/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
****************************************************************************/
#include
GuiSound::GuiSound(void *buffer, uint32_t filesize, bool freeSrc) {
SDL_RWops *rw = SDL_RWFromMem(buffer, filesize);
music = Mix_LoadWAV_RW(rw, freeSrc);
}
GuiSound::GuiSound(const char *filepath) {
Load(filepath);
}
GuiSound::~GuiSound() {
if (music) {
Mix_FreeChunk(music);
music = nullptr;
}
}
bool GuiSound::Load(const char *filepath) {
music = Mix_LoadWAV(filepath);
return music != nullptr;
}
void GuiSound::Play() {
if (music) {
playedOn = Mix_PlayChannel(-1, music, loops);
}
}
void GuiSound::Stop() const {
Pause();
}
void GuiSound::Pause() const {
if (playedOn != -1) {
Mix_HaltChannel(playedOn);
}
}
void GuiSound::Resume() {
Play();
}
bool GuiSound::IsPlaying() const {
if (playedOn == -1) {
return false;
}
return Mix_Playing(playedOn);
}
void GuiSound::SetVolume(uint32_t vol) const {
if (music) { Mix_VolumeChunk(music, vol); }
}
void GuiSound::SetLoop(bool l) {
// < 0 == infinitive loop
loops = l ? -1 : 1;
}
void GuiSound::Rewind() const {
// TODO: how to rewind?
Stop();
}