mirror of
https://github.com/Maschell/libgui-sdl.git
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67 lines
2.1 KiB
C++
67 lines
2.1 KiB
C++
/****************************************************************************
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* Copyright (C) 2015 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include <SDL2/SDL_image.h>
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#include <gui/GuiImage.h>
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#include <gui/system/libgui_log.h>
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GuiImage::GuiImage(GuiTextureData *texture) {
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setTexture(texture);
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}
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GuiImage::GuiImage(SDL_Color color, float width, float height) {
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this->color = color;
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this->setSize(width, height);
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}
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GuiImage::~GuiImage() {
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if (this->texture && freeTextureData) {
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delete this->texture;
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}
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}
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void GuiImage::draw(Renderer *renderer) {
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if (!this->isVisible()) {
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return;
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}
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SDL_Rect rect;
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rect.x = (int) getLeft();
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rect.y = (int) getTop();
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rect.w = (int) (getScaleX() * getWidth());
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rect.h = (int) (getScaleY() * getHeight());
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if (texture) {
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texture->draw(renderer, rect, getAngle());
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} else {
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SDL_SetRenderDrawColor(renderer->getRenderer(), color.r, color.g, color.b, color.a);
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SDL_RenderFillRect(renderer->getRenderer(), &rect);
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if(getAngle() != 0.0f){
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LG_Log("Drawing a rotated rect is not supported yet");
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}
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}
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}
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void GuiImage::setTexture(GuiTextureData *tex) {
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if (tex) {
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if(this->texture && freeTextureData){
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delete this->texture;
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}
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this->texture = tex;
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this->setSize(tex->getWidth(), tex->getHeight());
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}
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}
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