conv_buttons |= GuiTrigger::BUTTON_UP;
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if(buttons & WPAD_BUTTON_PLUS)
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conv_buttons |= GuiTrigger::BUTTON_PLUS;
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if(buttons & WPAD_BUTTON_2)
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conv_buttons |= GuiTrigger::BUTTON_2;
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if(buttons & WPAD_BUTTON_1)
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conv_buttons |= GuiTrigger::BUTTON_1;
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if(buttons & WPAD_BUTTON_B)
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conv_buttons |= GuiTrigger::BUTTON_B;
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if(buttons & WPAD_BUTTON_A)
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conv_buttons |= GuiTrigger::BUTTON_A;
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if(buttons & WPAD_BUTTON_MINUS)
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conv_buttons |= GuiTrigger::BUTTON_MINUS;
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if(buttons & WPAD_BUTTON_Z)
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conv_buttons |= GuiTrigger::BUTTON_Z;
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if(buttons & WPAD_BUTTON_C)
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conv_buttons |= GuiTrigger::BUTTON_C;
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if(buttons & WPAD_BUTTON_HOME)
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conv_buttons |= GuiTrigger::BUTTON_HOME;
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return conv_buttons;
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}
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u32 remapClassicButtons(u32 buttons)
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{
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u32 conv_buttons = 0;
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if(buttons & WPAD_CLASSIC_BUTTON_LEFT)
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conv_buttons |= GuiTrigger::BUTTON_LEFT;
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if(buttons & WPAD_CLASSIC_BUTTON_RIGHT)
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conv_buttons |= GuiTrigger::BUTTON_RIGHT;
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if(buttons & WPAD_CLASSIC_BUTTON_DOWN)
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conv_buttons |= GuiTrigger::BUTTON_DOWN;
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if(buttons & WPAD_CLASSIC_BUTTON_UP)
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conv_buttons |= GuiTrigger::BUTTON_UP;
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if(buttons & WPAD_CLASSIC_BUTTON_PLUS)
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conv_buttons |= GuiTrigger::BUTTON_PLUS;
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if(buttons & WPAD_CLASSIC_BUTTON_X)
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conv_buttons |= GuiTrigger::BUTTON_X;
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if(buttons & WPAD_CLASSIC_BUTTON_Y)
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conv_buttons |= GuiTrigger::BUTTON_Y;
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if(buttons & WPAD_CLASSIC_BUTTON_B)
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conv_buttons |= GuiTrigger::BUTTON_B;
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if(buttons & WPAD_CLASSIC_BUTTON_A)
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conv_buttons |= GuiTrigger::BUTTON_A;
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if(buttons & WPAD_CLASSIC_BUTTON_MINUS)
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conv_buttons |= GuiTrigger::BUTTON_MINUS;
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if(buttons & WPAD_CLASSIC_BUTTON_HOME)
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conv_buttons |= GuiTrigger::BUTTON_HOME;
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if(buttons & WPAD_CLASSIC_BUTTON_ZR)
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conv_buttons |= GuiTrigger::BUTTON_ZR;
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if(buttons & WPAD_CLASSIC_BUTTON_ZL)
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conv_buttons |= GuiTrigger::BUTTON_ZL;
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if(buttons & WPAD_CLASSIC_BUTTON_R)
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conv_buttons |= GuiTrigger::BUTTON_R;
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if(buttons & WPAD_CLASSIC_BUTTON_L)
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conv_buttons |= GuiTrigger::BUTTON_L;
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return conv_buttons;
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}
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bool update(s32 width, s32 height)
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{
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lastData = data;
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u32 controller_type;
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//! check if the controller is connected
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if(WPADProbe(chanIdx-1, &controller_type) != 0)
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return false;
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KPADRead(chanIdx-1, &kpadData, 1);
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if(kpadData.device_type <= 1)
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{
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data.buttons_r = remapWiiMoteButtons(kpadData.btns_r);
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data.buttons_h = remapWiiMoteButtons(kpadData.btns_h);
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data.buttons_d = remapWiiMoteButtons(kpadData.btns_d);
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}
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else
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{
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data.buttons_r = remapClassicButtons(kpadData.classic.btns_r);
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data.buttons_h = remapClassicButtons(kpadData.classic.btns_h);
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data.buttons_d = remapClassicButtons(kpadData.classic.btns_d);
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}
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data.validPointer = (kpadData.pos_valid == 1 || kpadData.pos_valid == 2) && (kpadData.pos_x >= -1.0f && kpadData.pos_x <= 1.0f) && (kpadData.pos_y >= -1.0f && kpadData.pos_y <= 1.0f);
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//! calculate the screen offsets if pointer is valid else leave old value
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if(data.validPointer)
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{
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data.x = (width >> 1) * kpadData.pos_x;
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data.y = (height >> 1) * (-kpadData.pos_y);
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if(kpadData.angle_y > 0.0f)
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data.pointerAngle = (-kpadData.angle_x + 1.0f) * 0.5f * 180.0f;
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else
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data.pointerAngle = (kpadData.angle_x + 1.0f) * 0.5f * 180.0f - 180.0f;
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}
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return true;
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}
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private:
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KPADData kpadData;
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u32 lastButtons;
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};
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#endif
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