/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
****************************************************************************/
#pragma once
#include
#include
//!Sound conversion and playback. A wrapper for other sound libraries - ASND, libmad, ltremor, etc
class GuiSound : public GuiElement {
public:
explicit GuiSound(const char *filepath);
//!Constructor
//!\param sound Pointer to the sound data
//!\param filesize Length of sound data
GuiSound(void *buffer, uint32_t filesize, bool freeSrc = false);
//!Destructor
~GuiSound() override;
//!Load a file and replace the old one
bool Load(const char *filepath);
//!Start sound playback
void Play();
//!Stop sound playback
void Stop() const;
//!Pause sound playback
void Pause() const;
//!Resume sound playback
void Resume();
//!Checks if the sound is currently playing
//!\return true if sound is playing, false otherwise
[[nodiscard]] bool IsPlaying() const;
//!Rewind the music
void Rewind() const;
//!Set sound volume
//!\param v Sound volume (0-100)
void SetVolume(uint32_t v) const;
//!\param l Loop (true to loop)
void SetLoop(bool l);
Mix_Chunk *music = nullptr;
int32_t loops = 0;
int32_t playedOn = -1;
};