mirror of
https://github.com/wiiu-env/libgui.git
synced 2024-11-14 04:15:07 +01:00
Add first commit on wut branch
This commit is contained in:
parent
21d120bc82
commit
e8f1942db4
1
.gitignore
vendored
1
.gitignore
vendored
@ -1,2 +1,3 @@
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build/*
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release/*
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libgui.cbp
|
20
.travis.yml
20
.travis.yml
@ -6,14 +6,14 @@ dist: trusty
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env:
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global:
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- DEVKITPRO=/opt/devkitpro
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- DEVKITPRO=/opt/devkitpro
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- WUT_ROOT=/opt/devkitpro/wut
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- DEVKITPPC=/opt/devkitpro/devkitPPC
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- PORTLIBREPOS=$HOME/portlibrepos
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cache:
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directories:
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- "$HOME/.local"
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- "$PORTLIBREPOS"
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- "$DEVKITPRO"
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addons:
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@ -27,17 +27,23 @@ before_install:
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- if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then wget https://github.com/devkitPro/pacman/releases/download/devkitpro-pacman-1.0.1/devkitpro-pacman.deb -O /tmp/devkitpro-pacman.deb; fi
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- if [[ "$TRAVIS_OS_NAME" == "linux" ]]; then sudo dpkg -i /tmp/devkitpro-pacman.deb; fi
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- yes | sudo dkp-pacman -Syu devkitPPC --needed
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- wget $(curl -s https://api.github.com/repos/decaf-emu/wut/releases/latest | grep 'browser_' | grep 'linux' | cut -d\" -f4)
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install:
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- 7z x -y $(ls | grep "linux") -o${WUT_ROOT}
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- 7z x -y ./libs/portlibs.zip -o${DEVKITPRO}
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- cd $PORTLIBREPOS
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- ((git clone https://github.com/Maschell/dynamic_libs.git -b lib && (7z x -y ./dynamic_libs/libs/portlibs.zip -o${DEVKITPRO})) || (cd dynamic_libs && git pull))
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- (git clone https://github.com/Maschell/libutils.git || (cd libutils && git pull))
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- (cd dynamic_libs && ((make -j8 | grep -c "built ... ") && make install && echo "installed" ) || (echo "no need for make install" && make))
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- (cd libutils && ((make -j8 | grep -c "built ... ") && make install && echo "installed" ) || (echo "no need for make install" && make))
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- git clone https://github.com/Maschell/libutils.git -b wut
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- cd libutils
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- mkdir build && cd build
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- cmake -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$WUT_ROOT ../
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- make install
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- cd $PORTLIBREPOS
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before_script:
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- cd $TRAVIS_BUILD_DIR/
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script:
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- make && make install
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- mkdir build && cd build
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- cmake -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake -DCMAKE_INSTALL_PREFIX=$WUT_ROOT ../
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- make install
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31
CMakeLists.txt
Normal file
31
CMakeLists.txt
Normal file
@ -0,0 +1,31 @@
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cmake_minimum_required(VERSION 3.2)
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project(gui)
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include("${WUT_ROOT}/share/wut.cmake" REQUIRED)
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file(GLOB_RECURSE SOURCE_FILES *.c *.cpp)
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file(GLOB_RECURSE HEADER_FILES *.h*)
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add_library(gui STATIC ${SOURCE_FILES} ${HEADER_FILES})
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target_link_libraries(gui
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utilswut)
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include_directories("$ENV{WUT_ROOT}/include/libutils" REQUIRED)
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include_directories("$ENV{DEVKITPRO}/portlibs/ppc/include" REQUIRED)
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include_directories("$ENV{DEVKITPRO}/portlibs/ppc/include/freetype2" REQUIRED)
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target_include_directories(gui PUBLIC "include")
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target_include_directories(gui PRIVATE "src")
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wut_enable_stdcpp(gui)
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wut_default_malloc(gui)
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target_include_directories(gui PUBLIC "include")
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target_compile_options(gui PUBLIC "-D__LOGGING__")
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install(TARGETS gui
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ARCHIVE DESTINATION "${CMAKE_INSTALL_PREFIX}/lib")
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install(DIRECTORY ${PROJECT_SOURCE_DIR}/include/
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DESTINATION "${CMAKE_INSTALL_PREFIX}/include/libgui"
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FILES_MATCHING PATTERN "*.h*")
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151
Makefile
151
Makefile
@ -1,151 +0,0 @@
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DO_LOGGING := 0
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITPPC)),)
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$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=<path to>devkitPPC)
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endif
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export PATH := $(DEVKITPPC)/bin:$(PORTLIBS)/bin:$(PATH)
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export PORTLIBS := $(DEVKITPRO)/portlibs/ppc
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PREFIX := powerpc-eabi-
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export AS := $(PREFIX)as
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export CC := $(PREFIX)gcc
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export CXX := $(PREFIX)g++
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export AR := $(PREFIX)ar
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export OBJCOPY := $(PREFIX)objcopy
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include $(DEVKITPPC)/base_rules
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#---------------------------------------------------------------------------------
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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# DATA is a list of directories containing binary files
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# LIBDIR is where the built library will be placed
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# all directories are relative to this makefile
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#---------------------------------------------------------------------------------
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BUILD ?= release
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SOURCES := source \
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source/gui \
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source/resources \
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source/sounds \
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source/video \
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source/video/shaders
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INCLUDES := source \
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include
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DATA :=
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LIB := lib
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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CFLAGS = -g -Os -Wall -D__wiiu__ -D_GNU_SOURCE $(MACHDEP) $(INCLUDE)
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CXXFLAGS = $(CFLAGS)
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ifeq ($(DO_LOGGING), 1)
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CFLAGS += -D__LOGGING__
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CXXFLAGS += -D__LOGGING__
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endif
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ASFLAGS := -mregnames
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export WIIUBIN := $(LIB)/libgui.a
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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#---------------------------------------------------------------------------------
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LIBS := -lutils -ldynamiclibs -lfreetype -lgd -lpng -ljpeg -lz -lmad -lvorbisidec
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS :=
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#---------------------------------------------------------------------------------
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||||
# no real need to edit anything past this point unless you need to add additional
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||||
# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export TOPDIR ?= $(CURDIR)/..
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export DEPSDIR := $(CURDIR)/$(BUILD)
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export INCLUDEDIR := $(PORTLIBS)/include/libgui
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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||||
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export OFILES := $(addsuffix .o,$(BINFILES)) \
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$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) $(sFILES:.s=.o)
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) -I$(LIBOGC_INC) \
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-I$(CURDIR)/$(BUILD) -I$(PORTLIBS)/include \
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-I$(PORTLIBS)/include/freetype2 -I$(PORTLIBS)/include/libutils
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) $(PORTLIBS)/lib
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.PHONY: $(BUILD) clean
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#---------------------------------------------------------------------------------
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr debug release $(LIB) include
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all: $(WIIUBIN)
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install:
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@cp $(BUILD)/lib/libgui.a $(PORTLIBS)/lib
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@mkdir -p $(INCLUDEDIR)/gui/
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@mkdir -p $(INCLUDEDIR)/resources/
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@mkdir -p $(INCLUDEDIR)/sounds/
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||||
@mkdir -p $(INCLUDEDIR)/video/shaders
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||||
@cp source/gui/*.h $(INCLUDEDIR)/gui/
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||||
@cp source/resources/*.h $(INCLUDEDIR)/resources/
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||||
@cp source/sounds/*.h $(INCLUDEDIR)/sounds/
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||||
@cp source/sounds/*.hpp $(INCLUDEDIR)/sounds/
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||||
@cp source/video/*.h $(INCLUDEDIR)/video/
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||||
@cp source/video/shaders/*.h $(INCLUDEDIR)/video/shaders/
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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||||
$(WIIUBIN) : $(OFILES) $(LIB)
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@rm -f "$(WIIUBIN)"
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@$(AR) rcs "$(WIIUBIN)" $(OFILES)
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@echo built ... $(notdir $@)
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||||
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$(LIB):
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mkdir $(LIB)
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------------
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||||
endif
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#---------------------------------------------------------------------------------------
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|
22
README.md
22
README.md
@ -1,35 +1,26 @@
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# libgui
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||||
[![Build Status](https://travis-ci.org/Maschell/libgui.svg?branch=master)](https://travis-ci.org/Maschell/libgui)
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||||
[![Build Status](https://travis-ci.org/Maschell/libgui.svg?branch=wut)](https://travis-ci.org/Maschell/libgui/tree/wut)
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||||
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||||
## Usage
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||||
Following steps are required for initialization:
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||||
```C
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||||
InitOSFunctionPointers(); // Load OS functions
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||||
InitPadScoreFunctionPointers();
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||||
InitVPadFunctionPointers(); // Input functions for GUI control
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||||
InitFSFunctionPointers(); // To load file from the SD Card
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InitGX2FunctionPointers(); // For rendering
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InitAXFunctionPointers(); // For sound
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||||
|
||||
mount_sd_fat("sd"); // Mounting the SD Card
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||||
memoryInitialize(); // Initialize memory management
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||||
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||||
//DO GUI STUFF HERE!
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||||
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||||
memoryRelease();
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||||
unmount_sd_fat("sd");
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||||
```
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||||
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||||
Link the application with:
|
||||
```Makefile
|
||||
-lgui -lutils -ldynamiclibs -lfreetype -lgd -lpng -ljpeg -lz -lmad -lvorbisidec
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||||
-lgui -lutilswut -lfreetype -lgd -lpng -ljpeg -lz -lmad -lvorbisidec
|
||||
```
|
||||
|
||||
You also need to add the include path to your Makefile. Example:
|
||||
|
||||
```Makefile
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||||
export INCLUDE := [...] -I$(PORTLIBS)/include/freetype2 \
|
||||
-I$(PORTLIBS)/include/libgui \
|
||||
-I$(WUT_ROOT)/include/libgui \
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||||
-I$(PORTLIBS)/include
|
||||
```
|
||||
|
||||
@ -39,10 +30,11 @@ TODO: provide more information
|
||||
To be able to use libgui, you need to install the following dependencies:
|
||||
|
||||
- Application needs to be loaded from the [homebrew_launcher](https://github.com/dimok789/homebrew_launcher)
|
||||
- [libutils](https://github.com/Maschell/libutils) for common functions.
|
||||
- [dynamic_libs](https://github.com/Maschell/dynamic_libs/tree/lib) for access to the functions.
|
||||
- [libutils](https://github.com/Maschell/libutils/tree/wut) (WUT branch) for common functions.
|
||||
- [wut](https://github.com/decaf-emu/wut)
|
||||
|
||||
And other portable libraries that can be found in the "libs" folder of this repository. Extract the "portlibs.zip" into your devkitPro directory.
|
||||
And other portable libraries that can be found in the "libs" folder of this repository. Extract the "portlibs.zip" into your devkitPro directory.
|
||||
`7z x -y ./libs/portlibs.zip -o${DEVKITPRO}`
|
||||
This package includes:
|
||||
|
||||
- freetype2
|
||||
|
@ -34,17 +34,20 @@
|
||||
#include <wchar.h>
|
||||
#include <map>
|
||||
|
||||
|
||||
#include <gui/gx2_ext.h>
|
||||
|
||||
#include <gx2/sampler.h>
|
||||
#include <gx2/texture.h>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
|
||||
#include <dynamic_libs/gx2_functions.h>
|
||||
|
||||
/*! \struct ftgxCharData_
|
||||
*
|
||||
* Font face character glyph relevant data structure.
|
||||
*/
|
||||
typedef struct ftgxCharData_
|
||||
{
|
||||
typedef struct ftgxCharData_ {
|
||||
int16_t renderOffsetX; /**< Texture X axis bearing offset. */
|
||||
uint16_t glyphAdvanceX; /**< Character glyph X coordinate advance in pixels. */
|
||||
uint16_t glyphAdvanceY; /**< Character glyph Y coordinate advance in pixels. */
|
||||
@ -61,8 +64,7 @@ typedef struct ftgxCharData_
|
||||
*
|
||||
* Offset structure which hold both a maximum and minimum value.
|
||||
*/
|
||||
typedef struct ftgxDataOffset_
|
||||
{
|
||||
typedef struct ftgxDataOffset_ {
|
||||
int16_t ascender; /**< Maximum data offset. */
|
||||
int16_t descender; /**< Minimum data offset. */
|
||||
int16_t max; /**< Maximum data offset. */
|
||||
@ -93,7 +95,9 @@ typedef struct ftgxDataOffset_ ftgxDataOffset;
|
||||
#define FTGX_STYLE_MASK 0xf000
|
||||
|
||||
/**< Constant color value used only to sanitize Doxygen documentation. */
|
||||
static const GX2ColorF32 ftgxWhite = (GX2ColorF32){ 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
static const GX2ColorF32 ftgxWhite = (GX2ColorF32) {
|
||||
1.0f, 1.0f, 1.0f, 1.0f
|
||||
};
|
||||
|
||||
|
||||
//! forward declaration
|
||||
@ -108,48 +112,46 @@ class CVideo;
|
||||
* a specified texture format. Rendering of the data to the EFB is accomplished through the application of high performance
|
||||
* GX texture functions resulting in high throughput of string rendering.
|
||||
*/
|
||||
class FreeTypeGX
|
||||
{
|
||||
private:
|
||||
FT_Library ftLibrary; /**< FreeType FT_Library instance. */
|
||||
FT_Face ftFace; /**< FreeType reusable FT_Face typographic object. */
|
||||
int16_t ftPointSize; /**< Current set size of the rendered font. */
|
||||
bool ftKerningEnabled; /**< Flag indicating the availability of font kerning data. */
|
||||
uint8_t vertexIndex; /**< Vertex format descriptor index. */
|
||||
GX2Sampler ftSampler;
|
||||
class FreeTypeGX {
|
||||
private:
|
||||
FT_Library ftLibrary; /**< FreeType FT_Library instance. */
|
||||
FT_Face ftFace; /**< FreeType reusable FT_Face typographic object. */
|
||||
int16_t ftPointSize; /**< Current set size of the rendered font. */
|
||||
bool ftKerningEnabled; /**< Flag indicating the availability of font kerning data. */
|
||||
uint8_t vertexIndex; /**< Vertex format descriptor index. */
|
||||
GX2Sampler ftSampler;
|
||||
|
||||
typedef struct _ftGX2Data
|
||||
{
|
||||
ftgxDataOffset ftgxAlign;
|
||||
std::map<wchar_t, ftgxCharData> ftgxCharMap;
|
||||
} ftGX2Data;
|
||||
typedef struct _ftGX2Data {
|
||||
ftgxDataOffset ftgxAlign;
|
||||
std::map<wchar_t, ftgxCharData> ftgxCharMap;
|
||||
} ftGX2Data;
|
||||
|
||||
std::map<int16_t, ftGX2Data> fontData; /**< Map which holds the glyph data structures for the corresponding characters in one size. */
|
||||
std::map<int16_t, ftGX2Data> fontData; /**< Map which holds the glyph data structures for the corresponding characters in one size. */
|
||||
|
||||
int16_t getStyleOffsetWidth(uint16_t width, uint16_t format);
|
||||
int16_t getStyleOffsetHeight(int16_t format, uint16_t pixelSize);
|
||||
int16_t getStyleOffsetWidth(uint16_t width, uint16_t format);
|
||||
int16_t getStyleOffsetHeight(int16_t format, uint16_t pixelSize);
|
||||
|
||||
void unloadFont();
|
||||
ftgxCharData *cacheGlyphData(wchar_t charCode, int16_t pixelSize);
|
||||
uint16_t cacheGlyphDataComplete(int16_t pixelSize);
|
||||
void loadGlyphData(FT_Bitmap *bmp, ftgxCharData *charData);
|
||||
void unloadFont();
|
||||
ftgxCharData *cacheGlyphData(wchar_t charCode, int16_t pixelSize);
|
||||
uint16_t cacheGlyphDataComplete(int16_t pixelSize);
|
||||
void loadGlyphData(FT_Bitmap *bmp, ftgxCharData *charData);
|
||||
|
||||
void copyTextureToFramebuffer(CVideo * pVideo, GX2Texture *tex, int16_t screenX, int16_t screenY, int16_t screenZ, const glm::vec4 & color, const float &textBlur, const float &colorBlurIntensity, const glm::vec4 & blurColor, const float & internalRenderingScale);
|
||||
void copyTextureToFramebuffer(CVideo * pVideo, GX2Texture *tex, int16_t screenX, int16_t screenY, int16_t screenZ, const glm::vec4 & color, const float &textBlur, const float &colorBlurIntensity, const glm::vec4 & blurColor, const float & internalRenderingScale);
|
||||
|
||||
public:
|
||||
FreeTypeGX(const uint8_t* fontBuffer, FT_Long bufferSize, bool lastFace = false);
|
||||
~FreeTypeGX();
|
||||
public:
|
||||
FreeTypeGX(const uint8_t* fontBuffer, FT_Long bufferSize, bool lastFace = false);
|
||||
~FreeTypeGX();
|
||||
|
||||
uint16_t drawText(CVideo * pVideo, int16_t x, int16_t y, int16_t z, const wchar_t *text, int16_t pixelSize, const glm::vec4 & color,
|
||||
uint16_t textStyling, uint16_t textWidth, const float &textBlur, const float &colorBlurIntensity, const glm::vec4 & blurColor, const float & internalRenderingScale);
|
||||
uint16_t drawText(CVideo * pVideo, int16_t x, int16_t y, int16_t z, const wchar_t *text, int16_t pixelSize, const glm::vec4 & color,
|
||||
uint16_t textStyling, uint16_t textWidth, const float &textBlur, const float &colorBlurIntensity, const glm::vec4 & blurColor, const float & internalRenderingScale);
|
||||
|
||||
uint16_t getWidth(const wchar_t *text, int16_t pixelSize);
|
||||
uint16_t getCharWidth(const wchar_t wChar, int16_t pixelSize, const wchar_t prevChar = 0x0000);
|
||||
uint16_t getHeight(const wchar_t *text, int16_t pixelSize);
|
||||
void getOffset(const wchar_t *text, int16_t pixelSize, uint16_t widthLimit = 0);
|
||||
uint16_t getWidth(const wchar_t *text, int16_t pixelSize);
|
||||
uint16_t getCharWidth(const wchar_t wChar, int16_t pixelSize, const wchar_t prevChar = 0x0000);
|
||||
uint16_t getHeight(const wchar_t *text, int16_t pixelSize);
|
||||
void getOffset(const wchar_t *text, int16_t pixelSize, uint16_t widthLimit = 0);
|
||||
|
||||
static wchar_t* charToWideChar(const char* p);
|
||||
static char* wideCharToUTF8(const wchar_t* strChar);
|
||||
static wchar_t* charToWideChar(const char* p);
|
||||
static char* wideCharToUTF8(const wchar_t* strChar);
|
||||
};
|
||||
|
||||
#endif /* FREETYPEGX_H_ */
|
@ -1,11 +1,10 @@
|
||||
#ifndef _GAME_BG_IMAGE_H_
|
||||
#define _GAME_BG_IMAGE_H_
|
||||
|
||||
#include "GuiImageAsync.h"
|
||||
#include "video/shaders/Shader3D.h"
|
||||
#include <gui/GuiImageAsync.h>
|
||||
#include <video/shaders/Shader3D.h>
|
||||
|
||||
class GameBgImage : public GuiImageAsync
|
||||
{
|
||||
class GameBgImage : public GuiImageAsync {
|
||||
public:
|
||||
GameBgImage(const std::string & filename, GuiImageData *preloadImage);
|
||||
virtual ~GameBgImage();
|
@ -1,11 +1,10 @@
|
||||
#ifndef _GRID_BACKGROUND_H_
|
||||
#define _GRID_BACKGROUND_H_
|
||||
|
||||
#include "GuiImage.h"
|
||||
#include "video/shaders/Shader.h"
|
||||
#include <gui/GuiImage.h>
|
||||
#include <video/shaders/Shader.h>
|
||||
|
||||
class GridBackground : public GuiImage
|
||||
{
|
||||
class GridBackground : public GuiImage {
|
||||
public:
|
||||
GridBackground(GuiImageData *imgData);
|
||||
virtual ~GridBackground();
|
@ -17,27 +17,27 @@
|
||||
#ifndef __GUI_H
|
||||
#define __GUI_H
|
||||
|
||||
#include "FreeTypeGX.h"
|
||||
#include "GameBgImage.h"
|
||||
#include "GridBackground.h"
|
||||
#include "GuiButton.h"
|
||||
#include "GuiCheckBox.h"
|
||||
#include "GuiController.h"
|
||||
#include "GuiDragListener.h"
|
||||
#include "GuiElement.h"
|
||||
#include "GuiFrame.h"
|
||||
#include "GuiImage.h"
|
||||
#include "GuiImageAsync.h"
|
||||
#include "GuiImageData.h"
|
||||
#include "GuiParticleImage.h"
|
||||
#include "GuiSelectBox.h"
|
||||
#include "GuiSound.h"
|
||||
#include "GuiSwitch.h"
|
||||
#include "GuiText.h"
|
||||
#include "GuiToggle.h"
|
||||
#include "GuiTrigger.h"
|
||||
#include "GuiScrollbar.h"
|
||||
#include "VPadController.h"
|
||||
#include "WPadController.h"
|
||||
#include <gui/FreeTypeGX.h>
|
||||
#include <gui/GameBgImage.h>
|
||||
#include <gui/GridBackground.h>
|
||||
#include <gui/GuiButton.h>
|
||||
#include <gui/GuiCheckBox.h>
|
||||
#include <gui/GuiController.h>
|
||||
#include <gui/GuiDragListener.h>
|
||||
#include <gui/GuiElement.h>
|
||||
#include <gui/GuiFrame.h>
|
||||
#include <gui/GuiImage.h>
|
||||
#include <gui/GuiImageAsync.h>
|
||||
#include <gui/GuiImageData.h>
|
||||
#include <gui/GuiParticleImage.h>
|
||||
#include <gui/GuiSelectBox.h>
|
||||
#include <gui/GuiSound.h>
|
||||
#include <gui/GuiSwitch.h>
|
||||
#include <gui/GuiText.h>
|
||||
#include <gui/GuiToggle.h>
|
||||
#include <gui/GuiTrigger.h>
|
||||
#include <gui/GuiScrollbar.h>
|
||||
#include <gui/VPadController.h>
|
||||
#include <gui/WPadController.h>
|
||||
|
||||
#endif
|
117
include/gui/GuiButton.h
Normal file
117
include/gui/GuiButton.h
Normal file
@ -0,0 +1,117 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_BUTTON_H_
|
||||
#define GUI_BUTTON_H_
|
||||
|
||||
#include <gui/GuiElement.h>
|
||||
#include <gui/GuiText.h>
|
||||
#include <gui/GuiController.h>
|
||||
#include <gui/GuiImage.h>
|
||||
#include <gui/GuiSound.h>
|
||||
#include <gui/GuiTrigger.h>
|
||||
#include <gui/gx2_ext.h>
|
||||
|
||||
//!Display, manage, and manipulate buttons in the GUI. Buttons can have images, icons, text, and sound set (all of which are optional)
|
||||
class GuiButton : public GuiElement {
|
||||
public:
|
||||
//!Constructor
|
||||
//!\param w Width
|
||||
//!\param h Height
|
||||
GuiButton(float w, float h);
|
||||
//!Destructor
|
||||
virtual ~GuiButton();
|
||||
//!Sets the button's image
|
||||
//!\param i Pointer to GuiImage object
|
||||
void setImage(GuiImage* i);
|
||||
//!Sets the button's image on over
|
||||
//!\param i Pointer to GuiImage object
|
||||
void setImageOver(GuiImage* i);
|
||||
|
||||
void setIcon(GuiImage* i);
|
||||
void setIconOver(GuiImage* i);
|
||||
//!Sets the button's image on hold
|
||||
//!\param i Pointer to GuiImage object
|
||||
void setImageHold(GuiImage* i);
|
||||
//!Sets the button's image on click
|
||||
//!\param i Pointer to GuiImage object
|
||||
void setImageClick(GuiImage* i);
|
||||
//!Sets the button's label
|
||||
//!\param t Pointer to GuiText object
|
||||
//!\param n Index of label to set (optional, default is 0)
|
||||
void setLabel(GuiText* t, int32_t n = 0);
|
||||
//!Sets the button's label on over (eg: different colored text)
|
||||
//!\param t Pointer to GuiText object
|
||||
//!\param n Index of label to set (optional, default is 0)
|
||||
void setLabelOver(GuiText* t, int32_t n = 0);
|
||||
//!Sets the button's label on hold
|
||||
//!\param t Pointer to GuiText object
|
||||
//!\param n Index of label to set (optional, default is 0)
|
||||
void setLabelHold(GuiText* t, int32_t n = 0);
|
||||
//!Sets the button's label on click
|
||||
//!\param t Pointer to GuiText object
|
||||
//!\param n Index of label to set (optional, default is 0)
|
||||
void setLabelClick(GuiText* t, int32_t n = 0);
|
||||
//!Sets the sound to play on over
|
||||
//!\param s Pointer to GuiSound object
|
||||
void setSoundOver(GuiSound * s);
|
||||
//!Sets the sound to play on hold
|
||||
//!\param s Pointer to GuiSound object
|
||||
void setSoundHold(GuiSound * s);
|
||||
//!Sets the sound to play on click
|
||||
//!\param s Pointer to GuiSound object
|
||||
void setSoundClick(GuiSound * s);
|
||||
//!Set a new GuiTrigger for the element
|
||||
//!\param i Index of trigger array to set
|
||||
//!\param t Pointer to GuiTrigger
|
||||
void setTrigger(GuiTrigger * t, int32_t idx = -1);
|
||||
//!
|
||||
void resetState(void);
|
||||
//!Constantly called to draw the GuiButton
|
||||
void draw(CVideo *video);
|
||||
//!Constantly called to allow the GuiButton to respond to updated input data
|
||||
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
|
||||
void update(GuiController * c);
|
||||
|
||||
sigslot::signal2<GuiButton *, const GuiController *> selected;
|
||||
sigslot::signal2<GuiButton *, const GuiController *> deSelected;
|
||||
sigslot::signal2<GuiButton *, const GuiController *> pointedOn;
|
||||
sigslot::signal2<GuiButton *, const GuiController *> pointedOff;
|
||||
sigslot::signal3<GuiButton *, const GuiController *, GuiTrigger *> clicked;
|
||||
sigslot::signal3<GuiButton *, const GuiController *, GuiTrigger *> held;
|
||||
sigslot::signal3<GuiButton *, const GuiController *, GuiTrigger *> released;
|
||||
protected:
|
||||
static const int32_t iMaxGuiTriggers = 10;
|
||||
|
||||
GuiImage * image; //!< Button image (default)
|
||||
GuiImage * imageOver; //!< Button image for STATE_SELECTED
|
||||
GuiImage * imageHold; //!< Button image for STATE_HELD
|
||||
GuiImage * imageClick; //!< Button image for STATE_CLICKED
|
||||
GuiImage * icon;
|
||||
GuiImage * iconOver;
|
||||
GuiText * label[4]; //!< Label(s) to display (default)
|
||||
GuiText * labelOver[4]; //!< Label(s) to display for STATE_SELECTED
|
||||
GuiText * labelHold[4]; //!< Label(s) to display for STATE_HELD
|
||||
GuiText * labelClick[4]; //!< Label(s) to display for STATE_CLICKED
|
||||
GuiSound * soundOver; //!< Sound to play for STATE_SELECTED
|
||||
GuiSound * soundHold; //!< Sound to play for STATE_HELD
|
||||
GuiSound * soundClick; //!< Sound to play for STATE_CLICKED
|
||||
GuiTrigger * trigger[iMaxGuiTriggers]; //!< GuiTriggers (input actions) that this element responds to
|
||||
GuiTrigger * clickedTrigger;
|
||||
GuiTrigger * heldTrigger;
|
||||
};
|
||||
|
||||
#endif
|
@ -17,32 +17,32 @@
|
||||
#ifndef GUI_CHECKBOX_H_
|
||||
#define GUI_CHECKBOX_H_
|
||||
|
||||
#include "GuiToggle.h"
|
||||
#include "GuiImage.h"
|
||||
#include "GuiImageData.h"
|
||||
#include <gui/GuiToggle.h>
|
||||
#include <gui/GuiImage.h>
|
||||
#include <gui/GuiImageData.h>
|
||||
|
||||
//!A simple CheckBox
|
||||
class GuiCheckBox : public GuiToggle{
|
||||
public:
|
||||
//!Constructor
|
||||
//!\param checked Checked
|
||||
GuiCheckBox(GuiImage * background, bool checked, f32 width = 0.0f,f32 height= 0.0f);
|
||||
class GuiCheckBox : public GuiToggle {
|
||||
public:
|
||||
//!Constructor
|
||||
//!\param checked Checked
|
||||
GuiCheckBox(GuiImage * background, bool checked, float width = 0.0f,float height= 0.0f);
|
||||
|
||||
//!Destructor
|
||||
virtual ~GuiCheckBox();
|
||||
//!Destructor
|
||||
virtual ~GuiCheckBox();
|
||||
|
||||
void setImageBackground(GuiImage* img);
|
||||
void setImageBackground(GuiImage* img);
|
||||
|
||||
void setImageSelected(GuiImage* img);
|
||||
void setImageSelected(GuiImage* img);
|
||||
|
||||
void setImageHighlighted(GuiImage* img);
|
||||
void setImageHighlighted(GuiImage* img);
|
||||
|
||||
protected:
|
||||
GuiImage * backgroundImg = NULL;
|
||||
GuiImage * selectedImg = NULL;
|
||||
GuiImage * highlightedImg = NULL;
|
||||
protected:
|
||||
GuiImage * backgroundImg = NULL;
|
||||
GuiImage * selectedImg = NULL;
|
||||
GuiImage * highlightedImg = NULL;
|
||||
|
||||
void update(GuiController * c);
|
||||
void update(GuiController * c);
|
||||
};
|
||||
|
||||
#endif
|
@ -18,20 +18,17 @@
|
||||
#define GUI_CONTROLLER_H_
|
||||
|
||||
#include <string.h>
|
||||
#include "GuiTrigger.h"
|
||||
#include <gui/GuiTrigger.h>
|
||||
|
||||
class GuiController
|
||||
{
|
||||
class GuiController {
|
||||
public:
|
||||
//!Constructor
|
||||
GuiController(s32 channel)
|
||||
: chan(channel)
|
||||
{
|
||||
GuiController(int32_t channel)
|
||||
: chan(channel) {
|
||||
memset(&lastData, 0, sizeof(lastData));
|
||||
memset(&data, 0, sizeof(data));
|
||||
|
||||
switch(chan)
|
||||
{
|
||||
switch(chan) {
|
||||
default:
|
||||
case GuiTrigger::CHANNEL_1:
|
||||
chanIdx = 0;
|
||||
@ -54,22 +51,21 @@ public:
|
||||
//!Destructor
|
||||
virtual ~GuiController() {}
|
||||
|
||||
virtual bool update(s32 width, s32 height) = 0;
|
||||
virtual bool update(int32_t width, int32_t height) = 0;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
u32 buttons_h;
|
||||
u32 buttons_d;
|
||||
u32 buttons_r;
|
||||
typedef struct {
|
||||
uint32_t buttons_h;
|
||||
uint32_t buttons_d;
|
||||
uint32_t buttons_r;
|
||||
bool validPointer;
|
||||
bool touched;
|
||||
float pointerAngle;
|
||||
s32 x;
|
||||
s32 y;
|
||||
int32_t x;
|
||||
int32_t y;
|
||||
} PadData;
|
||||
|
||||
s32 chan;
|
||||
s32 chanIdx;
|
||||
int32_t chan;
|
||||
int32_t chanIdx;
|
||||
PadData data;
|
||||
PadData lastData;
|
||||
|
52
include/gui/GuiDragListener.h
Normal file
52
include/gui/GuiDragListener.h
Normal file
@ -0,0 +1,52 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2016 Maschell
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_DRAG_LISTENER_H_
|
||||
#define GUI_DRAG_LISTENER_H_
|
||||
|
||||
#include <gui/GuiElement.h>
|
||||
#include <gui/GuiController.h>
|
||||
#include <gui/GuiTrigger.h>
|
||||
#include <gui/GuiButton.h>
|
||||
|
||||
class GuiDragListener : public GuiElement {
|
||||
public:
|
||||
//!Constructor
|
||||
//!\param w Width
|
||||
//!\param h Height
|
||||
GuiDragListener(float w,float h);
|
||||
//!Destructor
|
||||
virtual ~GuiDragListener();
|
||||
|
||||
void setState(int32_t i, int32_t c);
|
||||
|
||||
//!Set a new GuiTrigger for the element
|
||||
//!\param i Index of trigger array to set
|
||||
//!\param t Pointer to GuiTrigger
|
||||
void setTrigger(GuiTrigger * t, int32_t idx = -1);
|
||||
|
||||
//!Constantly called to allow the GuiDragListener to respond to updated input data
|
||||
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
|
||||
void update(GuiController * c);
|
||||
|
||||
sigslot::signal5<GuiDragListener *, const GuiController *, GuiTrigger *,int32_t,int32_t> dragged;
|
||||
protected:
|
||||
static const int32_t iMaxGuiTriggers = 10;
|
||||
|
||||
GuiTrigger * trigger[iMaxGuiTriggers]; //!< GuiTriggers (input actions) that this element responds to
|
||||
};
|
||||
|
||||
#endif
|
542
include/gui/GuiElement.h
Normal file
542
include/gui/GuiElement.h
Normal file
@ -0,0 +1,542 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_ELEMENT_H_
|
||||
#define GUI_ELEMENT_H_
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <malloc.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
#include <wchar.h>
|
||||
#include <math.h>
|
||||
|
||||
#include <gui/gx2_ext.h>
|
||||
|
||||
#include <gui/sigslot.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <system/AsyncDeleter.h>
|
||||
#include <utils/logger.h>
|
||||
|
||||
#include <resources/Resources.h>
|
||||
|
||||
enum {
|
||||
EFFECT_NONE = 0x00,
|
||||
EFFECT_SLIDE_TOP = 0x01,
|
||||
EFFECT_SLIDE_BOTTOM = 0x02,
|
||||
EFFECT_SLIDE_RIGHT = 0x04,
|
||||
EFFECT_SLIDE_LEFT = 0x08,
|
||||
EFFECT_SLIDE_IN = 0x10,
|
||||
EFFECT_SLIDE_OUT = 0x20,
|
||||
EFFECT_SLIDE_FROM = 0x40,
|
||||
EFFECT_FADE = 0x80,
|
||||
EFFECT_SCALE = 0x100,
|
||||
EFFECT_COLOR_TRANSITION = 0x200
|
||||
};
|
||||
|
||||
enum {
|
||||
ALIGN_LEFT = 0x01,
|
||||
ALIGN_CENTER = 0x02,
|
||||
ALIGN_RIGHT = 0x04,
|
||||
ALIGN_TOP = 0x10,
|
||||
ALIGN_MIDDLE = 0x20,
|
||||
ALIGN_BOTTOM = 0x40,
|
||||
ALIGN_TOP_LEFT = ALIGN_LEFT | ALIGN_TOP,
|
||||
ALIGN_TOP_CENTER = ALIGN_CENTER | ALIGN_TOP,
|
||||
ALIGN_TOP_RIGHT = ALIGN_RIGHT | ALIGN_TOP,
|
||||
ALIGN_CENTERED = ALIGN_CENTER | ALIGN_MIDDLE,
|
||||
};
|
||||
|
||||
//!Forward declaration
|
||||
class GuiController;
|
||||
class CVideo;
|
||||
|
||||
//!Primary GUI class. Most other classes inherit from this class.
