mirror of
https://github.com/Maschell/libgui-sdl.git
synced 2024-11-16 21:19:19 +01:00
296 lines
8.9 KiB
C++
296 lines
8.9 KiB
C++
/****************************************************************************
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* Copyright (C) 2015 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include <iostream>
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#include <gui/GuiButton.h>
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#include <gui/GuiController.h>
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/**
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* Constructor for the GuiButton class.
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*/
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GuiButton::GuiButton(float w, float h) {
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width = w;
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height = h;
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image = nullptr;
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imageOver = nullptr;
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imageHold = nullptr;
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imageClick = nullptr;
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icon = nullptr;
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iconOver = nullptr;
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for (int32_t i = 0; i < 4; i++) {
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label[i] = nullptr;
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labelOver[i] = nullptr;
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labelHold[i] = nullptr;
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labelClick[i] = nullptr;
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}
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for (auto &i : trigger) {
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i = nullptr;
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}
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soundOver = nullptr;
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soundHold = nullptr;
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soundClick = nullptr;
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clickedTrigger = nullptr;
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heldTrigger = nullptr;
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selectable = true;
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holdable = false;
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clickable = true;
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}
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/**
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* Destructor for the GuiButton class.
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*/
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GuiButton::~GuiButton() = default;
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void GuiButton::setImage(GuiImage *img) {
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image = img;
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if (img) { img->setParent(this); }
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}
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void GuiButton::setImageOver(GuiImage *img) {
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imageOver = img;
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if (img) { img->setParent(this); }
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}
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void GuiButton::setImageHold(GuiImage *img) {
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imageHold = img;
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if (img) { img->setParent(this); }
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}
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void GuiButton::setImageClick(GuiImage *img) {
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imageClick = img;
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if (img) { img->setParent(this); }
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}
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void GuiButton::setIcon(GuiImage *img) {
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icon = img;
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if (img) { img->setParent(this); }
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}
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void GuiButton::setIconOver(GuiImage *img) {
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iconOver = img;
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if (img) { img->setParent(this); }
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}
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void GuiButton::setLabel(GuiText *txt, int32_t n) {
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label[n] = txt;
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if (txt) { txt->setParent(this); }
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}
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void GuiButton::setLabelOver(GuiText *txt, int32_t n) {
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labelOver[n] = txt;
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if (txt) { txt->setParent(this); }
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}
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void GuiButton::setLabelHold(GuiText *txt, int32_t n) {
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labelHold[n] = txt;
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if (txt) { txt->setParent(this); }
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}
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void GuiButton::setLabelClick(GuiText *txt, int32_t n) {
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labelClick[n] = txt;
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if (txt) { txt->setParent(this); }
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}
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void GuiButton::setSoundOver(GuiSound *snd) {
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soundOver = snd;
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}
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void GuiButton::setSoundHold(GuiSound *snd) {
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soundHold = snd;
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}
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void GuiButton::setSoundClick(GuiSound *snd) {
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soundClick = snd;
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}
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void GuiButton::setTrigger(GuiTrigger *t, int32_t idx) {
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if (idx >= 0 && idx < iMaxGuiTriggers) {
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trigger[idx] = t;
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} else {
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for (auto &i : trigger) {
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if (!i) {
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i = t;
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break;
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}
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}
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}
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}
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void GuiButton::resetState() {
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clickedTrigger = nullptr;
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heldTrigger = nullptr;
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GuiElement::resetState();
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}
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/**
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* Draw the button on screen
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*/
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void GuiButton::draw(Renderer *v) {
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if (!this->isVisible()) {
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return;
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}
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// draw image
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if ((isDrawOverOnlyWhenSelected() && (isStateSet(STATE_SELECTED) && imageOver)) ||
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(!isDrawOverOnlyWhenSelected() && (isStateSet(STATE_OVER | STATE_SELECTED | STATE_CLICKED | STATE_HELD) && imageOver))) {
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imageOver->draw(v);
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} else if (image) {
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image->draw(v);
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}
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if ((isDrawOverOnlyWhenSelected() && (isStateSet(STATE_SELECTED) && iconOver)) ||
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(!isDrawOverOnlyWhenSelected() && (isStateSet(STATE_OVER | STATE_SELECTED | STATE_CLICKED | STATE_HELD) && iconOver))) {
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iconOver->draw(v);
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} else if (icon) {
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icon->draw(v);
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}
