First commit, have fun!

This commit is contained in:
Maschell 2017-10-29 10:28:14 +01:00
parent c16417d3f9
commit 345bb53c6a
81 changed files with 14530 additions and 47 deletions

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.gitignore vendored
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# Windows image file caches release/*
Thumbs.db libgui.cbp
ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
# Windows Installer files
*.cab
*.msi
*.msm
*.msp
# Windows shortcuts
*.lnk
# =========================
# Operating System Files
# =========================
# OSX
# =========================
.DS_Store
.AppleDouble
.LSOverride
# Thumbnails
._*
# Files that might appear in the root of a volume
.DocumentRevisions-V100
.fseventsd
.Spotlight-V100
.TemporaryItems
.Trashes
.VolumeIcon.icns
# Directories potentially created on remote AFP share
.AppleDB
.AppleDesktop
Network Trash Folder
Temporary Items
.apdisk

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Makefile Normal file
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DO_LOGGING := 1
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPPC)),)
$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC)
endif
include $(DEVKITPPC)/wii_rules
#---------------------------------------------------------------------------------
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
# DATA is a list of directories containing binary files
# LIBDIR is where the built library will be placed
# all directories are relative to this makefile
#---------------------------------------------------------------------------------
BUILD ?= release
SOURCES := source \
source/gui \
source/resources \
source/sounds \
source/video \
source/video/shaders
INCLUDES := source \
include
DATA :=
LIB := lib
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
CFLAGS = -g -Os -Wall -D__wiiu__ -D_GNU_SOURCE $(MACHDEP) $(INCLUDE)
CXXFLAGS = $(CFLAGS)
ifeq ($(DO_LOGGING), 1)
CFLAGS += -D__LOGGING__
CXXFLAGS += -D__LOGGING__
endif
ASFLAGS := -mregnames
export WIIUBIN := $(LIB)/libgui.a
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lutils -ldynamiclibs -lfreetype -lgd -lpng -ljpeg -lz -lmad -lvorbisidec
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS :=
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export TOPDIR ?= $(CURDIR)/..
export DEPSDIR := $(CURDIR)/$(BUILD)
export INCLUDEDIR := $(PORTLIBS)/include/libgui
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) $(sFILES:.s=.o)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) -I$(LIBOGC_INC) \
-I$(CURDIR)/$(BUILD) -I$(PORTLIBS)/include \
-I$(PORTLIBS)/include/freetype2 -I$(PORTLIBS)/include/libutils
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) $(PORTLIBS)/lib
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr debug release $(LIB) include
all: $(WIIUBIN)
install:
@cp $(BUILD)/lib/libgui.a $(PORTLIBS)/lib
@mkdir -p $(INCLUDEDIR)/gui/
@mkdir -p $(INCLUDEDIR)/resources/
@mkdir -p $(INCLUDEDIR)/sounds/
@mkdir -p $(INCLUDEDIR)/video/shaders
@cp source/gui/*.h $(INCLUDEDIR)/gui/
@cp source/resources/*.h $(INCLUDEDIR)/resources/
@cp source/sounds/*.h $(INCLUDEDIR)/sounds/
@cp source/sounds/*.hpp $(INCLUDEDIR)/sounds/
@cp source/video/*.h $(INCLUDEDIR)/video/
@cp source/video/shaders/*.h $(INCLUDEDIR)/video/shaders/
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(WIIUBIN) : $(OFILES) $(LIB)
@rm -f "$(WIIUBIN)"
@$(AR) rcs "$(WIIUBIN)" $(OFILES)
@echo built ... $(notdir $@)
$(LIB):
mkdir $(LIB)
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------

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README.md Normal file
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# libgui
## Usage
Following steps are required for initialization:
```
InitOSFunctionPointers(); // Load OS functions
InitPadScoreFunctionPointers();
InitVPadFunctionPointers(); // Input functions for GUI control
InitFSFunctionPointers(); // To load file from the SD Card
InitGX2FunctionPointers(); // For rendering
InitAXFunctionPointers(); // For sound
mount_sd_fat("sd"); // Mounting the SD Card
memoryInitialize(); // Initialize memory management
//DO GUI STUFF HERE!
memoryRelease();
unmount_sd_fat("sd");
```
Link the application with:
```
-lgui -lutils -ldynamiclibs -lfreetype -lgd -lpng -ljpeg -lz -lmad -lvorbisidec
```
TODO: provide more information
## Dependencies
To be able to use libgui, you need to install the following dependencies:
- Application needs to be loaded from the [homebrew_launcher](https://github.com/dimok789/homebrew_launcher)
- [libutils](https://github.com/Maschell/libutils) for common functions.
- [dynamic_libs](https://github.com/Maschell/dynamic_libs/tree/lib) for access to the functions.
And other portable libraries that can be found in the "libs" folder of this repository. Extract the "portlibs.zip" into your devkitPro directory.
This package includes:
- freetype2
- libgd
- libpng
- libjpeg
- libz
- libmad
- vorbisidec
# Credits
- Orignally based on https://github.com/dborth/libwiigui
- Wii U port / modification / new functions / sound / much more by dimok.
- Minor changes by Maschell

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/*
* FreeTypeGX is a wrapper class for libFreeType which renders a compiled
* FreeType parsable font so a GX texture for Wii homebrew development.
* Copyright (C) 2008 Armin Tamzarian
* Modified by Dimok, 2015 for WiiU GX2
*
* This file is part of FreeTypeGX.
*
* FreeTypeGX is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* FreeTypeGX is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with FreeTypeGX. If not, see <http://www.gnu.org/licenses/>.
*/
#include "FreeTypeGX.h"
#include "video/CVideo.h"
#include "video/shaders/Texture2DShader.h"
using namespace std;
#define ALIGN4(x) (((x) + 3) & ~3)
/**
* Default constructor for the FreeTypeGX class for WiiXplorer.
*/
FreeTypeGX::FreeTypeGX(const uint8_t* fontBuffer, FT_Long bufferSize, bool lastFace)
{
int32_t faceIndex = 0;
ftPointSize = 0;
GX2InitSampler(&ftSampler, GX2_TEX_CLAMP_CLAMP_BORDER, GX2_TEX_XY_FILTER_BILINEAR);
FT_Init_FreeType(&ftLibrary);
if(lastFace)
{
FT_New_Memory_Face(ftLibrary, (FT_Byte *)fontBuffer, bufferSize, -1, &ftFace);
faceIndex = ftFace->num_faces - 1; // Use the last face
FT_Done_Face(ftFace);
ftFace = NULL;
}
FT_New_Memory_Face(ftLibrary, (FT_Byte *) fontBuffer, bufferSize, faceIndex, &ftFace);
ftKerningEnabled = FT_HAS_KERNING(ftFace);
}
/**
* Default destructor for the FreeTypeGX class.
*/
FreeTypeGX::~FreeTypeGX()
{
unloadFont();
FT_Done_Face(ftFace);
FT_Done_FreeType(ftLibrary);
}
/**
* Convert a short char string to a wide char string.
*
* This routine converts a supplied short character string into a wide character string.
* Note that it is the user's responsibility to clear the returned buffer once it is no longer needed.
*
* @param strChar Character string to be converted.
* @return Wide character representation of supplied character string.
*/
wchar_t* FreeTypeGX::charToWideChar(const char* strChar)
{
if (!strChar) return NULL;
wchar_t *strWChar = new (std::nothrow) wchar_t[strlen(strChar) + 1];
if (!strWChar) return NULL;
int32_t bt = mbstowcs(strWChar, strChar, strlen(strChar));
if (bt > 0)
{
strWChar[bt] = 0;
return strWChar;
}
wchar_t *tempDest = strWChar;
while ((*tempDest++ = *strChar++))
;
return strWChar;
}
char *FreeTypeGX::wideCharToUTF8(const wchar_t* strChar)
{
if(!strChar) {
return NULL;
}
size_t len = 0;
wchar_t wc;
for (size_t i = 0; strChar[i]; ++i)
{
wc = strChar[i];
if (wc < 0x80)
++len;
else if (wc < 0x800)
len += 2;
else if (wc < 0x10000)
len += 3;
else
len += 4;
}
char *pOut = new (std::nothrow) char[len];
if(!pOut)
return NULL;
size_t n = 0;
for (size_t i = 0; strChar[i]; ++i)
{
wc = strChar[i];
if (wc < 0x80)
pOut[n++] = (char)wc;
else if (wc < 0x800)
{
pOut[n++] = (char)((wc >> 6) | 0xC0);
pOut[n++] = (char)((wc & 0x3F) | 0x80);
}
else if (wc < 0x10000)
{
pOut[n++] = (char)((wc >> 12) | 0xE0);
pOut[n++] = (char)(((wc >> 6) & 0x3F) | 0x80);
pOut[n++] = (char)((wc & 0x3F) | 0x80);
}
else
{
pOut[n++] = (char)(((wc >> 18) & 0x07) | 0xF0);
pOut[n++] = (char)(((wc >> 12) & 0x3F) | 0x80);
pOut[n++] = (char)(((wc >> 6) & 0x3F) | 0x80);
pOut[n++] = (char)((wc & 0x3F) | 0x80);
}
}
return pOut;
}
/**
* Clears all loaded font glyph data.
*
* This routine clears all members of the font map structure and frees all allocated memory back to the system.
*/
void FreeTypeGX::unloadFont()
{
map<int16_t, ftGX2Data >::iterator itr;
map<wchar_t, ftgxCharData>::iterator itr2;
for (itr = fontData.begin(); itr != fontData.end(); itr++)
{
for (itr2 = itr->second.ftgxCharMap.begin(); itr2 != itr->second.ftgxCharMap.end(); itr2++)
{
if(itr2->second.texture)
{
if(itr2->second.texture->surface.image_data)
free(itr2->second.texture->surface.image_data);
delete itr2->second.texture;
itr2->second.texture = NULL;
}
}
}
fontData.clear();
}
/**
* Caches the given font glyph in the instance font texture buffer.
*
* This routine renders and stores the requested glyph's bitmap and relevant information into its own quickly addressible
* structure within an instance-specific map.
*
* @param charCode The requested glyph's character code.
* @return A pointer to the allocated font structure.
*/
ftgxCharData * FreeTypeGX::cacheGlyphData(wchar_t charCode, int16_t pixelSize)
{
map<int16_t, ftGX2Data>::iterator itr = fontData.find(pixelSize);
if (itr != fontData.end())
{
map<wchar_t, ftgxCharData>::iterator itr2 = itr->second.ftgxCharMap.find(charCode);
if (itr2 != itr->second.ftgxCharMap.end())
{
return &itr2->second;
}
}
//!Cache ascender and decender as well
ftGX2Data *ftData = &fontData[pixelSize];
FT_UInt gIndex;
uint16_t textureWidth = 0, textureHeight = 0;
if (ftPointSize != pixelSize)
{
ftPointSize = pixelSize;
FT_Set_Pixel_Sizes(ftFace, 0, ftPointSize);
ftData->ftgxAlign.ascender = (int16_t) ftFace->size->metrics.ascender >> 6;
ftData->ftgxAlign.descender = (int16_t) ftFace->size->metrics.descender >> 6;
ftData->ftgxAlign.max = 0;
ftData->ftgxAlign.min = 0;
}
gIndex = FT_Get_Char_Index(ftFace, (FT_ULong) charCode);
if (gIndex != 0 && FT_Load_Glyph(ftFace, gIndex, FT_LOAD_DEFAULT | FT_LOAD_RENDER) == 0)
{
if (ftFace->glyph->format == FT_GLYPH_FORMAT_BITMAP)
{
FT_Bitmap *glyphBitmap = &ftFace->glyph->bitmap;
textureWidth = ALIGN4(glyphBitmap->width);
textureHeight = ALIGN4(glyphBitmap->rows);
if(textureWidth == 0)
textureWidth = 4;
if(textureHeight == 0)
textureHeight = 4;
ftgxCharData *charData = &ftData->ftgxCharMap[charCode];
charData->renderOffsetX = (int16_t) ftFace->glyph->bitmap_left;
charData->glyphAdvanceX = (uint16_t) (ftFace->glyph->advance.x >> 6);
charData->glyphAdvanceY = (uint16_t) (ftFace->glyph->advance.y >> 6);
charData->glyphIndex = (uint32_t) gIndex;
charData->renderOffsetY = (int16_t) ftFace->glyph->bitmap_top;
charData->renderOffsetMax = (int16_t) ftFace->glyph->bitmap_top;
charData->renderOffsetMin = (int16_t) glyphBitmap->rows - ftFace->glyph->bitmap_top;
//! Initialize texture
charData->texture = new GX2Texture;
GX2InitTexture(charData->texture, textureWidth, textureHeight, 1, 0, GX2_SURFACE_FORMAT_TC_R5_G5_B5_A1_UNORM, GX2_SURFACE_DIM_2D, GX2_TILE_MODE_LINEAR_ALIGNED);
loadGlyphData(glyphBitmap, charData);
return charData;
}
}
return NULL;
}
/**
* Locates each character in this wrapper's configured font face and proccess them.
*
* This routine locates each character in the configured font face and renders the glyph's bitmap.
* Each bitmap and relevant information is loaded into its own quickly addressible structure within an instance-specific map.
*/
uint16_t FreeTypeGX::cacheGlyphDataComplete(int16_t pixelSize)
{
uint32_t i = 0;
FT_UInt gIndex;
FT_ULong charCode = FT_Get_First_Char(ftFace, &gIndex);
while (gIndex != 0)
{
if (cacheGlyphData(charCode, pixelSize) != NULL) ++i;
charCode = FT_Get_Next_Char(ftFace, charCode, &gIndex);
}
return (uint16_t) (i);
}
/**
* Loads the rendered bitmap into the relevant structure's data buffer.
*
* This routine does a simple byte-wise copy of the glyph's rendered 8-bit grayscale bitmap into the structure's buffer.
* Each byte is converted from the bitmap's intensity value into the a uint32_t RGBA value.
*
* @param bmp A pointer to the most recently rendered glyph's bitmap.
* @param charData A pointer to an allocated ftgxCharData structure whose data represent that of the last rendered glyph.
*/
void FreeTypeGX::loadGlyphData(FT_Bitmap *bmp, ftgxCharData *charData)
{
charData->texture->surface.image_data = (uint8_t *) memalign(charData->texture->surface.align, charData->texture->surface.image_size);
if(!charData->texture->surface.image_data)
return;
memset(charData->texture->surface.image_data, 0x00, charData->texture->surface.image_size);
uint8_t *src = (uint8_t *)bmp->buffer;
uint16_t *dst = (uint16_t *)charData->texture->surface.image_data;
int32_t x, y;
for(y = 0; y < bmp->rows; y++)
{
for(x = 0; x < bmp->width; x++)
{
uint8_t intensity = src[y * bmp->width + x] >> 3;
dst[y * charData->texture->surface.pitch + x] = intensity ? ((intensity << 11) | (intensity << 6) | (intensity << 1) | 1) : 0;
}
}
GX2Invalidate(GX2_INVALIDATE_CPU_TEXTURE, charData->texture->surface.image_data, charData->texture->surface.image_size);
}
/**
* Determines the x offset of the rendered string.
*
* This routine calculates the x offset of the rendered string based off of a supplied positional format parameter.
*
* @param width Current pixel width of the string.
* @param format Positional format of the string.
*/
int16_t FreeTypeGX::getStyleOffsetWidth(uint16_t width, uint16_t format)
{
if (format & FTGX_JUSTIFY_LEFT)
return 0;
else if (format & FTGX_JUSTIFY_CENTER)
return -(width >> 1);
else if (format & FTGX_JUSTIFY_RIGHT) return -width;
return 0;
}
/**
* Determines the y offset of the rendered string.
*
* This routine calculates the y offset of the rendered string based off of a supplied positional format parameter.
*
* @param offset Current pixel offset data of the string.
* @param format Positional format of the string.
*/
int16_t FreeTypeGX::getStyleOffsetHeight(int16_t format, uint16_t pixelSize)
{
std::map<int16_t, ftGX2Data>::iterator itr = fontData.find(pixelSize);
if (itr == fontData.end()) return 0;
switch (format & FTGX_ALIGN_MASK)
{
case FTGX_ALIGN_TOP:
return itr->second.ftgxAlign.descender;
case FTGX_ALIGN_MIDDLE:
default:
return (itr->second.ftgxAlign.ascender + itr->second.ftgxAlign.descender + 1) >> 1;
case FTGX_ALIGN_BOTTOM:
return itr->second.ftgxAlign.ascender;
case FTGX_ALIGN_BASELINE:
return 0;
case FTGX_ALIGN_GLYPH_TOP:
return itr->second.ftgxAlign.max;
case FTGX_ALIGN_GLYPH_MIDDLE:
return (itr->second.ftgxAlign.max + itr->second.ftgxAlign.min + 1) >> 1;
case FTGX_ALIGN_GLYPH_BOTTOM:
return itr->second.ftgxAlign.min;
}
return 0;
}
/**
* Processes the supplied text string and prints the results at the specified coordinates.
*
* This routine processes each character of the supplied text string, loads the relevant preprocessed bitmap buffer,
* a texture from said buffer, and loads the resultant texture into the EFB.
*
* @param x Screen X coordinate at which to output the text.
* @param y Screen Y coordinate at which to output the text. Note that this value corresponds to the text string origin and not the top or bottom of the glyphs.
* @param text NULL terminated string to output.
* @param color Optional color to apply to the text characters. If not specified default value is ftgxWhite: (GXColor){0xff, 0xff, 0xff, 0xff}
* @param textStyle Flags which specify any styling which should be applied to the rendered string.
* @return The number of characters printed.
*/
uint16_t FreeTypeGX::drawText(CVideo *video, int16_t x, int16_t y, int16_t z, const wchar_t *text, int16_t pixelSize, const glm::vec4 & color, uint16_t textStyle, uint16_t textWidth, const float &textBlur, const float & colorBlurIntensity, const glm::vec4 & blurColor, const float & internalRenderingScale)
{
if (!text)
return 0;
uint16_t fullTextWidth = (textWidth > 0) ? textWidth : getWidth(text, pixelSize);
uint16_t x_pos = x, printed = 0;
uint16_t x_offset = 0, y_offset = 0;
FT_Vector pairDelta;
if (textStyle & FTGX_JUSTIFY_MASK)
{
x_offset = getStyleOffsetWidth(fullTextWidth, textStyle);
}
if (textStyle & FTGX_ALIGN_MASK)
{
y_offset = getStyleOffsetHeight(textStyle, pixelSize);
}
int32_t i = 0;
while (text[i])
{
ftgxCharData* glyphData = cacheGlyphData(text[i], pixelSize);
if (glyphData != NULL)
{
if (ftKerningEnabled && i > 0)
{
FT_Get_Kerning(ftFace, fontData[pixelSize].ftgxCharMap[text[i - 1]].glyphIndex, glyphData->glyphIndex, FT_KERNING_DEFAULT, &pairDelta);
x_pos += (pairDelta.x >> 6);
}
copyTextureToFramebuffer(video, glyphData->texture,x_pos + glyphData->renderOffsetX + x_offset, y + glyphData->renderOffsetY - y_offset, z, color, textBlur, colorBlurIntensity, blurColor,internalRenderingScale);
x_pos += glyphData->glyphAdvanceX;
++printed;
}
++i;
}
return printed;
}
/**
* Processes the supplied string and return the width of the string in pixels.
*
* This routine processes each character of the supplied text string and calculates the width of the entire string.
* Note that if precaching of the entire font set is not enabled any uncached glyph will be cached after the call to this function.
*
* @param text NULL terminated string to calculate.
* @return The width of the text string in pixels.
*/
uint16_t FreeTypeGX::getWidth(const wchar_t *text, int16_t pixelSize)
{
if (!text) return 0;
uint16_t strWidth = 0;
FT_Vector pairDelta;
int32_t i = 0;
while (text[i])
{
ftgxCharData* glyphData = cacheGlyphData(text[i], pixelSize);
if (glyphData != NULL)
{
if (ftKerningEnabled && (i > 0))
{
FT_Get_Kerning(ftFace, fontData[pixelSize].ftgxCharMap[text[i - 1]].glyphIndex, glyphData->glyphIndex, FT_KERNING_DEFAULT, &pairDelta);
strWidth += pairDelta.x >> 6;
}
strWidth += glyphData->glyphAdvanceX;
}
++i;
}
return strWidth;
}
/**
* Single char width
*/
uint16_t FreeTypeGX::getCharWidth(const wchar_t wChar, int16_t pixelSize, const wchar_t prevChar)
{
uint16_t strWidth = 0;
ftgxCharData * glyphData = cacheGlyphData(wChar, pixelSize);
if (glyphData != NULL)
{
if (ftKerningEnabled && prevChar != 0x0000)
{
FT_Vector pairDelta;
FT_Get_Kerning(ftFace, fontData[pixelSize].ftgxCharMap[prevChar].glyphIndex, glyphData->glyphIndex, FT_KERNING_DEFAULT, &pairDelta);
strWidth += pairDelta.x >> 6;
}
strWidth += glyphData->glyphAdvanceX;
}
return strWidth;
}
/**
* Processes the supplied string and return the height of the string in pixels.
*
* This routine processes each character of the supplied text string and calculates the height of the entire string.
* Note that if precaching of the entire font set is not enabled any uncached glyph will be cached after the call to this function.
*
* @param text NULL terminated string to calculate.
* @return The height of the text string in pixels.
*/
uint16_t FreeTypeGX::getHeight(const wchar_t *text, int16_t pixelSize)
{
getOffset(text, pixelSize);
return fontData[pixelSize].ftgxAlign.max - fontData[pixelSize].ftgxAlign.min;
}
/**
* Get the maximum offset above and minimum offset below the font origin line.
*
* This function calculates the maximum pixel height above the font origin line and the minimum
* pixel height below the font origin line and returns the values in an addressible structure.
*
* @param text NULL terminated string to calculate.
* @param offset returns the max and min values above and below the font origin line
*
*/
void FreeTypeGX::getOffset(const wchar_t *text, int16_t pixelSize, uint16_t widthLimit)
{
if (fontData.find(pixelSize) != fontData.end())
return;
int16_t strMax = 0, strMin = 9999;
uint16_t currWidth = 0;
int32_t i = 0;
while (text[i])
{
if (widthLimit > 0 && currWidth >= widthLimit) break;
ftgxCharData* glyphData = cacheGlyphData(text[i], pixelSize);
if (glyphData != NULL)
{
strMax = glyphData->renderOffsetMax > strMax ? glyphData->renderOffsetMax : strMax;
strMin = glyphData->renderOffsetMin < strMin ? glyphData->renderOffsetMin : strMin;
currWidth += glyphData->glyphAdvanceX;
}
++i;
}
if (ftPointSize != pixelSize)
{
ftPointSize = pixelSize;
FT_Set_Pixel_Sizes(ftFace, 0, ftPointSize);
}
fontData[pixelSize].ftgxAlign.ascender = ftFace->size->metrics.ascender >> 6;
fontData[pixelSize].ftgxAlign.descender = ftFace->size->metrics.descender >> 6;
fontData[pixelSize].ftgxAlign.max = strMax;
fontData[pixelSize].ftgxAlign.min = strMin;
}
/**
* Copies the supplied texture quad to the EFB.
*
* This routine uses the in-built GX quad builder functions to define the texture bounds and location on the EFB target.
*
* @param texObj A pointer to the glyph's initialized texture object.
* @param texWidth The pixel width of the texture object.
* @param texHeight The pixel height of the texture object.
* @param screenX The screen X coordinate at which to output the rendered texture.
* @param screenY The screen Y coordinate at which to output the rendered texture.
* @param color Color to apply to the texture.
*/
void FreeTypeGX::copyTextureToFramebuffer(CVideo *pVideo, GX2Texture *texture, int16_t x, int16_t y, int16_t z, const glm::vec4 & color, const float & defaultBlur, const float & blurIntensity, const glm::vec4 & blurColor, const float & internalRenderingScale)
{
static const f32 imageAngle = 0.0f;
static const f32 blurScale = (2.0f/ (internalRenderingScale));
f32 offsetLeft = blurScale * ((f32)x + 0.5f * (f32)texture->surface.width) * (f32)pVideo->getWidthScaleFactor();
f32 offsetTop = blurScale * ((f32)y - 0.5f * (f32)texture->surface.height) * (f32)pVideo->getHeightScaleFactor();
f32 widthScale = blurScale * (f32)texture->surface.width * pVideo->getWidthScaleFactor();
f32 heightScale = blurScale * (f32)texture->surface.height * pVideo->getHeightScaleFactor();
glm::vec3 positionOffsets( offsetLeft, offsetTop, (f32)z );
//! blur doubles due to blur we have to scale the texture
glm::vec3 scaleFactor( widthScale, heightScale, 1.0f );
glm::vec3 blurDirection;
blurDirection[2] = 1.0f;
Texture2DShader::instance()->setShaders();
Texture2DShader::instance()->setAttributeBuffer();
Texture2DShader::instance()->setAngle(imageAngle);
Texture2DShader::instance()->setOffset(positionOffsets);
Texture2DShader::instance()->setScale(scaleFactor);
Texture2DShader::instance()->setTextureAndSampler(texture, &ftSampler);
if(blurIntensity > 0.0f)
{
//! glow blur color
Texture2DShader::instance()->setColorIntensity(blurColor);
//! glow blur horizontal
blurDirection[0] = blurIntensity;
blurDirection[1] = 0.0f;
Texture2DShader::instance()->setBlurring(blurDirection);
Texture2DShader::instance()->draw();
//! glow blur vertical
blurDirection[0] = 0.0f;
blurDirection[1] = blurIntensity;
Texture2DShader::instance()->setBlurring(blurDirection);
Texture2DShader::instance()->draw();
}
//! set text color
Texture2DShader::instance()->setColorIntensity(color);
//! blur horizontal
blurDirection[0] = defaultBlur;
blurDirection[1] = 0.0f;
Texture2DShader::instance()->setBlurring(blurDirection);
Texture2DShader::instance()->draw();
//! blur vertical
blurDirection[0] = 0.0f;
blurDirection[1] = defaultBlur;
Texture2DShader::instance()->setBlurring(blurDirection);
Texture2DShader::instance()->draw();
}

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/*
* FreeTypeGX is a wrapper class for libFreeType which renders a compiled
* FreeType parsable font into a GX texture for Wii homebrew development.
* Copyright (C) 2008 Armin Tamzarian
* Modified by Dimok, 2015 for WiiU GX2
*
* This file is part of FreeTypeGX.
*
* FreeTypeGX is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* FreeTypeGX is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with FreeTypeGX. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef FREETYPEGX_H_
#define FREETYPEGX_H_
#include <string>
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_BITMAP_H
#include <malloc.h>
#include <string.h>
#include <wchar.h>
#include <map>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <dynamic_libs/gx2_functions.h>
/*! \struct ftgxCharData_
*
* Font face character glyph relevant data structure.
*/
typedef struct ftgxCharData_
{
int16_t renderOffsetX; /**< Texture X axis bearing offset. */
uint16_t glyphAdvanceX; /**< Character glyph X coordinate advance in pixels. */
uint16_t glyphAdvanceY; /**< Character glyph Y coordinate advance in pixels. */
uint32_t glyphIndex; /**< Charachter glyph index in the font face. */
int16_t renderOffsetY; /**< Texture Y axis bearing offset. */
int16_t renderOffsetMax; /**< Texture Y axis bearing maximum value. */
int16_t renderOffsetMin; /**< Texture Y axis bearing minimum value. */
GX2Texture * texture;
} ftgxCharData;
/*! \struct ftgxDataOffset_
*
* Offset structure which hold both a maximum and minimum value.
*/
typedef struct ftgxDataOffset_
{
int16_t ascender; /**< Maximum data offset. */
int16_t descender; /**< Minimum data offset. */
int16_t max; /**< Maximum data offset. */
int16_t min; /**< Minimum data offset. */
} ftgxDataOffset;
typedef struct ftgxCharData_ ftgxCharData;
typedef struct ftgxDataOffset_ ftgxDataOffset;
#define _TEXT(t) L ## t /**< Unicode helper macro. */
#define FTGX_NULL 0x0000
#define FTGX_JUSTIFY_LEFT 0x0001
#define FTGX_JUSTIFY_CENTER 0x0002
#define FTGX_JUSTIFY_RIGHT 0x0004
#define FTGX_JUSTIFY_MASK 0x000f
#define FTGX_ALIGN_TOP 0x0010
#define FTGX_ALIGN_MIDDLE 0x0020
#define FTGX_ALIGN_BOTTOM 0x0040
#define FTGX_ALIGN_BASELINE 0x0080
#define FTGX_ALIGN_GLYPH_TOP 0x0100
#define FTGX_ALIGN_GLYPH_MIDDLE 0x0200
#define FTGX_ALIGN_GLYPH_BOTTOM 0x0400
#define FTGX_ALIGN_MASK 0x0ff0
#define FTGX_STYLE_UNDERLINE 0x1000
#define FTGX_STYLE_STRIKE 0x2000
#define FTGX_STYLE_MASK 0xf000
/**< Constant color value used only to sanitize Doxygen documentation. */
static const GX2ColorF32 ftgxWhite = (GX2ColorF32){ 1.0f, 1.0f, 1.0f, 1.0f };
//! forward declaration
class CVideo;
/*! \class FreeTypeGX
* \brief Wrapper class for the libFreeType library with GX rendering.
* \author Armin Tamzarian
* \version 0.2.4
*
* FreeTypeGX acts as a wrapper class for the libFreeType library. It supports precaching of transformed glyph data into
* a specified texture format. Rendering of the data to the EFB is accomplished through the application of high performance
* GX texture functions resulting in high throughput of string rendering.
*/
class FreeTypeGX
{
private:
FT_Library ftLibrary; /**< FreeType FT_Library instance. */
FT_Face ftFace; /**< FreeType reusable FT_Face typographic object. */
int16_t ftPointSize; /**< Current set size of the rendered font. */
bool ftKerningEnabled; /**< Flag indicating the availability of font kerning data. */
uint8_t vertexIndex; /**< Vertex format descriptor index. */
GX2Sampler ftSampler;
typedef struct _ftGX2Data
{
ftgxDataOffset ftgxAlign;
std::map<wchar_t, ftgxCharData> ftgxCharMap;
} ftGX2Data;
std::map<int16_t, ftGX2Data> fontData; /**< Map which holds the glyph data structures for the corresponding characters in one size. */
int16_t getStyleOffsetWidth(uint16_t width, uint16_t format);
int16_t getStyleOffsetHeight(int16_t format, uint16_t pixelSize);
void unloadFont();
ftgxCharData *cacheGlyphData(wchar_t charCode, int16_t pixelSize);
uint16_t cacheGlyphDataComplete(int16_t pixelSize);
void loadGlyphData(FT_Bitmap *bmp, ftgxCharData *charData);
void copyTextureToFramebuffer(CVideo * pVideo, GX2Texture *tex, int16_t screenX, int16_t screenY, int16_t screenZ, const glm::vec4 & color, const float &textBlur, const float &colorBlurIntensity, const glm::vec4 & blurColor, const float & internalRenderingScale);
public:
FreeTypeGX(const uint8_t* fontBuffer, FT_Long bufferSize, bool lastFace = false);
~FreeTypeGX();
uint16_t drawText(CVideo * pVideo, int16_t x, int16_t y, int16_t z, const wchar_t *text, int16_t pixelSize, const glm::vec4 & color,
uint16_t textStyling, uint16_t textWidth, const float &textBlur, const float &colorBlurIntensity, const glm::vec4 & blurColor, const float & internalRenderingScale);
uint16_t getWidth(const wchar_t *text, int16_t pixelSize);
uint16_t getCharWidth(const wchar_t wChar, int16_t pixelSize, const wchar_t prevChar = 0x0000);
uint16_t getHeight(const wchar_t *text, int16_t pixelSize);
void getOffset(const wchar_t *text, int16_t pixelSize, uint16_t widthLimit = 0);
static wchar_t* charToWideChar(const char* p);
static char* wideCharToUTF8(const wchar_t* strChar);
};
#endif /* FREETYPEGX_H_ */

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#include "GameBgImage.h"
#include "video/CVideo.h"
#include "video/shaders/Shader3D.h"
GameBgImage::GameBgImage(const std::string & filename, GuiImageData *preloadImage)
: GuiImageAsync(filename, preloadImage)
{
identity = glm::mat4(1.0f);
alphaFadeOut = glm::vec4(1.0f, 0.075f, 5.305f, 2.0f);
}
GameBgImage::~GameBgImage()
{
}
void GameBgImage::draw(CVideo *pVideo)
{
if(!getImageData() || !getImageData()->getTexture())
return;
//! first setup 2D GUI positions
f32 currPosX = getCenterX();
f32 currPosY = getCenterY();
f32 currPosZ = getDepth();
f32 currScaleX = getScaleX() * (f32)getWidth() * pVideo->getWidthScaleFactor();
f32 currScaleY = getScaleY() * (f32)getHeight() * pVideo->getHeightScaleFactor();
f32 currScaleZ = getScaleZ() * (f32)getWidth() * pVideo->getDepthScaleFactor();
glm::mat4 m_modelView = glm::translate(identity, glm::vec3(currPosX,currPosY, currPosZ));
m_modelView = glm::scale(m_modelView, glm::vec3(currScaleX, currScaleY, currScaleZ));
Shader3D::instance()->setShaders();
Shader3D::instance()->setProjectionMtx(identity);
Shader3D::instance()->setViewMtx(identity);
Shader3D::instance()->setModelViewMtx(m_modelView);
Shader3D::instance()->setTextureAndSampler(getImageData()->getTexture(), getImageData()->getSampler());
Shader3D::instance()->setAlphaFadeOut(alphaFadeOut);
Shader3D::instance()->setDistanceFadeOut(0.0f);
Shader3D::instance()->setColorIntensity(glm::vec4(1.0f, 1.0f, 1.0f, getAlpha()));
Shader3D::instance()->setAttributeBuffer();
Shader3D::instance()->draw();
}

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#ifndef _GAME_BG_IMAGE_H_
#define _GAME_BG_IMAGE_H_
#include "GuiImageAsync.h"
#include "video/shaders/Shader3D.h"
class GameBgImage : public GuiImageAsync
{
public:
GameBgImage(const std::string & filename, GuiImageData *preloadImage);
virtual ~GameBgImage();
void setAlphaFadeOut(const glm::vec4 & a) {
alphaFadeOut = a;
}
void draw(CVideo *pVideo);
private:
glm::mat4 identity;
glm::vec4 alphaFadeOut;
};
#endif // _GAME_BG_IMAGE_H_

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#include "GridBackground.h"
#include "video/CVideo.h"
#include "video/shaders/Shader3D.h"
static const float bgRepeat = 1000.0f;
static const float bgTexRotate = 39.0f;
GridBackground::GridBackground(GuiImageData *img)
: GuiImage(img)
{
colorIntensity = glm::vec4(1.0f, 1.0f, 1.0f, 0.9f);
alphaFadeOut = glm::vec4(0.0f);
distanceFadeOut = 0.15f;
vtxCount = 4;
//! texture and vertex coordinates
f32 *m_posVtxs = (f32*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, vtxCount * Shader3D::cuVertexAttrSize);
f32 *m_texCoords = (f32*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, vtxCount * Shader3D::cuTexCoordAttrSize);
if(m_posVtxs)
{
s32 i = 0;
m_posVtxs[i++] = -1.0f; m_posVtxs[i++] = 0.0f; m_posVtxs[i++] = 1.0f;
m_posVtxs[i++] = 1.0f; m_posVtxs[i++] = 0.0f; m_posVtxs[i++] = 1.0f;
m_posVtxs[i++] = 1.0f; m_posVtxs[i++] = 0.0f; m_posVtxs[i++] = -1.0f;
m_posVtxs[i++] = -1.0f; m_posVtxs[i++] = 0.0f; m_posVtxs[i++] = -1.0f;
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, m_posVtxs, vtxCount * Shader3D::cuVertexAttrSize);
}
if(m_texCoords)
{
glm::vec2 texCoordVec[4];
texCoordVec[0][0] = -0.5f * bgRepeat; texCoordVec[0][1] = 0.5f * bgRepeat;
texCoordVec[1][0] = 0.5f * bgRepeat; texCoordVec[1][1] = 0.5f * bgRepeat;
texCoordVec[2][0] = 0.5f * bgRepeat; texCoordVec[2][1] = -0.5f * bgRepeat;
texCoordVec[3][0] = -0.5f * bgRepeat; texCoordVec[3][1] = -0.5f * bgRepeat;
const float cosRot = cosf(DegToRad(bgTexRotate));
const float sinRot = sinf(DegToRad(bgTexRotate));
glm::mat2 texRotateMtx({
cosRot, -sinRot,
sinRot, cosRot
});
for(s32 i = 0; i < 4; i++) {
texCoordVec[i] = texRotateMtx * texCoordVec[i];
m_texCoords[i*2 + 0] = texCoordVec[i][0];
m_texCoords[i*2 + 1] = texCoordVec[i][1];
}
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, m_texCoords, vtxCount * Shader3D::cuTexCoordAttrSize);
}
//! assign to internal variables which are const but oh well
posVtxs = m_posVtxs;
texCoords = m_texCoords;
}
GridBackground::~GridBackground()
{
//! remove image so it can not be drawn anymore from this point on
imageData = NULL;
//! main image vertexes
if(posVtxs)
{
free((void*)posVtxs);
posVtxs = NULL;
}
if(texCoords)
{
free((void*)texCoords);
texCoords = NULL;
}
}
void GridBackground::draw(CVideo *pVideo, const glm::mat4 & modelView)
{
//! first setup 2D GUI positions
f32 currScaleX = bgRepeat * scaleX * (f32)getWidth() * pVideo->getWidthScaleFactor();
f32 currScaleY = 1.0f;
f32 currScaleZ = bgRepeat * scaleZ * (f32)getHeight() * pVideo->getDepthScaleFactor();
m_modelView = glm::scale(modelView, glm::vec3(currScaleX, currScaleY, currScaleZ));
colorIntensity[3] = getAlpha();
Shader3D::instance()->setShaders();
Shader3D::instance()->setTextureAndSampler(imageData->getTexture(), imageData->getSampler());
Shader3D::instance()->setProjectionMtx(pVideo->getProjectionMtx());
Shader3D::instance()->setViewMtx(pVideo->getViewMtx());
Shader3D::instance()->setModelViewMtx(m_modelView);
Shader3D::instance()->setDistanceFadeOut(distanceFadeOut);
Shader3D::instance()->setAlphaFadeOut(alphaFadeOut);
Shader3D::instance()->setColorIntensity(colorIntensity);
Shader3D::instance()->setAttributeBuffer(vtxCount, posVtxs, texCoords);
Shader3D::instance()->draw(GX2_PRIMITIVE_QUADS, vtxCount);
}

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#ifndef _GRID_BACKGROUND_H_
#define _GRID_BACKGROUND_H_
#include "GuiImage.h"
#include "video/shaders/Shader.h"
class GridBackground : public GuiImage
{
public:
GridBackground(GuiImageData *imgData);
virtual ~GridBackground();
void setColorIntensity(const glm::vec4 & color) {
colorIntensity = color;
}
const glm::vec4 & getColorIntensity() const {
return colorIntensity;
}
void setDistanceFadeOut(const float & a) {
distanceFadeOut = a;
}
void draw(CVideo *pVideo, const glm::mat4 & modelView);
private:
glm::mat4 m_modelView;
glm::vec4 colorIntensity;
glm::vec4 alphaFadeOut;
float distanceFadeOut;
};
#endif // _GRID_BACKGROUND_H_

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef __GUI_H
#define __GUI_H
#include "FreeTypeGX.h"
#include "GameBgImage.h"
#include "GuiButton.h"
#include "GuiCheckBox.h"
#include "GuiController.h"
#include "GuiDragListener.h"
#include "GuiElement.h"
#include "GuiFrame.h"
#include "GuiImage.h"
#include "GuiImageAsync.h"
#include "GuiImageData.h"
#include "GuiParticleImage.h"
#include "GuiSelectBox.h"
#include "GuiSound.h"
#include "GuiSwitch.h"
#include "GuiText.h"
#include "GuiToggle.h"
#include "GuiTrigger.h"
#include "GuiScrollbar.h"
#include "VPadController.h"
#include "WPadController.h"
#endif

