/**************************************************************************** * Copyright (C) 2015 Dimok * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #include #include #include #include #include SDLSystem::SDLSystem() { SDL_Init(SDL_INIT_EVERYTHING); auto SDLFlags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC; //Setup window window = SDL_CreateWindow(nullptr, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, 0); if (!window) { LG_Log("Failed to create window"); return; } auto sdl_renderer = SDL_CreateRenderer(window, -1, SDLFlags); if (!sdl_renderer) { // DEBUG_FUNCTION_LINE("Failed to init sdl renderer"); return; } SDL_SetRenderTarget(sdl_renderer, nullptr); this->renderer = new Renderer(sdl_renderer, SDL_GetWindowPixelFormat(window)); if (!renderer) { LG_Log("Failed to init renderer"); return; } if (SDL_Init(SDL_INIT_AUDIO) != 0) { LG_Log("SDL init error: %s\n", SDL_GetError()); return; } int flags = 0; int result = 0; if (flags != (result = Mix_Init(flags))) { LG_Log("Could not initialize mixer (result: %d).\n", result); LG_Log("Mix_Init: %s\n", Mix_GetError()); } auto dev = Mix_OpenAudio(22050, AUDIO_S16SYS, 2, 640); SDL_PauseAudioDevice(dev, 0); TTF_Init(); } SDLSystem::~SDLSystem() { SDL_DestroyWindow(window); delete renderer; SDL_Quit(); } float SDLSystem::getHeight() { int h = 0; SDL_GetWindowSize(window, nullptr, &h); return h; } float SDLSystem::getWidth() { int w = 0; SDL_GetWindowSize(window, &w, nullptr); return w; } Renderer *SDLSystem::getRenderer() { return renderer; }