mirror of
https://github.com/wiiu-env/libgui.git
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142 lines
4.8 KiB
C
142 lines
4.8 KiB
C
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/****************************************************************************
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* Copyright (C) 2015 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef GUI_TEXT_H_
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#define GUI_TEXT_H_
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#include "GuiElement.h"
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//!Forward declaration
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class FreeTypeGX;
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//!Display, manage, and manipulate text in the GUI
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class GuiText : public GuiElement
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{
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public:
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//!Constructor
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GuiText();
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//!\param t Text
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//!\param s Font size
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//!\param c Font color
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GuiText(const char * t, s32 s, const glm::vec4 & c);
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//!\overload
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//!\param t Text
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//!\param s Font size
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//!\param c Font color
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GuiText(const wchar_t * t, s32 s, const glm::vec4 & c);
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//!\overload
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//!\Assumes SetPresets() has been called to setup preferred text attributes
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//!\param t Text
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GuiText(const char * t);
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//!Destructor
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virtual ~GuiText();
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//!Sets the text of the GuiText element
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//!\param t Text
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virtual void setText(const char * t);
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virtual void setText(const wchar_t * t);
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virtual void setTextf(const char *format, ...) __attribute__((format(printf,2,3)));
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//!Sets up preset values to be used by GuiText(t)
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//!Useful when printing multiple text elements, all with the same attributes set
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//!\param sz Font size
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//!\param c Font color
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//!\param w Maximum width of texture image (for text wrapping)
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//!\param wrap Wrapmode when w>0
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//!\param a Text alignment
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static void setPresets(s32 sz, const glm::vec4 & c, s32 w, s32 a);
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static void setPresetFont(FreeTypeGX *font);
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//!Sets the font size
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//!\param s Font size
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void setFontSize(s32 s);
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//!Sets the maximum width of the drawn texture image
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//!If the text exceeds this, it is wrapped to the next line
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//!\param w Maximum width
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//!\param m WrapMode
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void setMaxWidth(s32 w = 0, s32 m = WRAP);
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//!Sets the font color
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//!\param c Font color
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void setColor(const glm::vec4 & c);
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void setBlurGlowColor(float blurIntensity, const glm::vec4 & c);
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void setTextBlur(float blur) { defaultBlur = blur; }
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//!Get the original text as char
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virtual const wchar_t * getText() const { return text; }
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virtual std::string toUTF8(void) const;
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//!Get the Horizontal Size of Text
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s32 getTextWidth() { return textWidth; }
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s32 getTextWidth(s32 ind);
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//!Get the max textwidth
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s32 getTextMaxWidth() { return maxWidth; }
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//!Get fontsize
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s32 getFontSize() { return size; };
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//!Set max lines to draw
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void setLinesToDraw(s32 l) { linestodraw = l; }
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//!Get current Textline (for position calculation)
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const wchar_t * getDynText(s32 ind = 0);
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virtual const wchar_t * getTextLine(s32 ind) { return getDynText(ind); };
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//!Change the font
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bool setFont(FreeTypeGX *font);
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//! virtual function used in child classes
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virtual s32 getStartWidth() { return 0; };
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//!Constantly called to draw the text
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void draw(CVideo *pVideo);
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//! text enums
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enum
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{
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WRAP,
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DOTTED,
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SCROLL_HORIZONTAL,
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SCROLL_NONE
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};
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protected:
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static FreeTypeGX * presentFont;
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static s32 presetSize;
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static s32 presetMaxWidth;
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static float presetInternalRenderingScale;
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static s32 presetAlignment;
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static GX2ColorF32 presetColor;
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//!Clear the dynamic text
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void clearDynamicText();
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//!Create a dynamic dotted text if the text is too long
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void makeDottedText();
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//!Scroll the text once
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void scrollText(u32 frameCount);
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//!Wrap the text to several lines
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void wrapText();
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wchar_t * text;
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std::vector<wchar_t *> textDyn;
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std::vector<uint16_t> textDynWidth;
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s32 wrapMode; //!< Wrapping toggle
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s32 textScrollPos; //!< Current starting index of text string for scrolling
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s32 textScrollInitialDelay; //!< Delay to wait before starting to scroll
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s32 textScrollDelay; //!< Scrolling speed
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s32 size; //!< Font size
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s32 maxWidth; //!< Maximum width of the generated text object (for text wrapping)
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FreeTypeGX *font;
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s32 textWidth;
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s32 currentSize;
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s32 linestodraw;
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glm::vec4 color;
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float defaultBlur;
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float blurGlowIntensity;
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float blurAlpha;
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glm::vec4 blurGlowColor;
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float internalRenderingScale;
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};
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#endif
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