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "GuiButton.h"
#include "GuiTrigger.h"
#include "GuiController.h"
/**
* Constructor for the GuiButton class.
*/
GuiButton::GuiButton(f32 w, f32 h)
{
width = w;
height = h;
image = NULL;
imageOver = NULL;
imageHold = NULL;
imageClick = NULL;
icon = NULL;
iconOver = NULL;
for(s32 i = 0; i < 4; i++)
{
label[i] = NULL;
labelOver[i] = NULL;
labelHold[i] = NULL;
labelClick[i] = NULL;
}
for(s32 i = 0; i < iMaxGuiTriggers; i++)
{
trigger[i] = NULL;
}
soundOver = NULL;
soundHold = NULL;
soundClick = NULL;
clickedTrigger = NULL;
heldTrigger = NULL;
selectable = true;
holdable = false;
clickable = true;
}
/**
* Destructor for the GuiButton class.
*/
GuiButton::~GuiButton()
{
}
void GuiButton::setImage(GuiImage* img)
{
image = img;
if(img) img->setParent(this);
}
void GuiButton::setImageOver(GuiImage* img)
{
imageOver = img;
if(img) img->setParent(this);
}
void GuiButton::setImageHold(GuiImage* img)
{
imageHold = img;
if(img) img->setParent(this);
}
void GuiButton::setImageClick(GuiImage* img)
{
imageClick = img;
if(img) img->setParent(this);
}
void GuiButton::setIcon(GuiImage* img)
{
icon = img;
if(img) img->setParent(this);
}
void GuiButton::setIconOver(GuiImage* img)
{
iconOver = img;
if(img) img->setParent(this);
}
void GuiButton::setLabel(GuiText* txt, s32 n)
{
label[n] = txt;
if(txt) txt->setParent(this);
}
void GuiButton::setLabelOver(GuiText* txt, s32 n)
{
labelOver[n] = txt;
if(txt) txt->setParent(this);
}
void GuiButton::setLabelHold(GuiText* txt, s32 n)
{
labelHold[n] = txt;
if(txt) txt->setParent(this);
}
void GuiButton::setLabelClick(GuiText* txt, s32 n)
{
labelClick[n] = txt;
if(txt) txt->setParent(this);
}
void GuiButton::setSoundOver(GuiSound * snd)
{
soundOver = snd;
}
void GuiButton::setSoundHold(GuiSound * snd)
{
soundHold = snd;
}
void GuiButton::setSoundClick(GuiSound * snd)
{
soundClick = snd;
}
void GuiButton::setTrigger(GuiTrigger * t, s32 idx)
{
if(idx >= 0 && idx < iMaxGuiTriggers)
{
trigger[idx] = t;
}
else
{
for(s32 i = 0; i < iMaxGuiTriggers; i++)
{
if(!trigger[i])
{
trigger[i] = t;
break;
}
}
}
}
void GuiButton::resetState(void)
{
clickedTrigger = NULL;
heldTrigger = NULL;
GuiElement::resetState();
}
/**
* Draw the button on screen
*/
void GuiButton::draw(CVideo *v)
{
if(!this->isVisible())
return;
// draw image
if((isDrawOverOnlyWhenSelected() && (isStateSet(STATE_SELECTED) && imageOver)) ||
(!isDrawOverOnlyWhenSelected() && (isStateSet(STATE_OVER | STATE_SELECTED | STATE_CLICKED | STATE_HELD) && imageOver)))
imageOver->draw(v);
else if(image)
image->draw(v);
if((isDrawOverOnlyWhenSelected() && (isStateSet(STATE_SELECTED) && iconOver)) ||
(!isDrawOverOnlyWhenSelected() && (isStateSet(STATE_OVER | STATE_SELECTED | STATE_CLICKED | STATE_HELD) && iconOver)))
iconOver->draw(v);
else if(icon)
icon->draw(v);
// draw text
for(s32 i = 0; i < 4; i++)
{
if(isStateSet(STATE_OVER | STATE_SELECTED | STATE_CLICKED | STATE_HELD) && labelOver[i])
labelOver[i]->draw(v);
else if(label[i])
label[i]->draw(v);
}
}
void GuiButton::update(GuiController * c)
{
if(!c || isStateSet(STATE_DISABLED|STATE_HIDDEN|STATE_DISABLE_INPUT, c->chan))
return;
else if(parentElement && (parentElement->isStateSet(STATE_DISABLED|STATE_HIDDEN|STATE_DISABLE_INPUT, c->chan)))
return;
if(selectable)
{
if(c->data.validPointer && this->isInside(c->data.x, c->data.y))
{
if(!isStateSet(STATE_OVER, c->chan))
{
setState(STATE_OVER, c->chan);
//if(this->isRumbleActive())
// this->rumble(t->chan);
if(soundOver)
soundOver->Play();
if(effectsOver && !effects)
{
// initiate effects
effects = effectsOver;
effectAmount = effectAmountOver;
effectTarget = effectTargetOver;
}
pointedOn(this, c);
}
}
else if(isStateSet(STATE_OVER, c->chan))
{
this->clearState(STATE_OVER, c->chan);
pointedOff(this, c);
if(effectTarget == effectTargetOver && effectAmount == effectAmountOver)
{
// initiate effects (in reverse)
effects = effectsOver;
effectAmount = -effectAmountOver;
effectTarget = 100;
}
}
}
for(s32 i = 0; i < iMaxGuiTriggers; i++)
{
if(!trigger[i])
continue;
// button triggers
if(clickable)
{
s32 isClicked = trigger[i]->clicked(c);
if( !clickedTrigger && (isClicked != GuiTrigger::CLICKED_NONE)
&& (trigger[i]->isClickEverywhere() || (isStateSet(STATE_SELECTED | STATE_OVER, c->chan) && trigger[i]->isSelectionClickEverywhere()) || this->isInside(c->data.x, c->data.y)))
{
if(soundClick)
soundClick->Play();
clickedTrigger = trigger[i];
if(!isStateSet(STATE_CLICKED, c->chan)){
if(isClicked == GuiTrigger::CLICKED_TOUCH){
setState(STATE_CLICKED_TOUCH, c->chan);
}else{
setState(STATE_CLICKED, c->chan);
}
}
clicked(this, c, trigger[i]);
}
else if((isStateSet(STATE_CLICKED, c->chan) || isStateSet(STATE_CLICKED_TOUCH, c->chan)) && (clickedTrigger == trigger[i]) && !isStateSet(STATE_HELD, c->chan) && !trigger[i]->held(c) && ((isClicked == GuiTrigger::CLICKED_NONE) || trigger[i]->released(c)))
{
if((isStateSet(STATE_CLICKED_TOUCH, c->chan) && this->isInside(c->data.x, c->data.y)) || (isStateSet(STATE_CLICKED, c->chan))){
clickedTrigger = NULL;
clearState(STATE_CLICKED, c->chan);
released(this, c, trigger[i]);
}
}
}
if(holdable)
{
bool isHeld = trigger[i]->held(c);
if( (!heldTrigger || heldTrigger == trigger[i]) && isHeld
&& (trigger[i]->isHoldEverywhere() || (isStateSet(STATE_SELECTED | STATE_OVER, c->chan) && trigger[i]->isSelectionClickEverywhere()) || this->isInside(c->data.x, c->data.y)))
{
heldTrigger = trigger[i];
if(!isStateSet(STATE_HELD, c->chan))
setState(STATE_HELD, c->chan);
held(this, c, trigger[i]);
}
else if(isStateSet(STATE_HELD, c->chan) && (heldTrigger == trigger[i]) && (!isHeld || trigger[i]->released(c)))
{
//! click is removed at this point and converted to held
if(clickedTrigger == trigger[i])
{
clickedTrigger = NULL;
clearState(STATE_CLICKED, c->chan);
}
heldTrigger = NULL;
clearState(STATE_HELD, c->chan);
released(this, c, trigger[i]);
}
}
}
}

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GUI_BUTTON_H_
#define GUI_BUTTON_H_
#include "GuiElement.h"
#include "GuiText.h"
#include "GuiController.h"
#include "GuiImage.h"
#include "GuiSound.h"
#include "GuiTrigger.h"
//!Display, manage, and manipulate buttons in the GUI. Buttons can have images, icons, text, and sound set (all of which are optional)
class GuiButton : public GuiElement
{
public:
//!Constructor
//!\param w Width
//!\param h Height
GuiButton(f32 w, f32 h);
//!Destructor
virtual ~GuiButton();
//!Sets the button's image
//!\param i Pointer to GuiImage object
void setImage(GuiImage* i);
//!Sets the button's image on over
//!\param i Pointer to GuiImage object
void setImageOver(GuiImage* i);
void setIcon(GuiImage* i);
void setIconOver(GuiImage* i);
//!Sets the button's image on hold
//!\param i Pointer to GuiImage object
void setImageHold(GuiImage* i);
//!Sets the button's image on click
//!\param i Pointer to GuiImage object
void setImageClick(GuiImage* i);
//!Sets the button's label
//!\param t Pointer to GuiText object
//!\param n Index of label to set (optional, default is 0)
void setLabel(GuiText* t, s32 n = 0);
//!Sets the button's label on over (eg: different colored text)
//!\param t Pointer to GuiText object
//!\param n Index of label to set (optional, default is 0)
void setLabelOver(GuiText* t, s32 n = 0);
//!Sets the button's label on hold
//!\param t Pointer to GuiText object
//!\param n Index of label to set (optional, default is 0)
void setLabelHold(GuiText* t, s32 n = 0);
//!Sets the button's label on click
//!\param t Pointer to GuiText object
//!\param n Index of label to set (optional, default is 0)
void setLabelClick(GuiText* t, s32 n = 0);
//!Sets the sound to play on over
//!\param s Pointer to GuiSound object
void setSoundOver(GuiSound * s);
//!Sets the sound to play on hold
//!\param s Pointer to GuiSound object
void setSoundHold(GuiSound * s);
//!Sets the sound to play on click
//!\param s Pointer to GuiSound object
void setSoundClick(GuiSound * s);
//!Set a new GuiTrigger for the element
//!\param i Index of trigger array to set
//!\param t Pointer to GuiTrigger
void setTrigger(GuiTrigger * t, s32 idx = -1);
//!
void resetState(void);
//!Constantly called to draw the GuiButton
void draw(CVideo *video);
//!Constantly called to allow the GuiButton to respond to updated input data
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
void update(GuiController * c);
sigslot::signal2<GuiButton *, const GuiController *> selected;
sigslot::signal2<GuiButton *, const GuiController *> deSelected;
sigslot::signal2<GuiButton *, const GuiController *> pointedOn;
sigslot::signal2<GuiButton *, const GuiController *> pointedOff;
sigslot::signal3<GuiButton *, const GuiController *, GuiTrigger *> clicked;
sigslot::signal3<GuiButton *, const GuiController *, GuiTrigger *> held;
sigslot::signal3<GuiButton *, const GuiController *, GuiTrigger *> released;
protected:
static const s32 iMaxGuiTriggers = 10;
GuiImage * image; //!< Button image (default)
GuiImage * imageOver; //!< Button image for STATE_SELECTED
GuiImage * imageHold; //!< Button image for STATE_HELD
GuiImage * imageClick; //!< Button image for STATE_CLICKED
GuiImage * icon;
GuiImage * iconOver;
GuiText * label[4]; //!< Label(s) to display (default)
GuiText * labelOver[4]; //!< Label(s) to display for STATE_SELECTED
GuiText * labelHold[4]; //!< Label(s) to display for STATE_HELD
GuiText * labelClick[4]; //!< Label(s) to display for STATE_CLICKED
GuiSound * soundOver; //!< Sound to play for STATE_SELECTED
GuiSound * soundHold; //!< Sound to play for STATE_HELD
GuiSound * soundClick; //!< Sound to play for STATE_CLICKED
GuiTrigger * trigger[iMaxGuiTriggers]; //!< GuiTriggers (input actions) that this element responds to
GuiTrigger * clickedTrigger;
GuiTrigger * heldTrigger;
};
#endif

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/****************************************************************************
* Copyright (C) 2016,2017 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "GuiCheckBox.h"
#include "GuiImage.h"
#include "GuiImageData.h"
/**
* Constructor for the GuiCheckBox class.
*/
GuiCheckBox::GuiCheckBox(bool checked, f32 width,f32 height)
: GuiToggle(checked,width,height){
}
/**
* Destructor for the GuiCheckBox class.
*/
GuiCheckBox::~GuiCheckBox(){
}
void GuiCheckBox::setImageBackground(GuiImage* img){
backgroundImg = img;
if(img){ img->setParent(this); }
setImage(img);
}
void GuiCheckBox::setImageSelected(GuiImage* img){
selectedImg = img;
if(img){ img->setParent(this); }
}
void GuiCheckBox::setImageHighlighted(GuiImage* img){
highlightedImg = img;
if(img){ img->setParent(this); }
setIconOver(img);
}
void GuiCheckBox::update(GuiController * c){
if(bChanged){
if(selected){
GuiButton::setImage(selectedImg);
}else{
GuiButton::setImage(backgroundImg);
}
bChanged = false;
}
GuiToggle::update(c);
}

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/****************************************************************************
* Copyright (C) 2016,2017 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GUI_CHECKBOX_H_
#define GUI_CHECKBOX_H_
#include "GuiToggle.h"
#include "GuiImage.h"
#include "GuiImageData.h"
//!A simple CheckBox
class GuiCheckBox : public GuiToggle{
public:
//!Constructor
//!\param checked Checked
GuiCheckBox(bool checked, f32 width = 0.0f,f32 height= 0.0f);
//!Destructor
virtual ~GuiCheckBox();
void setImageBackground(GuiImage* img);
void setImageSelected(GuiImage* img);
void setImageHighlighted(GuiImage* img);
protected:
GuiImage * backgroundImg = NULL;
GuiImage * selectedImg = NULL;
GuiImage * highlightedImg = NULL;
void update(GuiController * c);
};
#endif

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GUI_CONTROLLER_H_
#define GUI_CONTROLLER_H_
#include <string.h>
#include "GuiTrigger.h"
class GuiController
{
public:
//!Constructor
GuiController(s32 channel)
: chan(channel)
{
memset(&lastData, 0, sizeof(lastData));
memset(&data, 0, sizeof(data));
switch(chan)
{
default:
case GuiTrigger::CHANNEL_1:
chanIdx = 0;
break;
case GuiTrigger::CHANNEL_2:
chanIdx = 1;
break;
case GuiTrigger::CHANNEL_3:
chanIdx = 2;
break;
case GuiTrigger::CHANNEL_4:
chanIdx = 3;
break;
case GuiTrigger::CHANNEL_5:
chanIdx = 4;
break;
}
}
//!Destructor
virtual ~GuiController() {}
virtual bool update(s32 width, s32 height) = 0;
typedef struct
{
u32 buttons_h;
u32 buttons_d;
u32 buttons_r;
bool validPointer;
bool touched;
float pointerAngle;
s32 x;
s32 y;
} PadData;
s32 chan;
s32 chanIdx;
PadData data;
PadData lastData;
};
#endif

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/****************************************************************************
* Copyright (C) 2016 Maschell
* based on GuiButton by dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "GuiDragListener.h"
#include "GuiController.h"
#include <utils/logger.h>
/**
* Constructor for the GuiDragListener class.
*/
GuiDragListener::GuiDragListener(f32 w,f32 h){
width = w;
height = h;
for(s32 i = 0; i < iMaxGuiTriggers; i++)
{
trigger[i] = NULL;
}
}
/**
* Destructor for the GuiDragListener class.
*/
GuiDragListener::~GuiDragListener(){
}
void GuiDragListener::setState(s32 i, s32 c){
GuiElement::setState(i,c);
}
void GuiDragListener::setTrigger(GuiTrigger * t, s32 idx){
if(idx >= 0 && idx < iMaxGuiTriggers)
{
trigger[idx] = t;
}
else
{
for(s32 i = 0; i < iMaxGuiTriggers; i++)
{
if(!trigger[i])
{
trigger[i] = t;
break;
}
}
}
}
void GuiDragListener::update(GuiController * c){
if(!c || isStateSet(STATE_DISABLED|STATE_HIDDEN|STATE_DISABLE_INPUT, c->chan))
return;
else if(parentElement && (parentElement->isStateSet(STATE_DISABLED|STATE_HIDDEN|STATE_DISABLE_INPUT, c->chan)))
return;
for(s32 i = 0; i < iMaxGuiTriggers; i++){
if(!trigger[i]){
continue;
}
bool isHeld = trigger[i]->held(c);
if(isHeld && this->isInside(c->data.x, c->data.y)){
s32 dx = c->data.x - c->lastData.x;
s32 dy = c->data.y - c->lastData.y;
if(dx == 0 && dy == 0) continue;
dragged(this, c, trigger[i],dx,dy);
}
}
}

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/****************************************************************************
* Copyright (C) 2016 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GUI_DRAG_LISTENER_H_
#define GUI_DRAG_LISTENER_H_
#include "GuiElement.h"
#include "GuiController.h"
#include "GuiTrigger.h"
#include "GuiButton.h"
class GuiDragListener : public GuiElement
{
public:
//!Constructor
//!\param w Width
//!\param h Height
GuiDragListener(f32 w,f32 h);
//!Destructor
virtual ~GuiDragListener();
void setState(s32 i, s32 c);
//!Set a new GuiTrigger for the element
//!\param i Index of trigger array to set
//!\param t Pointer to GuiTrigger
void setTrigger(GuiTrigger * t, s32 idx = -1);
//!Constantly called to allow the GuiDragListener to respond to updated input data
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
void update(GuiController * c);
sigslot::signal5<GuiDragListener *, const GuiController *, GuiTrigger *,s32,s32> dragged;
protected:
static const s32 iMaxGuiTriggers = 10;
GuiTrigger * trigger[iMaxGuiTriggers]; //!< GuiTriggers (input actions) that this element responds to
};
#endif

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "GuiElement.h"
//! TODO remove this!
static s32 screenwidth = 1280;
static s32 screenheight = 720;
/**
* Constructor for the Object class.
*/
GuiElement::GuiElement()
{
xoffset = 0.0f;
yoffset = 0.0f;
zoffset = 0.0f;
width = 0.0f;
height = 0.0f;
alpha = 1.0f;
scaleX = 1.0f;
scaleY = 1.0f;
scaleZ = 1.0f;
for(s32 i = 0; i < 4; i++)
state[i] = STATE_DEFAULT;
stateChan = -1;
parentElement = NULL;
rumble = true;
selectable = false;
clickable = false;
holdable = false;
drawOverOnlyWhenSelected = false;
visible = true;
yoffsetDyn = 0;
xoffsetDyn = 0;
alphaDyn = -1;
scaleDyn = 1;
effects = EFFECT_NONE;
effectAmount = 0;
effectTarget = 0;
effectsOver = EFFECT_NONE;
effectAmountOver = 0;
effectTargetOver = 0;
angle = 0.0f;
// default alignment - align to top left
alignment = (ALIGN_CENTER | ALIGN_MIDDLE);
}
/**
* Get the left position of the GuiElement.
* @see SetLeft()
* @return Left position in pixel.
*/
f32 GuiElement::getLeft()
{
f32 pWidth = 0;
f32 pLeft = 0;
f32 pScaleX = 1.0f;
if(parentElement)
{
pWidth = parentElement->getWidth();
pLeft = parentElement->getLeft();
pScaleX = parentElement->getScaleX();
}
pLeft += xoffsetDyn;
f32 x = pLeft;
//! TODO: the conversion from int to float and back to int is bad for performance, change that
if(alignment & ALIGN_CENTER)
{
x = pLeft + pWidth * 0.5f * pScaleX - width * 0.5f * getScaleX();
}
else if(alignment & ALIGN_RIGHT)
{
x = pLeft + pWidth * pScaleX - width * getScaleX();
}
return x + xoffset;
}
/**
* Get the top position of the GuiElement.
* @see SetTop()
* @return Top position in pixel.
*/
f32 GuiElement::getTop()
{
f32 pHeight = 0;
f32 pTop = 0;
f32 pScaleY = 1.0f;
if(parentElement)
{
pHeight = parentElement->getHeight();
pTop = parentElement->getTop();
pScaleY = parentElement->getScaleY();
}
pTop += yoffsetDyn;
f32 y = pTop;
//! TODO: the conversion from int to float and back to int is bad for performance, change that
if(alignment & ALIGN_MIDDLE)
{
y = pTop + pHeight * 0.5f * pScaleY - getHeight() * 0.5f * getScaleY();
}
else if(alignment & ALIGN_BOTTOM)
{
y = pTop + pHeight * pScaleY - getHeight() * getScaleY();
}
return y + yoffset;
}
void GuiElement::setEffect(s32 eff, s32 amount, s32 target)
{
if(eff & EFFECT_SLIDE_IN)
{
// these calculations overcompensate a little
if(eff & EFFECT_SLIDE_TOP)
{
if(eff & EFFECT_SLIDE_FROM)
yoffsetDyn = (s32) -getHeight()*scaleY;
else
yoffsetDyn = -screenheight;
}
else if(eff & EFFECT_SLIDE_LEFT)
{
if(eff & EFFECT_SLIDE_FROM)
xoffsetDyn = (s32) -getWidth()*scaleX;
else
xoffsetDyn = -screenwidth;
}
else if(eff & EFFECT_SLIDE_BOTTOM)
{
if(eff & EFFECT_SLIDE_FROM)
yoffsetDyn = (s32) getHeight()*scaleY;
else
yoffsetDyn = screenheight;
}
else if(eff & EFFECT_SLIDE_RIGHT)
{
if(eff & EFFECT_SLIDE_FROM)
xoffsetDyn = (s32) getWidth()*scaleX;
else
xoffsetDyn = screenwidth;
}
}
if((eff & EFFECT_FADE) && amount > 0)
{
alphaDyn = 0;
}
else if((eff & EFFECT_FADE) && amount < 0)
{
alphaDyn = alpha;
}
effects |= eff;
effectAmount = amount;
effectTarget = target;
}
//!Sets an effect to be enabled on wiimote cursor over
//!\param e Effect to enable
//!\param a Amount of the effect (usage varies on effect)
//!\param t Target amount of the effect (usage varies on effect)
void GuiElement::setEffectOnOver(s32 e, s32 a, s32 t)
{
effectsOver |= e;
effectAmountOver = a;
effectTargetOver = t;
}
void GuiElement::resetEffects()
{
yoffsetDyn = 0;
xoffsetDyn = 0;
alphaDyn = -1;
scaleDyn = 1;
effects = EFFECT_NONE;
effectAmount = 0;
effectTarget = 0;
effectsOver = EFFECT_NONE;
effectAmountOver = 0;
effectTargetOver = 0;
}
void GuiElement::updateEffects()
{
if(!this->isVisible() && parentElement)
return;
if(effects & (EFFECT_SLIDE_IN | EFFECT_SLIDE_OUT | EFFECT_SLIDE_FROM))
{
if(effects & EFFECT_SLIDE_IN)
{
if(effects & EFFECT_SLIDE_LEFT)
{
xoffsetDyn += effectAmount;
if(xoffsetDyn >= 0)
{
xoffsetDyn = 0;
effects = 0;
effectFinished(this);
}
}
else if(effects & EFFECT_SLIDE_RIGHT)
{
xoffsetDyn -= effectAmount;
if(xoffsetDyn <= 0)
{
xoffsetDyn = 0;
effects = 0;
effectFinished(this);
}
}
else if(effects & EFFECT_SLIDE_TOP)
{
yoffsetDyn += effectAmount;
if(yoffsetDyn >= 0)
{
yoffsetDyn = 0;
effects = 0;
effectFinished(this);
}
}
else if(effects & EFFECT_SLIDE_BOTTOM)
{
yoffsetDyn -= effectAmount;
if(yoffsetDyn <= 0)
{
yoffsetDyn = 0;
effects = 0;
effectFinished(this);
}
}
}
else
{
if(effects & EFFECT_SLIDE_LEFT)
{
xoffsetDyn -= effectAmount;
if(xoffsetDyn <= -screenwidth) {
effects = 0; // shut off effect
effectFinished(this);
}
else if((effects & EFFECT_SLIDE_FROM) && xoffsetDyn <= -getWidth()) {
effects = 0; // shut off effect
effectFinished(this);
}
}
else if(effects & EFFECT_SLIDE_RIGHT)
{
xoffsetDyn += effectAmount;
if(xoffsetDyn >= screenwidth) {
effects = 0; // shut off effect
effectFinished(this);
}
else if((effects & EFFECT_SLIDE_FROM) && xoffsetDyn >= getWidth()*scaleX) {
effects = 0; // shut off effect
effectFinished(this);
}
}
else if(effects & EFFECT_SLIDE_TOP)
{
yoffsetDyn -= effectAmount;
if(yoffsetDyn <= -screenheight) {
effects = 0; // shut off effect
effectFinished(this);
}
else if((effects & EFFECT_SLIDE_FROM) && yoffsetDyn <= -getHeight()) {
effects = 0; // shut off effect
effectFinished(this);
}
}
else if(effects & EFFECT_SLIDE_BOTTOM)
{
yoffsetDyn += effectAmount;
if(yoffsetDyn >= screenheight) {
effects = 0; // shut off effect
effectFinished(this);
}
else if((effects & EFFECT_SLIDE_FROM) && yoffsetDyn >= getHeight()) {
effects = 0; // shut off effect
effectFinished(this);
}
}
}
}
else if(effects & EFFECT_FADE)
{
alphaDyn += effectAmount * (1.0f / 255.0f);
if(effectAmount < 0 && alphaDyn <= 0)
{
alphaDyn = 0;
effects = 0; // shut off effect
effectFinished(this);
}
else if(effectAmount > 0 && alphaDyn >= alpha)
{
alphaDyn = alpha;
effects = 0; // shut off effect
effectFinished(this);
}
}
else if(effects & EFFECT_SCALE)
{
scaleDyn += effectAmount * 0.01f;
if((effectAmount < 0 && scaleDyn <= (effectTarget * 0.01f))
|| (effectAmount > 0 && scaleDyn >= (effectTarget * 0.01f)))
{
scaleDyn = effectTarget * 0.01f;
effects = 0; // shut off effect
effectFinished(this);
}
}
}

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GUI_ELEMENT_H_
#define GUI_ELEMENT_H_
#include <string>
#include <vector>
#include <malloc.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <wchar.h>
#include <math.h>
#include "sigslot.h"
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <dynamic_libs/gx2_types.h>
#include <system/AsyncDeleter.h>
#include <utils/logger.h>
#include "resources/Resources.h"
enum
{
EFFECT_NONE = 0x00,
EFFECT_SLIDE_TOP = 0x01,
EFFECT_SLIDE_BOTTOM = 0x02,
EFFECT_SLIDE_RIGHT = 0x04,
EFFECT_SLIDE_LEFT = 0x08,
EFFECT_SLIDE_IN = 0x10,
EFFECT_SLIDE_OUT = 0x20,
EFFECT_SLIDE_FROM = 0x40,
EFFECT_FADE = 0x80,
EFFECT_SCALE = 0x100,
EFFECT_COLOR_TRANSITION = 0x200
};
enum
{
ALIGN_LEFT = 0x01,
ALIGN_CENTER = 0x02,
ALIGN_RIGHT = 0x04,
ALIGN_TOP = 0x10,
ALIGN_MIDDLE = 0x20,
ALIGN_BOTTOM = 0x40,
ALIGN_TOP_LEFT = ALIGN_LEFT | ALIGN_TOP,
ALIGN_TOP_CENTER = ALIGN_CENTER | ALIGN_TOP,
ALIGN_TOP_RIGHT = ALIGN_RIGHT | ALIGN_TOP,
ALIGN_CENTERED = ALIGN_CENTER | ALIGN_MIDDLE,
};
//!Forward declaration
class GuiController;
class CVideo;
//!Primary GUI class. Most other classes inherit from this class.
class GuiElement : public AsyncDeleter::Element
{
public:
//!Constructor
GuiElement();
//!Destructor
virtual ~GuiElement() {}
//!Set the element's parent
//!\param e Pointer to parent element
virtual void setParent(GuiElement * e) { parentElement = e; }
//!Gets the element's parent
//!\return Pointer to parent element
virtual GuiElement * getParent() { return parentElement; }
//!Gets the current leftmost coordinate of the element
//!Considers horizontal alignment, x offset, width, and parent element's GetLeft() / GetWidth() values
//!\return left coordinate
virtual f32 getLeft();
//!Gets the current topmost coordinate of the element
//!Considers vertical alignment, y offset, height, and parent element's GetTop() / GetHeight() values
//!\return top coordinate
virtual f32 getTop();
//!Gets the current Z coordinate of the element
//!\return Z coordinate
virtual f32 getDepth()
{
f32 zParent = 0.0f;
if(parentElement)
zParent = parentElement->getDepth();
return zParent+zoffset;
}
virtual f32 getCenterX(void)
{
f32 pCenterX = 0.0f;
if(parentElement)
pCenterX = parentElement->getCenterX();
pCenterX += xoffset + xoffsetDyn;
if(alignment & ALIGN_LEFT)
{
f32 pWidth = 0.0f;
f32 pScale = 0.0f;
if(parentElement)
{
pWidth = parentElement->getWidth();
pScale = parentElement->getScaleX();
}
pCenterX -= pWidth * 0.5f * pScale - width * 0.5f * getScaleX();
}
else if(alignment & ALIGN_RIGHT)
{
f32 pWidth = 0.0f;
f32 pScale = 0.0f;
if(parentElement)
{
pWidth = parentElement->getWidth();
pScale = parentElement->getScaleX();
}
pCenterX += pWidth * 0.5f * pScale - width * 0.5f * getScaleX();
}
return pCenterX;
}
virtual f32 getCenterY(void)
{
f32 pCenterY = 0.0f;
if(parentElement)
pCenterY = parentElement->getCenterY();
pCenterY += yoffset + yoffsetDyn;
if(alignment & ALIGN_TOP)
{
f32 pHeight = 0.0f;
f32 pScale = 0.0f;
if(parentElement)
{
pHeight = parentElement->getHeight();
pScale = parentElement->getScaleY();
}
pCenterY += pHeight * 0.5f * pScale - getHeight() * 0.5f * getScaleY();
}
else if(alignment & ALIGN_BOTTOM)
{
f32 pHeight = 0.0f;
f32 pScale = 0.0f;
if(parentElement)
{
pHeight = parentElement->getHeight();
pScale = parentElement->getScaleY();
}
pCenterY -= pHeight * 0.5f * pScale - getHeight() * 0.5f * getScaleY();
}
return pCenterY;
}
//!Gets elements xoffset
virtual f32 getOffsetX() { return xoffset; }
//!Gets elements yoffset
virtual f32 getOffsetY() { return yoffset; }
//!Gets the current width of the element. Does not currently consider the scale
//!\return width
virtual f32 getWidth() { return width; };
//!Gets the height of the element. Does not currently consider the scale
//!\return height
virtual f32 getHeight() { return height; }
//!Sets the size (width/height) of the element
//!\param w Width of element
//!\param h Height of element
virtual void setSize(f32 w, f32 h)
{
width = w;
height = h;
}
//!Sets the element's visibility
//!\param v Visibility (true = visible)
virtual void setVisible(bool v)
{
visible = v;
visibleChanged(this, v);
}
//!Checks whether or not the element is visible
//!\return true if visible, false otherwise
virtual bool isVisible() const { return !isStateSet(STATE_HIDDEN) && visible; };
//!Checks whether or not the element is selectable
//!\return true if selectable, false otherwise
virtual bool isSelectable()
{
return !isStateSet(STATE_DISABLED) && selectable;
}
virtual bool isDrawOverOnlyWhenSelected()
{
return drawOverOnlyWhenSelected;
}
virtual void setdrawOverOnlyWhenSelected(bool s) { drawOverOnlyWhenSelected = s; }
//!Checks whether or not the element is clickable
//!\return true if clickable, false otherwise
virtual bool isClickable()
{
return !isStateSet(STATE_DISABLED) && clickable;
}
//!Checks whether or not the element is holdable
//!\return true if holdable, false otherwise
virtual bool isHoldable() { return !isStateSet(STATE_DISABLED) && holdable; }
//!Sets whether or not the element is selectable
//!\param s Selectable
virtual void setSelectable(bool s) { selectable = s; }
//!Sets whether or not the element is clickable
//!\param c Clickable
virtual void setClickable(bool c) { clickable = c; }
//!Sets whether or not the element is holdable
//!\param c Holdable
virtual void setHoldable(bool d) { holdable = d; }
//!Sets the element's state
//!\param s State (STATE_DEFAULT, STATE_SELECTED, STATE_CLICKED, STATE_DISABLED)
//!\param c Controller channel (0-3, -1 = none)
virtual void setState(s32 s, s32 c = -1)
{
if(c >= 0 && c < 4)
{
state[c] |= s;
}
else
{
for(s32 i = 0; i < 4; i++)
state[i] |= s;
}
stateChan = c;
stateChanged(this, s, c);
}
virtual void clearState(s32 s, s32 c = -1)
{
if(c >= 0 && c < 4)
{
state[c] &= ~s;
}
else
{
for(s32 i = 0; i < 4; i++)
state[i] &= ~s;
}
stateChan = c;
stateChanged(this, s, c);
}
virtual bool isStateSet(s32 s, s32 c = -1) const
{
if(c >= 0 && c < 4)
{
return (state[c] & s) != 0;
}
else
{
for(s32 i = 0; i < 4; i++)
if((state[i] & s) != 0)
return true;
return false;
}
}
//!Gets the element's current state
//!\return state
virtual s32 getState(s32 c = 0) { return state[c]; };
//!Gets the controller channel that last changed the element's state
//!\return Channel number (0-3, -1 = no channel)
virtual s32 getStateChan() { return stateChan; };
//!Resets the element's state to STATE_DEFAULT
virtual void resetState()
{
for(s32 i = 0; i < 4; i++)
state[i] = STATE_DEFAULT;
stateChan = -1;
}
//!Sets the element's alpha value
//!\param a alpha value
virtual void setAlpha(f32 a) { alpha = a; }
//!Gets the element's alpha value
//!Considers alpha, alphaDyn, and the parent element's getAlpha() value
//!\return alpha
virtual f32 getAlpha()
{
f32 a;
if(alphaDyn >= 0)
a = alphaDyn;
else
a = alpha;
if(parentElement)
a = (a * parentElement->getAlpha());
return a;
}
//!Sets the element's scale
//!\param s scale (1 is 100%)
virtual void setScale(float s)
{
scaleX = s;
scaleY = s;
scaleZ = s;
}
//!Sets the element's scale
//!\param s scale (1 is 100%)
virtual void setScaleX(float s) { scaleX = s; }
//!Sets the element's scale
//!\param s scale (1 is 100%)
virtual void setScaleY(float s) { scaleY = s; }
//!Sets the element's scale
//!\param s scale (1 is 100%)
virtual void setScaleZ(float s) { scaleZ = s; }
//!Gets the element's current scale
//!Considers scale, scaleDyn, and the parent element's getScale() value
virtual float getScale()
{
float s = 0.5f * (scaleX+scaleY) * scaleDyn;
if(parentElement)
s *= parentElement->getScale();
return s;
}
//!Gets the element's current scale
//!Considers scale, scaleDyn, and the parent element's getScale() value
virtual float getScaleX()
{
float s = scaleX * scaleDyn;
if(parentElement)
s *= parentElement->getScaleX();
return s;
}
//!Gets the element's current scale
//!Considers scale, scaleDyn, and the parent element's getScale() value
virtual float getScaleY()
{
float s = scaleY * scaleDyn;
if(parentElement)
s *= parentElement->getScaleY();
return s;
}
//!Gets the element's current scale
//!Considers scale, scaleDyn, and the parent element's getScale() value
virtual float getScaleZ()
{
float s = scaleZ;
if(parentElement)
s *= parentElement->getScaleZ();
return s;
}
//!Checks whether rumble was requested by the element
//!\return true is rumble was requested, false otherwise
virtual bool isRumbleActive() { return rumble; }
//!Sets whether or not the element is requesting a rumble event
//!\param r true if requesting rumble, false if not
virtual void setRumble(bool r) { rumble = r; }
//!Set an effect for the element
//!\param e Effect to enable
//!\param a Amount of the effect (usage varies on effect)
//!\param t Target amount of the effect (usage varies on effect)
virtual void setEffect(s32 e, s32 a, s32 t=0);
//!Sets an effect to be enabled on wiimote cursor over
//!\param e Effect to enable
//!\param a Amount of the effect (usage varies on effect)
//!\param t Target amount of the effect (usage varies on effect)
virtual void setEffectOnOver(s32 e, s32 a, s32 t=0);
//!Shortcut to SetEffectOnOver(EFFECT_SCALE, 4, 110)
virtual void setEffectGrow() { setEffectOnOver(EFFECT_SCALE, 4, 110); }
//!Reset all applied effects
virtual void resetEffects();
//!Gets the current element effects
//!\return element effects
virtual s32 getEffect() const { return effects; }
//!\return true if element animation is on going
virtual bool isAnimated() const { return (parentElement != 0) && (getEffect() > 0); }
//!Checks whether the specified coordinates are within the element's boundaries
//!\param x X coordinate
//!\param y Y coordinate
//!\return true if contained within, false otherwise
virtual bool isInside(f32 x, f32 y)
{
return ( x > (this->getCenterX() - getScaleX() * getWidth() * 0.5f)
&& x < (this->getCenterX() + getScaleX() * getWidth() * 0.5f)
&& y > (this->getCenterY() - getScaleY() * getHeight() * 0.5f)
&& y < (this->getCenterY() + getScaleY() * getHeight() * 0.5f));
}
//!Sets the element's position
//!\param x X coordinate
//!\param y Y coordinate
virtual void setPosition(f32 x, f32 y)
{
xoffset = x;
yoffset = y;
}
//!Sets the element's position
//!\param x X coordinate
//!\param y Y coordinate
//!\param z Z coordinate
virtual void setPosition(f32 x, f32 y, f32 z)
{
xoffset = x;
yoffset = y;
zoffset = z;
}
//!Gets whether or not the element is in STATE_SELECTED
//!\return true if selected, false otherwise
virtual s32 getSelected() { return -1; }
//!Sets the element's alignment respective to its parent element
//!Bitwise ALIGN_LEFT | ALIGN_RIGHT | ALIGN_CENTRE, ALIGN_TOP, ALIGN_BOTTOM, ALIGN_MIDDLE)
//!\param align Alignment
virtual void setAlignment(s32 a) { alignment = a; }
//!Gets the element's alignment
virtual s32 getAlignment() const { return alignment; }
//!Angle of the object
virtual void setAngle(f32 a) { angle = a; }
//!Angle of the object
virtual f32 getAngle() const { f32 r_angle = angle; if(parentElement) r_angle += parentElement->getAngle(); return r_angle; }
//!Called constantly to allow the element to respond to the current input data
//!\param t Pointer to a GuiController, containing the current input data from PAD/WPAD/VPAD
virtual void update(GuiController * t) { }
//!Called constantly to redraw the element
virtual void draw(CVideo * v) { }
//!Called constantly to process stuff in the element
virtual void process() { }
//!Updates the element's effects (dynamic values)
//!Called by Draw(), used for animation purposes
virtual void updateEffects();
typedef struct _POINT {
s32 x;
s32 y;
} POINT;
enum
{
STATE_DEFAULT = 0,
STATE_SELECTED = 0x01,
STATE_CLICKED = 0x02,
STATE_HELD = 0x04,
STATE_OVER = 0x08,
STATE_HIDDEN = 0x10,
STATE_DISABLE_INPUT = 0x20,
STATE_CLICKED_TOUCH = 0x40,
STATE_DISABLED = 0x80
};
//! Switch pointer from control to screen position
POINT PtrToScreen(POINT p)
{
//! TODO for 3D
//POINT r = { p.x + getLeft(), p.y + getTop() };
return p;
}
//! Switch pointer screen to control position
POINT PtrToControl(POINT p)
{
//! TODO for 3D
//POINT r = { p.x - getLeft(), p.y - getTop() };
return p;
}
//! Signals
sigslot::signal2<GuiElement *, bool> visibleChanged;
sigslot::signal3<GuiElement *, s32, s32> stateChanged;
sigslot::signal1<GuiElement *> effectFinished;
protected:
bool rumble; //!< Wiimote rumble (on/off) - set to on when this element requests a rumble event
bool visible; //!< Visibility of the element. If false, Draw() is skipped
bool selectable; //!< Whether or not this element selectable (can change to SELECTED state)
bool clickable; //!< Whether or not this element is clickable (can change to CLICKED state)
bool holdable; //!< Whether or not this element is holdable (can change to HELD state)
bool drawOverOnlyWhenSelected; //!< Whether or not this element is holdable (can change to HELD state)
f32 width; //!< Element width
f32 height; //!< Element height
f32 xoffset; //!< Element X offset
f32 yoffset; //!< Element Y offset
f32 zoffset; //!< Element Z offset
f32 alpha; //!< Element alpha value (0-255)
f32 angle; //!< Angle of the object (0-360)
f32 scaleX; //!< Element scale (1 = 100%)
f32 scaleY; //!< Element scale (1 = 100%)
f32 scaleZ; //!< Element scale (1 = 100%)
s32 alignment; //!< Horizontal element alignment, respective to parent element
s32 state[4]; //!< Element state (DEFAULT, SELECTED, CLICKED, DISABLED)
s32 stateChan; //!< Which controller channel is responsible for the last change in state
GuiElement * parentElement; //!< Parent element
//! TODO: Move me to some Animator class
s32 xoffsetDyn; //!< Element X offset, dynamic (added to xoffset value for animation effects)
s32 yoffsetDyn; //!< Element Y offset, dynamic (added to yoffset value for animation effects)
f32 alphaDyn; //!< Element alpha, dynamic (multiplied by alpha value for blending/fading effects)
f32 scaleDyn; //!< Element scale, dynamic (multiplied by alpha value for blending/fading effects)
s32 effects; //!< Currently enabled effect(s). 0 when no effects are enabled
s32 effectAmount; //!< Effect amount. Used by different effects for different purposes
s32 effectTarget; //!< Effect target amount. Used by different effects for different purposes
s32 effectsOver; //!< Effects to enable when wiimote cursor is over this element. Copied to effects variable on over event
s32 effectAmountOver; //!< EffectAmount to set when wiimote cursor is over this element
s32 effectTargetOver; //!< EffectTarget to set when wiimote cursor is over this element
};
#endif

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "GuiFrame.h"
GuiFrame::GuiFrame(GuiFrame *p)
{
parent = p;
width = 0;
height = 0;
dim = false;
if(parent)
parent->append(this);
}
GuiFrame::GuiFrame(f32 w, f32 h, GuiFrame *p)
{
parent = p;
width = w;
height = h;
dim = false;
if(parent)
parent->append(this);
}
GuiFrame::~GuiFrame()
{
closing(this);
if(parent)
parent->remove(this);
}
void GuiFrame::append(GuiElement* e)
{
if (e == NULL)
return;
remove(e);
elements.push_back(e);
e->setParent(this);
}
void GuiFrame::insert(GuiElement* e, u32 index)
{
if (e == NULL || (index >= elements.size()))
return;
remove(e);
elements.insert(elements.begin()+index, e);
e->setParent(this);
}
void GuiFrame::remove(GuiElement* e)
{
if (e == NULL)
return;
for (u32 i = 0; i < elements.size(); ++i)
{
if(e == elements[i])
{
elements.erase(elements.begin()+i);
break;
}
}
}
void GuiFrame::removeAll()
{
elements.clear();
}
void GuiFrame::close()
{
//Application::instance()->pushForDelete(this);
}
void GuiFrame::dimBackground(bool d)
{
dim = d;
}
GuiElement* GuiFrame::getGuiElementAt(u32 index) const
{
if (index >= elements.size())
return NULL;
return elements[index];
}
u32 GuiFrame::getSize()
{
return elements.size();
}
void GuiFrame::resetState()
{
GuiElement::resetState();
for (u32 i = 0; i < elements.size(); ++i)
{
elements[i]->resetState();
}
}
void GuiFrame::setState(s32 s, s32 c)
{
GuiElement::setState(s, c);
for (u32 i = 0; i < elements.size(); ++i)
{
elements[i]->setState(s, c);
}
}
void GuiFrame::clearState(s32 s, s32 c)
{
GuiElement::clearState(s, c);
for (u32 i = 0; i < elements.size(); ++i)
{
elements[i]->clearState(s, c);
}
}
void GuiFrame::setVisible(bool v)
{
visible = v;
for (u32 i = 0; i < elements.size(); ++i)
{
elements[i]->setVisible(v);
}
}
s32 GuiFrame::getSelected()
{
// find selected element
s32 found = -1;
for (u32 i = 0; i < elements.size(); ++i)
{
if(elements[i]->isStateSet(STATE_SELECTED | STATE_OVER))
{
found = i;
break;
}
}
return found;
}
void GuiFrame::draw(CVideo * v)
{
if(!this->isVisible() && parentElement)
return;
if(parentElement && dim == true)
{
//GXColor dimColor = (GXColor){0, 0, 0, 0x70};
//Menu_DrawRectangle(0, 0, GetZPosition(), screenwidth,screenheight, &dimColor, false, true);
}
//! render appended items next frame but allow stop of render if size is reached
u32 size = elements.size();
for (u32 i = 0; i < size && i < elements.size(); ++i)
{
elements[i]->draw(v);
}
}
void GuiFrame::updateEffects()
{
if(!this->isVisible() && parentElement)
return;
GuiElement::updateEffects();
//! render appended items next frame but allow stop of render if size is reached
u32 size = elements.size();
for (u32 i = 0; i < size && i < elements.size(); ++i)
{
elements[i]->updateEffects();
}
}
void GuiFrame::process()
{
if(!this->isVisible() && parentElement)
return;
GuiElement::process();
//! render appended items next frame but allow stop of render if size is reached
u32 size = elements.size();
for (u32 i = 0; i < size && i < elements.size(); ++i)
{
elements[i]->process();
}
}
void GuiFrame::update(GuiController * c)
{
if(isStateSet(STATE_DISABLED) && parentElement)
return;
//! update appended items next frame
u32 size = elements.size();
for (u32 i = 0; i < size && i < elements.size(); ++i)
{
elements[i]->update(c);
}
}

