mirror of
https://github.com/Maschell/libgui-sdl.git
synced 2024-11-17 05:29:20 +01:00
107 lines
4.0 KiB
C
107 lines
4.0 KiB
C
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#pragma once
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#include "SDLController.h"
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static GuiTrigger::eButtons xbox_button_map[] =
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{
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GuiTrigger::BUTTON_A,
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GuiTrigger::BUTTON_B,
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GuiTrigger::BUTTON_X,
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GuiTrigger::BUTTON_Y,
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GuiTrigger::BUTTON_L,
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GuiTrigger::BUTTON_R,
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GuiTrigger::BUTTON_MINUS,
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GuiTrigger::BUTTON_PLUS,
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GuiTrigger::BUTTON_STICK_L,
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GuiTrigger::BUTTON_STICK_R,
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};
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#define getDigitalAxis(axis, targetAxis, value, hold, first, second) \
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if(axis == targetAxis){ \
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if (value < 0x4000 && value > -0x4000){ \
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hold &= ~first; \
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hold &= ~second; \
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}else if(value < -0x4000){ \
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hold |= first; \
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hold &= ~second; \
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}else if(value > 0x4000){ \
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hold |= second; \
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hold &= ~first; \
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} \
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} \
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#define getDigitalTrigger(axis, targetAxis, value, hold, first) \
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if(axis == targetAxis){ \
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if(value > 0){ \
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hold |= first; \
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}else{ \
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hold &= ~first; \
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} \
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} \
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class SDLControllerXboxOne : public SDLController {
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public:
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explicit SDLControllerXboxOne(int32_t channel) : SDLController(channel) {
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}
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bool update(SDL_Event *e, int32_t screenWidth, int32_t screenHeight) override {
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if (e->type == SDL_JOYBUTTONDOWN) {
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data.buttons_h |= xbox_button_map[e->jbutton.button];
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} else if (e->type == SDL_JOYBUTTONUP) {
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data.buttons_h &= ~xbox_button_map[e->jbutton.button];
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} else if (e->type == SDL_JOYHATMOTION) {
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auto val = e->jhat.value;
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auto hatMask = (GuiTrigger::BUTTON_LEFT | GuiTrigger::BUTTON_UP | GuiTrigger::BUTTON_DOWN | GuiTrigger::BUTTON_RIGHT);
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// Remove hat values so we can add the new values.
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data.buttons_h &= ~hatMask;
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switch (val) {
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case SDL_HAT_LEFTUP:
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data.buttons_h |= GuiTrigger::BUTTON_LEFT;
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data.buttons_h |= GuiTrigger::BUTTON_UP;
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break;
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case SDL_HAT_LEFT:
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data.buttons_h |= GuiTrigger::BUTTON_LEFT;
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break;
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case SDL_HAT_LEFTDOWN:
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data.buttons_h |= GuiTrigger::BUTTON_LEFT;
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data.buttons_h |= GuiTrigger::BUTTON_DOWN;
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break;
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case SDL_HAT_UP:
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data.buttons_h |= GuiTrigger::BUTTON_UP;
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break;
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case SDL_HAT_DOWN:
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data.buttons_h |= GuiTrigger::BUTTON_DOWN;
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break;
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case SDL_HAT_RIGHTUP:
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data.buttons_h |= GuiTrigger::BUTTON_RIGHT;
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data.buttons_h |= GuiTrigger::BUTTON_UP;
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break;
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case SDL_HAT_RIGHT:
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data.buttons_h |= GuiTrigger::BUTTON_RIGHT;
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break;
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case SDL_HAT_RIGHTDOWN:
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data.buttons_h |= GuiTrigger::BUTTON_RIGHT;
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data.buttons_h |= GuiTrigger::BUTTON_DOWN;
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break;
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}
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} else if (e->type == SDL_JOYAXISMOTION) {
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getDigitalTrigger(e->jaxis.axis, 2, e->jaxis.value, data.buttons_h, GuiTrigger::BUTTON_ZL);
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getDigitalTrigger(e->jaxis.axis, 5, e->jaxis.value, data.buttons_h, GuiTrigger::BUTTON_ZR);
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getDigitalAxis(e->jaxis.axis, 0, e->jaxis.value, data.buttons_h, GuiTrigger::STICK_L_LEFT, GuiTrigger::STICK_L_RIGHT);
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getDigitalAxis(e->jaxis.axis, 1, e->jaxis.value, data.buttons_h, GuiTrigger::STICK_L_UP, GuiTrigger::STICK_L_DOWN);
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getDigitalAxis(e->jaxis.axis, 3, e->jaxis.value, data.buttons_h, GuiTrigger::STICK_R_LEFT, GuiTrigger::STICK_R_RIGHT);
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getDigitalAxis(e->jaxis.axis, 4, e->jaxis.value, data.buttons_h, GuiTrigger::STICK_R_UP, GuiTrigger::STICK_R_DOWN);
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} else {
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LG_Log("Unknown event");
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return false;
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}
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return true;
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}
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};
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