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Disable HyperZ
This is a simple UI library doing everything on the same depth / in a 2D space, so using fast Z buffer techniques like HyperZ is overkill. Also disabling it saves a bit of MEM1 for other use. Signed-off-by: Thomas Rohloff <v10lator@myway.de>
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@ -111,10 +111,7 @@ CVideo::CVideo(int32_t forceTvScanMode, int32_t forceDrcScanMode) {
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU, tvDepthBuffer.surface.image, tvDepthBuffer.surface.imageSize);
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//! Setup TV HiZ buffer
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GX2CalcDepthBufferHiZInfo(&tvDepthBuffer, &size, &align);
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tvDepthBuffer.hiZPtr = MEM1_alloc(size, align);
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU, tvDepthBuffer.hiZPtr, size);
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GX2InitDepthBufferHiZEnable(&tvDepthBuffer, GX2_ENABLE);
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GX2InitDepthBufferHiZEnable(&tvDepthBuffer, GX2_DISABLE);
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//! Setup color buffer for DRC rendering
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GX2InitColorBuffer(&drcColorBuffer, GX2_SURFACE_DIM_TEXTURE_2D, 854, 480, 1, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, (GX2AAMode)drcAAMode);
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@ -127,10 +124,7 @@ CVideo::CVideo(int32_t forceTvScanMode, int32_t forceDrcScanMode) {
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU, drcDepthBuffer.surface.image, drcDepthBuffer.surface.imageSize);
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//! Setup DRC HiZ buffer
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GX2CalcDepthBufferHiZInfo(&drcDepthBuffer, &size, &align);
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drcDepthBuffer.hiZPtr = MEM1_alloc(size, align);
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU, drcDepthBuffer.hiZPtr, size);
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GX2InitDepthBufferHiZEnable(&drcDepthBuffer, GX2_ENABLE);
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GX2InitDepthBufferHiZEnable(&drcDepthBuffer, GX2_DISABLE);
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//! allocate auxilary buffer last as there might not be enough MEM1 left for other stuff after that
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@ -216,9 +210,7 @@ CVideo::~CVideo() {
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MEM1_free(drcColorBuffer.surface.image);
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//! free depth buffers
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MEM1_free(tvDepthBuffer.surface.image);
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MEM1_free(tvDepthBuffer.hiZPtr);
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MEM1_free(drcDepthBuffer.surface.image);
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MEM1_free(drcDepthBuffer.hiZPtr);
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//! free context buffers
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MEM2_free(tvContextState);
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MEM2_free(drcContextState);
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