mirror of
https://github.com/wiiu-env/libgui.git
synced 2024-12-27 08:41:50 +01:00
231 lines
9.9 KiB
C++
231 lines
9.9 KiB
C++
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/****************************************************************************
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* Copyright (C) 2015 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include <malloc.h>
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#include <string.h>
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#include "FXAAShader.h"
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static const u32 cpVertexShaderProgram[] =
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{
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0x00000000,0x00008009,0x20000000,0x000004a0,
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0x3ca00000,0x88060094,0x00400000,0xff0f2094,
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0x00000000,0x00000000,0x00000000,0x00000000,
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0x00000000,0x00000000,0x00000000,0x00000000,
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0x00000000,0x00000000,0x00000000,0x00000000,
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0x00000000,0x00000000,0x00000000,0x00000000,
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0x00000000,0x00000000,0x00000000,0x00000000,
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0x00000000,0x00000000,0x00000000,0x00000000,
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0x00000000,0x00000000,0x00000000,0x00000000,
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0x00000000,0x00000000,0x00000000,0x00000000,
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0x00000000,0x00000000,0x00000000,0x00000000,
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0x00000000,0x00000000,0x00000000,0x00000000,
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0x00000000,0x00000000,0x00000000,0x00000000,
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0x00000000,0x00000000,0x00000000,0x00000000,
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0x00000000,0x00000000,0x00000000,0x00000000,
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0x00000000,0x00000000,0x00000000,0x00000000,
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0xfd001f80,0x900c2060,0x0000803f,0x00000000,
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0xc1a229f5,0xd0eddc33,0x426618fd,0x8509cfe7
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};
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static const u32 cpVertexShaderRegs[] = {
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0x00000102,0x00000000,0x00000000,0x00000001,
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0xffffffff,0xffffffff,0xffffffff,0xffffffff,
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0xffffffff,0xffffffff,0xffffffff,0xffffffff,
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0xffffffff,0xffffffff,0x00000000,0xfffffffe,
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0x00000001,0x00000000,0x000000ff,0x000000ff,
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0x000000ff,0x000000ff,0x000000ff,0x000000ff,
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0x000000ff,0x000000ff,0x000000ff,0x000000ff,
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0x000000ff,0x000000ff,0x000000ff,0x000000ff,
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0x000000ff,0x000000ff,0x000000ff,0x000000ff,
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0x000000ff,0x000000ff,0x000000ff,0x000000ff,
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0x000000ff,0x000000ff,0x000000ff,0x000000ff,
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0x000000ff,0x000000ff,0x000000ff,0x000000ff,
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0x000000ff,0x00000000,0x0000000e,0x00000010
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};
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static const u32 cpPixelShaderProgram[] =
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{
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0x20000000,0x00003ca0,0xa0000000,0x000c8080,
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0x30000000,0x000010a1,0xa8000000,0x0010c080,
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0x75000000,0x000088a0,0x00800100,0x88062094,
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0x00000000,0x00000000,0x00000000,0x00000000,
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0x00000000,0x00000000,0x00000000,0x00000000,
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0x00000000,0x00000000,0x00000000,0x00000000,
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0x00000000,0x00000000,0x00000000,0x00000000,
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0x00000000,0x00000000,0x00000000,0x00000000,
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0x00000000,0x00000000,0x00000000,0x00000000,
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0x00000000,0x00000000,0x00000000,0x00000000,
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0x00000000,0x00000000,0x00000000,0x00000000,
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0x00000000,0x00000000,0x00000000,0x00000000,
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0x00000000,0x00000000,0x00000000,0x00000000,
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0x00000000,0x00000000,0x00000000,0x00000000,
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0x00000000,0x00000000,0x00000000,0x00000000,
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0x00000000,0x00000000,0x00000000,0x00000000,
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0x00241f02,0x1000e00f,0x00241f00,0x1000e02f,
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0x00201f02,0x00000040,0x00201f00,0x00000060,
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0x00011f80,0x10332060,0xff000000,0xff102200,
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0xfd001f00,0x900cc020,0xffc09f01,0x90004040,
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0xffc01f01,0x90000060,0x00051f80,0x1033a040,
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0x0000803f,0x00000000,0xffe00f00,0x90004000,
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0xff008000,0xff102220,0xffe08f00,0x90000440,
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0x010c0000,0x010c4660,0xff008080,0xff004220,