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GUI_FRAME_H_
#define GUI_FRAME_H_
#include <vector>
#include "GuiElement.h"
#include "sigslot.h"
//!Allows GuiElements to be grouped together into a "window"
class GuiFrame : public GuiElement
{
public:
//!Constructor
GuiFrame(GuiFrame *parent = 0);
//!\overload
//!\param w Width of window
//!\param h Height of window
GuiFrame(f32 w, f32 h, GuiFrame *parent = 0);
//!Destructor
virtual ~GuiFrame();
//!Appends a GuiElement to the GuiFrame
//!\param e The GuiElement to append. If it is already in the GuiFrame, it is removed first
void append(GuiElement* e);
//!Inserts a GuiElement into the GuiFrame at the specified index
//!\param e The GuiElement to insert. If it is already in the GuiFrame, it is removed first
//!\param i Index in which to insert the element
void insert(GuiElement* e, u32 i);
//!Removes the specified GuiElement from the GuiFrame
//!\param e GuiElement to be removed
void remove(GuiElement* e);
//!Removes all GuiElements
void removeAll();
//!Bring element to front of the window
void bringToFront(GuiElement *e) { remove(e); append(e); }
//!Returns the GuiElement at the specified index
//!\param index The index of the element
//!\return A pointer to the element at the index, NULL on error (eg: out of bounds)
GuiElement* getGuiElementAt(u32 index) const;
//!Returns the size of the list of elements
//!\return The size of the current element list
u32 getSize();
//!Sets the visibility of the window
//!\param v visibility (true = visible)
void setVisible(bool v);
//!Resets the window's state to STATE_DEFAULT
void resetState();
//!Sets the window's state
//!\param s State
void setState(s32 s, s32 c = -1);
void clearState(s32 s, s32 c = -1);
//!Gets the index of the GuiElement inside the window that is currently selected
//!\return index of selected GuiElement
s32 getSelected();
//!Dim the Window's background
void dimBackground(bool d);
//!Draws all the elements in this GuiFrame
void draw(CVideo * v);
//!Updates the window and all elements contains within
//!Allows the GuiFrame and all elements to respond to the input data specified
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
void update(GuiController * t);
//!virtual Close Window - this will put the object on the delete queue in MainWindow
virtual void close();
//!virtual show window function
virtual void show() {}
//!virtual hide window function
virtual void hide() {}
//!virtual enter main loop function (blocking)
virtual void exec() {}
//!virtual updateEffects which is called by the main loop
virtual void updateEffects();
//!virtual process which is called by the main loop
virtual void process();
//! Signals
//! On Closing
sigslot::signal1<GuiFrame *> closing;
protected:
bool dim; //! Enable/disable dim of a window only
GuiFrame *parent; //!< Parent Window
std::vector<GuiElement*> elements; //!< Contains all elements within the GuiFrame
};
#endif

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "GuiImage.h"
#include "video/CVideo.h"
#include "video/shaders/Texture2DShader.h"
#include "video/shaders/ColorShader.h"
static const f32 fPiDiv180 = ((f32)M_PI / 180.0f);
GuiImage::GuiImage(GuiImageData * img)
{
if(img && img->getTexture())
{
width = img->getWidth();
height = img->getHeight();
}
internalInit(width, height);
imageData = img;
}
GuiImage::GuiImage(s32 w, s32 h, const GX2Color & c, s32 type)
{
internalInit(w, h);
imgType = type;
colorCount = ColorShader::cuColorVtxsSize / ColorShader::cuColorAttrSize;
colorVtxs = (u8 *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, colorCount * ColorShader::cuColorAttrSize);
if(colorVtxs)
{
for(u32 i = 0; i < colorCount; i++)
setImageColor(c, i);
}
}
GuiImage::GuiImage(s32 w, s32 h, const GX2Color *c, u32 color_count, s32 type)
{
internalInit(w, h);
imgType = type;
colorCount = ColorShader::cuColorVtxsSize / ColorShader::cuColorAttrSize;
if(colorCount < color_count)
colorCount = color_count;
colorVtxs = (u8 *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, colorCount * ColorShader::cuColorAttrSize);
if(colorVtxs)
{
for(u32 i = 0; i < colorCount; i++)
{
// take the last as reference if not enough colors defined
s32 idx = (i < color_count) ? i : (color_count - 1);
setImageColor(c[idx], i);
}
}
}
/**
* Destructor for the GuiImage class.
*/
GuiImage::~GuiImage()
{
if(colorVtxs) {
free(colorVtxs);
colorVtxs = NULL;
}
}
void GuiImage::internalInit(s32 w, s32 h)
{
imageData = NULL;
width = w;
height = h;
tileHorizontal = -1;
tileVertical = -1;
imgType = IMAGE_TEXTURE;
colorVtxsDirty = false;
colorVtxs = NULL;
colorCount = 0;
posVtxs = NULL;
texCoords = NULL;
vtxCount = 4;
primitive = GX2_PRIMITIVE_QUADS;
imageAngle = 0.0f;
blurDirection = glm::vec3(0.0f);
positionOffsets = glm::vec3(0.0f);
scaleFactor = glm::vec3(1.0f);
colorIntensity = glm::vec4(1.0f);
}
void GuiImage::setImageData(GuiImageData * img)
{
imageData = img;
width = 0;
height = 0;
if(img && img->getTexture())
{
width = img->getWidth();
height = img->getHeight();
}
imgType = IMAGE_TEXTURE;
}
GX2Color GuiImage::getPixel(s32 x, s32 y)
{
if(!imageData || this->getWidth() <= 0 || x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight())
return (GX2Color){0, 0, 0, 0};
u32 pitch = imageData->getTexture()->surface.pitch;
u32 *imagePtr = (u32*)imageData->getTexture()->surface.image_data;
u32 color_u32 = imagePtr[y * pitch + x];
GX2Color color;
color.r = (color_u32 >> 24) & 0xFF;
color.g = (color_u32 >> 16) & 0xFF;
color.b = (color_u32 >> 8) & 0xFF;
color.a = (color_u32 >> 0) & 0xFF;
return color;
}
void GuiImage::setPixel(s32 x, s32 y, const GX2Color & color)
{
if(!imageData || this->getWidth() <= 0 || x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight())
return;
u32 pitch = imageData->getTexture()->surface.pitch;
u32 *imagePtr = (u32*)imageData->getTexture()->surface.image_data;
imagePtr[y * pitch + x] = (color.r << 24) | (color.g << 16) | (color.b << 8) | (color.a << 0);
}
void GuiImage::setImageColor(const GX2Color & c, s32 idx)
{
if(!colorVtxs) {
return;
}
if(idx >= 0 && idx < (s32)colorCount)
{
colorVtxs[(idx << 2) + 0] = c.r;
colorVtxs[(idx << 2) + 1] = c.g;
colorVtxs[(idx << 2) + 2] = c.b;
colorVtxs[(idx << 2) + 3] = c.a;
colorVtxsDirty = true;
}
else if(colorVtxs)
{
for(u32 i = 0; i < (ColorShader::cuColorVtxsSize / sizeof(u8)); i += 4)
{
colorVtxs[i + 0] = c.r;
colorVtxs[i + 1] = c.g;
colorVtxs[i + 2] = c.b;
colorVtxs[i + 3] = c.a;
}
colorVtxsDirty = true;
}
}
void GuiImage::setSize(s32 w, s32 h)
{
width = w;
height = h;
}
void GuiImage::setPrimitiveVertex(s32 prim, const f32 *posVtx, const f32 *texCoord, u32 vtxcount)
{
primitive = prim;
vtxCount = vtxcount;
posVtxs = posVtx;
texCoords = texCoord;
if(imgType == IMAGE_COLOR)
{
u8 * newColorVtxs = (u8 *) memalign(0x40, ColorShader::cuColorAttrSize * vtxCount);
for(u32 i = 0; i < vtxCount; i++)
{
s32 newColorIdx = (i << 2);
s32 colorIdx = (i < colorCount) ? (newColorIdx) : ((colorCount - 1) << 2);
newColorVtxs[newColorIdx + 0] = colorVtxs[colorIdx + 0];
newColorVtxs[newColorIdx + 1] = colorVtxs[colorIdx + 1];
newColorVtxs[newColorIdx + 2] = colorVtxs[colorIdx + 2];
newColorVtxs[newColorIdx + 3] = colorVtxs[colorIdx + 3];
}
free(colorVtxs);
colorVtxs = newColorVtxs;
colorCount = vtxCount;
colorVtxsDirty = true;
}
}
void GuiImage::draw(CVideo *pVideo)
{
if(!this->isVisible() || tileVertical == 0 || tileHorizontal == 0)
return;
f32 currScaleX = getScaleX();
f32 currScaleY = getScaleY();
positionOffsets[0] = getCenterX() * pVideo->getWidthScaleFactor() * 2.0f;
positionOffsets[1] = getCenterY() * pVideo->getHeightScaleFactor() * 2.0f;
positionOffsets[2] = getDepth() * pVideo->getDepthScaleFactor() * 2.0f;
scaleFactor[0] = currScaleX * getWidth() * pVideo->getWidthScaleFactor();
scaleFactor[1] = currScaleY * getHeight() * pVideo->getHeightScaleFactor();
scaleFactor[2] = getScaleZ();
//! add other colors intensities parameters
colorIntensity[3] = getAlpha();
//! angle of the object
imageAngle = DegToRad(getAngle());
// if(image && tileHorizontal > 0 && tileVertical > 0)
// {
// for(s32 n=0; n<tileVertical; n++)
// for(s32 i=0; i<tileHorizontal; i++)
// {
// if(bUnCut)
// Menu_DrawImg(image, width, height, format, currLeft+width*i, currTop+width*n, currZ, imageangle, currScaleX, currScaleY, currAlpha);
// else
// Menu_DrawImgCut(image, width, height, format, currLeft+width*i, currTop+width*n, currZ, imageangle, currScaleX, currScaleY, currAlpha, cutBoundsRect.x1(), cutBoundsRect.x2(), cutBoundsRect.y1(), cutBoundsRect.y2());
// }
// }
// else if(image && tileHorizontal > 0)
// {
// for(s32 i=0; i<tileHorizontal; i++)
// {
// s32 widthTile = (imageangle == 90 || imageangle == 270) ? height : width;
// if(bUnCut)
// Menu_DrawImg(image, width, height, format, currLeft+widthTile*i, currTop, currZ, imageangle, currScaleX, currScaleY, currAlpha);
// else
// Menu_DrawImgCut(image, width, height, format, currLeft+widthTile*i, currTop, currZ, imageangle, currScaleX, currScaleY, currAlpha, cutBoundsRect.x1(), cutBoundsRect.x2(), cutBoundsRect.y1(), cutBoundsRect.y2());
// }
// }
// else if(image && tileVertical > 0)
// {
// for(s32 i=0; i<tileVertical; i++)
// {
// if(bUnCut)
// Menu_DrawImg(image, width, height, format, currLeft, currTop+height*i, currZ, imageangle, currScaleX, currScaleY, currAlpha);
// else
// Menu_DrawImgCut(image, width, height, format, currLeft, currTop+height*i, currZ, imageangle, currScaleX, currScaleY, currAlpha, cutBoundsRect.x1(), cutBoundsRect.x2(), cutBoundsRect.y1(), cutBoundsRect.y2());
// }
// }
if(colorVtxsDirty && colorVtxs) {
//! flush color vertex only on main GX2 thread
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, colorVtxs, colorCount * ColorShader::cuColorAttrSize);
colorVtxsDirty = false;
}
if(imgType == IMAGE_COLOR && colorVtxs)
{
ColorShader::instance()->setShaders();
ColorShader::instance()->setAttributeBuffer(colorVtxs, posVtxs, vtxCount);
ColorShader::instance()->setAngle(imageAngle);
ColorShader::instance()->setOffset(positionOffsets);
ColorShader::instance()->setScale(scaleFactor);
ColorShader::instance()->setColorIntensity(colorIntensity);
ColorShader::instance()->draw(primitive, vtxCount);
}
else if(imageData)
{
Texture2DShader::instance()->setShaders();
Texture2DShader::instance()->setAttributeBuffer(texCoords, posVtxs, vtxCount);
Texture2DShader::instance()->setAngle(imageAngle);
Texture2DShader::instance()->setOffset(positionOffsets);
Texture2DShader::instance()->setScale(scaleFactor);
Texture2DShader::instance()->setColorIntensity(colorIntensity);
Texture2DShader::instance()->setBlurring(blurDirection);
Texture2DShader::instance()->setTextureAndSampler(imageData->getTexture(), imageData->getSampler());
Texture2DShader::instance()->draw(primitive, vtxCount);
}
}

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GUI_IMAGE_H_
#define GUI_IMAGE_H_
#include "video/shaders/Shader.h"
#include "GuiElement.h"
#include "GuiImageData.h"
//!Display, manage, and manipulate images in the GUI
class GuiImage : public GuiElement
{
public:
enum ImageTypes
{
IMAGE_TEXTURE,
IMAGE_COLOR
};
//!\overload
//!\param img Pointer to GuiImageData element
GuiImage(GuiImageData * img);
//!\overload
//!Creates an image filled with the specified color
//!\param w Image width
//!\param h Image height
//!\param c Array with 4 x image color (BL, BR, TL, TR)
GuiImage(s32 w, s32 h, const GX2Color & c, s32 imgType = IMAGE_COLOR);
GuiImage(s32 w, s32 h, const GX2Color * c, u32 colorCount = 1, s32 imgType = IMAGE_COLOR);
//!Destructor
virtual ~GuiImage();
//!Sets the number of times to draw the image horizontally
//!\param t Number of times to draw the image
void setTileHorizontal(s32 t) { tileHorizontal = t; }
//!Sets the number of times to draw the image vertically
//!\param t Number of times to draw the image
void setTileVertical(s32 t) { tileVertical = t; }
//!Constantly called to draw the image
void draw(CVideo *pVideo);
//!Gets the image data
//!\return pointer to image data
GuiImageData * getImageData() const { return imageData; }
//!Sets up a new image using the GuiImageData object specified
//!\param img Pointer to GuiImageData object
void setImageData(GuiImageData * img);
//!Gets the pixel color at the specified coordinates of the image
//!\param x X coordinate
//!\param y Y coordinate
GX2Color getPixel(s32 x, s32 y);
//!Sets the pixel color at the specified coordinates of the image
//!\param x X coordinate
//!\param y Y coordinate
//!\param color Pixel color
void setPixel(s32 x, s32 y, const GX2Color & color);
//!Change ImageColor
void setImageColor(const GX2Color & c, s32 idx = -1);
//!Change ImageColor
void setSize(s32 w, s32 h);
void setPrimitiveVertex(s32 prim, const f32 *pos, const f32 *tex, u32 count);
void setBlurDirection(u8 dir, f32 value)
{
if(dir < 2) {
blurDirection[dir] = value;
}
}
void setColorIntensity(const glm::vec4 & col)
{
colorIntensity = col;
}
protected:
void internalInit(s32 w, s32 h);
s32 imgType; //!< Type of image data (IMAGE_TEXTURE, IMAGE_COLOR, IMAGE_DATA)
GuiImageData * imageData; //!< Poiner to image data. May be shared with GuiImageData data
s32 tileHorizontal; //!< Number of times to draw (tile) the image horizontally
s32 tileVertical; //!< Number of times to draw (tile) the image vertically
//! Internally used variables for rendering
u8 *colorVtxs;
u32 colorCount;
bool colorVtxsDirty;
glm::vec3 positionOffsets;
glm::vec3 scaleFactor;
glm::vec4 colorIntensity;
f32 imageAngle;
glm::vec3 blurDirection;
const f32 * posVtxs;
const f32 * texCoords;
u32 vtxCount;
s32 primitive;
};
#endif

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <unistd.h>
#include "GuiImageAsync.h"
#include <fs/FSUtils.h>
std::vector<GuiImageAsync *> GuiImageAsync::imageQueue;
CThread * GuiImageAsync::pThread = NULL;
CMutex * GuiImageAsync::pMutex = NULL;
u32 GuiImageAsync::threadRefCounter = 0;
bool GuiImageAsync::bExitRequested = false;
GuiImageAsync * GuiImageAsync::pInUse = NULL;
GuiImageAsync::GuiImageAsync(const u8 *imageBuffer, const u32 & imageBufferSize, GuiImageData * preloadImg)
: GuiImage(preloadImg)
, imgData(NULL)
, imgBuffer(imageBuffer)
, imgBufferSize(imageBufferSize)
{
threadInit();
threadAddImage(this);
}
GuiImageAsync::GuiImageAsync(const std::string & file, GuiImageData * preloadImg)
: GuiImage(preloadImg)
, imgData(NULL)
, filename(file)
, imgBuffer(NULL)
, imgBufferSize(0)
{
threadInit();
threadAddImage(this);
}
GuiImageAsync::~GuiImageAsync()
{
threadRemoveImage(this);
while(pInUse == this)
os_usleep(1000);
if (imgData)
delete imgData;
//threadExit();
}
void GuiImageAsync::threadAddImage(GuiImageAsync *Image)
{
pMutex->lock();
imageQueue.push_back(Image);
pMutex->unlock();
pThread->resumeThread();
}
void GuiImageAsync::threadRemoveImage(GuiImageAsync *image)
{
pMutex->lock();
for(u32 i = 0; i < imageQueue.size(); ++i)
{
if(imageQueue[i] == image)
{
imageQueue.erase(imageQueue.begin() + i);
break;
}
}
pMutex->unlock();
}
void GuiImageAsync::clearQueue()
{
pMutex->lock();
imageQueue.clear();
pMutex->unlock();
}
void GuiImageAsync::guiImageAsyncThread(CThread *thread, void *arg)
{
while(!bExitRequested)
{
if(imageQueue.empty() && !bExitRequested)
pThread->suspendThread();
if(!imageQueue.empty() && !bExitRequested)
{
pMutex->lock();
pInUse = imageQueue.front();
imageQueue.erase(imageQueue.begin());
pMutex->unlock();
if (!pInUse)
continue;
if(pInUse->imgBuffer && pInUse->imgBufferSize)
{
pInUse->imgData = new GuiImageData(pInUse->imgBuffer, pInUse->imgBufferSize);
}
else
{
u8 *buffer = NULL;
u32 bufferSize = 0;
s32 iResult = FSUtils::LoadFileToMem(pInUse->filename.c_str(), &buffer, &bufferSize);
if(iResult > 0)
{
pInUse->imgData = new GuiImageData(buffer, bufferSize, GX2_TEX_CLAMP_MIRROR);
//! free original image buffer which is converted to texture now and not needed anymore
free(buffer);
}
}
if(pInUse->imgData)
{
if(pInUse->imgData->getTexture())
{
pInUse->width = pInUse->imgData->getWidth();
pInUse->height = pInUse->imgData->getHeight();
pInUse->imageData = pInUse->imgData;
}
else
{
delete pInUse->imgData;
pInUse->imgData = NULL;
}
}
pInUse->imageLoaded(pInUse);
pInUse = NULL;
}
}
}
void GuiImageAsync::threadInit()
{
if (pThread == NULL)
{
bExitRequested = false;
pMutex = new CMutex();
pThread = CThread::create(GuiImageAsync::guiImageAsyncThread, NULL, CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff, 10);
pThread->resumeThread();
}
++threadRefCounter;
}
void GuiImageAsync::threadExit()
{
if(threadRefCounter){
--threadRefCounter;
}
if(/*(threadRefCounter == 0) &&*/ (pThread != NULL))
{
bExitRequested = true;
delete pThread;
delete pMutex;
pThread = NULL;
pMutex = NULL;
}
}

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef _GUIIMAGEASYNC_H_
#define _GUIIMAGEASYNC_H_
#include <vector>
#include "GuiImage.h"
#include <system/CThread.h>
#include <system/CMutex.h>
#include <dynamic_libs/os_functions.h>
class GuiImageAsync : public GuiImage
{
public:
GuiImageAsync(const u8 *imageBuffer, const u32 & imageBufferSize, GuiImageData * preloadImg);
GuiImageAsync(const std::string & filename, GuiImageData * preloadImg);
virtual ~GuiImageAsync();
static void clearQueue();
static void removeFromQueue(GuiImageAsync * image) {
threadRemoveImage(image);
}
//! don't forget to LOCK GUI if using this asynchron call
sigslot::signal1<GuiImageAsync *> imageLoaded;
static void threadExit();
private:
static void threadInit();
GuiImageData *imgData;
std::string filename;
const u8 *imgBuffer;
const u32 imgBufferSize;
static void guiImageAsyncThread(CThread *thread, void *arg);
static void threadAddImage(GuiImageAsync* Image);
static void threadRemoveImage(GuiImageAsync* Image);
static std::vector<GuiImageAsync *> imageQueue;
static CThread *pThread;
static CMutex * pMutex;
static u32 threadRefCounter;
static GuiImageAsync * pInUse;
static bool bExitRequested;
};
#endif /*_GUIIMAGEASYNC_H_*/

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <malloc.h>
#include <string.h>
#include "GuiImageData.h"
#include <system/memory.h>
/**
* Constructor for the GuiImageData class.
*/
GuiImageData::GuiImageData()
{
texture = NULL;
sampler = NULL;
memoryType = eMemTypeMEM2;
}
/**
* Constructor for the GuiImageData class.
*/
GuiImageData::GuiImageData(const u8 * img, s32 imgSize, s32 textureClamp, s32 textureFormat)
{
texture = NULL;
sampler = NULL;
loadImage(img, imgSize, textureClamp, textureFormat);
}
/**
* Destructor for the GuiImageData class.
*/
GuiImageData::~GuiImageData()
{
releaseData();
}
void GuiImageData::releaseData(void)
{
if(texture) {
if(texture->surface.image_data)
{
switch(memoryType)
{
default:
case eMemTypeMEM2:
free(texture->surface.image_data);
break;
case eMemTypeMEM1:
MEM1_free(texture->surface.image_data);
break;
case eMemTypeMEMBucket:
MEMBucket_free(texture->surface.image_data);
break;
}
}
delete texture;
texture = NULL;
}
if(sampler) {
delete sampler;
sampler = NULL;
}
}
void GuiImageData::loadImage(const u8 *img, s32 imgSize, s32 textureClamp, s32 textureFormat)
{
if(!img || (imgSize < 8))
return;
releaseData();
gdImagePtr gdImg = 0;
if (img[0] == 0xFF && img[1] == 0xD8)
{
//! not needed for now therefore comment out to safe ELF size
//! if needed uncomment, adds 200 kb to the ELF size
// IMAGE_JPEG
gdImg = gdImageCreateFromJpegPtr(imgSize, (u8*) img);
}
else if (img[0] == 'B' && img[1] == 'M')
{
// IMAGE_BMP
gdImg = gdImageCreateFromBmpPtr(imgSize, (u8*) img);
}
else if (img[0] == 0x89 && img[1] == 'P' && img[2] == 'N' && img[3] == 'G')
{
// IMAGE_PNG
gdImg = gdImageCreateFromPngPtr(imgSize, (u8*) img);
}
//!This must be last since it can also intefere with outher formats
else if(img[0] == 0x00)
{
// Try loading TGA image
gdImg = gdImageCreateFromTgaPtr(imgSize, (u8*) img);
}
if(gdImg == 0)
return;
u32 width = (gdImageSX(gdImg));
u32 height = (gdImageSY(gdImg));
//! Initialize texture
texture = new GX2Texture;
GX2InitTexture(texture, width, height, 1, 0, textureFormat, GX2_SURFACE_DIM_2D, GX2_TILE_MODE_LINEAR_ALIGNED);
//! if this fails something went horribly wrong
if(texture->surface.image_size == 0) {
delete texture;
texture = NULL;
gdImageDestroy(gdImg);
return;
}
//! allocate memory for the surface
memoryType = eMemTypeMEM2;
texture->surface.image_data = memalign(texture->surface.align, texture->surface.image_size);
//! try MEM1 on failure
if(!texture->surface.image_data) {
memoryType = eMemTypeMEM1;
texture->surface.image_data = MEM1_alloc(texture->surface.image_size, texture->surface.align);
}
//! try MEM bucket on failure
if(!texture->surface.image_data) {
memoryType = eMemTypeMEMBucket;
texture->surface.image_data = MEMBucket_alloc(texture->surface.image_size, texture->surface.align);
}
//! check if memory is available for image
if(!texture->surface.image_data) {
gdImageDestroy(gdImg);
delete texture;
texture = NULL;
return;
}
//! set mip map data pointer
texture->surface.mip_data = NULL;
//! convert image to texture
switch(textureFormat)
{
default:
case GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM:
gdImageToUnormR8G8B8A8(gdImg, (u32*)texture->surface.image_data, texture->surface.width, texture->surface.height, texture->surface.pitch);
break;
case GX2_SURFACE_FORMAT_TCS_R5_G6_B5_UNORM:
gdImageToUnormR5G6B5(gdImg, (u16*)texture->surface.image_data, texture->surface.width, texture->surface.height, texture->surface.pitch);
break;
}
//! free memory of image as its not needed anymore
gdImageDestroy(gdImg);
//! invalidate the memory
GX2Invalidate(GX2_INVALIDATE_CPU_TEXTURE, texture->surface.image_data, texture->surface.image_size);
//! initialize the sampler
sampler = new GX2Sampler;
GX2InitSampler(sampler, textureClamp, GX2_TEX_XY_FILTER_BILINEAR);
}
void GuiImageData::gdImageToUnormR8G8B8A8(gdImagePtr gdImg, u32 *imgBuffer, u32 width, u32 height, u32 pitch)
{
for(u32 y = 0; y < height; ++y)
{
for(u32 x = 0; x < width; ++x)
{
u32 pixel = gdImageGetPixel(gdImg, x, y);
u8 a = 254 - 2*((u8)gdImageAlpha(gdImg, pixel));
if(a == 254) a++;
u8 r = gdImageRed(gdImg, pixel);
u8 g = gdImageGreen(gdImg, pixel);
u8 b = gdImageBlue(gdImg, pixel);
imgBuffer[y * pitch + x] = (r << 24) | (g << 16) | (b << 8) | (a);
}
}
}
//! TODO: figure out why this seems to not work correct yet
void GuiImageData::gdImageToUnormR5G6B5(gdImagePtr gdImg, u16 *imgBuffer, u32 width, u32 height, u32 pitch)
{
for(u32 y = 0; y < height; ++y)
{
for(u32 x = 0; x < width; ++x)
{
u32 pixel = gdImageGetPixel(gdImg, x, y);
u8 r = gdImageRed(gdImg, pixel);
u8 g = gdImageGreen(gdImg, pixel);
u8 b = gdImageBlue(gdImg, pixel);
imgBuffer[y * pitch + x] = ((r >> 3) << 11) | ((g >> 2) << 5) | (b >> 3);
}
}
}

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GUI_IMAGEDATA_H_
#define GUI_IMAGEDATA_H_
#include <gd.h>
#include <dynamic_libs/gx2_functions.h>
#include <system/AsyncDeleter.h>
class GuiImageData : public AsyncDeleter::Element
{
public:
//!Constructor
GuiImageData();
//!\param img Image data
//!\param imgSize The image size
GuiImageData(const u8 * img, s32 imgSize, s32 textureClamp = GX2_TEX_CLAMP_CLAMP, s32 textureFormat = GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM);
//!Destructor
virtual ~GuiImageData();
//!Load image from buffer
//!\param img Image data
//!\param imgSize The image size
void loadImage(const u8 * img, s32 imgSize, s32 textureClamp = GX2_TEX_CLAMP_CLAMP, s32 textureFormat = GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM);
//! getter functions
const GX2Texture * getTexture() const { return texture; };
const GX2Sampler * getSampler() const { return sampler; };
//!Gets the image width
//!\return image width
s32 getWidth() const { if(texture) return texture->surface.width; else return 0; };
//!Gets the image height
//!\return image height
s32 getHeight() const { if(texture) return texture->surface.height; else return 0; };
//! release memory of the image data
void releaseData(void);
private:
void gdImageToUnormR8G8B8A8(gdImagePtr gdImg, u32 *imgBuffer, u32 width, u32 height, u32 pitch);
void gdImageToUnormR5G6B5(gdImagePtr gdImg, u16 *imgBuffer, u32 width, u32 height, u32 pitch);
GX2Texture *texture;
GX2Sampler *sampler;
enum eMemoryTypes
{
eMemTypeMEM2,
eMemTypeMEM1,
eMemTypeMEMBucket
};
u8 memoryType;
};
#endif

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "GuiParticleImage.h"
#include "video/CVideo.h"
#include "video/shaders/ColorShader.h"
#define CIRCLE_VERTEX_COUNT 36
static inline f32 getRandZeroToOneF32()
{
return (rand() % 10000) * 0.0001f;
}
static inline f32 getRandMinusOneToOneF32()
{
return getRandZeroToOneF32() * 2.0f - 1.0f;
}
GuiParticleImage::GuiParticleImage(s32 w, s32 h, u32 particleCount)
: GuiImage(NULL)
{
width = w;
height = h;
imgType = IMAGE_COLOR;
posVertexs = (f32 *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ColorShader::cuVertexAttrSize * CIRCLE_VERTEX_COUNT);
colorVertexs = (u8 *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ColorShader::cuColorAttrSize * CIRCLE_VERTEX_COUNT);
for(u32 i = 0; i < CIRCLE_VERTEX_COUNT; i++)
{
posVertexs[i * 3 + 0] = cosf(DegToRad(i * 360.0f / CIRCLE_VERTEX_COUNT));
posVertexs[i * 3 + 1] = sinf(DegToRad(i * 360.0f / CIRCLE_VERTEX_COUNT));
posVertexs[i * 3 + 2] = 0.0f;
colorVertexs[i * 4 + 0] = 0xff;
colorVertexs[i * 4 + 1] = 0xff;
colorVertexs[i * 4 + 2] = 0xff;
colorVertexs[i * 4 + 3] = 0xff;
}
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, posVertexs, ColorShader::cuVertexAttrSize * CIRCLE_VERTEX_COUNT);
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, colorVertexs, ColorShader::cuColorAttrSize * CIRCLE_VERTEX_COUNT);
particles.resize(particleCount);
for(u32 i = 0; i < particleCount; i++)
{
particles[i].position.x = getRandMinusOneToOneF32() * getWidth() * 0.5f;
particles[i].position.y = getRandMinusOneToOneF32() * getHeight() * 0.5f;
particles[i].position.z = 0.0f;
particles[i].colors = glm::vec4(1.0f, 1.0f, 1.0f, (getRandZeroToOneF32() * 0.6f) + 0.05f);
particles[i].radius = getRandZeroToOneF32() * 30.0f + 60.0f;
particles[i].speed = (getRandZeroToOneF32() * 0.4f) + 0.6f;
particles[i].direction = getRandMinusOneToOneF32();
}
}
GuiParticleImage::~GuiParticleImage()
{
free(posVertexs);
free(colorVertexs);
}
void GuiParticleImage::draw(CVideo *pVideo)
{
if(!this->isVisible())
return;
f32 currScaleX = getScaleX();
f32 currScaleY = getScaleY();
positionOffsets[2] = getDepth() * pVideo->getDepthScaleFactor() * 2.0f;
scaleFactor[2] = getScaleZ();
//! add other colors intensities parameters
colorIntensity[3] = getAlpha();
for(u32 i = 0; i < particles.size(); ++i)
{
if(particles[i].position.y > (getHeight() * 0.5f + 30.0f))
{
particles[i].position.x = getRandMinusOneToOneF32() * getWidth() * 0.5f;
particles[i].position.y = -getHeight() * 0.5f - 30.0f;
particles[i].colors = glm::vec4(1.0f, 1.0f, 1.0f, (getRandZeroToOneF32() * 0.6f) + 0.05f);
particles[i].radius = getRandZeroToOneF32() * 30.0f + 60.0f;
particles[i].speed = (getRandZeroToOneF32() * 0.4f) + 0.6f;
particles[i].direction = getRandMinusOneToOneF32();
}
if(particles[i].position.x < (-getWidth() * 0.5f - 50.0f))
{
particles[i].position.x = -particles[i].position.x;
}
particles[i].direction += getRandMinusOneToOneF32() * 0.03f;
particles[i].position.x += particles[i].speed * particles[i].direction;
particles[i].position.y += particles[i].speed;
positionOffsets[0] = (getCenterX() + particles[i].position.x) * pVideo->getWidthScaleFactor() * 2.0f;
positionOffsets[1] = (getCenterY() + particles[i].position.y) * pVideo->getHeightScaleFactor() * 2.0f;
scaleFactor[0] = currScaleX * particles[i].radius * pVideo->getWidthScaleFactor();
scaleFactor[1] = currScaleY * particles[i].radius * pVideo->getHeightScaleFactor();
ColorShader::instance()->setShaders();
ColorShader::instance()->setAttributeBuffer(colorVertexs, posVertexs, CIRCLE_VERTEX_COUNT);
ColorShader::instance()->setAngle(0.0f);
ColorShader::instance()->setOffset(positionOffsets);
ColorShader::instance()->setScale(scaleFactor);
ColorShader::instance()->setColorIntensity(colorIntensity * particles[i].colors);
ColorShader::instance()->draw(GX2_PRIMITIVE_TRIANGLE_FAN, CIRCLE_VERTEX_COUNT);
}
}

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef _GUI_PARTICLE_IMAGE_H_
#define _GUI_PARTICLE_IMAGE_H_
#include "GuiImage.h"
class GuiParticleImage : public GuiImage, public sigslot::has_slots<>
{
public:
GuiParticleImage(s32 w, s32 h, u32 particleCount);
virtual ~GuiParticleImage();
void draw(CVideo *pVideo);
private:
f32 *posVertexs;
u8 *colorVertexs;
typedef struct
{
glm::vec3 position;
glm::vec4 colors;
f32 radius;
f32 speed;
f32 direction;
} Particle;
std::vector<Particle> particles;
};
#endif // _GUI_ICON_GRID_H_

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/***************************************************************************
* Copyright (C) 2011
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#include "GuiScrollbar.h"
#include "resources/Resources.h"
Scrollbar::Scrollbar(s32 h)
: touchTrigger(GuiTrigger::CHANNEL_1, GuiTrigger::VPAD_TOUCH)
, wpadTouchTrigger(GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5, GuiTrigger::BUTTON_A)
{
SelItem = 0;
SelInd = 0;
PageSize = 0;
EntrieCount = 0;
ScrollSpeed = 15;
ScrollState = 0;
listChanged.connect(this, &Scrollbar::setScrollboxPosition);
btnSoundClick = Resources::GetSound("button_click.mp3");
scrollbarLine = Resources::GetImageData("scrollbarLine.png");
arrowDown = Resources::GetImageData("scrollbarArrowDown.png");
arrowUp = Resources::GetImageData("scrollbarArrowUp.png");
scrollbarBox = Resources::GetImageData("scrollbarButton.png");
height = h;
width = scrollbarBox->getWidth();
MaxHeight = height * 0.5f - (scrollbarBox ? (scrollbarBox->getHeight() * 0.5f) : 0) - (arrowUp ? arrowUp->getHeight() : 0);
MinHeight = -height * 0.5f + (scrollbarBox ? (scrollbarBox->getHeight() * 0.5f) : 0) + (arrowDown ? arrowDown->getHeight() : 0);
scrollbarLineImg = new GuiImage(scrollbarLine);
scrollbarLineImg->setParent(this);
scrollbarLineImg->setAlignment(ALIGN_CENTER | ALIGN_MIDDLE);
scrollbarLineImg->setPosition(0, 0);
arrowDownImg = new GuiImage(arrowDown);
arrowUpImg = new GuiImage(arrowUp);
scrollbarBoxImg = new GuiImage(scrollbarBox);
arrowUpBtn = new GuiButton(arrowUpImg->getWidth(), arrowUpImg->getHeight());
arrowUpBtn->setParent(this);
arrowUpBtn->setImage(arrowUpImg);
arrowUpBtn->setAlignment(ALIGN_CENTER | ALIGN_TOP);
arrowUpBtn->setPosition(0, 0);
arrowUpBtn->setTrigger(&touchTrigger, 0);
arrowUpBtn->setTrigger(&wpadTouchTrigger, 1);
arrowUpBtn->setSoundClick(btnSoundClick);
arrowUpBtn->setEffectGrow();
arrowUpBtn->clicked.connect(this, &Scrollbar::OnUpButtonClick);
arrowDownBtn = new GuiButton(arrowDownImg->getWidth(), arrowDownImg->getHeight());
arrowDownBtn->setParent(this);
arrowDownBtn->setImage(arrowDownImg);
arrowDownBtn->setAlignment(ALIGN_CENTER | ALIGN_BOTTOM);
arrowDownBtn->setPosition(0, 0);
arrowDownBtn->setTrigger(&touchTrigger, 0);
arrowDownBtn->setTrigger(&wpadTouchTrigger, 1);
arrowDownBtn->setSoundClick(btnSoundClick);
arrowDownBtn->setEffectGrow();
arrowDownBtn->clicked.connect(this, &Scrollbar::OnDownButtonClick);
scrollbarBoxBtn = new GuiButton(scrollbarBoxImg->getWidth(), height);
scrollbarBoxBtn->setParent(this);
scrollbarBoxBtn->setImage(scrollbarBoxImg);
scrollbarBoxBtn->setAlignment(ALIGN_CENTER | ALIGN_TOP);
scrollbarBoxBtn->setPosition(0, MaxHeight);
scrollbarBoxBtn->setHoldable(true);
scrollbarBoxBtn->setTrigger(&touchTrigger, 0);
scrollbarBoxBtn->setTrigger(&wpadTouchTrigger, 1);
scrollbarBoxBtn->setEffectGrow();
scrollbarBoxBtn->held.connect(this, &Scrollbar::OnBoxButtonHold);
}
Scrollbar::~Scrollbar()
{
Resources::RemoveSound(btnSoundClick);
Resources::RemoveImageData(scrollbarLine);
Resources::RemoveImageData(arrowDown);
Resources::RemoveImageData(arrowUp);
Resources::RemoveImageData(scrollbarBox);
delete arrowUpBtn;
delete arrowDownBtn;
delete scrollbarBoxBtn;
delete scrollbarLineImg;
delete arrowDownImg;
delete arrowUpImg;
delete scrollbarBoxImg;
}
void Scrollbar::ScrollOneUp()
{
if(SelItem == 0 && SelInd > 0)
{
// move list up by 1
--SelInd;
}
else if(SelInd+SelItem > 0)
{
--SelItem;
}
}
void Scrollbar::ScrollOneDown()
{
if(SelInd+SelItem + 1 < EntrieCount)
{
if(SelItem == PageSize-1)
{
// move list down by 1
SelInd++;
}
else
{
SelItem++;
}
}
}
void Scrollbar::OnUpButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger)
{
if(ScrollState < ScrollSpeed)
return;
ScrollOneUp();
ScrollState = 0;
listChanged(SelItem, SelInd);
}
void Scrollbar::OnDownButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger)
{
if(ScrollState < ScrollSpeed)
return;
ScrollOneDown();
ScrollState = 0;
listChanged(SelItem, SelInd);
}
void Scrollbar::OnBoxButtonHold(GuiButton *button, const GuiController *controller, GuiTrigger *trigger)
{
if(EntrieCount == 0){
return;
}
if(!controller->data.validPointer){
return;
}
s32 y = controller->data.y - this->getCenterY();
s32 positionWiimote = LIMIT(y - MinHeight, 0, MaxHeight - MinHeight);
s32 newSelected = (EntrieCount - 1) - (s32) ((float) positionWiimote / (float) (MaxHeight-MinHeight) * (float) (EntrieCount-1));
s32 diff = newSelected-SelInd-SelItem;
if(newSelected <= 0)
{
SelItem = 0;
SelInd = 0;
}
else if(newSelected >= EntrieCount-1)
{
SelItem = (PageSize-1 < EntrieCount-1) ? PageSize-1 : EntrieCount-1;
SelInd = EntrieCount-PageSize;
}
else if(newSelected < PageSize && SelInd == 0 && diff < 0)
{
SelItem = std::max(SelItem+diff, (s32)0);
}
else if(EntrieCount-newSelected < PageSize && SelInd == EntrieCount-PageSize && diff > 0)
{
SelItem = std::min(SelItem+diff, PageSize-1);
}
else
{
SelInd = LIMIT(SelInd+diff, 0, ((EntrieCount-PageSize < 0) ? 0 : EntrieCount-PageSize));
}
ScrollState = 0;
listChanged(SelItem, SelInd);
}
void Scrollbar::SetPageSize(s32 size)
{
if(PageSize == size)
return;
PageSize = size;
listChanged(SelItem, SelInd);
}
void Scrollbar::SetSelectedItem(s32 pos)
{
if(SelItem == pos)
return;
SelItem = LIMIT(pos, 0, EntrieCount-1);
listChanged(SelItem, SelInd);
}
void Scrollbar::SetSelectedIndex(s32 pos)
{
if(SelInd == pos)
return;
SelInd = pos;
listChanged(SelItem, SelInd);
}
void Scrollbar::SetEntrieCount(s32 cnt)
{
if(EntrieCount == cnt)
return;
EntrieCount = cnt;
listChanged(SelItem, SelInd);
}
void Scrollbar::setScrollboxPosition(s32 SelItem, s32 SelInd)
{
s32 position = MaxHeight-(MaxHeight-MinHeight)*(SelInd+SelItem)/(EntrieCount-1);
if(position < MinHeight || (SelInd+SelItem >= EntrieCount-1))
position = MinHeight;
else if(position > MaxHeight || (SelInd+SelItem) == 0)
position = MaxHeight;
scrollbarBoxBtn->setPosition(0, position);
}
void Scrollbar::draw(CVideo * video)
{
scrollbarLineImg->draw(video);
arrowUpBtn->draw(video);
arrowDownBtn->draw(video);
scrollbarBoxBtn->draw(video);
updateEffects();
}
void Scrollbar::update(GuiController * t)
{
if(this->isStateSet(STATE_DISABLED))
return;
arrowUpBtn->update(t);
arrowDownBtn->update(t);
scrollbarBoxBtn->update(t);
++ScrollState;
}

