mirror of
https://github.com/Maschell/libgui-sdl.git
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59 lines
2.2 KiB
C
59 lines
2.2 KiB
C
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#pragma once
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class SDLControllerJoystick : public SDLController {
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public:
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SDLControllerJoystick(int32_t channel, SDL_JoystickID joystickId) : SDLController(channel) {
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}
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bool update(SDL_Event *e, int32_t screenWidth, int32_t screenHeight) override {
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if (e->type == SDL_JOYBUTTONDOWN) {
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data.buttons_h |= (1 << e->jbutton.button);
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} else if (e->type == SDL_JOYBUTTONUP) {
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data.buttons_h &= ~(1 << e->jbutton.button);
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} else if (e->type == SDL_JOYHATMOTION) {
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auto val = e->jhat.value;
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auto hatMask = (GuiTrigger::BUTTON_LEFT | GuiTrigger::BUTTON_UP | GuiTrigger::BUTTON_DOWN | GuiTrigger::BUTTON_RIGHT);
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// Remove hat values so we can add the new value.
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data.buttons_h &= ~hatMask;
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switch (val) {
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case SDL_HAT_LEFTUP:
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data.buttons_h |= GuiTrigger::BUTTON_LEFT;
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data.buttons_h |= GuiTrigger::BUTTON_UP;
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break;
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case SDL_HAT_LEFT:
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data.buttons_h |= GuiTrigger::BUTTON_LEFT;
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break;
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case SDL_HAT_LEFTDOWN:
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data.buttons_h |= GuiTrigger::BUTTON_LEFT;
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data.buttons_h |= GuiTrigger::BUTTON_DOWN;
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break;
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case SDL_HAT_UP:
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data.buttons_h |= GuiTrigger::BUTTON_UP;
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break;
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case SDL_HAT_DOWN:
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data.buttons_h |= GuiTrigger::BUTTON_DOWN;
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break;
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case SDL_HAT_RIGHTUP:
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data.buttons_h |= GuiTrigger::BUTTON_RIGHT;
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data.buttons_h |= GuiTrigger::BUTTON_UP;
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break;
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case SDL_HAT_RIGHT:
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data.buttons_h |= GuiTrigger::BUTTON_RIGHT;
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break;
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case SDL_HAT_RIGHTDOWN:
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data.buttons_h |= GuiTrigger::BUTTON_RIGHT;
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data.buttons_h |= GuiTrigger::BUTTON_DOWN;
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break;
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}
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} else if (e->type == SDL_JOYAXISMOTION) {
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//
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}
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return true;
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}
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};
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