|
||||
class GuiElement : public AsyncDeleter::Element {
|
||||
public:
|
||||
//!Constructor
|
||||
GuiElement();
|
||||
//!Destructor
|
||||
virtual ~GuiElement() {}
|
||||
//!Set the element's parent
|
||||
//!\param e Pointer to parent element
|
||||
virtual void setParent(GuiElement * e) {
|
||||
parentElement = e;
|
||||
}
|
||||
//!Gets the element's parent
|
||||
//!\return Pointer to parent element
|
||||
virtual GuiElement * getParent() {
|
||||
return parentElement;
|
||||
}
|
||||
//!Gets the current leftmost coordinate of the element
|
||||
//!Considers horizontal alignment, x offset, width, and parent element's GetLeft() / GetWidth() values
|
||||
//!\return left coordinate
|
||||
virtual float getLeft();
|
||||
//!Gets the current topmost coordinate of the element
|
||||
//!Considers vertical alignment, y offset, height, and parent element's GetTop() / GetHeight() values
|
||||
//!\return top coordinate
|
||||
virtual float getTop();
|
||||
//!Gets the current Z coordinate of the element
|
||||
//!\return Z coordinate
|
||||
virtual float getDepth() {
|
||||
float zParent = 0.0f;
|
||||
|
||||
if(parentElement)
|
||||
zParent = parentElement->getDepth();
|
||||
|
||||
return zParent+zoffset;
|
||||
}
|
||||
|
||||
virtual float getCenterX(void) {
|
||||
float pCenterX = 0.0f;
|
||||
|
||||
if(parentElement)
|
||||
pCenterX = parentElement->getCenterX();
|
||||
|
||||
pCenterX += xoffset + xoffsetDyn;
|
||||
|
||||
if(alignment & ALIGN_LEFT) {
|
||||
float pWidth = 0.0f;
|
||||
float pScale = 0.0f;
|
||||
|
||||
if(parentElement) {
|
||||
pWidth = parentElement->getWidth();
|
||||
pScale = parentElement->getScaleX();
|
||||
}
|
||||
|
||||
pCenterX -= pWidth * 0.5f * pScale - width * 0.5f * getScaleX();
|
||||
} else if(alignment & ALIGN_RIGHT) {
|
||||
float pWidth = 0.0f;
|
||||
float pScale = 0.0f;
|
||||
|
||||
if(parentElement) {
|
||||
pWidth = parentElement->getWidth();
|
||||
pScale = parentElement->getScaleX();
|
||||
}
|
||||
|
||||
pCenterX += pWidth * 0.5f * pScale - width * 0.5f * getScaleX();
|
||||
}
|
||||
return pCenterX;
|
||||
}
|
||||
|
||||
virtual float getCenterY(void) {
|
||||
float pCenterY = 0.0f;
|
||||
|
||||
if(parentElement)
|
||||
pCenterY = parentElement->getCenterY();
|
||||
|
||||
pCenterY += yoffset + yoffsetDyn;
|
||||
|
||||
if(alignment & ALIGN_TOP) {
|
||||
float pHeight = 0.0f;
|
||||
float pScale = 0.0f;
|
||||
|
||||
if(parentElement) {
|
||||
pHeight = parentElement->getHeight();
|
||||
pScale = parentElement->getScaleY();
|
||||
}
|
||||
|
||||
pCenterY += pHeight * 0.5f * pScale - getHeight() * 0.5f * getScaleY();
|
||||
} else if(alignment & ALIGN_BOTTOM) {
|
||||
float pHeight = 0.0f;
|
||||
float pScale = 0.0f;
|
||||
|
||||
if(parentElement) {
|
||||
pHeight = parentElement->getHeight();
|
||||
pScale = parentElement->getScaleY();
|
||||
}
|
||||
|
||||
pCenterY -= pHeight * 0.5f * pScale - getHeight() * 0.5f * getScaleY();
|
||||
}
|
||||
return pCenterY;
|
||||
}
|
||||
//!Gets elements xoffset
|
||||
virtual float getOffsetX() {
|
||||
return xoffset;
|
||||
}
|
||||
//!Gets elements yoffset
|
||||
virtual float getOffsetY() {
|
||||
return yoffset;
|
||||
}
|
||||
//!Gets the current width of the element. Does not currently consider the scale
|
||||
//!\return width
|
||||
virtual float getWidth() {
|
||||
return width;
|
||||
};
|
||||
//!Gets the height of the element. Does not currently consider the scale
|
||||
//!\return height
|
||||
virtual float getHeight() {
|
||||
return height;
|
||||
}
|
||||
//!Sets the size (width/height) of the element
|
||||
//!\param w Width of element
|
||||
//!\param h Height of element
|
||||
virtual void setSize(float w, float h) {
|
||||
width = w;
|
||||
height = h;
|
||||
}
|
||||
//!Sets the element's visibility
|
||||
//!\param v Visibility (true = visible)
|
||||
virtual void setVisible(bool v) {
|
||||
visible = v;
|
||||
visibleChanged(this, v);
|
||||
}
|
||||
//!Checks whether or not the element is visible
|
||||
//!\return true if visible, false otherwise
|
||||
virtual bool isVisible() const {
|
||||
return !isStateSet(STATE_HIDDEN) && visible;
|
||||
};
|
||||
//!Checks whether or not the element is selectable
|
||||
//!\return true if selectable, false otherwise
|
||||
virtual bool isSelectable() {
|
||||
return !isStateSet(STATE_DISABLED) && selectable;
|
||||
}
|
||||
virtual bool isDrawOverOnlyWhenSelected() {
|
||||
return drawOverOnlyWhenSelected;
|
||||
}
|
||||
virtual void setdrawOverOnlyWhenSelected(bool s) {
|
||||
drawOverOnlyWhenSelected = s;
|
||||
}
|
||||
//!Checks whether or not the element is clickable
|
||||
//!\return true if clickable, false otherwise
|
||||
virtual bool isClickable() {
|
||||
return !isStateSet(STATE_DISABLED) && clickable;
|
||||
}
|
||||
//!Checks whether or not the element is holdable
|
||||
//!\return true if holdable, false otherwise
|
||||
virtual bool isHoldable() {
|
||||
return !isStateSet(STATE_DISABLED) && holdable;
|
||||
}
|
||||
//!Sets whether or not the element is selectable
|
||||
//!\param s Selectable
|
||||
virtual void setSelectable(bool s) {
|
||||
selectable = s;
|
||||
}
|
||||
//!Sets whether or not the element is clickable
|
||||
//!\param c Clickable
|
||||
virtual void setClickable(bool c) {
|
||||
clickable = c;
|
||||
}
|
||||
//!Sets whether or not the element is holdable
|
||||
//!\param c Holdable
|
||||
virtual void setHoldable(bool d) {
|
||||
holdable = d;
|
||||
}
|
||||
//!Sets the element's state
|
||||
//!\param s State (STATE_DEFAULT, STATE_SELECTED, STATE_CLICKED, STATE_DISABLED)
|
||||
//!\param c Controller channel (0-3, -1 = none)
|
||||
virtual void setState(int32_t s, int32_t c = -1) {
|
||||
if(c >= 0 && c < 4) {
|
||||
state[c] |= s;
|
||||
} else {
|
||||
for(int32_t i = 0; i < 4; i++)
|
||||
state[i] |= s;
|
||||
}
|
||||
stateChan = c;
|
||||
stateChanged(this, s, c);
|
||||
}
|
||||
virtual void clearState(int32_t s, int32_t c = -1) {
|
||||
if(c >= 0 && c < 4) {
|
||||
state[c] &= ~s;
|
||||
} else {
|
||||
for(int32_t i = 0; i < 4; i++)
|
||||
state[i] &= ~s;
|
||||
}
|
||||
stateChan = c;
|
||||
stateChanged(this, s, c);
|
||||
}
|
||||
virtual bool isStateSet(int32_t s, int32_t c = -1) const {
|
||||
if(c >= 0 && c < 4) {
|
||||
return (state[c] & s) != 0;
|
||||
} else {
|
||||
for(int32_t i = 0; i < 4; i++)
|
||||
if((state[i] & s) != 0)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
//!Gets the element's current state
|
||||
//!\return state
|
||||
virtual int32_t getState(int32_t c = 0) {
|
||||
return state[c];
|
||||
};
|
||||
//!Gets the controller channel that last changed the element's state
|
||||
//!\return Channel number (0-3, -1 = no channel)
|
||||
virtual int32_t getStateChan() {
|
||||
return stateChan;
|
||||
};
|
||||
//!Resets the element's state to STATE_DEFAULT
|
||||
virtual void resetState() {
|
||||
for(int32_t i = 0; i < 4; i++)
|
||||
state[i] = STATE_DEFAULT;
|
||||
stateChan = -1;
|
||||
}
|
||||
//!Sets the element's alpha value
|
||||
//!\param a alpha value
|
||||
virtual void setAlpha(float a) {
|
||||
alpha = a;
|
||||
}
|
||||
//!Gets the element's alpha value
|
||||
//!Considers alpha, alphaDyn, and the parent element's getAlpha() value
|
||||
//!\return alpha
|
||||
virtual float getAlpha() {
|
||||
float a;
|
||||
|
||||
if(alphaDyn >= 0)
|
||||
a = alphaDyn;
|
||||
else
|
||||
a = alpha;
|
||||
|
||||
if(parentElement)
|
||||
a = (a * parentElement->getAlpha());
|
||||
|
||||
return a;
|
||||
}
|
||||
//!Sets the element's scale
|
||||
//!\param s scale (1 is 100%)
|
||||
virtual void setScale(float s) {
|
||||
scaleX = s;
|
||||
scaleY = s;
|
||||
scaleZ = s;
|
||||
}
|
||||
//!Sets the element's scale
|
||||
//!\param s scale (1 is 100%)
|
||||
virtual void setScaleX(float s) {
|
||||
scaleX = s;
|
||||
}
|
||||
//!Sets the element's scale
|
||||
//!\param s scale (1 is 100%)
|
||||
virtual void setScaleY(float s) {
|
||||
scaleY = s;
|
||||
}
|
||||
//!Sets the element's scale
|
||||
//!\param s scale (1 is 100%)
|
||||
virtual void setScaleZ(float s) {
|
||||
scaleZ = s;
|
||||
}
|
||||
//!Gets the element's current scale
|
||||
//!Considers scale, scaleDyn, and the parent element's getScale() value
|
||||
virtual float getScale() {
|
||||
float s = 0.5f * (scaleX+scaleY) * scaleDyn;
|
||||
|
||||
if(parentElement)
|
||||
s *= parentElement->getScale();
|
||||
|
||||
return s;
|
||||
}
|
||||
//!Gets the element's current scale
|
||||
//!Considers scale, scaleDyn, and the parent element's getScale() value
|
||||
virtual float getScaleX() {
|
||||
float s = scaleX * scaleDyn;
|
||||
|
||||
if(parentElement)
|
||||
s *= parentElement->getScaleX();
|
||||
|
||||
return s;
|
||||
}
|
||||
//!Gets the element's current scale
|
||||
//!Considers scale, scaleDyn, and the parent element's getScale() value
|
||||
virtual float getScaleY() {
|
||||
float s = scaleY * scaleDyn;
|
||||
|
||||
if(parentElement)
|
||||
s *= parentElement->getScaleY();
|
||||
|
||||
return s;
|
||||
}
|
||||
//!Gets the element's current scale
|
||||
//!Considers scale, scaleDyn, and the parent element's getScale() value
|
||||
virtual float getScaleZ() {
|
||||
float s = scaleZ;
|
||||
|
||||
if(parentElement)
|
||||
s *= parentElement->getScaleZ();
|
||||
|
||||
return s;
|
||||
}
|
||||
//!Checks whether rumble was requested by the element
|
||||
//!\return true is rumble was requested, false otherwise
|
||||
virtual bool isRumbleActive() {
|
||||
return rumble;
|
||||
}
|
||||
//!Sets whether or not the element is requesting a rumble event
|
||||
//!\param r true if requesting rumble, false if not
|
||||
virtual void setRumble(bool r) {
|
||||
rumble = r;
|
||||
}
|
||||
//!Set an effect for the element
|
||||
//!\param e Effect to enable
|
||||
//!\param a Amount of the effect (usage varies on effect)
|
||||
//!\param t Target amount of the effect (usage varies on effect)
|
||||
virtual void setEffect(int32_t e, int32_t a, int32_t t=0);
|
||||
//!Sets an effect to be enabled on wiimote cursor over
|
||||
//!\param e Effect to enable
|
||||
//!\param a Amount of the effect (usage varies on effect)
|
||||
//!\param t Target amount of the effect (usage varies on effect)
|
||||
virtual void setEffectOnOver(int32_t e, int32_t a, int32_t t=0);
|
||||
//!Shortcut to SetEffectOnOver(EFFECT_SCALE, 4, 110)
|
||||
virtual void setEffectGrow() {
|
||||
setEffectOnOver(EFFECT_SCALE, 4, 110);
|
||||
}
|
||||
//!Reset all applied effects
|
||||
virtual void resetEffects();
|
||||
//!Gets the current element effects
|
||||
//!\return element effects
|
||||
virtual int32_t getEffect() const {
|
||||
return effects;
|
||||
}
|
||||
//!\return true if element animation is on going
|
||||
virtual bool isAnimated() const {
|
||||
return (parentElement != 0) && (getEffect() > 0);
|
||||
}
|
||||
//!Checks whether the specified coordinates are within the element's boundaries
|
||||
//!\param x X coordinate
|
||||
//!\param y Y coordinate
|
||||
//!\return true if contained within, false otherwise
|
||||
virtual bool isInside(float x, float y) {
|
||||
return ( x > (this->getCenterX() - getScaleX() * getWidth() * 0.5f)
|
||||
&& x < (this->getCenterX() + getScaleX() * getWidth() * 0.5f)
|
||||
&& y > (this->getCenterY() - getScaleY() * getHeight() * 0.5f)
|
||||
&& y < (this->getCenterY() + getScaleY() * getHeight() * 0.5f));
|
||||
}
|
||||
//!Sets the element's position
|
||||
//!\param x X coordinate
|
||||
//!\param y Y coordinate
|
||||
virtual void setPosition(float x, float y) {
|
||||
xoffset = x;
|
||||
yoffset = y;
|
||||
}
|
||||
//!Sets the element's position
|
||||
//!\param x X coordinate
|
||||
//!\param y Y coordinate
|
||||
//!\param z Z coordinate
|
||||
virtual void setPosition(float x, float y, float z) {
|
||||
xoffset = x;
|
||||
yoffset = y;
|
||||
zoffset = z;
|
||||
}
|
||||
//!Gets whether or not the element is in STATE_SELECTED
|
||||
//!\return true if selected, false otherwise
|
||||
virtual int32_t getSelected() {
|
||||
return -1;
|
||||
}
|
||||
//!Sets the element's alignment respective to its parent element
|
||||
//!Bitwise ALIGN_LEFT | ALIGN_RIGHT | ALIGN_CENTRE, ALIGN_TOP, ALIGN_BOTTOM, ALIGN_MIDDLE)
|
||||
//!\param align Alignment
|
||||
virtual void setAlignment(int32_t a) {
|
||||
alignment = a;
|
||||
}
|
||||
//!Gets the element's alignment
|
||||
virtual int32_t getAlignment() const {
|
||||
return alignment;
|
||||
}
|
||||
//!Angle of the object
|
||||
virtual void setAngle(float a) {
|
||||
angle = a;
|
||||
}
|
||||
//!Angle of the object
|
||||
virtual float getAngle() const {
|
||||
float r_angle = angle;
|
||||
if(parentElement) r_angle += parentElement->getAngle();
|
||||
return r_angle;
|
||||
}
|
||||
//!Called constantly to allow the element to respond to the current input data
|
||||
//!\param t Pointer to a GuiController, containing the current input data from PAD/WPAD/VPAD
|
||||
virtual void update(GuiController * t) { }
|
||||
//!Called constantly to redraw the element
|
||||
virtual void draw(CVideo * v) { }
|
||||
//!Called constantly to process stuff in the element
|
||||
virtual void process() { }
|
||||
|
||||
//!Updates the element's effects (dynamic values)
|
||||
//!Called by Draw(), used for animation purposes
|
||||
virtual void updateEffects();
|
||||
|
||||
typedef struct _POINT {
|
||||
int32_t x;
|
||||
int32_t y;
|
||||
} POINT;
|
||||
|
||||
enum {
|
||||
STATE_DEFAULT = 0,
|
||||
STATE_SELECTED = 0x01,
|
||||
STATE_CLICKED = 0x02,
|
||||
STATE_HELD = 0x04,
|
||||
STATE_OVER = 0x08,
|
||||
STATE_HIDDEN = 0x10,
|
||||
STATE_DISABLE_INPUT = 0x20,
|
||||
STATE_CLICKED_TOUCH = 0x40,
|
||||
STATE_DISABLED = 0x80
|
||||
};
|
||||
|
||||
//! Switch pointer from control to screen position
|
||||
POINT PtrToScreen(POINT p) {
|
||||
//! TODO for 3D
|
||||
//POINT r = { p.x + getLeft(), p.y + getTop() };
|
||||
return p;
|
||||
}
|
||||
//! Switch pointer screen to control position
|
||||
POINT PtrToControl(POINT p) {
|
||||
//! TODO for 3D
|
||||
//POINT r = { p.x - getLeft(), p.y - getTop() };
|
||||
return p;
|
||||
}
|
||||
//! Signals
|
||||
sigslot::signal2<GuiElement *, bool> visibleChanged;
|
||||
sigslot::signal3<GuiElement *, int32_t, int32_t> stateChanged;
|
||||
sigslot::signal1<GuiElement *> effectFinished;
|
||||
protected:
|
||||
bool rumble; //!< Wiimote rumble (on/off) - set to on when this element requests a rumble event
|
||||
bool visible; //!< Visibility of the element. If false, Draw() is skipped
|
||||
bool selectable; //!< Whether or not this element selectable (can change to SELECTED state)
|
||||
bool clickable; //!< Whether or not this element is clickable (can change to CLICKED state)
|
||||
bool holdable; //!< Whether or not this element is holdable (can change to HELD state)
|
||||
bool drawOverOnlyWhenSelected; //!< Whether or not this element is holdable (can change to HELD state)
|
||||
float width; //!< Element width
|
||||
float height; //!< Element height
|
||||
float xoffset; //!< Element X offset
|
||||
float yoffset; //!< Element Y offset
|
||||
float zoffset; //!< Element Z offset
|
||||
float alpha; //!< Element alpha value (0-255)
|
||||
float angle; //!< Angle of the object (0-360)
|
||||
float scaleX; //!< Element scale (1 = 100%)
|
||||
float scaleY; //!< Element scale (1 = 100%)
|
||||
float scaleZ; //!< Element scale (1 = 100%)
|
||||
int32_t alignment; //!< Horizontal element alignment, respective to parent element
|
||||
int32_t state[4]; //!< Element state (DEFAULT, SELECTED, CLICKED, DISABLED)
|
||||
int32_t stateChan; //!< Which controller channel is responsible for the last change in state
|
||||
GuiElement * parentElement; //!< Parent element
|
||||
|
||||
//! TODO: Move me to some Animator class
|
||||
int32_t xoffsetDyn; //!< Element X offset, dynamic (added to xoffset value for animation effects)
|
||||
int32_t yoffsetDyn; //!< Element Y offset, dynamic (added to yoffset value for animation effects)
|
||||
float alphaDyn; //!< Element alpha, dynamic (multiplied by alpha value for blending/fading effects)
|
||||
float scaleDyn; //!< Element scale, dynamic (multiplied by alpha value for blending/fading effects)
|
||||
int32_t effects; //!< Currently enabled effect(s). 0 when no effects are enabled
|
||||
int32_t effectAmount; //!< Effect amount. Used by different effects for different purposes
|
||||
int32_t effectTarget; //!< Effect target amount. Used by different effects for different purposes
|
||||
int32_t effectsOver; //!< Effects to enable when wiimote cursor is over this element. Copied to effects variable on over event
|
||||
int32_t effectAmountOver; //!< EffectAmount to set when wiimote cursor is over this element
|
||||
int32_t effectTargetOver; //!< EffectTarget to set when wiimote cursor is over this element
|
||||
};
|
||||
|
||||
#endif
|
100
include/gui/GuiFrame.h
Normal file
100
include/gui/GuiFrame.h
Normal file
@ -0,0 +1,100 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_FRAME_H_
|
||||
#define GUI_FRAME_H_
|
||||
|
||||
#include <vector>
|
||||
#include <gui/GuiElement.h>
|
||||
#include <gui/sigslot.h>
|
||||
|
||||
//!Allows GuiElements to be grouped together into a "window"
|
||||
class GuiFrame : public GuiElement {
|
||||
public:
|
||||
//!Constructor
|
||||
GuiFrame(GuiFrame *parent = 0);
|
||||
//!\overload
|
||||
//!\param w Width of window
|
||||
//!\param h Height of window
|
||||
GuiFrame(float w, float h, GuiFrame *parent = 0);
|
||||
//!Destructor
|
||||
virtual ~GuiFrame();
|
||||
//!Appends a GuiElement to the GuiFrame
|
||||
//!\param e The GuiElement to append. If it is already in the GuiFrame, it is removed first
|
||||
void append(GuiElement* e);
|
||||
//!Inserts a GuiElement into the GuiFrame at the specified index
|
||||
//!\param e The GuiElement to insert. If it is already in the GuiFrame, it is removed first
|
||||
//!\param i Index in which to insert the element
|
||||
void insert(GuiElement* e, uint32_t i);
|
||||
//!Removes the specified GuiElement from the GuiFrame
|
||||
//!\param e GuiElement to be removed
|
||||
void remove(GuiElement* e);
|
||||
//!Removes all GuiElements
|
||||
void removeAll();
|
||||
//!Bring element to front of the window
|
||||
void bringToFront(GuiElement *e) {
|
||||
remove(e);
|
||||
append(e);
|
||||
}
|
||||
//!Returns the GuiElement at the specified index
|
||||
//!\param index The index of the element
|
||||
//!\return A pointer to the element at the index, NULL on error (eg: out of bounds)
|
||||
GuiElement* getGuiElementAt(uint32_t index) const;
|
||||
//!Returns the size of the list of elements
|
||||
//!\return The size of the current element list
|
||||
uint32_t getSize();
|
||||
//!Sets the visibility of the window
|
||||
//!\param v visibility (true = visible)
|
||||
void setVisible(bool v);
|
||||
//!Resets the window's state to STATE_DEFAULT
|
||||
void resetState();
|
||||
//!Sets the window's state
|
||||
//!\param s State
|
||||
void setState(int32_t s, int32_t c = -1);
|
||||
void clearState(int32_t s, int32_t c = -1);
|
||||
//!Gets the index of the GuiElement inside the window that is currently selected
|
||||
//!\return index of selected GuiElement
|
||||
int32_t getSelected();
|
||||
//!Dim the Window's background
|
||||
void dimBackground(bool d);
|
||||
//!Draws all the elements in this GuiFrame
|
||||
void draw(CVideo * v);
|
||||
//!Updates the window and all elements contains within
|
||||
//!Allows the GuiFrame and all elements to respond to the input data specified
|
||||
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
|
||||
void update(GuiController * t);
|
||||
//!virtual Close Window - this will put the object on the delete queue in MainWindow
|
||||
virtual void close();
|
||||
//!virtual show window function
|
||||
virtual void show() {}
|
||||
//!virtual hide window function
|
||||
virtual void hide() {}
|
||||
//!virtual enter main loop function (blocking)
|
||||
virtual void exec() {}
|
||||
//!virtual updateEffects which is called by the main loop
|
||||
virtual void updateEffects();
|
||||
//!virtual process which is called by the main loop
|
||||
virtual void process();
|
||||
//! Signals
|
||||
//! On Closing
|
||||
sigslot::signal1<GuiFrame *> closing;
|
||||
protected:
|
||||
bool dim; //! Enable/disable dim of a window only
|
||||
GuiFrame *parent; //!< Parent Window
|
||||
std::vector<GuiElement*> elements; //!< Contains all elements within the GuiFrame
|
||||
};
|
||||
|
||||
#endif
|
@ -17,16 +17,15 @@
|
||||
#ifndef GUI_IMAGE_H_
|
||||
#define GUI_IMAGE_H_
|
||||
|
||||
#include "video/shaders/Shader.h"
|
||||
#include "GuiElement.h"
|
||||
#include "GuiImageData.h"
|
||||
#include <video/shaders/Shader.h>
|
||||
#include <gui/GuiElement.h>
|
||||
#include <gui/GuiImageData.h>
|
||||
#include <gui/gx2_ext.h>
|
||||
|
||||
//!Display, manage, and manipulate images in the GUI
|
||||
class GuiImage : public GuiElement
|
||||
{
|
||||
class GuiImage : public GuiElement {
|
||||
public:
|
||||
enum ImageTypes
|
||||
{
|
||||
enum ImageTypes {
|
||||
IMAGE_TEXTURE,
|
||||
IMAGE_COLOR
|
||||
};
|
||||
@ -39,72 +38,76 @@ public:
|
||||
//!\param w Image width
|
||||
//!\param h Image height
|
||||
//!\param c Array with 4 x image color (BL, BR, TL, TR)
|
||||
GuiImage(s32 w, s32 h, const GX2Color & c, s32 imgType = IMAGE_COLOR);
|
||||
GuiImage(s32 w, s32 h, const GX2Color * c, u32 colorCount = 1, s32 imgType = IMAGE_COLOR);
|
||||
GuiImage(int32_t w, int32_t h, const GX2Color & c, int32_t imgType = IMAGE_COLOR);
|
||||
GuiImage(int32_t w, int32_t h, const GX2Color * c, uint32_t colorCount = 1, int32_t imgType = IMAGE_COLOR);
|
||||
//!Destructor
|
||||
virtual ~GuiImage();
|
||||
//!Sets the number of times to draw the image horizontally
|
||||
//!\param t Number of times to draw the image
|
||||
void setTileHorizontal(s32 t) { tileHorizontal = t; }
|
||||
void setTileHorizontal(int32_t t) {
|
||||
tileHorizontal = t;
|
||||
}
|
||||
//!Sets the number of times to draw the image vertically
|
||||
//!\param t Number of times to draw the image
|
||||
void setTileVertical(s32 t) { tileVertical = t; }
|
||||
void setTileVertical(int32_t t) {
|
||||
tileVertical = t;
|
||||
}
|
||||
//!Constantly called to draw the image
|
||||
void draw(CVideo *pVideo);
|
||||
//!Gets the image data
|
||||
//!\return pointer to image data
|
||||
GuiImageData * getImageData() const { return imageData; }
|
||||
GuiImageData * getImageData() const {
|
||||
return imageData;
|
||||
}
|
||||
//!Sets up a new image using the GuiImageData object specified
|
||||
//!\param img Pointer to GuiImageData object
|
||||
void setImageData(GuiImageData * img);
|
||||
//!Gets the pixel color at the specified coordinates of the image
|
||||
//!\param x X coordinate
|
||||
//!\param y Y coordinate
|
||||
GX2Color getPixel(s32 x, s32 y);
|
||||
GX2Color getPixel(int32_t x, int32_t y);
|
||||
//!Sets the pixel color at the specified coordinates of the image
|
||||
//!\param x X coordinate
|
||||
//!\param y Y coordinate
|
||||
//!\param color Pixel color
|
||||
void setPixel(s32 x, s32 y, const GX2Color & color);
|
||||
void setPixel(int32_t x, int32_t y, const GX2Color & color);
|
||||
//!Change ImageColor
|
||||
void setImageColor(const GX2Color & c, s32 idx = -1);
|
||||
void setImageColor(const GX2Color & c, int32_t idx = -1);
|
||||
//!Change ImageColor
|
||||
void setSize(s32 w, s32 h);
|
||||
void setSize(int32_t w, int32_t h);
|
||||
|
||||
void setPrimitiveVertex(s32 prim, const f32 *pos, const f32 *tex, u32 count);
|
||||
void setPrimitiveVertex(int32_t prim, const float *pos, const float *tex, uint32_t count);
|
||||
|
||||
void setBlurDirection(u8 dir, f32 value)
|
||||
{
|
||||
void setBlurDirection(uint8_t dir, float value) {
|
||||
if(dir < 2) {
|
||||
blurDirection[dir] = value;
|
||||
}
|
||||
}
|
||||
void setColorIntensity(const glm::vec4 & col)
|
||||
{
|
||||
void setColorIntensity(const glm::vec4 & col) {
|
||||
colorIntensity = col;
|
||||
}
|
||||
protected:
|
||||
void internalInit(s32 w, s32 h);
|
||||
void internalInit(int32_t w, int32_t h);
|
||||
|
||||
s32 imgType; //!< Type of image data (IMAGE_TEXTURE, IMAGE_COLOR, IMAGE_DATA)
|
||||
int32_t imgType; //!< Type of image data (IMAGE_TEXTURE, IMAGE_COLOR, IMAGE_DATA)
|
||||
GuiImageData * imageData; //!< Poiner to image data. May be shared with GuiImageData data
|
||||
s32 tileHorizontal; //!< Number of times to draw (tile) the image horizontally
|
||||
s32 tileVertical; //!< Number of times to draw (tile) the image vertically
|
||||
int32_t tileHorizontal; //!< Number of times to draw (tile) the image horizontally
|
||||
int32_t tileVertical; //!< Number of times to draw (tile) the image vertically
|
||||
|
||||
//! Internally used variables for rendering
|
||||
u8 *colorVtxs;
|
||||
u32 colorCount;
|
||||
uint8_t *colorVtxs;
|
||||
uint32_t colorCount;
|
||||
bool colorVtxsDirty;
|
||||
glm::vec3 positionOffsets;
|
||||
glm::vec3 scaleFactor;
|
||||
glm::vec4 colorIntensity;
|
||||
f32 imageAngle;
|
||||
float imageAngle;
|
||||
glm::vec3 blurDirection;
|
||||
|
||||
const f32 * posVtxs;
|
||||
const f32 * texCoords;
|
||||
u32 vtxCount;
|
||||
s32 primitive;
|
||||
const float * posVtxs;
|
||||
const float * texCoords;
|
||||
uint32_t vtxCount;
|
||||
int32_t primitive;
|
||||
};
|
||||
|
||||
#endif
|
60
include/gui/GuiImageAsync.h
Normal file
60
include/gui/GuiImageAsync.h
Normal file
@ -0,0 +1,60 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef _GUIIMAGEASYNC_H_
|
||||
#define _GUIIMAGEASYNC_H_
|
||||
|
||||
#include <vector>
|
||||
#include <gui/GuiImage.h>
|
||||
#include <system/CThread.h>
|
||||
#include <system/CMutex.h>
|
||||
|
||||
class GuiImageAsync : public GuiImage {
|
||||
public:
|
||||
GuiImageAsync(const uint8_t *imageBuffer, const uint32_t & imageBufferSize, GuiImageData * preloadImg);
|
||||
GuiImageAsync(const std::string & filename, GuiImageData * preloadImg);
|
||||
virtual ~GuiImageAsync();
|
||||
|
||||
static void clearQueue();
|
||||
static void removeFromQueue(GuiImageAsync * image) {
|
||||
threadRemoveImage(image);
|
||||
}
|
||||
|
||||
//! don't forget to LOCK GUI if using this asynchron call
|
||||
sigslot::signal1<GuiImageAsync *> imageLoaded;
|
||||
static void threadExit();
|
||||
|
||||
private:
|
||||
static void threadInit();
|
||||
|
||||
GuiImageData *imgData;
|
||||
std::string filename;
|
||||
const uint8_t *imgBuffer;
|
||||
const uint32_t imgBufferSize;
|
||||
|
||||
static void guiImageAsyncThread(CThread *thread, void *arg);
|
||||
static void threadAddImage(GuiImageAsync* Image);
|
||||
static void threadRemoveImage(GuiImageAsync* Image);
|
||||
|
||||
static std::vector<GuiImageAsync *> imageQueue;
|
||||
static CThread *pThread;
|
||||
static CMutex * pMutex;
|
||||
static uint32_t threadRefCounter;
|
||||
static GuiImageAsync * pInUse;
|
||||
static bool bExitRequested;
|
||||
};
|
||||
|
||||
#endif /*_GUIIMAGEASYNC_H_*/
|
@ -17,51 +17,59 @@
|
||||
#ifndef GUI_IMAGEDATA_H_
|
||||
#define GUI_IMAGEDATA_H_
|
||||
|
||||
|
||||
#include <gd.h>
|
||||
#include <dynamic_libs/gx2_functions.h>
|
||||
#include <system/AsyncDeleter.h>
|
||||
#include <gui/gx2_ext.h>
|
||||
#include <gx2/texture.h>
|
||||
|
||||
class GuiImageData : public AsyncDeleter::Element
|
||||
{
|
||||
class GuiImageData : public AsyncDeleter::Element {
|
||||
public:
|
||||
//!Constructor
|
||||
GuiImageData();
|
||||
//!\param img Image data
|
||||
//!\param imgSize The image size
|
||||
GuiImageData(const u8 * img, s32 imgSize, s32 textureClamp = GX2_TEX_CLAMP_CLAMP, s32 textureFormat = GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM);
|
||||
GuiImageData(const uint8_t * img, int32_t imgSize, GX2TexClampMode textureClamp = GX2_TEX_CLAMP_MODE_CLAMP, GX2SurfaceFormat textureFormat = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8);
|
||||
//!Destructor
|
||||
virtual ~GuiImageData();
|
||||
//!Load image from buffer
|
||||
//!\param img Image data
|
||||
//!\param imgSize The image size
|
||||
void loadImage(const u8 * img, s32 imgSize, s32 textureClamp = GX2_TEX_CLAMP_CLAMP, s32 textureFormat = GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM);
|
||||
void loadImage(const uint8_t * img, int32_t imgSize, GX2TexClampMode textureClamp = GX2_TEX_CLAMP_MODE_CLAMP, GX2SurfaceFormat textureFormat = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8);
|
||||
//! getter functions
|
||||
const GX2Texture * getTexture() const { return texture; };
|
||||
const GX2Sampler * getSampler() const { return sampler; };
|
||||
const GX2Texture * getTexture() const {
|
||||
return texture;
|
||||
};
|
||||
const GX2Sampler * getSampler() const {
|
||||
return sampler;
|
||||
};
|
||||
//!Gets the image width
|
||||
//!\return image width
|
||||
s32 getWidth() const { if(texture) return texture->surface.width; else return 0; };
|
||||
int32_t getWidth() const {
|
||||
if(texture) return texture->surface.width;
|
||||
else return 0;
|
||||
};
|
||||
//!Gets the image height
|
||||
//!\return image height
|
||||
s32 getHeight() const { if(texture) return texture->surface.height; else return 0; };
|
||||
int32_t getHeight() const {
|
||||
if(texture) return texture->surface.height;
|
||||
else return 0;
|
||||
};
|
||||
//! release memory of the image data
|
||||
void releaseData(void);
|
||||
private:
|
||||
void gdImageToUnormR8G8B8A8(gdImagePtr gdImg, u32 *imgBuffer, u32 width, u32 height, u32 pitch);
|
||||
void gdImageToUnormR5G6B5(gdImagePtr gdImg, u16 *imgBuffer, u32 width, u32 height, u32 pitch);
|
||||
void gdImageToUnormR8G8B8A8(gdImagePtr gdImg, uint32_t *imgBuffer, uint32_t width, uint32_t height, uint32_t pitch);
|
||||
void gdImageToUnormR5G6B5(gdImagePtr gdImg, uint16_t *imgBuffer, uint32_t width, uint32_t height, uint32_t pitch);
|
||||
|
||||
GX2Texture *texture;
|
||||
GX2Sampler *sampler;
|
||||
|
||||
enum eMemoryTypes
|
||||
{
|
||||
enum eMemoryTypes {
|
||||
eMemTypeMEM2,
|
||||
eMemTypeMEM1,
|
||||
eMemTypeMEMBucket
|
||||
};
|
||||
|
||||
u8 memoryType;
|
||||
uint8_t memoryType;
|
||||
};
|
||||
|
||||
#endif
|
@ -17,31 +17,29 @@
|
||||
#ifndef _GUI_PARTICLE_IMAGE_H_
|
||||
#define _GUI_PARTICLE_IMAGE_H_
|
||||
|
||||
#include "GuiImage.h"
|
||||
#include <gui/GuiImage.h>
|
||||
|
||||
class GuiParticleImage : public GuiImage, public sigslot::has_slots<>
|
||||
{
|
||||
class GuiParticleImage : public GuiImage, public sigslot::has_slots<> {
|
||||
public:
|
||||
GuiParticleImage(s32 w, s32 h, u32 particleCount, f32 minRadius, f32 maxRadius, f32 minSpeed, f32 maxSpeed);
|
||||
GuiParticleImage(int32_t w, int32_t h, uint32_t particleCount, float minRadius, float maxRadius, float minSpeed, float maxSpeed);
|
||||
