mirror of
https://github.com/Maschell/libgui-sdl.git
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51 lines
1.7 KiB
C++
51 lines
1.7 KiB
C++
/****************************************************************************
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* Copyright (C) 2015 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#pragma once
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#include <SDL2/SDL_render.h>
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#include <gui/GuiElement.h>
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#include <gui/GuiTextureData.h>
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//!Display, manage, and manipulate images in the GUI
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class GuiImage : public GuiElement {
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public:
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GuiImage() = default;
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//! Draws an image from an existing texture
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//!\param texture Pointer to GuiTextureData element
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explicit GuiImage(GuiTextureData *texture);
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//! Draws a colored rectangle
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//!\param texture Pointer to GuiTextureData element
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explicit GuiImage(SDL_Color color, float width, float height);
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//!Destructor
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~GuiImage() override;
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void draw(Renderer *r) override;
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void setTexture(GuiTextureData *tex);
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private:
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GuiTextureData *texture = nullptr;
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bool freeTextureData = false;
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// Color of the rect that's drawn if the picture has no texture.
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SDL_Color color = {0, 0, 0, 0};
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};
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