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/***************************************************************************
* Copyright (C) 2011
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
***************************************************************************/
#ifndef SCROLLBAR_HPP_
#define SCROLLBAR_HPP_
#include "gui/GuiElement.h"
#include "gui/GuiButton.h"
class Scrollbar : public GuiElement, public sigslot::has_slots<>
{
public:
Scrollbar(s32 height);
virtual ~Scrollbar();
void ScrollOneUp();
void ScrollOneDown();
s32 GetSelectedItem() { return SelItem; }
s32 GetSelectedIndex() { return SelInd; }
void draw(CVideo * video);
void update(GuiController * t);
//! Signals
sigslot::signal2<s32, s32> listChanged;
//! Slots
void SetPageSize(s32 size);
void SetRowSize(s32 size);
void SetSelectedItem(s32 pos);
void SetSelectedIndex(s32 pos);
void SetEntrieCount(s32 cnt);
protected:
void setScrollboxPosition(s32 SelItem, s32 SelInd);
void OnUpButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
void OnDownButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
void OnBoxButtonHold(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
u32 ScrollState;
u16 ScrollSpeed;
s32 MinHeight;
s32 MaxHeight;
s32 SelItem;
s32 SelInd;
s32 PageSize;
s32 EntrieCount;
s32 pressedChan;
GuiButton * arrowUpBtn;
GuiButton * arrowDownBtn;
GuiButton * scrollbarBoxBtn;
GuiImage * scrollbarLineImg;
GuiImage * arrowDownImg;
GuiImage * arrowUpImg;
GuiImage * scrollbarBoxImg;
GuiImageData * scrollbarLine;
GuiImageData * arrowDown;
GuiImageData * arrowUp;
GuiImageData * scrollbarBox;
GuiSound * btnSoundClick;
GuiTrigger touchTrigger;
GuiTrigger wpadTouchTrigger;
};
#endif

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/****************************************************************************
* Copyright (C) 2016 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <vector>
#include <string>
#include "GuiSelectBox.h"
#include "GuiImage.h"
#include "GuiTrigger.h"
#include "GuiImageData.h"
#include "utils/StringTools.h"
/**
* Constructor for the GuiCheckBox class.
*/
GuiSelectBox::GuiSelectBox(std::string caption,GuiFrame *parent)
: GuiFrame(300,300,parent)
,selected(0)
,captionText(caption)
,topValueImageData(Resources::GetImageData("gameSettingsButton.png"))
,topValueImage(topValueImageData)
,topValueImageSelectedData(Resources::GetImageData("gameSettingsButtonSelected.png"))
,topValueImageSelected(topValueImageSelectedData)
,topValueButton(topValueImage.getWidth(),topValueImage.getHeight())
,valueImageData(Resources::GetImageData("gameSettingsButtonEx.png"))
,valueSelectedImageData(Resources::GetImageData("gameSettingsButtonExSelected.png"))
,valueHighlightedImageData(Resources::GetImageData("gameSettingsButtonExHighlighted.png"))
,touchTrigger(GuiTrigger::CHANNEL_1, GuiTrigger::VPAD_TOUCH)
,wpadTouchTrigger(GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5, GuiTrigger::BUTTON_A)
,buttonATrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_A, true)
,buttonBTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_B, true)
,buttonUpTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_UP | GuiTrigger::STICK_L_UP, true)
,buttonDownTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_DOWN | GuiTrigger::STICK_L_DOWN, true)
,DPADButtons(5,5)
,buttonClickSound(Resources::GetSound("settings_click_2.mp3"))
{
showValues = false;
bChanged = false;
bSelectedChanged = false;
opened = false;
topValueText.setFontSize(32);
topValueText.setAlignment(ALIGN_LEFT);
topValueText.setPosition(10,-7);
topValueButton.setLabel(&topValueText);
topValueButton.setImage(&topValueImage);
topValueButton.setIconOver(&topValueImageSelected);
topValueButton.setTrigger(&touchTrigger);
topValueButton.setTrigger(&wpadTouchTrigger);
topValueButton.setSoundClick(buttonClickSound);
topValueButton.clicked.connect(this, &GuiSelectBox::OnTopValueClicked);
valuesFrame.setState(STATE_HIDDEN);
DPADButtons.setTrigger(&buttonBTrigger);
DPADButtons.setTrigger(&buttonATrigger);
DPADButtons.setTrigger(&buttonDownTrigger);
DPADButtons.setTrigger(&buttonUpTrigger);
DPADButtons.clicked.connect(this, &GuiSelectBox::OnDPADClick);
DPADButtons.setState(STATE_DISABLE_INPUT);
append(&DPADButtons);
append(&valuesFrame);
append(&topValueButton);
showValues = false;
bChanged = true;
}
void GuiSelectBox::OnValueClicked(GuiButton *button, const GuiController *controller, GuiTrigger *trigger)
{
for(u32 i = 0; i < valueButtons.size(); ++i){
if(valueButtons[i].valueButton == button){
selected = i;
SelectValue(i);
break;
}
}
}
void GuiSelectBox::SelectValue(u32 value){
if(value < valueButtons.size()){
const wchar_t* w_text = valueButtons[value].valueButtonText->getText();
std::wstring ws(w_text);
std::string text(ws.begin(), ws.end());
topValueText.setText(text.c_str());
std::string real_value = buttonToValue[valueButtons[value].valueButton];
if(real_value.compare(std::string()) == 0) real_value = "<error>";
valueChanged(this,real_value);
ShowHideValues(false);
}
}
void GuiSelectBox::OnTopValueClicked(GuiButton *button, const GuiController *controller, GuiTrigger *trigger)
{
ShowHideValues(!showValues);
}
void GuiSelectBox::ShowHideValues(bool showhide)
{
showValues = showhide;
bChanged = true;
}
void GuiSelectBox::OnDPADClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger)
{
if(opened == true){
if(trigger == &buttonATrigger)
{
//! do not auto launch when wiimote is pointing to screen and presses A
if((controller->chan & (GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5)) && controller->data.validPointer)
{
return;
}
SelectValue(selected);
}
else if(trigger == &buttonBTrigger)
{
if(button == &DPADButtons){
ShowHideValues(false);
}else{
}
}else if(trigger == &buttonUpTrigger){
if(selected > 0 ) selected--;
bSelectedChanged = true;
}
else if(trigger == &buttonDownTrigger){
selected++;
if(selected >= valueButtons.size()) selected = valueButtons.size() - 1;
bSelectedChanged = true;
}
}
}
void GuiSelectBox::Init(std::map<std::string,std::string> values, s32 valueID)
{
if((u32)valueID >= values.size()){
valueID = 0;
}
selected = valueID;
bSelectedChanged = true;
DeleteValueData();
valueButtons.resize(values.size());
s32 i = 0;
f32 imgScale = 1.0f;
std::map<std::string, std::string>::iterator itr;
for(itr = values.begin(); itr != values.end(); itr++) {
if(i == valueID){
topValueText.setText(itr->first.c_str());
}
valueButtons[i].valueButtonImg = new GuiImage(valueImageData);
valueButtons[i].valueButtonCheckedImg = new GuiImage(valueSelectedImageData);
valueButtons[i].valueButtonHighlightedImg = new GuiImage(valueHighlightedImageData);
valueButtons[i].valueButton = new GuiButton(valueButtons[i].valueButtonImg->getWidth() * imgScale, valueButtons[i].valueButtonImg->getHeight() * imgScale);
valueButtons[i].valueButtonText = new GuiText(itr->first.c_str(),32,glm::vec4(1.0f, 1.0f, 1.0f, 1.0f));
valueButtons[i].valueButtonText->setMaxWidth(valueButtons[i].valueButtonImg->getWidth() * imgScale - 20.0f, GuiText::WRAP);
valueButtons[i].valueButtonText->setPosition(0, 0);
valueButtons[i].valueButtonImg->setScale(imgScale);
valueButtons[i].valueButtonCheckedImg->setScale(imgScale);
valueButtons[i].valueButton->setImage(valueButtons[i].valueButtonImg);
valueButtons[i].valueButton->setIconOver(valueButtons[i].valueButtonHighlightedImg);
valueButtons[i].valueButton->setTrigger(&touchTrigger);
valueButtons[i].valueButton->setTrigger(&wpadTouchTrigger);
valueButtons[i].valueButton->clicked.connect(this,&GuiSelectBox::OnValueClicked);
valueButtons[i].valueButton->setSoundClick(buttonClickSound);
valueButtons[i].valueButton->setLabel(valueButtons[i].valueButtonText);
//valueButtons[i].valueButton->setState(STATE_HIDDEN); //Wont get disabled soon enough
buttonToValue[valueButtons[i].valueButton] = itr->second;
s32 ypos = (((valueButtons[i].valueButtonImg->getHeight()*getScale()) * (i))+ (topValueImage.getHeight()-5)*getScale())*-1.0f;
valueButtons[i].valueButton->setPosition(0, ypos);
valuesFrame.append(valueButtons[i].valueButton);
i++;
}
//Collapse the thing!
showValues = false;
bChanged = true;
}
void GuiSelectBox::DeleteValueData()
{
for(u32 i = 0; i < valueButtons.size(); ++i)
{
valuesFrame.remove(valueButtons[i].valueButton);
delete valueButtons[i].valueButtonImg;
delete valueButtons[i].valueButtonCheckedImg;
delete valueButtons[i].valueButtonHighlightedImg;
delete valueButtons[i].valueButton;
delete valueButtons[i].valueButtonText;
}
buttonToValue.clear();
valueButtons.clear();
}
/**
* Destructor for the GuiButton class.
*/
GuiSelectBox::~GuiSelectBox()
{
DeleteValueData();
bChanged = false;
selected = 0;
showValues = false;
Resources::RemoveSound(buttonClickSound);
Resources::RemoveImageData(topValueImageData);
Resources::RemoveImageData(topValueImageSelectedData);
Resources::RemoveImageData(valueImageData);
Resources::RemoveImageData(valueHighlightedImageData);
Resources::RemoveImageData(valueSelectedImageData);
}
void GuiSelectBox::setState(s32 s, s32 c)
{
GuiElement::setState(s, c);
}
void GuiSelectBox::OnValueCloseEffectFinish(GuiElement *element)
{
valuesFrame.effectFinished.disconnect(this);
}
f32 GuiSelectBox::getTopValueHeight() {
return topValueImage.getHeight();
}
f32 GuiSelectBox::getTopValueWidth() {
return topValueImage.getWidth();
}
f32 GuiSelectBox::getHeight(){
return getTopValueHeight();
}
f32 GuiSelectBox::getWidth(){
return getTopValueWidth();
}
void GuiSelectBox::OnValueOpenEffectFinish(GuiElement *element)
{
valuesFrame.effectFinished.disconnect(this);
opened = true;
}
void GuiSelectBox::update(GuiController * c){
if(bChanged){
showhide(this,showValues);
if(showValues){
for(u32 i = 0; i < valueButtons.size(); ++i){ //TODO: only set when it really changed
if(i == selected){
valueButtons[i].valueButton->setImage(valueButtons[i].valueButtonCheckedImg);
}else{
valueButtons[i].valueButton->setImage(valueButtons[i].valueButtonImg);
}
}
valuesFrame.clearState(STATE_HIDDEN);
DPADButtons.clearState(STATE_DISABLE_INPUT);
valuesFrame.setEffect(EFFECT_FADE, 10, 255);
valuesFrame.effectFinished.connect(this, &GuiSelectBox::OnValueCloseEffectFinish);
}else{
opened = false;
valuesFrame.setState(STATE_HIDDEN);
DPADButtons.setState(STATE_DISABLE_INPUT);
valuesFrame.setEffect(EFFECT_FADE, -10, 0);
valuesFrame.effectFinished.connect(this, &GuiSelectBox::OnValueOpenEffectFinish);
}
bChanged = false;
}
if(bSelectedChanged){
for(u32 i = 0; i < valueButtons.size(); ++i){
if(i == selected){
valueButtons[i].valueButton->setState(STATE_SELECTED);
}else{
valueButtons[i].valueButton->clearState(STATE_SELECTED);
}
}
}
topValueButton.setState(getState());
GuiFrame::update(c);
}

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/****************************************************************************
* Copyright (C) 2016 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GUI_SELECTBOX_H_
#define GUI_SELECTBOX_H_
#include "Gui.h"
#include "GuiImage.h"
#include "GuiImageData.h"
//!A simple CheckBox
class GuiSelectBox : public GuiFrame, public sigslot::has_slots<>{
public:
//!Constructor
//!\param checked Checked
GuiSelectBox(std::string caption,GuiFrame *parent = 0);
//!Destructor
virtual ~GuiSelectBox();
sigslot::signal2<GuiSelectBox *, std::string> valueChanged;
sigslot::signal2<GuiSelectBox *, bool> showhide;
void OnTopValueClicked(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
void Init(std::map<std::string,std::string> values, s32 valueID);
void setState(s32 s, s32 c = -1);
virtual f32 getTopValueHeight();
virtual f32 getTopValueWidth();
virtual f32 getHeight();
virtual f32 getWidth();
protected:
void DeleteValueData();
void update(GuiController * c);
void OnValueClicked(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
void OnDPADClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
void OnValueOpenEffectFinish(GuiElement *element);
void OnValueCloseEffectFinish(GuiElement *element);
void ShowHideValues(bool showhide);
void SelectValue(u32 value);
u32 selected;
bool bChanged;
bool bSelectedChanged;
bool showValues;
bool opened;
std::string captionText;
GuiFrame valuesFrame;
GuiImageData *topValueImageData;
GuiImage topValueImage;
GuiImageData *topValueImageSelectedData;
GuiImage topValueImageSelected;
GuiButton topValueButton;
GuiImageData * valueImageData;
GuiImageData * valueSelectedImageData;
GuiImageData * valueHighlightedImageData;
GuiText topValueText;
GuiTrigger touchTrigger;
GuiTrigger wpadTouchTrigger;
GuiTrigger buttonATrigger;
GuiTrigger buttonBTrigger;
GuiTrigger buttonLeftTrigger;
GuiTrigger buttonRightTrigger;
GuiTrigger buttonUpTrigger;
GuiTrigger buttonDownTrigger;
GuiButton DPADButtons;
GuiSound* buttonClickSound;
typedef struct
{
GuiImage *valueButtonImg;
GuiImage *valueButtonCheckedImg;
GuiImage *valueButtonHighlightedImg;
GuiButton *valueButton;
GuiText *valueButtonText;
} SelectBoxValueButton;
std::map<GuiButton * ,std::string> buttonToValue;
std::vector<SelectBoxValueButton> valueButtons;
};
#endif

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "GuiSound.h"
#include "sounds/SoundHandler.hpp"
#include <dynamic_libs/os_functions.h>
GuiSound::GuiSound(const char * filepath)
{
voice = -1;
Load(filepath);
}
GuiSound::GuiSound(const u8 * snd, s32 length)
{
voice = -1;
Load(snd, length);
}
GuiSound::~GuiSound()
{
if(voice >= 0)
{
SoundHandler::instance()->RemoveDecoder(voice);
}
}
bool GuiSound::Load(const char * filepath)
{
if(voice >= 0)
{
SoundHandler::instance()->RemoveDecoder(voice);
voice = -1;
}
//! find next free decoder
for(s32 i = 0; i < MAX_DECODERS; i++)
{
SoundDecoder * decoder = SoundHandler::instance()->getDecoder(i);
if(decoder == NULL)
{
SoundHandler::instance()->AddDecoder(i, filepath);
decoder = SoundHandler::instance()->getDecoder(i);
if(decoder)
{
voice = i;
SoundHandler::instance()->ThreadSignal();
}
break;
}
}
if(voice < 0){
return false;
}
return true;
}
bool GuiSound::Load(const u8 * snd, s32 len)
{
if(voice >= 0)
{
SoundHandler::instance()->RemoveDecoder(voice);
voice = -1;
}
if(!snd)
return false;
//! find next free decoder
for(s32 i = 0; i < MAX_DECODERS; i++)
{
SoundDecoder * decoder = SoundHandler::instance()->getDecoder(i);
if(decoder == NULL)
{
SoundHandler::instance()->AddDecoder(i, snd, len);
decoder = SoundHandler::instance()->getDecoder(i);
if(decoder)
{
voice = i;
SoundHandler::instance()->ThreadSignal();
}
break;
}
}
if(voice < 0){
return false;
}
return true;
}
void GuiSound::Play()
{
Stop();
Voice * v = SoundHandler::instance()->getVoice(voice);
if(v)
v->setState(Voice::STATE_START);
}
void GuiSound::Stop()
{
Voice * v = SoundHandler::instance()->getVoice(voice);
if(v)
{
if((v->getState() != Voice::STATE_STOP) && (v->getState() != Voice::STATE_STOPPED))
v->setState(Voice::STATE_STOP);
while(v->getState() != Voice::STATE_STOPPED)
os_usleep(1000);
}
SoundDecoder * decoder = SoundHandler::instance()->getDecoder(voice);
if(decoder)
{
decoder->Lock();
decoder->Rewind();
decoder->ClearBuffer();
SoundHandler::instance()->ThreadSignal();
decoder->Unlock();
}
}
void GuiSound::Pause()
{
if(!IsPlaying())
return;
Voice * v = SoundHandler::instance()->getVoice(voice);
if(v)
v->setState(Voice::STATE_STOP);
}
void GuiSound::Resume()
{
if(IsPlaying())
return;
Voice * v = SoundHandler::instance()->getVoice(voice);
if(v)
v->setState(Voice::STATE_START);
}
bool GuiSound::IsPlaying()
{
Voice * v = SoundHandler::instance()->getVoice(voice);
if(v){
return v->getState() == Voice::STATE_PLAYING;
}
return false;
}
void GuiSound::SetVolume(u32 vol)
{
if(vol > 100)
vol = 100;
u32 volumeConv = ( (0x8000 * vol) / 100 ) << 16;
Voice * v = SoundHandler::instance()->getVoice(voice);
if(v)
v->setVolume(volumeConv);
}
void GuiSound::SetLoop(bool l)
{
SoundDecoder * decoder = SoundHandler::instance()->getDecoder(voice);
if(decoder)
decoder->SetLoop(l);
}
void GuiSound::Rewind()
{
Stop();
}

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GUI_SOUND_H_
#define GUI_SOUND_H_
#include <system/AsyncDeleter.h>
//!Sound conversion and playback. A wrapper for other sound libraries - ASND, libmad, ltremor, etc
class GuiSound : public AsyncDeleter::Element
{
public:
//!Constructor
//!\param sound Pointer to the sound data
//!\param filesize Length of sound data
GuiSound(const char * filepath);
GuiSound(const u8 * sound, s32 length);
//!Destructor
virtual ~GuiSound();
//!Load a file and replace the old one
bool Load(const char * filepath);
//!Load a file and replace the old one
bool Load(const u8 * snd, s32 len);
//!Start sound playback
void Play();
//!Stop sound playback
void Stop();
//!Pause sound playback
void Pause();
//!Resume sound playback
void Resume();
//!Checks if the sound is currently playing
//!\return true if sound is playing, false otherwise
bool IsPlaying();
//!Rewind the music
void Rewind();
//!Set sound volume
//!\param v Sound volume (0-100)
void SetVolume(u32 v);
//!\param l Loop (true to loop)
void SetLoop(bool l);
protected:
s32 voice; //!< Currently assigned ASND voice channel
};
#endif

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/****************************************************************************
* Copyright (C) 2016,2017 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "GuiSwitch.h"
#include "GuiImage.h"
#include "GuiImageData.h"
#include <utils/logger.h>
/**
* Constructor for the GuiSwitch class.
*/
GuiSwitch::GuiSwitch(bool checked,f32 w, f32 h)
: GuiToggle(checked,w,h){
}
/**
* Destructor for the GuiSwitch class.
*/
GuiSwitch::~GuiSwitch(){
}
void GuiSwitch::setImageBackground(GuiImage* img){
backgroundImg = img;
if(img){
img->setParent(this);
}
setImage(img);
}
void GuiSwitch::setImageOn(GuiImage* img){
onImg = img;
if(img){
img->setParent(this);
img->setAlignment(ALIGN_RIGHT);
}
}
void GuiSwitch::setImageOff(GuiImage* img){
offImg = img;
if(img){
img->setParent(this);
img->setAlignment(ALIGN_LEFT);
}
}
void GuiSwitch::setImageHighlighted(GuiImage* img){
highlightedImg = img;
setIconOver(img);
}
void GuiSwitch::draw(CVideo *v){
GuiToggle::draw(v);
if(getValue()){
if(onImg != NULL){ onImg->draw(v); }
}else{
if(offImg != NULL){ offImg->draw(v); }
}
}

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/****************************************************************************
* Copyright (C) 2016,2017 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GUI_SWTICH_H_
#define GUI_SWTICH_H_
#include "GuiToggle.h"
#include "GuiImage.h"
#include "GuiImageData.h"
//!A simple switch
class GuiSwitch : public GuiToggle{
public:
//!Constructor
//!\param checked Checked
GuiSwitch(bool checked,f32 w = 0.0f, f32 h = 0.0f);
//!Destructor
virtual ~GuiSwitch();
void setImageBackground(GuiImage* img);
void setImageOn(GuiImage* img);
void setImageOff(GuiImage* img);
void setImageHighlighted(GuiImage* img);
protected:
GuiImage * backgroundImg;
GuiImage * onImg;
GuiImage * offImg;
GuiImage * highlightedImg;
void draw(CVideo * v);
};
#endif

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "GuiText.h"
#include "FreeTypeGX.h"
#include "video/CVideo.h"
FreeTypeGX * GuiText::presentFont = NULL;
s32 GuiText::presetSize = 28;
float GuiText::presetInternalRenderingScale = 2.0f; //Lets render the font at the doubled size. This make it even smoother!
s32 GuiText::presetMaxWidth = 0xFFFF;
s32 GuiText::presetAlignment = ALIGN_CENTER | ALIGN_MIDDLE;
GX2ColorF32 GuiText::presetColor = (GX2ColorF32){ 1.0f, 1.0f, 1.0f, 1.0f };
#define TEXT_SCROLL_DELAY 6
#define TEXT_SCROLL_INITIAL_DELAY 10
#define MAX_LINES_TO_DRAW 10
/**
* Constructor for the GuiText class.
*/
GuiText::GuiText()
{
text = NULL;
size = presetSize;
currentSize = size;
color = glm::vec4(presetColor.r, presetColor.g, presetColor.b, presetColor.a);
alpha = presetColor.a;
alignment = presetAlignment;
maxWidth = presetMaxWidth;
wrapMode = 0;
textWidth = 0;
font = presentFont;
linestodraw = MAX_LINES_TO_DRAW;
textScrollPos = 0;
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
textScrollDelay = TEXT_SCROLL_DELAY;
defaultBlur = 4.0f;
blurGlowIntensity = 0.0f;
blurAlpha = 0.0f;
blurGlowColor = glm::vec4(0.0f);
internalRenderingScale = presetInternalRenderingScale;
}
GuiText::GuiText(const char * t, s32 s, const glm::vec4 & c)
{
text = NULL;
size = s;
currentSize = size;
color = c;
alpha = c[3];
alignment = ALIGN_CENTER | ALIGN_MIDDLE;
maxWidth = presetMaxWidth;
wrapMode = 0;
textWidth = 0;
font = presentFont;
linestodraw = MAX_LINES_TO_DRAW;
textScrollPos = 0;
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
textScrollDelay = TEXT_SCROLL_DELAY;
defaultBlur = 4.0f;
blurGlowIntensity = 0.0f;
blurAlpha = 0.0f;
blurGlowColor = glm::vec4(0.0f);
internalRenderingScale = presetInternalRenderingScale;
if(t)
{
text = FreeTypeGX::charToWideChar(t);
if(!text)
return;
textWidth = font->getWidth(text, currentSize);
}
}
GuiText::GuiText(const wchar_t * t, s32 s, const glm::vec4 & c)
{
text = NULL;
size = s;
currentSize = size;
color = c;
alpha = c[3];
alignment = ALIGN_CENTER | ALIGN_MIDDLE;
maxWidth = presetMaxWidth;
wrapMode = 0;
textWidth = 0;
font = presentFont;
linestodraw = MAX_LINES_TO_DRAW;
textScrollPos = 0;
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
textScrollDelay = TEXT_SCROLL_DELAY;
defaultBlur = 4.0f;
blurGlowIntensity = 0.0f;
blurAlpha = 0.0f;
blurGlowColor = glm::vec4(0.0f);
internalRenderingScale = presetInternalRenderingScale;
if(t)
{
text = new (std::nothrow) wchar_t[wcslen(t)+1];
if(!text)
return;
wcscpy(text, t);
textWidth = font->getWidth(text, currentSize);
}
}
/**
* Constructor for the GuiText class, uses presets
*/
GuiText::GuiText(const char * t)
{
text = NULL;
size = presetSize;
currentSize = size;
color = glm::vec4(presetColor.r, presetColor.g, presetColor.b, presetColor.a);
alpha = presetColor.a;
alignment = presetAlignment;
maxWidth = presetMaxWidth;
wrapMode = 0;
textWidth = 0;
font = presentFont;
linestodraw = MAX_LINES_TO_DRAW;
textScrollPos = 0;
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
textScrollDelay = TEXT_SCROLL_DELAY;
defaultBlur = 4.0f;
blurGlowIntensity = 0.0f;
blurAlpha = 0.0f;
blurGlowColor = glm::vec4(0.0f);
internalRenderingScale = presetInternalRenderingScale;
if(t)
{
text = FreeTypeGX::charToWideChar(t);
if(!text)
return;
textWidth = font->getWidth(text, currentSize);
}
}
/**
* Destructor for the GuiText class.
*/
GuiText::~GuiText()
{
if(text)
delete [] text;
text = NULL;
clearDynamicText();
}
void GuiText::setText(const char * t)
{
if(text)
delete [] text;
text = NULL;
clearDynamicText();
textScrollPos = 0;
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
if(t)
{
text = FreeTypeGX::charToWideChar(t);
if(!text)
return;
textWidth = font->getWidth(text, currentSize);
}
}
void GuiText::setTextf(const char *format, ...)
{
if(!format)
{
setText((char *) NULL);
return;
}
s32 max_len = strlen(format) + 8192;
char *tmp = new char[max_len];
va_list va;
va_start(va, format);
if((vsnprintf(tmp, max_len, format, va) >= 0) && tmp)
{
setText(tmp);
}
va_end(va);
if(tmp)
delete [] tmp;
}
void GuiText::setText(const wchar_t * t)
{
if(text)
delete [] text;
text = NULL;
clearDynamicText();
textScrollPos = 0;
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
if(t)
{
text = new (std::nothrow) wchar_t[wcslen(t)+1];
if(!text)
return;
wcscpy(text, t);
textWidth = font->getWidth(text, currentSize);
}
}
void GuiText::clearDynamicText()
{
for(u32 i = 0; i < textDyn.size(); i++)
{
if(textDyn[i])
delete [] textDyn[i];
}
textDyn.clear();
textDynWidth.clear();
}
void GuiText::setPresets(s32 sz, const glm::vec4 & c, s32 w, s32 a)
{
presetSize = sz;
presetColor = (GX2ColorF32) { (f32)c.r / 255.0f, (f32)c.g / 255.0f, (f32)c.b / 255.0f, (f32)c.a / 255.0f };
presetMaxWidth = w;
presetAlignment = a;
}
void GuiText::setPresetFont(FreeTypeGX *f)
{
presentFont = f;
}
void GuiText::setFontSize(s32 s)
{
size = s;
}
void GuiText::setMaxWidth(s32 width, s32 w)
{
maxWidth = width;
wrapMode = w;
if(w == SCROLL_HORIZONTAL)
{
textScrollPos = 0;
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
textScrollDelay = TEXT_SCROLL_DELAY;
}
clearDynamicText();
}
void GuiText::setColor(const glm::vec4 & c)
{
color = c;
alpha = c[3];
}
void GuiText::setBlurGlowColor(float blur, const glm::vec4 & c)
{
blurGlowColor = c;
blurGlowIntensity = blur;
blurAlpha = c[3];
}
s32 GuiText::getTextWidth(s32 ind)
{
if(ind < 0 || ind >= (s32) textDyn.size())
return this->getTextWidth();
return font->getWidth(textDyn[ind], currentSize);
}
const wchar_t * GuiText::getDynText(s32 ind)
{
if(ind < 0 || ind >= (s32) textDyn.size())
return text;
return textDyn[ind];
}
/**
* Change font
*/
bool GuiText::setFont(FreeTypeGX *f)
{
if(!f)
return false;
font = f;
textWidth = font->getWidth(text, currentSize);
return true;
}
std::string GuiText::toUTF8(void) const
{
if(!text)
return std::string();
char *pUtf8 = FreeTypeGX::wideCharToUTF8(text);
if(!pUtf8)
return std::string();
std::string strOutput(pUtf8);
delete [] pUtf8;
return strOutput;
}
void GuiText::makeDottedText()
{
s32 pos = textDyn.size();
textDyn.resize(pos + 1);
s32 i = 0, currentWidth = 0;
textDyn[pos] = new (std::nothrow) wchar_t[maxWidth];
if(!textDyn[pos]) {
textDyn.resize(pos);
return;
}
while (text[i])
{
currentWidth += font->getCharWidth(text[i], currentSize, i > 0 ? text[i - 1] : 0);
if (currentWidth >= maxWidth && i > 2)
{
textDyn[pos][i - 2] = '.';
textDyn[pos][i - 1] = '.';
textDyn[pos][i] = '.';
i++;
break;
}
textDyn[pos][i] = text[i];
i++;
}
textDyn[pos][i] = 0;
}
void GuiText::scrollText(u32 frameCount)
{
if (textDyn.size() == 0)
{
s32 pos = textDyn.size();
s32 i = 0, currentWidth = 0;
textDyn.resize(pos + 1);
textDyn[pos] = new (std::nothrow) wchar_t[maxWidth];
if(!textDyn[pos]) {
textDyn.resize(pos);
return;
}
while (text[i] && currentWidth < maxWidth)
{
textDyn[pos][i] = text[i];
currentWidth += font->getCharWidth(text[i], currentSize, i > 0 ? text[i - 1] : 0);
++i;
}
textDyn[pos][i] = 0;
return;
}
if (frameCount % textScrollDelay != 0)
{
return;
}
if (textScrollInitialDelay)
{
--textScrollInitialDelay;
return;
}
s32 stringlen = wcslen(text);
++textScrollPos;
if (textScrollPos > stringlen)
{
textScrollPos = 0;
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
}
s32 ch = textScrollPos;
s32 pos = textDyn.size() - 1;
if (!textDyn[pos])
textDyn[pos] = new (std::nothrow) wchar_t[maxWidth];
if(!textDyn[pos]) {
textDyn.resize(pos);
return;
}
s32 i = 0, currentWidth = 0;
while (currentWidth < maxWidth)
{
if (ch > stringlen - 1)
{
textDyn[pos][i++] = ' ';
currentWidth += font->getCharWidth(L' ', currentSize, ch > 0 ? text[ch - 1] : 0);
textDyn[pos][i++] = ' ';
currentWidth += font->getCharWidth(L' ', currentSize, L' ');
textDyn[pos][i++] = ' ';
currentWidth += font->getCharWidth(L' ', currentSize, L' ');
ch = 0;
if(currentWidth >= maxWidth)
break;
}
textDyn[pos][i] = text[ch];
currentWidth += font->getCharWidth(text[ch], currentSize, ch > 0 ? text[ch - 1] : 0);
++ch;
++i;
}
textDyn[pos][i] = 0;
}
void GuiText::wrapText()
{
if (textDyn.size() > 0) return;
s32 i = 0;
s32 ch = 0;
s32 linenum = 0;
s32 lastSpace = -1;
s32 lastSpaceIndex = -1;
s32 currentWidth = 0;
while (text[ch] && linenum < linestodraw)
{
if (linenum >= (s32) textDyn.size())
{
textDyn.resize(linenum + 1);
textDyn[linenum] = new (std::nothrow) wchar_t[maxWidth];
if(!textDyn[linenum]) {
textDyn.resize(linenum);
break;
}
}
textDyn[linenum][i] = text[ch];
textDyn[linenum][i + 1] = 0;
currentWidth += font->getCharWidth(text[ch], currentSize, ch > 0 ? text[ch - 1] : 0x0000);
if (currentWidth >= maxWidth || (text[ch] == '\n'))
{
if(text[ch] == '\n')
{
lastSpace = -1;
lastSpaceIndex = -1;
}
else if (lastSpace >= 0)
{
textDyn[linenum][lastSpaceIndex] = 0; // discard space, and everything after
ch = lastSpace; // go backwards to the last space
lastSpace = -1; // we have used this space
lastSpaceIndex = -1;
}
if (linenum + 1 == linestodraw && text[ch + 1] != 0x0000)
{
if(i < 2)
i = 2;
textDyn[linenum][i - 2] = '.';
textDyn[linenum][i - 1] = '.';
textDyn[linenum][i] = '.';
textDyn[linenum][i + 1] = 0;
}
currentWidth = 0;
++linenum;
i = -1;
}
if (text[ch] == ' ' && i >= 0)
{
lastSpace = ch;
lastSpaceIndex = i;
}
++ch;
++i;
}
}
/**
* Draw the text on screen
*/
void GuiText::draw(CVideo *pVideo)
{
if(!text)
return;
if(!isVisible())
return;
color[3] = getAlpha();
blurGlowColor[3] = blurAlpha * getAlpha();
float finalRenderingScale = 2.0f * internalRenderingScale;
s32 newSize = size * getScale() * finalRenderingScale;
s32 normal_size = size * getScale();
if(newSize != currentSize)
{
currentSize = normal_size;
if(text)
textWidth = font->getWidth(text, normal_size);
}
f32 x_pos = getCenterX() * finalRenderingScale;
f32 y_pos = getCenterY() * finalRenderingScale;
if(maxWidth > 0 && maxWidth <= textWidth)
{
if(wrapMode == DOTTED) // text dotted
{
if(textDyn.size() == 0)
makeDottedText();
if(textDynWidth.size() != textDyn.size())
{
textDynWidth.resize(textDyn.size());
for(u32 i = 0; i < textDynWidth.size(); i++)
textDynWidth[i] = font->getWidth(textDyn[i], newSize);
}
if(textDyn.size() > 0)
font->drawText(pVideo, x_pos, y_pos, getDepth(), textDyn[textDyn.size()-1], newSize, color, alignment, textDynWidth[textDyn.size()-1], defaultBlur, blurGlowIntensity, blurGlowColor,finalRenderingScale);
}
else if(wrapMode == SCROLL_HORIZONTAL)
{
scrollText(pVideo->getFrameCount());
if(textDyn.size() > 0)
font->drawText(pVideo, x_pos, y_pos, getDepth(), textDyn[textDyn.size()-1], newSize, color, alignment, maxWidth*finalRenderingScale, defaultBlur, blurGlowIntensity, blurGlowColor,finalRenderingScale);
}
else if(wrapMode == WRAP)
{
s32 lineheight = newSize + 6;
s32 yoffset = 0;
s32 voffset = 0;
if(textDyn.size() == 0)
wrapText();
if(textDynWidth.size() != textDyn.size())
{
textDynWidth.resize(textDyn.size());
for(u32 i = 0; i < textDynWidth.size(); i++)
textDynWidth[i] = font->getWidth(textDyn[i], newSize);
}
if(alignment & ALIGN_MIDDLE)
voffset = (lineheight * (textDyn.size()-1)) >> 1;
for(u32 i = 0; i < textDyn.size(); i++)
{
font->drawText(pVideo, x_pos, y_pos + voffset + yoffset, getDepth(), textDyn[i], newSize, color, alignment, textDynWidth[i], defaultBlur, blurGlowIntensity, blurGlowColor,finalRenderingScale);
yoffset -= lineheight;
}
}
}
else
{
uint16_t newtextWidth = font->getWidth(text, newSize);
font->drawText(pVideo, x_pos, y_pos, getDepth(), text, newSize, color, alignment, newtextWidth, defaultBlur, blurGlowIntensity, blurGlowColor,finalRenderingScale);
}
}

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GUI_TEXT_H_
#define GUI_TEXT_H_
#include "GuiElement.h"
//!Forward declaration
class FreeTypeGX;
//!Display, manage, and manipulate text in the GUI
class GuiText : public GuiElement
{
public:
//!Constructor
GuiText();
//!\param t Text
//!\param s Font size
//!\param c Font color
GuiText(const char * t, s32 s, const glm::vec4 & c);
//!\overload
//!\param t Text
//!\param s Font size
//!\param c Font color
GuiText(const wchar_t * t, s32 s, const glm::vec4 & c);
//!\overload
//!\Assumes SetPresets() has been called to setup preferred text attributes
//!\param t Text
GuiText(const char * t);
//!Destructor
virtual ~GuiText();
//!Sets the text of the GuiText element
//!\param t Text
virtual void setText(const char * t);
virtual void setText(const wchar_t * t);
virtual void setTextf(const char *format, ...) __attribute__((format(printf,2,3)));
//!Sets up preset values to be used by GuiText(t)
//!Useful when printing multiple text elements, all with the same attributes set
//!\param sz Font size
//!\param c Font color
//!\param w Maximum width of texture image (for text wrapping)
//!\param wrap Wrapmode when w>0
//!\param a Text alignment
static void setPresets(s32 sz, const glm::vec4 & c, s32 w, s32 a);
static void setPresetFont(FreeTypeGX *font);
//!Sets the font size
//!\param s Font size
void setFontSize(s32 s);
//!Sets the maximum width of the drawn texture image
//!If the text exceeds this, it is wrapped to the next line
//!\param w Maximum width
//!\param m WrapMode
void setMaxWidth(s32 w = 0, s32 m = WRAP);
//!Sets the font color
//!\param c Font color
void setColor(const glm::vec4 & c);
void setBlurGlowColor(float blurIntensity, const glm::vec4 & c);
void setTextBlur(float blur) { defaultBlur = blur; }
//!Get the original text as char
virtual const wchar_t * getText() const { return text; }
virtual std::string toUTF8(void) const;
//!Get the Horizontal Size of Text
s32 getTextWidth() { return textWidth; }
s32 getTextWidth(s32 ind);
//!Get the max textwidth
s32 getTextMaxWidth() { return maxWidth; }
//!Get fontsize
s32 getFontSize() { return size; };
//!Set max lines to draw
void setLinesToDraw(s32 l) { linestodraw = l; }
//!Get current Textline (for position calculation)
const wchar_t * getDynText(s32 ind = 0);
virtual const wchar_t * getTextLine(s32 ind) { return getDynText(ind); };
//!Change the font
bool setFont(FreeTypeGX *font);
//! virtual function used in child classes
virtual s32 getStartWidth() { return 0; };
//!Constantly called to draw the text
void draw(CVideo *pVideo);
//! text enums
enum
{
WRAP,
DOTTED,
SCROLL_HORIZONTAL,
SCROLL_NONE
};
protected:
static FreeTypeGX * presentFont;
static s32 presetSize;
static s32 presetMaxWidth;
static float presetInternalRenderingScale;
static s32 presetAlignment;
static GX2ColorF32 presetColor;
//!Clear the dynamic text
void clearDynamicText();
//!Create a dynamic dotted text if the text is too long
void makeDottedText();
//!Scroll the text once
void scrollText(u32 frameCount);
//!Wrap the text to several lines
void wrapText();
wchar_t * text;
std::vector<wchar_t *> textDyn;
std::vector<uint16_t> textDynWidth;
s32 wrapMode; //!< Wrapping toggle
s32 textScrollPos; //!< Current starting index of text string for scrolling
s32 textScrollInitialDelay; //!< Delay to wait before starting to scroll
s32 textScrollDelay; //!< Scrolling speed
s32 size; //!< Font size
s32 maxWidth; //!< Maximum width of the generated text object (for text wrapping)
FreeTypeGX *font;
s32 textWidth;
s32 currentSize;
s32 linestodraw;
glm::vec4 color;
float defaultBlur;
float blurGlowIntensity;
float blurAlpha;
glm::vec4 blurGlowColor;
float internalRenderingScale;
};
#endif

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/****************************************************************************
* Copyright (C) 2016 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "GuiToggle.h"
/**
* Constructor for the GuiToggle class.
*/
GuiToggle::GuiToggle(bool checked,f32 width,f32 height)
: GuiButton(width,height)
{
bChanged = false;
selected = checked;
clicked.connect(this,&GuiToggle::OnToggleClick);
}
/**
* Destructor for the GuiButton class.
*/
GuiToggle::~GuiToggle()
{
bChanged = false;
selected = false;
}
void GuiToggle::OnToggleClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger){
if(!isStateSet(STATE_DISABLED | STATE_HIDDEN | STATE_DISABLE_INPUT)){
if(selected){
setUnchecked();
}else{
setChecked();
}
}
}
void GuiToggle::update(GuiController * c){
GuiButton::update(c);
}

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/****************************************************************************
* Copyright (C) 2016 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GUI_TOGGLE_H_
#define GUI_TOGGLE_H_
#include "GuiButton.h"
#include "GuiFrame.h"
//!A simple CheckBox
class GuiToggle : public GuiButton, public sigslot::has_slots<>
{
public:
//!Constructor
//!\param checked Checked
GuiToggle(bool checked,f32 width,f32 height);
//!Destructor
virtual ~GuiToggle();
void setValue(bool checked){
if(selected != checked){
selected = checked;
bChanged=true;
valueChanged(this,selected);
}
}
void setChecked(){
setValue(true);
}
void setUnchecked(){
setValue(false);
}
bool getValue(){
return selected;
}
sigslot::signal2<GuiToggle *, bool> valueChanged;
void OnToggleClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
protected:
bool selected;
bool bChanged;
void update(GuiController * c);
};
#endif

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include "GuiElement.h"
#include "GuiController.h"
#include "GuiTrigger.h"
/**
* Constructor for the GuiTrigger class.
*/
GuiTrigger::GuiTrigger()
: chan(CHANNEL_ALL)
, btns(BUTTON_NONE)
, bClickEverywhere(false)
, bHoldEverywhere(false)
, bSelectionClickEverywhere(false)
, bLastTouched(false)
{
}
GuiTrigger::GuiTrigger(u32 ch, u32 btn, bool clickEverywhere, bool holdEverywhere, bool selectionClickEverywhere)
: chan(ch)
, btns(btn)
, bClickEverywhere(clickEverywhere)
, bHoldEverywhere(holdEverywhere)
, bSelectionClickEverywhere(selectionClickEverywhere)
, bLastTouched(false)
{
}
/**
* Destructor for the GuiTrigger class.
*/
GuiTrigger::~GuiTrigger()
{
}
/**
* Sets a simple trigger. Requires:
* - Element is selected
* - Trigger button is pressed
*/
void GuiTrigger::setTrigger(u32 ch, u32 btn)
{
chan = ch;
btns = btn;
}
bool GuiTrigger::left(const GuiController *controller) const
{
if((controller->chan & chan) == 0) {
return false;
}
if((controller->data.buttons_h | controller->data.buttons_d) & (BUTTON_LEFT | STICK_L_LEFT))
{
return true;
}
return false;
}
bool GuiTrigger::right(const GuiController *controller) const
{
if((controller->chan & chan) == 0) {
return false;
}
if((controller->data.buttons_h | controller->data.buttons_d) & (BUTTON_RIGHT | STICK_L_RIGHT))
{
return true;
}
return false;
}
bool GuiTrigger::up(const GuiController *controller) const
{
if((controller->chan & chan) == 0) {
return false;
}
if((controller->data.buttons_h | controller->data.buttons_d) & (BUTTON_UP | STICK_L_UP))
{
return true;
}
return false;
}
bool GuiTrigger::down(const GuiController *controller) const
{
if((controller->chan & chan) == 0) {
return false;
}
if((controller->data.buttons_h | controller->data.buttons_d) & (BUTTON_DOWN | STICK_L_DOWN))
{
return true;
}
return false;
}
s32 GuiTrigger::clicked(const GuiController *controller) const
{
if((controller->chan & chan) == 0) {
return CLICKED_NONE;
}
s32 bResult = CLICKED_NONE;
if(controller->data.touched && controller->data.validPointer && (btns & VPAD_TOUCH) && !controller->lastData.touched)
{
bResult = CLICKED_TOUCH;
}
if(controller->data.buttons_d & btns)
{
bResult = CLICKED_BUTTON;
}
return bResult;
}
bool GuiTrigger::held(const GuiController *controller) const
{
if((controller->chan & chan) == 0) {
return false;
}
bool bResult = false;
if(controller->data.touched && (btns & VPAD_TOUCH) && controller->data.validPointer && controller->lastData.touched && controller->lastData.validPointer)
{
bResult = true;
}
if(controller->data.buttons_h & btns)
{
bResult = true;
}
return bResult;
}
bool GuiTrigger::released(const GuiController *controller) const
{
if((controller->chan & chan) == 0) {
return false;
}
if(clicked(controller) || held(controller))
return false;
bool bResult = false;
if(!controller->data.touched && (btns & VPAD_TOUCH) && controller->lastData.touched && controller->lastData.validPointer)
{
bResult = true;
}
if(controller->data.buttons_r & btns)
{
bResult = true;
}
return bResult;
}

