mirror of
https://github.com/Maschell/libgui-sdl.git
synced 2024-11-16 13:09:20 +01:00
227 lines
5.1 KiB
C++
227 lines
5.1 KiB
C++
/****************************************************************************
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* Copyright (C) 2015 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include <gui/GuiFrame.h>
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GuiFrame::GuiFrame(GuiFrame *p) {
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parent = p;
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width = 0;
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height = 0;
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dim = false;
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if (parent) {
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parent->append(this);
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}
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}
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GuiFrame::GuiFrame(float w, float h, GuiFrame *p) {
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parent = p;
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width = w;
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height = h;
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dim = false;
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if (parent) {
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parent->append(this);
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}
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}
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GuiFrame::~GuiFrame() {
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closing(this);
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if (parent) {
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parent->remove(this);
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}
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}
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void GuiFrame::append(GuiElement *e) {
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if (e == nullptr) {
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return;
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}
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remove(e);
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mutex.lock();
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elements.push_back(e);
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e->setParent(this);
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mutex.unlock();
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}
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void GuiFrame::insert(GuiElement *e, uint32_t index) {
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if (e == nullptr || (index >= elements.size())) {
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return;
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}
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remove(e);
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mutex.lock();
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elements.insert(elements.begin() + index, e);
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e->setParent(this);
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mutex.unlock();
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}
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void GuiFrame::remove(GuiElement *e) {
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if (e == NULL) {
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return;
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}
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mutex.lock();
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for (uint32_t i = 0; i < elements.size(); ++i) {
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if (e == elements[i]) {
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elements.erase(elements.begin() + i);
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break;
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}
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}
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mutex.unlock();
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}
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void GuiFrame::removeAll() {
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mutex.lock();
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elements.clear();
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mutex.unlock();
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}
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GuiElement *GuiFrame::getGuiElementAt(uint32_t index) const {
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if (index >= elements.size()) {
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return nullptr;
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}
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return elements[index];
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}
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uint32_t GuiFrame::getSize() {
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return elements.size();
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}
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void GuiFrame::resetState() {
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GuiElement::resetState();
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mutex.lock();
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for (auto & element : elements) {
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element->resetState();
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}
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mutex.unlock();
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}
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void GuiFrame::setState(uint32_t s, int32_t c) {
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GuiElement::setState(s, c);
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mutex.lock();
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for (uint32_t i = 0; i < elements.size(); ++i) {
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elements[i]->setState(s, c);
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}
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mutex.unlock();
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}
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void GuiFrame::clearState(uint32_t s, int32_t c) {
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GuiElement::clearState(s, c);
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mutex.lock();
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for (uint32_t i = 0; i < elements.size(); ++i) {
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elements[i]->clearState(s, c);
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}
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mutex.unlock();
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}
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void GuiFrame::setVisible(bool v) {
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visible = v;
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mutex.lock();
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for (auto & element : elements) {
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element->setVisible(v);
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}
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mutex.unlock();
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}
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int32_t GuiFrame::getSelected() {
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// find selected element
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int32_t found = -1;
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mutex.lock();
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for (uint32_t i = 0; i < elements.size(); ++i) {
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if (elements[i]->isStateSet(STATE_SELECTED | STATE_OVER)) {
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found = i;
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break;
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}
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}
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mutex.unlock();
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return found;
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}
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void GuiFrame::draw(Renderer *v) {
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if (!this->isVisible() && parentElement) {
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return;
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}
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if (parentElement && dim) {
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//GXColor dimColor = (GXColor){0, 0, 0, 0x70};
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//Menu_DrawRectangle(0, 0, GetZPosition(), screenwidth,screenheight, &dimColor, false, true);
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}
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mutex.lock();
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//! render appended items next frame but allow stop of render if size is reached
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uint32_t size = elements.size();
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for (uint32_t i = 0; i < size && i < elements.size(); ++i) {
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elements[i]->draw(v);
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}
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mutex.unlock();
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}
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void GuiFrame::updateEffects() {
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if (!this->isVisible() && parentElement) {
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return;
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}
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GuiElement::updateEffects();
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mutex.lock();
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//! render appended items next frame but allow stop of render if size is reached
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uint32_t size = elements.size();
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for (uint32_t i = 0; i < size && i < elements.size(); ++i) {
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elements[i]->updateEffects();
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}
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mutex.unlock();
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}
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void GuiFrame::process() {
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if (!this->isVisible() && parentElement) {
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return;
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}
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GuiElement::process();
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mutex.lock();
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//! render appended items next frame but allow stop of render if size is reached
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uint32_t size = elements.size();
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for (uint32_t i = 0; i < size && i < elements.size(); ++i) {
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elements[i]->process();
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}
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mutex.unlock();
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}
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void GuiFrame::update(GuiController *c) {
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if (isStateSet(STATE_DISABLED) && parentElement) {
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return;
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}
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mutex.lock();
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//! update appended items next frame
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uint32_t size = elements.size();
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for (uint32_t i = 0; i < size && i < elements.size(); ++i) {
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elements[i]->update(c);
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}
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mutex.unlock();
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}
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