mirror of
https://github.com/wiiu-env/libgui.git
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Merge 69802b6d60
into 61917ce2a4
This commit is contained in:
commit
b3b3fa1715
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@ -105,16 +105,12 @@ CVideo::CVideo(int32_t forceTvScanMode, int32_t forceDrcScanMode) {
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//! this should be ok for our purpose i guess
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//! Setup TV depth buffer (can be the same for both if rendered one after another)
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uint32_t size, align;
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GX2InitDepthBuffer(&tvDepthBuffer, GX2_SURFACE_DIM_TEXTURE_2D, tvColorBuffer.surface.width, tvColorBuffer.surface.height, 1, GX2_SURFACE_FORMAT_FLOAT_R32, (GX2AAMode)tvAAMode);
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tvDepthBuffer.surface.image = MEM1_alloc(tvDepthBuffer.surface.imageSize, tvDepthBuffer.surface.alignment);
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU, tvDepthBuffer.surface.image, tvDepthBuffer.surface.imageSize);
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//! Setup TV HiZ buffer
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GX2CalcDepthBufferHiZInfo(&tvDepthBuffer, &size, &align);
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tvDepthBuffer.hiZPtr = MEM1_alloc(size, align);
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU, tvDepthBuffer.hiZPtr, size);
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GX2InitDepthBufferHiZEnable(&tvDepthBuffer, GX2_ENABLE);
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GX2InitDepthBufferHiZEnable(&tvDepthBuffer, GX2_DISABLE);
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//! Setup color buffer for DRC rendering
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GX2InitColorBuffer(&drcColorBuffer, GX2_SURFACE_DIM_TEXTURE_2D, 854, 480, 1, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, (GX2AAMode)drcAAMode);
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@ -127,10 +123,7 @@ CVideo::CVideo(int32_t forceTvScanMode, int32_t forceDrcScanMode) {
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU, drcDepthBuffer.surface.image, drcDepthBuffer.surface.imageSize);
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//! Setup DRC HiZ buffer
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GX2CalcDepthBufferHiZInfo(&drcDepthBuffer, &size, &align);
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drcDepthBuffer.hiZPtr = MEM1_alloc(size, align);
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GX2Invalidate(GX2_INVALIDATE_MODE_CPU, drcDepthBuffer.hiZPtr, size);
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GX2InitDepthBufferHiZEnable(&drcDepthBuffer, GX2_ENABLE);
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GX2InitDepthBufferHiZEnable(&drcDepthBuffer, GX2_DISABLE);
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//! allocate auxilary buffer last as there might not be enough MEM1 left for other stuff after that
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@ -216,9 +209,7 @@ CVideo::~CVideo() {
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MEM1_free(drcColorBuffer.surface.image);
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//! free depth buffers
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MEM1_free(tvDepthBuffer.surface.image);
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MEM1_free(tvDepthBuffer.hiZPtr);
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MEM1_free(drcDepthBuffer.surface.image);
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MEM1_free(drcDepthBuffer.hiZPtr);
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//! free context buffers
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MEM2_free(tvContextState);
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MEM2_free(drcContextState);
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