mirror of
https://github.com/Maschell/libgui-sdl.git
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85 lines
2.3 KiB
C++
85 lines
2.3 KiB
C++
/****************************************************************************
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* Copyright (C) 2015 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#pragma once
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#include <gui/GuiElement.h>
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#include <gui/GuiTextureData.h>
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#include <gui/video/SDL_FontCache.h>
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#include <gui/GuiImage.h>
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#include <gui/GuiFont.h>
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#include <mutex>
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#include <SDL2/SDL_ttf.h>
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//!Display, manage, and manipulate text in the GUI
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class GuiText : public GuiElement {
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public:
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//!\param t Text
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explicit GuiText(const std::string &t);
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//!\param t Text
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//!\param s Font size
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GuiText(const std::string &t, int32_t s);
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//!\param t Text
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//!\param s Font size
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//!\param c Font color
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GuiText(const std::string &t, int32_t s, SDL_Color c);
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//!\param t Text
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//!\param s Font size
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//!\param c Font color
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//!\param font Font
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GuiText(const std::string &t, int32_t s, SDL_Color c, GuiFont *font);
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~GuiText() override;
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void draw(Renderer *pVideo) override;
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void process() override;
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void setMaxWidth(float width);
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static void setPresetFont(GuiFont *f);
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static void setPresets(int32_t sz, const SDL_Color & c);
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void setFontSize(int32_t size);
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void setColor(SDL_Color c);
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protected:
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GuiImage texture;
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GuiTextureData *textureData = nullptr;
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std::string text;
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SDL_Color color;
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FC_Font *fc_font = nullptr;
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bool doUpdateTexture = true;
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uint16_t maxWidth = 0xFFFF;
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void updateSize();
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void updateTexture(Renderer *renderer);
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GuiFont *gFont = nullptr;
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static GuiFont *presetFont;
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static SDL_Color presetColor;
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static int32_t presetSize;
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};
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