mirror of
https://github.com/Maschell/libgui-sdl.git
synced 2024-11-16 13:09:20 +01:00
67 lines
2.0 KiB
C++
67 lines
2.0 KiB
C++
/****************************************************************************
|
|
* Copyright (C) 2015 Dimok
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
****************************************************************************/
|
|
#pragma once
|
|
|
|
#include <gui/GuiElement.h>
|
|
#include <SDL2/SDL_mixer.h>
|
|
|
|
//!Sound conversion and playback. A wrapper for other sound libraries - ASND, libmad, ltremor, etc
|
|
class GuiSound : public GuiElement {
|
|
public:
|
|
explicit GuiSound(const char *filepath);
|
|
|
|
//!Constructor
|
|
//!\param sound Pointer to the sound data
|
|
//!\param filesize Length of sound data
|
|
GuiSound(void *buffer, uint32_t filesize, bool freeSrc = false);
|
|
|
|
//!Destructor
|
|
~GuiSound() override;
|
|
|
|
//!Load a file and replace the old one
|
|
bool Load(const char *filepath);
|
|
|
|
//!Start sound playback
|
|
void Play();
|
|
|
|
//!Stop sound playback
|
|
void Stop() const;
|
|
|
|
//!Pause sound playback
|
|
void Pause() const;
|
|
|
|
//!Resume sound playback
|
|
void Resume();
|
|
|
|
//!Checks if the sound is currently playing
|
|
//!\return true if sound is playing, false otherwise
|
|
[[nodiscard]] bool IsPlaying() const;
|
|
|
|
//!Rewind the music
|
|
void Rewind() const;
|
|
|
|
//!Set sound volume
|
|
//!\param v Sound volume (0-100)
|
|
void SetVolume(uint32_t v) const;
|
|
|
|
//!\param l Loop (true to loop)
|
|
void SetLoop(bool l);
|
|
|
|
Mix_Chunk *music = nullptr;
|
|
int32_t loops = 0;
|
|
int32_t playedOn = -1;
|
|
}; |