mirror of
https://github.com/wiiu-env/libgui.git
synced 2024-11-15 04:45:06 +01:00
308 lines
11 KiB
C++
308 lines
11 KiB
C++
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/****************************************************************************
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* Copyright (C) 2016 Maschell
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include <vector>
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#include <string>
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#include "GuiSelectBox.h"
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#include "GuiImage.h"
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#include "GuiTrigger.h"
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#include "GuiImageData.h"
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#include "utils/StringTools.h"
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/**
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* Constructor for the GuiCheckBox class.
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*/
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GuiSelectBox::GuiSelectBox(std::string caption,GuiFrame *parent)
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: GuiFrame(300,300,parent)
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,selected(0)
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,captionText(caption)
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,topValueImageData(Resources::GetImageData("gameSettingsButton.png"))
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,topValueImage(topValueImageData)
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,topValueImageSelectedData(Resources::GetImageData("gameSettingsButtonSelected.png"))
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,topValueImageSelected(topValueImageSelectedData)
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,topValueButton(topValueImage.getWidth(),topValueImage.getHeight())
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,valueImageData(Resources::GetImageData("gameSettingsButtonEx.png"))
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,valueSelectedImageData(Resources::GetImageData("gameSettingsButtonExSelected.png"))
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,valueHighlightedImageData(Resources::GetImageData("gameSettingsButtonExHighlighted.png"))
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,touchTrigger(GuiTrigger::CHANNEL_1, GuiTrigger::VPAD_TOUCH)
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,wpadTouchTrigger(GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5, GuiTrigger::BUTTON_A)
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,buttonATrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_A, true)
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,buttonBTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_B, true)
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,buttonUpTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_UP | GuiTrigger::STICK_L_UP, true)
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,buttonDownTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_DOWN | GuiTrigger::STICK_L_DOWN, true)
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,DPADButtons(5,5)
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,buttonClickSound(Resources::GetSound("settings_click_2.mp3"))
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{
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showValues = false;
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bChanged = false;
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bSelectedChanged = false;
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opened = false;
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topValueText.setFontSize(32);
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topValueText.setAlignment(ALIGN_LEFT);
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topValueText.setPosition(10,-7);
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topValueButton.setLabel(&topValueText);
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topValueButton.setImage(&topValueImage);
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topValueButton.setIconOver(&topValueImageSelected);
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topValueButton.setTrigger(&touchTrigger);
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topValueButton.setTrigger(&wpadTouchTrigger);
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topValueButton.setSoundClick(buttonClickSound);
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topValueButton.clicked.connect(this, &GuiSelectBox::OnTopValueClicked);
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valuesFrame.setState(STATE_HIDDEN);
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DPADButtons.setTrigger(&buttonBTrigger);
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DPADButtons.setTrigger(&buttonATrigger);
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DPADButtons.setTrigger(&buttonDownTrigger);
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DPADButtons.setTrigger(&buttonUpTrigger);
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DPADButtons.clicked.connect(this, &GuiSelectBox::OnDPADClick);
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DPADButtons.setState(STATE_DISABLE_INPUT);
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append(&DPADButtons);
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append(&valuesFrame);
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append(&topValueButton);
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showValues = false;
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bChanged = true;
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}
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void GuiSelectBox::OnValueClicked(GuiButton *button, const GuiController *controller, GuiTrigger *trigger)
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{
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for(u32 i = 0; i < valueButtons.size(); ++i){
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if(valueButtons[i].valueButton == button){
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selected = i;
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SelectValue(i);
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break;
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}
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}
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}
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void GuiSelectBox::SelectValue(u32 value){
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if(value < valueButtons.size()){
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const wchar_t* w_text = valueButtons[value].valueButtonText->getText();
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std::wstring ws(w_text);
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std::string text(ws.begin(), ws.end());
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topValueText.setText(text.c_str());
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std::string real_value = buttonToValue[valueButtons[value].valueButton];
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if(real_value.compare(std::string()) == 0) real_value = "<error>";
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valueChanged(this,real_value);
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ShowHideValues(false);
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}
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}
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void GuiSelectBox::OnTopValueClicked(GuiButton *button, const GuiController *controller, GuiTrigger *trigger)
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{
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ShowHideValues(!showValues);
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}
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void GuiSelectBox::ShowHideValues(bool showhide)
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{
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showValues = showhide;
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bChanged = true;
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}
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void GuiSelectBox::OnDPADClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger)
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{
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if(opened == true){
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if(trigger == &buttonATrigger)
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{
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//! do not auto launch when wiimote is pointing to screen and presses A
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if((controller->chan & (GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5)) && controller->data.validPointer)
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{
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return;
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}
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SelectValue(selected);
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}
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else if(trigger == &buttonBTrigger)
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{
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if(button == &DPADButtons){
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ShowHideValues(false);
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}else{
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}
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}else if(trigger == &buttonUpTrigger){
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if(selected > 0 ) selected--;
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bSelectedChanged = true;
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}
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else if(trigger == &buttonDownTrigger){
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selected++;
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if(selected >= valueButtons.size()) selected = valueButtons.size() - 1;
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bSelectedChanged = true;
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}
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}
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}
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void GuiSelectBox::Init(std::map<std::string,std::string> values, s32 valueID)
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{
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if((u32)valueID >= values.size()){
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valueID = 0;
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}
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selected = valueID;
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bSelectedChanged = true;