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/***************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef GUI_TRIGGER_H_
#define GUI_TRIGGER_H_
#include <dynamic_libs/os_functions.h>
//!Menu input trigger management. Determine if action is neccessary based on input data by comparing controller input data to a specific trigger element.
class GuiTrigger
{
public:
enum eClicked{
CLICKED_NONE = 0x00,
CLICKED_TOUCH = 0x01,
CLICKED_BUTTON = 0x02,
};
enum eChannels {
CHANNEL_1 = 0x01,
CHANNEL_2 = 0x02,
CHANNEL_3 = 0x04,
CHANNEL_4 = 0x08,
CHANNEL_5 = 0x10,
CHANNEL_ALL = 0xFF
};
enum eButtons {
BUTTON_NONE = 0x0000,
VPAD_TOUCH = 0x80000000,
BUTTON_Z = 0x20000,
BUTTON_C = 0x10000,
BUTTON_A = 0x8000,
BUTTON_B = 0x4000,
BUTTON_X = 0x2000,
BUTTON_Y = 0x1000,
BUTTON_1 = BUTTON_Y,
BUTTON_2 = BUTTON_X,
BUTTON_LEFT = 0x0800,
BUTTON_RIGHT = 0x0400,
BUTTON_UP = 0x0200,
BUTTON_DOWN = 0x0100,
BUTTON_ZL = 0x0080,
BUTTON_ZR = 0x0040,
BUTTON_L = 0x0020,
BUTTON_R = 0x0010,
BUTTON_PLUS = 0x0008,
BUTTON_MINUS = 0x0004,
BUTTON_HOME = 0x0002,
BUTTON_SYNC = 0x0001,
STICK_R_LEFT = 0x04000000,
STICK_R_RIGHT = 0x02000000,
STICK_R_UP = 0x01000000,
STICK_R_DOWN = 0x00800000,
STICK_L_LEFT = 0x40000000,
STICK_L_RIGHT = 0x20000000,
STICK_L_UP = 0x10000000,
STICK_L_DOWN = 0x08000000
};
//!Constructor
GuiTrigger();
//!Constructor
GuiTrigger(u32 ch, u32 btns, bool clickEverywhere = false, bool holdEverywhere = false, bool selectionClickEverywhere = false);
//!Destructor
virtual ~GuiTrigger();
//!Sets a simple trigger. Requires: element is selected, and trigger button is pressed
void setTrigger(u32 ch, u32 btns);
void setClickEverywhere(bool b) { bClickEverywhere = b; }
void setHoldOnly(bool b) { bHoldEverywhere = b; }
void setSelectionClickEverywhere(bool b) { bSelectionClickEverywhere = b; }
bool isClickEverywhere() const { return bClickEverywhere; }
bool isHoldEverywhere() const { return bHoldEverywhere; }
bool isSelectionClickEverywhere() const { return bSelectionClickEverywhere; }
bool left(const GuiController *controller) const;
bool right(const GuiController *controller) const;
bool up(const GuiController *controller) const;
bool down(const GuiController *controller) const;
s32 clicked(const GuiController *controller) const;
bool held(const GuiController *controller) const;
bool released(const GuiController *controller) const;
private:
u32 chan;
u32 btns;
bool bClickEverywhere;
bool bHoldEverywhere;
bool bSelectionClickEverywhere;
bool bLastTouched;
};
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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef VPAD_CONTROLLER_H_
#define VPAD_CONTROLLER_H_
#include "GuiController.h"
#include <dynamic_libs/vpad_functions.h>
class VPadController : public GuiController
{
public:
//!Constructor
VPadController(s32 channel)
: GuiController(channel)
{
memset(&vpad, 0, sizeof(vpad));
}
//!Destructor
virtual ~VPadController() {}
bool update(s32 width, s32 height)
{
lastData = data;
s32 vpadError = -1;
VPADRead(0, &vpad, 1, &vpadError);
if(vpadError == 0){
data.buttons_r = vpad.btns_r;
data.buttons_h = vpad.btns_h;
data.buttons_d = vpad.btns_d;
data.validPointer = !vpad.tpdata.invalid;
data.touched = vpad.tpdata.touched;
VPADGetTPCalibratedPoint(0, &tpCalib, &vpad.tpdata1);
//! calculate the screen offsets
data.x = -(width >> 1) + (s32)(((float)tpCalib.x / 1280.0f) * (float)width);
data.y = -(height >> 1) + (s32)(float)height - (((float)tpCalib.y / 720.0f) * (float)height);
return true;
}
return false;
}
private:
VPADData vpad;
VPADTPData tpCalib;
};
#endif

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef WPAD_CONTROLLER_H_
#define WPAD_CONTROLLER_H_
#include "GuiController.h"
#include <dynamic_libs/padscore_functions.h>
class WPadController : public GuiController
{
public:
//!Constructor
WPadController(s32 channel)
: GuiController(channel)
{
memset(&kpadData, 0, sizeof(kpadData));
}
//!Destructor
virtual ~WPadController() {}
u32 remapWiiMoteButtons(u32 buttons)
{
u32 conv_buttons = 0;
if(buttons & WPAD_BUTTON_LEFT)
conv_buttons |= GuiTrigger::BUTTON_LEFT;
if(buttons & WPAD_BUTTON_RIGHT)
conv_buttons |= GuiTrigger::BUTTON_RIGHT;
if(buttons & WPAD_BUTTON_DOWN)
conv_buttons |= GuiTrigger::BUTTON_DOWN;
if(buttons & WPAD_BUTTON_UP)
conv_buttons |= GuiTrigger::BUTTON_UP;
if(buttons & WPAD_BUTTON_PLUS)
conv_buttons |= GuiTrigger::BUTTON_PLUS;
if(buttons & WPAD_BUTTON_2)
conv_buttons |= GuiTrigger::BUTTON_2;
if(buttons & WPAD_BUTTON_1)
conv_buttons |= GuiTrigger::BUTTON_1;
if(buttons & WPAD_BUTTON_B)
conv_buttons |= GuiTrigger::BUTTON_B;
if(buttons & WPAD_BUTTON_A)
conv_buttons |= GuiTrigger::BUTTON_A;
if(buttons & WPAD_BUTTON_MINUS)
conv_buttons |= GuiTrigger::BUTTON_MINUS;
if(buttons & WPAD_BUTTON_Z)
conv_buttons |= GuiTrigger::BUTTON_Z;
if(buttons & WPAD_BUTTON_C)
conv_buttons |= GuiTrigger::BUTTON_C;
if(buttons & WPAD_BUTTON_HOME)
conv_buttons |= GuiTrigger::BUTTON_HOME;
return conv_buttons;
}
u32 remapClassicButtons(u32 buttons)
{
u32 conv_buttons = 0;
if(buttons & WPAD_CLASSIC_BUTTON_LEFT)
conv_buttons |= GuiTrigger::BUTTON_LEFT;
if(buttons & WPAD_CLASSIC_BUTTON_RIGHT)
conv_buttons |= GuiTrigger::BUTTON_RIGHT;
if(buttons & WPAD_CLASSIC_BUTTON_DOWN)
conv_buttons |= GuiTrigger::BUTTON_DOWN;
if(buttons & WPAD_CLASSIC_BUTTON_UP)
conv_buttons |= GuiTrigger::BUTTON_UP;
if(buttons & WPAD_CLASSIC_BUTTON_PLUS)
conv_buttons |= GuiTrigger::BUTTON_PLUS;
if(buttons & WPAD_CLASSIC_BUTTON_X)
conv_buttons |= GuiTrigger::BUTTON_X;
if(buttons & WPAD_CLASSIC_BUTTON_Y)
conv_buttons |= GuiTrigger::BUTTON_Y;
if(buttons & WPAD_CLASSIC_BUTTON_B)
conv_buttons |= GuiTrigger::BUTTON_B;
if(buttons & WPAD_CLASSIC_BUTTON_A)
conv_buttons |= GuiTrigger::BUTTON_A;
if(buttons & WPAD_CLASSIC_BUTTON_MINUS)
conv_buttons |= GuiTrigger::BUTTON_MINUS;
if(buttons & WPAD_CLASSIC_BUTTON_HOME)
conv_buttons |= GuiTrigger::BUTTON_HOME;
if(buttons & WPAD_CLASSIC_BUTTON_ZR)
conv_buttons |= GuiTrigger::BUTTON_ZR;
if(buttons & WPAD_CLASSIC_BUTTON_ZL)
conv_buttons |= GuiTrigger::BUTTON_ZL;
if(buttons & WPAD_CLASSIC_BUTTON_R)
conv_buttons |= GuiTrigger::BUTTON_R;
if(buttons & WPAD_CLASSIC_BUTTON_L)
conv_buttons |= GuiTrigger::BUTTON_L;
return conv_buttons;
}
bool update(s32 width, s32 height)
{
lastData = data;
u32 controller_type;
//! check if the controller is connected
if(WPADProbe(chanIdx-1, &controller_type) != 0)
return false;
KPADRead(chanIdx-1, &kpadData, 1);
if(kpadData.device_type <= 1)
{
data.buttons_r = remapWiiMoteButtons(kpadData.btns_r);
data.buttons_h = remapWiiMoteButtons(kpadData.btns_h);
data.buttons_d = remapWiiMoteButtons(kpadData.btns_d);
}
else
{
data.buttons_r = remapClassicButtons(kpadData.classic.btns_r);
data.buttons_h = remapClassicButtons(kpadData.classic.btns_h);
data.buttons_d = remapClassicButtons(kpadData.classic.btns_d);
}
data.validPointer = (kpadData.pos_valid == 1 || kpadData.pos_valid == 2) && (kpadData.pos_x >= -1.0f && kpadData.pos_x <= 1.0f) && (kpadData.pos_y >= -1.0f && kpadData.pos_y <= 1.0f);
//! calculate the screen offsets if pointer is valid else leave old value
if(data.validPointer)
{
data.x = (width >> 1) * kpadData.pos_x;
data.y = (height >> 1) * (-kpadData.pos_y);
if(kpadData.angle_y > 0.0f)
data.pointerAngle = (-kpadData.angle_x + 1.0f) * 0.5f * 180.0f;
else
data.pointerAngle = (kpadData.angle_x + 1.0f) * 0.5f * 180.0f - 180.0f;
}
return true;
}
private:
KPADData kpadData;
u32 lastButtons;
};
#endif

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#include <malloc.h>
#include <string.h>
#include "Resources.h"
#include "filelist.h"
#include <system/AsyncDeleter.h>
#include <fs/FSUtils.h>
#include "gui/GuiImageAsync.h"
#include "gui/GuiSound.h"
#include "utils/logger.h"
Resources * Resources::instance = NULL;
void Resources::Clear(){
ResourceFile * ResourceList = getResourceList();
if(ResourceList == NULL) return;
for(s32 i = 0; ResourceList[i].filename != NULL; ++i)
{
if(ResourceList[i].CustomFile)
{
free(ResourceList[i].CustomFile);
ResourceList[i].CustomFile = NULL;
}
if(ResourceList[i].CustomFileSize != 0)
ResourceList[i].CustomFileSize = 0;
}
if(instance)
delete instance;
instance = NULL;
}
bool Resources::LoadFiles(const char * path)
{
if(!path)
return false;
bool result = false;
Clear();
ResourceFile * ResourceList = getResourceList();
if(ResourceList == NULL) return false;
for(s32 i = 0; ResourceList[i].filename != NULL; ++i)
{
std::string fullpath(path);
fullpath += "/";
fullpath += ResourceList[i].filename;
u8 * buffer = NULL;
u32 filesize = 0;
FSUtils::LoadFileToMem(fullpath.c_str(), &buffer, &filesize);
ResourceList[i].CustomFile = buffer;
ResourceList[i].CustomFileSize = (u32) filesize;
result |= (buffer != 0);
}
return result;
}
const u8 * Resources::GetFile(const char * filename)
{
DEBUG_FUNCTION_LINE(".\n");
ResourceFile * ResourceList = getResourceList();
if(ResourceList == NULL) return NULL;
for(s32 i = 0; ResourceList[i].filename != NULL; ++i)
{
if(strcasecmp(filename, ResourceList[i].filename) == 0)
{
return (ResourceList[i].CustomFile ? ResourceList[i].CustomFile : ResourceList[i].DefaultFile);
}
}
return NULL;
}
u32 Resources::GetFileSize(const char * filename)
{
ResourceFile * ResourceList = getResourceList();
if(ResourceList == NULL) return 0;
for(s32 i = 0; ResourceList[i].filename != NULL; ++i)
{
if(strcasecmp(filename, ResourceList[i].filename) == 0)
{
return (ResourceList[i].CustomFile ? ResourceList[i].CustomFileSize : ResourceList[i].DefaultFileSize);
}
}
return 0;
}
GuiImageData * Resources::GetImageData(const char * filename)
{
if(!instance)
instance = new Resources;
ResourceFile * ResourceList = getResourceList();
if(ResourceList == NULL) return NULL;
std::map<std::string, std::pair<u32, GuiImageData *> >::iterator itr = instance->imageDataMap.find(std::string(filename));
if(itr != instance->imageDataMap.end())
{
itr->second.first++;
return itr->second.second;
}
for(s32 i = 0; ResourceList[i].filename != NULL; ++i)
{
if(strcasecmp(filename, ResourceList[i].filename) == 0)
{
const u8 * buff = ResourceList[i].CustomFile ? ResourceList[i].CustomFile : ResourceList[i].DefaultFile;
const u32 size = ResourceList[i].CustomFile ? ResourceList[i].CustomFileSize : ResourceList[i].DefaultFileSize;
if(buff == NULL)
return NULL;
GuiImageData * image = new GuiImageData(buff, size);
instance->imageDataMap[std::string(filename)].first = 1;
instance->imageDataMap[std::string(filename)].second = image;
return image;
}
}
return NULL;
}
void Resources::RemoveImageData(GuiImageData * image)
{
std::map<std::string, std::pair<u32, GuiImageData *> >::iterator itr;
for(itr = instance->imageDataMap.begin(); itr != instance->imageDataMap.end(); itr++)
{
if(itr->second.second == image)
{
itr->second.first--;
if(itr->second.first == 0)
{
AsyncDeleter::pushForDelete( itr->second.second );
instance->imageDataMap.erase(itr);
}
break;
}
}
}
GuiSound * Resources::GetSound(const char * filename)
{
if(!instance)
instance = new Resources;
std::map<std::string, std::pair<u32, GuiSound *> >::iterator itr = instance->soundDataMap.find(std::string(filename));
if(itr != instance->soundDataMap.end())
{
itr->second.first++;
return itr->second.second;
}
ResourceFile * ResourceList = getResourceList();
if(ResourceList == NULL) return NULL;
for(s32 i = 0; ResourceList[i].filename != NULL; ++i)
{
if(strcasecmp(filename, ResourceList[i].filename) == 0)
{
const u8 * buff = ResourceList[i].CustomFile ? ResourceList[i].CustomFile : ResourceList[i].DefaultFile;
const u32 size = ResourceList[i].CustomFile ? ResourceList[i].CustomFileSize : ResourceList[i].DefaultFileSize;
if(buff == NULL)
return NULL;
GuiSound * sound = new GuiSound(buff, size);
instance->soundDataMap[std::string(filename)].first = 1;
instance->soundDataMap[std::string(filename)].second = sound;
return sound;
}
}
return NULL;
}
void Resources::RemoveSound(GuiSound * sound)
{
std::map<std::string, std::pair<u32, GuiSound *> >::iterator itr;
for(itr = instance->soundDataMap.begin(); itr != instance->soundDataMap.end(); itr++)
{
if(itr->second.second == sound)
{
itr->second.first--;
if(itr->second.first == 0)
{
AsyncDeleter::pushForDelete( itr->second.second );
instance->soundDataMap.erase(itr);
}
break;
}
}
}

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#ifndef RECOURCES_H_
#define RECOURCES_H_
#include <map>
#include <dynamic_libs/os_types.h>
//! forward declaration
class GuiImageData;
class GuiSound;
class Resources
{
public:
static void Clear();
static bool LoadFiles(const char * path);
static const u8 * GetFile(const char * filename);
static u32 GetFileSize(const char * filename);
static GuiImageData * GetImageData(const char * filename);
static void RemoveImageData(GuiImageData * image);
static GuiSound * GetSound(const char * filename);
static void RemoveSound(GuiSound * sound);
private:
static Resources *instance;
Resources() {}
~Resources() {}
std::map<std::string, std::pair<u32, GuiImageData *> > imageDataMap;
std::map<std::string, std::pair<u32, GuiSound *> > soundDataMap;
};
#endif

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#ifndef _FILELIST_H_
#define _FILELIST_H_
#include <dynamic_libs/os_types.h>
typedef struct _ResourceFile
{
const char *filename;
const u8 *DefaultFile;
const u32 &DefaultFileSize;
u8 *CustomFile;
u32 CustomFileSize;
} ResourceFile;
ResourceFile * getResourceList();
#endif

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/***************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* for WiiXplorer 2010
***************************************************************************/
#include <malloc.h>
#include "utils/utils.h"
#include "BufferCircle.hpp"
BufferCircle::BufferCircle()
{
which = 0;
BufferBlockSize = 0;
}
BufferCircle::~BufferCircle()
{
FreeBuffer();
SoundBuffer.clear();
BufferSize.clear();
BufferReady.clear();
}
void BufferCircle::SetBufferBlockSize(s32 size)
{
if(size < 0)
return;
BufferBlockSize = size;
for(s32 i = 0; i < Size(); i++)
{
if(SoundBuffer[i] != NULL)
free(SoundBuffer[i]);
SoundBuffer[i] = (u8 *) memalign(32, ALIGN32(BufferBlockSize));
BufferSize[i] = 0;
BufferReady[i] = false;
}
}
void BufferCircle::Resize(s32 size)
{
while(size < Size())
RemoveBuffer(Size()-1);
s32 oldSize = Size();
SoundBuffer.resize(size);
BufferSize.resize(size);
BufferReady.resize(size);
for(s32 i = oldSize; i < Size(); i++)
{
if(BufferBlockSize > 0)
SoundBuffer[i] = (u8 *) memalign(32, ALIGN32(BufferBlockSize));
else
SoundBuffer[i] = NULL;
BufferSize[i] = 0;
BufferReady[i] = false;
}
}
void BufferCircle::RemoveBuffer(s32 pos)
{
if(!Valid(pos))
return;
if(SoundBuffer[pos] != NULL)
free(SoundBuffer[pos]);
SoundBuffer.erase(SoundBuffer.begin()+pos);
BufferSize.erase(BufferSize.begin()+pos);
BufferReady.erase(BufferReady.begin()+pos);
}
void BufferCircle::ClearBuffer()
{
for(s32 i = 0; i < Size(); i++)
{
BufferSize[i] = 0;
BufferReady[i] = false;
}
which = 0;
}
void BufferCircle::FreeBuffer()
{
for(s32 i = 0; i < Size(); i++)
{
if(SoundBuffer[i] != NULL)
free(SoundBuffer[i]);
SoundBuffer[i] = NULL;
BufferSize[i] = 0;
BufferReady[i] = false;
}
}
void BufferCircle::LoadNext()
{
BufferReady[which] = false;
BufferSize[which] = 0;
which = Next();
}
void BufferCircle::SetBufferReady(s32 pos, bool state)
{
if(!Valid(pos))
return;
BufferReady[pos] = state;
}
void BufferCircle::SetBufferSize(s32 pos, s32 size)
{
if(!Valid(pos))
return;
BufferSize[pos] = size;
}

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/***************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* for WiiXplorer 2010
***************************************************************************/
#ifndef BUFFER_CIRCLE_HPP_
#define BUFFER_CIRCLE_HPP_
#include <vector>
#include <dynamic_libs/os_types.h>
class BufferCircle
{
public:
//!> Constructor
BufferCircle();
//!> Destructor
~BufferCircle();
//!> Set circle size
void Resize(s32 size);
//!> Get the circle size
s32 Size() { return SoundBuffer.size(); };
//!> Set/resize the buffer size
void SetBufferBlockSize(s32 size);
//!> Remove a buffer
void RemoveBuffer(s32 pos);
//!> Set all buffers clear
void ClearBuffer();
//!> Free all buffers
void FreeBuffer();
//!> Switch to next buffer
void LoadNext();
//!> Get the current buffer
u8 * GetBuffer() { return GetBuffer(which); };
//!> Get a buffer at a position
u8 * GetBuffer(s32 pos) { if(!Valid(pos)) return NULL; else return SoundBuffer[pos]; };
//!> Get current buffer size
u32 GetBufferSize() { return GetBufferSize(which); };
//!> Get buffer size at position
u32 GetBufferSize(s32 pos) { if(!Valid(pos)) return 0; else return BufferSize[pos]; };
//!> Is current buffer ready
bool IsBufferReady() { return IsBufferReady(which); };
//!> Is a buffer at a position ready
bool IsBufferReady(s32 pos) { if(!Valid(pos)) return false; else return BufferReady[pos]; };
//!> Set a buffer at a position to a ready state
void SetBufferReady(s32 pos, bool st);
//!> Set the buffersize at a position
void SetBufferSize(s32 pos, s32 size);
//!> Get the current position in the circle
u16 Which() { return which; };
//!> Get the next location
inline u16 Next() { return (which+1 >= Size()) ? 0 : which+1; }
inline u16 Prev() { if(Size() == 0) return 0; else return ((s32)which-1 < 0) ? Size()-1 : which-1; }
protected:
//!> Check if the position is a valid position in the vector
bool Valid(s32 pos) { return !(pos < 0 || pos >= Size()); };
u16 which;
u32 BufferBlockSize;
std::vector<u8 *> SoundBuffer;
std::vector<u32> BufferSize;
std::vector<bool> BufferReady;
};
#endif

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/***************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* for WiiXplorer 2010
***************************************************************************/
#include <string>
#include <string.h>
#include <limits.h>
#include <unistd.h>
#include <malloc.h>
#include <math.h>
#include <dynamic_libs/os_functions.h>
#include "Mp3Decoder.hpp"
Mp3Decoder::Mp3Decoder(const char * filepath)
: SoundDecoder(filepath)
{
SoundType = SOUND_MP3;
ReadBuffer = NULL;
mad_timer_reset(&Timer);
mad_stream_init(&Stream);
mad_frame_init(&Frame);
mad_synth_init(&Synth);
if(!file_fd)
return;
OpenFile();
}
Mp3Decoder::Mp3Decoder(const u8 * snd, s32 len)
: SoundDecoder(snd, len)
{
SoundType = SOUND_MP3;
ReadBuffer = NULL;
mad_timer_reset(&Timer);
mad_stream_init(&Stream);
mad_frame_init(&Frame);
mad_synth_init(&Synth);
if(!file_fd)
return;
OpenFile();
}
Mp3Decoder::~Mp3Decoder()
{
ExitRequested = true;
while(Decoding)
os_usleep(100);
mad_synth_finish(&Synth);
mad_frame_finish(&Frame);
mad_stream_finish(&Stream);
if(ReadBuffer)
free(ReadBuffer);
ReadBuffer = NULL;
}
void Mp3Decoder::OpenFile()
{
GuardPtr = NULL;
ReadBuffer = (u8 *) memalign(32, SoundBlockSize*SoundBlocks);
if(!ReadBuffer)
{
if(file_fd)
delete file_fd;
file_fd = NULL;
return;
}
u8 dummybuff[4096];
s32 ret = Read(dummybuff, 4096, 0);
if(ret <= 0)
{
if(file_fd)
delete file_fd;
file_fd = NULL;
return;
}
SampleRate = (u32) Frame.header.samplerate;
Format = ((MAD_NCHANNELS(&Frame.header) == 2) ? (FORMAT_PCM_16_BIT | CHANNELS_STEREO) : (FORMAT_PCM_16_BIT | CHANNELS_MONO));
Rewind();
}
s32 Mp3Decoder::Rewind()
{
mad_synth_finish(&Synth);
mad_frame_finish(&Frame);
mad_stream_finish(&Stream);
mad_timer_reset(&Timer);
mad_stream_init(&Stream);
mad_frame_init(&Frame);
mad_synth_init(&Synth);
SynthPos = 0;
GuardPtr = NULL;
if(!file_fd)
return -1;
return SoundDecoder::Rewind();
}
static inline s16 FixedToShort(mad_fixed_t Fixed)
{
/* Clipping */
if(Fixed>=MAD_F_ONE)
return(SHRT_MAX);
if(Fixed<=-MAD_F_ONE)
return(-SHRT_MAX);
Fixed=Fixed>>(MAD_F_FRACBITS-15);
return((s16)Fixed);
}
s32 Mp3Decoder::Read(u8 * buffer, s32 buffer_size, s32 pos)
{
if(!file_fd)
return -1;
if(Format == (FORMAT_PCM_16_BIT | CHANNELS_STEREO))
buffer_size &= ~0x0003;
else
buffer_size &= ~0x0001;
u8 * write_pos = buffer;
u8 * write_end = buffer+buffer_size;
while(1)
{
while(SynthPos < Synth.pcm.length)
{
if(write_pos >= write_end)
return write_pos-buffer;
*((s16 *) write_pos) = FixedToShort(Synth.pcm.samples[0][SynthPos]);
write_pos += 2;
if(MAD_NCHANNELS(&Frame.header) == 2)
{
*((s16 *) write_pos) = FixedToShort(Synth.pcm.samples[1][SynthPos]);
write_pos += 2;
}
SynthPos++;
}
if(Stream.buffer == NULL || Stream.error == MAD_ERROR_BUFLEN)
{
u8 * ReadStart = ReadBuffer;
s32 ReadSize = SoundBlockSize*SoundBlocks;
s32 Remaining = 0;
if(Stream.next_frame != NULL)
{
Remaining = Stream.bufend - Stream.next_frame;
memmove(ReadBuffer, Stream.next_frame, Remaining);
ReadStart += Remaining;
ReadSize -= Remaining;
}
ReadSize = file_fd->read(ReadStart, ReadSize);
if(ReadSize <= 0)
{
GuardPtr = ReadStart;
memset(GuardPtr, 0, MAD_BUFFER_GUARD);
ReadSize = MAD_BUFFER_GUARD;
}
CurPos += ReadSize;
mad_stream_buffer(&Stream, ReadBuffer, Remaining+ReadSize);
}
if(mad_frame_decode(&Frame,&Stream))
{
if(MAD_RECOVERABLE(Stream.error))
{
if(Stream.error != MAD_ERROR_LOSTSYNC || !GuardPtr)
continue;
}
else
{
if(Stream.error != MAD_ERROR_BUFLEN)
return -1;
else if(Stream.error == MAD_ERROR_BUFLEN && GuardPtr)
return -1;
}
}
mad_timer_add(&Timer,Frame.header.duration);
mad_synth_frame(&Synth,&Frame);
SynthPos = 0;
}
return 0;
}

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/***************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* for WiiXplorer 2010
***************************************************************************/
#include <mad.h>
#include "SoundDecoder.hpp"
class Mp3Decoder : public SoundDecoder
{
public:
Mp3Decoder(const char * filepath);
Mp3Decoder(const u8 * sound, s32 len);
virtual ~Mp3Decoder();
s32 Rewind();
s32 Read(u8 * buffer, s32 buffer_size, s32 pos);
protected:
void OpenFile();
struct mad_stream Stream;
struct mad_frame Frame;
struct mad_synth Synth;
mad_timer_t Timer;
u8 * GuardPtr;
u8 * ReadBuffer;
u32 SynthPos;
};

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/***************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* for WiiXplorer 2010
***************************************************************************/
#include <unistd.h>
#include <malloc.h>
#include <dynamic_libs/os_functions.h>
#include "OggDecoder.hpp"
static int ogg_read(void * punt, int bytes, int blocks, int *f)
{
return ((CFile *) f)->read((u8 *) punt, bytes*blocks);
}
static int ogg_seek(int *f, ogg_int64_t offset, int mode)
{
return ((CFile *) f)->seek((u64) offset, mode);
}
static int ogg_close(int *f)
{
((CFile *) f)->close();
return 0;
}
static long ogg_tell(int *f)
{
return (long) ((CFile *) f)->tell();
}
static ov_callbacks callbacks = {
(size_t (*)(void *, size_t, size_t, void *)) ogg_read,
(int (*)(void *, ogg_int64_t, int)) ogg_seek,
(int (*)(void *)) ogg_close,
(long (*)(void *)) ogg_tell
};
OggDecoder::OggDecoder(const char * filepath)
: SoundDecoder(filepath)
{
SoundType = SOUND_OGG;
if(!file_fd)
return;
OpenFile();
}
OggDecoder::OggDecoder(const u8 * snd, s32 len)
: SoundDecoder(snd, len)
{
SoundType = SOUND_OGG;
if(!file_fd)
return;
OpenFile();
}
OggDecoder::~OggDecoder()
{
ExitRequested = true;
while(Decoding)
os_usleep(100);
if(file_fd)
ov_clear(&ogg_file);
}
void OggDecoder::OpenFile()
{
if (ov_open_callbacks(file_fd, &ogg_file, NULL, 0, callbacks) < 0)
{
delete file_fd;
file_fd = NULL;
return;
}
ogg_info = ov_info(&ogg_file, -1);
if(!ogg_info)
{
ov_clear(&ogg_file);
delete file_fd;
file_fd = NULL;
return;
}
Format = ((ogg_info->channels == 2) ? (FORMAT_PCM_16_BIT | CHANNELS_STEREO) : (FORMAT_PCM_16_BIT | CHANNELS_MONO));
SampleRate = ogg_info->rate;
}
s32 OggDecoder::Rewind()
{
if(!file_fd)
return -1;
s32 ret = ov_time_seek(&ogg_file, 0);
CurPos = 0;
EndOfFile = false;
return ret;
}
s32 OggDecoder::Read(u8 * buffer, s32 buffer_size, s32 pos)
{
if(!file_fd)
return -1;
s32 bitstream = 0;
s32 read = (s32) ov_read(&ogg_file, (char *) buffer, (int) buffer_size, (int *)&bitstream);
if(read > 0)
CurPos += read;
return read;
}

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/***************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* for WiiXplorer 2010
***************************************************************************/
#include <tremor/ivorbiscodec.h>
#include <tremor/ivorbisfile.h>
#include "SoundDecoder.hpp"
class OggDecoder : public SoundDecoder
{
public:
OggDecoder(const char * filepath);
OggDecoder(const u8 * snd, s32 len);
virtual ~OggDecoder();
s32 Rewind();
s32 Read(u8 * buffer, s32 buffer_size, s32 pos);
protected:
void OpenFile();
OggVorbis_File ogg_file;
vorbis_info *ogg_info;
};

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/****************************************************************************
* Copyright (C) 2009-2013 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <malloc.h>
#include <string.h>
#include <unistd.h>
#include <dynamic_libs/os_functions.h>
#include "SoundDecoder.hpp"
static const u32 FixedPointShift = 15;
static const u32 FixedPointScale = 1 << FixedPointShift;
SoundDecoder::SoundDecoder()
{
file_fd = NULL;
Init();
}
SoundDecoder::SoundDecoder(const std::string & filepath)
{
file_fd = new CFile(filepath, CFile::ReadOnly);
Init();
}
SoundDecoder::SoundDecoder(const u8 * buffer, s32 size)
{
file_fd = new CFile(buffer, size);
Init();
}
SoundDecoder::~SoundDecoder()
{
ExitRequested = true;
while(Decoding)
os_usleep(1000);
//! lock unlock once to make sure it's really not decoding
Lock();
Unlock();
if(file_fd)
delete file_fd;
file_fd = NULL;
if(ResampleBuffer)
free(ResampleBuffer);
}
void SoundDecoder::Init()
{
SoundType = SOUND_RAW;
SoundBlocks = 8;
SoundBlockSize = 0x4000;
ResampleTo48kHz = false;
CurPos = 0;
whichLoad = 0;
Loop = false;
EndOfFile = false;
Decoding = false;
ExitRequested = false;
SoundBuffer.SetBufferBlockSize(SoundBlockSize);
SoundBuffer.Resize(SoundBlocks);
ResampleBuffer = NULL;
ResampleRatio = 0;
}
s32 SoundDecoder::Rewind()
{
CurPos = 0;
EndOfFile = false;
file_fd->rewind();
return 0;
}
s32 SoundDecoder::Read(u8 * buffer, s32 buffer_size, s32 pos)
{
s32 ret = file_fd->read(buffer, buffer_size);
CurPos += ret;
return ret;
}
void SoundDecoder::EnableUpsample(void)
{
if( (ResampleBuffer == NULL)
&& IsStereo() && Is16Bit()
&& SampleRate != 32000
&& SampleRate != 48000)
{
ResampleBuffer = (u8*)memalign(32, SoundBlockSize);
ResampleRatio = ( FixedPointScale * SampleRate ) / 48000;
SoundBlockSize = ( SoundBlockSize * ResampleRatio ) / FixedPointScale;
SoundBlockSize &= ~0x03;
// set new sample rate
SampleRate = 48000;
}
}
void SoundDecoder::Upsample(s16 *src, s16 *dst, u32 nr_src_samples, u32 nr_dst_samples)
{
s32 timer = 0;
for(u32 i = 0, n = 0; i < nr_dst_samples; i += 2)
{
if((n+3) < nr_src_samples) {
// simple fixed point linear interpolation
dst[i] = src[n] + ( ((src[n+2] - src[n] ) * timer) >> FixedPointShift );
dst[i+1] = src[n+1] + ( ((src[n+3] - src[n+1]) * timer) >> FixedPointShift );
}
else {
dst[i] = src[n];
dst[i+1] = src[n+1];
}
timer += ResampleRatio;
if(timer >= (s32)FixedPointScale) {
n += 2;
timer -= FixedPointScale;
}
}
}
void SoundDecoder::Decode()
{
if(!file_fd || ExitRequested || EndOfFile)
return;
// check if we are not at the pre-last buffer (last buffer is playing)
u16 whichPlaying = SoundBuffer.Which();
if( ((whichPlaying == 0) && (whichLoad == SoundBuffer.Size()-2))
|| ((whichPlaying == 1) && (whichLoad == SoundBuffer.Size()-1))
|| (whichLoad == (whichPlaying-2)))
{
return;
}
Decoding = true;
s32 done = 0;
u8 * write_buf = SoundBuffer.GetBuffer(whichLoad);
if(!write_buf)
{
ExitRequested = true;
Decoding = false;
return;
}
if(ResampleTo48kHz && !ResampleBuffer)
EnableUpsample();
while(done < SoundBlockSize)
{
s32 ret = Read(&write_buf[done], SoundBlockSize-done, Tell());
if(ret <= 0)
{
if(Loop)
{
Rewind();
continue;
}
else
{
EndOfFile = true;
break;
}
}
done += ret;
}
if(done > 0)
{
// check if we need to resample
if(ResampleBuffer && ResampleRatio)
{
memcpy(ResampleBuffer, write_buf, done);
s32 src_samples = done >> 1;
s32 dest_samples = ( src_samples * FixedPointScale ) / ResampleRatio;
dest_samples &= ~0x01;
Upsample((s16*)ResampleBuffer, (s16*)write_buf, src_samples, dest_samples);
done = dest_samples << 1;
}
//! TODO: remove this later and add STEREO support with two voices, for now we convert to MONO
if(IsStereo())
{
s16* monoBuf = (s16*)write_buf;
done = done >> 1;
for(s32 i = 0; i < done; i++)
monoBuf[i] = monoBuf[i << 1];
}
DCFlushRange(write_buf, done);
SoundBuffer.SetBufferSize(whichLoad, done);
SoundBuffer.SetBufferReady(whichLoad, true);
if(++whichLoad >= SoundBuffer.Size())
whichLoad = 0;
}
// check if next in queue needs to be filled as well and do so
if(!SoundBuffer.IsBufferReady(whichLoad))
Decode();
Decoding = false;
}

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/***************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* for WiiXplorer 2010
***************************************************************************/
#ifndef SOUND_DECODER_HPP
#define SOUND_DECODER_HPP
#include <fs/CFile.hpp>
#include <system/CMutex.h>
#include "BufferCircle.hpp"
class SoundDecoder
{
public:
SoundDecoder();
SoundDecoder(const std::string & filepath);
SoundDecoder(const u8 * buffer, s32 size);
virtual ~SoundDecoder();
virtual void Lock() { mutex.lock(); }
virtual void Unlock() { mutex.unlock(); }
virtual s32 Read(u8 * buffer, s32 buffer_size, s32 pos);
virtual s32 Tell() { return CurPos; }
virtual s32 Seek(s32 pos) { CurPos = pos; return file_fd->seek(CurPos, SEEK_SET); }
virtual s32 Rewind();
virtual u16 GetFormat() { return Format; }
virtual u16 GetSampleRate() { return SampleRate; }
virtual void Decode();
virtual bool IsBufferReady() { return SoundBuffer.IsBufferReady(); }
virtual u8 * GetBuffer() { return SoundBuffer.GetBuffer(); }
virtual u32 GetBufferSize() { return SoundBuffer.GetBufferSize(); }
virtual void LoadNext() { SoundBuffer.LoadNext(); }
virtual bool IsEOF() { return EndOfFile; }
virtual void SetLoop(bool l) { Loop = l; EndOfFile = false; }
virtual u8 GetSoundType() { return SoundType; }
virtual void ClearBuffer() { SoundBuffer.ClearBuffer(); whichLoad = 0; }
virtual bool IsStereo() { return (GetFormat() & CHANNELS_STEREO) != 0; }
virtual bool Is16Bit() { return ((GetFormat() & 0xFF) == FORMAT_PCM_16_BIT); }
virtual bool IsDecoding() { return Decoding; }
void EnableUpsample(void);
enum SoundFormats
{
FORMAT_PCM_16_BIT = 0x0A,
FORMAT_PCM_8_BIT = 0x19,
};
enum SoundChannels
{
CHANNELS_MONO = 0x100,
CHANNELS_STEREO = 0x200
};
enum SoundType
{
SOUND_RAW = 0,
SOUND_MP3,
SOUND_OGG,
SOUND_WAV
};
protected:
void Init();
void Upsample(s16 *src, s16 *dst, u32 nr_src_samples, u32 nr_dst_samples);
CFile * file_fd;
BufferCircle SoundBuffer;
u8 SoundType;
u16 whichLoad;
u16 SoundBlocks;
s32 SoundBlockSize;
s32 CurPos;
bool ResampleTo48kHz;
bool Loop;
bool EndOfFile;
bool Decoding;
bool ExitRequested;
u16 Format;
u16 SampleRate;
u8 *ResampleBuffer;
u32 ResampleRatio;
CMutex mutex;
};
#endif