virtual ~GuiParticleImage();
|
||||
|
||||
void draw(CVideo *pVideo);
|
||||
private:
|
||||
f32 *posVertexs;
|
||||
u8 *colorVertexs;
|
||||
float *posVertexs;
|
||||
uint8_t *colorVertexs;
|
||||
|
||||
f32 minRadius;
|
||||
f32 maxRadius;
|
||||
f32 minSpeed;
|
||||
f32 maxSpeed;
|
||||
float minRadius;
|
||||
float maxRadius;
|
||||
float minSpeed;
|
||||
float maxSpeed;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
typedef struct {
|
||||
glm::vec3 position;
|
||||
glm::vec4 colors;
|
||||
f32 radius;
|
||||
f32 speed;
|
||||
f32 direction;
|
||||
float radius;
|
||||
float speed;
|
||||
float direction;
|
||||
} Particle;
|
||||
|
||||
std::vector<Particle> particles;
|
134
include/gui/GuiScrollbar.h
Normal file
134
include/gui/GuiScrollbar.h
Normal file
@ -0,0 +1,134 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2011
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
***************************************************************************/
|
||||
#ifndef GUI_SCROLLBAR_HPP_
|
||||
#define GUI_SCROLLBAR_HPP_
|
||||
|
||||
#include <gui/GuiElement.h>
|
||||
#include <gui/GuiButton.h>
|
||||
|
||||
class GuiScrollbar : public GuiElement, public sigslot::has_slots<> {
|
||||
public:
|
||||
GuiScrollbar(int32_t height);
|
||||
virtual ~GuiScrollbar();
|
||||
void ScrollOneUp();
|
||||
void ScrollOneDown();
|
||||
int32_t GetSelectedItem() {
|
||||
return SelItem;
|
||||
}
|
||||
int32_t GetSelectedIndex() {
|
||||
return SelInd;
|
||||
}
|
||||
void draw(CVideo * video);
|
||||
void update(GuiController * t);
|
||||
|
||||
//! Signals
|
||||
sigslot::signal2<int32_t, int32_t> listChanged;
|
||||
//! Slots
|
||||
void SetScrollSpeed(int32_t speed) {
|
||||
ScrollSpeed = speed;
|
||||
};
|
||||
void SetPageSize(int32_t size);
|
||||
void SetRowSize(int32_t size);
|
||||
void SetSelectedItem(int32_t pos);
|
||||
void SetSelectedIndex(int32_t pos);
|
||||
void SetEntrieCount(int32_t cnt);
|
||||
|
||||
void setSoundClick(GuiSound * snd) {
|
||||
clickSound = snd;
|
||||
arrowUpBtn->setSoundClick(snd);
|
||||
arrowDownBtn->setSoundClick(snd);
|
||||
}
|
||||
|
||||
void setImageScrollbarLine(GuiImage * img) {
|
||||
if(img) {
|
||||
scrollbarLineImage = img;
|
||||
scrollbarLineImage->setParent(this);
|
||||
scrollbarLineImage->setParent(this);
|
||||
scrollbarLineImage->setAlignment(ALIGN_CENTER | ALIGN_MIDDLE);
|
||||
scrollbarLineImage->setPosition(0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void setImageArrowDown(GuiImage * img) {
|
||||
if(img) {
|
||||
arrowDownImage = img;
|
||||
arrowDownBtn->setSize(img->getWidth(), img->getHeight());
|
||||
arrowDownBtn->setImage(img);
|
||||
}
|
||||
}
|
||||
|
||||
void setImageArrowUp(GuiImage * img) {
|
||||
if(img) {
|
||||
arrowUpImage = img;
|
||||
arrowUpBtn->setSize(img->getWidth(), img->getHeight());
|
||||
arrowUpBtn->setImage(img);
|
||||
}
|
||||
}
|
||||
|
||||
void setImageScrollbarBox(GuiImage * img) {
|
||||
if(img) {
|
||||
scrollbarBoxImage = img;
|
||||
scrollbarBoxBtn->setSize(img->getWidth(), height);
|
||||
scrollbarBoxBtn->setImage(img);
|
||||
|
||||
width = img->getWidth();
|
||||
|
||||
MaxHeight = height * 0.5f - (img ? (img->getHeight() * 0.5f) : 0) - (arrowUpImage ? arrowUpImage->getHeight() : 0);
|
||||
MinHeight = -height * 0.5f + (img ? (img->getHeight() * 0.5f) : 0) + (arrowDownImage ? arrowDownImage->getHeight() : 0);
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
void setScrollboxPosition(int32_t SelItem, int32_t SelInd);
|
||||
void OnUpButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
void OnDownButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
void OnBoxButtonHold(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
|
||||
uint32_t ScrollState;
|
||||
uint16_t ScrollSpeed;
|
||||
|
||||
int32_t MinHeight;
|
||||
int32_t MaxHeight;
|
||||
int32_t SelItem;
|
||||
int32_t SelInd;
|
||||
int32_t PageSize;
|
||||
int32_t EntrieCount;
|
||||
int32_t pressedChan;
|
||||
|
||||
GuiButton * arrowUpBtn;
|
||||
GuiButton * arrowDownBtn;
|
||||
GuiButton * scrollbarBoxBtn;
|
||||
|
||||
GuiSound * clickSound = NULL;
|
||||
|
||||
GuiImage * scrollbarLineImage = NULL;
|
||||
GuiImage * arrowDownImage = NULL;
|
||||
GuiImage * arrowUpImage = NULL;
|
||||
GuiImage * scrollbarBoxImage = NULL;
|
||||
|
||||
GuiTrigger touchTrigger;
|
||||
GuiTrigger wpadTouchTrigger;
|
||||
};
|
||||
|
||||
#endif
|
130
include/gui/GuiSelectBox.h
Normal file
130
include/gui/GuiSelectBox.h
Normal file
@ -0,0 +1,130 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2016 Maschell
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_SELECTBOX_H_
|
||||
#define GUI_SELECTBOX_H_
|
||||
|
||||
#include <gui/Gui.h>
|
||||
#include <gui/GuiImage.h>
|
||||
#include <gui/GuiImageData.h>
|
||||
|
||||
//!A simple CheckBox
|
||||
class GuiSelectBox : public GuiFrame, public sigslot::has_slots<> {
|
||||
public:
|
||||
//!Constructor
|
||||
//!\param checked Checked
|
||||
GuiSelectBox(GuiImage * background, std::string caption,float width = 0.0f, float height = 0.0f,GuiFrame *parent = 0);
|
||||
//!Destructor
|
||||
virtual ~GuiSelectBox();
|
||||
|
||||
sigslot::signal2<GuiSelectBox *, std::string> valueChanged;
|
||||
sigslot::signal2<GuiSelectBox *, bool> showhide;
|
||||
|
||||
void setImageTopBackground(GuiImage * img) {
|
||||
topBackgroundImg = img;
|
||||
topValueButton.setImage(img);
|
||||
}
|
||||
|
||||
void setImageTopHighlighted(GuiImage * img) {
|
||||
topHighlightedImg = img;
|
||||
topValueButton.setIconOver(img);
|
||||
}
|
||||
|
||||
void setImageValueBackground(GuiImageData * img) {
|
||||
valueImageData = img;
|
||||
}
|
||||
|
||||
void setImageValueHighlighted(GuiImageData * img) {
|
||||
valueHighlightedImageData = img;
|
||||
}
|
||||
|
||||
void setImageValueSelected(GuiImageData * img) {
|
||||
valueSelectedImageData = img;
|
||||
}
|
||||
|
||||
void setSoundClick(GuiSound * snd) {
|
||||
buttonClickSound = snd;
|
||||
topValueButton.setSoundClick(snd);
|
||||
}
|
||||
|
||||
void OnTopValueClicked(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
void Init(std::map<std::string,std::string> values, int32_t valueID);
|
||||
|
||||
void setState(int32_t s, int32_t c = -1);
|
||||
|
||||
virtual void setSize(float width, float height);
|
||||
virtual float getTopValueHeight();
|
||||
virtual float getTopValueWidth();
|
||||
|
||||
virtual float getHeight();
|
||||
virtual float getWidth();
|
||||
|
||||
protected:
|
||||
void DeleteValueData();
|
||||
void update(GuiController * c);
|
||||
|
||||
void OnValueClicked(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
|
||||
void OnDPADClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
void OnValueOpenEffectFinish(GuiElement *element);
|
||||
void OnValueCloseEffectFinish(GuiElement *element);
|
||||
void ShowHideValues(bool showhide);
|
||||
void SelectValue(uint32_t value);
|
||||
|
||||
uint32_t selected;
|
||||
bool bChanged;
|
||||
bool bSelectedChanged;
|
||||
bool showValues;
|
||||
bool opened;
|
||||
std::string captionText;
|
||||
GuiFrame valuesFrame;
|
||||
GuiImage* topBackgroundImg = NULL;
|
||||
GuiImage* topHighlightedImg = NULL;
|
||||
|
||||
GuiButton topValueButton;
|
||||
GuiImageData * valueImageData = NULL;
|
||||
GuiImageData * valueSelectedImageData = NULL;
|
||||
GuiImageData * valueHighlightedImageData = NULL;
|
||||
GuiText topValueText;
|
||||
|
||||
GuiTrigger touchTrigger;
|
||||
GuiTrigger wpadTouchTrigger;
|
||||
|
||||
GuiTrigger buttonATrigger;
|
||||
GuiTrigger buttonBTrigger;
|
||||
GuiTrigger buttonLeftTrigger;
|
||||
GuiTrigger buttonRightTrigger;
|
||||
GuiTrigger buttonUpTrigger;
|
||||
GuiTrigger buttonDownTrigger;
|
||||
|
||||
GuiButton DPADButtons;
|
||||
|
||||
GuiSound* buttonClickSound;
|
||||
|
||||
typedef struct {
|
||||
GuiImage *valueButtonImg;
|
||||
GuiImage *valueButtonCheckedImg;
|
||||
GuiImage *valueButtonHighlightedImg;
|
||||
GuiButton *valueButton;
|
||||
GuiText *valueButtonText;
|
||||
} SelectBoxValueButton;
|
||||
|
||||
std::map<GuiButton * ,std::string> buttonToValue;
|
||||
std::vector<SelectBoxValueButton> valueButtons;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
58
include/gui/GuiSound.h
Normal file
58
include/gui/GuiSound.h
Normal file
@ -0,0 +1,58 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_SOUND_H_
|
||||
#define GUI_SOUND_H_
|
||||
|
||||
#include <system/AsyncDeleter.h>
|
||||
|
||||
//!Sound conversion and playback. A wrapper for other sound libraries - ASND, libmad, ltremor, etc
|
||||
class GuiSound : public AsyncDeleter::Element {
|
||||
public:
|
||||
//!Constructor
|
||||
//!\param sound Pointer to the sound data
|
||||
//!\param filesize Length of sound data
|
||||
GuiSound(const char * filepath);
|
||||
GuiSound(const uint8_t * sound, int32_t length);
|
||||
//!Destructor
|
||||
virtual ~GuiSound();
|
||||
//!Load a file and replace the old one
|
||||
bool Load(const char * filepath);
|
||||
//!Load a file and replace the old one
|
||||
bool Load(const uint8_t * snd, int32_t len);
|
||||
//!Start sound playback
|
||||
void Play();
|
||||
//!Stop sound playback
|
||||
void Stop();
|
||||
//!Pause sound playback
|
||||
void Pause();
|
||||
//!Resume sound playback
|
||||
void Resume();
|
||||
//!Checks if the sound is currently playing
|
||||
//!\return true if sound is playing, false otherwise
|
||||
bool IsPlaying();
|
||||
//!Rewind the music
|
||||
void Rewind();
|
||||
//!Set sound volume
|
||||
//!\param v Sound volume (0-100)
|
||||
void SetVolume(uint32_t v);
|
||||
//!\param l Loop (true to loop)
|
||||
void SetLoop(bool l);
|
||||
protected:
|
||||
int32_t voice; //!< Currently assigned ASND voice channel
|
||||
};
|
||||
|
||||
#endif
|
@ -17,34 +17,34 @@
|
||||
#ifndef GUI_SWTICH_H_
|
||||
#define GUI_SWTICH_H_
|
||||
|
||||
#include "GuiToggle.h"
|
||||
#include "GuiImage.h"
|
||||
#include "GuiImageData.h"
|
||||
#include <gui/GuiToggle.h>
|
||||
#include <gui/GuiImage.h>
|
||||
#include <gui/GuiImageData.h>
|
||||
|
||||
//!A simple switch
|
||||
class GuiSwitch : public GuiToggle{
|
||||
public:
|
||||
//!Constructor
|
||||
//!\param checked Checked
|
||||
GuiSwitch(GuiImage * background, bool checked, f32 w = 0.0f, f32 h = 0.0f);
|
||||
//!Destructor
|
||||
virtual ~GuiSwitch();
|
||||
class GuiSwitch : public GuiToggle {
|
||||
public:
|
||||
//!Constructor
|
||||
//!\param checked Checked
|
||||
GuiSwitch(GuiImage * background, bool checked, float w = 0.0f, float h = 0.0f);
|
||||
//!Destructor
|
||||
virtual ~GuiSwitch();
|
||||
|
||||
void setImageBackground(GuiImage* img);
|
||||
void setImageBackground(GuiImage* img);
|
||||
|
||||
void setImageOn(GuiImage* img);
|
||||
void setImageOn(GuiImage* img);
|
||||
|
||||
void setImageOff(GuiImage* img);
|
||||
void setImageOff(GuiImage* img);
|
||||
|
||||
void setImageHighlighted(GuiImage* img);
|
||||
protected:
|
||||
void setImageHighlighted(GuiImage* img);
|
||||
protected:
|
||||
|
||||
GuiImage * backgroundImg = NULL;
|
||||
GuiImage * onImg = NULL;
|
||||
GuiImage * offImg = NULL;
|
||||
GuiImage * highlightedImg = NULL;
|
||||
GuiImage * backgroundImg = NULL;
|
||||
GuiImage * onImg = NULL;
|
||||
GuiImage * offImg = NULL;
|
||||
GuiImage * highlightedImg = NULL;
|
||||
|
||||
void draw(CVideo * v);
|
||||
void draw(CVideo * v);
|
||||
};
|
||||
|
||||
#endif
|
@ -17,25 +17,24 @@
|
||||
#ifndef GUI_TEXT_H_
|
||||
#define GUI_TEXT_H_
|
||||
|
||||
#include "GuiElement.h"
|
||||
#include <gui/GuiElement.h>
|
||||
//!Forward declaration
|
||||
class FreeTypeGX;
|
||||
|
||||
//!Display, manage, and manipulate text in the GUI
|
||||
class GuiText : public GuiElement
|
||||
{
|
||||
class GuiText : public GuiElement {
|
||||
public:
|
||||
//!Constructor
|
||||
GuiText();
|
||||
//!\param t Text
|
||||
//!\param s Font size
|
||||
//!\param c Font color
|
||||
GuiText(const char * t, s32 s, const glm::vec4 & c);
|
||||
GuiText(const char * t, int32_t s, const glm::vec4 & c);
|
||||
//!\overload
|
||||
//!\param t Text
|
||||
//!\param s Font size
|
||||
//!\param c Font color
|
||||
GuiText(const wchar_t * t, s32 s, const glm::vec4 & c);
|
||||
GuiText(const wchar_t * t, int32_t s, const glm::vec4 & c);
|
||||
//!\overload
|
||||
//!\Assumes SetPresets() has been called to setup preferred text attributes
|
||||
//!\param t Text
|
||||
@ -54,47 +53,62 @@ public:
|
||||
//!\param w Maximum width of texture image (for text wrapping)
|
||||
//!\param wrap Wrapmode when w>0
|
||||
//!\param a Text alignment
|
||||
static void setPresets(s32 sz, const glm::vec4 & c, s32 w, s32 a);
|
||||
static void setPresets(int32_t sz, const glm::vec4 & c, int32_t w, int32_t a);
|
||||
static void setPresetFont(FreeTypeGX *font);
|
||||
//!Sets the font size
|
||||
//!\param s Font size
|
||||
void setFontSize(s32 s);
|
||||
void setFontSize(int32_t s);
|
||||
//!Sets the maximum width of the drawn texture image
|
||||
//!If the text exceeds this, it is wrapped to the next line
|
||||
//!\param w Maximum width
|
||||
//!\param m WrapMode
|
||||
void setMaxWidth(s32 w = 0, s32 m = WRAP);
|
||||
void setMaxWidth(int32_t w = 0, int32_t m = WRAP);
|
||||
//!Sets the font color
|
||||
//!\param c Font color
|
||||
void setColor(const glm::vec4 & c);
|
||||
|
||||
void setBlurGlowColor(float blurIntensity, const glm::vec4 & c);
|
||||
|
||||
void setTextBlur(float blur) { defaultBlur = blur; }
|
||||
void setTextBlur(float blur) {
|
||||
defaultBlur = blur;
|
||||
}
|
||||
//!Get the original text as char
|
||||
virtual const wchar_t * getText() const { return text; }
|
||||
virtual const wchar_t * getText() const {
|
||||
return text;
|
||||
}
|
||||
virtual std::string toUTF8(void) const;
|
||||
//!Get the Horizontal Size of Text
|
||||
s32 getTextWidth() { return textWidth; }
|
||||
s32 getTextWidth(s32 ind);
|
||||
int32_t getTextWidth() {
|
||||
return textWidth;
|
||||
}
|
||||
int32_t getTextWidth(int32_t ind);
|
||||
//!Get the max textwidth
|
||||
s32 getTextMaxWidth() { return maxWidth; }
|
||||
int32_t getTextMaxWidth() {
|
||||
return maxWidth;
|
||||
}
|
||||
//!Get fontsize
|
||||
s32 getFontSize() { return size; };
|
||||
int32_t getFontSize() {
|
||||
return size;
|
||||
};
|
||||
//!Set max lines to draw
|
||||
void setLinesToDraw(s32 l) { linestodraw = l; }
|
||||
void setLinesToDraw(int32_t l) {
|
||||
linestodraw = l;
|
||||
}
|
||||
//!Get current Textline (for position calculation)
|
||||
const wchar_t * getDynText(s32 ind = 0);
|
||||
virtual const wchar_t * getTextLine(s32 ind) { return getDynText(ind); };
|
||||
const wchar_t * getDynText(int32_t ind = 0);
|
||||
virtual const wchar_t * getTextLine(int32_t ind) {
|
||||
return getDynText(ind);
|
||||
};
|
||||
//!Change the font
|
||||
bool setFont(FreeTypeGX *font);
|
||||
//! virtual function used in child classes
|
||||
virtual s32 getStartWidth() { return 0; };
|
||||
virtual int32_t getStartWidth() {
|
||||
return 0;
|
||||
};
|
||||
//!Constantly called to draw the text
|
||||
void draw(CVideo *pVideo);
|
||||
//! text enums
|
||||
enum
|
||||
{
|
||||
enum {
|
||||
WRAP,
|
||||
DOTTED,
|
||||
SCROLL_HORIZONTAL,
|
||||
@ -102,10 +116,10 @@ public:
|
||||
};
|
||||
protected:
|
||||
static FreeTypeGX * presentFont;
|
||||
static s32 presetSize;
|
||||
static s32 presetMaxWidth;
|
||||
static int32_t presetSize;
|
||||
static int32_t presetMaxWidth;
|
||||
static float presetInternalRenderingScale;
|
||||
static s32 presetAlignment;
|
||||
static int32_t presetAlignment;
|
||||
static GX2ColorF32 presetColor;
|
||||
|
||||
//!Clear the dynamic text
|
||||
@ -113,23 +127,23 @@ protected:
|
||||
//!Create a dynamic dotted text if the text is too long
|
||||
void makeDottedText();
|
||||
//!Scroll the text once
|
||||
void scrollText(u32 frameCount);
|
||||
void scrollText(uint32_t frameCount);
|
||||
//!Wrap the text to several lines
|
||||
void wrapText();
|
||||
|
||||
wchar_t * text;
|
||||
std::vector<wchar_t *> textDyn;
|
||||
std::vector<uint16_t> textDynWidth;
|
||||
s32 wrapMode; //!< Wrapping toggle
|
||||
s32 textScrollPos; //!< Current starting index of text string for scrolling
|
||||
s32 textScrollInitialDelay; //!< Delay to wait before starting to scroll
|
||||
s32 textScrollDelay; //!< Scrolling speed
|
||||
s32 size; //!< Font size
|
||||
s32 maxWidth; //!< Maximum width of the generated text object (for text wrapping)
|
||||
int32_t wrapMode; //!< Wrapping toggle
|
||||
int32_t textScrollPos; //!< Current starting index of text string for scrolling
|
||||
int32_t textScrollInitialDelay; //!< Delay to wait before starting to scroll
|
||||
int32_t textScrollDelay; //!< Scrolling speed
|
||||
int32_t size; //!< Font size
|
||||
int32_t maxWidth; //!< Maximum width of the generated text object (for text wrapping)
|
||||
FreeTypeGX *font;
|
||||
s32 textWidth;
|
||||
s32 currentSize;
|
||||
s32 linestodraw;
|
||||
int32_t textWidth;
|
||||
int32_t currentSize;
|
||||
int32_t linestodraw;
|
||||
glm::vec4 color;
|
||||
float defaultBlur;
|
||||
float blurGlowIntensity;
|
@ -17,8 +17,8 @@
|
||||
#ifndef GUI_TOGGLE_H_
|
||||
#define GUI_TOGGLE_H_
|
||||
|
||||
#include "GuiButton.h"
|
||||
#include "GuiFrame.h"
|
||||
#include <gui/GuiButton.h>
|
||||
#include <gui/GuiFrame.h>
|
||||
|
||||
//!A simple CheckBox
|
||||
class GuiToggle : public GuiButton, public sigslot::has_slots<>
|
||||
@ -26,7 +26,7 @@ class GuiToggle : public GuiButton, public sigslot::has_slots<>
|
||||
public:
|
||||
//!Constructor
|
||||
//!\param checked Checked
|
||||
GuiToggle(bool checked,f32 width,f32 height);
|
||||
GuiToggle(bool checked,float width,float height);
|
||||
//!Destructor
|
||||
virtual ~GuiToggle();
|
||||
void setValue(bool checked){
|
@ -17,14 +17,10 @@
|
||||
#ifndef GUI_TRIGGER_H_
|
||||
#define GUI_TRIGGER_H_
|
||||
|
||||
#include <dynamic_libs/os_functions.h>
|
||||
|
||||
|
||||
//!Menu input trigger management. Determine if action is neccessary based on input data by comparing controller input data to a specific trigger element.
|
||||
class GuiTrigger
|
||||
{
|
||||
class GuiTrigger {
|
||||
public:
|
||||
enum eClicked{
|
||||
enum eClicked {
|
||||
CLICKED_NONE = 0x00,
|
||||
CLICKED_TOUCH = 0x01,
|
||||
CLICKED_BUTTON = 0x02,
|
||||
@ -73,30 +69,42 @@ public:
|
||||
//!Constructor
|
||||
GuiTrigger();
|
||||
//!Constructor
|
||||
GuiTrigger(u32 ch, u32 btns, bool clickEverywhere = false, bool holdEverywhere = false, bool selectionClickEverywhere = false);
|
||||
GuiTrigger(uint32_t ch, uint32_t btns, bool clickEverywhere = false, bool holdEverywhere = false, bool selectionClickEverywhere = false);
|
||||
//!Destructor
|
||||
virtual ~GuiTrigger();
|
||||
//!Sets a simple trigger. Requires: element is selected, and trigger button is pressed
|
||||
void setTrigger(u32 ch, u32 btns);
|
||||
void setTrigger(uint32_t ch, uint32_t btns);
|
||||
|
||||
void setClickEverywhere(bool b) { bClickEverywhere = b; }
|
||||
void setHoldOnly(bool b) { bHoldEverywhere = b; }
|
||||
void setSelectionClickEverywhere(bool b) { bSelectionClickEverywhere = b; }
|
||||
void setClickEverywhere(bool b) {
|
||||
bClickEverywhere = b;
|
||||
}
|
||||
void setHoldOnly(bool b) {
|
||||
bHoldEverywhere = b;
|
||||
}
|
||||
void setSelectionClickEverywhere(bool b) {
|
||||
bSelectionClickEverywhere = b;
|
||||
}
|
||||
|
||||
bool isClickEverywhere() const { return bClickEverywhere; }
|
||||
bool isHoldEverywhere() const { return bHoldEverywhere; }
|
||||
bool isSelectionClickEverywhere() const { return bSelectionClickEverywhere; }
|
||||
bool isClickEverywhere() const {
|
||||
return bClickEverywhere;
|
||||
}
|
||||
bool isHoldEverywhere() const {
|
||||
return bHoldEverywhere;
|
||||
}
|
||||
bool isSelectionClickEverywhere() const {
|
||||
return bSelectionClickEverywhere;
|
||||
}
|
||||
|
||||
bool left(const GuiController *controller) const;
|
||||
bool right(const GuiController *controller) const;
|
||||
bool up(const GuiController *controller) const;
|
||||
bool down(const GuiController *controller) const;
|
||||
s32 clicked(const GuiController *controller) const;
|
||||
int32_t clicked(const GuiController *controller) const;
|
||||
bool held(const GuiController *controller) const;
|
||||
bool released(const GuiController *controller) const;
|
||||
private:
|
||||
u32 chan;
|
||||
u32 btns;
|
||||
uint32_t chan;
|
||||
uint32_t btns;
|
||||
bool bClickEverywhere;
|
||||
bool bHoldEverywhere;
|
||||
bool bSelectionClickEverywhere;
|
@ -17,41 +17,38 @@
|
||||
#ifndef VPAD_CONTROLLER_H_
|
||||
#define VPAD_CONTROLLER_H_
|
||||
|
||||
#include "GuiController.h"
|
||||
#include <dynamic_libs/vpad_functions.h>
|
||||
#include <gui/GuiController.h>
|
||||
#include <vpad/input.h>
|
||||
|
||||
class VPadController : public GuiController
|
||||
{
|
||||
class VPadController : public GuiController {
|
||||
public:
|
||||
//!Constructor
|
||||
VPadController(s32 channel)
|
||||
: GuiController(channel)
|
||||
{
|
||||
VPadController(int32_t channel)
|
||||
: GuiController(channel) {
|
||||
memset(&vpad, 0, sizeof(vpad));
|
||||
}
|
||||
|
||||
//!Destructor
|
||||
virtual ~VPadController() {}
|
||||
|
||||
bool update(s32 width, s32 height)
|
||||
{
|
||||
bool update(int32_t width, int32_t height) {
|
||||
lastData = data;
|
||||
|
||||
s32 vpadError = -1;
|
||||
VPADRead(0, &vpad, 1, &vpadError);
|
||||
VPADReadError vpadError = VPAD_READ_NO_SAMPLES;
|
||||
VPADRead(VPAD_CHAN_0, &vpad, 1, &vpadError);
|
||||
|
||||
if(vpadError == 0){
|
||||
data.buttons_r = vpad.btns_r;
|
||||
data.buttons_h = vpad.btns_h;
|
||||
data.buttons_d = vpad.btns_d;
|
||||
data.validPointer = !vpad.tpdata.invalid;
|
||||
data.touched = vpad.tpdata.touched;
|
||||
if(vpadError == VPAD_READ_SUCCESS) {
|
||||
data.buttons_r = vpad.release;
|
||||
data.buttons_h = vpad.hold;
|
||||
data.buttons_d = vpad.trigger;
|
||||
data.validPointer = !vpad.tpNormal.validity;
|
||||
data.touched = vpad.tpNormal.touched;
|
||||
|
||||
VPADGetTPCalibratedPoint(0, &tpCalib, &vpad.tpdata1);
|
||||
VPADGetTPCalibratedPoint(VPAD_CHAN_0, &tpCalib, &vpad.tpFiltered1);
|
||||
|
||||
//! calculate the screen offsets
|
||||
data.x = -(width >> 1) + (s32)(((float)tpCalib.x / 1280.0f) * (float)width);
|
||||
data.y = -(height >> 1) + (s32)(float)height - (((float)tpCalib.y / 720.0f) * (float)height);
|
||||
data.x = -(width >> 1) + (int32_t)(((float)tpCalib.x / 1280.0f) * (float)width);
|
||||
data.y = -(height >> 1) + (int32_t)(float)height - (((float)tpCalib.y / 720.0f) * (float)height);
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -59,8 +56,8 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
VPADData vpad;
|
||||
VPADTPData tpCalib;
|
||||
VPADStatus vpad;
|
||||
VPADTouchData tpCalib;
|
||||
};
|
||||
|
||||
#endif
|
@ -17,25 +17,23 @@
|
||||
#ifndef WPAD_CONTROLLER_H_
|
||||
#define WPAD_CONTROLLER_H_
|
||||
|
||||
#include "GuiController.h"
|
||||
#include <dynamic_libs/padscore_functions.h>
|
||||
#include <gui/GuiController.h>
|
||||
#include <padscore/kpad.h>
|
||||
#include <padscore/wpad.h>
|
||||
|
||||
class WPadController : public GuiController
|
||||
{
|
||||
class WPadController : public GuiController {
|
||||
public:
|
||||
//!Constructor
|
||||
WPadController(s32 channel)
|
||||
: GuiController(channel)
|
||||
{
|
||||
WPadController(int32_t channel)
|
||||
: GuiController(channel) {
|
||||
memset(&kpadData, 0, sizeof(kpadData));
|
||||
}
|
||||
|
||||
//!Destructor
|
||||
virtual ~WPadController() {}
|
||||
|
||||
u32 remapWiiMoteButtons(u32 buttons)
|
||||
{
|
||||
u32 conv_buttons = 0;
|
||||
uint32_t remapWiiMoteButtons(uint32_t buttons) {
|
||||
uint32_t conv_buttons = 0;
|
||||
|
||||
if(buttons & WPAD_BUTTON_LEFT)
|
||||
conv_buttons |= GuiTrigger::BUTTON_LEFT;
|
||||
@ -78,9 +76,8 @@ public:
|
||||
|
||||
return conv_buttons;
|
||||
}
|
||||
u32 remapClassicButtons(u32 buttons)
|
||||
{
|
||||
u32 conv_buttons = 0;
|
||||
uint32_t remapClassicButtons(uint32_t buttons) {
|
||||
uint32_t conv_buttons = 0;
|
||||
|
||||
if(buttons & WPAD_CLASSIC_BUTTON_LEFT)
|
||||
conv_buttons |= GuiTrigger::BUTTON_LEFT;
|
||||
@ -130,50 +127,60 @@ public:
|
||||
return conv_buttons;
|
||||
}
|
||||
|
||||
bool update(s32 width, s32 height)
|
||||
{
|
||||
lastData = data;
|
||||
WPADChan getChanByInt(int32_t chan) {
|
||||
if(chan == 0) {
|
||||
return WPAD_CHAN_0;
|
||||
}
|
||||
if(chan == 1) {
|
||||
return WPAD_CHAN_1;
|
||||
}
|
||||
if(chan == 2) {
|
||||
return WPAD_CHAN_3;
|
||||
}
|
||||
if(chan == 3) {
|
||||
return WPAD_CHAN_3;
|
||||
}
|
||||
return WPAD_CHAN_0;
|
||||
}
|
||||
|
||||
u32 controller_type;
|
||||
bool update(int32_t width, int32_t height) {
|
||||
lastData = data;
|
||||
WPADExtensionType controller_type;
|
||||
|
||||
//! check if the controller is connected
|
||||
if(WPADProbe(chanIdx-1, &controller_type) != 0)
|
||||
if(WPADProbe(getChanByInt(chanIdx-1), &controller_type) != 0)
|
||||
return false;
|
||||
|
||||
KPADRead(chanIdx-1, &kpadData, 1);
|
||||
KPADRead(getChanByInt(chanIdx-1), &kpadData, 1);
|
||||
|
||||
if(kpadData.device_type <= 1)
|
||||
{
|
||||
data.buttons_r = remapWiiMoteButtons(kpadData.btns_r);
|
||||
data.buttons_h = remapWiiMoteButtons(kpadData.btns_h);
|
||||
data.buttons_d = remapWiiMoteButtons(kpadData.btns_d);
|
||||
}
|
||||
else
|
||||
{
|
||||
data.buttons_r = remapClassicButtons(kpadData.classic.btns_r);
|
||||
data.buttons_h = remapClassicButtons(kpadData.classic.btns_h);
|
||||
data.buttons_d = remapClassicButtons(kpadData.classic.btns_d);
|
||||
if(kpadData.extensionType <= 1) {
|
||||
data.buttons_r = remapWiiMoteButtons(kpadData.release);
|
||||
data.buttons_h = remapWiiMoteButtons(kpadData.hold);
|
||||
data.buttons_d = remapWiiMoteButtons(kpadData.trigger);
|
||||
} else {
|
||||
data.buttons_r = remapClassicButtons(kpadData.classic.release);
|
||||
data.buttons_h = remapClassicButtons(kpadData.classic.hold);
|
||||
data.buttons_d = remapClassicButtons(kpadData.classic.trigger);
|
||||
}
|
||||
|
||||
data.validPointer = (kpadData.pos_valid == 1 || kpadData.pos_valid == 2) && (kpadData.pos_x >= -1.0f && kpadData.pos_x <= 1.0f) && (kpadData.pos_y >= -1.0f && kpadData.pos_y <= 1.0f);
|
||||
data.validPointer = (kpadData.posValid == 1 || kpadData.posValid == 2) && (kpadData.pos.x >= -1.0f && kpadData.pos.x <= 1.0f) && (kpadData.pos.y >= -1.0f && kpadData.pos.y <= 1.0f);
|
||||
//! calculate the screen offsets if pointer is valid else leave old value
|
||||
if(data.validPointer)
|
||||
{
|
||||
data.x = (width >> 1) * kpadData.pos_x;
|
||||
data.y = (height >> 1) * (-kpadData.pos_y);
|
||||
if(data.validPointer) {
|
||||
data.x = (width >> 1) * kpadData.pos.x;
|
||||
data.y = (height >> 1) * (-kpadData.pos.y);
|
||||
|
||||
if(kpadData.angle_y > 0.0f)
|
||||
data.pointerAngle = (-kpadData.angle_x + 1.0f) * 0.5f * 180.0f;
|
||||
if(kpadData.angle.y > 0.0f)
|
||||
data.pointerAngle = (-kpadData.angle.x + 1.0f) * 0.5f * 180.0f;
|
||||
else
|
||||
data.pointerAngle = (kpadData.angle_x + 1.0f) * 0.5f * 180.0f - 180.0f;
|
||||
data.pointerAngle = (kpadData.angle.x + 1.0f) * 0.5f * 180.0f - 180.0f;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
KPADData kpadData;
|
||||
u32 lastButtons;
|
||||
KPADStatus kpadData;
|
||||
uint32_t lastButtons;
|
||||
};
|
||||
|
||||
#endif
|
171
include/gui/gx2_ext.h
Normal file
171
include/gui/gx2_ext.h
Normal file
@ -0,0 +1,171 @@
|
||||
#ifndef __GX2_EXTENSION_H
|
||||
#define __GX2_EXTENSION_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <gx2/draw.h>
|
||||
#include <gx2/enum.h>
|
||||
#include <gx2/mem.h>
|
||||
#include <gx2/registers.h>
|
||||
#include <gx2/sampler.h>
|
||||
#include <gx2/shaders.h>
|
||||
#include <gx2/surface.h>
|
||||
#include <gx2/texture.h>
|
||||
|
||||
#define GX2_FALSE 0
|
||||
#define GX2_TRUE 1
|
||||
#define GX2_DISABLE 0
|
||||
#define GX2_ENABLE 1
|
||||
|
||||
#define GX2_COMMAND_BUFFER_SIZE 0x400000
|
||||
#define GX2_SHADER_ALIGNMENT 0x100
|
||||
#define GX2_VERTEX_BUFFER_ALIGNMENT 0x40
|
||||
#define GX2_INDEX_BUFFER_ALIGNMENT 0x20
|
||||
|
||||
#define GX2_AA_BUFFER_CLEAR_VALUE 0xCC
|
||||
|
||||
#define GX2_COMP_SEL_NONE 0x04040405
|
||||
#define GX2_COMP_SEL_X001 0x00040405
|
||||
#define GX2_COMP_SEL_XY01 0x00010405
|
||||
#define GX2_COMP_SEL_XYZ1 0x00010205
|
||||
#define GX2_COMP_SEL_XYZW 0x00010203
|
||||
#define GX2_COMP_SEL_XXXX 0x00000000
|
||||
#define GX2_COMP_SEL_YYYY 0x01010101
|
||||
#define GX2_COMP_SEL_ZZZZ 0x02020202
|
||||
#define GX2_COMP_SEL_WWWW 0x03030303
|
||||
#define GX2_COMP_SEL_WZYX 0x03020100
|
||||
#define GX2_COMP_SEL_WXYZ 0x03000102
|
||||
|
||||
static const uint32_t attribute_dest_comp_selector[20] = {
|
||||
GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_X001, GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_X001,
|
||||
GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW,
|
||||
GX2_COMP_SEL_XY01, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZ1,
|
||||
GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW
|
||||
};
|
||||
|
||||
static const uint32_t texture_comp_selector[54] = {
|
||||
GX2_COMP_SEL_NONE, GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_X001,
|
||||
GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW,
|
||||
GX2_COMP_SEL_WZYX, GX2_COMP_SEL_X001, GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XY01, GX2_COMP_SEL_NONE,
|
||||
GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_NONE,
|
||||
GX2_COMP_SEL_NONE, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_WZYX, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XY01,
|
||||
GX2_COMP_SEL_XY01, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_NONE, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW,
|
||||
GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_X001,
|
||||
GX2_COMP_SEL_XY01, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_XYZ1,
|
||||
GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01
|
||||
};
|
||||
|
||||
typedef struct _GX2Color {
|
||||
uint8_t r, g, b, a;
|
||||
} GX2Color;
|
||||
|
||||
typedef struct _GX2ColorF32 {
|
||||
float r, g, b, a;
|
||||
} GX2ColorF32;
|
||||
|
||||
static inline void GX2InitDepthBuffer(GX2DepthBuffer *depthBuffer, GX2SurfaceDim dim, uint32_t width, uint32_t height, uint32_t depth, GX2SurfaceFormat format, GX2AAMode aa) {
|
||||
depthBuffer->surface.dim = dim;
|
||||
depthBuffer->surface.width = width;
|
||||
depthBuffer->surface.height = height;
|
||||
depthBuffer->surface.depth = depth;
|
||||
depthBuffer->surface.mipLevels = 1;
|
||||
depthBuffer->surface.format = format;
|
||||
depthBuffer->surface.aa = aa;
|
||||
depthBuffer->surface.use = (GX2SurfaceUse)(((format==GX2_SURFACE_FORMAT_UNORM_R24_X8) || (format==GX2_SURFACE_FORMAT_FLOAT_D24_S8)) ?
