libgui-sdl/include/gui-sdl/gui/input/SDLControllerXboxOne.h

107 lines
4.0 KiB
C++

#pragma once
#include "SDLController.h"
static GuiTrigger::eButtons xbox_button_map[] =
{
GuiTrigger::BUTTON_A,
GuiTrigger::BUTTON_B,
GuiTrigger::BUTTON_X,
GuiTrigger::BUTTON_Y,
GuiTrigger::BUTTON_L,
GuiTrigger::BUTTON_R,
GuiTrigger::BUTTON_MINUS,
GuiTrigger::BUTTON_PLUS,
GuiTrigger::BUTTON_STICK_L,
GuiTrigger::BUTTON_STICK_R,
};
#define getDigitalAxis(axis, targetAxis, value, hold, first, second) \
if(axis == targetAxis){ \
if (value < 0x4000 && value > -0x4000){ \
hold &= ~first; \
hold &= ~second; \
}else if(value < -0x4000){ \
hold |= first; \
hold &= ~second; \
}else if(value > 0x4000){ \
hold |= second; \
hold &= ~first; \
} \
} \
#define getDigitalTrigger(axis, targetAxis, value, hold, first) \
if(axis == targetAxis){ \
if(value > 0){ \
hold |= first; \
}else{ \
hold &= ~first; \
} \
} \
class SDLControllerXboxOne : public SDLController {
public:
explicit SDLControllerXboxOne(int32_t channel) : SDLController(channel) {
}
bool update(SDL_Event *e, int32_t screenWidth, int32_t screenHeight) override {
if (e->type == SDL_JOYBUTTONDOWN) {
data.buttons_h |= xbox_button_map[e->jbutton.button];
} else if (e->type == SDL_JOYBUTTONUP) {
data.buttons_h &= ~xbox_button_map[e->jbutton.button];
} else if (e->type == SDL_JOYHATMOTION) {
auto val = e->jhat.value;
auto hatMask = (GuiTrigger::BUTTON_LEFT | GuiTrigger::BUTTON_UP | GuiTrigger::BUTTON_DOWN | GuiTrigger::BUTTON_RIGHT);
// Remove hat values so we can add the new values.
data.buttons_h &= ~hatMask;
switch (val) {
case SDL_HAT_LEFTUP:
data.buttons_h |= GuiTrigger::BUTTON_LEFT;
data.buttons_h |= GuiTrigger::BUTTON_UP;
break;
case SDL_HAT_LEFT:
data.buttons_h |= GuiTrigger::BUTTON_LEFT;
break;
case SDL_HAT_LEFTDOWN:
data.buttons_h |= GuiTrigger::BUTTON_LEFT;
data.buttons_h |= GuiTrigger::BUTTON_DOWN;
break;
case SDL_HAT_UP:
data.buttons_h |= GuiTrigger::BUTTON_UP;
break;
case SDL_HAT_DOWN:
data.buttons_h |= GuiTrigger::BUTTON_DOWN;
break;
case SDL_HAT_RIGHTUP:
data.buttons_h |= GuiTrigger::BUTTON_RIGHT;
data.buttons_h |= GuiTrigger::BUTTON_UP;
break;
case SDL_HAT_RIGHT:
data.buttons_h |= GuiTrigger::BUTTON_RIGHT;
break;
case SDL_HAT_RIGHTDOWN:
data.buttons_h |= GuiTrigger::BUTTON_RIGHT;
data.buttons_h |= GuiTrigger::BUTTON_DOWN;
break;
}
} else if (e->type == SDL_JOYAXISMOTION) {
getDigitalTrigger(e->jaxis.axis, 2, e->jaxis.value, data.buttons_h, GuiTrigger::BUTTON_ZL);
getDigitalTrigger(e->jaxis.axis, 5, e->jaxis.value, data.buttons_h, GuiTrigger::BUTTON_ZR);
getDigitalAxis(e->jaxis.axis, 0, e->jaxis.value, data.buttons_h, GuiTrigger::STICK_L_LEFT, GuiTrigger::STICK_L_RIGHT);
getDigitalAxis(e->jaxis.axis, 1, e->jaxis.value, data.buttons_h, GuiTrigger::STICK_L_UP, GuiTrigger::STICK_L_DOWN);
getDigitalAxis(e->jaxis.axis, 3, e->jaxis.value, data.buttons_h, GuiTrigger::STICK_R_LEFT, GuiTrigger::STICK_R_RIGHT);
getDigitalAxis(e->jaxis.axis, 4, e->jaxis.value, data.buttons_h, GuiTrigger::STICK_R_UP, GuiTrigger::STICK_R_DOWN);
} else {
LG_Log("Unknown event");
return false;
}
return true;
}
};