libgui-sdl/include/gui-sdl/gui/GuiImage.h

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2020-10-02 19:57:53 +02:00
/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#pragma once
#include <SDL2/SDL_render.h>
#include <gui/GuiElement.h>
#include <gui/GuiTextureData.h>
//!Display, manage, and manipulate images in the GUI
class GuiImage : public GuiElement {
public:
GuiImage() = default;
//! Draws an image from an existing texture
//!\param texture Pointer to GuiTextureData element
explicit GuiImage(GuiTextureData *texture);
//! Draws a colored rectangle
//!\param texture Pointer to GuiTextureData element
explicit GuiImage(SDL_Color color, float width, float height);
//!Destructor
~GuiImage() override;
void draw(Renderer *r) override;
void setTexture(GuiTextureData *tex);
private:
GuiTextureData *texture = nullptr;
bool freeTextureData = false;
// Color of the rect that's drawn if the picture has no texture.
SDL_Color color = {0, 0, 0, 0};
};