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DeleteValueData();
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valueButtons.resize(values.size());
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s32 i = 0;
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f32 imgScale = 1.0f;
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std::map<std::string, std::string>::iterator itr;
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for(itr = values.begin(); itr != values.end(); itr++) {
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if(i == valueID){
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topValueText.setText(itr->first.c_str());
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}
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valueButtons[i].valueButtonImg = new GuiImage(valueImageData);
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valueButtons[i].valueButtonCheckedImg = new GuiImage(valueSelectedImageData);
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valueButtons[i].valueButtonHighlightedImg = new GuiImage(valueHighlightedImageData);
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valueButtons[i].valueButton = new GuiButton(valueButtons[i].valueButtonImg->getWidth() * imgScale, valueButtons[i].valueButtonImg->getHeight() * imgScale);
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valueButtons[i].valueButtonText = new GuiText(itr->first.c_str(),32,glm::vec4(1.0f, 1.0f, 1.0f, 1.0f));
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valueButtons[i].valueButtonText->setMaxWidth(valueButtons[i].valueButtonImg->getWidth() * imgScale - 20.0f, GuiText::WRAP);
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valueButtons[i].valueButtonText->setPosition(0, 0);
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valueButtons[i].valueButtonImg->setScale(imgScale);
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valueButtons[i].valueButtonCheckedImg->setScale(imgScale);
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valueButtons[i].valueButton->setImage(valueButtons[i].valueButtonImg);
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valueButtons[i].valueButton->setIconOver(valueButtons[i].valueButtonHighlightedImg);
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valueButtons[i].valueButton->setTrigger(&touchTrigger);
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valueButtons[i].valueButton->setTrigger(&wpadTouchTrigger);
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valueButtons[i].valueButton->clicked.connect(this,&GuiSelectBox::OnValueClicked);
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valueButtons[i].valueButton->setSoundClick(buttonClickSound);
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valueButtons[i].valueButton->setLabel(valueButtons[i].valueButtonText);
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//valueButtons[i].valueButton->setState(STATE_HIDDEN); //Wont get disabled soon enough
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buttonToValue[valueButtons[i].valueButton] = itr->second;
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s32 ypos = (((valueButtons[i].valueButtonImg->getHeight()*getScale()) * (i))+ (topValueImage.getHeight()-5)*getScale())*-1.0f;
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valueButtons[i].valueButton->setPosition(0, ypos);
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valuesFrame.append(valueButtons[i].valueButton);
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i++;
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}
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//Collapse the thing!
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showValues = false;
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bChanged = true;
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}
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void GuiSelectBox::DeleteValueData()
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{
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for(u32 i = 0; i < valueButtons.size(); ++i)
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{
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valuesFrame.remove(valueButtons[i].valueButton);
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delete valueButtons[i].valueButtonImg;
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delete valueButtons[i].valueButtonCheckedImg;
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delete valueButtons[i].valueButtonHighlightedImg;
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delete valueButtons[i].valueButton;
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delete valueButtons[i].valueButtonText;
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}
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buttonToValue.clear();
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valueButtons.clear();
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}
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/**
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* Destructor for the GuiButton class.
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*/
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GuiSelectBox::~GuiSelectBox()
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{
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DeleteValueData();
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bChanged = false;
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selected = 0;
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showValues = false;
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Resources::RemoveSound(buttonClickSound);
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Resources::RemoveImageData(topValueImageData);
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Resources::RemoveImageData(topValueImageSelectedData);
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Resources::RemoveImageData(valueImageData);
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Resources::RemoveImageData(valueHighlightedImageData);
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Resources::RemoveImageData(valueSelectedImageData);
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}
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void GuiSelectBox::setState(s32 s, s32 c)
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{
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GuiElement::setState(s, c);
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}
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void GuiSelectBox::OnValueCloseEffectFinish(GuiElement *element)
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{
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valuesFrame.effectFinished.disconnect(this);
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}
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f32 GuiSelectBox::getTopValueHeight() {
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return topValueImage.getHeight();
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}
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f32 GuiSelectBox::getTopValueWidth() {
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return topValueImage.getWidth();
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}
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f32 GuiSelectBox::getHeight(){
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return getTopValueHeight();
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}
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f32 GuiSelectBox::getWidth(){
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return getTopValueWidth();
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}
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void GuiSelectBox::OnValueOpenEffectFinish(GuiElement *element)
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{
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valuesFrame.effectFinished.disconnect(this);
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opened = true;
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}
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void GuiSelectBox::update(GuiController * c){
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if(bChanged){
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showhide(this,showValues);
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if(showValues){
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for(u32 i = 0; i < valueButtons.size(); ++i){ //TODO: only set when it really changed
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if(i == selected){
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valueButtons[i].valueButton->setImage(valueButtons[i].valueButtonCheckedImg);
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}else{
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valueButtons[i].valueButton->setImage(valueButtons[i].valueButtonImg);
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}
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}
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valuesFrame.clearState(STATE_HIDDEN);
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DPADButtons.clearState(STATE_DISABLE_INPUT);
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valuesFrame.setEffect(EFFECT_FADE, 10, 255);
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valuesFrame.effectFinished.connect(this, &GuiSelectBox::OnValueCloseEffectFinish);
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}else{
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opened = false;
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valuesFrame.setState(STATE_HIDDEN);
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DPADButtons.setState(STATE_DISABLE_INPUT);
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valuesFrame.setEffect(EFFECT_FADE, -10, 0);
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valuesFrame.effectFinished.connect(this, &GuiSelectBox::OnValueOpenEffectFinish);
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}
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bChanged = false;
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}
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if(bSelectedChanged){
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for(u32 i = 0; i < valueButtons.size(); ++i){
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if(i == selected){
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valueButtons[i].valueButton->setState(STATE_SELECTED);
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}else{
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valueButtons[i].valueButton->clearState(STATE_SELECTED);
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}
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}
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}
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topValueButton.setState(getState());
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GuiFrame::update(c);
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}
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