|
||||
GX2_SURFACE_USE_DEPTH_BUFFER : (GX2_SURFACE_USE_DEPTH_BUFFER | GX2_SURFACE_USE_TEXTURE));
|
||||
depthBuffer->surface.tileMode = GX2_TILE_MODE_DEFAULT;
|
||||
depthBuffer->surface.swizzle = 0;
|
||||
depthBuffer->viewMip = 0;
|
||||
depthBuffer->viewFirstSlice = 0;
|
||||
depthBuffer->viewNumSlices = depth;
|
||||
depthBuffer->depthClear = 1.0f;
|
||||
depthBuffer->stencilClear = 0;
|
||||
depthBuffer->hiZPtr = NULL;
|
||||
depthBuffer->hiZSize = 0;
|
||||
GX2CalcSurfaceSizeAndAlignment(&depthBuffer->surface);
|
||||
GX2InitDepthBufferRegs(depthBuffer);
|
||||
}
|
||||
|
||||
static inline void GX2InitColorBuffer(GX2ColorBuffer *colorBuffer, GX2SurfaceDim dim, uint32_t width, uint32_t height, uint32_t depth, GX2SurfaceFormat format, GX2AAMode aa) {
|
||||
colorBuffer->surface.dim = dim;
|
||||
colorBuffer->surface.width = width;
|
||||
colorBuffer->surface.height = height;
|
||||
colorBuffer->surface.depth = depth;
|
||||
colorBuffer->surface.mipLevels = 1;
|
||||
colorBuffer->surface.format = format;
|
||||
colorBuffer->surface.aa = aa;
|
||||
colorBuffer->surface.use = GX2_SURFACE_USE_TEXTURE_COLOR_BUFFER_TV;
|
||||
colorBuffer->surface.imageSize = 0;
|
||||
colorBuffer->surface.image = NULL;
|
||||
colorBuffer->surface.mipmapSize = 0;
|
||||
colorBuffer->surface.mipmaps = NULL;
|
||||
colorBuffer->surface.tileMode = GX2_TILE_MODE_DEFAULT;
|
||||
colorBuffer->surface.swizzle = 0;
|
||||
colorBuffer->surface.alignment = 0;
|
||||
colorBuffer->surface.pitch = 0;
|
||||
uint32_t i;
|
||||
for(i = 0; i < 13; i++)
|
||||
colorBuffer->surface.mipLevelOffset[i] = 0;
|
||||
colorBuffer->viewMip = 0;
|
||||
colorBuffer->viewFirstSlice = 0;
|
||||
colorBuffer->viewNumSlices = depth;
|
||||
colorBuffer->aaBuffer = NULL;
|
||||
colorBuffer->aaSize = 0;
|
||||
for(i = 0; i < 5; i++)
|
||||
colorBuffer->regs[i] = 0;
|
||||
|
||||
GX2CalcSurfaceSizeAndAlignment(&colorBuffer->surface);
|
||||
GX2InitColorBufferRegs(colorBuffer);
|
||||
}
|
||||
|
||||
static inline void GX2InitAttribStream(GX2AttribStream* attr, uint32_t location, uint32_t buffer, uint32_t offset, GX2AttribFormat format) {
|
||||
attr->location = location;
|
||||
attr->buffer = buffer;
|
||||
attr->offset = offset;
|
||||
attr->format = format;
|
||||
attr->type = GX2_ATTRIB_INDEX_PER_VERTEX;
|
||||
attr->aluDivisor = 0;
|
||||
attr->mask = attribute_dest_comp_selector[format & 0xff];
|
||||
attr->endianSwap = GX2_ENDIAN_SWAP_DEFAULT;
|
||||
}
|
||||
|
||||
static inline void GX2InitTexture(GX2Texture *tex, uint32_t width, uint32_t height, uint32_t depth, uint32_t mipLevels, GX2SurfaceFormat format, GX2SurfaceDim dim, GX2TileMode tile) {
|
||||
tex->surface.dim = dim;
|
||||
tex->surface.width = width;
|
||||
tex->surface.height = height;
|
||||
tex->surface.depth = depth;
|
||||
tex->surface.mipLevels = mipLevels;
|
||||
tex->surface.format = format;
|
||||
tex->surface.aa = GX2_AA_MODE1X;
|
||||
tex->surface.use = GX2_SURFACE_USE_TEXTURE;
|
||||
tex->surface.imageSize = 0;
|
||||
tex->surface.image = NULL;
|
||||
tex->surface.mipmapSize = 0;
|
||||
tex->surface.mipmaps = NULL;
|
||||
tex->surface.tileMode = tile;
|
||||
tex->surface.swizzle = 0;
|
||||
tex->surface.alignment = 0;
|
||||
tex->surface.pitch = 0;
|
||||
uint32_t i;
|
||||
for(i = 0; i < 13; i++)
|
||||
tex->surface.mipLevelOffset[i] = 0;
|
||||
tex->viewFirstMip = 0;
|
||||
tex->viewNumMips = mipLevels;
|
||||
tex->viewFirstSlice = 0;
|
||||
tex->viewNumSlices = depth;
|
||||
tex->compMap = texture_comp_selector[format & 0x3f];
|
||||
for(i = 0; i < 5; i++)
|
||||
tex->regs[i] = 0;
|
||||
|
||||
GX2CalcSurfaceSizeAndAlignment(&tex->surface);
|
||||
GX2InitTextureRegs(tex);
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* COMMON_H */
|
||||
|
2377
include/gui/sigslot.h
Normal file
2377
include/gui/sigslot.h
Normal file
File diff suppressed because it is too large
Load Diff
@ -2,19 +2,18 @@
|
||||
#define RECOURCES_H_
|
||||
|
||||
#include <map>
|
||||
#include <dynamic_libs/os_types.h>
|
||||
#include <stdint.h>
|
||||
|
||||
//! forward declaration
|
||||
class GuiImageData;
|
||||
class GuiSound;
|
||||
|
||||
class Resources
|
||||
{
|
||||
class Resources {
|
||||
public:
|
||||
static void Clear();
|
||||
static bool LoadFiles(const char * path);
|
||||
static const u8 * GetFile(const char * filename);
|
||||
static u32 GetFileSize(const char * filename);
|
||||
static const uint8_t * GetFile(const char * filename);
|
||||
static uint32_t GetFileSize(const char * filename);
|
||||
|
||||
static GuiImageData * GetImageData(const char * filename);
|
||||
static void RemoveImageData(GuiImageData * image);
|
||||
@ -27,8 +26,8 @@ private:
|
||||
Resources() {}
|
||||
~Resources() {}
|
||||
|
||||
std::map<std::string, std::pair<u32, GuiImageData *> > imageDataMap;
|
||||
std::map<std::string, std::pair<u32, GuiSound *> > soundDataMap;
|
||||
std::map<std::string, std::pair<uint32_t, GuiImageData *> > imageDataMap;
|
||||
std::map<std::string, std::pair<uint32_t, GuiSound *> > soundDataMap;
|
||||
};
|
||||
|
||||
#endif
|
16
include/resources/filelist.h
Normal file
16
include/resources/filelist.h
Normal file
@ -0,0 +1,16 @@
|
||||
#ifndef _FILELIST_H_
|
||||
#define _FILELIST_H_
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
typedef struct _ResourceFile {
|
||||
const char *filename;
|
||||
const uint8_t *DefaultFile;
|
||||
const uint32_t &DefaultFileSize;
|
||||
uint8_t *CustomFile;
|
||||
uint32_t CustomFileSize;
|
||||
} ResourceFile;
|
||||
|
||||
ResourceFile * getResourceList();
|
||||
|
||||
#endif
|
111
include/sounds/BufferCircle.hpp
Normal file
111
include/sounds/BufferCircle.hpp
Normal file
@ -0,0 +1,111 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#ifndef BUFFER_CIRCLE_HPP_
|
||||
#define BUFFER_CIRCLE_HPP_
|
||||
|
||||
#include <vector>
|
||||
#include <stdint.h>
|
||||
|
||||
class BufferCircle {
|
||||
public:
|
||||
//!> Constructor
|
||||
BufferCircle();
|
||||
//!> Destructor
|
||||
~BufferCircle();
|
||||
//!> Set circle size
|
||||
void Resize(int32_t size);
|
||||
//!> Get the circle size
|
||||
int32_t Size() {
|
||||
return SoundBuffer.size();
|
||||
};
|
||||
//!> Set/resize the buffer size
|
||||
void SetBufferBlockSize(int32_t size);
|
||||
//!> Remove a buffer
|
||||
void RemoveBuffer(int32_t pos);
|
||||
//!> Set all buffers clear
|
||||
void ClearBuffer();
|
||||
//!> Free all buffers
|
||||
void FreeBuffer();
|
||||
//!> Switch to next buffer
|
||||
void LoadNext();
|
||||
//!> Get the current buffer
|
||||
uint8_t * GetBuffer() {
|
||||
return GetBuffer(which);
|
||||
};
|
||||
//!> Get a buffer at a position
|
||||
uint8_t * GetBuffer(int32_t pos) {
|
||||
if(!Valid(pos)) return NULL;
|
||||
else return SoundBuffer[pos];
|
||||
};
|
||||
//!> Get current buffer size
|
||||
uint32_t GetBufferSize() {
|
||||
return GetBufferSize(which);
|
||||
};
|
||||
//!> Get buffer size at position
|
||||
uint32_t GetBufferSize(int32_t pos) {
|
||||
if(!Valid(pos)) return 0;
|
||||
else return BufferSize[pos];
|
||||
};
|
||||
//!> Is current buffer ready
|
||||
bool IsBufferReady() {
|
||||
return IsBufferReady(which);
|
||||
};
|
||||
//!> Is a buffer at a position ready
|
||||
bool IsBufferReady(int32_t pos) {
|
||||
if(!Valid(pos)) return false;
|
||||
else return BufferReady[pos];
|
||||
};
|
||||
//!> Set a buffer at a position to a ready state
|
||||
void SetBufferReady(int32_t pos, bool st);
|
||||
//!> Set the buffersize at a position
|
||||
void SetBufferSize(int32_t pos, int32_t size);
|
||||
//!> Get the current position in the circle
|
||||
uint16_t Which() {
|
||||
return which;
|
||||
};
|
||||
|
||||
//!> Get the next location
|
||||
inline uint16_t Next() {
|
||||
return (which+1 >= Size()) ? 0 : which+1;
|
||||
}
|
||||
inline uint16_t Prev() {
|
||||
if(Size() == 0) return 0;
|
||||
else return ((int32_t)which-1 < 0) ? Size()-1 : which-1;
|
||||
}
|
||||
protected:
|
||||
//!> Check if the position is a valid position in the vector
|
||||
bool Valid(int32_t pos) {
|
||||
return !(pos < 0 || pos >= Size());
|
||||
};
|
||||
|
||||
uint16_t which;
|
||||
uint32_t BufferBlockSize;
|
||||
std::vector<uint8_t *> SoundBuffer;
|
||||
std::vector<uint32_t> BufferSize;
|
||||
std::vector<bool> BufferReady;
|
||||
};
|
||||
|
||||
#endif
|
@ -25,23 +25,22 @@
|
||||
***************************************************************************/
|
||||
#include <mad.h>
|
||||
|
||||
#include "SoundDecoder.hpp"
|
||||
#include <sounds/SoundDecoder.hpp>
|
||||
|
||||
class Mp3Decoder : public SoundDecoder
|
||||
{
|
||||
public:
|
||||
Mp3Decoder(const char * filepath);
|
||||
Mp3Decoder(const u8 * sound, s32 len);
|
||||
virtual ~Mp3Decoder();
|
||||
s32 Rewind();
|
||||
s32 Read(u8 * buffer, s32 buffer_size, s32 pos);
|
||||
protected:
|
||||
void OpenFile();
|
||||
struct mad_stream Stream;
|
||||
struct mad_frame Frame;
|
||||
struct mad_synth Synth;
|
||||
mad_timer_t Timer;
|
||||
u8 * GuardPtr;
|
||||
u8 * ReadBuffer;
|
||||
u32 SynthPos;
|
||||
class Mp3Decoder : public SoundDecoder {
|
||||
public:
|
||||
Mp3Decoder(const char * filepath);
|
||||
Mp3Decoder(const uint8_t * sound, int32_t len);
|
||||
virtual ~Mp3Decoder();
|
||||
int32_t Rewind();
|
||||
int32_t Read(uint8_t * buffer, int32_t buffer_size, int32_t pos);
|
||||
protected:
|
||||
void OpenFile();
|
||||
struct mad_stream Stream;
|
||||
struct mad_frame Frame;
|
||||
struct mad_synth Synth;
|
||||
mad_timer_t Timer;
|
||||
uint8_t * GuardPtr;
|
||||
uint8_t * ReadBuffer;
|
||||
uint32_t SynthPos;
|
||||
};
|
@ -26,18 +26,17 @@
|
||||
#include <tremor/ivorbiscodec.h>
|
||||
#include <tremor/ivorbisfile.h>
|
||||
|
||||
#include "SoundDecoder.hpp"
|
||||
#include <sounds/SoundDecoder.hpp>
|
||||
|
||||
class OggDecoder : public SoundDecoder
|
||||
{
|
||||
public:
|
||||
OggDecoder(const char * filepath);
|
||||
OggDecoder(const u8 * snd, s32 len);
|
||||
virtual ~OggDecoder();
|
||||
s32 Rewind();
|
||||
s32 Read(u8 * buffer, s32 buffer_size, s32 pos);
|
||||
protected:
|
||||
void OpenFile();
|
||||
OggVorbis_File ogg_file;
|
||||
vorbis_info *ogg_info;
|
||||
class OggDecoder : public SoundDecoder {
|
||||
public:
|
||||
OggDecoder(const char * filepath);
|
||||
OggDecoder(const uint8_t * snd, int32_t len);
|
||||
virtual ~OggDecoder();
|
||||
int32_t Rewind();
|
||||
int32_t Read(uint8_t * buffer, int32_t buffer_size, int32_t pos);
|
||||
protected:
|
||||
void OpenFile();
|
||||
OggVorbis_File ogg_file;
|
||||
vorbis_info *ogg_info;
|
||||
};
|
138
include/sounds/SoundDecoder.hpp
Normal file
138
include/sounds/SoundDecoder.hpp
Normal file
@ -0,0 +1,138 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#ifndef SOUND_DECODER_HPP
|
||||
#define SOUND_DECODER_HPP
|
||||
|
||||
#include <fs/CFile.hpp>
|
||||
#include <system/CMutex.h>
|
||||
#include <sounds/BufferCircle.hpp>
|
||||
|
||||
class SoundDecoder {
|
||||
public:
|
||||
SoundDecoder();
|
||||
SoundDecoder(const std::string & filepath);
|
||||
SoundDecoder(const uint8_t * buffer, int32_t size);
|
||||
virtual ~SoundDecoder();
|
||||
virtual void Lock() {
|
||||
mutex.lock();
|
||||
}
|
||||
virtual void Unlock() {
|
||||
mutex.unlock();
|
||||
}
|
||||
virtual int32_t Read(uint8_t * buffer, int32_t buffer_size, int32_t pos);
|
||||
virtual int32_t Tell() {
|
||||
return CurPos;
|
||||
}
|
||||
virtual int32_t Seek(int32_t pos) {
|
||||
CurPos = pos;
|
||||
return file_fd->seek(CurPos, SEEK_SET);
|
||||
}
|
||||
virtual int32_t Rewind();
|
||||
virtual uint16_t GetFormat() {
|
||||
return Format;
|
||||
}
|
||||
virtual uint16_t GetSampleRate() {
|
||||
return SampleRate;
|
||||
}
|
||||
virtual void Decode();
|
||||
virtual bool IsBufferReady() {
|
||||
return SoundBuffer.IsBufferReady();
|
||||
}
|
||||
virtual uint8_t * GetBuffer() {
|
||||
return SoundBuffer.GetBuffer();
|
||||
}
|
||||
virtual uint32_t GetBufferSize() {
|
||||
return SoundBuffer.GetBufferSize();
|
||||
}
|
||||
virtual void LoadNext() {
|
||||
SoundBuffer.LoadNext();
|
||||
}
|
||||
virtual bool IsEOF() {
|
||||
return EndOfFile;
|
||||
}
|
||||
virtual void SetLoop(bool l) {
|
||||
Loop = l;
|
||||
EndOfFile = false;
|
||||
}
|
||||
virtual uint8_t GetSoundType() {
|
||||
return SoundType;
|
||||
}
|
||||
virtual void ClearBuffer() {
|
||||
SoundBuffer.ClearBuffer();
|
||||
whichLoad = 0;
|
||||
}
|
||||
virtual bool IsStereo() {
|
||||
return (GetFormat() & CHANNELS_STEREO) != 0;
|
||||
}
|
||||
virtual bool Is16Bit() {
|
||||
return ((GetFormat() & 0xFF) == FORMAT_PCM_16_BIT);
|
||||
}
|
||||
virtual bool IsDecoding() {
|
||||
return Decoding;
|
||||
}
|
||||
|
||||
void EnableUpsample(void);
|
||||
|
||||
enum SoundFormats {
|
||||
FORMAT_PCM_16_BIT = 0x0A,
|
||||
FORMAT_PCM_8_BIT = 0x19,
|
||||
};
|
||||
enum SoundChannels {
|
||||
CHANNELS_MONO = 0x100,
|
||||
CHANNELS_STEREO = 0x200
|
||||
};
|
||||
|
||||
enum SoundType {
|
||||
SOUND_RAW = 0,
|
||||
SOUND_MP3,
|
||||
SOUND_OGG,
|
||||
SOUND_WAV
|
||||
};
|
||||
protected:
|
||||
void Init();
|
||||
void Upsample(int16_t *src, int16_t *dst, uint32_t nr_src_samples, uint32_t nr_dst_samples);
|
||||
|
||||
CFile * file_fd;
|
||||
BufferCircle SoundBuffer;
|
||||
uint8_t SoundType;
|
||||
uint16_t whichLoad;
|
||||
uint16_t SoundBlocks;
|
||||
int32_t SoundBlockSize;
|
||||
int32_t CurPos;
|
||||
bool ResampleTo48kHz;
|
||||
bool Loop;
|
||||
bool EndOfFile;
|
||||
bool Decoding;
|
||||
bool ExitRequested;
|
||||
uint16_t Format;
|
||||
uint16_t SampleRate;
|
||||
uint8_t *ResampleBuffer;
|
||||
uint32_t ResampleRatio;
|
||||
CMutex mutex;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
@ -29,50 +29,61 @@
|
||||
#include <vector>
|
||||
|
||||
#include <system/CThread.h>
|
||||
#include "SoundDecoder.hpp"
|
||||
#include "Voice.h"
|
||||
#include <sounds/SoundDecoder.hpp>
|
||||
#include <sounds/Voice.h>
|
||||
#include <sndcore2/voice.h>
|
||||
|
||||
#define MAX_DECODERS 16 // can be increased up to 96
|
||||
|
||||
class SoundHandler : public CThread
|
||||
{
|
||||
class SoundHandler : public CThread {
|
||||
public:
|
||||
static SoundHandler * instance() {
|
||||
if (!handlerInstance)
|
||||
static SoundHandler * instance() {
|
||||
if (!handlerInstance)
|
||||
handlerInstance = new SoundHandler();
|
||||
return handlerInstance;
|
||||
}
|
||||
|
||||
static void DestroyInstance() { delete handlerInstance; handlerInstance = NULL; }
|
||||
static void DestroyInstance() {
|
||||
delete handlerInstance;
|
||||
handlerInstance = NULL;
|
||||
}
|
||||
|
||||
void AddDecoder(s32 voice, const char * filepath);
|
||||
void AddDecoder(s32 voice, const u8 * snd, s32 len);
|
||||
void RemoveDecoder(s32 voice);
|
||||
void AddDecoder(int32_t voice, const char * filepath);
|
||||
void AddDecoder(int32_t voice, const uint8_t * snd, int32_t len);
|
||||
void RemoveDecoder(int32_t voice);
|
||||
|
||||
SoundDecoder * getDecoder(s32 i) { return ((i < 0 || i >= MAX_DECODERS) ? NULL : DecoderList[i]); };
|
||||
Voice * getVoice(s32 i) { return ((i < 0 || i >= MAX_DECODERS) ? NULL : voiceList[i]); };
|
||||
SoundDecoder * getDecoder(int32_t i) {
|
||||
return ((i < 0 || i >= MAX_DECODERS) ? NULL : DecoderList[i]);
|
||||
};
|
||||
Voice * getVoice(int32_t i) {
|
||||
return ((i < 0 || i >= MAX_DECODERS) ? NULL : voiceList[i]);
|
||||
};
|
||||
|
||||
void ThreadSignal() { resumeThread(); };
|
||||
bool IsDecoding() { return Decoding; };
|
||||
void ThreadSignal() {
|
||||
resumeThread();
|
||||
};
|
||||
bool IsDecoding() {
|
||||
return Decoding;
|
||||
};
|
||||
protected:
|
||||
SoundHandler();
|
||||
~SoundHandler();
|
||||
SoundHandler();
|
||||
~SoundHandler();
|
||||
|
||||
static void axFrameCallback(void);
|
||||
|
||||
void executeThread(void);
|
||||
void ClearDecoderList();
|
||||
void ClearDecoderList();
|
||||
|
||||
SoundDecoder * GetSoundDecoder(const char * filepath);
|
||||
SoundDecoder * GetSoundDecoder(const u8 * sound, s32 length);
|
||||
SoundDecoder * GetSoundDecoder(const char * filepath);
|
||||
SoundDecoder * GetSoundDecoder(const uint8_t * sound, int32_t length);
|
||||
|
||||
static SoundHandler * handlerInstance;
|
||||
static SoundHandler * handlerInstance;
|
||||
|
||||
bool Decoding;
|
||||
bool ExitRequested;
|
||||
bool Decoding;
|
||||
bool ExitRequested;
|
||||
|
||||
Voice * voiceList[MAX_DECODERS];
|
||||
SoundDecoder * DecoderList[MAX_DECODERS];
|
||||
Voice * voiceList[MAX_DECODERS];
|
||||
SoundDecoder * DecoderList[MAX_DECODERS];
|
||||
};
|
||||
|
||||
#endif
|
154
include/sounds/Voice.h
Normal file
154
include/sounds/Voice.h
Normal file
@ -0,0 +1,154 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef _AXSOUND_H_
|
||||
#define _AXSOUND_H_
|
||||
|
||||
#include <sndcore2/voice.h>
|
||||
#include <sndcore2/core.h>
|
||||
|
||||
class Voice {
|
||||
public:
|
||||
|
||||
enum VoicePriorities {
|
||||
PRIO_MIN = 1,
|
||||
PRIO_MAX = 31
|
||||
};
|
||||
|
||||
enum VoiceStates {
|
||||
STATE_STOPPED,
|
||||
STATE_START,
|
||||
STATE_PLAYING,
|
||||
STATE_STOP,
|
||||
};
|
||||
|
||||
Voice(int32_t prio)
|
||||
: state(STATE_STOPPED) {
|
||||
lastLoopCounter = 0;
|
||||
nextBufferSize = 0;
|
||||
|
||||
voice = AXAcquireVoice(prio, 0, 0);
|
||||
if(voice) {
|
||||
AXVoiceBegin(voice);
|
||||
AXSetVoiceType(voice, 0);
|
||||
setVolume(0x80000000);
|
||||
|
||||
|
||||
AXVoiceDeviceMixData mix[6];
|
||||
memset(mix, 0, sizeof(mix));
|
||||
mix[0].bus[0].volume = 0x8000;
|
||||
mix[0].bus[0].delta = 0;
|
||||
mix[1].bus[0].volume = 0x8000;
|
||||
mix[1].bus[0].delta = 0;
|
||||
|
||||
AXSetVoiceDeviceMix(voice, 0, 0, mix);
|
||||
AXSetVoiceDeviceMix(voice, 1, 0, mix);
|
||||
|
||||
AXVoiceEnd(voice);
|
||||
}
|
||||
}
|
||||
|
||||
~Voice() {
|
||||
if(voice) {
|
||||
AXFreeVoice(voice);
|
||||
}
|
||||
}
|
||||
|
||||
void play(const uint8_t *buffer, uint32_t bufferSize, const uint8_t *nextBuffer, uint32_t nextBufSize, uint16_t format, uint32_t sampleRate) {
|
||||
if(!voice)
|
||||
return;
|
||||
|
||||
memset(&voiceBuffer, 0, sizeof(voiceBuffer));
|
||||
|
||||
voiceBuffer.data = buffer;
|
||||
voiceBuffer.dataType = format;
|
||||
voiceBuffer.loopingEnabled = (nextBuffer == NULL) ? 0 : 1;
|
||||
voiceBuffer.currentOffset = 0;
|
||||
voiceBuffer.endOffset = (bufferSize >> 1) - 1;
|
||||
voiceBuffer.loopOffset = ((nextBuffer - buffer) >> 1);
|
||||
nextBufferSize = nextBufSize;
|
||||
|
||||
// TODO: handle support for 3.1.0 with dynamic libs instead of static linking it
|
||||
//uint32_t samplesPerSec = (AXGetInputSamplesPerSec != 0) ? AXGetInputSamplesPerSec() : 32000;
|
||||
uint32_t samplesPerSec = AXGetInputSamplesPerSec();
|
||||
|
||||
memset(&ratioBits, 0, sizeof(ratioBits));
|
||||
ratioBits.ratio = (uint32_t)(0x00010000 * ((float)sampleRate / (float)samplesPerSec));
|
||||
|
||||
AXSetVoiceOffsets(voice, &voiceBuffer);
|
||||
AXSetVoiceSrc(voice, &ratioBits);
|
||||
AXSetVoiceSrcType(voice, 1);
|
||||
AXSetVoiceState(voice, 1);
|
||||
}
|
||||
|
||||
void stop() {
|
||||
if(voice)
|
||||
AXSetVoiceState(voice, 0);
|
||||
}
|
||||
|
||||
void setVolume(uint32_t vol) {
|
||||
if(voice) {
|
||||
AXVoiceVeData data;
|
||||
data.volume = vol >> 16;
|
||||
data.delta = vol & 0xFFFF;
|
||||
AXSetVoiceVe(voice, &data);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void setNextBuffer(const uint8_t *buffer, uint32_t bufferSize) {
|
||||
voiceBuffer.loopOffset = ((buffer - (const uint8_t*)voiceBuffer.data) >> 1);
|
||||
nextBufferSize = bufferSize;
|
||||
|
||||
AXSetVoiceLoopOffset(voice, voiceBuffer.loopOffset);
|
||||
}
|
||||
|
||||
bool isBufferSwitched() {
|
||||
uint32_t loopCounter = AXGetVoiceLoopCount(voice);
|
||||
if(lastLoopCounter != loopCounter) {
|
||||
lastLoopCounter = loopCounter;
|
||||
AXSetVoiceEndOffset(voice, voiceBuffer.loopOffset + (nextBufferSize >> 1) - 1);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32_t getInternState() const {
|
||||
if(voice)
|
||||
return ((uint32_t *)voice)[1];
|
||||
return 0;
|
||||
}
|
||||
uint32_t getState() const {
|
||||
return state;
|
||||
}
|
||||
void setState(uint32_t s) {
|
||||
state = s;
|
||||
}
|
||||
|
||||
void * getVoice() const {
|
||||
return voice;
|
||||
}
|
||||
|
||||
private:
|
||||
AXVoice *voice;
|
||||
AXVoiceSrc ratioBits;
|
||||
AXVoiceOffsets voiceBuffer;
|
||||
uint32_t state;
|
||||
uint32_t nextBufferSize;
|
||||
uint32_t lastLoopCounter;
|
||||
};
|
||||
|
||||
#endif // _AXSOUND_H_
|
@ -26,46 +26,42 @@
|
||||
#ifndef WAVDECODER_HPP_
|
||||
#define WAVDECODER_HPP_
|
||||
|
||||
#include "SoundDecoder.hpp"
|
||||
#include <sounds/SoundDecoder.hpp>
|
||||
|
||||
typedef struct
|
||||
{
|
||||
u32 magicRIFF;
|
||||
u32 size;
|
||||
u32 magicWAVE;
|
||||
typedef struct {
|
||||
uint32_t magicRIFF;
|
||||
uint32_t size;
|
||||
uint32_t magicWAVE;
|
||||
} SWaveHdr;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
u32 magicFMT;
|
||||
u32 size;
|
||||
u16 format;
|
||||
u16 channels;
|
||||
u32 freq;
|
||||
u32 avgBps;
|
||||
u16 alignment;
|
||||
u16 bps;
|
||||
typedef struct {
|
||||
uint32_t magicFMT;
|
||||
uint32_t size;
|
||||
uint16_t format;
|
||||
uint16_t channels;
|
||||
uint32_t freq;
|
||||
uint32_t avgBps;
|
||||
uint16_t alignment;
|
||||
uint16_t bps;
|
||||
} SWaveFmtChunk;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
u32 magicDATA;
|
||||
u32 size;
|
||||
typedef struct {
|
||||
uint32_t magicDATA;
|
||||
uint32_t size;
|
||||
} SWaveChunk;
|
||||
|
||||
class WavDecoder : public SoundDecoder
|
||||
{
|
||||
public:
|
||||
WavDecoder(const char * filepath);
|
||||
WavDecoder(const u8 * snd, s32 len);
|
||||
virtual ~WavDecoder();
|
||||
s32 Read(u8 * buffer, s32 buffer_size, s32 pos);
|
||||
protected:
|
||||
void OpenFile();
|
||||
void CloseFile();
|
||||
u32 DataOffset;
|
||||
u32 DataSize;
|
||||
bool Is16Bit;
|
||||
class WavDecoder : public SoundDecoder {
|
||||
public:
|
||||
WavDecoder(const char * filepath);
|
||||
WavDecoder(const uint8_t * snd, int32_t len);
|
||||
virtual ~WavDecoder();
|
||||
int32_t Read(uint8_t * buffer, int32_t buffer_size, int32_t pos);
|
||||
protected:
|
||||
void OpenFile();
|
||||
void CloseFile();
|
||||
uint32_t DataOffset;
|
||||
uint32_t DataSize;
|
||||
bool Is16Bit;
|
||||
};
|
||||
|
||||
#endif
|
@ -17,13 +17,22 @@
|
||||
#ifndef __CVIDEO_H_
|
||||
#define __CVIDEO_H_
|
||||
|
||||
#include <dynamic_libs/gx2_functions.h>
|
||||
#include "shaders/Shader.h"
|
||||
#include <gx2/sampler.h>
|
||||
#include <gx2/draw.h>
|
||||
#include <gx2/registers.h>
|
||||
#include <gx2/context.h>
|
||||
#include <gx2/clear.h>
|
||||
#include <gx2/swap.h>
|
||||
#include <gx2/state.h>
|
||||
#include <gx2/event.h>
|
||||
#include <gx2/display.h>
|
||||
#include <gui/gx2_ext.h>
|
||||
|
||||
class CVideo
|
||||
{
|
||||
#include <video/shaders/Shader.h>
|
||||
|
||||
class CVideo {
|
||||
public:
|
||||
CVideo(s32 forceTvScanMode = -1, s32 forceDrcScanMode = -1);
|
||||
CVideo(int32_t forceTvScanMode = -1, int32_t forceDrcScanMode = -1);
|
||||
virtual ~CVideo();
|
||||
|
||||
void prepareTvRendering(void) {
|
||||
@ -42,38 +51,34 @@ public:
|
||||
|
||||
void prepareRendering(void) {
|
||||
GX2ClearColor(currColorBuffer, 0.0f, 0.0f, 0.0f, 1.0f);
|
||||
GX2ClearDepthStencilEx(currDepthBuffer, currDepthBuffer->clear_depth, currDepthBuffer->clear_stencil, GX2_CLEAR_BOTH);
|
||||
GX2ClearDepthStencilEx(currDepthBuffer, currDepthBuffer->depthClear, currDepthBuffer->stencilClear, GX2_CLEAR_FLAGS_BOTH);
|
||||
|
||||
GX2SetContextState(currContextState);
|
||||
GX2SetViewport(0.0f, 0.0f, currColorBuffer->surface.width, currColorBuffer->surface.height, 0.0f, 1.0f);
|
||||
GX2SetScissor(0, 0, currColorBuffer->surface.width, currColorBuffer->surface.height);
|
||||
|
||||
GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_LEQUAL);
|
||||
GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_FUNC_LEQUAL);
|
||||
GX2SetColorControl(GX2_LOGIC_OP_COPY, 1, GX2_DISABLE, GX2_ENABLE);
|
||||
GX2SetBlendControl(GX2_RENDER_TARGET_0, GX2_BLEND_SRC_ALPHA, GX2_BLEND_ONE_MINUS_SRC_ALPHA, GX2_BLEND_COMBINE_ADD, GX2_ENABLE, GX2_BLEND_SRC_ALPHA, GX2_BLEND_ONE_MINUS_SRC_ALPHA, GX2_BLEND_COMBINE_ADD);
|
||||
GX2SetBlendControl(GX2_RENDER_TARGET_0, GX2_BLEND_MODE_SRC_ALPHA, GX2_BLEND_MODE_INV_SRC_ALPHA, GX2_BLEND_COMBINE_MODE_ADD, GX2_ENABLE, GX2_BLEND_MODE_SRC_ALPHA, GX2_BLEND_MODE_INV_SRC_ALPHA, GX2_BLEND_COMBINE_MODE_ADD);
|
||||
GX2SetCullOnlyControl(GX2_FRONT_FACE_CCW, GX2_DISABLE, GX2_ENABLE);
|
||||
}
|
||||
|
||||
void setStencilRender(bool bEnable)
|
||||
{
|
||||
if(bEnable)
|
||||
{
|
||||
void setStencilRender(bool bEnable) {
|
||||
if(bEnable) {
|
||||
GX2SetStencilMask(0xff, 0xff, 0x01, 0xff, 0xff, 0x01);
|
||||
GX2SetDepthStencilControl(GX2_DISABLE, GX2_DISABLE, GX2_COMPARE_LEQUAL, GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_ALWAYS, GX2_STENCIL_KEEP, GX2_STENCIL_KEEP, GX2_STENCIL_REPLACE,
|
||||
GX2_COMPARE_ALWAYS, GX2_STENCIL_KEEP, GX2_STENCIL_KEEP, GX2_STENCIL_REPLACE);
|
||||
}
|
||||
else
|
||||
{
|
||||
GX2SetDepthStencilControl(GX2_DISABLE, GX2_DISABLE, GX2_COMPARE_FUNC_LEQUAL, GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_FUNC_ALWAYS, GX2_STENCIL_FUNCTION_KEEP, GX2_STENCIL_FUNCTION_KEEP, GX2_STENCIL_FUNCTION_REPLACE,
|
||||
GX2_COMPARE_FUNC_ALWAYS, GX2_STENCIL_FUNCTION_KEEP, GX2_STENCIL_FUNCTION_KEEP, GX2_STENCIL_FUNCTION_REPLACE);
|
||||
} else {
|
||||
GX2SetStencilMask(0xff, 0xff, 0xff, 0xff, 0xff, 0xff);
|
||||
GX2SetDepthStencilControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_LEQUAL, GX2_DISABLE, GX2_DISABLE, GX2_COMPARE_NEVER, GX2_STENCIL_KEEP, GX2_STENCIL_KEEP, GX2_STENCIL_KEEP,
|
||||
GX2_COMPARE_NEVER, GX2_STENCIL_KEEP, GX2_STENCIL_KEEP, GX2_STENCIL_KEEP);
|
||||
GX2SetDepthStencilControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_FUNC_LEQUAL, GX2_DISABLE, GX2_DISABLE, GX2_COMPARE_FUNC_NEVER, GX2_STENCIL_FUNCTION_KEEP, GX2_STENCIL_FUNCTION_KEEP, GX2_STENCIL_FUNCTION_KEEP,
|
||||
GX2_COMPARE_FUNC_NEVER, GX2_STENCIL_FUNCTION_KEEP, GX2_STENCIL_FUNCTION_KEEP, GX2_STENCIL_FUNCTION_KEEP);
|
||||
}
|
||||
}
|
||||
|
||||
void drcDrawDone(void) {
|
||||
//! on DRC we do a hardware AA because FXAA does not look good
|
||||
//renderFXAA(&drcAaTexture, &aaSampler);
|
||||
GX2CopyColorBufferToScanBuffer(&drcColorBuffer, GX2_SCAN_TARGET_DRC_FIRST);
|
||||
GX2CopyColorBufferToScanBuffer(&drcColorBuffer, GX2_SCAN_TARGET_DRC);
|
||||
}
|
||||
|
||||
void tvDrawDone(void) {
|
||||
@ -89,35 +94,33 @@ public:
|
||||
}
|
||||
|
||||
void tvEnable(bool bEnable) {
|
||||
if(tvEnabled != bEnable)
|
||||
{
|
||||
if(tvEnabled != bEnable) {
|
||||
GX2SetTVEnable(bEnable ? GX2_ENABLE : GX2_DISABLE);
|
||||
tvEnabled = bEnable;
|
||||
}
|
||||
}
|
||||
void drcEnable(bool bEnable) {
|
||||
if(drcEnabled != bEnable)
|
||||
{
|
||||
if(drcEnabled != bEnable) {
|
||||
GX2SetDRCEnable(bEnable ? GX2_ENABLE : GX2_DISABLE);
|
||||
drcEnabled = bEnable;
|
||||
}
|
||||
}
|
||||
|
||||
u32 getFrameCount(void) const {
|
||||
uint32_t getFrameCount(void) const {
|
||||
return frameCount;
|
||||
}
|
||||
|
||||
u32 getTvWidth(void) const {
|
||||
uint32_t getTvWidth(void) const {
|
||||
return tvColorBuffer.surface.width;
|
||||
}
|
||||
u32 getTvHeight(void) const {
|
||||
uint32_t getTvHeight(void) const {
|
||||
return tvColorBuffer.surface.height;
|
||||
}
|
||||
|
||||
u32 getDrcWidth(void) const {
|
||||
uint32_t getDrcWidth(void) const {