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// draw text
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for (int32_t i = 0; i < 4; i++) {
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if (isStateSet(STATE_OVER | STATE_SELECTED | STATE_CLICKED | STATE_HELD) && labelOver[i]) {
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labelOver[i]->draw(v);
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} else if (label[i]) {
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label[i]->draw(v);
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}
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}
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}
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void GuiButton::update(GuiController *c) {
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if (!c || isStateSet(STATE_DISABLED | STATE_HIDDEN | STATE_DISABLE_INPUT, c->chanIdx)) {
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return;
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} else if (parentElement && (parentElement->isStateSet(STATE_DISABLED | STATE_HIDDEN | STATE_DISABLE_INPUT, c->chanIdx))) {
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return;
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}
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if (selectable) {
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if (c->data.validPointer && this->isInside(c->data.x, c->data.y)) {
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if (!isStateSet(STATE_OVER, c->chanIdx)) {
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setState(STATE_OVER, c->chanIdx);
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//if(this->isRumbleActive())
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// this->rumble(t->chan);
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if (soundOver) {
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soundOver->Play();
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}
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if (effectsOver && !effects) {
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// initiate effects
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effects = effectsOver;
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effectAmount = effectAmountOver;
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effectTarget = effectTargetOver;
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}
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pointedOn(this, c);
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}
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} else if (isStateSet(STATE_OVER, c->chanIdx)) {
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this->clearState(STATE_OVER, c->chanIdx);
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pointedOff(this, c);
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if (effectTarget == effectTargetOver && effectAmount == effectAmountOver) {
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// initiate effects (in reverse)
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effects = effectsOver;
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effectAmount = -effectAmountOver;
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effectTarget = 100;
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}
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}
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}
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for (auto & i : trigger) {
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if (!i) {
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continue;
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}
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// button triggers
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if (clickable) {
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int32_t isClicked = i->clicked(c);
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if (!clickedTrigger && (isClicked != GuiTrigger::CLICKED_NONE)
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&& (i->isClickEverywhere() || (isStateSet(STATE_SELECTED | STATE_OVER, c->chanIdx) && i->isSelectionClickEverywhere()) || this->isInside(c->data.x, c->data.y))) {
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if (soundClick) {
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soundClick->Play();
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}
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clickedTrigger = i;
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if (!isStateSet(STATE_CLICKED, c->chanIdx)) {
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if (isClicked == GuiTrigger::CLICKED_TOUCH) {
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setState(STATE_CLICKED_TOUCH, c->chanIdx);
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} else {
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setState(STATE_CLICKED, c->chanIdx);
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}
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}
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clicked(this, c, i);
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} else if ((isStateSet(STATE_CLICKED, c->chanIdx) || isStateSet(STATE_CLICKED_TOUCH, c->chanIdx)) && (clickedTrigger == i) && !isStateSet(STATE_HELD, c->chanIdx) && !i->held(c) &&
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((isClicked == GuiTrigger::CLICKED_NONE) || i->released(c))) {
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if ((isStateSet(STATE_CLICKED_TOUCH, c->chanIdx) && this->isInside(c->data.x, c->data.y)) || (isStateSet(STATE_CLICKED, c->chanIdx))) {
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clickedTrigger = nullptr;
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clearState(STATE_CLICKED, c->chanIdx);
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released(this, c, i);
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}
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}
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}
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if (holdable) {
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bool isHeld = i->held(c);
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if ((!heldTrigger || heldTrigger == i) && isHeld
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&& (i->isHoldEverywhere() || (isStateSet(STATE_SELECTED | STATE_OVER, c->chanIdx) && i->isSelectionClickEverywhere()) || this->isInside(c->data.x, c->data.y))) {
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heldTrigger = i;
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if (!isStateSet(STATE_HELD, c->chanIdx)) {
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setState(STATE_HELD, c->chanIdx);
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}
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held(this, c, i);
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} else if (isStateSet(STATE_HELD, c->chanIdx) && (heldTrigger == i) && (!isHeld || i->released(c))) {
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//! click is removed at this point and converted to held
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if (clickedTrigger == i) {
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clickedTrigger = nullptr;
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clearState(STATE_CLICKED, c->chanIdx);
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}
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heldTrigger = nullptr;
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clearState(STATE_HELD, c->chanIdx);
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released(this, c, i);
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}
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}
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}
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}
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void GuiButton::process() {
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GuiElement::process();
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if(image) { image->process(); }
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if(imageOver) { imageOver->process(); }
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if(imageHold) { imageHold->process(); }
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if(imageClick) { imageClick->process(); }
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if(icon) { icon->process(); }
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if(iconOver) { iconOver->process(); }
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if(soundOver) { soundOver->process(); }
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if(soundHold) { soundHold->process(); }
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if(soundClick) { soundClick->process(); }
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for(int i = 0;i<4;i++){
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if(label[i]) { label[i]->process(); }
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if(labelOver[i]) { labelOver[i]->process(); }
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if(labelHold[i]) { labelHold[i]->process(); }
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if(labelClick[i]) { labelClick[i]->process(); }
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}
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}
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