mirror of
https://github.com/wiiu-env/libgui.git
synced 2024-12-24 15:21:50 +01:00
Use chanIdx instead of chan for State
This commit is contained in:
parent
40d4391788
commit
3597fdcd22
@ -159,15 +159,15 @@ void GuiButton::draw(CVideo *v) {
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}
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void GuiButton::update(GuiController * c) {
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if(!c || isStateSet(STATE_DISABLED|STATE_HIDDEN|STATE_DISABLE_INPUT, c->chan))
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if(!c || isStateSet(STATE_DISABLED|STATE_HIDDEN|STATE_DISABLE_INPUT, c->chanIdx))
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return;
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else if(parentElement && (parentElement->isStateSet(STATE_DISABLED|STATE_HIDDEN|STATE_DISABLE_INPUT, c->chan)))
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else if(parentElement && (parentElement->isStateSet(STATE_DISABLED|STATE_HIDDEN|STATE_DISABLE_INPUT, c->chanIdx)))
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return;
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if(selectable) {
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if(c->data.validPointer && this->isInside(c->data.x, c->data.y)) {
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if(!isStateSet(STATE_OVER, c->chan)) {
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setState(STATE_OVER, c->chan);
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if(!isStateSet(STATE_OVER, c->chanIdx)) {
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setState(STATE_OVER, c->chanIdx);
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//if(this->isRumbleActive())
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// this->rumble(t->chan);
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@ -184,8 +184,8 @@ void GuiButton::update(GuiController * c) {
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pointedOn(this, c);
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}
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} else if(isStateSet(STATE_OVER, c->chan)) {
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this->clearState(STATE_OVER, c->chan);
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} else if(isStateSet(STATE_OVER, c->chanIdx)) {
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this->clearState(STATE_OVER, c->chanIdx);
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pointedOff(this, c);
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if(effectTarget == effectTargetOver && effectAmount == effectAmountOver) {
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@ -207,25 +207,25 @@ void GuiButton::update(GuiController * c) {
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int32_t isClicked = trigger[i]->clicked(c);
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if( !clickedTrigger && (isClicked != GuiTrigger::CLICKED_NONE)
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&& (trigger[i]->isClickEverywhere() || (isStateSet(STATE_SELECTED | STATE_OVER, c->chan) && trigger[i]->isSelectionClickEverywhere()) || this->isInside(c->data.x, c->data.y))) {
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&& (trigger[i]->isClickEverywhere() || (isStateSet(STATE_SELECTED | STATE_OVER, c->chanIdx) && trigger[i]->isSelectionClickEverywhere()) || this->isInside(c->data.x, c->data.y))) {
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if(soundClick)
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soundClick->Play();
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clickedTrigger = trigger[i];
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if(!isStateSet(STATE_CLICKED, c->chan)) {
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if(!isStateSet(STATE_CLICKED, c->chanIdx)) {
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if(isClicked == GuiTrigger::CLICKED_TOUCH) {
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setState(STATE_CLICKED_TOUCH, c->chan);
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setState(STATE_CLICKED_TOUCH, c->chanIdx);
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} else {
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setState(STATE_CLICKED, c->chan);
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setState(STATE_CLICKED, c->chanIdx);
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}
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}
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clicked(this, c, trigger[i]);
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} else if((isStateSet(STATE_CLICKED, c->chan) || isStateSet(STATE_CLICKED_TOUCH, c->chan)) && (clickedTrigger == trigger[i]) && !isStateSet(STATE_HELD, c->chan) && !trigger[i]->held(c) && ((isClicked == GuiTrigger::CLICKED_NONE) || trigger[i]->released(c))) {
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if((isStateSet(STATE_CLICKED_TOUCH, c->chan) && this->isInside(c->data.x, c->data.y)) || (isStateSet(STATE_CLICKED, c->chan))) {
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} else if((isStateSet(STATE_CLICKED, c->chanIdx) || isStateSet(STATE_CLICKED_TOUCH, c->chanIdx)) && (clickedTrigger == trigger[i]) && !isStateSet(STATE_HELD, c->chanIdx) && !trigger[i]->held(c) && ((isClicked == GuiTrigger::CLICKED_NONE) || trigger[i]->released(c))) {
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if((isStateSet(STATE_CLICKED_TOUCH, c->chanIdx) && this->isInside(c->data.x, c->data.y)) || (isStateSet(STATE_CLICKED, c->chanIdx))) {
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clickedTrigger = NULL;
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clearState(STATE_CLICKED, c->chan);
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clearState(STATE_CLICKED, c->chanIdx);
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released(this, c, trigger[i]);
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}
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}
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@ -235,21 +235,21 @@ void GuiButton::update(GuiController * c) {
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bool isHeld = trigger[i]->held(c);
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if( (!heldTrigger || heldTrigger == trigger[i]) && isHeld
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&& (trigger[i]->isHoldEverywhere() || (isStateSet(STATE_SELECTED | STATE_OVER, c->chan) && trigger[i]->isSelectionClickEverywhere()) || this->isInside(c->data.x, c->data.y))) {
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&& (trigger[i]->isHoldEverywhere() || (isStateSet(STATE_SELECTED | STATE_OVER, c->chanIdx) && trigger[i]->isSelectionClickEverywhere()) || this->isInside(c->data.x, c->data.y))) {
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heldTrigger = trigger[i];
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if(!isStateSet(STATE_HELD, c->chan))
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setState(STATE_HELD, c->chan);
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if(!isStateSet(STATE_HELD, c->chanIdx))
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setState(STATE_HELD, c->chanIdx);
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held(this, c, trigger[i]);
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} else if(isStateSet(STATE_HELD, c->chan) && (heldTrigger == trigger[i]) && (!isHeld || trigger[i]->released(c))) {
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} else if(isStateSet(STATE_HELD, c->chanIdx) && (heldTrigger == trigger[i]) && (!isHeld || trigger[i]->released(c))) {
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//! click is removed at this point and converted to held
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if(clickedTrigger == trigger[i]) {
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clickedTrigger = NULL;
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clearState(STATE_CLICKED, c->chan);
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clearState(STATE_CLICKED, c->chanIdx);
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}
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heldTrigger = NULL;
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clearState(STATE_HELD, c->chan);
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clearState(STATE_HELD, c->chanIdx);
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released(this, c, trigger[i]);
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}
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}
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@ -54,9 +54,9 @@ void GuiDragListener::setTrigger(GuiTrigger * t, int32_t idx) {
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}
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void GuiDragListener::update(GuiController * c) {
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if(!c || isStateSet(STATE_DISABLED|STATE_HIDDEN|STATE_DISABLE_INPUT, c->chan))
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if(!c || isStateSet(STATE_DISABLED|STATE_HIDDEN|STATE_DISABLE_INPUT, c->chanIdx))
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return;
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else if(parentElement && (parentElement->isStateSet(STATE_DISABLED|STATE_HIDDEN|STATE_DISABLE_INPUT, c->chan)))
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else if(parentElement && (parentElement->isStateSet(STATE_DISABLED|STATE_HIDDEN|STATE_DISABLE_INPUT, c->chanIdx)))
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return;
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for(int32_t i = 0; i < iMaxGuiTriggers; i++) {
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