|
||||
return drcColorBuffer.surface.width;
|
||||
}
|
||||
u32 getDrcHeight(void) const {
|
||||
uint32_t getDrcHeight(void) const {
|
||||
return drcColorBuffer.surface.height;
|
||||
}
|
||||
|
||||
@ -128,18 +131,17 @@ public:
|
||||
return viewMtx;
|
||||
}
|
||||
|
||||
f32 getWidthScaleFactor(void) const {
|
||||
float getWidthScaleFactor(void) const {
|
||||
return widthScaleFactor;
|
||||
}
|
||||
f32 getHeightScaleFactor(void) const {
|
||||
float getHeightScaleFactor(void) const {
|
||||
return heightScaleFactor;
|
||||
}
|
||||
f32 getDepthScaleFactor(void) const {
|
||||
float getDepthScaleFactor(void) const {
|
||||
return depthScaleFactor;
|
||||
}
|
||||
|
||||
void screenPosToWorldRay(f32 posX, f32 posY, glm::vec3 & rayOrigin, glm::vec3 & rayDirection)
|
||||
{
|
||||
void screenPosToWorldRay(float posX, float posY, glm::vec3 & rayOrigin, glm::vec3 & rayDirection) {
|
||||
//! normalize positions
|
||||
posX = 2.0f * posX * getWidthScaleFactor();
|
||||
posY = 2.0f * posY * getHeightScaleFactor();
|
||||
@ -161,8 +163,8 @@ public:
|
||||
rayDirection = glm::normalize(rayDirectionWorld);
|
||||
}
|
||||
private:
|
||||
static void *GX2RAlloc(u32 flags, u32 size, u32 align);
|
||||
static void GX2RFree(u32 flags, void* p);
|
||||
static void *GX2RAlloc(uint32_t flags, uint32_t size, uint32_t align);
|
||||
static void GX2RFree(uint32_t flags, void* p);
|
||||
|
||||
void renderFXAA(const GX2Texture * texture, const GX2Sampler *sampler);
|
||||
|
||||
@ -171,10 +173,10 @@ private:
|
||||
void *tvScanBuffer;
|
||||
void *drcScanBuffer;
|
||||
|
||||
u32 frameCount;
|
||||
f32 widthScaleFactor;
|
||||
f32 heightScaleFactor;
|
||||
f32 depthScaleFactor;
|
||||
uint32_t frameCount;
|
||||
float widthScaleFactor;
|
||||
float heightScaleFactor;
|
||||
float depthScaleFactor;
|
||||
|
||||
bool tvEnabled;
|
||||
bool drcEnabled;
|
@ -20,11 +20,9 @@
|
||||
#include <string>
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdint.h>
|
||||
|
||||
#include <dynamic_libs/gx2_types.h>
|
||||
|
||||
class CursorDrawer
|
||||
{
|
||||
class CursorDrawer {
|
||||
|
||||
public:
|
||||
static CursorDrawer *getInstance() {
|
||||
@ -34,14 +32,13 @@ public:
|
||||
}
|
||||
|
||||
static void destroyInstance() {
|
||||
if(instance){
|
||||
if(instance) {
|
||||
delete instance;
|
||||
instance = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static void draw(f32 x, f32 y)
|
||||
{
|
||||
static void draw(float x, float y) {
|
||||
CursorDrawer * cur_instance = getInstance();
|
||||
if(cur_instance == NULL) return;
|
||||
cur_instance->draw_Cursor(x,y);
|
||||
@ -53,10 +50,10 @@ private:
|
||||
//!Destructor
|
||||
~CursorDrawer();
|
||||
static CursorDrawer *instance;
|
||||
void draw_Cursor(f32 x, f32 y);
|
||||
void draw_Cursor(float x, float y);
|
||||
void init_colorVtxs();
|
||||
|
||||
u8 * colorVtxs = NULL;
|
||||
uint8_t * colorVtxs = NULL;
|
||||
};
|
||||
|
||||
#endif
|
@ -17,18 +17,17 @@
|
||||
#ifndef __COLOR_SHADER_H_
|
||||
#define __COLOR_SHADER_H_
|
||||
|
||||
#include "VertexShader.h"
|
||||
#include "PixelShader.h"
|
||||
#include "FetchShader.h"
|
||||
#include <video/shaders/VertexShader.h>
|
||||
#include <video/shaders/PixelShader.h>
|
||||
#include <video/shaders/FetchShader.h>
|
||||
|
||||
class ColorShader : public Shader
|
||||
{
|
||||
class ColorShader : public Shader {
|
||||
private:
|
||||
ColorShader();
|
||||
virtual ~ColorShader();
|
||||
|
||||
static const u32 cuAttributeCount = 2;
|
||||
static const u32 cuPositionVtxsSize = 4 * cuVertexAttrSize;
|
||||
static const uint32_t cuAttributeCount = 2;
|
||||
static const uint32_t cuPositionVtxsSize = 4 * cuVertexAttrSize;
|
||||
|
||||
static ColorShader *shaderInstance;
|
||||
|
||||
@ -36,16 +35,16 @@ private:
|
||||
VertexShader vertexShader;
|
||||
PixelShader pixelShader;
|
||||
|
||||
f32 *positionVtxs;
|
||||
float *positionVtxs;
|
||||
|
||||
u32 angleLocation;
|
||||
u32 offsetLocation;
|
||||
u32 scaleLocation;
|
||||
u32 colorLocation;
|
||||
u32 colorIntensityLocation;
|
||||
u32 positionLocation;
|
||||
uint32_t angleLocation;
|
||||
uint32_t offsetLocation;
|
||||
uint32_t scaleLocation;
|
||||
uint32_t colorLocation;
|
||||
uint32_t colorIntensityLocation;
|
||||
uint32_t positionLocation;
|
||||
public:
|
||||
static const u32 cuColorVtxsSize = 4 * cuColorAttrSize;
|
||||
static const uint32_t cuColorVtxsSize = 4 * cuColorAttrSize;
|
||||
|
||||
static ColorShader *instance() {
|
||||
if(!shaderInstance) {
|
||||
@ -60,39 +59,32 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void setShaders(void) const
|
||||
{
|
||||
void setShaders(void) const {
|
||||
fetchShader->setShader();
|
||||
vertexShader.setShader();
|
||||
pixelShader.setShader();
|
||||
}
|
||||
|
||||
void setAttributeBuffer(const u8 * colorAttr, const f32 * posVtxs_in = NULL, const u32 & vtxCount = 0) const
|
||||
{
|
||||
void setAttributeBuffer(const uint8_t * colorAttr, const float * posVtxs_in = NULL, const uint32_t & vtxCount = 0) const {
|
||||
if(posVtxs_in && vtxCount) {
|
||||
VertexShader::setAttributeBuffer(0, vtxCount * cuVertexAttrSize, cuVertexAttrSize, posVtxs_in);
|
||||
VertexShader::setAttributeBuffer(1, vtxCount * cuColorAttrSize, cuColorAttrSize, colorAttr);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
VertexShader::setAttributeBuffer(0, cuPositionVtxsSize, cuVertexAttrSize, positionVtxs);
|
||||
VertexShader::setAttributeBuffer(1, cuColorVtxsSize, cuColorAttrSize, colorAttr);
|
||||
}
|
||||
}
|
||||
|
||||
void setAngle(const float & val)
|
||||
{
|
||||
void setAngle(const float & val) {
|
||||
VertexShader::setUniformReg(angleLocation, 4, &val);
|
||||
}
|
||||
void setOffset(const glm::vec3 & vec)
|
||||
{
|
||||
void setOffset(const glm::vec3 & vec) {
|
||||
VertexShader::setUniformReg(offsetLocation, 4, &vec[0]);
|
||||
}
|
||||
void setScale(const glm::vec3 & vec)
|
||||
{
|
||||
void setScale(const glm::vec3 & vec) {
|
||||
VertexShader::setUniformReg(scaleLocation, 4, &vec[0]);
|
||||
}
|
||||
void setColorIntensity(const glm::vec4 & vec)
|
||||
{
|
||||
void setColorIntensity(const glm::vec4 & vec) {
|
||||
PixelShader::setUniformReg(colorIntensityLocation, 4, &vec[0]);
|
||||
}
|
||||
};
|
@ -17,12 +17,11 @@
|
||||
#ifndef __FXAA_SHADER_H_
|
||||
#define __FXAA_SHADER_H_
|
||||
|
||||
#include "VertexShader.h"
|
||||
#include "PixelShader.h"
|
||||
#include "FetchShader.h"
|
||||
#include <video/shaders/VertexShader.h>
|
||||
#include <video/shaders/PixelShader.h>
|
||||
#include <video/shaders/FetchShader.h>
|
||||
|
||||
class FXAAShader : public Shader
|
||||
{
|
||||
class FXAAShader : public Shader {
|
||||
public:
|
||||
static FXAAShader *instance() {
|
||||
if(!shaderInstance) {
|
||||
@ -37,36 +36,33 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void setShaders(void) const
|
||||
{
|
||||
void setShaders(void) const {
|
||||
fetchShader->setShader();
|
||||
vertexShader.setShader();
|
||||
pixelShader.setShader();
|
||||
}
|
||||
|
||||
void setAttributeBuffer() const
|
||||
{
|
||||
void setAttributeBuffer() const {
|
||||
VertexShader::setAttributeBuffer(0, ciPositionVtxsSize, cuVertexAttrSize, posVtxs);
|
||||
VertexShader::setAttributeBuffer(1, ciTexCoordsVtxsSize, cuTexCoordAttrSize, texCoords);
|
||||
}
|
||||
|
||||
void setResolution(const glm::vec2 & vec)
|
||||
{
|
||||
void setResolution(const glm::vec2 & vec) {
|
||||
PixelShader::setUniformReg(resolutionLocation, 4, &vec[0]);
|
||||
}
|
||||
|
||||
void setTextureAndSampler(const GX2Texture *texture, const GX2Sampler *sampler) const {
|
||||
GX2SetPixelTexture(texture, samplerLocation);
|
||||
GX2SetPixelSampler(sampler, samplerLocation);
|
||||
GX2SetPixelTexture((GX2Texture*)texture, samplerLocation);
|
||||
GX2SetPixelSampler((GX2Sampler*)sampler, samplerLocation);
|
||||
}
|
||||
|
||||
private:
|
||||
FXAAShader();
|
||||
virtual ~FXAAShader();
|
||||
|
||||
static const u32 cuAttributeCount = 2;
|
||||
static const u32 ciPositionVtxsSize = 4 * cuVertexAttrSize;
|
||||
static const u32 ciTexCoordsVtxsSize = 4 * cuTexCoordAttrSize;
|
||||
static const uint32_t cuAttributeCount = 2;
|
||||
static const uint32_t ciPositionVtxsSize = 4 * cuVertexAttrSize;
|
||||
static const uint32_t ciTexCoordsVtxsSize = 4 * cuTexCoordAttrSize;
|
||||
|
||||
static FXAAShader *shaderInstance;
|
||||
|
||||
@ -74,13 +70,13 @@ private:
|
||||
VertexShader vertexShader;
|
||||
PixelShader pixelShader;
|
||||
|
||||
f32 *posVtxs;
|
||||
f32 *texCoords;
|
||||
float *posVtxs;
|
||||
float *texCoords;
|
||||
|
||||
u32 samplerLocation;
|
||||
u32 positionLocation;
|
||||
u32 texCoordLocation;
|
||||
u32 resolutionLocation;
|
||||
uint32_t samplerLocation;
|
||||
uint32_t positionLocation;
|
||||
uint32_t texCoordLocation;
|
||||
uint32_t resolutionLocation;
|
||||
};
|
||||
|
||||
#endif // __FXAA_SHADER_H_
|
@ -17,22 +17,19 @@
|
||||
#ifndef FETCH_SHADER_H
|
||||
#define FETCH_SHADER_H
|
||||
|
||||
#include "Shader.h"
|
||||
#include <video/shaders/Shader.h>
|
||||
|
||||
class FetchShader : public Shader
|
||||
{
|
||||
class FetchShader : public Shader {
|
||||
public:
|
||||
FetchShader(GX2AttribStream * attributes, u32 attrCount, s32 type = GX2_FETCH_SHADER_TESSELATION_NONE, s32 tess = GX2_TESSELLATION_MODE_DISCRETE)
|
||||
FetchShader(GX2AttribStream * attributes, uint32_t attrCount, GX2FetchShaderType type = GX2_FETCH_SHADER_TESSELLATION_NONE, GX2TessellationMode tess = GX2_TESSELLATION_MODE_DISCRETE)
|
||||
: fetchShader(NULL)
|
||||
, fetchShaderProgramm(NULL)
|
||||
{
|
||||
u32 shaderSize = GX2CalcFetchShaderSizeEx(attrCount, type, tess);
|
||||
fetchShaderProgramm = memalign(GX2_SHADER_ALIGNMENT, shaderSize);
|
||||
if(fetchShaderProgramm)
|
||||
{
|
||||
, fetchShaderProgramm(NULL) {
|
||||
uint32_t shaderSize = GX2CalcFetchShaderSizeEx(attrCount, type, tess);
|
||||
fetchShaderProgramm = (uint8_t*)memalign(GX2_SHADER_ALIGNMENT, shaderSize);
|
||||
if(fetchShaderProgramm) {
|
||||
fetchShader = new GX2FetchShader;
|
||||
GX2InitFetchShaderEx(fetchShader, fetchShaderProgramm, attrCount, attributes, type, tess);
|
||||
GX2Invalidate(GX2_INVALIDATE_CPU_SHADER, fetchShaderProgramm, shaderSize);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, fetchShaderProgramm, shaderSize);
|
||||
}
|
||||
}
|
||||
virtual ~FetchShader() {
|
||||
@ -52,7 +49,7 @@ public:
|
||||
|
||||
protected:
|
||||
GX2FetchShader *fetchShader;
|
||||
void *fetchShaderProgramm;
|
||||
uint8_t *fetchShaderProgramm;
|
||||
};
|
||||
|
||||
#endif // FETCH_SHADER_H
|
137
include/video/shaders/PixelShader.h
Normal file
137
include/video/shaders/PixelShader.h
Normal file
@ -0,0 +1,137 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef PIXEL_SHADER_H
|
||||
#define PIXEL_SHADER_H
|
||||
|
||||
#include <video/shaders/Shader.h>
|
||||
|
||||
class PixelShader : public Shader {
|
||||
public:
|
||||
PixelShader()
|
||||
: pixelShader((GX2PixelShader*) memalign(0x40, sizeof(GX2PixelShader))) {
|
||||
if(pixelShader) {
|
||||
memset(pixelShader, 0, sizeof(GX2PixelShader));
|
||||
pixelShader->mode = GX2_SHADER_MODE_UNIFORM_REGISTER;
|
||||
}
|
||||
}
|
||||
virtual ~PixelShader() {
|
||||
if(pixelShader) {
|
||||
if(pixelShader->program)
|
||||
free(pixelShader->program);
|
||||
|
||||
for(uint32_t i = 0; i < pixelShader->uniformBlockCount; i++)
|
||||
free((void*)pixelShader->uniformBlocks[i].name);
|
||||
|
||||
if(pixelShader->uniformBlocks)
|
||||
free((void*)pixelShader->uniformBlocks);
|
||||
|
||||
for(uint32_t i = 0; i < pixelShader->uniformVarCount; i++)
|
||||
free((void*)pixelShader->uniformVars[i].name);
|
||||
|
||||
if(pixelShader->uniformVars)
|
||||
free((void*)pixelShader->uniformVars);
|
||||
|
||||
if(pixelShader->initialValues)
|
||||
free((void*)pixelShader->initialValues);
|
||||
|
||||
for(uint32_t i = 0; i < pixelShader->samplerVarCount; i++)
|
||||
free((void*)pixelShader->samplerVars[i].name);
|
||||
|
||||
if(pixelShader->samplerVars)
|
||||
free((void*)pixelShader->samplerVars);
|
||||
|
||||
if(pixelShader->loopVars)
|
||||
free((void*)pixelShader->loopVars);
|
||||
|
||||
free(pixelShader);
|
||||
}
|
||||
}
|
||||
|
||||
void setProgram(const uint32_t * program, const uint32_t & programSize, const uint32_t * regs, const uint32_t & regsSize) {
|
||||
if(!pixelShader)
|
||||
return;
|
||||
|
||||
//! this must be moved into an area where the graphic engine has access to and must be aligned to 0x100
|
||||
pixelShader->size = programSize;
|
||||
pixelShader->program = (uint8_t*)memalign(GX2_SHADER_ALIGNMENT, pixelShader->size);
|
||||
if(pixelShader->program) {
|
||||
memcpy(pixelShader->program, program, pixelShader->size);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, pixelShader->program, pixelShader->size);
|
||||
}
|
||||
|
||||
memcpy(&pixelShader->regs, regs, regsSize);
|
||||
}
|
||||
|
||||
void addUniformVar(const GX2UniformVar & var) {
|
||||
if(!pixelShader)
|
||||
return;
|
||||
|
||||
uint32_t idx = pixelShader->uniformVarCount;
|
||||
|
||||
GX2UniformVar* newVar = (GX2UniformVar*) malloc((pixelShader->uniformVarCount + 1) * sizeof(GX2UniformVar));
|
||||
if(newVar) {
|
||||
if(pixelShader->uniformVars) {
|
||||
memcpy(newVar, pixelShader->uniformVars, pixelShader->uniformVarCount * sizeof(GX2UniformVar));
|
||||
free(pixelShader->uniformVars);
|
||||
}
|
||||
pixelShader->uniformVars = newVar;
|
||||
|
||||
memcpy(pixelShader->uniformVars + idx, &var, sizeof(GX2UniformVar));
|
||||
pixelShader->uniformVars[idx].name = (char*) malloc(strlen(var.name) + 1);
|
||||
strcpy((char*)pixelShader->uniformVars[idx].name, var.name);
|
||||
|
||||
pixelShader->uniformVarCount++;
|
||||
}
|
||||
}
|
||||
|
||||
void addSamplerVar(const GX2SamplerVar & var) {
|
||||
if(!pixelShader)
|
||||
return;
|
||||
|
||||
uint32_t idx = pixelShader->samplerVarCount;
|
||||
|
||||
GX2SamplerVar* newVar = (GX2SamplerVar*) malloc((pixelShader->samplerVarCount + 1) * sizeof(GX2SamplerVar));
|
||||
if(newVar) {
|
||||
if(pixelShader->samplerVars) {
|
||||
memcpy(newVar, pixelShader->samplerVars, pixelShader->samplerVarCount * sizeof(GX2SamplerVar));
|
||||
free(pixelShader->samplerVars);
|
||||
}
|
||||
pixelShader->samplerVars = newVar;
|
||||
|
||||
memcpy(pixelShader->samplerVars + idx, &var, sizeof(GX2SamplerVar));
|
||||
pixelShader->samplerVars[idx].name = (char*) malloc(strlen(var.name) + 1);
|
||||
strcpy((char*)pixelShader->samplerVars[idx].name, var.name);
|
||||
|
||||
pixelShader->samplerVarCount++;
|
||||
}
|
||||
}
|
||||
GX2PixelShader * getPixelShader() const {
|
||||
return pixelShader;
|
||||
}
|
||||
|
||||
void setShader(void) const {
|
||||
GX2SetPixelShader(pixelShader);
|
||||
}
|
||||
|
||||
static inline void setUniformReg(uint32_t location, uint32_t size, const void * reg) {
|
||||
GX2SetPixelUniformReg(location, size, (uint32_t *)reg);
|
||||
}
|
||||
protected:
|
||||
GX2PixelShader *pixelShader;
|
||||
};
|
||||
|
||||
#endif // PIXEL_SHADER_H
|
69
include/video/shaders/Shader.h
Normal file
69
include/video/shaders/Shader.h
Normal file
@ -0,0 +1,69 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef SHADER_H_
|
||||
#define SHADER_H_
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <utils/utils.h>
|
||||
#include <gx2/shaders.h>
|
||||
#include <gx2/mem.h>
|
||||
#include <gx2/registers.h>
|
||||
#include <gx2/draw.h>
|
||||
|
||||
class Shader {
|
||||
protected:
|
||||
Shader() {}
|
||||
virtual ~Shader() {}
|
||||
public:
|
||||
static const uint16_t cuVertexAttrSize = sizeof(float) * 3;
|
||||
static const uint16_t cuTexCoordAttrSize = sizeof(float) * 2;
|
||||
static const uint16_t cuColorAttrSize = sizeof(uint8_t) * 4;
|
||||
|
||||
static void setLineWidth(const float & width) {
|
||||
GX2SetLineWidth(width);
|
||||
}
|
||||
|
||||
static void draw(int32_t primitive = GX2_PRIMITIVE_MODE_QUADS, uint32_t vtxCount = 4) {
|
||||
switch(primitive) {
|
||||
default:
|
||||
case GX2_PRIMITIVE_MODE_QUADS: {
|
||||
GX2DrawEx(GX2_PRIMITIVE_MODE_QUADS, vtxCount, 0, 1);
|
||||
break;
|
||||
}
|
||||
case GX2_PRIMITIVE_MODE_TRIANGLES: {
|
||||
GX2DrawEx(GX2_PRIMITIVE_MODE_TRIANGLES, vtxCount, 0, 1);
|
||||
break;
|
||||
}
|
||||
case GX2_PRIMITIVE_MODE_TRIANGLE_FAN: {
|
||||
GX2DrawEx(GX2_PRIMITIVE_MODE_TRIANGLE_FAN, vtxCount, 0, 1);
|
||||
break;
|
||||
}
|
||||
case GX2_PRIMITIVE_MODE_LINES: {
|
||||
GX2DrawEx(GX2_PRIMITIVE_MODE_LINES, vtxCount, 0, 1);
|
||||
break;
|
||||
}
|
||||
case GX2_PRIMITIVE_MODE_LINE_STRIP: {
|
||||
GX2DrawEx(GX2_PRIMITIVE_MODE_LINE_STRIP, vtxCount, 0, 1);
|
||||
break;
|
||||
}
|
||||
//! TODO: add other primitives later
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
#endif // SHADER_H_
|
@ -17,12 +17,11 @@
|
||||
#ifndef SHADER_3D_H_
|
||||
#define SHADER_3D_H_
|
||||
|
||||
#include "VertexShader.h"
|
||||
#include "PixelShader.h"
|
||||
#include "FetchShader.h"
|
||||
#include <video/shaders/VertexShader.h>
|
||||
#include <video/shaders/PixelShader.h>
|
||||
#include <video/shaders/FetchShader.h>
|
||||
|
||||
class Shader3D : public Shader
|
||||
{
|
||||
class Shader3D : public Shader {
|
||||
private:
|
||||
Shader3D();
|
||||
virtual ~Shader3D();
|
||||
@ -30,26 +29,26 @@ private:
|
||||
static Shader3D * shaderInstance;
|
||||
|
||||
static const unsigned char cuAttributeCount = 2;
|
||||
static const u32 ciPositionVtxsSize = 4 * cuVertexAttrSize;
|
||||
static const u32 ciTexCoordsVtxsSize = 4 * cuTexCoordAttrSize;
|
||||
static const uint32_t ciPositionVtxsSize = 4 * cuVertexAttrSize;
|
||||
static const uint32_t ciTexCoordsVtxsSize = 4 * cuTexCoordAttrSize;
|
||||
|
||||
FetchShader *fetchShader;
|
||||
VertexShader vertexShader;
|
||||
PixelShader pixelShader;
|
||||
|
||||
f32 *posVtxs;
|
||||
f32 *texCoords;
|
||||
float *posVtxs;
|
||||
float *texCoords;
|
||||
|
||||
u32 modelMatrixLocation;
|
||||
u32 viewMatrixLocation;
|
||||
u32 projectionMatrixLocation;
|
||||
u32 positionLocation;
|
||||
u32 texCoordLocation;
|
||||
uint32_t modelMatrixLocation;
|
||||
uint32_t viewMatrixLocation;
|
||||
uint32_t projectionMatrixLocation;
|
||||
uint32_t positionLocation;
|
||||
uint32_t texCoordLocation;
|
||||
|
||||
u32 colorIntensityLocation;
|
||||
u32 fadeDistanceLocation;
|
||||
u32 fadeOutLocation;
|
||||
u32 samplerLocation;
|
||||
uint32_t colorIntensityLocation;
|
||||
uint32_t fadeDistanceLocation;
|
||||
uint32_t fadeOutLocation;
|
||||
uint32_t samplerLocation;
|
||||
public:
|
||||
static Shader3D *instance() {
|
||||
if(!shaderInstance) {
|
||||
@ -64,55 +63,45 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void setShaders(void) const
|
||||
{
|
||||
void setShaders(void) const {
|
||||
fetchShader->setShader();
|
||||
vertexShader.setShader();
|
||||
pixelShader.setShader();
|
||||
}
|
||||
|
||||
void setAttributeBuffer(const u32 & vtxCount = 0, const f32 * posVtxs_in = NULL, const f32 * texCoords_in = NULL) const
|
||||
{
|
||||
if(posVtxs_in && texCoords_in && vtxCount)
|
||||
{
|
||||
void setAttributeBuffer(const uint32_t & vtxCount = 0, const float * posVtxs_in = NULL, const float * texCoords_in = NULL) const {
|
||||
if(posVtxs_in && texCoords_in && vtxCount) {
|
||||
VertexShader::setAttributeBuffer(0, vtxCount * cuVertexAttrSize, cuVertexAttrSize, posVtxs_in);
|
||||
VertexShader::setAttributeBuffer(1, vtxCount * cuTexCoordAttrSize, cuTexCoordAttrSize, texCoords_in);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
//! use default quad vertex and texture coordinates if nothing is passed
|
||||
VertexShader::setAttributeBuffer(0, ciPositionVtxsSize, cuVertexAttrSize, posVtxs);
|
||||
VertexShader::setAttributeBuffer(1, ciTexCoordsVtxsSize, cuTexCoordAttrSize, texCoords);
|
||||
}
|
||||
}
|
||||
|
||||
void setProjectionMtx(const glm::mat4 & mtx)
|
||||
{
|
||||
void setProjectionMtx(const glm::mat4 & mtx) {
|
||||
VertexShader::setUniformReg(projectionMatrixLocation, 16, &mtx[0][0]);
|
||||
}
|
||||
void setViewMtx(const glm::mat4 & mtx)
|
||||
{
|
||||
void setViewMtx(const glm::mat4 & mtx) {
|
||||
VertexShader::setUniformReg(viewMatrixLocation, 16, &mtx[0][0]);
|
||||
}
|
||||
void setModelViewMtx(const glm::mat4 & mtx)
|
||||
{
|
||||
void setModelViewMtx(const glm::mat4 & mtx) {
|
||||
VertexShader::setUniformReg(modelMatrixLocation, 16, &mtx[0][0]);
|
||||
}
|
||||
void setColorIntensity(const glm::vec4 & vec)
|
||||
{
|
||||
void setColorIntensity(const glm::vec4 & vec) {
|
||||
PixelShader::setUniformReg(colorIntensityLocation, 4, &vec[0]);
|
||||
}
|
||||
void setAlphaFadeOut(const glm::vec4 & vec)
|
||||
{
|
||||
void setAlphaFadeOut(const glm::vec4 & vec) {
|
||||
PixelShader::setUniformReg(fadeOutLocation, 4, &vec[0]);
|
||||
}
|
||||
void setDistanceFadeOut(const float & value)
|
||||
{
|
||||
void setDistanceFadeOut(const float & value) {
|
||||
PixelShader::setUniformReg(fadeDistanceLocation, 4, &value);
|
||||
}
|
||||
|
||||
void setTextureAndSampler(const GX2Texture *texture, const GX2Sampler *sampler) const {
|
||||
GX2SetPixelTexture(texture, samplerLocation);
|
||||
GX2SetPixelSampler(sampler, samplerLocation);
|
||||
GX2SetPixelTexture((GX2Texture*)texture, samplerLocation);
|
||||
GX2SetPixelSampler((GX2Sampler*)sampler, samplerLocation);
|
||||
}
|
||||
};
|
||||
|
@ -17,12 +17,10 @@
|
||||
#ifndef SHADER_FRACTAL_COLOR_H_
|
||||
#define SHADER_FRACTAL_COLOR_H_
|
||||
|
||||
#include "VertexShader.h"
|
||||
#include "PixelShader.h"
|
||||
#include "FetchShader.h"
|
||||
|
||||
class ShaderFractalColor : public Shader
|
||||
{
|
||||
#include <video/shaders/VertexShader.h>
|
||||
#include <video/shaders/PixelShader.h>
|
||||
#include <video/shaders/FetchShader.h>
|
||||
class ShaderFractalColor : public Shader {
|
||||
private:
|
||||
ShaderFractalColor();
|
||||
virtual ~ShaderFractalColor();
|
||||
@ -30,29 +28,29 @@ private:
|
||||
static ShaderFractalColor * shaderInstance;
|
||||
|
||||
static const unsigned char cuAttributeCount = 3;
|
||||
static const u32 ciPositionVtxsSize = 4 * cuVertexAttrSize;
|
||||
static const u32 ciTexCoordsVtxsSize = 4 * cuTexCoordAttrSize;
|
||||
static const u32 ciColorVtxsSize = 4 * cuColorAttrSize;
|
||||
static const uint32_t ciPositionVtxsSize = 4 * cuVertexAttrSize;
|
||||
static const uint32_t ciTexCoordsVtxsSize = 4 * cuTexCoordAttrSize;
|
||||
static const uint32_t ciColorVtxsSize = 4 * cuColorAttrSize;
|
||||
|
||||
FetchShader *fetchShader;
|
||||
VertexShader vertexShader;
|
||||
PixelShader pixelShader;
|
||||
|
||||
f32 *posVtxs;
|
||||
f32 *texCoords;
|
||||
u8 *colorVtxs;
|
||||
float *posVtxs;
|
||||
float *texCoords;
|
||||
uint8_t *colorVtxs;
|
||||
|
||||
u32 modelMatrixLocation;
|
||||
u32 viewMatrixLocation;
|
||||
u32 projectionMatrixLocation;
|
||||
u32 positionLocation;
|
||||
u32 colorLocation;
|
||||
u32 texCoordLocation;
|
||||
uint32_t modelMatrixLocation;
|
||||
uint32_t viewMatrixLocation;
|
||||
uint32_t projectionMatrixLocation;
|
||||
uint32_t positionLocation;
|
||||
uint32_t colorLocation;
|
||||
uint32_t texCoordLocation;
|
||||
|
||||
u32 blurLocation;
|
||||
u32 colorIntensityLocation;
|
||||
u32 fadeOutLocation;
|
||||
u32 fractalLocation;
|
||||
uint32_t blurLocation;
|
||||
uint32_t colorIntensityLocation;
|
||||
uint32_t fadeOutLocation;
|
||||
uint32_t fractalLocation;
|
||||
public:
|
||||
static ShaderFractalColor *instance() {
|
||||
if(!shaderInstance) {
|
||||
@ -67,22 +65,18 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void setShaders(void) const
|
||||
{
|
||||
void setShaders(void) const {
|
||||
fetchShader->setShader();
|
||||
vertexShader.setShader();
|
||||
pixelShader.setShader();
|
||||
}
|
||||
|
||||
void setAttributeBuffer(const u32 & vtxCount = 0, const f32 * posVtxs_in = NULL, const f32 * texCoords_in = NULL, const u8 * colorVtxs_in = NULL) const
|
||||
{
|
||||
if(posVtxs_in && texCoords_in && vtxCount)
|
||||
{
|
||||
void setAttributeBuffer(const uint32_t & vtxCount = 0, const float * posVtxs_in = NULL, const float * texCoords_in = NULL, const uint8_t * colorVtxs_in = NULL) const {
|
||||
if(posVtxs_in && texCoords_in && vtxCount) {
|
||||
VertexShader::setAttributeBuffer(0, vtxCount * cuVertexAttrSize, cuVertexAttrSize, posVtxs_in);
|
||||
VertexShader::setAttributeBuffer(1, vtxCount * cuTexCoordAttrSize, cuTexCoordAttrSize, texCoords_in);
|
||||
VertexShader::setAttributeBuffer(2, vtxCount * cuColorAttrSize, cuColorAttrSize, colorVtxs_in);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
//! use default quad vertex and texture coordinates if nothing is passed
|
||||
VertexShader::setAttributeBuffer(0, ciPositionVtxsSize, cuVertexAttrSize, posVtxs);
|
||||
VertexShader::setAttributeBuffer(1, ciTexCoordsVtxsSize, cuTexCoordAttrSize, texCoords);
|
||||
@ -90,33 +84,26 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void setProjectionMtx(const glm::mat4 & mtx)
|
||||
{
|
||||
void setProjectionMtx(const glm::mat4 & mtx) {
|
||||
VertexShader::setUniformReg(projectionMatrixLocation, 16, &mtx[0][0]);
|
||||
}
|
||||
void setViewMtx(const glm::mat4 & mtx)
|
||||
{
|
||||
void setViewMtx(const glm::mat4 & mtx) {
|
||||
VertexShader::setUniformReg(viewMatrixLocation, 16, &mtx[0][0]);
|
||||
}
|
||||
void setModelViewMtx(const glm::mat4 & mtx)
|
||||
{
|
||||
void setModelViewMtx(const glm::mat4 & mtx) {
|
||||
VertexShader::setUniformReg(modelMatrixLocation, 16, &mtx[0][0]);
|
||||
}
|
||||
|
||||
void setBlurBorder(const float & blurBorderSize)
|
||||
{
|
||||
void setBlurBorder(const float & blurBorderSize) {
|
||||
PixelShader::setUniformReg(blurLocation, 4, &blurBorderSize);
|
||||
}
|
||||
void setColorIntensity(const glm::vec4 & vec)
|
||||
{
|
||||
void setColorIntensity(const glm::vec4 & vec) {
|
||||
PixelShader::setUniformReg(colorIntensityLocation, 4, &vec[0]);
|
||||
}
|
||||
void setAlphaFadeOut(const glm::vec4 & vec)
|
||||
{
|
||||
void setAlphaFadeOut(const glm::vec4 & vec) {
|
||||
PixelShader::setUniformReg(fadeOutLocation, 4, &vec[0]);
|
||||
}
|
||||
void setFractalColor(const int & fractalColorEnable)
|
||||
{
|
||||
void setFractalColor(const int & fractalColorEnable) {
|
||||
PixelShader::setUniformReg(fractalLocation, 4, &fractalColorEnable);
|
||||
}
|
||||
};
|
@ -17,19 +17,19 @@
|
||||
#ifndef __TEXTURE_2D_SHADER_H_
|
||||
#define __TEXTURE_2D_SHADER_H_
|
||||
|
||||
#include "VertexShader.h"
|
||||
#include "PixelShader.h"
|
||||
#include "FetchShader.h"
|
||||
#include <video/shaders/VertexShader.h>
|
||||
#include <video/shaders/PixelShader.h>
|
||||
#include <video/shaders/FetchShader.h>
|
||||
|
||||
class Texture2DShader : public Shader
|
||||
{
|
||||
|
||||
class Texture2DShader : public Shader {
|
||||
private:
|
||||
Texture2DShader();
|
||||
virtual ~Texture2DShader();
|
||||
|
||||
static const u32 cuAttributeCount = 2;
|
||||
static const u32 ciPositionVtxsSize = 4 * cuVertexAttrSize;
|
||||
static const u32 ciTexCoordsVtxsSize = 4 * cuTexCoordAttrSize;
|
||||
static const uint32_t cuAttributeCount = 2;
|
||||
static const uint32_t ciPositionVtxsSize = 4 * cuVertexAttrSize;
|
||||
static const uint32_t ciTexCoordsVtxsSize = 4 * cuTexCoordAttrSize;
|
||||
|
||||
static Texture2DShader *shaderInstance;
|
||||
|
||||
@ -37,17 +37,17 @@ private:
|
||||
VertexShader vertexShader;
|
||||
PixelShader pixelShader;
|
||||
|
||||
f32 *posVtxs;
|
||||
f32 *texCoords;
|
||||
float *posVtxs;
|
||||
float *texCoords;
|
||||