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/***************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* for WiiXplorer 2010
***************************************************************************/
#include <unistd.h>
#include <malloc.h>
//#include "common/common.h"
#include <dynamic_libs/ax_functions.h>
#include "fs/CFile.hpp"
#include "SoundHandler.hpp"
#include "WavDecoder.hpp"
#include "Mp3Decoder.hpp"
#include "OggDecoder.hpp"
SoundHandler * SoundHandler::handlerInstance = NULL;
SoundHandler::SoundHandler()
: CThread(CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff, 0, 0x8000)
{
Decoding = false;
ExitRequested = false;
for(u32 i = 0; i < MAX_DECODERS; ++i)
{
DecoderList[i] = NULL;
voiceList[i] = NULL;
}
resumeThread();
//! wait for initialization
while(!isThreadSuspended())
os_usleep(1000);
}
SoundHandler::~SoundHandler()
{
ExitRequested = true;
ThreadSignal();
ClearDecoderList();
}
void SoundHandler::AddDecoder(s32 voice, const char * filepath)
{
if(voice < 0 || voice >= MAX_DECODERS)
return;
if(DecoderList[voice] != NULL)
RemoveDecoder(voice);
DecoderList[voice] = GetSoundDecoder(filepath);
}
void SoundHandler::AddDecoder(s32 voice, const u8 * snd, s32 len)
{
if(voice < 0 || voice >= MAX_DECODERS)
return;
if(DecoderList[voice] != NULL)
RemoveDecoder(voice);
DecoderList[voice] = GetSoundDecoder(snd, len);
}
void SoundHandler::RemoveDecoder(s32 voice)
{
if(voice < 0 || voice >= MAX_DECODERS)
return;
if(DecoderList[voice] != NULL)
{
if(voiceList[voice] && voiceList[voice]->getState() != Voice::STATE_STOPPED)
{
if(voiceList[voice]->getState() != Voice::STATE_STOP)
voiceList[voice]->setState(Voice::STATE_STOP);
while(voiceList[voice]->getState() != Voice::STATE_STOPPED)
os_usleep(1000);
}
SoundDecoder *decoder = DecoderList[voice];
decoder->Lock();
DecoderList[voice] = NULL;
decoder->Unlock();
delete decoder;
}
}
void SoundHandler::ClearDecoderList()
{
for(u32 i = 0; i < MAX_DECODERS; ++i)
RemoveDecoder(i);
}
static inline bool CheckMP3Signature(const u8 * buffer)
{
const char MP3_Magic[][3] =
{
{'I', 'D', '3'}, //'ID3'
{0xff, 0xfe}, //'MPEG ADTS, layer III, v1.0 [protected]', 'mp3', 'audio/mpeg'),
{0xff, 0xff}, //'MPEG ADTS, layer III, v1.0', 'mp3', 'audio/mpeg'),
{0xff, 0xfa}, //'MPEG ADTS, layer III, v1.0 [protected]', 'mp3', 'audio/mpeg'),
{0xff, 0xfb}, //'MPEG ADTS, layer III, v1.0', 'mp3', 'audio/mpeg'),
{0xff, 0xf2}, //'MPEG ADTS, layer III, v2.0 [protected]', 'mp3', 'audio/mpeg'),
{0xff, 0xf3}, //'MPEG ADTS, layer III, v2.0', 'mp3', 'audio/mpeg'),
{0xff, 0xf4}, //'MPEG ADTS, layer III, v2.0 [protected]', 'mp3', 'audio/mpeg'),
{0xff, 0xf5}, //'MPEG ADTS, layer III, v2.0', 'mp3', 'audio/mpeg'),
{0xff, 0xf6}, //'MPEG ADTS, layer III, v2.0 [protected]', 'mp3', 'audio/mpeg'),
{0xff, 0xf7}, //'MPEG ADTS, layer III, v2.0', 'mp3', 'audio/mpeg'),
{0xff, 0xe2}, //'MPEG ADTS, layer III, v2.5 [protected]', 'mp3', 'audio/mpeg'),
{0xff, 0xe3}, //'MPEG ADTS, layer III, v2.5', 'mp3', 'audio/mpeg'),
};
if(buffer[0] == MP3_Magic[0][0] && buffer[1] == MP3_Magic[0][1] &&
buffer[2] == MP3_Magic[0][2])
{
return true;
}
for(s32 i = 1; i < 13; i++)
{
if(buffer[0] == MP3_Magic[i][0] && buffer[1] == MP3_Magic[i][1])
return true;
}
return false;
}
SoundDecoder * SoundHandler::GetSoundDecoder(const char * filepath)
{
u32 magic;
CFile f(filepath, CFile::ReadOnly);
if(f.size() == 0)
return NULL;
do
{
f.read((u8 *) &magic, 1);
}
while(((u8 *) &magic)[0] == 0 && f.tell() < f.size());
if(f.tell() == f.size())
return NULL;
f.seek(f.tell()-1, SEEK_SET);
f.read((u8 *) &magic, 4);
f.close();
if(magic == 0x4f676753) // 'OggS'
{
return new OggDecoder(filepath);
}
else if(magic == 0x52494646) // 'RIFF'
{
return new WavDecoder(filepath);
}
else if(CheckMP3Signature((u8 *) &magic) == true)
{
return new Mp3Decoder(filepath);
}
return new SoundDecoder(filepath);
}
SoundDecoder * SoundHandler::GetSoundDecoder(const u8 * sound, s32 length)
{
const u8 * check = sound;
s32 counter = 0;
while(check[0] == 0 && counter < length)
{
check++;
counter++;
}
if(counter >= length)
return NULL;
u32 * magic = (u32 *) check;
if(magic[0] == 0x4f676753) // 'OggS'
{
return new OggDecoder(sound, length);
}
else if(magic[0] == 0x52494646) // 'RIFF'
{
return new WavDecoder(sound, length);
}
else if(CheckMP3Signature(check) == true)
{
return new Mp3Decoder(sound, length);
}
return new SoundDecoder(sound, length);
}
void SoundHandler::executeThread()
{
// v2 sound lib can not properly end transition audio on old firmwares
if (OS_FIRMWARE >= 400 && OS_FIRMWARE <= 410)
{
ProperlyEndTransitionAudio();
}
//! initialize 48 kHz renderer
u32 params[3] = { 1, 0, 0 };
if(AXInitWithParams != 0)
AXInitWithParams(params);
else
AXInit();
// The problem with last voice on 500 was caused by it having priority 0
// We would need to change this priority distribution if for some reason
// we would need MAX_DECODERS > Voice::PRIO_MAX
for(u32 i = 0; i < MAX_DECODERS; ++i)
{
s32 priority = (MAX_DECODERS - i) * Voice::PRIO_MAX / MAX_DECODERS;
voiceList[i] = new Voice(priority); // allocate voice 0 with highest priority
}
AXRegisterFrameCallback((void*)&axFrameCallback);
u16 i = 0;
while (!ExitRequested)
{
suspendThread();
for(i = 0; i < MAX_DECODERS; ++i)
{
if(DecoderList[i] == NULL)
continue;
Decoding = true;
if(DecoderList[i])
DecoderList[i]->Lock();
if(DecoderList[i])
DecoderList[i]->Decode();
if(DecoderList[i])
DecoderList[i]->Unlock();
}
Decoding = false;
}
for(u32 i = 0; i < MAX_DECODERS; ++i)
voiceList[i]->stop();
AXRegisterFrameCallback(NULL);
AXQuit();
for(u32 i = 0; i < MAX_DECODERS; ++i)
{
delete voiceList[i];
voiceList[i] = NULL;
}
}
void SoundHandler::axFrameCallback(void)
{
for (u32 i = 0; i < MAX_DECODERS; i++)
{
Voice *voice = handlerInstance->getVoice(i);
switch (voice->getState())
{
default:
case Voice::STATE_STOPPED:
break;
case Voice::STATE_START: {
SoundDecoder * decoder = handlerInstance->getDecoder(i);
decoder->Lock();
if(decoder->IsBufferReady())
{
const u8 *buffer = decoder->GetBuffer();
const u32 bufferSize = decoder->GetBufferSize();
decoder->LoadNext();
const u8 *nextBuffer = NULL;
u32 nextBufferSize = 0;
if(decoder->IsBufferReady())
{
nextBuffer = decoder->GetBuffer();
nextBufferSize = decoder->GetBufferSize();
decoder->LoadNext();
}
voice->play(buffer, bufferSize, nextBuffer, nextBufferSize, decoder->GetFormat() & 0xff, decoder->GetSampleRate());
handlerInstance->ThreadSignal();
voice->setState(Voice::STATE_PLAYING);
}
decoder->Unlock();
break;
}
case Voice::STATE_PLAYING:
if(voice->getInternState() == 1)
{
if(voice->isBufferSwitched())
{
SoundDecoder * decoder = handlerInstance->getDecoder(i);
decoder->Lock();
if(decoder->IsBufferReady())
{
voice->setNextBuffer(decoder->GetBuffer(), decoder->GetBufferSize());
decoder->LoadNext();
handlerInstance->ThreadSignal();
}
else if(decoder->IsEOF())
{
voice->setState(Voice::STATE_STOP);
}
decoder->Unlock();
}
}
else
{
voice->setState(Voice::STATE_STOPPED);
}
break;
case Voice::STATE_STOP:
if(voice->getInternState() != 0)
voice->stop();
voice->setState(Voice::STATE_STOPPED);
break;
}
}
}

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/***************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* for WiiXplorer 2010
***************************************************************************/
#ifndef SOUNDHANDLER_H_
#define SOUNDHANDLER_H_
#include <vector>
#include <system/CThread.h>
#include "SoundDecoder.hpp"
#include "Voice.h"
#define MAX_DECODERS 16 // can be increased up to 96
class SoundHandler : public CThread
{
public:
static SoundHandler * instance() {
if (!handlerInstance)
handlerInstance = new SoundHandler();
return handlerInstance;
}
static void DestroyInstance() { delete handlerInstance; handlerInstance = NULL; }
void AddDecoder(s32 voice, const char * filepath);
void AddDecoder(s32 voice, const u8 * snd, s32 len);
void RemoveDecoder(s32 voice);
SoundDecoder * getDecoder(s32 i) { return ((i < 0 || i >= MAX_DECODERS) ? NULL : DecoderList[i]); };
Voice * getVoice(s32 i) { return ((i < 0 || i >= MAX_DECODERS) ? NULL : voiceList[i]); };
void ThreadSignal() { resumeThread(); };
bool IsDecoding() { return Decoding; };
protected:
SoundHandler();
~SoundHandler();
static void axFrameCallback(void);
void executeThread(void);
void ClearDecoderList();
SoundDecoder * GetSoundDecoder(const char * filepath);
SoundDecoder * GetSoundDecoder(const u8 * sound, s32 length);
static SoundHandler * handlerInstance;
bool Decoding;
bool ExitRequested;
Voice * voiceList[MAX_DECODERS];
SoundDecoder * DecoderList[MAX_DECODERS];
};
#endif

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef _AXSOUND_H_
#define _AXSOUND_H_
#include <dynamic_libs/os_functions.h>
#include <dynamic_libs/ax_functions.h>
class Voice
{
public:
enum VoicePriorities
{
PRIO_MIN = 1,
PRIO_MAX = 31
};
enum VoiceStates
{
STATE_STOPPED,
STATE_START,
STATE_PLAYING,
STATE_STOP,
};
Voice(s32 prio)
: state(STATE_STOPPED)
{
lastLoopCounter = 0;
nextBufferSize = 0;
voice = AXAcquireVoice(prio, 0, 0);
if(voice)
{
AXVoiceBegin(voice);
AXSetVoiceType(voice, 0);
setVolume(0x80000000);
u32 mix[24];
memset(mix, 0, sizeof(mix));
mix[0] = 0x80000000;
mix[4] = 0x80000000;
AXSetVoiceDeviceMix(voice, 0, 0, mix);
AXSetVoiceDeviceMix(voice, 1, 0, mix);
AXVoiceEnd(voice);
}
}
~Voice()
{
if(voice)
{
AXFreeVoice(voice);
}
}
void play(const u8 *buffer, u32 bufferSize, const u8 *nextBuffer, u32 nextBufSize, u16 format, u32 sampleRate)
{
if(!voice)
return;
memset(&voiceBuffer, 0, sizeof(voiceBuffer));
voiceBuffer.samples = buffer;
voiceBuffer.format = format;
voiceBuffer.loop = (nextBuffer == NULL) ? 0 : 1;
voiceBuffer.cur_pos = 0;
voiceBuffer.end_pos = bufferSize >> 1;
voiceBuffer.loop_offset = ((nextBuffer - buffer) >> 1);
nextBufferSize = nextBufSize;
u32 samplesPerSec = (AXGetInputSamplesPerSec != 0) ? AXGetInputSamplesPerSec() : 32000;
ratioBits[0] = (u32)(0x00010000 * ((f32)sampleRate / (f32)samplesPerSec));
ratioBits[1] = 0;
ratioBits[2] = 0;
ratioBits[3] = 0;
AXSetVoiceOffsets(voice, &voiceBuffer);
AXSetVoiceSrc(voice, ratioBits);
AXSetVoiceSrcType(voice, 1);
AXSetVoiceState(voice, 1);
}
void stop()
{
if(voice)
AXSetVoiceState(voice, 0);
}
void setVolume(u32 vol)
{
if(voice)
AXSetVoiceVe(voice, &vol);
}
void setNextBuffer(const u8 *buffer, u32 bufferSize)
{
voiceBuffer.loop_offset = ((buffer - voiceBuffer.samples) >> 1);
nextBufferSize = bufferSize;
AXSetVoiceLoopOffset(voice, voiceBuffer.loop_offset);
}
bool isBufferSwitched()
{
u32 loopCounter = AXGetVoiceLoopCount(voice);
if(lastLoopCounter != loopCounter)
{
lastLoopCounter = loopCounter;
AXSetVoiceEndOffset(voice, voiceBuffer.loop_offset + (nextBufferSize >> 1));
return true;
}
return false;
}
u32 getInternState() const {
if(voice)
return ((u32 *)voice)[1];
return 0;
}
u32 getState() const {
return state;
}
void setState(u32 s) {
state = s;
}
void * getVoice() const {
return voice;
}
private:
void *voice;
u32 ratioBits[4];
typedef struct _ax_buffer_t {
u16 format;
u16 loop;
u32 loop_offset;
u32 end_pos;
u32 cur_pos;
const unsigned char *samples;
} ax_buffer_t;
ax_buffer_t voiceBuffer;
u32 state;
u32 nextBufferSize;
u32 lastLoopCounter;
};
#endif // _AXSOUND_H_

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/***************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* for WiiXplorer 2010
***************************************************************************/
#include <string.h>
#include "WavDecoder.hpp"
#include "utils/utils.h"
WavDecoder::WavDecoder(const char * filepath)
: SoundDecoder(filepath)
{
SoundType = SOUND_WAV;
SampleRate = 48000;
Format = CHANNELS_STEREO | FORMAT_PCM_16_BIT;
if(!file_fd)
return;
OpenFile();
}
WavDecoder::WavDecoder(const u8 * snd, s32 len)
: SoundDecoder(snd, len)
{
SoundType = SOUND_WAV;
SampleRate = 48000;
Format = CHANNELS_STEREO | FORMAT_PCM_16_BIT;
if(!file_fd)
return;
OpenFile();
}
WavDecoder::~WavDecoder()
{
}
void WavDecoder::OpenFile()
{
SWaveHdr Header;
SWaveFmtChunk FmtChunk;
memset(&Header, 0, sizeof(SWaveHdr));
memset(&FmtChunk, 0, sizeof(SWaveFmtChunk));
file_fd->read((u8 *) &Header, sizeof(SWaveHdr));
file_fd->read((u8 *) &FmtChunk, sizeof(SWaveFmtChunk));
if (Header.magicRIFF != 0x52494646) // 'RIFF'
{
CloseFile();
return;
}
else if(Header.magicWAVE != 0x57415645) // 'WAVE'
{
CloseFile();
return;
}
else if(FmtChunk.magicFMT != 0x666d7420) // 'fmt '
{
CloseFile();
return;
}
DataOffset = sizeof(SWaveHdr)+le32(FmtChunk.size)+8;
file_fd->seek(DataOffset, SEEK_SET);
SWaveChunk DataChunk;
file_fd->read((u8 *) &DataChunk, sizeof(SWaveChunk));
while(DataChunk.magicDATA != 0x64617461) // 'data'
{
DataOffset += 8+le32(DataChunk.size);
file_fd->seek(DataOffset, SEEK_SET);
s32 ret = file_fd->read((u8 *) &DataChunk, sizeof(SWaveChunk));
if(ret <= 0)
{
CloseFile();
return;
}
}
DataOffset += 8;
DataSize = le32(DataChunk.size);
Is16Bit = (le16(FmtChunk.bps) == 16);
SampleRate = le32(FmtChunk.freq);
if (le16(FmtChunk.channels) == 1 && le16(FmtChunk.bps) == 8 && le16(FmtChunk.alignment) <= 1)
Format = CHANNELS_MONO | FORMAT_PCM_8_BIT;
else if (le16(FmtChunk.channels) == 1 && le16(FmtChunk.bps) == 16 && le16(FmtChunk.alignment) <= 2)
Format = CHANNELS_MONO | FORMAT_PCM_16_BIT;
else if (le16(FmtChunk.channels) == 2 && le16(FmtChunk.bps) == 8 && le16(FmtChunk.alignment) <= 2)
Format = CHANNELS_STEREO | FORMAT_PCM_8_BIT;
else if (le16(FmtChunk.channels) == 2 && le16(FmtChunk.bps) == 16 && le16(FmtChunk.alignment) <= 4)
Format = CHANNELS_STEREO | FORMAT_PCM_16_BIT;
}
void WavDecoder::CloseFile()
{
if(file_fd)
delete file_fd;
file_fd = NULL;
}
s32 WavDecoder::Read(u8 * buffer, s32 buffer_size, s32 pos)
{
if(!file_fd)
return -1;
if(CurPos >= (s32) DataSize)
return 0;
file_fd->seek(DataOffset+CurPos, SEEK_SET);
if(buffer_size > (s32) DataSize-CurPos)
buffer_size = DataSize-CurPos;
s32 read = file_fd->read(buffer, buffer_size);
if(read > 0)
{
if (Is16Bit)
{
read &= ~0x0001;
for (u32 i = 0; i < (u32) (read / sizeof (u16)); ++i)
((u16 *) buffer)[i] = le16(((u16 *) buffer)[i]);
}
CurPos += read;
}
return read;
}

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/***************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* for WiiXplorer 2010
***************************************************************************/
#ifndef WAVDECODER_HPP_
#define WAVDECODER_HPP_
#include "SoundDecoder.hpp"
typedef struct
{
u32 magicRIFF;
u32 size;
u32 magicWAVE;
} SWaveHdr;
typedef struct
{
u32 magicFMT;
u32 size;
u16 format;
u16 channels;
u32 freq;
u32 avgBps;
u16 alignment;
u16 bps;
} SWaveFmtChunk;
typedef struct
{
u32 magicDATA;
u32 size;
} SWaveChunk;
class WavDecoder : public SoundDecoder
{
public:
WavDecoder(const char * filepath);
WavDecoder(const u8 * snd, s32 len);
virtual ~WavDecoder();
s32 Read(u8 * buffer, s32 buffer_size, s32 pos);
protected:
void OpenFile();
void CloseFile();
u32 DataOffset;
u32 DataSize;
bool Is16Bit;
};
#endif

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <malloc.h>
#include <string.h>
#include "CVideo.h"
#include <system/memory.h>
#include "shaders/Texture2DShader.h"
#include "shaders/ColorShader.h"
#include "shaders/Shader3D.h"
#include "shaders/ShaderFractalColor.h"
#include "shaders/FXAAShader.h"
#include <dynamic_libs/os_functions.h>
CVideo::CVideo(s32 forceTvScanMode, s32 forceDrcScanMode)
{
tvEnabled = false;
drcEnabled = false;
//! allocate MEM2 command buffer memory
gx2CommandBuffer = MEM2_alloc(GX2_COMMAND_BUFFER_SIZE, 0x40);
//! initialize GX2 command buffer
u32 gx2_init_attributes[9];
gx2_init_attributes[0] = GX2_INIT_ATTRIB_CB_BASE;
gx2_init_attributes[1] = (u32)gx2CommandBuffer;
gx2_init_attributes[2] = GX2_INIT_ATTRIB_CB_SIZE;
gx2_init_attributes[3] = GX2_COMMAND_BUFFER_SIZE;
gx2_init_attributes[4] = GX2_INIT_ATTRIB_ARGC;
gx2_init_attributes[5] = 0;
gx2_init_attributes[6] = GX2_INIT_ATTRIB_ARGV;
gx2_init_attributes[7] = 0;
gx2_init_attributes[8] = GX2_INIT_ATTRIB_NULL;
GX2Init(gx2_init_attributes);
//! GX2 resources are not used in this application but if needed, the allocator is setup
GX2RSetAllocator(&CVideo::GX2RAlloc, &CVideo::GX2RFree);
u32 scanBufferSize = 0;
s32 scaleNeeded = 0;
s32 tvScanMode = (forceTvScanMode >= 0) ? forceTvScanMode : GX2GetSystemTVScanMode();
s32 drcScanMode = (forceDrcScanMode >= 0) ? forceDrcScanMode : GX2GetSystemDRCScanMode();
s32 tvRenderMode;
u32 tvWidth = 0;
u32 tvHeight = 0;
switch(tvScanMode)
{
case GX2_TV_SCAN_MODE_480I:
case GX2_TV_SCAN_MODE_480P:
tvWidth = 854;
tvHeight = 480;
tvRenderMode = GX2_TV_RENDER_480_WIDE;
break;
case GX2_TV_SCAN_MODE_1080I:
case GX2_TV_SCAN_MODE_1080P:
tvWidth = 1920;
tvHeight = 1080;
tvRenderMode = GX2_TV_RENDER_1080;
break;
case GX2_TV_SCAN_MODE_720P:
default:
tvWidth = 1280;
tvHeight = 720;
tvRenderMode = GX2_TV_RENDER_720;
break;
}
s32 tvAAMode = GX2_AA_MODE_1X;
s32 drcAAMode = GX2_AA_MODE_4X;
//! calculate the scale factor for later texture resize
widthScaleFactor = 1.0f / (f32)tvWidth;
heightScaleFactor = 1.0f / (f32)tvHeight;
depthScaleFactor = widthScaleFactor;
//! calculate the size needed for the TV scan buffer and allocate the buffer from bucket memory
GX2CalcTVSize(tvRenderMode, GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM, GX2_BUFFERING_DOUBLE, &scanBufferSize, &scaleNeeded);
tvScanBuffer = MEMBucket_alloc(scanBufferSize, GX2_SCAN_BUFFER_ALIGNMENT);
GX2Invalidate(GX2_INVALIDATE_CPU, tvScanBuffer, scanBufferSize);
GX2SetTVBuffer(tvScanBuffer, scanBufferSize, tvRenderMode, GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM, GX2_BUFFERING_DOUBLE);
//! calculate the size needed for the DRC scan buffer and allocate the buffer from bucket memory
GX2CalcDRCSize(drcScanMode, GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM, GX2_BUFFERING_DOUBLE, &scanBufferSize, &scaleNeeded);
drcScanBuffer = MEMBucket_alloc(scanBufferSize, GX2_SCAN_BUFFER_ALIGNMENT);
GX2Invalidate(GX2_INVALIDATE_CPU, drcScanBuffer, scanBufferSize);
GX2SetDRCBuffer(drcScanBuffer, scanBufferSize, drcScanMode, GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM, GX2_BUFFERING_DOUBLE);
//! Setup color buffer for TV rendering
GX2InitColorBuffer(&tvColorBuffer, GX2_SURFACE_DIM_2D, tvWidth, tvHeight, 1, GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM, tvAAMode);
tvColorBuffer.surface.image_data = MEM1_alloc(tvColorBuffer.surface.image_size, tvColorBuffer.surface.align);
GX2Invalidate(GX2_INVALIDATE_CPU, tvColorBuffer.surface.image_data, tvColorBuffer.surface.image_size);
//! due to AA we can only use 16 bit depth buffer in MEM1 otherwise we would have to switch to mem2 for depth buffer
//! this should be ok for our purpose i guess
//! Setup TV depth buffer (can be the same for both if rendered one after another)
u32 size, align;
GX2InitDepthBuffer(&tvDepthBuffer, GX2_SURFACE_DIM_2D, tvColorBuffer.surface.width, tvColorBuffer.surface.height, 1, GX2_SURFACE_FORMAT_TCD_R32_FLOAT, tvAAMode);
tvDepthBuffer.surface.image_data = MEM1_alloc(tvDepthBuffer.surface.image_size, tvDepthBuffer.surface.align);
GX2Invalidate(GX2_INVALIDATE_CPU, tvDepthBuffer.surface.image_data, tvDepthBuffer.surface.image_size);
//! Setup TV HiZ buffer
GX2CalcDepthBufferHiZInfo(&tvDepthBuffer, &size, &align);
tvDepthBuffer.hiZ_data = MEM1_alloc(size, align);
GX2Invalidate(GX2_INVALIDATE_CPU, tvDepthBuffer.hiZ_data, size);
GX2InitDepthBufferHiZEnable(&tvDepthBuffer, GX2_ENABLE);
//! Setup color buffer for DRC rendering
GX2InitColorBuffer(&drcColorBuffer, GX2_SURFACE_DIM_2D, 854, 480, 1, GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM, drcAAMode);
drcColorBuffer.surface.image_data = MEM1_alloc(drcColorBuffer.surface.image_size, drcColorBuffer.surface.align);
GX2Invalidate(GX2_INVALIDATE_CPU, drcColorBuffer.surface.image_data, drcColorBuffer.surface.image_size);
//! Setup DRC depth buffer (can be the same for both if rendered one after another)
GX2InitDepthBuffer(&drcDepthBuffer, GX2_SURFACE_DIM_2D, drcColorBuffer.surface.width, drcColorBuffer.surface.height, 1, GX2_SURFACE_FORMAT_TCD_R32_FLOAT, drcAAMode);
drcDepthBuffer.surface.image_data = MEM1_alloc(drcDepthBuffer.surface.image_size, drcDepthBuffer.surface.align);
GX2Invalidate(GX2_INVALIDATE_CPU, drcDepthBuffer.surface.image_data, drcDepthBuffer.surface.image_size);
//! Setup DRC HiZ buffer
GX2CalcDepthBufferHiZInfo(&drcDepthBuffer, &size, &align);
drcDepthBuffer.hiZ_data = MEM1_alloc(size, align);
GX2Invalidate(GX2_INVALIDATE_CPU, drcDepthBuffer.hiZ_data, size);
GX2InitDepthBufferHiZEnable(&drcDepthBuffer, GX2_ENABLE);
//! allocate auxilary buffer last as there might not be enough MEM1 left for other stuff after that
if (tvColorBuffer.surface.aa)
{
u32 auxSize, auxAlign;
GX2CalcColorBufferAuxInfo(&tvColorBuffer, &auxSize, &auxAlign);
tvColorBuffer.aux_data = MEM1_alloc(auxSize, auxAlign);
if(!tvColorBuffer.aux_data)
tvColorBuffer.aux_data = MEM2_alloc(auxSize, auxAlign);
tvColorBuffer.aux_size = auxSize;
memset(tvColorBuffer.aux_data, GX2_AUX_BUFFER_CLEAR_VALUE, auxSize);
GX2Invalidate(GX2_INVALIDATE_CPU, tvColorBuffer.aux_data, auxSize);
}
if (drcColorBuffer.surface.aa)
{
u32 auxSize, auxAlign;
GX2CalcColorBufferAuxInfo(&drcColorBuffer, &auxSize, &auxAlign);
drcColorBuffer.aux_data = MEM1_alloc(auxSize, auxAlign);
if(!drcColorBuffer.aux_data)
drcColorBuffer.aux_data = MEM2_alloc(auxSize, auxAlign);
drcColorBuffer.aux_size = auxSize;
memset(drcColorBuffer.aux_data, GX2_AUX_BUFFER_CLEAR_VALUE, auxSize);
GX2Invalidate(GX2_INVALIDATE_CPU, drcColorBuffer.aux_data, auxSize );
}
//! allocate memory and setup context state TV
tvContextState = (GX2ContextState*)MEM2_alloc(sizeof(GX2ContextState), GX2_CONTEXT_STATE_ALIGNMENT);
GX2SetupContextStateEx(tvContextState, GX2_TRUE);
//! allocate memory and setup context state DRC
drcContextState = (GX2ContextState*)MEM2_alloc(sizeof(GX2ContextState), GX2_CONTEXT_STATE_ALIGNMENT);
GX2SetupContextStateEx(drcContextState, GX2_TRUE);
//! set initial context state and render buffers
GX2SetContextState(tvContextState);
GX2SetColorBuffer(&tvColorBuffer, GX2_RENDER_TARGET_0);
GX2SetDepthBuffer(&tvDepthBuffer);
GX2SetContextState(drcContextState);
GX2SetColorBuffer(&drcColorBuffer, GX2_RENDER_TARGET_0);
GX2SetDepthBuffer(&drcDepthBuffer);
//! set initial viewport
GX2SetViewport(0.0f, 0.0f, tvColorBuffer.surface.width, tvColorBuffer.surface.height, 0.0f, 1.0f);
GX2SetScissor(0, 0, tvColorBuffer.surface.width, tvColorBuffer.surface.height);
//! this is not necessary but can be used for swap counting and vsyncs
GX2SetSwapInterval(1);
//GX2SetTVGamma(0.8f);
//GX2SetDRCGamma(0.8f);
//! initialize perspective matrix
const float cam_X_rot = 25.0f;
projectionMtx = glm::perspective(45.0f, 1.0f, 0.1f, 100.0f);
viewMtx = glm::mat4(1.0f);
viewMtx = glm::translate(viewMtx, glm::vec3(0.0f, 0.0f, -2.5f));
viewMtx = glm::rotate(viewMtx, DegToRad(cam_X_rot), glm::vec3(1.0f, 0.0f, 0.0f));
GX2InitSampler(&aaSampler, GX2_TEX_CLAMP_CLAMP, GX2_TEX_XY_FILTER_BILINEAR);
GX2InitTexture(&tvAaTexture, tvColorBuffer.surface.width, tvColorBuffer.surface.height, 1, 0, GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM, GX2_SURFACE_DIM_2D, GX2_TILE_MODE_DEFAULT);
tvAaTexture.surface.image_data = tvColorBuffer.surface.image_data;
tvAaTexture.surface.image_size = tvColorBuffer.surface.image_size;
tvAaTexture.surface.mip_data = tvColorBuffer.surface.mip_data;
}
CVideo::~CVideo()
{
//! flush buffers
GX2Flush();
GX2DrawDone();
//! shutdown
GX2Shutdown();
//! free command buffer memory
MEM2_free(gx2CommandBuffer);
//! free scan buffers
MEMBucket_free(tvScanBuffer);
MEMBucket_free(drcScanBuffer);
//! free color buffers
MEM1_free(tvColorBuffer.surface.image_data);
MEM1_free(drcColorBuffer.surface.image_data);
//! free depth buffers
MEM1_free(tvDepthBuffer.surface.image_data);
MEM1_free(tvDepthBuffer.hiZ_data);
MEM1_free(drcDepthBuffer.surface.image_data);
MEM1_free(drcDepthBuffer.hiZ_data);
//! free context buffers
MEM2_free(tvContextState);
MEM2_free(drcContextState);
//! free aux buffer
if(tvColorBuffer.aux_data)
{
if(((u32)tvColorBuffer.aux_data & 0xF0000000) == 0xF0000000)
MEM1_free(tvColorBuffer.aux_data);
else
MEM2_free(tvColorBuffer.aux_data);
}
if(drcColorBuffer.aux_data)
{
if(((u32)drcColorBuffer.aux_data & 0xF0000000) == 0xF0000000)
MEM1_free(drcColorBuffer.aux_data);
else
MEM2_free(drcColorBuffer.aux_data);
}
//! destroy shaders
ColorShader::destroyInstance();
FXAAShader::destroyInstance();
Shader3D::destroyInstance();
ShaderFractalColor::destroyInstance();
Texture2DShader::destroyInstance();
}
void CVideo::renderFXAA(const GX2Texture * texture, const GX2Sampler *sampler)
{
resolution[0] = texture->surface.width;
resolution[1] = texture->surface.height;
GX2Invalidate(GX2_INVALIDATE_COLOR_BUFFER | GX2_INVALIDATE_TEXTURE, texture->surface.image_data, texture->surface.image_size);
GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_ALWAYS);
FXAAShader::instance()->setShaders();
FXAAShader::instance()->setAttributeBuffer();
FXAAShader::instance()->setResolution(resolution);
FXAAShader::instance()->setTextureAndSampler(texture, sampler);
FXAAShader::instance()->draw();
GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_LEQUAL);
}
void* CVideo::GX2RAlloc(u32 flags, u32 size, u32 align)
{
//! min. alignment
if (align < 4)
align = 4;
if ((flags & 0x2040E) && !(flags & 0x40000))
return MEM1_alloc(size, align);
else
return MEM2_alloc(size, align);
}
void CVideo::GX2RFree(u32 flags, void* p)
{
if ((flags & 0x2040E) && !(flags & 0x40000))
MEM1_free(p);
else
MEM2_free(p);
}

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef __CVIDEO_H_
#define __CVIDEO_H_
#include <dynamic_libs/gx2_functions.h>
#include "shaders/Shader.h"
class CVideo
{
public:
CVideo(s32 forceTvScanMode = -1, s32 forceDrcScanMode = -1);
virtual ~CVideo();
void prepareTvRendering(void) {
currContextState = tvContextState;
currColorBuffer = &tvColorBuffer;
currDepthBuffer = &tvDepthBuffer;
prepareRendering();
}
void prepareDrcRendering(void) {
currContextState = drcContextState;
currColorBuffer = &drcColorBuffer;
currDepthBuffer = &drcDepthBuffer;
prepareRendering();
}
void prepareRendering(void) {
GX2ClearColor(currColorBuffer, 0.0f, 0.0f, 0.0f, 1.0f);
GX2ClearDepthStencilEx(currDepthBuffer, currDepthBuffer->clear_depth, currDepthBuffer->clear_stencil, GX2_CLEAR_BOTH);
GX2SetContextState(currContextState);
GX2SetViewport(0.0f, 0.0f, currColorBuffer->surface.width, currColorBuffer->surface.height, 0.0f, 1.0f);
GX2SetScissor(0, 0, currColorBuffer->surface.width, currColorBuffer->surface.height);
GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_LEQUAL);
GX2SetColorControl(GX2_LOGIC_OP_COPY, 1, GX2_DISABLE, GX2_ENABLE);
GX2SetBlendControl(GX2_RENDER_TARGET_0, GX2_BLEND_SRC_ALPHA, GX2_BLEND_ONE_MINUS_SRC_ALPHA, GX2_BLEND_COMBINE_ADD, GX2_ENABLE, GX2_BLEND_SRC_ALPHA, GX2_BLEND_ONE_MINUS_SRC_ALPHA, GX2_BLEND_COMBINE_ADD);
GX2SetCullOnlyControl(GX2_FRONT_FACE_CCW, GX2_DISABLE, GX2_ENABLE);
}
void setStencilRender(bool bEnable)
{
if(bEnable)
{
GX2SetStencilMask(0xff, 0xff, 0x01, 0xff, 0xff, 0x01);
GX2SetDepthStencilControl(GX2_DISABLE, GX2_DISABLE, GX2_COMPARE_LEQUAL, GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_ALWAYS, GX2_STENCIL_KEEP, GX2_STENCIL_KEEP, GX2_STENCIL_REPLACE,
GX2_COMPARE_ALWAYS, GX2_STENCIL_KEEP, GX2_STENCIL_KEEP, GX2_STENCIL_REPLACE);
}
else
{
GX2SetStencilMask(0xff, 0xff, 0xff, 0xff, 0xff, 0xff);
GX2SetDepthStencilControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_LEQUAL, GX2_DISABLE, GX2_DISABLE, GX2_COMPARE_NEVER, GX2_STENCIL_KEEP, GX2_STENCIL_KEEP, GX2_STENCIL_KEEP,
GX2_COMPARE_NEVER, GX2_STENCIL_KEEP, GX2_STENCIL_KEEP, GX2_STENCIL_KEEP);
}
}
void drcDrawDone(void) {
//! on DRC we do a hardware AA because FXAA does not look good
//renderFXAA(&drcAaTexture, &aaSampler);
GX2CopyColorBufferToScanBuffer(&drcColorBuffer, GX2_SCAN_TARGET_DRC_FIRST);
}
void tvDrawDone(void) {
renderFXAA(&tvAaTexture, &aaSampler);
GX2CopyColorBufferToScanBuffer(&tvColorBuffer, GX2_SCAN_TARGET_TV);
GX2SwapScanBuffers();
GX2Flush();
}
void waitForVSync(void) {
GX2WaitForVsync();
frameCount++;
}
void tvEnable(bool bEnable) {
if(tvEnabled != bEnable)
{
GX2SetTVEnable(bEnable ? GX2_ENABLE : GX2_DISABLE);
tvEnabled = bEnable;
}
}
void drcEnable(bool bEnable) {
if(drcEnabled != bEnable)
{
GX2SetDRCEnable(bEnable ? GX2_ENABLE : GX2_DISABLE);
drcEnabled = bEnable;
}
}
u32 getFrameCount(void) const {
return frameCount;
}
u32 getTvWidth(void) const {
return tvColorBuffer.surface.width;
}
u32 getTvHeight(void) const {
return tvColorBuffer.surface.height;
}
u32 getDrcWidth(void) const {
return drcColorBuffer.surface.width;
}
u32 getDrcHeight(void) const {
return drcColorBuffer.surface.height;
}
const glm::mat4 & getProjectionMtx(void) const {
return projectionMtx;
}
const glm::mat4 & getViewMtx(void) const {
return viewMtx;
}
f32 getWidthScaleFactor(void) const {
return widthScaleFactor;
}
f32 getHeightScaleFactor(void) const {
return heightScaleFactor;
}
f32 getDepthScaleFactor(void) const {
return depthScaleFactor;
}
void screenPosToWorldRay(f32 posX, f32 posY, glm::vec3 & rayOrigin, glm::vec3 & rayDirection)
{
//! normalize positions
posX = 2.0f * posX * getWidthScaleFactor();
posY = 2.0f * posY * getHeightScaleFactor();
glm::vec4 rayStart(posX, posY, 0.0f, 1.0f);
glm::vec4 rayEnd(posX, posY, 1.0f, 1.0f);
glm::mat4 IMV = glm::inverse(projectionMtx * viewMtx);
glm::vec4 rayStartWorld = IMV * rayStart;
rayStartWorld /= rayStartWorld.w;
glm::vec4 rayEndWorld = IMV * rayEnd;
rayEndWorld /= rayEndWorld.w;
glm::vec3 rayDirectionWorld(rayEndWorld - rayStartWorld);
rayDirectionWorld = glm::normalize(rayDirectionWorld);
rayOrigin = glm::vec3(rayStartWorld);
rayDirection = glm::normalize(rayDirectionWorld);
}
private:
static void *GX2RAlloc(u32 flags, u32 size, u32 align);
static void GX2RFree(u32 flags, void* p);
void renderFXAA(const GX2Texture * texture, const GX2Sampler *sampler);
void *gx2CommandBuffer;
void *tvScanBuffer;
void *drcScanBuffer;
u32 frameCount;
f32 widthScaleFactor;
f32 heightScaleFactor;
f32 depthScaleFactor;
bool tvEnabled;
bool drcEnabled;
GX2ColorBuffer tvColorBuffer;
GX2DepthBuffer tvDepthBuffer;
GX2ColorBuffer drcColorBuffer;
GX2DepthBuffer drcDepthBuffer;
GX2ContextState *tvContextState;
GX2ContextState *drcContextState;
GX2ContextState *currContextState;
GX2ColorBuffer *currColorBuffer;
GX2DepthBuffer *currDepthBuffer;
GX2Texture tvAaTexture;
GX2Sampler aaSampler;
glm::mat4 projectionMtx;
glm::mat4 viewMtx;
glm::vec2 resolution;
};
#endif // __GX2_VIDEO_H_

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/****************************************************************************
* Copyright (C) 2016,2017 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <dynamic_libs/gx2_functions.h>
#include "video/shaders/ColorShader.h"
#include "video/shaders/FXAAShader.h"
#include "video/shaders/Shader3D.h"
#include "video/shaders/ShaderFractalColor.h"
#include "video/shaders/Texture2DShader.h"
#include "CursorDrawer.h"
CursorDrawer *CursorDrawer::instance = NULL;
CursorDrawer::CursorDrawer()
{
init_colorVtxs();
}
CursorDrawer::~CursorDrawer()
{
//! destroy shaders
ColorShader::destroyInstance();
FXAAShader::destroyInstance();
Shader3D::destroyInstance();
ShaderFractalColor::destroyInstance();
Texture2DShader::destroyInstance();
if(this->colorVtxs){
free(this->colorVtxs);
this->colorVtxs = NULL;
}
}
void CursorDrawer::init_colorVtxs(){
if(!this->colorVtxs){
this->colorVtxs = (u8*)memalign(0x40, sizeof(u8) * 16);
if(this->colorVtxs == NULL) return;
}
memset(this->colorVtxs,0xFF,16*sizeof(u8));
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, this->colorVtxs, 16 * sizeof(u8));
}
// Could be improved. It be more generic.
void CursorDrawer::draw_Cursor(f32 x,f32 y)
{
if(this->colorVtxs == NULL){
init_colorVtxs();
return;
}
f32 widthScaleFactor = 1.0f / (f32)1280;
f32 heightScaleFactor = 1.0f / (f32)720;
s32 width = 20;
glm::vec3 positionOffsets = glm::vec3(0.0f);
positionOffsets[0] = (x-((1280)/2)+(width/2)) * widthScaleFactor * 2.0f;
positionOffsets[1] = -(y-((720)/2)+(width/2)) * heightScaleFactor * 2.0f;
glm::vec3 scale(width*widthScaleFactor,width*heightScaleFactor,1.0f);
ColorShader::instance()->setShaders();
ColorShader::instance()->setAttributeBuffer(this->colorVtxs, NULL, 4);
ColorShader::instance()->setAngle(0);
ColorShader::instance()->setOffset(positionOffsets);
ColorShader::instance()->setScale(scale);
ColorShader::instance()->setColorIntensity(glm::vec4(1.0f));
ColorShader::instance()->draw(GX2_PRIMITIVE_QUADS, 4);
}

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/****************************************************************************
* Copyright (C) 2016,2017 Maschell
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef _CursorDrawer_H_
#define _CursorDrawer_H_
#include <string>
#include <stdio.h>
#include <dynamic_libs/gx2_types.h>
class CursorDrawer
{
public:
static CursorDrawer *getInstance() {
if(!instance)
instance = new CursorDrawer();
return instance;
}
static void destroyInstance() {
if(instance){
delete instance;
instance = NULL;
}
}
static void draw(f32 x, f32 y)
{
CursorDrawer * cur_instance = getInstance();
if(cur_instance == NULL) return;
cur_instance->draw_Cursor(x,y);
}
private:
//!Constructor
CursorDrawer();
//!Destructor
~CursorDrawer();
static CursorDrawer *instance;
void draw_Cursor(f32 x, f32 y);
void init_colorVtxs();
u8 * colorVtxs = NULL;
};
#endif

