/**************************************************************************** * Copyright (C) 2015 Dimok * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #include GuiSound::GuiSound(void *buffer, uint32_t filesize, bool freeSrc) { SDL_RWops *rw = SDL_RWFromMem(buffer, filesize); music = Mix_LoadWAV_RW(rw, freeSrc); } GuiSound::GuiSound(const char *filepath) { Load(filepath); } GuiSound::~GuiSound() { if (music) { Mix_FreeChunk(music); music = nullptr; } } bool GuiSound::Load(const char *filepath) { music = Mix_LoadWAV(filepath); return music != nullptr; } void GuiSound::Play() { if (music) { playedOn = Mix_PlayChannel(-1, music, loops); } } void GuiSound::Stop() const { Pause(); } void GuiSound::Pause() const { if (playedOn != -1) { Mix_HaltChannel(playedOn); } } void GuiSound::Resume() { Play(); } bool GuiSound::IsPlaying() const { if (playedOn == -1) { return false; } return Mix_Playing(playedOn); } void GuiSound::SetVolume(uint32_t vol) const { if (music) { Mix_VolumeChunk(music, vol); } } void GuiSound::SetLoop(bool l) { // < 0 == infinitive loop loops = l ? -1 : 1; } void GuiSound::Rewind() const { // TODO: how to rewind? Stop(); }