|
||||
u32 angleLocation;
|
||||
u32 offsetLocation;
|
||||
u32 scaleLocation;
|
||||
u32 colorIntensityLocation;
|
||||
u32 blurLocation;
|
||||
u32 samplerLocation;
|
||||
u32 positionLocation;
|
||||
u32 texCoordLocation;
|
||||
uint32_t angleLocation;
|
||||
uint32_t offsetLocation;
|
||||
uint32_t scaleLocation;
|
||||
uint32_t colorIntensityLocation;
|
||||
uint32_t blurLocation;
|
||||
uint32_t samplerLocation;
|
||||
uint32_t positionLocation;
|
||||
uint32_t texCoordLocation;
|
||||
public:
|
||||
static Texture2DShader *instance() {
|
||||
if(!shaderInstance) {
|
||||
@ -62,50 +62,41 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void setShaders(void) const
|
||||
{
|
||||
void setShaders(void) const {
|
||||
fetchShader->setShader();
|
||||
vertexShader.setShader();
|
||||
pixelShader.setShader();
|
||||
}
|
||||
|
||||
void setAttributeBuffer(const f32 * texCoords_in = NULL, const f32 * posVtxs_in = NULL, const u32 & vtxCount = 0) const
|
||||
{
|
||||
if(posVtxs_in && texCoords_in && vtxCount)
|
||||
{
|
||||
void setAttributeBuffer(const float * texCoords_in = NULL, const float * posVtxs_in = NULL, const uint32_t & vtxCount = 0) const {
|
||||
if(posVtxs_in && texCoords_in && vtxCount) {
|
||||
VertexShader::setAttributeBuffer(0, vtxCount * cuVertexAttrSize, cuVertexAttrSize, posVtxs_in);
|
||||
VertexShader::setAttributeBuffer(1, vtxCount * cuTexCoordAttrSize, cuTexCoordAttrSize, texCoords_in);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
VertexShader::setAttributeBuffer(0, ciPositionVtxsSize, cuVertexAttrSize, posVtxs);
|
||||
VertexShader::setAttributeBuffer(1, ciTexCoordsVtxsSize, cuTexCoordAttrSize, texCoords);
|
||||
}
|
||||
}
|
||||
|
||||
void setAngle(const float & val)
|
||||
{
|
||||
void setAngle(const float & val) {
|
||||
VertexShader::setUniformReg(angleLocation, 4, &val);
|
||||
}
|
||||
void setOffset(const glm::vec3 & vec)
|
||||
{
|
||||
void setOffset(const glm::vec3 & vec) {
|
||||
VertexShader::setUniformReg(offsetLocation, 4, &vec[0]);
|
||||
}
|
||||
void setScale(const glm::vec3 & vec)
|
||||
{
|
||||
void setScale(const glm::vec3 & vec) {
|
||||
VertexShader::setUniformReg(scaleLocation, 4, &vec[0]);
|
||||
}
|
||||
void setColorIntensity(const glm::vec4 & vec)
|
||||
{
|
||||
void setColorIntensity(const glm::vec4 & vec) {
|
||||
PixelShader::setUniformReg(colorIntensityLocation, 4, &vec[0]);
|
||||
}
|
||||
void setBlurring(const glm::vec3 & vec)
|
||||
{
|
||||
void setBlurring(const glm::vec3 & vec) {
|
||||
PixelShader::setUniformReg(blurLocation, 4, &vec[0]);
|
||||
}
|
||||
|
||||
void setTextureAndSampler(const GX2Texture *texture, const GX2Sampler *sampler) const {
|
||||
GX2SetPixelTexture(texture, samplerLocation);
|
||||
GX2SetPixelSampler(sampler, samplerLocation);
|
||||
GX2SetPixelTexture((GX2Texture*)texture, samplerLocation);
|
||||
GX2SetPixelSampler((GX2Sampler*)sampler, samplerLocation);
|
||||
}
|
||||
};
|
||||
|
167
include/video/shaders/VertexShader.h
Normal file
167
include/video/shaders/VertexShader.h
Normal file
@ -0,0 +1,167 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef VERTEX_SHADER_H
|
||||
#define VERTEX_SHADER_H
|
||||
|
||||
#include <string.h>
|
||||
#include <video/shaders/Shader.h>
|
||||
#include <gui/gx2_ext.h>
|
||||
|
||||
class VertexShader : public Shader {
|
||||
public:
|
||||
VertexShader(uint32_t numAttr)
|
||||
: attributesCount( numAttr )
|
||||
, attributes( new GX2AttribStream[attributesCount] )
|
||||
, vertexShader( (GX2VertexShader*) memalign(0x40, sizeof(GX2VertexShader)) ) {
|
||||
if(vertexShader) {
|
||||
memset(vertexShader, 0, sizeof(GX2VertexShader));
|
||||
vertexShader->mode = GX2_SHADER_MODE_UNIFORM_REGISTER;
|
||||
}
|
||||
}
|
||||
|
||||
virtual ~VertexShader() {
|
||||
delete [] attributes;
|
||||
|
||||
if(vertexShader) {
|
||||
if(vertexShader->program)
|
||||
free(vertexShader->program);
|
||||
|
||||
for(uint32_t i = 0; i < vertexShader->uniformBlockCount; i++)
|
||||
free((void*)vertexShader->uniformBlocks[i].name);
|
||||
|
||||
if(vertexShader->uniformBlocks)
|
||||
free((void*)vertexShader->uniformBlocks);
|
||||
|
||||
for(uint32_t i = 0; i < vertexShader->uniformVarCount; i++)
|
||||
free((void*)vertexShader->uniformVars[i].name);
|
||||
|
||||
if(vertexShader->uniformVars)
|
||||
free((void*)vertexShader->uniformVars);
|
||||
|
||||
if(vertexShader->initialValues)
|
||||
free((void*)vertexShader->initialValues);
|
||||
|
||||
for(uint32_t i = 0; i < vertexShader->samplerVarCount; i++)
|
||||
free((void*)vertexShader->samplerVars[i].name);
|
||||
|
||||
if(vertexShader->samplerVars)
|
||||
free((void*)vertexShader->samplerVars);
|
||||
|
||||
for(uint32_t i = 0; i < vertexShader->attribVarCount; i++)
|
||||
free((void*)vertexShader->attribVars[i].name);
|
||||
|
||||
if(vertexShader->attribVars)
|
||||
free((void*)vertexShader->attribVars);
|
||||
|
||||
if(vertexShader->loopVars)
|
||||
free((void*)vertexShader->loopVars);
|
||||
|
||||
free(vertexShader);
|
||||
}
|
||||
}
|
||||
|
||||
void setProgram(const uint32_t * program, const uint32_t & programSize, const uint32_t * regs, const uint32_t & regsSize) {
|
||||
if(!vertexShader)
|
||||
return;
|
||||
|
||||
//! this must be moved into an area where the graphic engine has access to and must be aligned to 0x100
|
||||
vertexShader->size = programSize;
|
||||
vertexShader->program = (uint8_t*) memalign(GX2_SHADER_ALIGNMENT, vertexShader->size);
|
||||
if(vertexShader->program) {
|
||||
memcpy(vertexShader->program, program, vertexShader->size);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, vertexShader->program, vertexShader->size);
|
||||
}
|
||||
|
||||
memcpy(&vertexShader->regs, regs, regsSize);
|
||||
}
|
||||
|
||||
void addUniformVar(const GX2UniformVar & var) {
|
||||
if(!vertexShader)
|
||||
return;
|
||||
|
||||
uint32_t idx = vertexShader->uniformVarCount;
|
||||
|
||||
GX2UniformVar* newVar = (GX2UniformVar*) malloc((vertexShader->uniformVarCount + 1) * sizeof(GX2UniformVar));
|
||||
if(newVar) {
|
||||
if(vertexShader->uniformVarCount > 0) {
|
||||
memcpy(newVar, vertexShader->uniformVars, vertexShader->uniformVarCount * sizeof(GX2UniformVar));
|
||||
free(vertexShader->uniformVars);
|
||||
}
|
||||
vertexShader->uniformVars = newVar;
|
||||
|
||||
memcpy(vertexShader->uniformVars + idx, &var, sizeof(GX2UniformVar));
|
||||
vertexShader->uniformVars[idx].name = (char*) malloc(strlen(var.name) + 1);
|
||||
strcpy((char*)vertexShader->uniformVars[idx].name, var.name);
|
||||
|
||||
vertexShader->uniformVarCount++;
|
||||
}
|
||||
}
|
||||
|
||||
void addAttribVar(const GX2AttribVar & var) {
|
||||
if(!vertexShader)
|
||||
return;
|
||||
|
||||
uint32_t idx = vertexShader->attribVarCount;
|
||||
|
||||
GX2AttribVar* newVar = (GX2AttribVar*) malloc((vertexShader->attribVarCount + 1) * sizeof(GX2AttribVar));
|
||||
if(newVar) {
|
||||
if(vertexShader->attribVarCount > 0) {
|
||||
memcpy(newVar, vertexShader->attribVars, vertexShader->attribVarCount * sizeof(GX2AttribVar));
|
||||
free(vertexShader->attribVars);
|
||||
}
|
||||
vertexShader->attribVars = newVar;
|
||||
|
||||
memcpy(vertexShader->attribVars + idx, &var, sizeof(GX2AttribVar));
|
||||
vertexShader->attribVars[idx].name = (char*) malloc(strlen(var.name) + 1);
|
||||
strcpy((char*)vertexShader->attribVars[idx].name, var.name);
|
||||
|
||||
vertexShader->attribVarCount++;
|
||||
}
|
||||
}
|
||||
|
||||
static inline void setAttributeBuffer(uint32_t bufferIdx, uint32_t bufferSize, uint32_t stride, const void * buffer) {
|
||||
GX2SetAttribBuffer(bufferIdx, bufferSize, stride, (void*)buffer);
|
||||
}
|
||||
|
||||
GX2VertexShader *getVertexShader() const {
|
||||
return vertexShader;
|
||||
}
|
||||
|
||||
void setShader(void) const {
|
||||
GX2SetVertexShader(vertexShader);
|
||||
}
|
||||
|
||||
GX2AttribStream * getAttributeBuffer(uint32_t idx = 0) const {
|
||||
if(idx >= attributesCount) {
|
||||
return NULL;
|
||||
}
|
||||
return &attributes[idx];
|
||||
}
|
||||
uint32_t getAttributesCount() const {
|
||||
return attributesCount;
|
||||
}
|
||||
|
||||
static void setUniformReg(uint32_t location, uint32_t size, const void * reg) {
|
||||
GX2SetVertexUniformReg(location, size, (uint32_t*)reg);
|
||||
}
|
||||
protected:
|
||||
uint32_t attributesCount;
|
||||
GX2AttribStream *attributes;
|
||||
GX2VertexShader *vertexShader;
|
||||
};
|
||||
|
||||
#endif // VERTEX_SHADER_H
|
169
libgui.layout
Normal file
169
libgui.layout
Normal file
@ -0,0 +1,169 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<CodeBlocks_layout_file>
|
||||
<ActiveTarget name="build" />
|
||||
<File name="source\gui\GuiDragListener.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="0" topLine="23" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="source\video\shaders\ColorShader.h" open="0" top="0" tabpos="5" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="1984" topLine="19" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="source\gui\GuiFrame.cpp" open="0" top="0" tabpos="2" split="0" active="1" splitpos="0" zoom_1="1" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="4169" topLine="190" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="source\gui\GameBgImage.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="1407" topLine="0" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="source\gui\GuiImage.cpp" open="0" top="0" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="3968" topLine="73" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="source\gui\GuiFrame.h" open="0" top="0" tabpos="19" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="0" topLine="44" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="source\gui\GridBackground.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="0" topLine="37" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="source\video\shaders\PixelShader.h" open="0" top="0" tabpos="11" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="5101" topLine="87" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="source\gui\GuiImageData.cpp" open="0" top="0" tabpos="15" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="908" topLine="12" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="source\gui\GuiButton.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="0" topLine="60" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="source\gui\FreeTypeGX.cpp" open="0" top="0" tabpos="21" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="18556" topLine="535" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="source\resources\Resources.cpp" open="0" top="0" tabpos="1" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="0" topLine="98" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="source\gui\GuiImageData.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="0" topLine="4" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="source\gui\GuiParticleImage.cpp" open="0" top="0" tabpos="3" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="5191" topLine="69" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="source\gui\GuiScrollbar.cpp" open="0" top="0" tabpos="16" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="0" topLine="0" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="source\gui\GuiSelectBox.cpp" open="0" top="0" tabpos="17" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="10209" topLine="6" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="source\gui\GuiSelectBox.h" open="0" top="0" tabpos="18" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="1029" topLine="0" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="source\gui\GuiText.cpp" open="0" top="0" tabpos="20" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="13325" topLine="552" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="source\video\shaders\Texture2DShader.h" open="0" top="0" tabpos="13" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="2033" topLine="16" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="source\video\shaders\ColorShader.cpp" open="0" top="0" tabpos="6" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="4960" topLine="104" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="source\video\shaders\FXAAShader.cpp" open="0" top="0" tabpos="7" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="0" topLine="161" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="source\video\shaders\Shader3D.cpp" open="0" top="0" tabpos="8" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="10122" topLine="182" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="source\gui\GuiParticleImage.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="1339" topLine="0" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="source\video\shaders\ShaderFractalColor.cpp" open="0" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="0" topLine="81" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="source\video\shaders\FXAAShader.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="1894" topLine="0" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="source\video\shaders\Shader3D.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="1445" topLine="26" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="source\video\CVideo.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="5104" topLine="227" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="source\video\shaders\Texture2DShader.cpp" open="0" top="0" tabpos="10" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="10378" topLine="181" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="source\video\shaders\FetchShader.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="1964" topLine="0" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="source\video\CursorDrawer.cpp" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="2609" topLine="25" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="source\video\CVideo.h" open="0" top="0" tabpos="4" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="4936" topLine="99" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="source\video\shaders\VertexShader.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="5756" topLine="115" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="source\video\shaders\Shader.h" open="0" top="0" tabpos="14" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="2281" topLine="11" />
|
||||
</Cursor>
|
||||
</File>
|
||||
</CodeBlocks_layout_file>
|
Binary file not shown.
@ -20,9 +20,9 @@
|
||||
* along with FreeTypeGX. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include "FreeTypeGX.h"
|
||||
#include "video/CVideo.h"
|
||||
#include "video/shaders/Texture2DShader.h"
|
||||
#include <gui/FreeTypeGX.h>
|
||||
#include <video/CVideo.h>
|
||||
#include <video/shaders/Texture2DShader.h>
|
||||
|
||||
using namespace std;
|
||||
|
||||
@ -31,33 +31,30 @@ using namespace std;
|
||||
/**
|
||||
* Default constructor for the FreeTypeGX class for WiiXplorer.
|
||||
*/
|
||||
FreeTypeGX::FreeTypeGX(const uint8_t* fontBuffer, FT_Long bufferSize, bool lastFace)
|
||||
{
|
||||
int32_t faceIndex = 0;
|
||||
ftPointSize = 0;
|
||||
GX2InitSampler(&ftSampler, GX2_TEX_CLAMP_CLAMP_BORDER, GX2_TEX_XY_FILTER_BILINEAR);
|
||||
FreeTypeGX::FreeTypeGX(const uint8_t* fontBuffer, FT_Long bufferSize, bool lastFace) {
|
||||
int32_t faceIndex = 0;
|
||||
ftPointSize = 0;
|
||||
GX2InitSampler(&ftSampler, GX2_TEX_CLAMP_MODE_CLAMP_BORDER, GX2_TEX_XY_FILTER_MODE_LINEAR);
|
||||
|
||||
FT_Init_FreeType(&ftLibrary);
|
||||
if(lastFace)
|
||||
{
|
||||
FT_New_Memory_Face(ftLibrary, (FT_Byte *)fontBuffer, bufferSize, -1, &ftFace);
|
||||
faceIndex = ftFace->num_faces - 1; // Use the last face
|
||||
FT_Done_Face(ftFace);
|
||||
ftFace = NULL;
|
||||
}
|
||||
FT_New_Memory_Face(ftLibrary, (FT_Byte *) fontBuffer, bufferSize, faceIndex, &ftFace);
|
||||
FT_Init_FreeType(&ftLibrary);
|
||||
if(lastFace) {
|
||||
FT_New_Memory_Face(ftLibrary, (FT_Byte *)fontBuffer, bufferSize, -1, &ftFace);
|
||||
faceIndex = ftFace->num_faces - 1; // Use the last face
|
||||
FT_Done_Face(ftFace);
|
||||
ftFace = NULL;
|
||||
}
|
||||
FT_New_Memory_Face(ftLibrary, (FT_Byte *) fontBuffer, bufferSize, faceIndex, &ftFace);
|
||||
|
||||
ftKerningEnabled = FT_HAS_KERNING(ftFace);
|
||||
ftKerningEnabled = FT_HAS_KERNING(ftFace);
|
||||
}
|
||||
|
||||
/**
|
||||
* Default destructor for the FreeTypeGX class.
|
||||
*/
|
||||
FreeTypeGX::~FreeTypeGX()
|
||||
{
|
||||
unloadFont();
|
||||
FT_Done_Face(ftFace);
|
||||
FT_Done_FreeType(ftLibrary);
|
||||
FreeTypeGX::~FreeTypeGX() {
|
||||
unloadFont();
|
||||
FT_Done_Face(ftFace);
|
||||
FT_Done_FreeType(ftLibrary);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -70,48 +67,44 @@ FreeTypeGX::~FreeTypeGX()
|
||||
* @return Wide character representation of supplied character string.
|
||||
*/
|
||||
|
||||
wchar_t* FreeTypeGX::charToWideChar(const char* strChar)
|
||||
{
|
||||
if (!strChar) return NULL;
|
||||
wchar_t* FreeTypeGX::charToWideChar(const char* strChar) {
|
||||
if (!strChar) return NULL;
|
||||
|
||||
wchar_t *strWChar = new (std::nothrow) wchar_t[strlen(strChar) + 1];
|
||||
if (!strWChar) return NULL;
|
||||
wchar_t *strWChar = new (std::nothrow) wchar_t[strlen(strChar) + 1];
|
||||
if (!strWChar) return NULL;
|
||||
|
||||
int32_t bt = mbstowcs(strWChar, strChar, strlen(strChar));
|
||||
if (bt > 0)
|
||||
{
|
||||
strWChar[bt] = 0;
|
||||
return strWChar;
|
||||
}
|
||||
int32_t bt = mbstowcs(strWChar, strChar, strlen(strChar));
|
||||
if (bt > 0) {
|
||||
strWChar[bt] = 0;
|
||||
return strWChar;
|
||||
}
|
||||
|
||||
wchar_t *tempDest = strWChar;
|
||||
while ((*tempDest++ = *strChar++))
|
||||
;
|
||||
wchar_t *tempDest = strWChar;
|
||||
while ((*tempDest++ = *strChar++))
|
||||
;
|
||||
|
||||
return strWChar;
|
||||
return strWChar;
|
||||
}
|
||||
|
||||
char *FreeTypeGX::wideCharToUTF8(const wchar_t* strChar)
|
||||
{
|
||||
char *FreeTypeGX::wideCharToUTF8(const wchar_t* strChar) {
|
||||
if(!strChar) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
size_t len = 0;
|
||||
wchar_t wc;
|
||||
size_t len = 0;
|
||||
wchar_t wc;
|
||||
|
||||
for (size_t i = 0; strChar[i]; ++i)
|
||||
{
|
||||
wc = strChar[i];
|
||||
if (wc < 0x80)
|
||||
++len;
|
||||
else if (wc < 0x800)
|
||||
len += 2;
|
||||
else if (wc < 0x10000)
|
||||
len += 3;
|
||||
else
|
||||
len += 4;
|
||||
}
|
||||
for (size_t i = 0; strChar[i]; ++i) {
|
||||
wc = strChar[i];
|
||||
if (wc < 0x80)
|
||||
++len;
|
||||
else if (wc < 0x800)
|
||||
len += 2;
|
||||
else if (wc < 0x10000)
|
||||
len += 3;
|
||||
else
|
||||
len += 4;
|
||||
}
|
||||
|
||||
char *pOut = new (std::nothrow) char[len];
|
||||
if(!pOut)
|
||||
@ -119,31 +112,25 @@ char *FreeTypeGX::wideCharToUTF8(const wchar_t* strChar)
|
||||
|
||||
size_t n = 0;
|
||||
|
||||
for (size_t i = 0; strChar[i]; ++i)
|
||||
{
|
||||
wc = strChar[i];
|
||||
if (wc < 0x80)
|
||||
pOut[n++] = (char)wc;
|
||||
else if (wc < 0x800)
|
||||
{
|
||||
pOut[n++] = (char)((wc >> 6) | 0xC0);
|
||||
pOut[n++] = (char)((wc & 0x3F) | 0x80);
|
||||
}
|
||||
else if (wc < 0x10000)
|
||||
{
|
||||
pOut[n++] = (char)((wc >> 12) | 0xE0);
|
||||
pOut[n++] = (char)(((wc >> 6) & 0x3F) | 0x80);
|
||||
pOut[n++] = (char)((wc & 0x3F) | 0x80);
|
||||
}
|
||||
else
|
||||
{
|
||||
pOut[n++] = (char)(((wc >> 18) & 0x07) | 0xF0);
|
||||
pOut[n++] = (char)(((wc >> 12) & 0x3F) | 0x80);
|
||||
pOut[n++] = (char)(((wc >> 6) & 0x3F) | 0x80);
|
||||
pOut[n++] = (char)((wc & 0x3F) | 0x80);
|
||||
}
|
||||
}
|
||||
return pOut;
|
||||
for (size_t i = 0; strChar[i]; ++i) {
|
||||
wc = strChar[i];
|
||||
if (wc < 0x80)
|
||||
pOut[n++] = (char)wc;
|
||||
else if (wc < 0x800) {
|
||||
pOut[n++] = (char)((wc >> 6) | 0xC0);
|
||||
pOut[n++] = (char)((wc & 0x3F) | 0x80);
|
||||
} else if (wc < 0x10000) {
|
||||
pOut[n++] = (char)((wc >> 12) | 0xE0);
|
||||
pOut[n++] = (char)(((wc >> 6) & 0x3F) | 0x80);
|
||||
pOut[n++] = (char)((wc & 0x3F) | 0x80);
|
||||
} else {
|
||||
pOut[n++] = (char)(((wc >> 18) & 0x07) | 0xF0);
|
||||
pOut[n++] = (char)(((wc >> 12) & 0x3F) | 0x80);
|
||||
pOut[n++] = (char)(((wc >> 6) & 0x3F) | 0x80);
|
||||
pOut[n++] = (char)((wc & 0x3F) | 0x80);
|
||||
}
|
||||
}
|
||||
return pOut;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -151,27 +138,23 @@ char *FreeTypeGX::wideCharToUTF8(const wchar_t* strChar)
|
||||
*
|
||||
* This routine clears all members of the font map structure and frees all allocated memory back to the system.
|
||||
*/
|
||||
void FreeTypeGX::unloadFont()
|
||||
{
|
||||
map<int16_t, ftGX2Data >::iterator itr;
|
||||
map<wchar_t, ftgxCharData>::iterator itr2;
|
||||
void FreeTypeGX::unloadFont() {
|
||||
map<int16_t, ftGX2Data >::iterator itr;
|
||||
map<wchar_t, ftgxCharData>::iterator itr2;
|
||||
|
||||
for (itr = fontData.begin(); itr != fontData.end(); itr++)
|
||||
{
|
||||
for (itr2 = itr->second.ftgxCharMap.begin(); itr2 != itr->second.ftgxCharMap.end(); itr2++)
|
||||
{
|
||||
if(itr2->second.texture)
|
||||
{
|
||||
if(itr2->second.texture->surface.image_data)
|
||||
free(itr2->second.texture->surface.image_data);
|
||||
for (itr = fontData.begin(); itr != fontData.end(); itr++) {
|
||||
for (itr2 = itr->second.ftgxCharMap.begin(); itr2 != itr->second.ftgxCharMap.end(); itr2++) {
|
||||
if(itr2->second.texture) {
|
||||
if(itr2->second.texture->surface.image)
|
||||
free(itr2->second.texture->surface.image);
|
||||
|
||||
delete itr2->second.texture;
|
||||
itr2->second.texture = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fontData.clear();
|
||||
fontData.clear();
|
||||
}
|
||||
|
||||
/**
|
||||
@ -183,24 +166,20 @@ void FreeTypeGX::unloadFont()
|
||||
* @param charCode The requested glyph's character code.
|
||||
* @return A pointer to the allocated font structure.
|
||||
*/
|
||||
ftgxCharData * FreeTypeGX::cacheGlyphData(wchar_t charCode, int16_t pixelSize)
|
||||
{
|
||||
map<int16_t, ftGX2Data>::iterator itr = fontData.find(pixelSize);
|
||||
if (itr != fontData.end())
|
||||
{
|
||||
map<wchar_t, ftgxCharData>::iterator itr2 = itr->second.ftgxCharMap.find(charCode);
|
||||
if (itr2 != itr->second.ftgxCharMap.end())
|
||||
{
|
||||
return &itr2->second;
|
||||
}
|
||||
}
|
||||
ftgxCharData * FreeTypeGX::cacheGlyphData(wchar_t charCode, int16_t pixelSize) {
|
||||
map<int16_t, ftGX2Data>::iterator itr = fontData.find(pixelSize);
|
||||
if (itr != fontData.end()) {
|
||||
map<wchar_t, ftgxCharData>::iterator itr2 = itr->second.ftgxCharMap.find(charCode);
|
||||
if (itr2 != itr->second.ftgxCharMap.end()) {
|
||||
return &itr2->second;
|
||||
}
|
||||
}
|
||||
//!Cache ascender and decender as well
|
||||
ftGX2Data *ftData = &fontData[pixelSize];
|
||||
|
||||
FT_UInt gIndex;
|
||||
uint16_t textureWidth = 0, textureHeight = 0;
|
||||
if (ftPointSize != pixelSize)
|
||||
{
|
||||
if (ftPointSize != pixelSize) {
|
||||
ftPointSize = pixelSize;
|
||||
FT_Set_Pixel_Sizes(ftFace, 0, ftPointSize);
|
||||
ftData->ftgxAlign.ascender = (int16_t) ftFace->size->metrics.ascender >> 6;
|
||||
@ -209,39 +188,37 @@ ftgxCharData * FreeTypeGX::cacheGlyphData(wchar_t charCode, int16_t pixelSize)
|
||||
ftData->ftgxAlign.min = 0;
|
||||
}
|
||||
|
||||
gIndex = FT_Get_Char_Index(ftFace, (FT_ULong) charCode);
|
||||
if (gIndex != 0 && FT_Load_Glyph(ftFace, gIndex, FT_LOAD_DEFAULT | FT_LOAD_RENDER) == 0)
|
||||
{
|
||||
if (ftFace->glyph->format == FT_GLYPH_FORMAT_BITMAP)
|
||||
{
|
||||
FT_Bitmap *glyphBitmap = &ftFace->glyph->bitmap;
|
||||
gIndex = FT_Get_Char_Index(ftFace, (FT_ULong) charCode);
|
||||
if (gIndex != 0 && FT_Load_Glyph(ftFace, gIndex, FT_LOAD_DEFAULT | FT_LOAD_RENDER) == 0) {
|
||||
if (ftFace->glyph->format == FT_GLYPH_FORMAT_BITMAP) {
|
||||
FT_Bitmap *glyphBitmap = &ftFace->glyph->bitmap;
|
||||
|
||||
textureWidth = ALIGN4(glyphBitmap->width);
|
||||
textureHeight = ALIGN4(glyphBitmap->rows);
|
||||
if(textureWidth == 0)
|
||||
textureWidth = 4;
|
||||
if(textureHeight == 0)
|
||||
textureHeight = 4;
|
||||
textureWidth = ALIGN4(glyphBitmap->width);
|
||||
textureHeight = ALIGN4(glyphBitmap->rows);
|
||||
if(textureWidth == 0)
|
||||
textureWidth = 4;
|
||||
if(textureHeight == 0)
|
||||
textureHeight = 4;
|
||||
|
||||
ftgxCharData *charData = &ftData->ftgxCharMap[charCode];
|
||||
charData->renderOffsetX = (int16_t) ftFace->glyph->bitmap_left;
|
||||
charData->glyphAdvanceX = (uint16_t) (ftFace->glyph->advance.x >> 6);
|
||||
charData->glyphAdvanceY = (uint16_t) (ftFace->glyph->advance.y >> 6);
|
||||
charData->glyphIndex = (uint32_t) gIndex;
|
||||
charData->renderOffsetY = (int16_t) ftFace->glyph->bitmap_top;
|
||||
charData->renderOffsetMax = (int16_t) ftFace->glyph->bitmap_top;
|
||||
charData->renderOffsetMin = (int16_t) glyphBitmap->rows - ftFace->glyph->bitmap_top;
|
||||
charData->renderOffsetX = (int16_t) ftFace->glyph->bitmap_left;
|
||||
charData->glyphAdvanceX = (uint16_t) (ftFace->glyph->advance.x >> 6);
|
||||
charData->glyphAdvanceY = (uint16_t) (ftFace->glyph->advance.y >> 6);
|
||||
charData->glyphIndex = (uint32_t) gIndex;
|
||||
charData->renderOffsetY = (int16_t) ftFace->glyph->bitmap_top;
|
||||
charData->renderOffsetMax = (int16_t) ftFace->glyph->bitmap_top;
|
||||
charData->renderOffsetMin = (int16_t) glyphBitmap->rows - ftFace->glyph->bitmap_top;
|
||||
|
||||
//! Initialize texture
|
||||
charData->texture = new GX2Texture;
|
||||
GX2InitTexture(charData->texture, textureWidth, textureHeight, 1, 0, GX2_SURFACE_FORMAT_TC_R5_G5_B5_A1_UNORM, GX2_SURFACE_DIM_2D, GX2_TILE_MODE_LINEAR_ALIGNED);
|
||||
GX2InitTexture(charData->texture, textureWidth, textureHeight, 1, 0, GX2_SURFACE_FORMAT_UNORM_R5_G5_B5_A1, GX2_SURFACE_DIM_TEXTURE_2D, GX2_TILE_MODE_LINEAR_ALIGNED);
|
||||
|
||||
loadGlyphData(glyphBitmap, charData);
|
||||
loadGlyphData(glyphBitmap, charData);
|
||||
|
||||
return charData;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
return charData;
|
||||
}
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -250,18 +227,16 @@ ftgxCharData * FreeTypeGX::cacheGlyphData(wchar_t charCode, int16_t pixelSize)
|
||||
* This routine locates each character in the configured font face and renders the glyph's bitmap.
|
||||
* Each bitmap and relevant information is loaded into its own quickly addressible structure within an instance-specific map.
|
||||
*/
|
||||
uint16_t FreeTypeGX::cacheGlyphDataComplete(int16_t pixelSize)
|
||||
{
|
||||
uint32_t i = 0;
|
||||
FT_UInt gIndex;
|
||||
uint16_t FreeTypeGX::cacheGlyphDataComplete(int16_t pixelSize) {
|
||||
uint32_t i = 0;
|
||||
FT_UInt gIndex;
|
||||
|
||||
FT_ULong charCode = FT_Get_First_Char(ftFace, &gIndex);
|
||||
while (gIndex != 0)
|
||||
{
|
||||
if (cacheGlyphData(charCode, pixelSize) != NULL) ++i;
|
||||
charCode = FT_Get_Next_Char(ftFace, charCode, &gIndex);
|
||||
}
|
||||
return (uint16_t) (i);
|
||||
FT_ULong charCode = FT_Get_First_Char(ftFace, &gIndex);
|
||||
while (gIndex != 0) {
|
||||
if (cacheGlyphData(charCode, pixelSize) != NULL) ++i;
|
||||
charCode = FT_Get_Next_Char(ftFace, charCode, &gIndex);
|
||||
}
|
||||
return (uint16_t) (i);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -274,27 +249,24 @@ uint16_t FreeTypeGX::cacheGlyphDataComplete(int16_t pixelSize)
|
||||
* @param charData A pointer to an allocated ftgxCharData structure whose data represent that of the last rendered glyph.
