libgui-sdl/include/gui-sdl/gui/GuiText.h

89 lines
2.4 KiB
C++

/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#pragma once
#include <gui/GuiElement.h>
#include <gui/GuiTextureData.h>
#include <gui/video/SDL_FontCache.h>
#include <gui/GuiImage.h>
#include <gui/GuiFont.h>
#include <mutex>
#include <SDL2/SDL_ttf.h>
//!Display, manage, and manipulate text in the GUI
class GuiText : public GuiElement {
public:
//!\param t Text
explicit GuiText(const std::string &t);
//!\param t Text
//!\param s Font size
GuiText(const std::string &t, int32_t s);
//!\param t Text
//!\param s Font size
//!\param c Font color
GuiText(const std::string &t, int32_t s, SDL_Color c);
//!\param t Text
//!\param s Font size
//!\param c Font color
//!\param font Font
GuiText(const std::string &t, int32_t s, SDL_Color c, GuiFont *font);
~GuiText() override;
void draw(Renderer *pVideo) override;
void process() override;
void setMaxWidth(float width);
static void setPresetFont(GuiFont *f);
static void setPresets(int32_t sz, const SDL_Color & c);
void setFontSize(int32_t size);
void setColor(SDL_Color c);
[[nodiscard]] const std::string getText() const;
void setText(const std::string& t);
protected:
GuiImage texture;
GuiTextureData *textureData = nullptr;
std::string text;
SDL_Color color;
FC_Font *fc_font = nullptr;
bool doUpdateTexture = true;
uint16_t maxWidth = 0xFFFF;
void updateSize();
void updateTexture(Renderer *renderer);
GuiFont *gFont = nullptr;
static GuiFont *presetFont;
static SDL_Color presetColor;
static int32_t presetSize;
};