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0x01a01f00,0x00280000,0x01a49f00,0x00280020,
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0x01a81f01,0x00280040,0xfd0c1f00,0x1028e06f,
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0x00208081,0x90002000,0x8716993e,0xa245163f,
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0xd578e93d,0x00000080,0x03a01f00,0x00280000,
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0x03a49f00,0x00280020,0x03a81f01,0x1028e04f,
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0xfd0c1f00,0x00280060,0x00a40081,0x90002020,
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0x8716993e,0xa245163f,0xd578e93d,0x00000080,
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0x04a01f00,0x00280000,0x04a49f00,0x1028a02f,
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0x04a81f01,0x00280040,0xfd0c1f00,0x00280060,
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0x7fcc1f80,0x1000c02f,0x8716993e,0xa245163f,
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0xd578e93d,0x00000080,0x02a01f00,0x1028e00f,
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0x02a49f00,0x00280020,0x02a81f01,0x00280040,
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0xfd0c1f00,0x00280060,0x7fcc1f80,0x1000e02f,
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0x8716993e,0xa245163f,0xd578e93d,0x00000080,
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0x7dc41f00,0x00020000,0x7fec0f01,0x00020020,
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0x7fc81f00,0x00000040,0x7dc41f00,0x00000060,
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0x7fec0f81,0x9001802f,0xfef88f00,0x1000e00f,
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0xfedc8f00,0x00000420,0x7de40f00,0x80010040,
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0x7ec49f01,0x00001060,0xfec41f80,0x10024060,
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0xfed49f00,0x80020000,0xfe141f00,0x900c802f,
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0xfeac1f00,0x80000040,0xfec01f02,0x80020060,
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0x7cc41f81,0x90010060,0x0000003d,0x00000000,
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0xfd001f00,0x900c6000,0xfea89f00,0x80010020,
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0xfec09f81,0x00020040,0x0000803f,0x0000003e,
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0xfec41f81,0x00000020,0xfe041f80,0x00330000,
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0x7fe01f00,0x80000040,0x7ce41f80,0x80000060,
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0xfea81f00,0x80010000,0xfeac1f80,0x80010020,
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0x000000c1,0x00000000,0xfea01f00,0x00020040,
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0xfea41f80,0x00020060,0x00000041,0x00000000,
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0x05c81f01,0x9000e00f,0x01cc9f81,0x9000e06f,
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0xfeac1f00,0x01004200,0xfea01f00,0x01044220,
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0xfeac9f00,0x01002240,0xfea09f00,0x01042260,
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0xfe8c1f80,0x01008600,0xacaa2a3e,0xaaaa2abe,
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0x7f9c1f00,0x0100a200,0x7f801f00,0x01048220,
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0x7f901f80,0x0104a240,0x02080001,0x7000a00f,
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0x02000000,0x7000c04f,0x02048000,0x7000e06f,
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0x01a81f80,0x9000e00f,0xd578e93d,0x00000000,
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0x04a80001,0x1000c00f,0x04a48000,0x00000020,
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0x04a00000,0x00000040,0xfe081f00,0xe00c0060,
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0xfe0c1f80,0xe00c0000,0x01a41f00,0x7f00620f,
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0xfea89f00,0xfe0c822f,0xfea49f00,0xff00a24f,
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0x7d001f80,0xe00c0060,0xa245163f,0x0000803e,
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0x7ea01f00,0xfe0ce20f,0x01a09f80,0xfe006a4f,
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0x0000803e,0x8716993e,0xfe088001,0x9001c00f,
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0xfe488001,0x1002e44f,0xfea01f80,0x80000000,
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0xd578e93d,0x00000000,0x7ca41f00,0x00280000,
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0x7da89f00,0x00280020,0xff201f00,0x00280040,
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0xfd081f80,0x00280060,0x8716993e,0xa245163f,
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0x00000080,0x00000000,0x7fc81f00,0x80060000,
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0xfec00f80,0x80060060,0xfec09f81,0xfb80634f,
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0xfe888f00,0x7e886300,0xfea80f01,0x7f8c6320,
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0xfee80f00,0x7d806340,0xfe680080,0x06846f60,
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0x00000000,0x00000000,0x00000000,0x00000000,
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0x00000000,0x00000000,0x00000000,0x00000000,
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0x00000000,0x00000000,0x00000000,0x00000000,
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0x00000000,0x00000000,0x00000000,0x00000000,
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0x10000100,0x01101df0,0x00008010,0xecdfea0d,
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0x10000200,0x03101df0,0x00002050,0xecdfea0d,
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0x10000000,0x04101df0,0x00003071,0xecdfea0d,
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0x10000200,0x02101df0,0x0000b070,0xecdfea0d,
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0x10000200,0x02101df0,0x00008010,0xecdfea0d,
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0x10000100,0x00101df0,0x0000a051,0xecdfea0d,
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0x10000400,0x04101df0,0x00008010,0xecdfea0d,
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0x10000500,0x05101df0,0x00000011,0xecdfea0d,
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0x10000100,0x01101df0,0x00008010,0xecdfea0d,
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0xfe2e963a,0x0269a9a3,0x38f88096,0x400cf48b
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};