|
||||
*/
|
||||
|
||||
void FreeTypeGX::loadGlyphData(FT_Bitmap *bmp, ftgxCharData *charData)
|
||||
{
|
||||
charData->texture->surface.image_data = (uint8_t *) memalign(charData->texture->surface.align, charData->texture->surface.image_size);
|
||||
if(!charData->texture->surface.image_data)
|
||||
void FreeTypeGX::loadGlyphData(FT_Bitmap *bmp, ftgxCharData *charData) {
|
||||
charData->texture->surface.image = (uint8_t *) memalign(charData->texture->surface.alignment, charData->texture->surface.imageSize);
|
||||
if(!charData->texture->surface.image)
|
||||
return;
|
||||
|
||||
memset(charData->texture->surface.image_data, 0x00, charData->texture->surface.image_size);
|
||||
memset(charData->texture->surface.image, 0x00, charData->texture->surface.imageSize);
|
||||
|
||||
uint8_t *src = (uint8_t *)bmp->buffer;
|
||||
uint16_t *dst = (uint16_t *)charData->texture->surface.image_data;
|
||||
int32_t x, y;
|
||||
uint8_t *src = (uint8_t *)bmp->buffer;
|
||||
uint16_t *dst = (uint16_t *)charData->texture->surface.image;
|
||||
int32_t x, y;
|
||||
|
||||
for(y = 0; y < bmp->rows; y++)
|
||||
{
|
||||
for(x = 0; x < bmp->width; x++)
|
||||
{
|
||||
uint8_t intensity = src[y * bmp->width + x] >> 3;
|
||||
for(y = 0; y < bmp->rows; y++) {
|
||||
for(x = 0; x < bmp->width; x++) {
|
||||
uint8_t intensity = src[y * bmp->width + x] >> 3;
|
||||
dst[y * charData->texture->surface.pitch + x] = intensity ? ((intensity << 11) | (intensity << 6) | (intensity << 1) | 1) : 0;
|
||||
}
|
||||
}
|
||||
GX2Invalidate(GX2_INVALIDATE_CPU_TEXTURE, charData->texture->surface.image_data, charData->texture->surface.image_size);
|
||||
}
|
||||
}
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, charData->texture->surface.image, charData->texture->surface.imageSize);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -305,14 +277,13 @@ void FreeTypeGX::loadGlyphData(FT_Bitmap *bmp, ftgxCharData *charData)
|
||||
* @param width Current pixel width of the string.
|
||||
* @param format Positional format of the string.
|
||||
*/
|
||||
int16_t FreeTypeGX::getStyleOffsetWidth(uint16_t width, uint16_t format)
|
||||
{
|
||||
if (format & FTGX_JUSTIFY_LEFT)
|
||||
return 0;
|
||||
else if (format & FTGX_JUSTIFY_CENTER)
|
||||
return -(width >> 1);
|
||||
else if (format & FTGX_JUSTIFY_RIGHT) return -width;
|
||||
return 0;
|
||||
int16_t FreeTypeGX::getStyleOffsetWidth(uint16_t width, uint16_t format) {
|
||||
if (format & FTGX_JUSTIFY_LEFT)
|
||||
return 0;
|
||||
else if (format & FTGX_JUSTIFY_CENTER)
|
||||
return -(width >> 1);
|
||||
else if (format & FTGX_JUSTIFY_RIGHT) return -width;
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -323,36 +294,34 @@ int16_t FreeTypeGX::getStyleOffsetWidth(uint16_t width, uint16_t format)
|
||||
* @param offset Current pixel offset data of the string.
|
||||
* @param format Positional format of the string.
|
||||
*/
|
||||
int16_t FreeTypeGX::getStyleOffsetHeight(int16_t format, uint16_t pixelSize)
|
||||
{
|
||||
std::map<int16_t, ftGX2Data>::iterator itr = fontData.find(pixelSize);
|
||||
if (itr == fontData.end()) return 0;
|
||||
int16_t FreeTypeGX::getStyleOffsetHeight(int16_t format, uint16_t pixelSize) {
|
||||
std::map<int16_t, ftGX2Data>::iterator itr = fontData.find(pixelSize);
|
||||
if (itr == fontData.end()) return 0;
|
||||
|
||||
switch (format & FTGX_ALIGN_MASK)
|
||||
{
|
||||
case FTGX_ALIGN_TOP:
|
||||
return itr->second.ftgxAlign.descender;
|
||||
switch (format & FTGX_ALIGN_MASK) {
|
||||
case FTGX_ALIGN_TOP:
|
||||
return itr->second.ftgxAlign.descender;
|
||||
|
||||
case FTGX_ALIGN_MIDDLE:
|
||||
default:
|
||||
return (itr->second.ftgxAlign.ascender + itr->second.ftgxAlign.descender + 1) >> 1;
|
||||
case FTGX_ALIGN_MIDDLE:
|
||||
default:
|
||||
return (itr->second.ftgxAlign.ascender + itr->second.ftgxAlign.descender + 1) >> 1;
|
||||
|
||||
case FTGX_ALIGN_BOTTOM:
|
||||
return itr->second.ftgxAlign.ascender;
|
||||
case FTGX_ALIGN_BOTTOM:
|
||||
return itr->second.ftgxAlign.ascender;
|
||||
|
||||
case FTGX_ALIGN_BASELINE:
|
||||
return 0;
|
||||
case FTGX_ALIGN_BASELINE:
|
||||
return 0;
|
||||
|
||||
case FTGX_ALIGN_GLYPH_TOP:
|
||||
return itr->second.ftgxAlign.max;
|
||||
case FTGX_ALIGN_GLYPH_TOP:
|
||||
return itr->second.ftgxAlign.max;
|
||||
|
||||
case FTGX_ALIGN_GLYPH_MIDDLE:
|
||||
return (itr->second.ftgxAlign.max + itr->second.ftgxAlign.min + 1) >> 1;
|
||||
case FTGX_ALIGN_GLYPH_MIDDLE:
|
||||
return (itr->second.ftgxAlign.max + itr->second.ftgxAlign.min + 1) >> 1;
|
||||
|
||||
case FTGX_ALIGN_GLYPH_BOTTOM:
|
||||
return itr->second.ftgxAlign.min;
|
||||
}
|
||||
return 0;
|
||||
case FTGX_ALIGN_GLYPH_BOTTOM:
|
||||
return itr->second.ftgxAlign.min;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -369,47 +338,41 @@ int16_t FreeTypeGX::getStyleOffsetHeight(int16_t format, uint16_t pixelSize)
|
||||
* @return The number of characters printed.
|
||||
*/
|
||||
|
||||
uint16_t FreeTypeGX::drawText(CVideo *video, int16_t x, int16_t y, int16_t z, const wchar_t *text, int16_t pixelSize, const glm::vec4 & color, uint16_t textStyle, uint16_t textWidth, const float &textBlur, const float & colorBlurIntensity, const glm::vec4 & blurColor, const float & internalRenderingScale)
|
||||
{
|
||||
if (!text)
|
||||
uint16_t FreeTypeGX::drawText(CVideo *video, int16_t x, int16_t y, int16_t z, const wchar_t *text, int16_t pixelSize, const glm::vec4 & color, uint16_t textStyle, uint16_t textWidth, const float &textBlur, const float & colorBlurIntensity, const glm::vec4 & blurColor, const float & internalRenderingScale) {
|
||||
if (!text)
|
||||
return 0;
|
||||
|
||||
uint16_t fullTextWidth = (textWidth > 0) ? textWidth : getWidth(text, pixelSize);
|
||||
uint16_t x_pos = x, printed = 0;
|
||||
uint16_t x_offset = 0, y_offset = 0;
|
||||
FT_Vector pairDelta;
|
||||
uint16_t fullTextWidth = (textWidth > 0) ? textWidth : getWidth(text, pixelSize);
|
||||
uint16_t x_pos = x, printed = 0;
|
||||
uint16_t x_offset = 0, y_offset = 0;
|
||||
FT_Vector pairDelta;
|
||||
|
||||
if (textStyle & FTGX_JUSTIFY_MASK)
|
||||
{
|
||||
x_offset = getStyleOffsetWidth(fullTextWidth, textStyle);
|
||||
}
|
||||
if (textStyle & FTGX_ALIGN_MASK)
|
||||
{
|
||||
y_offset = getStyleOffsetHeight(textStyle, pixelSize);
|
||||
}
|
||||
if (textStyle & FTGX_JUSTIFY_MASK) {
|
||||
x_offset = getStyleOffsetWidth(fullTextWidth, textStyle);
|
||||
}
|
||||
if (textStyle & FTGX_ALIGN_MASK) {
|
||||
y_offset = getStyleOffsetHeight(textStyle, pixelSize);
|
||||
}
|
||||
|
||||
int32_t i = 0;
|
||||
while (text[i])
|
||||
{
|
||||
ftgxCharData* glyphData = cacheGlyphData(text[i], pixelSize);
|
||||
int32_t i = 0;
|
||||
while (text[i]) {
|
||||
ftgxCharData* glyphData = cacheGlyphData(text[i], pixelSize);
|
||||
|
||||
if (glyphData != NULL)
|
||||
{
|
||||
if (ftKerningEnabled && i > 0)
|
||||
{
|
||||
FT_Get_Kerning(ftFace, fontData[pixelSize].ftgxCharMap[text[i - 1]].glyphIndex, glyphData->glyphIndex, FT_KERNING_DEFAULT, &pairDelta);
|
||||
x_pos += (pairDelta.x >> 6);
|
||||
if (glyphData != NULL) {
|
||||
if (ftKerningEnabled && i > 0) {
|
||||
FT_Get_Kerning(ftFace, fontData[pixelSize].ftgxCharMap[text[i - 1]].glyphIndex, glyphData->glyphIndex, FT_KERNING_DEFAULT, &pairDelta);
|
||||
x_pos += (pairDelta.x >> 6);
|
||||
|
||||
}
|
||||
copyTextureToFramebuffer(video, glyphData->texture,x_pos + glyphData->renderOffsetX + x_offset, y + glyphData->renderOffsetY - y_offset, z, color, textBlur, colorBlurIntensity, blurColor,internalRenderingScale);
|
||||
}
|
||||
copyTextureToFramebuffer(video, glyphData->texture,x_pos + glyphData->renderOffsetX + x_offset, y + glyphData->renderOffsetY - y_offset, z, color, textBlur, colorBlurIntensity, blurColor,internalRenderingScale);
|
||||
|
||||
x_pos += glyphData->glyphAdvanceX;
|
||||
++printed;
|
||||
}
|
||||
++i;
|
||||
}
|
||||
x_pos += glyphData->glyphAdvanceX;
|
||||
++printed;
|
||||
}
|
||||
++i;
|
||||
}
|
||||
|
||||
return printed;
|
||||
return printed;
|
||||
}
|
||||
|
||||
|
||||
@ -422,53 +385,46 @@ uint16_t FreeTypeGX::drawText(CVideo *video, int16_t x, int16_t y, int16_t z, co
|
||||
* @param text NULL terminated string to calculate.
|
||||
* @return The width of the text string in pixels.
|
||||
*/
|
||||
uint16_t FreeTypeGX::getWidth(const wchar_t *text, int16_t pixelSize)
|
||||
{
|
||||
if (!text) return 0;
|
||||
uint16_t FreeTypeGX::getWidth(const wchar_t *text, int16_t pixelSize) {
|
||||
if (!text) return 0;
|
||||
|
||||
uint16_t strWidth = 0;
|
||||
FT_Vector pairDelta;
|
||||
int32_t i = 0;
|
||||
uint16_t strWidth = 0;
|
||||
FT_Vector pairDelta;
|
||||
int32_t i = 0;
|
||||
|
||||
while (text[i])
|
||||
{
|
||||
ftgxCharData* glyphData = cacheGlyphData(text[i], pixelSize);
|
||||
while (text[i]) {
|
||||
ftgxCharData* glyphData = cacheGlyphData(text[i], pixelSize);
|
||||
|
||||
if (glyphData != NULL)
|
||||
{
|
||||
if (ftKerningEnabled && (i > 0))
|
||||
{
|
||||
FT_Get_Kerning(ftFace, fontData[pixelSize].ftgxCharMap[text[i - 1]].glyphIndex, glyphData->glyphIndex, FT_KERNING_DEFAULT, &pairDelta);
|
||||
strWidth += pairDelta.x >> 6;
|
||||
}
|
||||
if (glyphData != NULL) {
|
||||
if (ftKerningEnabled && (i > 0)) {
|
||||
FT_Get_Kerning(ftFace, fontData[pixelSize].ftgxCharMap[text[i - 1]].glyphIndex, glyphData->glyphIndex, FT_KERNING_DEFAULT, &pairDelta);
|
||||
strWidth += pairDelta.x >> 6;
|
||||
}
|
||||
|
||||
strWidth += glyphData->glyphAdvanceX;
|
||||
}
|
||||
++i;
|
||||
}
|
||||
return strWidth;
|
||||
strWidth += glyphData->glyphAdvanceX;
|
||||
}
|
||||
++i;
|
||||
}
|
||||
return strWidth;
|
||||
}
|
||||
|
||||
/**
|
||||
* Single char width
|
||||
*/
|
||||
uint16_t FreeTypeGX::getCharWidth(const wchar_t wChar, int16_t pixelSize, const wchar_t prevChar)
|
||||
{
|
||||
uint16_t strWidth = 0;
|
||||
ftgxCharData * glyphData = cacheGlyphData(wChar, pixelSize);
|
||||
uint16_t FreeTypeGX::getCharWidth(const wchar_t wChar, int16_t pixelSize, const wchar_t prevChar) {
|
||||
uint16_t strWidth = 0;
|
||||
ftgxCharData * glyphData = cacheGlyphData(wChar, pixelSize);
|
||||
|
||||
if (glyphData != NULL)
|
||||
{
|
||||
if (ftKerningEnabled && prevChar != 0x0000)
|
||||
{
|
||||
FT_Vector pairDelta;
|
||||
FT_Get_Kerning(ftFace, fontData[pixelSize].ftgxCharMap[prevChar].glyphIndex, glyphData->glyphIndex, FT_KERNING_DEFAULT, &pairDelta);
|
||||
strWidth += pairDelta.x >> 6;
|
||||
}
|
||||
strWidth += glyphData->glyphAdvanceX;
|
||||
}
|
||||
if (glyphData != NULL) {
|
||||
if (ftKerningEnabled && prevChar != 0x0000) {
|
||||
FT_Vector pairDelta;
|
||||
FT_Get_Kerning(ftFace, fontData[pixelSize].ftgxCharMap[prevChar].glyphIndex, glyphData->glyphIndex, FT_KERNING_DEFAULT, &pairDelta);
|
||||
strWidth += pairDelta.x >> 6;
|
||||
}
|
||||
strWidth += glyphData->glyphAdvanceX;
|
||||
}
|
||||
|
||||
return strWidth;
|
||||
return strWidth;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -480,10 +436,9 @@ uint16_t FreeTypeGX::getCharWidth(const wchar_t wChar, int16_t pixelSize, const
|
||||
* @param text NULL terminated string to calculate.
|
||||
* @return The height of the text string in pixels.
|
||||
*/
|
||||
uint16_t FreeTypeGX::getHeight(const wchar_t *text, int16_t pixelSize)
|
||||
{
|
||||
getOffset(text, pixelSize);
|
||||
return fontData[pixelSize].ftgxAlign.max - fontData[pixelSize].ftgxAlign.min;
|
||||
uint16_t FreeTypeGX::getHeight(const wchar_t *text, int16_t pixelSize) {
|
||||
getOffset(text, pixelSize);
|
||||
return fontData[pixelSize].ftgxAlign.max - fontData[pixelSize].ftgxAlign.min;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -496,42 +451,38 @@ uint16_t FreeTypeGX::getHeight(const wchar_t *text, int16_t pixelSize)
|
||||
* @param offset returns the max and min values above and below the font origin line
|
||||
*
|
||||
*/
|
||||
void FreeTypeGX::getOffset(const wchar_t *text, int16_t pixelSize, uint16_t widthLimit)
|
||||
{
|
||||
if (fontData.find(pixelSize) != fontData.end())
|
||||
void FreeTypeGX::getOffset(const wchar_t *text, int16_t pixelSize, uint16_t widthLimit) {
|
||||
if (fontData.find(pixelSize) != fontData.end())
|
||||
return;
|
||||
|
||||
int16_t strMax = 0, strMin = 9999;
|
||||
uint16_t currWidth = 0;
|
||||
int16_t strMax = 0, strMin = 9999;
|
||||
uint16_t currWidth = 0;
|
||||
|
||||
int32_t i = 0;
|
||||
int32_t i = 0;
|
||||
|
||||
while (text[i])
|
||||
{
|
||||
if (widthLimit > 0 && currWidth >= widthLimit) break;
|
||||
while (text[i]) {
|
||||
if (widthLimit > 0 && currWidth >= widthLimit) break;
|
||||
|
||||
ftgxCharData* glyphData = cacheGlyphData(text[i], pixelSize);
|
||||
ftgxCharData* glyphData = cacheGlyphData(text[i], pixelSize);
|
||||
|
||||
if (glyphData != NULL)
|
||||
{
|
||||
strMax = glyphData->renderOffsetMax > strMax ? glyphData->renderOffsetMax : strMax;
|
||||
strMin = glyphData->renderOffsetMin < strMin ? glyphData->renderOffsetMin : strMin;
|
||||
currWidth += glyphData->glyphAdvanceX;
|
||||
}
|
||||
if (glyphData != NULL) {
|
||||
strMax = glyphData->renderOffsetMax > strMax ? glyphData->renderOffsetMax : strMax;
|
||||
strMin = glyphData->renderOffsetMin < strMin ? glyphData->renderOffsetMin : strMin;
|
||||
currWidth += glyphData->glyphAdvanceX;
|
||||
}
|
||||
|
||||
++i;
|
||||
}
|
||||
++i;
|
||||
}
|
||||
|
||||
if (ftPointSize != pixelSize)
|
||||
{
|
||||
ftPointSize = pixelSize;
|
||||
FT_Set_Pixel_Sizes(ftFace, 0, ftPointSize);
|
||||
}
|
||||
if (ftPointSize != pixelSize) {
|
||||
ftPointSize = pixelSize;
|
||||
FT_Set_Pixel_Sizes(ftFace, 0, ftPointSize);
|
||||
}
|
||||
|
||||
fontData[pixelSize].ftgxAlign.ascender = ftFace->size->metrics.ascender >> 6;
|
||||
fontData[pixelSize].ftgxAlign.descender = ftFace->size->metrics.descender >> 6;
|
||||
fontData[pixelSize].ftgxAlign.max = strMax;
|
||||
fontData[pixelSize].ftgxAlign.min = strMin;
|
||||
fontData[pixelSize].ftgxAlign.ascender = ftFace->size->metrics.ascender >> 6;
|
||||
fontData[pixelSize].ftgxAlign.descender = ftFace->size->metrics.descender >> 6;
|
||||
fontData[pixelSize].ftgxAlign.max = strMax;
|
||||
fontData[pixelSize].ftgxAlign.min = strMin;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -546,20 +497,19 @@ void FreeTypeGX::getOffset(const wchar_t *text, int16_t pixelSize, uint16_t widt
|
||||
* @param screenY The screen Y coordinate at which to output the rendered texture.
|
||||
* @param color Color to apply to the texture.
|
||||
*/
|
||||
void FreeTypeGX::copyTextureToFramebuffer(CVideo *pVideo, GX2Texture *texture, int16_t x, int16_t y, int16_t z, const glm::vec4 & color, const float & defaultBlur, const float & blurIntensity, const glm::vec4 & blurColor, const float & internalRenderingScale)
|
||||
{
|
||||
static const f32 imageAngle = 0.0f;
|
||||
static const f32 blurScale = (2.0f/ (internalRenderingScale));
|
||||
void FreeTypeGX::copyTextureToFramebuffer(CVideo *pVideo, GX2Texture *texture, int16_t x, int16_t y, int16_t z, const glm::vec4 & color, const float & defaultBlur, const float & blurIntensity, const glm::vec4 & blurColor, const float & internalRenderingScale) {
|
||||
static const float imageAngle = 0.0f;
|
||||
static const float blurScale = (2.0f/ (internalRenderingScale));
|
||||
|
||||
f32 offsetLeft = blurScale * ((f32)x + 0.5f * (f32)texture->surface.width) * (f32)pVideo->getWidthScaleFactor();
|
||||
f32 offsetTop = blurScale * ((f32)y - 0.5f * (f32)texture->surface.height) * (f32)pVideo->getHeightScaleFactor();
|
||||
float offsetLeft = blurScale * ((float)x + 0.5f * (float)texture->surface.width) * (float)pVideo->getWidthScaleFactor();
|
||||
float offsetTop = blurScale * ((float)y - 0.5f * (float)texture->surface.height) * (float)pVideo->getHeightScaleFactor();
|
||||
|
||||
f32 widthScale = blurScale * (f32)texture->surface.width * pVideo->getWidthScaleFactor();
|
||||
f32 heightScale = blurScale * (f32)texture->surface.height * pVideo->getHeightScaleFactor();
|
||||
float widthScale = blurScale * (float)texture->surface.width * pVideo->getWidthScaleFactor();
|
||||
float heightScale = blurScale * (float)texture->surface.height * pVideo->getHeightScaleFactor();
|
||||
|
||||
glm::vec3 positionOffsets( offsetLeft, offsetTop, (f32)z );
|
||||
glm::vec3 positionOffsets( offsetLeft, offsetTop, (float)z );
|
||||
|
||||
//! blur doubles due to blur we have to scale the texture
|
||||
//! blur doubles due to blur we have to scale the texture
|
||||
glm::vec3 scaleFactor( widthScale, heightScale, 1.0f );
|
||||
|
||||
glm::vec3 blurDirection;
|
||||
@ -572,8 +522,7 @@ void FreeTypeGX::copyTextureToFramebuffer(CVideo *pVideo, GX2Texture *texture, i
|
||||
Texture2DShader::instance()->setScale(scaleFactor);
|
||||
Texture2DShader::instance()->setTextureAndSampler(texture, &ftSampler);
|
||||
|
||||
if(blurIntensity > 0.0f)
|
||||
{
|
||||
if(blurIntensity > 0.0f) {
|
||||
//! glow blur color
|
||||
Texture2DShader::instance()->setColorIntensity(blurColor);
|
||||
|
||||
|
@ -1,30 +1,27 @@
|
||||
#include "GameBgImage.h"
|
||||
#include "video/CVideo.h"
|
||||
#include "video/shaders/Shader3D.h"
|
||||
#include <gui/GameBgImage.h>
|
||||
#include <video/CVideo.h>
|
||||
#include <video/shaders/Shader3D.h>
|
||||
|
||||
GameBgImage::GameBgImage(const std::string & filename, GuiImageData *preloadImage)
|
||||
: GuiImageAsync(filename, preloadImage)
|
||||
{
|
||||
: GuiImageAsync(filename, preloadImage) {
|
||||
identity = glm::mat4(1.0f);
|
||||
alphaFadeOut = glm::vec4(1.0f, 0.075f, 5.305f, 2.0f);
|
||||
}
|
||||
|
||||
GameBgImage::~GameBgImage()
|
||||
{
|
||||
GameBgImage::~GameBgImage() {
|
||||
}
|
||||
|
||||
void GameBgImage::draw(CVideo *pVideo)
|
||||
{
|
||||
void GameBgImage::draw(CVideo *pVideo) {
|
||||
if(!getImageData() || !getImageData()->getTexture())
|
||||
return;
|
||||
|
||||
//! first setup 2D GUI positions
|
||||
f32 currPosX = getCenterX();
|
||||
f32 currPosY = getCenterY();
|
||||
f32 currPosZ = getDepth();
|
||||
f32 currScaleX = getScaleX() * (f32)getWidth() * pVideo->getWidthScaleFactor();
|
||||
f32 currScaleY = getScaleY() * (f32)getHeight() * pVideo->getHeightScaleFactor();
|
||||
f32 currScaleZ = getScaleZ() * (f32)getWidth() * pVideo->getDepthScaleFactor();
|
||||
float currPosX = getCenterX();
|
||||
float currPosY = getCenterY();
|
||||
float currPosZ = getDepth();
|
||||
float currScaleX = getScaleX() * (float)getWidth() * pVideo->getWidthScaleFactor();
|
||||
float currScaleY = getScaleY() * (float)getHeight() * pVideo->getHeightScaleFactor();
|
||||
float currScaleZ = getScaleZ() * (float)getWidth() * pVideo->getDepthScaleFactor();
|
||||
|
||||
glm::mat4 m_modelView = glm::translate(identity, glm::vec3(currPosX,currPosY, currPosZ));
|
||||
m_modelView = glm::scale(m_modelView, glm::vec3(currScaleX, currScaleY, currScaleZ));
|
||||
|
@ -1,13 +1,12 @@
|
||||
#include "GridBackground.h"
|
||||
#include "video/CVideo.h"
|
||||
#include "video/shaders/Shader3D.h"
|
||||
#include <gui/GridBackground.h>
|
||||
#include <video/CVideo.h>
|
||||
#include <video/shaders/Shader3D.h>
|
||||
|
||||
static const float bgRepeat = 1000.0f;
|
||||
static const float bgTexRotate = 39.0f;
|
||||
|
||||
GridBackground::GridBackground(GuiImageData *img)
|
||||
: GuiImage(img)
|
||||
{
|
||||
: GuiImage(img) {
|
||||
colorIntensity = glm::vec4(1.0f, 1.0f, 1.0f, 0.9f);
|
||||
alphaFadeOut = glm::vec4(0.0f);
|
||||
distanceFadeOut = 0.15f;
|
||||
@ -15,26 +14,36 @@ GridBackground::GridBackground(GuiImageData *img)
|
||||
vtxCount = 4;
|
||||
|
||||
//! texture and vertex coordinates
|
||||
f32 *m_posVtxs = (f32*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, vtxCount * Shader3D::cuVertexAttrSize);
|
||||
f32 *m_texCoords = (f32*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, vtxCount * Shader3D::cuTexCoordAttrSize);
|
||||
float *m_posVtxs = (float*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, vtxCount * Shader3D::cuVertexAttrSize);
|
||||
float *m_texCoords = (float*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, vtxCount * Shader3D::cuTexCoordAttrSize);
|
||||
|
||||
if(m_posVtxs)
|
||||
{
|
||||
s32 i = 0;
|
||||
m_posVtxs[i++] = -1.0f; m_posVtxs[i++] = 0.0f; m_posVtxs[i++] = 1.0f;
|
||||
m_posVtxs[i++] = 1.0f; m_posVtxs[i++] = 0.0f; m_posVtxs[i++] = 1.0f;
|
||||
m_posVtxs[i++] = 1.0f; m_posVtxs[i++] = 0.0f; m_posVtxs[i++] = -1.0f;
|
||||
m_posVtxs[i++] = -1.0f; m_posVtxs[i++] = 0.0f; m_posVtxs[i++] = -1.0f;
|
||||
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, m_posVtxs, vtxCount * Shader3D::cuVertexAttrSize);
|
||||
if(m_posVtxs) {
|
||||
int32_t i = 0;
|
||||
m_posVtxs[i++] = -1.0f;
|
||||
m_posVtxs[i++] = 0.0f;
|
||||
m_posVtxs[i++] = 1.0f;
|
||||
m_posVtxs[i++] = 1.0f;
|
||||
m_posVtxs[i++] = 0.0f;
|
||||
m_posVtxs[i++] = 1.0f;
|
||||
m_posVtxs[i++] = 1.0f;
|
||||
m_posVtxs[i++] = 0.0f;
|
||||
m_posVtxs[i++] = -1.0f;
|
||||
m_posVtxs[i++] = -1.0f;
|
||||
m_posVtxs[i++] = 0.0f;
|
||||
m_posVtxs[i++] = -1.0f;
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, m_posVtxs, vtxCount * Shader3D::cuVertexAttrSize);
|
||||
}
|
||||
|
||||
if(m_texCoords)
|
||||
{
|
||||
if(m_texCoords) {
|
||||
glm::vec2 texCoordVec[4];
|
||||
texCoordVec[0][0] = -0.5f * bgRepeat; texCoordVec[0][1] = 0.5f * bgRepeat;
|
||||
texCoordVec[1][0] = 0.5f * bgRepeat; texCoordVec[1][1] = 0.5f * bgRepeat;
|
||||
texCoordVec[2][0] = 0.5f * bgRepeat; texCoordVec[2][1] = -0.5f * bgRepeat;
|
||||
texCoordVec[3][0] = -0.5f * bgRepeat; texCoordVec[3][1] = -0.5f * bgRepeat;
|
||||
texCoordVec[0][0] = -0.5f * bgRepeat;
|
||||
texCoordVec[0][1] = 0.5f * bgRepeat;
|
||||
texCoordVec[1][0] = 0.5f * bgRepeat;
|
||||
texCoordVec[1][1] = 0.5f * bgRepeat;
|
||||
texCoordVec[2][0] = 0.5f * bgRepeat;
|
||||
texCoordVec[2][1] = -0.5f * bgRepeat;
|
||||
texCoordVec[3][0] = -0.5f * bgRepeat;
|
||||
texCoordVec[3][1] = -0.5f * bgRepeat;
|
||||
|
||||
const float cosRot = cosf(DegToRad(bgTexRotate));
|
||||
const float sinRot = sinf(DegToRad(bgTexRotate));
|
||||
@ -44,13 +53,13 @@ GridBackground::GridBackground(GuiImageData *img)
|
||||
sinRot, cosRot
|
||||
});
|
||||
|
||||
for(s32 i = 0; i < 4; i++) {
|
||||
for(int32_t i = 0; i < 4; i++) {
|
||||
texCoordVec[i] = texRotateMtx * texCoordVec[i];
|
||||
m_texCoords[i*2 + 0] = texCoordVec[i][0];
|
||||
m_texCoords[i*2 + 1] = texCoordVec[i][1];
|
||||
}
|
||||
|
||||
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, m_texCoords, vtxCount * Shader3D::cuTexCoordAttrSize);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, m_texCoords, vtxCount * Shader3D::cuTexCoordAttrSize);
|
||||
}
|
||||
|
||||
//! assign to internal variables which are const but oh well
|
||||
@ -58,30 +67,26 @@ GridBackground::GridBackground(GuiImageData *img)
|
||||
texCoords = m_texCoords;
|
||||
}
|
||||
|
||||
GridBackground::~GridBackground()
|
||||
{
|
||||
GridBackground::~GridBackground() {
|
||||
//! remove image so it can not be drawn anymore from this point on
|
||||
imageData = NULL;
|
||||
|
||||
//! main image vertexes
|
||||
if(posVtxs)
|
||||
{
|
||||
if(posVtxs) {
|
||||
free((void*)posVtxs);
|
||||
posVtxs = NULL;
|
||||
}
|
||||
if(texCoords)
|
||||
{
|
||||
if(texCoords) {
|
||||
free((void*)texCoords);
|
||||
texCoords = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void GridBackground::draw(CVideo *pVideo, const glm::mat4 & modelView)
|
||||
{
|
||||
void GridBackground::draw(CVideo *pVideo, const glm::mat4 & modelView) {
|
||||
//! first setup 2D GUI positions
|
||||
f32 currScaleX = bgRepeat * scaleX * (f32)getWidth() * pVideo->getWidthScaleFactor();
|
||||
f32 currScaleY = 1.0f;
|
||||
f32 currScaleZ = bgRepeat * scaleZ * (f32)getHeight() * pVideo->getDepthScaleFactor();
|
||||
float currScaleX = bgRepeat * scaleX * (float)getWidth() * pVideo->getWidthScaleFactor();
|
||||
float currScaleY = 1.0f;
|
||||
float currScaleZ = bgRepeat * scaleZ * (float)getHeight() * pVideo->getDepthScaleFactor();
|
||||
|
||||
m_modelView = glm::scale(modelView, glm::vec3(currScaleX, currScaleY, currScaleZ));
|
||||
|
||||
@ -96,5 +101,5 @@ void GridBackground::draw(CVideo *pVideo, const glm::mat4 & modelView)
|
||||
Shader3D::instance()->setAlphaFadeOut(alphaFadeOut);
|
||||
Shader3D::instance()->setColorIntensity(colorIntensity);
|
||||
Shader3D::instance()->setAttributeBuffer(vtxCount, posVtxs, texCoords);
|
||||
Shader3D::instance()->draw(GX2_PRIMITIVE_QUADS, vtxCount);
|
||||
Shader3D::instance()->draw(GX2_PRIMITIVE_MODE_QUADS, vtxCount);
|
||||
}
|
||||
|
@ -14,131 +14,108 @@
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include "GuiButton.h"
|
||||
#include "GuiTrigger.h"
|
||||
#include "GuiController.h"
|
||||
#include <gui/GuiButton.h>
|
||||
#include <gui/GuiTrigger.h>
|
||||
#include <gui/GuiController.h>
|
||||
|
||||
/**
|
||||
* Constructor for the GuiButton class.
|
||||
*/
|
||||
|
||||
GuiButton::GuiButton(f32 w, f32 h)
|
||||
{
|
||||
GuiButton::GuiButton(float w, float h) {
|
||||
width = w;
|
||||
height = h;
|
||||
image = NULL;
|
||||
imageOver = NULL;
|
||||
imageHold = NULL;
|
||||
imageClick = NULL;
|
||||
icon = NULL;
|
||||
iconOver = NULL;
|
||||
image = NULL;
|
||||
imageOver = NULL;
|
||||
imageHold = NULL;
|
||||
imageClick = NULL;
|
||||
icon = NULL;
|
||||
iconOver = NULL;
|
||||
|
||||
for(s32 i = 0; i < 4; i++)
|
||||
{
|
||||
label[i] = NULL;
|
||||
labelOver[i] = NULL;
|
||||
labelHold[i] = NULL;
|
||||
labelClick[i] = NULL;
|
||||
}
|
||||
for(s32 i = 0; i < iMaxGuiTriggers; i++)
|
||||
{
|
||||
trigger[i] = NULL;
|
||||
}
|
||||
for(int32_t i = 0; i < 4; i++) {
|
||||
label[i] = NULL;
|
||||
labelOver[i] = NULL;
|
||||
labelHold[i] = NULL;
|
||||
labelClick[i] = NULL;
|
||||
}
|
||||
for(int32_t i = 0; i < iMaxGuiTriggers; i++) {
|
||||
trigger[i] = NULL;
|
||||
}
|
||||
|
||||
soundOver = NULL;
|
||||
soundHold = NULL;
|
||||
soundClick = NULL;
|
||||
clickedTrigger = NULL;
|
||||
heldTrigger = NULL;
|
||||
selectable = true;
|
||||
holdable = false;
|
||||
clickable = true;
|
||||
soundOver = NULL;
|
||||
soundHold = NULL;
|
||||
soundClick = NULL;
|
||||
clickedTrigger = NULL;
|
||||
heldTrigger = NULL;
|
||||
selectable = true;
|
||||
holdable = false;
|
||||
clickable = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor for the GuiButton class.
