libgui-sdl/source/gui/GuiFrame.cpp

227 lines
5.1 KiB
C++

/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <gui/GuiFrame.h>
GuiFrame::GuiFrame(GuiFrame *p) {
parent = p;
width = 0;
height = 0;
dim = false;
if (parent) {
parent->append(this);
}
}
GuiFrame::GuiFrame(float w, float h, GuiFrame *p) {
parent = p;
width = w;
height = h;
dim = false;
if (parent) {
parent->append(this);
}
}
GuiFrame::~GuiFrame() {
closing(this);
if (parent) {
parent->remove(this);
}
}
void GuiFrame::append(GuiElement *e) {
if (e == nullptr) {
return;
}
remove(e);
mutex.lock();
elements.push_back(e);
e->setParent(this);
mutex.unlock();
}
void GuiFrame::insert(GuiElement *e, uint32_t index) {
if (e == nullptr || (index >= elements.size())) {
return;
}
remove(e);
mutex.lock();
elements.insert(elements.begin() + index, e);
e->setParent(this);
mutex.unlock();
}
void GuiFrame::remove(GuiElement *e) {
if (e == NULL) {
return;
}
mutex.lock();
for (uint32_t i = 0; i < elements.size(); ++i) {
if (e == elements[i]) {
elements.erase(elements.begin() + i);
break;
}
}
mutex.unlock();
}
void GuiFrame::removeAll() {
mutex.lock();
elements.clear();
mutex.unlock();
}
GuiElement *GuiFrame::getGuiElementAt(uint32_t index) const {
if (index >= elements.size()) {
return nullptr;
}
return elements[index];
}
uint32_t GuiFrame::getSize() {
return elements.size();
}
void GuiFrame::resetState() {
GuiElement::resetState();
mutex.lock();
for (auto & element : elements) {
element->resetState();
}
mutex.unlock();
}
void GuiFrame::setState(uint32_t s, int32_t c) {
GuiElement::setState(s, c);
mutex.lock();
for (uint32_t i = 0; i < elements.size(); ++i) {
elements[i]->setState(s, c);
}
mutex.unlock();
}
void GuiFrame::clearState(uint32_t s, int32_t c) {
GuiElement::clearState(s, c);
mutex.lock();
for (uint32_t i = 0; i < elements.size(); ++i) {
elements[i]->clearState(s, c);
}
mutex.unlock();
}
void GuiFrame::setVisible(bool v) {
visible = v;
mutex.lock();
for (auto & element : elements) {
element->setVisible(v);
}
mutex.unlock();
}
int32_t GuiFrame::getSelected() {
// find selected element
int32_t found = -1;
mutex.lock();
for (uint32_t i = 0; i < elements.size(); ++i) {
if (elements[i]->isStateSet(STATE_SELECTED | STATE_OVER)) {
found = i;
break;
}
}
mutex.unlock();
return found;
}
void GuiFrame::draw(Renderer *v) {
if (!this->isVisible() && parentElement) {
return;
}
if (parentElement && dim) {
//GXColor dimColor = (GXColor){0, 0, 0, 0x70};
//Menu_DrawRectangle(0, 0, GetZPosition(), screenwidth,screenheight, &dimColor, false, true);
}
mutex.lock();
//! render appended items next frame but allow stop of render if size is reached
uint32_t size = elements.size();
for (uint32_t i = 0; i < size && i < elements.size(); ++i) {
elements[i]->draw(v);
}
mutex.unlock();
}
void GuiFrame::updateEffects() {
if (!this->isVisible() && parentElement) {
return;
}
GuiElement::updateEffects();
mutex.lock();
//! render appended items next frame but allow stop of render if size is reached
uint32_t size = elements.size();
for (uint32_t i = 0; i < size && i < elements.size(); ++i) {
elements[i]->updateEffects();
}
mutex.unlock();
}
void GuiFrame::process() {
if (!this->isVisible() && parentElement) {
return;
}
GuiElement::process();
mutex.lock();
//! render appended items next frame but allow stop of render if size is reached
uint32_t size = elements.size();
for (uint32_t i = 0; i < size && i < elements.size(); ++i) {
elements[i]->process();
}
mutex.unlock();
}
void GuiFrame::update(GuiController *c) {
if (isStateSet(STATE_DISABLED) && parentElement) {
return;
}
mutex.lock();
//! update appended items next frame
uint32_t size = elements.size();
for (uint32_t i = 0; i < size && i < elements.size(); ++i) {
elements[i]->update(c);
}
mutex.unlock();
}