libgui-sdl/include/gui-sdl/gui/GuiTrigger.h

133 lines
4.0 KiB
C++

/***************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#pragma once
#include <cstdint>
class GuiController;
//!Menu input trigger management. Determine if action is necessary based on input data by comparing controller input data to a specific trigger element.
class GuiTrigger {
public:
enum eClicked {
CLICKED_NONE = 0x00,
CLICKED_TOUCH = 0x01,
CLICKED_BUTTON = 0x02,
};
enum eChannels {
CHANNEL_1 = 0x01,
CHANNEL_2 = 0x02,
CHANNEL_3 = 0x04,
CHANNEL_4 = 0x08,
CHANNEL_5 = 0x10,
CHANNEL_ALL = 0xFF
};
enum eButtons {
BUTTON_NONE = 0x0000,
TOUCHED = 0x80000000,
VPAD_TOUCH = TOUCHED,
BUTTON_Z = 0x20000,
BUTTON_C = 0x10000,
BUTTON_A = 0x8000,
BUTTON_B = 0x4000,
BUTTON_X = 0x2000,
BUTTON_Y = 0x1000,
BUTTON_1 = BUTTON_Y,
BUTTON_2 = BUTTON_X,
BUTTON_LEFT = 0x0800,
BUTTON_RIGHT = 0x0400,
BUTTON_UP = 0x0200,
BUTTON_DOWN = 0x0100,
BUTTON_ZL = 0x0080,
BUTTON_ZR = 0x0040,
BUTTON_L = 0x0020,
BUTTON_R = 0x0010,
BUTTON_PLUS = 0x0008,
BUTTON_MINUS = 0x0004,
BUTTON_HOME = 0x0002,
BUTTON_SYNC = 0x0001,
STICK_R_LEFT = 0x04000000,
STICK_R_RIGHT = 0x02000000,
STICK_R_UP = 0x01000000,
STICK_R_DOWN = 0x00800000,
STICK_L_LEFT = 0x40000000,
STICK_L_RIGHT = 0x20000000,
STICK_L_UP = 0x10000000,
STICK_L_DOWN = 0x08000000,
BUTTON_STICK_L = BUTTON_Z,
BUTTON_STICK_R = BUTTON_C,
};
//!Constructor
GuiTrigger();
//!Constructor
GuiTrigger(uint32_t ch, uint32_t btns, bool clickEverywhere = false, bool holdEverywhere = false, bool selectionClickEverywhere = false);
//!Destructor
virtual ~GuiTrigger();
//!Sets a simple trigger. Requires: element is selected, and trigger button is pressed
void setTrigger(uint32_t ch, uint32_t btns);
void setClickEverywhere(bool b) {
bClickEverywhere = b;
}
void setHoldOnly(bool b) {
bHoldEverywhere = b;
}
void setSelectionClickEverywhere(bool b) {
bSelectionClickEverywhere = b;
}
[[nodiscard]] bool isClickEverywhere() const {
return bClickEverywhere;
}
[[nodiscard]] bool isHoldEverywhere() const {
return bHoldEverywhere;
}
[[nodiscard]] bool isSelectionClickEverywhere() const {
return bSelectionClickEverywhere;
}
bool left(const GuiController *controller) const;
bool right(const GuiController *controller) const;
bool up(const GuiController *controller) const;
bool down(const GuiController *controller) const;
int32_t clicked(const GuiController *controller) const;
bool held(const GuiController *controller) const;
bool released(const GuiController *controller) const;
private:
uint32_t chan;
uint32_t btns;
bool bClickEverywhere;
bool bHoldEverywhere;
bool bSelectionClickEverywhere;
bool bLastTouched;
};