libgui-sdl/include/gui-sdl/gui/input/SDLControllerJoystick.h

59 lines
2.2 KiB
C++

#pragma once
class SDLControllerJoystick : public SDLController {
public:
SDLControllerJoystick(int32_t channel, SDL_JoystickID joystickId) : SDLController(channel) {
}
bool update(SDL_Event *e, int32_t screenWidth, int32_t screenHeight) override {
if (e->type == SDL_JOYBUTTONDOWN) {
data.buttons_h |= (1 << e->jbutton.button);
} else if (e->type == SDL_JOYBUTTONUP) {
data.buttons_h &= ~(1 << e->jbutton.button);
} else if (e->type == SDL_JOYHATMOTION) {
auto val = e->jhat.value;
auto hatMask = (GuiTrigger::BUTTON_LEFT | GuiTrigger::BUTTON_UP | GuiTrigger::BUTTON_DOWN | GuiTrigger::BUTTON_RIGHT);
// Remove hat values so we can add the new value.
data.buttons_h &= ~hatMask;
switch (val) {
case SDL_HAT_LEFTUP:
data.buttons_h |= GuiTrigger::BUTTON_LEFT;
data.buttons_h |= GuiTrigger::BUTTON_UP;
break;
case SDL_HAT_LEFT:
data.buttons_h |= GuiTrigger::BUTTON_LEFT;
break;
case SDL_HAT_LEFTDOWN:
data.buttons_h |= GuiTrigger::BUTTON_LEFT;
data.buttons_h |= GuiTrigger::BUTTON_DOWN;
break;
case SDL_HAT_UP:
data.buttons_h |= GuiTrigger::BUTTON_UP;
break;
case SDL_HAT_DOWN:
data.buttons_h |= GuiTrigger::BUTTON_DOWN;
break;
case SDL_HAT_RIGHTUP:
data.buttons_h |= GuiTrigger::BUTTON_RIGHT;
data.buttons_h |= GuiTrigger::BUTTON_UP;
break;
case SDL_HAT_RIGHT:
data.buttons_h |= GuiTrigger::BUTTON_RIGHT;
break;
case SDL_HAT_RIGHTDOWN:
data.buttons_h |= GuiTrigger::BUTTON_RIGHT;
data.buttons_h |= GuiTrigger::BUTTON_DOWN;
break;
}
} else if (e->type == SDL_JOYAXISMOTION) {
//
}
return true;
}
};