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <malloc.h>
#include <string.h>
#include "ColorShader.h"
static const u32 cpVertexShaderProgram[] =
{
0x00000000,0x00008009,0x20000000,0x000078a0,
0x3c200000,0x88060094,0x00c00000,0x88062014,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00a11f00,0xfc00620f,0x02490001,0x80000040,
0xfd041f80,0x900c0060,0x83f9223e,0x0000803f,
0xfe282001,0x10000040,0xfe001f80,0x00080060,
0xfeac9f80,0xfd00624f,0xdb0f49c0,0xdb0fc940,
0xfea81f80,0x9000e02f,0x83f9223e,0x00000000,
0xfe041f80,0x00370000,0xffa01f00,0x80000000,
0xff101f00,0x800c0020,0x7f041f80,0x80370000,
0x0000103f,0x00000000,0x02c51f00,0x80000000,
0xfea41f00,0x80000020,0xffa09f00,0x80000040,
0xff001f80,0x800c0060,0x398ee33f,0x0000103f,
0x02c41f00,0x9000e00f,0x02c59f01,0x80000020,
0xfea81f00,0x80000040,0x02c19f80,0x9000e06f,
0x398ee33f,0x00000000,0x02c11f01,0x80000000,
0x02c49f80,0x80000060,0x02e08f01,0xfe0c620f,
0x02c01f80,0x7f00622f,0xfe242000,0x10000000,
0xfe20a080,0x10000020,0xf2178647,0x49c0e9fb,
0xfbbdb2ab,0x768ac733
};
static const u32 cpVertexShaderRegs[] = {
0x00000103,0x00000000,0x00000000,0x00000001,
0xffffff00,0xffffffff,0xffffffff,0xffffffff,
0xffffffff,0xffffffff,0xffffffff,0xffffffff,
0xffffffff,0xffffffff,0x00000000,0xfffffffc,
0x00000002,0x00000001,0x00000000,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x00000000,0x0000000e,0x00000010
};
static const u32 cpPixelShaderProgram[] =
{
0x20000000,0x00000ca0,0x00000000,0x88062094,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00002000,0x90000000,0x0004a000,0x90000020,
0x00082001,0x90000040,0x000ca081,0x90000060,
0xbb7dd898,0x9746c59c,0xc69b00e7,0x03c36218
};
static const u32 cpPixelShaderRegs[] = {
0x00000001,0x00000002,0x14000001,0x00000000,
0x00000001,0x00000100,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x0000000f,0x00000001,0x00000010,
0x00000000
};
ColorShader * ColorShader::shaderInstance = NULL;
ColorShader::ColorShader()
: vertexShader(cuAttributeCount)
{
//! create pixel shader
pixelShader.setProgram(cpPixelShaderProgram, sizeof(cpPixelShaderProgram), cpPixelShaderRegs, sizeof(cpPixelShaderRegs));
colorIntensityLocation = 0;
pixelShader.addUniformVar((GX2UniformVar){ "unf_color_intensity", GX2_VAR_TYPE_VEC4, 1, colorIntensityLocation, 0xffffffff });
//! create vertex shader
vertexShader.setProgram(cpVertexShaderProgram, sizeof(cpVertexShaderProgram), cpVertexShaderRegs, sizeof(cpVertexShaderRegs));
angleLocation = 0;
offsetLocation = 4;
scaleLocation = 8;
vertexShader.addUniformVar((GX2UniformVar){ "unf_angle", GX2_VAR_TYPE_FLOAT, 1, angleLocation, 0xffffffff });
vertexShader.addUniformVar((GX2UniformVar){ "unf_offset", GX2_VAR_TYPE_VEC3, 1, offsetLocation, 0xffffffff });
vertexShader.addUniformVar((GX2UniformVar){ "unf_scale", GX2_VAR_TYPE_VEC3, 1, scaleLocation, 0xffffffff });
colorLocation = 1;
positionLocation = 0;
vertexShader.addAttribVar((GX2AttribVar){ "attr_color", GX2_VAR_TYPE_VEC4, 0, colorLocation });
vertexShader.addAttribVar((GX2AttribVar){ "attr_position", GX2_VAR_TYPE_VEC3, 0, positionLocation });
//! setup attribute streams
GX2InitAttribStream(vertexShader.getAttributeBuffer(0), positionLocation, 0, 0, GX2_ATTRIB_FORMAT_32_32_32_FLOAT);
GX2InitAttribStream(vertexShader.getAttributeBuffer(1), colorLocation, 1, 0, GX2_ATTRIB_FORMAT_8_8_8_8_UNORM);
//! create fetch shader
fetchShader = new FetchShader(vertexShader.getAttributeBuffer(), vertexShader.getAttributesCount());
//! model vertex has to be align and cannot be in unknown regions for GX2 like 0xBCAE1000
positionVtxs = (f32*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, cuPositionVtxsSize);
if(positionVtxs)
{
//! position vertex structure
s32 i = 0;
positionVtxs[i++] = -1.0f; positionVtxs[i++] = -1.0f; positionVtxs[i++] = 0.0f;
positionVtxs[i++] = 1.0f; positionVtxs[i++] = -1.0f; positionVtxs[i++] = 0.0f;
positionVtxs[i++] = 1.0f; positionVtxs[i++] = 1.0f; positionVtxs[i++] = 0.0f;
positionVtxs[i++] = -1.0f; positionVtxs[i++] = 1.0f; positionVtxs[i++] = 0.0f;
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, positionVtxs, cuPositionVtxsSize);
}
}
ColorShader::~ColorShader()
{
if(positionVtxs)
{
free(positionVtxs);
positionVtxs = NULL;
}
delete fetchShader;
fetchShader = NULL;
}

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef __COLOR_SHADER_H_
#define __COLOR_SHADER_H_
#include "VertexShader.h"
#include "PixelShader.h"
#include "FetchShader.h"
class ColorShader : public Shader
{
private:
ColorShader();
virtual ~ColorShader();
static const u32 cuAttributeCount = 2;
static const u32 cuPositionVtxsSize = 4 * cuVertexAttrSize;
static ColorShader *shaderInstance;
FetchShader *fetchShader;
VertexShader vertexShader;
PixelShader pixelShader;
f32 *positionVtxs;
u32 angleLocation;
u32 offsetLocation;
u32 scaleLocation;
u32 colorLocation;
u32 colorIntensityLocation;
u32 positionLocation;
public:
static const u32 cuColorVtxsSize = 4 * cuColorAttrSize;
static ColorShader *instance() {
if(!shaderInstance) {
shaderInstance = new ColorShader();
}
return shaderInstance;
}
static void destroyInstance() {
if(shaderInstance) {
delete shaderInstance;
shaderInstance = NULL;
}
}
void setShaders(void) const
{
fetchShader->setShader();
vertexShader.setShader();
pixelShader.setShader();
}
void setAttributeBuffer(const u8 * colorAttr, const f32 * posVtxs_in = NULL, const u32 & vtxCount = 0) const
{
if(posVtxs_in && vtxCount) {
VertexShader::setAttributeBuffer(0, vtxCount * cuVertexAttrSize, cuVertexAttrSize, posVtxs_in);
VertexShader::setAttributeBuffer(1, vtxCount * cuColorAttrSize, cuColorAttrSize, colorAttr);
}
else {
VertexShader::setAttributeBuffer(0, cuPositionVtxsSize, cuVertexAttrSize, positionVtxs);
VertexShader::setAttributeBuffer(1, cuColorVtxsSize, cuColorAttrSize, colorAttr);
}
}
void setAngle(const float & val)
{
VertexShader::setUniformReg(angleLocation, 4, &val);
}
void setOffset(const glm::vec3 & vec)
{
VertexShader::setUniformReg(offsetLocation, 4, &vec[0]);
}
void setScale(const glm::vec3 & vec)
{
VertexShader::setUniformReg(scaleLocation, 4, &vec[0]);
}
void setColorIntensity(const glm::vec4 & vec)
{
PixelShader::setUniformReg(colorIntensityLocation, 4, &vec[0]);
}
};
#endif // __COLOR_SHADER_H_

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <malloc.h>
#include <string.h>
#include "FXAAShader.h"
static const u32 cpVertexShaderProgram[] =
{
0x00000000,0x00008009,0x20000000,0x000004a0,
0x3ca00000,0x88060094,0x00400000,0xff0f2094,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0xfd001f80,0x900c2060,0x0000803f,0x00000000,
0xc1a229f5,0xd0eddc33,0x426618fd,0x8509cfe7
};
static const u32 cpVertexShaderRegs[] = {
0x00000102,0x00000000,0x00000000,0x00000001,
0xffffffff,0xffffffff,0xffffffff,0xffffffff,
0xffffffff,0xffffffff,0xffffffff,0xffffffff,
0xffffffff,0xffffffff,0x00000000,0xfffffffe,
0x00000001,0x00000000,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x00000000,0x0000000e,0x00000010
};
static const u32 cpPixelShaderProgram[] =
{
0x20000000,0x00003ca0,0xa0000000,0x000c8080,
0x30000000,0x000010a1,0xa8000000,0x0010c080,
0x75000000,0x000088a0,0x00800100,0x88062094,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00241f02,0x1000e00f,0x00241f00,0x1000e02f,
0x00201f02,0x00000040,0x00201f00,0x00000060,
0x00011f80,0x10332060,0xff000000,0xff102200,
0xfd001f00,0x900cc020,0xffc09f01,0x90004040,
0xffc01f01,0x90000060,0x00051f80,0x1033a040,
0x0000803f,0x00000000,0xffe00f00,0x90004000,
0xff008000,0xff102220,0xffe08f00,0x90000440,
0x010c0000,0x010c4660,0xff008080,0xff004220,
0x01a01f00,0x00280000,0x01a49f00,0x00280020,
0x01a81f01,0x00280040,0xfd0c1f00,0x1028e06f,
0x00208081,0x90002000,0x8716993e,0xa245163f,
0xd578e93d,0x00000080,0x03a01f00,0x00280000,
0x03a49f00,0x00280020,0x03a81f01,0x1028e04f,
0xfd0c1f00,0x00280060,0x00a40081,0x90002020,
0x8716993e,0xa245163f,0xd578e93d,0x00000080,
0x04a01f00,0x00280000,0x04a49f00,0x1028a02f,
0x04a81f01,0x00280040,0xfd0c1f00,0x00280060,
0x7fcc1f80,0x1000c02f,0x8716993e,0xa245163f,
0xd578e93d,0x00000080,0x02a01f00,0x1028e00f,
0x02a49f00,0x00280020,0x02a81f01,0x00280040,
0xfd0c1f00,0x00280060,0x7fcc1f80,0x1000e02f,
0x8716993e,0xa245163f,0xd578e93d,0x00000080,
0x7dc41f00,0x00020000,0x7fec0f01,0x00020020,
0x7fc81f00,0x00000040,0x7dc41f00,0x00000060,
0x7fec0f81,0x9001802f,0xfef88f00,0x1000e00f,
0xfedc8f00,0x00000420,0x7de40f00,0x80010040,
0x7ec49f01,0x00001060,0xfec41f80,0x10024060,
0xfed49f00,0x80020000,0xfe141f00,0x900c802f,
0xfeac1f00,0x80000040,0xfec01f02,0x80020060,
0x7cc41f81,0x90010060,0x0000003d,0x00000000,
0xfd001f00,0x900c6000,0xfea89f00,0x80010020,
0xfec09f81,0x00020040,0x0000803f,0x0000003e,
0xfec41f81,0x00000020,0xfe041f80,0x00330000,
0x7fe01f00,0x80000040,0x7ce41f80,0x80000060,
0xfea81f00,0x80010000,0xfeac1f80,0x80010020,
0x000000c1,0x00000000,0xfea01f00,0x00020040,
0xfea41f80,0x00020060,0x00000041,0x00000000,
0x05c81f01,0x9000e00f,0x01cc9f81,0x9000e06f,
0xfeac1f00,0x01004200,0xfea01f00,0x01044220,
0xfeac9f00,0x01002240,0xfea09f00,0x01042260,
0xfe8c1f80,0x01008600,0xacaa2a3e,0xaaaa2abe,
0x7f9c1f00,0x0100a200,0x7f801f00,0x01048220,
0x7f901f80,0x0104a240,0x02080001,0x7000a00f,
0x02000000,0x7000c04f,0x02048000,0x7000e06f,
0x01a81f80,0x9000e00f,0xd578e93d,0x00000000,
0x04a80001,0x1000c00f,0x04a48000,0x00000020,
0x04a00000,0x00000040,0xfe081f00,0xe00c0060,
0xfe0c1f80,0xe00c0000,0x01a41f00,0x7f00620f,
0xfea89f00,0xfe0c822f,0xfea49f00,0xff00a24f,
0x7d001f80,0xe00c0060,0xa245163f,0x0000803e,
0x7ea01f00,0xfe0ce20f,0x01a09f80,0xfe006a4f,
0x0000803e,0x8716993e,0xfe088001,0x9001c00f,
0xfe488001,0x1002e44f,0xfea01f80,0x80000000,
0xd578e93d,0x00000000,0x7ca41f00,0x00280000,
0x7da89f00,0x00280020,0xff201f00,0x00280040,
0xfd081f80,0x00280060,0x8716993e,0xa245163f,
0x00000080,0x00000000,0x7fc81f00,0x80060000,
0xfec00f80,0x80060060,0xfec09f81,0xfb80634f,
0xfe888f00,0x7e886300,0xfea80f01,0x7f8c6320,
0xfee80f00,0x7d806340,0xfe680080,0x06846f60,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x10000100,0x01101df0,0x00008010,0xecdfea0d,
0x10000200,0x03101df0,0x00002050,0xecdfea0d,
0x10000000,0x04101df0,0x00003071,0xecdfea0d,
0x10000200,0x02101df0,0x0000b070,0xecdfea0d,
0x10000200,0x02101df0,0x00008010,0xecdfea0d,
0x10000100,0x00101df0,0x0000a051,0xecdfea0d,
0x10000400,0x04101df0,0x00008010,0xecdfea0d,
0x10000500,0x05101df0,0x00000011,0xecdfea0d,
0x10000100,0x01101df0,0x00008010,0xecdfea0d,
0xfe2e963a,0x0269a9a3,0x38f88096,0x400cf48b
};
static const u32 cpPixelShaderRegs[] = {
0x00000007,0x00000002,0x04000101,0x00000000,
0x00000001,0x00000100,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x0000000f,0x00000001,0x00000010,
0x00000000
};
FXAAShader * FXAAShader::shaderInstance = NULL;
FXAAShader::FXAAShader()
: vertexShader(cuAttributeCount)
{
//! create pixel shader
pixelShader.setProgram(cpPixelShaderProgram, sizeof(cpPixelShaderProgram), cpPixelShaderRegs, sizeof(cpPixelShaderRegs));
resolutionLocation = 0;
pixelShader.addUniformVar((GX2UniformVar){ "unf_resolution", GX2_VAR_TYPE_VEC2, 1, resolutionLocation, 0xffffffff });
samplerLocation = 0;
pixelShader.addSamplerVar((GX2SamplerVar){ "sampl_texture", GX2_SAMPLER_TYPE_2D, samplerLocation });
//! create vertex shader
vertexShader.setProgram(cpVertexShaderProgram, sizeof(cpVertexShaderProgram), cpVertexShaderRegs, sizeof(cpVertexShaderRegs));
positionLocation = 0;
texCoordLocation = 1;
vertexShader.addAttribVar((GX2AttribVar){ "attr_position", GX2_VAR_TYPE_VEC3, 0, positionLocation });
vertexShader.addAttribVar((GX2AttribVar){ "attr_texture_coord", GX2_VAR_TYPE_VEC2, 0, texCoordLocation });
//! setup attribute streams
GX2InitAttribStream(vertexShader.getAttributeBuffer(0), positionLocation, 0, 0, GX2_ATTRIB_FORMAT_32_32_32_FLOAT);
GX2InitAttribStream(vertexShader.getAttributeBuffer(1), texCoordLocation, 1, 0, GX2_ATTRIB_FORMAT_32_32_FLOAT);
//! create fetch shader
fetchShader = new FetchShader(vertexShader.getAttributeBuffer(), vertexShader.getAttributesCount());
//! model vertex has to be align and cannot be in unknown regions for GX2 like 0xBCAE1000
posVtxs = (f32*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciPositionVtxsSize);
texCoords = (f32*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciTexCoordsVtxsSize);
//! position vertex structure and texture coordinate vertex structure
s32 i = 0;
posVtxs[i++] = -1.0f; posVtxs[i++] = -1.0f; posVtxs[i++] = 0.0f;
posVtxs[i++] = 1.0f; posVtxs[i++] = -1.0f; posVtxs[i++] = 0.0f;
posVtxs[i++] = 1.0f; posVtxs[i++] = 1.0f; posVtxs[i++] = 0.0f;
posVtxs[i++] = -1.0f; posVtxs[i++] = 1.0f; posVtxs[i++] = 0.0f;
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, posVtxs, ciPositionVtxsSize);
i = 0;
texCoords[i++] = 0.0f; texCoords[i++] = 1.0f;
texCoords[i++] = 1.0f; texCoords[i++] = 1.0f;
texCoords[i++] = 1.0f; texCoords[i++] = 0.0f;
texCoords[i++] = 0.0f; texCoords[i++] = 0.0f;
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, texCoords, ciTexCoordsVtxsSize);
}
FXAAShader::~FXAAShader()
{
if(posVtxs)
{
free(posVtxs);
posVtxs = NULL;
}
if(texCoords)
{
free(texCoords);
texCoords = NULL;
}
delete fetchShader;
fetchShader = NULL;
}

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef __FXAA_SHADER_H_
#define __FXAA_SHADER_H_
#include "VertexShader.h"
#include "PixelShader.h"
#include "FetchShader.h"
class FXAAShader : public Shader
{
public:
static FXAAShader *instance() {
if(!shaderInstance) {
shaderInstance = new FXAAShader();
}
return shaderInstance;
}
static void destroyInstance() {
if(shaderInstance) {
delete shaderInstance;
shaderInstance = NULL;
}
}
void setShaders(void) const
{
fetchShader->setShader();
vertexShader.setShader();
pixelShader.setShader();
}
void setAttributeBuffer() const
{
VertexShader::setAttributeBuffer(0, ciPositionVtxsSize, cuVertexAttrSize, posVtxs);
VertexShader::setAttributeBuffer(1, ciTexCoordsVtxsSize, cuTexCoordAttrSize, texCoords);
}
void setResolution(const glm::vec2 & vec)
{
PixelShader::setUniformReg(resolutionLocation, 4, &vec[0]);
}
void setTextureAndSampler(const GX2Texture *texture, const GX2Sampler *sampler) const {
GX2SetPixelTexture(texture, samplerLocation);
GX2SetPixelSampler(sampler, samplerLocation);
}
private:
FXAAShader();
virtual ~FXAAShader();
static const u32 cuAttributeCount = 2;
static const u32 ciPositionVtxsSize = 4 * cuVertexAttrSize;
static const u32 ciTexCoordsVtxsSize = 4 * cuTexCoordAttrSize;
static FXAAShader *shaderInstance;
FetchShader *fetchShader;
VertexShader vertexShader;
PixelShader pixelShader;
f32 *posVtxs;
f32 *texCoords;
u32 samplerLocation;
u32 positionLocation;
u32 texCoordLocation;
u32 resolutionLocation;
};
#endif // __FXAA_SHADER_H_

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef FETCH_SHADER_H
#define FETCH_SHADER_H
#include "Shader.h"
class FetchShader : public Shader
{
public:
FetchShader(GX2AttribStream * attributes, u32 attrCount, s32 type = GX2_FETCH_SHADER_TESSELATION_NONE, s32 tess = GX2_TESSELLATION_MODE_DISCRETE)
: fetchShader(NULL)
, fetchShaderProgramm(NULL)
{
u32 shaderSize = GX2CalcFetchShaderSizeEx(attrCount, type, tess);
fetchShaderProgramm = memalign(GX2_SHADER_ALIGNMENT, shaderSize);
if(fetchShaderProgramm)
{
fetchShader = new GX2FetchShader;
GX2InitFetchShaderEx(fetchShader, fetchShaderProgramm, attrCount, attributes, type, tess);
GX2Invalidate(GX2_INVALIDATE_CPU_SHADER, fetchShaderProgramm, shaderSize);
}
}
virtual ~FetchShader() {
if(fetchShaderProgramm)
free(fetchShaderProgramm);
if(fetchShader)
delete fetchShader;
}
GX2FetchShader *getFetchShader() const {
return fetchShader;
}
void setShader(void) const {
GX2SetFetchShader(fetchShader);
}
protected:
GX2FetchShader *fetchShader;
void *fetchShaderProgramm;
};
#endif // FETCH_SHADER_H

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef PIXEL_SHADER_H
#define PIXEL_SHADER_H
#include "Shader.h"
class PixelShader : public Shader
{
public:
PixelShader()
: pixelShader((GX2PixelShader*) memalign(0x40, sizeof(GX2PixelShader)))
{
if(pixelShader)
{
memset(pixelShader, 0, sizeof(GX2PixelShader));
pixelShader->shader_mode = GX2_SHADER_MODE_UNIFORM_REGISTER;
}
}
virtual ~PixelShader()
{
if(pixelShader)
{
if(pixelShader->shader_data)
free(pixelShader->shader_data);
for(u32 i = 0; i < pixelShader->uniform_blocks_count; i++)
free((void*)pixelShader->uniform_block[i].name);
if(pixelShader->uniform_block)
free((void*)pixelShader->uniform_block);
for(u32 i = 0; i < pixelShader->uniform_vars_count; i++)
free((void*)pixelShader->uniform_var[i].name);
if(pixelShader->uniform_var)
free((void*)pixelShader->uniform_var);
if(pixelShader->initial_value)
free((void*)pixelShader->initial_value);
for(u32 i = 0; i < pixelShader->sampler_vars_count; i++)
free((void*)pixelShader->sampler_var[i].name);
if(pixelShader->sampler_var)
free((void*)pixelShader->sampler_var);
if(pixelShader->loops_data)
free((void*)pixelShader->loops_data);
free(pixelShader);
}
}
void setProgram(const u32 * program, const u32 & programSize, const u32 * regs, const u32 & regsSize)
{
if(!pixelShader)
return;
//! this must be moved into an area where the graphic engine has access to and must be aligned to 0x100
pixelShader->shader_size = programSize;
pixelShader->shader_data = memalign(GX2_SHADER_ALIGNMENT, pixelShader->shader_size);
if(pixelShader->shader_data)
{
memcpy(pixelShader->shader_data, program, pixelShader->shader_size);
GX2Invalidate(GX2_INVALIDATE_CPU_SHADER, pixelShader->shader_data, pixelShader->shader_size);
}
memcpy(pixelShader->regs, regs, regsSize);
}
void addUniformVar(const GX2UniformVar & var)
{
if(!pixelShader)
return;
u32 idx = pixelShader->uniform_vars_count;
GX2UniformVar* newVar = (GX2UniformVar*) malloc((pixelShader->uniform_vars_count + 1) * sizeof(GX2UniformVar));
if(newVar)
{
if(pixelShader->uniform_var)
{
memcpy(newVar, pixelShader->uniform_var, pixelShader->uniform_vars_count * sizeof(GX2UniformVar));
free(pixelShader->uniform_var);
}
pixelShader->uniform_var = newVar;
memcpy(pixelShader->uniform_var + idx, &var, sizeof(GX2UniformVar));
pixelShader->uniform_var[idx].name = (char*) malloc(strlen(var.name) + 1);
strcpy((char*)pixelShader->uniform_var[idx].name, var.name);
pixelShader->uniform_vars_count++;
}
}
void addSamplerVar(const GX2SamplerVar & var)
{
if(!pixelShader)
return;
u32 idx = pixelShader->sampler_vars_count;
GX2SamplerVar* newVar = (GX2SamplerVar*) malloc((pixelShader->sampler_vars_count + 1) * sizeof(GX2SamplerVar));
if(newVar)
{
if(pixelShader->sampler_var)
{
memcpy(newVar, pixelShader->sampler_var, pixelShader->sampler_vars_count * sizeof(GX2SamplerVar));
free(pixelShader->sampler_var);
}
pixelShader->sampler_var = newVar;
memcpy(pixelShader->sampler_var + idx, &var, sizeof(GX2SamplerVar));
pixelShader->sampler_var[idx].name = (char*) malloc(strlen(var.name) + 1);
strcpy((char*)pixelShader->sampler_var[idx].name, var.name);
pixelShader->sampler_vars_count++;
}
}
GX2PixelShader * getPixelShader() const {
return pixelShader;
}
void setShader(void) const {
GX2SetPixelShader(pixelShader);
}
static inline void setUniformReg(u32 location, u32 size, const void * reg) {
GX2SetPixelUniformReg(location, size, reg);
}
protected:
GX2PixelShader *pixelShader;
};
#endif // PIXEL_SHADER_H

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef SHADER_H_
#define SHADER_H_
#include "glm/glm.hpp"
#include "glm/gtc/matrix_transform.hpp"
#include <dynamic_libs/gx2_functions.h>
#include <utils/utils.h>
class Shader
{
protected:
Shader() {}
virtual ~Shader() {}
public:
static const u16 cuVertexAttrSize = sizeof(f32) * 3;
static const u16 cuTexCoordAttrSize = sizeof(f32) * 2;
static const u16 cuColorAttrSize = sizeof(u8) * 4;
static void setLineWidth(const f32 & width) {
GX2SetLineWidth(width);
}
static void draw(s32 primitive = GX2_PRIMITIVE_QUADS, u32 vtxCount = 4)
{
switch(primitive)
{
default:
case GX2_PRIMITIVE_QUADS:
{
GX2DrawEx(GX2_PRIMITIVE_QUADS, vtxCount, 0, 1);
break;
}
case GX2_PRIMITIVE_TRIANGLES:
{
GX2DrawEx(GX2_PRIMITIVE_TRIANGLES, vtxCount, 0, 1);
break;
}
case GX2_PRIMITIVE_TRIANGLE_FAN:
{
GX2DrawEx(GX2_PRIMITIVE_TRIANGLE_FAN, vtxCount, 0, 1);
break;
}
case GX2_PRIMITIVE_LINES:
{
GX2DrawEx(GX2_PRIMITIVE_LINES, vtxCount, 0, 1);
break;
}
case GX2_PRIMITIVE_LINE_STRIP:
{
GX2DrawEx(GX2_PRIMITIVE_LINE_STRIP, vtxCount, 0, 1);
break;
}
//! TODO: add other primitives later
};
}
};
#endif // SHADER_H_

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <malloc.h>
#include <string.h>
#include "Shader3D.h"
static const u32 cpVertexShaderProgram[] =
{
0x00000000,0x00008009,0x20000000,0x0000e4a1,
0x00c00100,0x88048093,0x01c00300,0x98060014,
0x9a000000,0x000058a0,0x3c200200,0x88062094,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x0765a101,0x9000e00f,0x0761a101,0x9000e02f,
0x01081f00,0x900ce040,0x01041f00,0x900ce060,
0x01001f80,0x900ce000,0x02001f00,0x900c6000,
0x02041f00,0x900c6020,0x076da101,0x9000e04f,
0x0769a181,0x9000e06f,0x0745a101,0x9000c00f,
0x0741a181,0x9000c02f,0x074da101,0x9000c04f,
0x0749a181,0x9000c06f,0x0bc9a000,0x7f00e20f,
0x0bc92080,0x7f04e22f,0x0bc9a001,0x7f08e24f,
0x0bc92081,0x7f0ce26f,0x0725a101,0x9000a00f,
0x0721a181,0x9000a02f,0x072da101,0x9000a04f,
0x0729a181,0x9000a06f,0x0ac9a000,0x7e00c20f,
0x0ac92080,0x7e04c22f,0x0ac9a001,0x7e08c24f,
0x0ac92081,0x7e0cc26f,0x0ba5a000,0x7f00e20f,
0x0ba52080,0x7f04e22f,0x0ba5a001,0x7f08e24f,
0x0ba52081,0x7f0ce26f,0x08eda000,0x9000800f,
0x08ed2080,0x9000802f,0x08eda001,0x9000804f,
0x08ed2081,0x9000806f,0x09c9a000,0x7d00a20f,
0x09c92080,0x7d04a22f,0x09c9a001,0x7d08a24f,
0x09c92081,0x7d0ca26f,0x0aa5a000,0x7e00c20f,
0x0aa52080,0x7e04c22f,0x0aa5a001,0x7e08c24f,
0x0aa52081,0x7e0cc26f,0x0b81a000,0x7f004200,
0x0b812080,0x7f044220,0x0b81a001,0x7f082240,
0x0b812081,0x7f0c0260,0x08c9a000,0x7c00820f,
0x08c92080,0x7c04822f,0x08c9a001,0x7c08824f,
0x08c92081,0x7c0c826f,0x09a5a000,0x7d00a20f,
0x09a52080,0x7d04a22f,0x09a5a001,0x7d08a24f,
0x09a52081,0x7d0ca26f,0x0a81a000,0x7e000200,
0x0a812080,0x7e040220,0x0a81a001,0x7e080240,
0x0a812081,0x7e0c2260,0x0240a001,0x9000c00f,
0x0244a001,0x9000c02f,0x0148a001,0x9000c04f,
0x004ca001,0x9000c06f,0x0264a081,0x9000e02f,
0x0260a001,0x9000e00f,0x0224a001,0x90002020,
0x0168a001,0x9000e04f,0x006ca001,0x9000e06f,
0x0220a081,0x90002000,0x08a5a000,0x7c00820f,
0x08a52080,0x7c04822f,0x08a5a001,0x7c08824f,
0x08a52081,0x7c0c826f,0x0981a000,0x7d008200,
0x09812080,0x7d048220,0x0981a001,0x7d084240,
0x09812081,0x7d0c4260,0x02090000,0x7e00c20f,
0x02098000,0x7e04c22f,0x0128a001,0x9000a04f,
0x002ca001,0x9000c06f,0x02298081,0x7e0caa6f,
0x03090000,0x7f00e20f,0x03098000,0x7f04e22f,
0x02090001,0x7e08f64f,0x03298001,0x7f0ce26f,
0x03090081,0x7f08ca4f,0x0881a000,0x7c00c200,
0x08812080,0x7c04e220,0x0881a001,0x7c08a240,
0x08812081,0x7c0c8260,0x0200a001,0x9000800f,
0x0204a001,0x9000802f,0x0108a001,0x9000804f,
0x000ca001,0x9000806f,0x01098080,0x0104aa2f,
0x01090000,0x0100a20f,0x02858000,0x7e04c22f,
0x01090001,0x7d08a24f,0x01298081,0x7e0cc26f,
0x02850000,0x7e00f60f,0x03858000,0x7f04622f,
0x02450001,0x7f08e24f,0x02458001,0x7d0ca26f,
0x03850080,0x7f00ca0f,0x00090000,0x7c004200,
0x00098000,0x7c04b220,0x03450001,0x7e08c24f,
0x03458001,0x7f0ce26f,0x03e18080,0xfe042620,
0x01850000,0x7d00a200,0x01858000,0x7d04622f,
0x00090001,0x7c086240,0x00298081,0x7c0c0260,
0x02c10000,0x7f000200,0x02e18000,0x7e040620,
0x01450001,0x7d088240,0x01458001,0x7e0c6260,
0x01e18080,0xfe04c620,0x03c10000,0x7e002200,
0x03818001,0x7f0c4220,0x02a10001,0x7f081640,
0x02818001,0x7d0c3660,0x03a10081,0x7e082a40,
0x07080000,0x0100c20f,0x07088000,0x0104622f,
0x00458001,0x000cea4f,0x07288081,0x0204f66f,
0x00850000,0x0200620f,0x00858000,0x05046a2f,
0x07080001,0x0108c24f,0x01818001,0x030c726f,
0x07cc8080,0xfe04c22f,0x01c10000,0x0500660f,
0x00e18000,0xfe04622f,0x00450001,0x0308624f,
0x07cc9f01,0x7f0ce26f,0x00c10080,0xfe00e60f,
0x07cc1f00,0x7e00660f,0x00a10001,0xfe08c22f,
0x01a10001,0x0408624f,0x00818001,0x7f086a6f,
0x07c09f80,0x7e048200,0x07e00f00,0xfe008220,
0x07cc1f01,0x7e086a4f,0x07c09f81,0x7f0c8240,
0x07c08f80,0xfe088260,0x2c34800d,0xe3b4f15e,
0x7642ed30,0x7408600d
};
static const u32 cpVertexShaderRegs[] = {
0x00000108,0x00000000,0x00000002,0x00000001,
0xffff0001,0xffffffff,0xffffffff,0xffffffff,
0xffffffff,0xffffffff,0xffffffff,0xffffffff,
0xffffffff,0xffffffff,0x00000000,0xfffffffc,
0x00000002,0x00000000,0x00000001,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x00000000,0x0000000e,0x00000010
};
static const u32 cPixelShaderProgram[] =
{
0x20000000,0x000008a4,0x03000000,0x01004085,
0x23000000,0x000044a8,0x35000000,0x000000a4,
0x06000000,0x01004085,0x36000000,0x00002ca8,
0x50000000,0x0000c080,0x42000000,0x00001ca0,
0x00800000,0x88062094,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0xfd001f80,0x900c0060,0x0000803f,0x00000000,
0x02011f80,0x8c110000,0xf8402000,0x9006a00f,
0x02552001,0x00000020,0x01248082,0x80020060,
0xfe3c1f00,0x1000e04f,0xfe041f80,0x1033c00f,
0xfe482081,0x80060020,0xfee40f81,0x0289e30f,
0x02c51f80,0x80060060,0xfeec0f80,0x0285634f,
0xfec80f80,0x80000060,0xfe4ca081,0x9000e04f,
0xfe281f00,0x80060000,0xf8c01f81,0x9006e02f,
0xfee00f81,0xfd80636f,0x0000803f,0x00000000,
0x7fc49f81,0xf880e34f,0xfe381f80,0x00000000,
0x7de00f81,0xfe800360,0x01011f80,0x8c100000,
0x00a81f00,0x9000e02f,0x00000082,0x80020060,
0x00002040,0x00000000,0xfeac9f80,0xfd00624f,
0x3333333f,0x00002040,0xfee88f80,0x0101620f,
0x00cc1f80,0x9000e06f,0xf8c09f01,0x80060020,
0xfe2c1f80,0x9006e04f,0xfee48f81,0xf880630f,
0x7fc81f80,0xfd800360,0x0000803f,0x00000000,
0x000ca001,0x80000000,0x00091f00,0x800c0020,
0x00051f00,0x800c0040,0x00011f80,0x800c0060,
0xfe2c0000,0x90002000,0xfe288000,0x90002020,
0xfe240001,0x90002040,0xfe208081,0x90002060,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x10000100,0x01100df0,0x00008010,0xecdfea0d,
0x99720984,0x041cab0d,0xa28a9ccd,0x95d199a5
};
static const u32 cPixelShaderRegs[] = {
0x00000102,0x00000002,0x14000002,0x00000000,
0x00000002,0x00000100,0x00000101,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x0000000f,0x00000001,0x00000010,
0x00000000
};
Shader3D * Shader3D::shaderInstance = NULL;
Shader3D::Shader3D()
: vertexShader(cuAttributeCount)
{
//! create pixel shader
pixelShader.setProgram(cPixelShaderProgram, sizeof(cPixelShaderProgram), cPixelShaderRegs, sizeof(cPixelShaderRegs));
colorIntensityLocation = 0;
fadeDistanceLocation = 4;
fadeOutLocation = 8;
pixelShader.addUniformVar((GX2UniformVar){ "unf_color_intensity", GX2_VAR_TYPE_VEC4, 1, colorIntensityLocation, 0xffffffff });
pixelShader.addUniformVar((GX2UniformVar){ "unf_fade_distance", GX2_VAR_TYPE_FLOAT, 1, fadeDistanceLocation, 0xffffffff });
pixelShader.addUniformVar((GX2UniformVar){ "unf_fade_out_alpha", GX2_VAR_TYPE_VEC4, 1, fadeOutLocation, 0xffffffff });
samplerLocation = 0;
pixelShader.addSamplerVar((GX2SamplerVar){ "sampl_texture", GX2_SAMPLER_TYPE_2D, samplerLocation });
//! create vertex shader
vertexShader.setProgram(cpVertexShaderProgram, sizeof(cpVertexShaderProgram), cpVertexShaderRegs, sizeof(cpVertexShaderRegs));
modelMatrixLocation = 0;
projectionMatrixLocation = 16;
viewMatrixLocation = 32;
vertexShader.addUniformVar((GX2UniformVar){ "modelMatrix", GX2_VAR_TYPE_MAT4, 1, modelMatrixLocation, 0xffffffff });
vertexShader.addUniformVar((GX2UniformVar){ "viewMatrix", GX2_VAR_TYPE_MAT4, 1, projectionMatrixLocation, 0xffffffff });
vertexShader.addUniformVar((GX2UniformVar){ "projectionMatrix", GX2_VAR_TYPE_MAT4, 1, viewMatrixLocation, 0xffffffff });
positionLocation = 0;
texCoordLocation = 1;
vertexShader.addAttribVar((GX2AttribVar){ "attr_position", GX2_VAR_TYPE_VEC3, 0, positionLocation });
vertexShader.addAttribVar((GX2AttribVar){ "attr_texture_coord", GX2_VAR_TYPE_VEC2, 0, texCoordLocation });
//! setup attribute streams
GX2InitAttribStream(vertexShader.getAttributeBuffer(0), positionLocation, 0, 0, GX2_ATTRIB_FORMAT_32_32_32_FLOAT);
GX2InitAttribStream(vertexShader.getAttributeBuffer(1), texCoordLocation, 1, 0, GX2_ATTRIB_FORMAT_32_32_FLOAT);
//! create fetch shader
fetchShader = new FetchShader(vertexShader.getAttributeBuffer(), vertexShader.getAttributesCount());
//! initialize default quad texture vertexes as those are very commonly used
//! model vertex has to be align and cannot be in unknown regions for GX2 like 0xBCAE1000
posVtxs = (f32*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciPositionVtxsSize);
texCoords = (f32*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciTexCoordsVtxsSize);
//! position vertex structure and texture coordinate vertex structure
s32 i = 0;
posVtxs[i++] = -1.0f; posVtxs[i++] = -1.0f; posVtxs[i++] = 0.0f;
posVtxs[i++] = 1.0f; posVtxs[i++] = -1.0f; posVtxs[i++] = 0.0f;
posVtxs[i++] = 1.0f; posVtxs[i++] = 1.0f; posVtxs[i++] = 0.0f;
posVtxs[i++] = -1.0f; posVtxs[i++] = 1.0f; posVtxs[i++] = 0.0f;
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, posVtxs, ciPositionVtxsSize);
i = 0;
texCoords[i++] = 0.0f; texCoords[i++] = 1.0f;
texCoords[i++] = 1.0f; texCoords[i++] = 1.0f;
texCoords[i++] = 1.0f; texCoords[i++] = 0.0f;
texCoords[i++] = 0.0f; texCoords[i++] = 0.0f;
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, texCoords, ciTexCoordsVtxsSize);
}
Shader3D::~Shader3D()
{
if(posVtxs)
{
free(posVtxs);
posVtxs = NULL;
}
if(texCoords)
{
free(texCoords);
texCoords = NULL;
}
delete fetchShader;
fetchShader = NULL;
}

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef SHADER_3D_H_
#define SHADER_3D_H_
#include "VertexShader.h"
#include "PixelShader.h"
#include "FetchShader.h"
class Shader3D : public Shader
{
private:
Shader3D();
virtual ~Shader3D();
static Shader3D * shaderInstance;
static const unsigned char cuAttributeCount = 2;
static const u32 ciPositionVtxsSize = 4 * cuVertexAttrSize;
static const u32 ciTexCoordsVtxsSize = 4 * cuTexCoordAttrSize;
FetchShader *fetchShader;
VertexShader vertexShader;
PixelShader pixelShader;
f32 *posVtxs;
f32 *texCoords;
u32 modelMatrixLocation;
u32 viewMatrixLocation;
u32 projectionMatrixLocation;
u32 positionLocation;
u32 texCoordLocation;
u32 colorIntensityLocation;
u32 fadeDistanceLocation;
u32 fadeOutLocation;
u32 samplerLocation;
public:
static Shader3D *instance() {
if(!shaderInstance) {
shaderInstance = new Shader3D();
}
return shaderInstance;
}
static void destroyInstance() {
if(shaderInstance) {
delete shaderInstance;
shaderInstance = NULL;
}
}
void setShaders(void) const
{
fetchShader->setShader();
vertexShader.setShader();
pixelShader.setShader();
}
void setAttributeBuffer(const u32 & vtxCount = 0, const f32 * posVtxs_in = NULL, const f32 * texCoords_in = NULL) const
{
if(posVtxs_in && texCoords_in && vtxCount)
{
VertexShader::setAttributeBuffer(0, vtxCount * cuVertexAttrSize, cuVertexAttrSize, posVtxs_in);
VertexShader::setAttributeBuffer(1, vtxCount * cuTexCoordAttrSize, cuTexCoordAttrSize, texCoords_in);
}
else {
//! use default quad vertex and texture coordinates if nothing is passed
VertexShader::setAttributeBuffer(0, ciPositionVtxsSize, cuVertexAttrSize, posVtxs);
VertexShader::setAttributeBuffer(1, ciTexCoordsVtxsSize, cuTexCoordAttrSize, texCoords);
}
}
void setProjectionMtx(const glm::mat4 & mtx)
{
VertexShader::setUniformReg(projectionMatrixLocation, 16, &mtx[0][0]);
}
void setViewMtx(const glm::mat4 & mtx)
{
VertexShader::setUniformReg(viewMatrixLocation, 16, &mtx[0][0]);
}
void setModelViewMtx(const glm::mat4 & mtx)
{
VertexShader::setUniformReg(modelMatrixLocation, 16, &mtx[0][0]);
}
void setColorIntensity(const glm::vec4 & vec)
{
PixelShader::setUniformReg(colorIntensityLocation, 4, &vec[0]);
}
void setAlphaFadeOut(const glm::vec4 & vec)
{
PixelShader::setUniformReg(fadeOutLocation, 4, &vec[0]);
}
void setDistanceFadeOut(const float & value)
{
PixelShader::setUniformReg(fadeDistanceLocation, 4, &value);
}
void setTextureAndSampler(const GX2Texture *texture, const GX2Sampler *sampler) const {
GX2SetPixelTexture(texture, samplerLocation);
GX2SetPixelSampler(sampler, samplerLocation);
}
};
#endif // SHADER_3D_H_