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static const u32 cpPixelShaderRegs[] = {
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0x00000007,0x00000002,0x04000101,0x00000000,
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0x00000001,0x00000100,0x00000000,0x00000000,
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0x00000000,0x00000000,0x00000000,0x00000000,
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0x00000000,0x00000000,0x00000000,0x00000000,
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0x00000000,0x00000000,0x00000000,0x00000000,
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0x00000000,0x00000000,0x00000000,0x00000000,
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0x00000000,0x00000000,0x00000000,0x00000000,
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0x00000000,0x00000000,0x00000000,0x00000000,
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0x00000000,0x00000000,0x00000000,0x00000000,
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0x00000000,0x0000000f,0x00000001,0x00000010,
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0x00000000
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};
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FXAAShader * FXAAShader::shaderInstance = NULL;
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FXAAShader::FXAAShader()
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: vertexShader(cuAttributeCount)
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{
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//! create pixel shader
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pixelShader.setProgram(cpPixelShaderProgram, sizeof(cpPixelShaderProgram), cpPixelShaderRegs, sizeof(cpPixelShaderRegs));
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resolutionLocation = 0;
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pixelShader.addUniformVar((GX2UniformVar){ "unf_resolution", GX2_VAR_TYPE_VEC2, 1, resolutionLocation, 0xffffffff });
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samplerLocation = 0;
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pixelShader.addSamplerVar((GX2SamplerVar){ "sampl_texture", GX2_SAMPLER_TYPE_2D, samplerLocation });
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//! create vertex shader
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vertexShader.setProgram(cpVertexShaderProgram, sizeof(cpVertexShaderProgram), cpVertexShaderRegs, sizeof(cpVertexShaderRegs));
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positionLocation = 0;
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texCoordLocation = 1;
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vertexShader.addAttribVar((GX2AttribVar){ "attr_position", GX2_VAR_TYPE_VEC3, 0, positionLocation });
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vertexShader.addAttribVar((GX2AttribVar){ "attr_texture_coord", GX2_VAR_TYPE_VEC2, 0, texCoordLocation });
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//! setup attribute streams
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GX2InitAttribStream(vertexShader.getAttributeBuffer(0), positionLocation, 0, 0, GX2_ATTRIB_FORMAT_32_32_32_FLOAT);
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GX2InitAttribStream(vertexShader.getAttributeBuffer(1), texCoordLocation, 1, 0, GX2_ATTRIB_FORMAT_32_32_FLOAT);
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//! create fetch shader
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fetchShader = new FetchShader(vertexShader.getAttributeBuffer(), vertexShader.getAttributesCount());
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//! model vertex has to be align and cannot be in unknown regions for GX2 like 0xBCAE1000
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posVtxs = (f32*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciPositionVtxsSize);
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texCoords = (f32*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciTexCoordsVtxsSize);
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//! position vertex structure and texture coordinate vertex structure
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s32 i = 0;
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posVtxs[i++] = -1.0f; posVtxs[i++] = -1.0f; posVtxs[i++] = 0.0f;
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posVtxs[i++] = 1.0f; posVtxs[i++] = -1.0f; posVtxs[i++] = 0.0f;
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posVtxs[i++] = 1.0f; posVtxs[i++] = 1.0f; posVtxs[i++] = 0.0f;
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posVtxs[i++] = -1.0f; posVtxs[i++] = 1.0f; posVtxs[i++] = 0.0f;
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GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, posVtxs, ciPositionVtxsSize);
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i = 0;
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texCoords[i++] = 0.0f; texCoords[i++] = 1.0f;
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texCoords[i++] = 1.0f; texCoords[i++] = 1.0f;
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texCoords[i++] = 1.0f; texCoords[i++] = 0.0f;
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texCoords[i++] = 0.0f; texCoords[i++] = 0.0f;
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GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, texCoords, ciTexCoordsVtxsSize);
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}
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FXAAShader::~FXAAShader()
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{
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if(posVtxs)
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{
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free(posVtxs);
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posVtxs = NULL;
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}
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if(texCoords)
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{
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free(texCoords);
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texCoords = NULL;
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}
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delete fetchShader;
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fetchShader = NULL;
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}
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