mirror of
https://github.com/wiiu-env/libgui.git
synced 2024-11-14 20:35:09 +01:00
51 lines
1.4 KiB
Markdown
51 lines
1.4 KiB
Markdown
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# libgui
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## Usage
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Following steps are required for initialization:
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```
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InitOSFunctionPointers(); // Load OS functions
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InitPadScoreFunctionPointers();
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InitVPadFunctionPointers(); // Input functions for GUI control
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InitFSFunctionPointers(); // To load file from the SD Card
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InitGX2FunctionPointers(); // For rendering
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InitAXFunctionPointers(); // For sound
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mount_sd_fat("sd"); // Mounting the SD Card
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memoryInitialize(); // Initialize memory management
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//DO GUI STUFF HERE!
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memoryRelease();
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unmount_sd_fat("sd");
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```
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Link the application with:
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```
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-lgui -lutils -ldynamiclibs -lfreetype -lgd -lpng -ljpeg -lz -lmad -lvorbisidec
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```
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TODO: provide more information
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## Dependencies
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To be able to use libgui, you need to install the following dependencies:
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- Application needs to be loaded from the [homebrew_launcher](https://github.com/dimok789/homebrew_launcher)
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- [libutils](https://github.com/Maschell/libutils) for common functions.
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- [dynamic_libs](https://github.com/Maschell/dynamic_libs/tree/lib) for access to the functions.
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And other portable libraries that can be found in the "libs" folder of this repository. Extract the "portlibs.zip" into your devkitPro directory.
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This package includes:
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- freetype2
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- libgd
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- libpng
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- libjpeg
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- libz
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- libmad
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- vorbisidec
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# Credits
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- Orignally based on https://github.com/dborth/libwiigui
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- Wii U port / modification / new functions / sound / much more by dimok.
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- Minor changes by Maschell
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