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <malloc.h>
#include <string.h>
#include "ShaderFractalColor.h"
static const u32 cpVertexShaderProgram[] =
{
0x00000000,0x00008009,0x20000000,0x0000eca1,
0x00c00000,0x88068093,0x01400200,0x9a048013,
0x9c000000,0x000044a0,0x3c200000,0x88060094,
0x02400000,0x88062014,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x0765a101,0x9000e00f,0x0761a101,0x9000e02f,
0x03001f00,0x900c8040,0x03041f80,0x900c8060,
0x076da101,0x9000e04f,0x0769a181,0x9000e06f,
0x0745a101,0x9000c00f,0x0741a181,0x9000c02f,
0x074da101,0x9000c04f,0x0749a181,0x9000c06f,
0x0bc9a000,0x7f00e20f,0x0bc92080,0x7f04e22f,
0x0bc9a001,0x7f08e24f,0x0bc92081,0x7f0ce26f,
0x0725a101,0x9000a00f,0x0721a181,0x9000a02f,
0x072da101,0x9000a04f,0x0729a181,0x9000a06f,
0x0ac9a000,0x7e00c20f,0x0ac92080,0x7e04c22f,
0x0ac9a001,0x7e08c24f,0x0ac92081,0x7e0cc26f,
0x0ba5a000,0x7f00e20f,0x0ba52080,0x7f04e22f,
0x0ba5a001,0x7f08e24f,0x0ba52081,0x7f0ce26f,
0x08eda000,0x9000800f,0x08ed2080,0x9000802f,
0x08eda001,0x9000804f,0x08ed2081,0x9000806f,
0x09c9a000,0x7d00a20f,0x09c92080,0x7d04a22f,
0x09c9a001,0x7d08a24f,0x09c92081,0x7d0ca26f,
0x0aa5a000,0x7e00c20f,0x0aa52080,0x7e04c22f,
0x0aa5a001,0x7e08c24f,0x0aa52081,0x7e0cc26f,
0x0b81a000,0x7f006200,0x0b812080,0x7f046220,
0x0b81a001,0x7f080240,0x0b812081,0x7f0c0260,
0x08c9a000,0x7c00820f,0x08c92080,0x7c04822f,
0x08c9a001,0x7c08824f,0x08c92081,0x7c0c826f,
0x09a5a000,0x7d00a20f,0x09a52080,0x7d04a22f,
0x09a5a001,0x7d08a24f,0x09a52081,0x7d0ca26f,
0x0a81a000,0x7e008200,0x0a812080,0x7e048220,
0x0a81a001,0x7e086240,0x0a812081,0x7e0c4260,
0x0340a001,0x9000c00f,0x0344a001,0x9000c02f,
0x0048a001,0x9000c04f,0x004ca001,0x9000c06f,
0x0364a081,0x9000e02f,0x0360a001,0x9000e00f,
0x0324a001,0x90000020,0x0068a001,0x9000e04f,
0x006ca001,0x9000e06f,0x0320a081,0x90000000,
0x08a5a000,0x7c00820f,0x08a52080,0x7c04822f,
0x08a5a001,0x7c08824f,0x08a52081,0x7c0c826f,
0x0981a000,0x7d00a200,0x09812080,0x7d04a220,
0x0981a001,0x7d08a240,0x09812081,0x7d0c6260,
0x02890000,0x7e00c20f,0x02898000,0x7e04c22f,
0x0028a001,0x9000a04f,0x002ca001,0x9000c06f,
0x02498081,0x7e0caa6f,0x03890000,0x7f00e20f,
0x03898000,0x7f04e22f,0x02690001,0x7e08f64f,
0x03498001,0x7f0ce26f,0x03690081,0x7f08ca4f,
0x0881a000,0x7c00c200,0x08812080,0x7c04c220,
0x0881a001,0x7c08e240,0x08812081,0x7c0ca260,
0x0300a001,0x9000800f,0x0304a001,0x9000802f,
0x0008a001,0x9000804f,0x000ca001,0x9000806f,
0x01898080,0x0004aa2f,0x01890000,0x0000a20f,
0x02a58000,0x7e04c22f,0x01690001,0x7d08a24f,
0x01498081,0x7e0cc26f,0x02a50000,0x7e00f60f,
0x03a58000,0x7f04622f,0x02a50001,0x7f08e24f,
0x02658001,0x7d0ca26f,0x03a50080,0x7f00ca0f,
0x00890000,0x7c00820f,0x00898000,0x7c049220,
0x03a50001,0x7e08c24f,0x03658001,0x7f0ce26f,
0x03c18080,0xfe04862f,0x01a50000,0x7d008200,
0x01a58000,0x7d04622f,0x00690001,0x7c086240,
0x00498081,0x7c0c4260,0x02c10000,0x7f00e20f,
0x02c18000,0x7e04c62f,0x01a50001,0x7d080240,
0x01658001,0x7e0c0260,0x01c18080,0xfe040620,
0x03c10000,0x7e00620f,0x03a18001,0x7f0c622f,
0x02e10001,0x7f08764f,0x02a18001,0x7d0c766f,
0x03e10081,0x7e084a0f,0x02e80f00,0xfe000e00,
0x02c88f00,0x7c046220,0x02c81f01,0xff00c240,
0x02c89f01,0xfe04c260,0x00a50080,0x7c00aa00,
0x01c10000,0x0400760f,0x00a58000,0x0404622f,
0x00a50001,0x0308e24f,0x00658001,0x020c626f,
0x00c10080,0x0500ea0f,0x02c41f00,0x0000620f,
0x00c18000,0xfe04c22f,0x01e10001,0x0008624f,
0x01a18001,0x000c666f,0x00a18081,0xfe0ce66f,
0x00e10001,0x7f08620f,0x02048000,0x03046a2f,
0x02c41f01,0x06086a4f,0x02c49f01,0x060c6a6f,
0x02e00f80,0xfe000220,0x02c08f00,0xfe040200,
0x02e08f01,0xfe0c0240,0x02c01f80,0xfe080260,
0x8aa480ad,0x2bfc5ca6,0xb5e05b5b,0xd48dc71c
};
static const u32 cpVertexShaderRegs[] = {
0x00000108,0x00000000,0x00000004,0x00000001,
0xff000201,0xffffffff,0xffffffff,0xffffffff,
0xffffffff,0xffffffff,0xffffffff,0xffffffff,
0xffffffff,0xffffffff,0x00000000,0xfffffff8,
0x00000003,0x00000001,0x00000000,0x00000002,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x00000000,0x0000000e,0x00000010
};
static const u32 cpPixelShaderProgram[] =
{
0x20000000,0x000008a4,0x04000000,0x01004085,
0x23000000,0x0000eca1,0x9f000000,0x0000e0a8,
0xd8000000,0x000000a4,0x07000000,0x01004085,
0xd9000000,0x000048a8,0xec000000,0x000000a4,
0x0a000000,0x01004085,0xed000000,0x000050a8,
0x02010000,0x000030a0,0x00000000,0x88062094,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0xfd001f80,0x900c0060,0x0000803f,0x00000000,
0x03011f80,0x8c210000,0xfd001f00,0x900c0000,
0xfd001f00,0x900ca02f,0x00000002,0x80020040,
0x00048002,0x80020060,0xf8001f80,0x900cc04f,
0x0000803f,0x00000000,0xfea81f00,0x9000e00f,
0xfeac1f00,0x9000e02f,0xf8001f00,0x900c804f,
0xf8001f80,0x900ca06f,0x00000040,0x00000000,
0xfea01f00,0x00280000,0xfea41f00,0x00280020,
0xfe041f00,0x00280040,0xfd041f80,0x00280060,
0xaf67bb3e,0x00000080,0x7fc41f00,0x00000000,
0x7fc01f80,0x00000020,0xfe041f00,0x100ac00f,
0xfe001f80,0x100ac02f,0xfea01f00,0x00280000,
0xfea41f00,0x00280020,0xfe041f00,0x00280040,
0xfd041f00,0x1028e06f,0x7fc01f82,0x00000000,
0x8c65583e,0x00000080,0x7ea41f00,0x80000000,
0x7ea01f00,0x80000020,0xfee01f00,0x10006040,
0x7fc48f82,0x00000860,0xa7c4623b,0x00000000,
0xfea81f00,0x1000e00f,0x7fcc9f01,0x10006020,
0xfe001f00,0x000a0040,0xfe041f00,0x000a0060,
0xfea89f80,0x10008040,0x8c65583e,0x3acd13bf,
0xfeb81f00,0x7e04c20f,0xfebc1f00,0x7e00822f,
0x03c89f00,0x80060040,0xfea49f00,0x1000e06f,
0xfea41f81,0x10006060,0x00809043,0x8c65583e,
0x3acd13bf,0x00000000,0xfea81f00,0xf880a30f,
0xfe001f00,0x900ca02f,0x7dc41f00,0x1000e04f,
0xfe081f00,0xfd80636f,0x04081f80,0x900c800f,
0x0000803f,0x00000000,0xfea81f00,0xf900620f,
0xfea41f00,0xf900622f,0xfe0c1f00,0x900ca04f,
0xfec00f00,0x1000c46f,0xfefc0f80,0x10006000,
0x00000842,0x00000000,0xfeac1f00,0xf900620f,
0x7fc81f00,0x9000c02f,0x7dc49f00,0x9000e04f,
0x7df08f01,0x10008060,0x030c1f80,0x900ca02f,
0x00000842,0x00000000,0xfea41f00,0x80000000,
0x7ecc1f00,0x9000e02f,0x7e688000,0x80000040,
0xfea81f00,0x80000060,0x7d6c8081,0x80000000,
0xa7c4623b,0x00000000,0xfe001f00,0x000a0000,
0xfe0c1f00,0x000a0020,0xfea41f00,0x80000040,
0x03648000,0xfe08626f,0x7d648081,0xff00420f,
0xa7c4623b,0x00000000,0xfeb01f00,0x7e04620f,
0xfeb41f00,0x7f08662f,0x7c800001,0xff006e4f,
0xfe081f00,0x000a0060,0x03680081,0xfe0c4e0f,
0x00809043,0x00000000,0xfebc1f00,0x7f04620f,
0x7cc41f00,0x00000020,0x7cc49f00,0x1000e04f,
0xff901f00,0x00000060,0xfe981f80,0x00000000,
0x00809043,0x00000000,0xfea81f00,0xf900620f,
0x7cc41f00,0x00000020,0x00c09f00,0x1000c04f,
0xfe0c1f00,0x80010060,0xff001f80,0x80010000,
0x00000842,0x00000000,0xfea81f00,0xf900620f,
0xfecc9f01,0x80000020,0x7fc81f00,0x9000e04f,
0x7dc89f00,0x1000c86f,0xffe01f80,0x80000000,
0x00000842,0x00000000,0xfeac1f00,0xf900620f,
0x7ec81f00,0x9000802f,0xfec49f00,0x9000a040,
0xfea89f00,0x80000060,0xffe01f80,0x9000a060,
0x00000842,0xa7c4623b,0xfea41f00,0x80000000,
0x7ecc1f00,0x9000e02f,0xfe0c1f00,0x000a0040,
0x7c888081,0x80000000,0xa7c4623b,0x00000000,
0xfe001f00,0x000a0000,0xfeb81f00,0x7f08622f,
0xfea49f00,0x80000040,0x048c8081,0xff00420f,
0x00809043,0xa7c4623b,0xfeb01f00,0x7c04620f,
0x03600000,0xff00622f,0xfea49f00,0x80000040,
0xfe081f80,0x000a0060,0x00809043,0x0ccec73c,
0xfebc1f00,0x7f040200,0xfea09f00,0x90000020,
0xfe941f00,0x10000040,0xfe081f80,0x30080060,
0x00809043,0x0ccec73c,0x00041f00,0x20080000,
0x00a01f00,0x80000020,0x002c1f02,0x1000e04f,
0x00081f80,0x80010060,0x0ccec73c,0x00000000,
0xfe201f02,0x1000800f,0xfec81f03,0x80020020,
0xfe041f00,0x20080040,0xfe881f00,0x00000060,
0xfecc9f81,0x9000a06f,0xfe0c1f00,0x000a0000,
0xfe801f00,0x00000020,0xfec01f02,0x80020040,
0xfe281f02,0x1000c06f,0xfe841f82,0x1000804f,
0xfe041f00,0x000a0000,0x7fc81f02,0x00000020,
0xfe8c1f00,0x00000040,0xfecc9f03,0x80020060,
0xfe881f82,0x1000a00f,0x7cc01f02,0x00000000,
0xfe8c1f02,0x1000e02f,0xfec49f00,0x80000040,
0xfe081f00,0x000a0060,0x03c89f80,0x9000e04f,
0x7ecc9f03,0x00000000,0xfec01f00,0x80000020,
0x04c81f00,0x80000040,0x7c880f01,0xfe086a6f,
0x7dac8f81,0x9000800f,0x7da00f00,0xfe04620f,
0xfec01f00,0x80000020,0x03c01f00,0x80000840,
0x03ac0f00,0xfe08c66f,0xfebc9f80,0xfd00420f,
0xe07be53f,0x5c8e5a3f,0xfeb09f00,0xfd00620f,
0x05e81f00,0x9000f02f,0x7fe48f00,0xfe04624f,
0x04ec8f00,0xfe08626f,0x03840f81,0x7f08a20f,
0xe07be53f,0x5c8e5a3f,0x7e0c1f00,0x900ce00f,
0xfe0c1f00,0x900c802f,0x05cc1f00,0x9000e84f,
0xfeb89f80,0xfd00626f,0xe07be53f,0x5c8e5a3f,
0x7cc09f81,0x80000020,0x7fa40f00,0x00280000,
0xfe848f00,0x00280020,0x7fe80f00,0x00280440,
0xfd001f80,0x00280060,0x00000080,0x00000000,
0xfdc01f80,0xf800620f,0x00000243,0x00000000,
0xfea01f80,0x90000060,0x5555d53f,0x00000000,
0x02011f80,0x8c110000,0x02448002,0x80020000,
0xf8402000,0x9006a02f,0x02552081,0x00000040,
0xfe301f00,0x1000e06f,0xfe081f80,0x1033c02f,
0xfe4c2081,0x80060040,0xfee88f81,0x0289e32f,
0x02c59f80,0x80060000,0xfee08f80,0x0285636f,
0xfecc8f80,0x80000000,0xfe40a081,0x80000060,
0x00cc9f81,0x9000e04f,0xfe281f00,0x80060000,
0xf8c01f81,0x9006c02f,0xfee00f81,0xfd80636f,
0x0000803f,0x00000000,0x7ec49f81,0xf880e34f,
0xfe381f80,0x00000000,0x7de40f81,0xfe800360,
0x00011f80,0x8c100000,0xf8001f00,0x900ce00f,
0x00311f00,0x1000e02f,0x02a41f00,0xf910624f,
0x02a01f00,0xf910626f,0x00011f80,0x1033e04f,
0x00000040,0x00000000,0xfecc9f03,0x80020000,
0xfec81f83,0x80020060,0x7fd49f01,0x00000020,
0x7fd41f80,0x00000040,0xfe081f00,0x80010000,
0xfe041f80,0x80010060,0xfee00f01,0x80000000,
0xfeec0f81,0x80000020,0xfec01f00,0x00280000,
0xfec49f00,0x00280020,0x7fe00f00,0x00280040,
0xfd001f80,0x00280060,0x00000080,0x00000000,
0xfe001f80,0x00350000,0x00ec1f82,0x000c0260,
0x01011f00,0x800c0000,0x01051f00,0x800c0020,
0x002c1f00,0x80060040,0xf8008001,0x9006e06f,
0x01091f80,0x800c0000,0x01c01f00,0x90000000,
0xfe088001,0xfd80632f,0x01e81f00,0x90000040,
0x01c49f80,0x90000020,0x0000803f,0x00000000,
0x7fcc9f80,0xf880630f,0xfe20a081,0x80000000,
0x01cc1f80,0x90000060,0xc21e82a7,0x62ccc547,
0x1708607c,0x73ea57a6
};
static const u32 cpPixelShaderRegs[] = {
0x00000106,0x00000002,0x14000003,0x00000000,
0x00000003,0x00000100,0x00000101,0x00000102,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x0000000f,0x00000001,0x00000010,
0x00000000
};
ShaderFractalColor * ShaderFractalColor::shaderInstance = NULL;
ShaderFractalColor::ShaderFractalColor()
: vertexShader(cuAttributeCount)
{
//! create pixel shader
pixelShader.setProgram(cpPixelShaderProgram, sizeof(cpPixelShaderProgram), cpPixelShaderRegs, sizeof(cpPixelShaderRegs));
blurLocation = 0;
colorIntensityLocation = 4;
fadeOutLocation = 8;
fractalLocation = 12;
pixelShader.addUniformVar((GX2UniformVar){ "unf_blur_border", GX2_VAR_TYPE_FLOAT, 1, blurLocation, 0xffffffff });
pixelShader.addUniformVar((GX2UniformVar){ "unf_color_intensity", GX2_VAR_TYPE_VEC4, 1, colorIntensityLocation, 0xffffffff });
pixelShader.addUniformVar((GX2UniformVar){ "unf_fade_out_alpha", GX2_VAR_TYPE_VEC4, 1, fadeOutLocation, 0xffffffff });
pixelShader.addUniformVar((GX2UniformVar){ "unf_fract_alpha", GX2_VAR_TYPE_INT, 1, fractalLocation, 0xffffffff });
//! create vertex shader
vertexShader.setProgram(cpVertexShaderProgram, sizeof(cpVertexShaderProgram), cpVertexShaderRegs, sizeof(cpVertexShaderRegs));
modelMatrixLocation = 0;
projectionMatrixLocation = 16;
viewMatrixLocation = 32;
vertexShader.addUniformVar((GX2UniformVar){ "modelMatrix", GX2_VAR_TYPE_MAT4, 1, modelMatrixLocation, 0xffffffff });
vertexShader.addUniformVar((GX2UniformVar){ "projectionMatrix", GX2_VAR_TYPE_MAT4, 1, projectionMatrixLocation, 0xffffffff });
vertexShader.addUniformVar((GX2UniformVar){ "viewMatrix", GX2_VAR_TYPE_MAT4, 1, viewMatrixLocation, 0xffffffff });
positionLocation = 0;
colorLocation = 1;
texCoordLocation = 2;
vertexShader.addAttribVar((GX2AttribVar){ "attr_colors", GX2_VAR_TYPE_VEC4, 0, colorLocation });
vertexShader.addAttribVar((GX2AttribVar){ "attr_position", GX2_VAR_TYPE_VEC3, 0, positionLocation });
vertexShader.addAttribVar((GX2AttribVar){ "attr_texture_coord", GX2_VAR_TYPE_VEC2, 0, texCoordLocation });
//! setup attribute streams
GX2InitAttribStream(vertexShader.getAttributeBuffer(0), positionLocation, 0, 0, GX2_ATTRIB_FORMAT_32_32_32_FLOAT);
GX2InitAttribStream(vertexShader.getAttributeBuffer(1), texCoordLocation, 1, 0, GX2_ATTRIB_FORMAT_32_32_FLOAT);
GX2InitAttribStream(vertexShader.getAttributeBuffer(2), colorLocation, 2, 0, GX2_ATTRIB_FORMAT_8_8_8_8_UNORM);
//! create fetch shader
fetchShader = new FetchShader(vertexShader.getAttributeBuffer(), vertexShader.getAttributesCount());
//! initialize default quad texture vertexes as those are very commonly used
//! model vertex has to be align and cannot be in unknown regions for GX2 like 0xBCAE1000
posVtxs = (f32*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciPositionVtxsSize);
texCoords = (f32*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciTexCoordsVtxsSize);
colorVtxs = (u8*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciColorVtxsSize);
//! position vertex structure and texture coordinate vertex structure
s32 i = 0;
posVtxs[i++] = -1.0f; posVtxs[i++] = -1.0f; posVtxs[i++] = 0.0f;
posVtxs[i++] = 1.0f; posVtxs[i++] = -1.0f; posVtxs[i++] = 0.0f;
posVtxs[i++] = 1.0f; posVtxs[i++] = 1.0f; posVtxs[i++] = 0.0f;
posVtxs[i++] = -1.0f; posVtxs[i++] = 1.0f; posVtxs[i++] = 0.0f;
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, posVtxs, ciPositionVtxsSize);
i = 0;
texCoords[i++] = 0.0f; texCoords[i++] = 1.0f;
texCoords[i++] = 1.0f; texCoords[i++] = 1.0f;
texCoords[i++] = 1.0f; texCoords[i++] = 0.0f;
texCoords[i++] = 0.0f; texCoords[i++] = 0.0f;
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, texCoords, ciTexCoordsVtxsSize);
for(i = 0; i < (s32)ciColorVtxsSize; i++)
colorVtxs[i] = 0xff;
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, colorVtxs, ciColorVtxsSize);
}
ShaderFractalColor::~ShaderFractalColor()
{
if(posVtxs)
{
free(posVtxs);
posVtxs = NULL;
}
if(texCoords)
{
free(texCoords);
texCoords = NULL;
}
if(colorVtxs)
{
free(colorVtxs);
colorVtxs = NULL;
}
delete fetchShader;
fetchShader = NULL;
}

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef SHADER_FRACTAL_COLOR_H_
#define SHADER_FRACTAL_COLOR_H_
#include "VertexShader.h"
#include "PixelShader.h"
#include "FetchShader.h"
class ShaderFractalColor : public Shader
{
private:
ShaderFractalColor();
virtual ~ShaderFractalColor();
static ShaderFractalColor * shaderInstance;
static const unsigned char cuAttributeCount = 3;
static const u32 ciPositionVtxsSize = 4 * cuVertexAttrSize;
static const u32 ciTexCoordsVtxsSize = 4 * cuTexCoordAttrSize;
static const u32 ciColorVtxsSize = 4 * cuColorAttrSize;
FetchShader *fetchShader;
VertexShader vertexShader;
PixelShader pixelShader;
f32 *posVtxs;
f32 *texCoords;
u8 *colorVtxs;
u32 modelMatrixLocation;
u32 viewMatrixLocation;
u32 projectionMatrixLocation;
u32 positionLocation;
u32 colorLocation;
u32 texCoordLocation;
u32 blurLocation;
u32 colorIntensityLocation;
u32 fadeOutLocation;
u32 fractalLocation;
public:
static ShaderFractalColor *instance() {
if(!shaderInstance) {
shaderInstance = new ShaderFractalColor();
}
return shaderInstance;
}
static void destroyInstance() {
if(shaderInstance) {
delete shaderInstance;
shaderInstance = NULL;
}
}
void setShaders(void) const
{
fetchShader->setShader();
vertexShader.setShader();
pixelShader.setShader();
}
void setAttributeBuffer(const u32 & vtxCount = 0, const f32 * posVtxs_in = NULL, const f32 * texCoords_in = NULL, const u8 * colorVtxs_in = NULL) const
{
if(posVtxs_in && texCoords_in && vtxCount)
{
VertexShader::setAttributeBuffer(0, vtxCount * cuVertexAttrSize, cuVertexAttrSize, posVtxs_in);
VertexShader::setAttributeBuffer(1, vtxCount * cuTexCoordAttrSize, cuTexCoordAttrSize, texCoords_in);
VertexShader::setAttributeBuffer(2, vtxCount * cuColorAttrSize, cuColorAttrSize, colorVtxs_in);
}
else {
//! use default quad vertex and texture coordinates if nothing is passed
VertexShader::setAttributeBuffer(0, ciPositionVtxsSize, cuVertexAttrSize, posVtxs);
VertexShader::setAttributeBuffer(1, ciTexCoordsVtxsSize, cuTexCoordAttrSize, texCoords);
VertexShader::setAttributeBuffer(2, ciColorVtxsSize, cuColorAttrSize, colorVtxs);
}
}
void setProjectionMtx(const glm::mat4 & mtx)
{
VertexShader::setUniformReg(projectionMatrixLocation, 16, &mtx[0][0]);
}
void setViewMtx(const glm::mat4 & mtx)
{
VertexShader::setUniformReg(viewMatrixLocation, 16, &mtx[0][0]);
}
void setModelViewMtx(const glm::mat4 & mtx)
{
VertexShader::setUniformReg(modelMatrixLocation, 16, &mtx[0][0]);
}
void setBlurBorder(const float & blurBorderSize)
{
PixelShader::setUniformReg(blurLocation, 4, &blurBorderSize);
}
void setColorIntensity(const glm::vec4 & vec)
{
PixelShader::setUniformReg(colorIntensityLocation, 4, &vec[0]);
}
void setAlphaFadeOut(const glm::vec4 & vec)
{
PixelShader::setUniformReg(fadeOutLocation, 4, &vec[0]);
}
void setFractalColor(const int & fractalColorEnable)
{
PixelShader::setUniformReg(fractalLocation, 4, &fractalColorEnable);
}
};
#endif // SHADER_FRACTAL_COLOR_H_

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <malloc.h>
#include <string.h>
#include "Texture2DShader.h"
static const u32 cpVertexShaderProgram[] =
{
0x00000000,0x00008009,0x20000000,0x000080a0,
0x3c200100,0x88060094,0x00400000,0x88042014,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x02290001,0x80000000,0x02041f00,0x900c0020,
0x00a11f00,0xfc00624f,0xfd041f00,0x900c4060,
0x02001f80,0x900c0000,0x83f9223e,0x0000803f,
0xfe081f00,0x00080020,0xfe202081,0x10004040,
0xfea49f80,0xfd00620f,0xdb0f49c0,0xdb0fc940,
0xfea01f80,0x9000e06f,0x83f9223e,0x00000000,
0xfe0c1f80,0x00370000,0xffa01f00,0x80000040,
0xff101f00,0x800c0060,0x7f0c1f80,0x80370040,
0x0000103f,0x00000000,0xffa01f00,0x80000000,
0xff001f00,0x800c0020,0x02c51f01,0x80000040,
0xfeac9f80,0x80000060,0x0000103f,0x398ee33f,
0xfea01f00,0x80000000,0x02c19f01,0x9000e02f,
0x01c41f01,0x9000e04f,0x02c59f80,0x80000060,
0x398ee33f,0x00000000,0x01c49f01,0x80000020,
0x02c11f80,0x80000040,0x01e08f00,0xfe04624f,
0x01c01f81,0x7f08626f,0xfe2c2000,0x10004000,
0xfe28a080,0x10004020,0xeb825790,0xb6f711be,
0x7c0e2df2,0x81173cfa
};
static const u32 cpVertexShaderRegs[] = {
0x00000103,0x00000000,0x00000000,0x00000001,
0xffffff00,0xffffffff,0xffffffff,0xffffffff,
0xffffffff,0xffffffff,0xffffffff,0xffffffff,
0xffffffff,0xffffffff,0x00000000,0xfffffffc,
0x00000002,0x00000000,0x00000001,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
0x000000ff,0x00000000,0x0000000e,0x00000010
};
static const u32 cPixelShaderProgram[] =
{
0x20000000,0x00000ca4,0x0b000000,0x00000085,
0x24000000,0x000050a0,0xb0000000,0x000cc080,
0x39000000,0x00005ca0,0xb8000000,0x000cc080,
0x51000000,0x000078a0,0xc0000000,0x000cc080,
0x70000000,0x000064a0,0xc8000000,0x0008c080,
0x8a000000,0x00005ca0,0x0e000000,0x01008086,
0xce000000,0x0000c080,0xa2000000,0x00000ca8,
0x00800000,0x88062094,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00051f00,0x80060000,0x00011f80,0x80060040,
0xfec81f80,0xfb802320,0x01041f80,0x8c220000,
0x00a41f00,0xfc10620f,0x010d1f00,0x900c0021,
0x00091f00,0x80060040,0x00a01f80,0xfc10626f,
0x00000040,0x00000000,0xfe080000,0xfe8cc300,
0xfe088080,0xfe80c320,0x00a11f00,0xfe000200,
0x00a51f00,0xfe040220,0x00a19f00,0xfe000240,
0x00a59f00,0xfe040260,0x00a11f81,0xfe002600,
0x4260e5bc,0xa69bc4bc,0x0ad7a3bc,0x00000000,
0x00a11f00,0x06004200,0x00a59f00,0x06042220,
0x00a51f00,0x06044240,0x00a11f01,0x06008260,
0x00a51f81,0x06048620,0x6f1283bc,0x0ad7a3bc,
0xa69b44bc,0x00000000,0x00a41f00,0x80000000,
0x00a01f00,0x80000020,0x00ac1f00,0x80000040,
0x00a81f00,0x80000060,0x00a19f80,0x06000600,
0xcac3123c,0x6f1203bc,0x03a41f00,0xfe00620f,
0x03a01f00,0xfe04622f,0x03ac1f00,0xfe08624f,
0x03a81f00,0xfe0c626f,0x00a59f80,0x06040620,
0xcc28913b,0x6f1203bc,0x01a41f00,0xfe00620f,
0x01a01f00,0xfe04622f,0x01ac1f00,0xfe08624f,
0x01a81f00,0xfe0c626f,0x00a19f80,0x06002600,
0xe8eab03c,0x6f1283bb,0x02ac1f00,0xfe084200,
0x02a81f00,0xfe0c4220,0x02a41f00,0xfe004240,
0x02a01f00,0xfe044260,0x00a59f80,0x06042620,
0x92bb353d,0x6f1283bb,0x04a81f00,0x0204620f,
0x04ac1f00,0x0200662f,0x04a41f00,0x0208624f,
0x04a01f00,0x020c626f,0x00a19f80,0x06004600,
0xc4139f3d,0x6f12833b,0x00a41f00,0xfe08620f,
0x00a01f00,0xfe0c622f,0x00ac1f00,0xfe04624f,
0x00a81f00,0xfe00626f,0x00a59f80,0x06044620,
0xb950ed3d,0x6f12833b,0x01a41f00,0xfe00620f,
0x01a01f00,0xfe04622f,0x01ac1f00,0xfe08624f,
0x01a81f00,0xfe0c626f,0x00a19f80,0x06002600,
0xecd7163e,0x6f12033c,0x03a41f00,0xfe000200,
0x03a01f00,0xfe040220,0x03ac1f00,0xfe082240,
0x03a81f00,0xfe0c2260,0x00a59f80,0x06042620,
0x2168233e,0x6f12033c,0x00a11f00,0x06006200,
0x00a51f00,0x06046220,0x00a19f00,0x06006240,
0x00a59f00,0x06046260,0x00a11f81,0x0600e600,
0xa69b443c,0x6f12833c,0x0ad7a33c,0x00000000,
0x02ac1f00,0x0108620f,0x02a81f00,0x010c622f,
0x02a41f00,0x0000624f,0x02a01f00,0x0004666f,
0x00a59f80,0x0604e620,0xecd7163e,0x0ad7a33c,
0x04a81f00,0xfe04620f,0x04ac1f00,0xfe00622f,
0x04a41f00,0xfe08624f,0x04a01f00,0xfe0c626f,
0x00a19f80,0x06008600,0xb950ed3d,0xa69bc43c,
0x05a41f00,0xfe08620f,0x05a01f00,0xfe0c622f,
0x05ac1f00,0xfe04624f,0x05a81f00,0xfe00626f,
0x00a59f80,0x06048620,0xc4139f3d,0xa69bc43c,
0x03a41f00,0xfe00a200,0x03a01f00,0xfe04a220,
0x03ac1f00,0xfe086240,0x03a81f00,0xfe0c6260,
0x00a19f80,0x06006600,0x92bb353d,0x4260e53c,
0x00a51f80,0x06046220,0x4260e53c,0x00000000,
0x07ac1f00,0x0308620f,0x07a81f00,0x030c622f,
0x07a41f00,0x0500624f,0x07a01f80,0x0504626f,
0xe8eab03c,0x00000000,0x04a81f00,0xfe04620f,
0x04ac1f00,0xfe00622f,0x04a41f00,0xfe08624f,
0x04a01f80,0xfe0c626f,0xcac3123c,0x00000000,
0x06a41f00,0xfe08620f,0x06a01f00,0xfe0c622f,
0x06ac1f00,0xfe04624f,0x06a81f80,0xfe00626f,
0xcc28913b,0x00000000,0xfe20a000,0x9000e00f,
0xfe242000,0x9000e02f,0xfe28a001,0x9000e04f,
0xfe2c2081,0x9000e06f,0xfe28a081,0x80060020,
0xfee48f00,0x7f842300,0xfee40f00,0x7f802320,
0xfee48f01,0x7f8c2340,0xfee40f81,0x08842b60,
0x00202000,0x90002000,0x0024a000,0x90002020,
0x00282001,0x90002040,0x002ca081,0x90002060,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x10000000,0x03100df0,0x00008010,0xecdfea0d,
0x10000000,0x00100df0,0x0000a051,0xecdfea0d,
0x10000100,0x01100df0,0x00008010,0xecdfea0d,
0x10000200,0x02100df0,0x00000011,0xecdfea0d,
0x10000400,0x04100df0,0x0000b070,0xecdfea0d,
0x10000000,0x00100df0,0x00008010,0xecdfea0d,
0x10000100,0x01100df0,0x00008010,0xecdfea0d,
0x10000600,0x03100df0,0x00008010,0xecdfea0d,
0x10000200,0x02100df0,0x00008010,0xecdfea0d,
0x10000100,0x04100df0,0x00008010,0xecdfea0d,
0x10000300,0x05100df0,0x00008010,0xecdfea0d,
0x10000300,0x03100df0,0x0000a051,0xecdfea0d,
0x10000700,0x07100df0,0x00008010,0xecdfea0d,
0x10000400,0x04100df0,0x00008010,0xecdfea0d,
0x10000300,0x06100df0,0x00008010,0xecdfea0d,
0x10000000,0x00100df0,0x00008010,0xecdfea0d,
0xc8581837,0x22740275,0x281eddcc,0xfa8b9b65
};
static const u32 cPixelShaderRegs[] = {
0x00000109,0x00000002,0x14000001,0x00000000,
0x00000001,0x00000100,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x0000000f,0x00000001,0x00000010,
0x00000000
};
Texture2DShader * Texture2DShader::shaderInstance = NULL;
Texture2DShader::Texture2DShader()
: vertexShader(cuAttributeCount)
{
//! create pixel shader
pixelShader.setProgram(cPixelShaderProgram, sizeof(cPixelShaderProgram), cPixelShaderRegs, sizeof(cPixelShaderRegs));
blurLocation = 0;
colorIntensityLocation = 4;
pixelShader.addUniformVar((GX2UniformVar){ "unf_blur_texture_direction", GX2_VAR_TYPE_VEC3, 1, blurLocation, 0xffffffff });
pixelShader.addUniformVar((GX2UniformVar){ "unf_color_intensity", GX2_VAR_TYPE_VEC4, 1, colorIntensityLocation, 0xffffffff });
samplerLocation = 0;
pixelShader.addSamplerVar((GX2SamplerVar){ "sampl_texture", GX2_SAMPLER_TYPE_2D, samplerLocation });
//! create vertex shader
vertexShader.setProgram(cpVertexShaderProgram, sizeof(cpVertexShaderProgram), cpVertexShaderRegs, sizeof(cpVertexShaderRegs));
angleLocation = 0;
offsetLocation = 4;
scaleLocation = 8;
vertexShader.addUniformVar((GX2UniformVar){ "unf_angle", GX2_VAR_TYPE_FLOAT, 1, angleLocation, 0xffffffff });
vertexShader.addUniformVar((GX2UniformVar){ "unf_offset", GX2_VAR_TYPE_VEC3, 1, offsetLocation, 0xffffffff });
vertexShader.addUniformVar((GX2UniformVar){ "unf_scale", GX2_VAR_TYPE_VEC3, 1, scaleLocation, 0xffffffff });
positionLocation = 0;
texCoordLocation = 1;
vertexShader.addAttribVar((GX2AttribVar){ "attr_position", GX2_VAR_TYPE_VEC3, 0, positionLocation });
vertexShader.addAttribVar((GX2AttribVar){ "attr_texture_coord", GX2_VAR_TYPE_VEC2, 0, texCoordLocation });
//! setup attribute streams
GX2InitAttribStream(vertexShader.getAttributeBuffer(0), positionLocation, 0, 0, GX2_ATTRIB_FORMAT_32_32_32_FLOAT);
GX2InitAttribStream(vertexShader.getAttributeBuffer(1), texCoordLocation, 1, 0, GX2_ATTRIB_FORMAT_32_32_FLOAT);
//! create fetch shader
fetchShader = new FetchShader(vertexShader.getAttributeBuffer(), vertexShader.getAttributesCount());
//! model vertex has to be align and cannot be in unknown regions for GX2 like 0xBCAE1000
posVtxs = (f32*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciPositionVtxsSize);
texCoords = (f32*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciTexCoordsVtxsSize);
//! defaults for normal square
//! position vertex structure and texture coordinate vertex structure
s32 i = 0;
posVtxs[i++] = -1.0f; posVtxs[i++] = -1.0f; posVtxs[i++] = 0.0f;
posVtxs[i++] = 1.0f; posVtxs[i++] = -1.0f; posVtxs[i++] = 0.0f;
posVtxs[i++] = 1.0f; posVtxs[i++] = 1.0f; posVtxs[i++] = 0.0f;
posVtxs[i++] = -1.0f; posVtxs[i++] = 1.0f; posVtxs[i++] = 0.0f;
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, posVtxs, ciPositionVtxsSize);
i = 0;
texCoords[i++] = 0.0f; texCoords[i++] = 1.0f;
texCoords[i++] = 1.0f; texCoords[i++] = 1.0f;
texCoords[i++] = 1.0f; texCoords[i++] = 0.0f;
texCoords[i++] = 0.0f; texCoords[i++] = 0.0f;
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, texCoords, ciTexCoordsVtxsSize);
}
Texture2DShader::~Texture2DShader()
{
if(posVtxs)
{
free(posVtxs);
posVtxs = NULL;
}
if(texCoords)
{
free(texCoords);
texCoords = NULL;
}
delete fetchShader;
fetchShader = NULL;
}

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef __TEXTURE_2D_SHADER_H_
#define __TEXTURE_2D_SHADER_H_
#include "VertexShader.h"
#include "PixelShader.h"
#include "FetchShader.h"
class Texture2DShader : public Shader
{
private:
Texture2DShader();
virtual ~Texture2DShader();
static const u32 cuAttributeCount = 2;
static const u32 ciPositionVtxsSize = 4 * cuVertexAttrSize;
static const u32 ciTexCoordsVtxsSize = 4 * cuTexCoordAttrSize;
static Texture2DShader *shaderInstance;
FetchShader *fetchShader;
VertexShader vertexShader;
PixelShader pixelShader;
f32 *posVtxs;
f32 *texCoords;
u32 angleLocation;
u32 offsetLocation;
u32 scaleLocation;
u32 colorIntensityLocation;
u32 blurLocation;
u32 samplerLocation;
u32 positionLocation;
u32 texCoordLocation;
public:
static Texture2DShader *instance() {
if(!shaderInstance) {
shaderInstance = new Texture2DShader();
}
return shaderInstance;
}
static void destroyInstance() {
if(shaderInstance) {
delete shaderInstance;
shaderInstance = NULL;
}
}
void setShaders(void) const
{
fetchShader->setShader();
vertexShader.setShader();
pixelShader.setShader();
}
void setAttributeBuffer(const f32 * texCoords_in = NULL, const f32 * posVtxs_in = NULL, const u32 & vtxCount = 0) const
{
if(posVtxs_in && texCoords_in && vtxCount)
{
VertexShader::setAttributeBuffer(0, vtxCount * cuVertexAttrSize, cuVertexAttrSize, posVtxs_in);
VertexShader::setAttributeBuffer(1, vtxCount * cuTexCoordAttrSize, cuTexCoordAttrSize, texCoords_in);
}
else {
VertexShader::setAttributeBuffer(0, ciPositionVtxsSize, cuVertexAttrSize, posVtxs);
VertexShader::setAttributeBuffer(1, ciTexCoordsVtxsSize, cuTexCoordAttrSize, texCoords);
}
}
void setAngle(const float & val)
{
VertexShader::setUniformReg(angleLocation, 4, &val);
}
void setOffset(const glm::vec3 & vec)
{
VertexShader::setUniformReg(offsetLocation, 4, &vec[0]);
}
void setScale(const glm::vec3 & vec)
{
VertexShader::setUniformReg(scaleLocation, 4, &vec[0]);
}
void setColorIntensity(const glm::vec4 & vec)
{
PixelShader::setUniformReg(colorIntensityLocation, 4, &vec[0]);
}
void setBlurring(const glm::vec3 & vec)
{
PixelShader::setUniformReg(blurLocation, 4, &vec[0]);
}
void setTextureAndSampler(const GX2Texture *texture, const GX2Sampler *sampler) const {
GX2SetPixelTexture(texture, samplerLocation);
GX2SetPixelSampler(sampler, samplerLocation);
}
};
#endif // __TEXTURE_2D_SHADER_H_

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/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#ifndef VERTEX_SHADER_H
#define VERTEX_SHADER_H
#include <string.h>
#include "Shader.h"
class VertexShader : public Shader
{
public:
VertexShader(u32 numAttr)
: attributesCount( numAttr )
, attributes( new GX2AttribStream[attributesCount] )
, vertexShader( (GX2VertexShader*) memalign(0x40, sizeof(GX2VertexShader)) )
{
if(vertexShader)
{
memset(vertexShader, 0, sizeof(GX2VertexShader));
vertexShader->shader_mode = GX2_SHADER_MODE_UNIFORM_REGISTER;
}
}
virtual ~VertexShader() {
delete [] attributes;
if(vertexShader)
{
if(vertexShader->shader_data)
free(vertexShader->shader_data);
for(u32 i = 0; i < vertexShader->uniform_blocks_count; i++)
free((void*)vertexShader->uniform_block[i].name);
if(vertexShader->uniform_block)
free((void*)vertexShader->uniform_block);
for(u32 i = 0; i < vertexShader->uniform_vars_count; i++)
free((void*)vertexShader->uniform_var[i].name);
if(vertexShader->uniform_var)
free((void*)vertexShader->uniform_var);
if(vertexShader->initial_value)
free((void*)vertexShader->initial_value);
for(u32 i = 0; i < vertexShader->sampler_vars_count; i++)
free((void*)vertexShader->sampler_var[i].name);
if(vertexShader->sampler_var)
free((void*)vertexShader->sampler_var);
for(u32 i = 0; i < vertexShader->attribute_vars_count; i++)
free((void*)vertexShader->attribute_var[i].name);
if(vertexShader->attribute_var)
free((void*)vertexShader->attribute_var);
if(vertexShader->loops_data)
free((void*)vertexShader->loops_data);
free(vertexShader);
}
}
void setProgram(const u32 * program, const u32 & programSize, const u32 * regs, const u32 & regsSize)
{
if(!vertexShader)
return;
//! this must be moved into an area where the graphic engine has access to and must be aligned to 0x100
vertexShader->shader_size = programSize;
vertexShader->shader_data = memalign(GX2_SHADER_ALIGNMENT, vertexShader->shader_size);
if(vertexShader->shader_data)
{
memcpy(vertexShader->shader_data, program, vertexShader->shader_size);
GX2Invalidate(GX2_INVALIDATE_CPU_SHADER, vertexShader->shader_data, vertexShader->shader_size);
}
memcpy(vertexShader->regs, regs, regsSize);
}
void addUniformVar(const GX2UniformVar & var)
{
if(!vertexShader)
return;
u32 idx = vertexShader->uniform_vars_count;
GX2UniformVar* newVar = (GX2UniformVar*) malloc((vertexShader->uniform_vars_count + 1) * sizeof(GX2UniformVar));
if(newVar)
{
if(vertexShader->uniform_vars_count > 0)
{
memcpy(newVar, vertexShader->uniform_var, vertexShader->uniform_vars_count * sizeof(GX2UniformVar));
free(vertexShader->uniform_var);
}
vertexShader->uniform_var = newVar;
memcpy(vertexShader->uniform_var + idx, &var, sizeof(GX2UniformVar));
vertexShader->uniform_var[idx].name = (char*) malloc(strlen(var.name) + 1);
strcpy((char*)vertexShader->uniform_var[idx].name, var.name);
vertexShader->uniform_vars_count++;
}
}
void addAttribVar(const GX2AttribVar & var)
{
if(!vertexShader)
return;
u32 idx = vertexShader->attribute_vars_count;
GX2AttribVar* newVar = (GX2AttribVar*) malloc((vertexShader->attribute_vars_count + 1) * sizeof(GX2AttribVar));
if(newVar)
{
if(vertexShader->attribute_vars_count > 0)
{
memcpy(newVar, vertexShader->attribute_var, vertexShader->attribute_vars_count * sizeof(GX2AttribVar));
free(vertexShader->attribute_var);
}
vertexShader->attribute_var = newVar;
memcpy(vertexShader->attribute_var + idx, &var, sizeof(GX2AttribVar));
vertexShader->attribute_var[idx].name = (char*) malloc(strlen(var.name) + 1);
strcpy((char*)vertexShader->attribute_var[idx].name, var.name);
vertexShader->attribute_vars_count++;
}
}
static inline void setAttributeBuffer(u32 bufferIdx, u32 bufferSize, u32 stride, const void * buffer) {
GX2SetAttribBuffer(bufferIdx, bufferSize, stride, buffer);
}
GX2VertexShader *getVertexShader() const {
return vertexShader;
}
void setShader(void) const {
GX2SetVertexShader(vertexShader);
}
GX2AttribStream * getAttributeBuffer(u32 idx = 0) const {
if(idx >= attributesCount) {
return NULL;
}
return &attributes[idx];
}
u32 getAttributesCount() const {
return attributesCount;
}
static void setUniformReg(u32 location, u32 size, const void * reg) {
GX2SetVertexUniformReg(location, size, reg);
}
protected:
u32 attributesCount;
GX2AttribStream *attributes;
GX2VertexShader *vertexShader;
};
#endif // VERTEX_SHADER_H