libgui-sdl/source/gui/GuiText.cpp

98 lines
3.0 KiB
C++

/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <cstdarg>
#include <SDL2/SDL_surface.h>
#include <gui/GuiText.h>
#include <gui/system/libgui_log.h>
/**
* Constructor for the GuiText class.
*/
GuiText::GuiText(const std::string& text, SDL_Color c, FC_Font* gFont) {
this->text = text;
this->color = c;
this->fc_font = gFont;
this->doUpdateTexture = true;
this->texture.setParent(this);
}
GuiText::~GuiText() {
delete textureData;
}
void GuiText::draw(Renderer *renderer) {
if (!this->isVisible()) {
return;
}
updateTexture(renderer);
texture.draw(renderer);
}
void GuiText::process() {
GuiElement::process();
}
void GuiText::setMaxWidth(float width) {
this->maxWidth = width;
// Rebuild the texture cache on next draw
doUpdateTexture = true;
}
void GuiText::updateSize() {
auto height = FC_GetColumnHeight(fc_font, maxWidth, text.c_str());
auto width = FC_GetWidth(fc_font, text.c_str());
width = width > maxWidth ? maxWidth : width;
this->setSize(width, height);
}
void GuiText::updateTexture(Renderer *renderer) {
if(doUpdateTexture) {
updateSize();
int tex_width = width == 0 ? 1 : (int) width;
int tex_height = height == 0 ? 1 : (int)height;
SDL_Texture *temp = SDL_CreateTexture(renderer->getRenderer(), renderer->getPixelFormat(), SDL_TEXTUREACCESS_TARGET, tex_width, tex_height);
if (temp) {
texture.setTexture(nullptr);
delete textureData;
textureData = new GuiTextureData(temp);
textureData->setBlendMode(SDL_BLENDMODE_BLEND);
texture.setTexture(textureData);
// Set render target to texture
SDL_SetRenderTarget(renderer->getRenderer(), temp);
// Clear texture.
SDL_SetRenderDrawColor(renderer->getRenderer(), 0, 0, 0, 0);
SDL_RenderClear(renderer->getRenderer());
// Draw text to texture
FC_DrawColumn(fc_font, renderer->getRenderer(), 0, 0, maxWidth, text.c_str());
// Restore render target
SDL_SetRenderTarget(renderer->getRenderer(), nullptr);
} else {
LG_Log("Failed to create texture");
}
doUpdateTexture = false;
}
}