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https://github.com/Maschell/libgui-sdl.git
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42 lines
829 B
C++
42 lines
829 B
C++
#pragma once
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#include <SDL2/SDL_render.h>
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#include <gui/GuiElement.h>
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class GuiTextureData {
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public:
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GuiTextureData(void *buffer, uint32_t filesize, bool freesrc = false);
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explicit GuiTextureData(SDL_Texture *texture);
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explicit GuiTextureData(const std::string &path);
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//!Destructor
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~GuiTextureData();
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void draw(Renderer *pVideo, const SDL_Rect &rect, float angle);
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int setBlendMode(SDL_BlendMode blendMode);
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[[nodiscard]] int32_t getWidth() const {
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return width;
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}
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[[nodiscard]] int32_t getHeight() const {
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return height;
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}
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protected:
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void loadSurface(SDL_Surface *pSurface);
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SDL_Surface *imgSurface = nullptr;
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void cleanUp();
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SDL_Texture *texture = nullptr;
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int32_t width = 0;
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int32_t height = 0;
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SDL_BlendMode blendMode;
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};
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