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Fix the Shader3D
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@ -209,6 +209,8 @@ Shader3D::Shader3D()
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pixelShader.addSamplerVar((GX2SamplerVar) {
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"sampl_texture", GX2_SAMPLER_VAR_TYPE_SAMPLER_2D, samplerLocation
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});
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//! create vertex shader
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vertexShader.setProgram(cpVertexShaderProgram, sizeof(cpVertexShaderProgram), cpVertexShaderRegs, sizeof(cpVertexShaderRegs));
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modelMatrixLocation = 0;
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projectionMatrixLocation = 16;
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