|
||||
*/
|
||||
GuiButton::~GuiButton()
|
||||
{
|
||||
GuiButton::~GuiButton() {
|
||||
}
|
||||
|
||||
void GuiButton::setImage(GuiImage* img)
|
||||
{
|
||||
image = img;
|
||||
if(img) img->setParent(this);
|
||||
void GuiButton::setImage(GuiImage* img) {
|
||||
image = img;
|
||||
if(img) img->setParent(this);
|
||||
}
|
||||
void GuiButton::setImageOver(GuiImage* img)
|
||||
{
|
||||
imageOver = img;
|
||||
if(img) img->setParent(this);
|
||||
void GuiButton::setImageOver(GuiImage* img) {
|
||||
imageOver = img;
|
||||
if(img) img->setParent(this);
|
||||
}
|
||||
void GuiButton::setImageHold(GuiImage* img)
|
||||
{
|
||||
imageHold = img;
|
||||
if(img) img->setParent(this);
|
||||
void GuiButton::setImageHold(GuiImage* img) {
|
||||
imageHold = img;
|
||||
if(img) img->setParent(this);
|
||||
}
|
||||
void GuiButton::setImageClick(GuiImage* img)
|
||||
{
|
||||
imageClick = img;
|
||||
if(img) img->setParent(this);
|
||||
void GuiButton::setImageClick(GuiImage* img) {
|
||||
imageClick = img;
|
||||
if(img) img->setParent(this);
|
||||
}
|
||||
void GuiButton::setIcon(GuiImage* img)
|
||||
{
|
||||
icon = img;
|
||||
if(img) img->setParent(this);
|
||||
void GuiButton::setIcon(GuiImage* img) {
|
||||
icon = img;
|
||||
if(img) img->setParent(this);
|
||||
}
|
||||
void GuiButton::setIconOver(GuiImage* img)
|
||||
{
|
||||
iconOver = img;
|
||||
if(img) img->setParent(this);
|
||||
void GuiButton::setIconOver(GuiImage* img) {
|
||||
iconOver = img;
|
||||
if(img) img->setParent(this);
|
||||
}
|
||||
|
||||
void GuiButton::setLabel(GuiText* txt, s32 n)
|
||||
{
|
||||
label[n] = txt;
|
||||
if(txt) txt->setParent(this);
|
||||
void GuiButton::setLabel(GuiText* txt, int32_t n) {
|
||||
label[n] = txt;
|
||||
if(txt) txt->setParent(this);
|
||||
}
|
||||
void GuiButton::setLabelOver(GuiText* txt, s32 n)
|
||||
{
|
||||
labelOver[n] = txt;
|
||||
if(txt) txt->setParent(this);
|
||||
void GuiButton::setLabelOver(GuiText* txt, int32_t n) {
|
||||
labelOver[n] = txt;
|
||||
if(txt) txt->setParent(this);
|
||||
}
|
||||
void GuiButton::setLabelHold(GuiText* txt, s32 n)
|
||||
{
|
||||
labelHold[n] = txt;
|
||||
if(txt) txt->setParent(this);
|
||||
void GuiButton::setLabelHold(GuiText* txt, int32_t n) {
|
||||
labelHold[n] = txt;
|
||||
if(txt) txt->setParent(this);
|
||||
}
|
||||
void GuiButton::setLabelClick(GuiText* txt, s32 n)
|
||||
{
|
||||
labelClick[n] = txt;
|
||||
if(txt) txt->setParent(this);
|
||||
void GuiButton::setLabelClick(GuiText* txt, int32_t n) {
|
||||
labelClick[n] = txt;
|
||||
if(txt) txt->setParent(this);
|
||||
}
|
||||
void GuiButton::setSoundOver(GuiSound * snd)
|
||||
{
|
||||
soundOver = snd;
|
||||
void GuiButton::setSoundOver(GuiSound * snd) {
|
||||
soundOver = snd;
|
||||
}
|
||||
void GuiButton::setSoundHold(GuiSound * snd)
|
||||
{
|
||||
soundHold = snd;
|
||||
void GuiButton::setSoundHold(GuiSound * snd) {
|
||||
soundHold = snd;
|
||||
}
|
||||
|
||||
void GuiButton::setSoundClick(GuiSound * snd)
|
||||
{
|
||||
soundClick = snd;
|
||||
void GuiButton::setSoundClick(GuiSound * snd) {
|
||||
soundClick = snd;
|
||||
}
|
||||
|
||||
void GuiButton::setTrigger(GuiTrigger * t, s32 idx)
|
||||
{
|
||||
if(idx >= 0 && idx < iMaxGuiTriggers)
|
||||
{
|
||||
void GuiButton::setTrigger(GuiTrigger * t, int32_t idx) {
|
||||
if(idx >= 0 && idx < iMaxGuiTriggers) {
|
||||
trigger[idx] = t;
|
||||
}
|
||||
else
|
||||
{
|
||||
for(s32 i = 0; i < iMaxGuiTriggers; i++)
|
||||
{
|
||||
if(!trigger[i])
|
||||
{
|
||||
} else {
|
||||
for(int32_t i = 0; i < iMaxGuiTriggers; i++) {
|
||||
if(!trigger[i]) {
|
||||
trigger[i] = t;
|
||||
break;
|
||||
}
|
||||
@ -146,9 +123,8 @@ void GuiButton::setTrigger(GuiTrigger * t, s32 idx)
|
||||
}
|
||||
}
|
||||
|
||||
void GuiButton::resetState(void)
|
||||
{
|
||||
clickedTrigger = NULL;
|
||||
void GuiButton::resetState(void) {
|
||||
clickedTrigger = NULL;
|
||||
heldTrigger = NULL;
|
||||
GuiElement::resetState();
|
||||
}
|
||||
@ -156,113 +132,98 @@ void GuiButton::resetState(void)
|
||||
/**
|
||||
* Draw the button on screen
|
||||
*/
|
||||
void GuiButton::draw(CVideo *v)
|
||||
{
|
||||
if(!this->isVisible())
|
||||
return;
|
||||
void GuiButton::draw(CVideo *v) {
|
||||
if(!this->isVisible())
|
||||
return;
|
||||
|
||||
// draw image
|
||||
if((isDrawOverOnlyWhenSelected() && (isStateSet(STATE_SELECTED) && imageOver)) ||
|
||||
(!isDrawOverOnlyWhenSelected() && (isStateSet(STATE_OVER | STATE_SELECTED | STATE_CLICKED | STATE_HELD) && imageOver)))
|
||||
imageOver->draw(v);
|
||||
else if(image)
|
||||
image->draw(v);
|
||||
// draw image
|
||||
if((isDrawOverOnlyWhenSelected() && (isStateSet(STATE_SELECTED) && imageOver)) ||
|
||||
(!isDrawOverOnlyWhenSelected() && (isStateSet(STATE_OVER | STATE_SELECTED | STATE_CLICKED | STATE_HELD) && imageOver)))
|
||||
imageOver->draw(v);
|
||||
else if(image)
|
||||
image->draw(v);
|
||||
|
||||
if((isDrawOverOnlyWhenSelected() && (isStateSet(STATE_SELECTED) && iconOver)) ||
|
||||
(!isDrawOverOnlyWhenSelected() && (isStateSet(STATE_OVER | STATE_SELECTED | STATE_CLICKED | STATE_HELD) && iconOver)))
|
||||
iconOver->draw(v);
|
||||
else if(icon)
|
||||
icon->draw(v);
|
||||
if((isDrawOverOnlyWhenSelected() && (isStateSet(STATE_SELECTED) && iconOver)) ||
|
||||
(!isDrawOverOnlyWhenSelected() && (isStateSet(STATE_OVER | STATE_SELECTED | STATE_CLICKED | STATE_HELD) && iconOver)))
|
||||
iconOver->draw(v);
|
||||
else if(icon)
|
||||
icon->draw(v);
|
||||
|
||||
// draw text
|
||||
for(s32 i = 0; i < 4; i++)
|
||||
{
|
||||
if(isStateSet(STATE_OVER | STATE_SELECTED | STATE_CLICKED | STATE_HELD) && labelOver[i])
|
||||
labelOver[i]->draw(v);
|
||||
else if(label[i])
|
||||
label[i]->draw(v);
|
||||
}
|
||||
// draw text
|
||||
for(int32_t i = 0; i < 4; i++) {
|
||||
if(isStateSet(STATE_OVER | STATE_SELECTED | STATE_CLICKED | STATE_HELD) && labelOver[i])
|
||||
labelOver[i]->draw(v);
|
||||
else if(label[i])
|
||||
label[i]->draw(v);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiButton::update(GuiController * c)
|
||||
{
|
||||
if(!c || isStateSet(STATE_DISABLED|STATE_HIDDEN|STATE_DISABLE_INPUT, c->chan))
|
||||
return;
|
||||
else if(parentElement && (parentElement->isStateSet(STATE_DISABLED|STATE_HIDDEN|STATE_DISABLE_INPUT, c->chan)))
|
||||
return;
|
||||
void GuiButton::update(GuiController * c) {
|
||||
if(!c || isStateSet(STATE_DISABLED|STATE_HIDDEN|STATE_DISABLE_INPUT, c->chan))
|
||||
return;
|
||||
else if(parentElement && (parentElement->isStateSet(STATE_DISABLED|STATE_HIDDEN|STATE_DISABLE_INPUT, c->chan)))
|
||||
return;
|
||||
|
||||
if(selectable)
|
||||
{
|
||||
if(c->data.validPointer && this->isInside(c->data.x, c->data.y))
|
||||
{
|
||||
if(!isStateSet(STATE_OVER, c->chan))
|
||||
{
|
||||
setState(STATE_OVER, c->chan);
|
||||
if(selectable) {
|
||||
if(c->data.validPointer && this->isInside(c->data.x, c->data.y)) {
|
||||
if(!isStateSet(STATE_OVER, c->chan)) {
|
||||
setState(STATE_OVER, c->chan);
|
||||
|
||||
//if(this->isRumbleActive())
|
||||
// this->rumble(t->chan);
|
||||
//if(this->isRumbleActive())
|
||||
// this->rumble(t->chan);
|
||||
|
||||
if(soundOver)
|
||||
soundOver->Play();
|
||||
if(soundOver)
|
||||
soundOver->Play();
|
||||
|
||||
if(effectsOver && !effects)
|
||||
{
|
||||
// initiate effects
|
||||
effects = effectsOver;
|
||||
effectAmount = effectAmountOver;
|
||||
effectTarget = effectTargetOver;
|
||||
}
|
||||
if(effectsOver && !effects) {
|
||||
// initiate effects
|
||||
effects = effectsOver;
|
||||
effectAmount = effectAmountOver;
|
||||
effectTarget = effectTargetOver;
|
||||
}
|
||||
|
||||
pointedOn(this, c);
|
||||
}
|
||||
}
|
||||
else if(isStateSet(STATE_OVER, c->chan))
|
||||
{
|
||||
}
|
||||
} else if(isStateSet(STATE_OVER, c->chan)) {
|
||||
this->clearState(STATE_OVER, c->chan);
|
||||
pointedOff(this, c);
|
||||
|
||||
if(effectTarget == effectTargetOver && effectAmount == effectAmountOver)
|
||||
{
|
||||
// initiate effects (in reverse)
|
||||
effects = effectsOver;
|
||||
effectAmount = -effectAmountOver;
|
||||
effectTarget = 100;
|
||||
}
|
||||
if(effectTarget == effectTargetOver && effectAmount == effectAmountOver) {
|
||||
// initiate effects (in reverse)
|
||||
effects = effectsOver;
|
||||
effectAmount = -effectAmountOver;
|
||||
effectTarget = 100;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for(s32 i = 0; i < iMaxGuiTriggers; i++)
|
||||
{
|
||||
for(int32_t i = 0; i < iMaxGuiTriggers; i++) {
|
||||
if(!trigger[i])
|
||||
continue;
|
||||
|
||||
// button triggers
|
||||
if(clickable)
|
||||
{
|
||||
if(clickable) {
|
||||
|
||||
s32 isClicked = trigger[i]->clicked(c);
|
||||
int32_t isClicked = trigger[i]->clicked(c);
|
||||
|
||||
if( !clickedTrigger && (isClicked != GuiTrigger::CLICKED_NONE)
|
||||
&& (trigger[i]->isClickEverywhere() || (isStateSet(STATE_SELECTED | STATE_OVER, c->chan) && trigger[i]->isSelectionClickEverywhere()) || this->isInside(c->data.x, c->data.y)))
|
||||
{
|
||||
&& (trigger[i]->isClickEverywhere() || (isStateSet(STATE_SELECTED | STATE_OVER, c->chan) && trigger[i]->isSelectionClickEverywhere()) || this->isInside(c->data.x, c->data.y))) {
|
||||
if(soundClick)
|
||||
soundClick->Play();
|
||||
|
||||
clickedTrigger = trigger[i];
|
||||
|
||||
if(!isStateSet(STATE_CLICKED, c->chan)){
|
||||
if(isClicked == GuiTrigger::CLICKED_TOUCH){
|
||||
if(!isStateSet(STATE_CLICKED, c->chan)) {
|
||||
if(isClicked == GuiTrigger::CLICKED_TOUCH) {
|
||||
setState(STATE_CLICKED_TOUCH, c->chan);
|
||||
}else{
|
||||
} else {
|
||||
setState(STATE_CLICKED, c->chan);
|
||||
}
|
||||
}
|
||||
|
||||
clicked(this, c, trigger[i]);
|
||||
}
|
||||
else if((isStateSet(STATE_CLICKED, c->chan) || isStateSet(STATE_CLICKED_TOUCH, c->chan)) && (clickedTrigger == trigger[i]) && !isStateSet(STATE_HELD, c->chan) && !trigger[i]->held(c) && ((isClicked == GuiTrigger::CLICKED_NONE) || trigger[i]->released(c)))
|
||||
{
|
||||
if((isStateSet(STATE_CLICKED_TOUCH, c->chan) && this->isInside(c->data.x, c->data.y)) || (isStateSet(STATE_CLICKED, c->chan))){
|
||||
} else if((isStateSet(STATE_CLICKED, c->chan) || isStateSet(STATE_CLICKED_TOUCH, c->chan)) && (clickedTrigger == trigger[i]) && !isStateSet(STATE_HELD, c->chan) && !trigger[i]->held(c) && ((isClicked == GuiTrigger::CLICKED_NONE) || trigger[i]->released(c))) {
|
||||
if((isStateSet(STATE_CLICKED_TOUCH, c->chan) && this->isInside(c->data.x, c->data.y)) || (isStateSet(STATE_CLICKED, c->chan))) {
|
||||
clickedTrigger = NULL;
|
||||
clearState(STATE_CLICKED, c->chan);
|
||||
released(this, c, trigger[i]);
|
||||
@ -270,25 +231,20 @@ void GuiButton::update(GuiController * c)
|
||||
}
|
||||
}
|
||||
|
||||
if(holdable)
|
||||
{
|
||||
if(holdable) {
|
||||
bool isHeld = trigger[i]->held(c);
|
||||
|
||||
if( (!heldTrigger || heldTrigger == trigger[i]) && isHeld
|
||||
&& (trigger[i]->isHoldEverywhere() || (isStateSet(STATE_SELECTED | STATE_OVER, c->chan) && trigger[i]->isSelectionClickEverywhere()) || this->isInside(c->data.x, c->data.y)))
|
||||
{
|
||||
&& (trigger[i]->isHoldEverywhere() || (isStateSet(STATE_SELECTED | STATE_OVER, c->chan) && trigger[i]->isSelectionClickEverywhere()) || this->isInside(c->data.x, c->data.y))) {
|
||||
heldTrigger = trigger[i];
|
||||
|
||||
if(!isStateSet(STATE_HELD, c->chan))
|
||||
setState(STATE_HELD, c->chan);
|
||||
|
||||
held(this, c, trigger[i]);
|
||||
}
|
||||
else if(isStateSet(STATE_HELD, c->chan) && (heldTrigger == trigger[i]) && (!isHeld || trigger[i]->released(c)))
|
||||
{
|
||||
} else if(isStateSet(STATE_HELD, c->chan) && (heldTrigger == trigger[i]) && (!isHeld || trigger[i]->released(c))) {
|
||||
//! click is removed at this point and converted to held
|
||||
if(clickedTrigger == trigger[i])
|
||||
{
|
||||
if(clickedTrigger == trigger[i]) {
|
||||
clickedTrigger = NULL;
|
||||
clearState(STATE_CLICKED, c->chan);
|
||||
}
|
||||
|
@ -1,117 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_BUTTON_H_
|
||||
#define GUI_BUTTON_H_
|
||||
|
||||
#include "GuiElement.h"
|
||||
#include "GuiText.h"
|
||||
#include "GuiController.h"
|
||||
#include "GuiImage.h"
|
||||
#include "GuiSound.h"
|
||||
#include "GuiTrigger.h"
|
||||
|
||||
//!Display, manage, and manipulate buttons in the GUI. Buttons can have images, icons, text, and sound set (all of which are optional)
|
||||
class GuiButton : public GuiElement
|
||||
{
|
||||
public:
|
||||
//!Constructor
|
||||
//!\param w Width
|
||||
//!\param h Height
|
||||
GuiButton(f32 w, f32 h);
|
||||
//!Destructor
|
||||
virtual ~GuiButton();
|
||||
//!Sets the button's image
|
||||
//!\param i Pointer to GuiImage object
|
||||
void setImage(GuiImage* i);
|
||||
//!Sets the button's image on over
|
||||
//!\param i Pointer to GuiImage object
|
||||
void setImageOver(GuiImage* i);
|
||||
|
||||
void setIcon(GuiImage* i);
|
||||
void setIconOver(GuiImage* i);
|
||||
//!Sets the button's image on hold
|
||||
//!\param i Pointer to GuiImage object
|
||||
void setImageHold(GuiImage* i);
|
||||
//!Sets the button's image on click
|
||||
//!\param i Pointer to GuiImage object
|
||||
void setImageClick(GuiImage* i);
|
||||
//!Sets the button's label
|
||||
//!\param t Pointer to GuiText object
|
||||
//!\param n Index of label to set (optional, default is 0)
|
||||
void setLabel(GuiText* t, s32 n = 0);
|
||||
//!Sets the button's label on over (eg: different colored text)
|
||||
//!\param t Pointer to GuiText object
|
||||
//!\param n Index of label to set (optional, default is 0)
|
||||
void setLabelOver(GuiText* t, s32 n = 0);
|
||||
//!Sets the button's label on hold
|
||||
//!\param t Pointer to GuiText object
|
||||
//!\param n Index of label to set (optional, default is 0)
|
||||
void setLabelHold(GuiText* t, s32 n = 0);
|
||||
//!Sets the button's label on click
|
||||
//!\param t Pointer to GuiText object
|
||||
//!\param n Index of label to set (optional, default is 0)
|
||||
void setLabelClick(GuiText* t, s32 n = 0);
|
||||
//!Sets the sound to play on over
|
||||
//!\param s Pointer to GuiSound object
|
||||
void setSoundOver(GuiSound * s);
|
||||
//!Sets the sound to play on hold
|
||||
//!\param s Pointer to GuiSound object
|
||||
void setSoundHold(GuiSound * s);
|
||||
//!Sets the sound to play on click
|
||||
//!\param s Pointer to GuiSound object
|
||||
void setSoundClick(GuiSound * s);
|
||||
//!Set a new GuiTrigger for the element
|
||||
//!\param i Index of trigger array to set
|
||||
//!\param t Pointer to GuiTrigger
|
||||
void setTrigger(GuiTrigger * t, s32 idx = -1);
|
||||
//!
|
||||
void resetState(void);
|
||||
//!Constantly called to draw the GuiButton
|
||||
void draw(CVideo *video);
|
||||
//!Constantly called to allow the GuiButton to respond to updated input data
|
||||
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
|
||||
void update(GuiController * c);
|
||||
|
||||
sigslot::signal2<GuiButton *, const GuiController *> selected;
|
||||
sigslot::signal2<GuiButton *, const GuiController *> deSelected;
|
||||
sigslot::signal2<GuiButton *, const GuiController *> pointedOn;
|
||||
sigslot::signal2<GuiButton *, const GuiController *> pointedOff;
|
||||
sigslot::signal3<GuiButton *, const GuiController *, GuiTrigger *> clicked;
|
||||
sigslot::signal3<GuiButton *, const GuiController *, GuiTrigger *> held;
|
||||
sigslot::signal3<GuiButton *, const GuiController *, GuiTrigger *> released;
|
||||
protected:
|
||||
static const s32 iMaxGuiTriggers = 10;
|
||||
|
||||
GuiImage * image; //!< Button image (default)
|
||||
GuiImage * imageOver; //!< Button image for STATE_SELECTED
|
||||
GuiImage * imageHold; //!< Button image for STATE_HELD
|
||||
GuiImage * imageClick; //!< Button image for STATE_CLICKED
|
||||
GuiImage * icon;
|
||||
GuiImage * iconOver;
|
||||
GuiText * label[4]; //!< Label(s) to display (default)
|
||||
GuiText * labelOver[4]; //!< Label(s) to display for STATE_SELECTED
|
||||
GuiText * labelHold[4]; //!< Label(s) to display for STATE_HELD
|
||||
GuiText * labelClick[4]; //!< Label(s) to display for STATE_CLICKED
|
||||
GuiSound * soundOver; //!< Sound to play for STATE_SELECTED
|
||||
GuiSound * soundHold; //!< Sound to play for STATE_HELD
|
||||
GuiSound * soundClick; //!< Sound to play for STATE_CLICKED
|
||||
GuiTrigger * trigger[iMaxGuiTriggers]; //!< GuiTriggers (input actions) that this element responds to
|
||||
GuiTrigger * clickedTrigger;
|
||||
GuiTrigger * heldTrigger;
|
||||
};
|
||||
|
||||
#endif
|
@ -14,49 +14,55 @@
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include "GuiCheckBox.h"
|
||||
#include "GuiImage.h"
|
||||
#include "GuiImageData.h"
|
||||
#include <gui/GuiCheckBox.h>
|
||||
#include <gui/GuiImage.h>
|
||||
#include <gui/GuiImageData.h>
|
||||
/**
|
||||
* Constructor for the GuiCheckBox class.
|
||||
*/
|
||||
|
||||
GuiCheckBox::GuiCheckBox(GuiImage * background, bool checked, f32 width,f32 height)
|
||||
: GuiToggle(checked,width,height){
|
||||
GuiCheckBox::GuiCheckBox(GuiImage * background, bool checked, float width,float height)
|
||||
: GuiToggle(checked,width,height) {
|
||||
setImageBackground(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor for the GuiCheckBox class.
|
||||
*/
|
||||
GuiCheckBox::~GuiCheckBox(){
|
||||
GuiCheckBox::~GuiCheckBox() {
|
||||
|
||||
}
|
||||
|
||||
void GuiCheckBox::setImageBackground(GuiImage* img){
|
||||
backgroundImg = img;
|
||||
if(img){ img->setParent(this); }
|
||||
void GuiCheckBox::setImageBackground(GuiImage* img) {
|
||||
backgroundImg = img;
|
||||
if(img) {
|
||||
img->setParent(this);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiCheckBox::setImageSelected(GuiImage* img){
|
||||
selectedImg = img;
|
||||
if(img){ img->setParent(this); }
|
||||
void GuiCheckBox::setImageSelected(GuiImage* img) {
|
||||
selectedImg = img;
|
||||
if(img) {
|
||||
img->setParent(this);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiCheckBox::setImageHighlighted(GuiImage* img){
|
||||
void GuiCheckBox::setImageHighlighted(GuiImage* img) {
|
||||
highlightedImg = img;
|
||||
if(img){ img->setParent(this); }
|
||||
setIconOver(img);
|
||||
if(img) {
|
||||
img->setParent(this);
|
||||
}
|
||||
setIconOver(img);
|
||||
}
|
||||
|
||||
void GuiCheckBox::update(GuiController * c){
|
||||
if(bChanged){
|
||||
if(selected){
|
||||
void GuiCheckBox::update(GuiController * c) {
|
||||
if(bChanged) {
|
||||
if(selected) {
|
||||
GuiButton::setImage(selectedImg);
|
||||
}else{
|
||||
} else {
|
||||
GuiButton::setImage(backgroundImg);
|
||||
}
|
||||
bChanged = false;
|
||||
}
|
||||
GuiToggle::update(c);
|
||||
GuiToggle::update(c);
|
||||
}
|
||||
|
@ -15,44 +15,38 @@
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include "GuiDragListener.h"
|
||||
#include "GuiController.h"
|
||||
#include <gui/GuiDragListener.h>
|
||||
#include <gui/GuiController.h>
|
||||
#include <utils/logger.h>
|
||||
|
||||
/**
|
||||
* Constructor for the GuiDragListener class.
|
||||
*/
|
||||
|
||||
GuiDragListener::GuiDragListener(f32 w,f32 h){
|
||||
GuiDragListener::GuiDragListener(float w,float h) {
|
||||
width = w;
|
||||
height = h;
|
||||
for(s32 i = 0; i < iMaxGuiTriggers; i++)
|
||||
{
|
||||
trigger[i] = NULL;
|
||||
}
|
||||
for(int32_t i = 0; i < iMaxGuiTriggers; i++) {
|
||||
trigger[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor for the GuiDragListener class.
|
||||
*/
|
||||
GuiDragListener::~GuiDragListener(){
|
||||
GuiDragListener::~GuiDragListener() {
|
||||
}
|
||||
|
||||
void GuiDragListener::setState(s32 i, s32 c){
|
||||
void GuiDragListener::setState(int32_t i, int32_t c) {
|
||||
GuiElement::setState(i,c);
|
||||
}
|
||||
|
||||
void GuiDragListener::setTrigger(GuiTrigger * t, s32 idx){
|
||||
if(idx >= 0 && idx < iMaxGuiTriggers)
|
||||
{
|
||||
void GuiDragListener::setTrigger(GuiTrigger * t, int32_t idx) {
|
||||
if(idx >= 0 && idx < iMaxGuiTriggers) {
|
||||
trigger[idx] = t;
|
||||
}
|
||||
else
|
||||
{
|
||||
for(s32 i = 0; i < iMaxGuiTriggers; i++)
|
||||
{
|
||||
if(!trigger[i])
|
||||
{
|
||||
} else {
|
||||
for(int32_t i = 0; i < iMaxGuiTriggers; i++) {
|
||||
if(!trigger[i]) {
|
||||
trigger[i] = t;
|
||||
break;
|
||||
}
|
||||
@ -60,23 +54,23 @@ void GuiDragListener::setTrigger(GuiTrigger * t, s32 idx){
|
||||
}
|
||||
}
|
||||
|
||||
void GuiDragListener::update(GuiController * c){
|
||||
if(!c || isStateSet(STATE_DISABLED|STATE_HIDDEN|STATE_DISABLE_INPUT, c->chan))
|
||||
return;
|
||||
else if(parentElement && (parentElement->isStateSet(STATE_DISABLED|STATE_HIDDEN|STATE_DISABLE_INPUT, c->chan)))
|
||||
return;
|
||||
void GuiDragListener::update(GuiController * c) {
|
||||
if(!c || isStateSet(STATE_DISABLED|STATE_HIDDEN|STATE_DISABLE_INPUT, c->chan))
|
||||
return;
|
||||
else if(parentElement && (parentElement->isStateSet(STATE_DISABLED|STATE_HIDDEN|STATE_DISABLE_INPUT, c->chan)))
|
||||
return;
|
||||
|
||||
for(s32 i = 0; i < iMaxGuiTriggers; i++){
|
||||
if(!trigger[i]){
|
||||
for(int32_t i = 0; i < iMaxGuiTriggers; i++) {
|
||||
if(!trigger[i]) {
|
||||
continue;
|
||||
}
|
||||
|
||||
bool isHeld = trigger[i]->held(c);
|
||||
|
||||
|
||||
if(isHeld && this->isInside(c->data.x, c->data.y)){
|
||||
s32 dx = c->data.x - c->lastData.x;
|
||||
s32 dy = c->data.y - c->lastData.y;
|
||||
if(isHeld && this->isInside(c->data.x, c->data.y)) {
|
||||
int32_t dx = c->data.x - c->lastData.x;
|
||||
int32_t dy = c->data.y - c->lastData.y;
|
||||
|
||||
if(dx == 0 && dy == 0) continue;
|
||||
|
||||
|
@ -1,53 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2016 Maschell
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_DRAG_LISTENER_H_
|
||||
#define GUI_DRAG_LISTENER_H_
|
||||
|
||||
#include "GuiElement.h"
|
||||
#include "GuiController.h"
|
||||
#include "GuiTrigger.h"
|
||||
#include "GuiButton.h"
|
||||
|
||||
class GuiDragListener : public GuiElement
|
||||
{
|
||||
public:
|
||||
//!Constructor
|
||||
//!\param w Width
|
||||
//!\param h Height
|
||||
GuiDragListener(f32 w,f32 h);
|
||||
//!Destructor
|
||||
virtual ~GuiDragListener();
|
||||
|
||||
void setState(s32 i, s32 c);
|
||||
|
||||
//!Set a new GuiTrigger for the element
|
||||
//!\param i Index of trigger array to set
|
||||
//!\param t Pointer to GuiTrigger
|
||||
void setTrigger(GuiTrigger * t, s32 idx = -1);
|
||||
|
||||
//!Constantly called to allow the GuiDragListener to respond to updated input data
|
||||
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
|
||||
void update(GuiController * c);
|
||||
|
||||
sigslot::signal5<GuiDragListener *, const GuiController *, GuiTrigger *,s32,s32> dragged;
|
||||
protected:
|
||||
static const s32 iMaxGuiTriggers = 10;
|
||||
|
||||
GuiTrigger * trigger[iMaxGuiTriggers]; //!< GuiTriggers (input actions) that this element responds to
|
||||
};
|
||||
|
||||
#endif
|
@ -14,50 +14,49 @@
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include "GuiElement.h"
|
||||
#include <gui/GuiElement.h>
|
||||
|
||||
//! TODO remove this!
|
||||
static s32 screenwidth = 1280;
|
||||
static s32 screenheight = 720;
|
||||
static int32_t screenwidth = 1280;
|
||||
static int32_t screenheight = 720;
|
||||
|
||||
/**
|
||||
* Constructor for the Object class.
|
||||
*/
|
||||
GuiElement::GuiElement()
|
||||
{
|
||||
xoffset = 0.0f;
|
||||
yoffset = 0.0f;
|
||||
zoffset = 0.0f;
|
||||
width = 0.0f;
|
||||
height = 0.0f;
|
||||
alpha = 1.0f;
|
||||
scaleX = 1.0f;
|
||||
scaleY = 1.0f;
|
||||
scaleZ = 1.0f;
|
||||
for(s32 i = 0; i < 4; i++)
|
||||
GuiElement::GuiElement() {
|
||||
xoffset = 0.0f;
|
||||
yoffset = 0.0f;
|
||||
zoffset = 0.0f;
|
||||
width = 0.0f;
|
||||
height = 0.0f;
|
||||
alpha = 1.0f;
|
||||
scaleX = 1.0f;
|
||||
scaleY = 1.0f;
|
||||
scaleZ = 1.0f;
|
||||
for(int32_t i = 0; i < 4; i++)
|
||||
state[i] = STATE_DEFAULT;
|
||||
stateChan = -1;
|
||||
parentElement = NULL;
|
||||
rumble = true;
|
||||
selectable = false;
|
||||
clickable = false;
|
||||
holdable = false;
|
||||
drawOverOnlyWhenSelected = false;
|
||||
visible = true;
|
||||
yoffsetDyn = 0;
|
||||
xoffsetDyn = 0;
|
||||
alphaDyn = -1;
|
||||
scaleDyn = 1;
|
||||
effects = EFFECT_NONE;
|
||||
effectAmount = 0;
|
||||
effectTarget = 0;
|
||||
effectsOver = EFFECT_NONE;
|
||||
effectAmountOver = 0;
|
||||
effectTargetOver = 0;
|
||||
angle = 0.0f;
|
||||
stateChan = -1;
|
||||
parentElement = NULL;
|
||||
rumble = true;
|
||||
selectable = false;
|
||||
clickable = false;
|
||||
holdable = false;
|
||||
drawOverOnlyWhenSelected = false;
|
||||
visible = true;
|
||||
yoffsetDyn = 0;
|
||||
xoffsetDyn = 0;
|
||||
alphaDyn = -1;
|
||||
scaleDyn = 1;
|
||||
effects = EFFECT_NONE;
|
||||
effectAmount = 0;
|
||||
effectTarget = 0;
|
||||
effectsOver = EFFECT_NONE;
|
||||
effectAmountOver = 0;
|
||||
effectTargetOver = 0;
|
||||
angle = 0.0f;
|
||||
|
||||
// default alignment - align to top left
|
||||
alignment = (ALIGN_CENTER | ALIGN_MIDDLE);
|
||||
// default alignment - align to top left
|
||||
alignment = (ALIGN_CENTER | ALIGN_MIDDLE);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -65,34 +64,29 @@ GuiElement::GuiElement()
|
||||
* @see SetLeft()
|
||||
* @return Left position in pixel.
|
||||
*/
|
||||
f32 GuiElement::getLeft()
|
||||
{
|
||||
f32 pWidth = 0;
|
||||
f32 pLeft = 0;
|
||||
f32 pScaleX = 1.0f;
|
||||
float GuiElement::getLeft() {
|
||||
float pWidth = 0;
|
||||
float pLeft = 0;
|
||||
float pScaleX = 1.0f;
|
||||
|
||||
if(parentElement)
|
||||
{
|
||||
pWidth = parentElement->getWidth();
|
||||
pLeft = parentElement->getLeft();
|
||||
pScaleX = parentElement->getScaleX();
|
||||
}
|
||||
if(parentElement) {
|
||||
pWidth = parentElement->getWidth();
|
||||
pLeft = parentElement->getLeft();
|
||||
pScaleX = parentElement->getScaleX();
|
||||
}
|
||||
|
||||
pLeft += xoffsetDyn;
|
||||
pLeft += xoffsetDyn;
|
||||
|
||||
f32 x = pLeft;
|
||||
float x = pLeft;
|
||||
|
||||
//! TODO: the conversion from int to float and back to int is bad for performance, change that
|
||||
if(alignment & ALIGN_CENTER)
|
||||
{
|
||||
x = pLeft + pWidth * 0.5f * pScaleX - width * 0.5f * getScaleX();
|
||||
}
|
||||
else if(alignment & ALIGN_RIGHT)
|
||||
{
|
||||
x = pLeft + pWidth * pScaleX - width * getScaleX();
|
||||
}
|
||||
if(alignment & ALIGN_CENTER) {
|
||||
x = pLeft + pWidth * 0.5f * pScaleX - width * 0.5f * getScaleX();
|
||||
} else if(alignment & ALIGN_RIGHT) {
|
||||
x = pLeft + pWidth * pScaleX - width * getScaleX();
|
||||
}
|
||||
|
||||
return x + xoffset;
|
||||
return x + xoffset;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -100,244 +94,190 @@ f32 GuiElement::getLeft()
|
||||
* @see SetTop()
|
||||
* @return Top position in pixel.
|
||||
*/
|
||||
f32 GuiElement::getTop()
|
||||
{
|
||||
f32 pHeight = 0;
|
||||
f32 pTop = 0;
|
||||
f32 pScaleY = 1.0f;
|
||||
float GuiElement::getTop() {
|
||||
float pHeight = 0;
|
||||
float pTop = 0;
|
||||
float pScaleY = 1.0f;
|
||||
|
||||
if(parentElement)
|
||||
{
|
||||
pHeight = parentElement->getHeight();
|
||||
pTop = parentElement->getTop();
|
||||
pScaleY = parentElement->getScaleY();
|
||||
}
|
||||
if(parentElement) {
|
||||
pHeight = parentElement->getHeight();
|
||||
pTop = parentElement->getTop();
|
||||
pScaleY = parentElement->getScaleY();
|
||||
}
|
||||
|
||||
pTop += yoffsetDyn;
|
||||
pTop += yoffsetDyn;
|
||||
|
||||
f32 y = pTop;
|
||||
float y = pTop;
|
||||
|
||||
//! TODO: the conversion from int to float and back to int is bad for performance, change that
|
||||
if(alignment & ALIGN_MIDDLE)
|
||||
{
|
||||
y = pTop + pHeight * 0.5f * pScaleY - getHeight() * 0.5f * getScaleY();
|
||||
}
|
||||
else if(alignment & ALIGN_BOTTOM)
|
||||
{
|
||||
y = pTop + pHeight * pScaleY - getHeight() * getScaleY();
|
||||
}
|
||||
if(alignment & ALIGN_MIDDLE) {
|
||||
y = pTop + pHeight * 0.5f * pScaleY - getHeight() * 0.5f * getScaleY();
|
||||
} else if(alignment & ALIGN_BOTTOM) {
|
||||
y = pTop + pHeight * pScaleY - getHeight() * getScaleY();
|
||||
}
|
||||
|
||||
return y + yoffset;
|
||||
return y + yoffset;
|
||||
}
|
||||
|
||||
void GuiElement::setEffect(s32 eff, s32 amount, s32 target)
|
||||
{
|
||||
if(eff & EFFECT_SLIDE_IN)
|
||||
{
|
||||
// these calculations overcompensate a little
|
||||
if(eff & EFFECT_SLIDE_TOP)
|
||||
{
|
||||
if(eff & EFFECT_SLIDE_FROM)
|
||||
yoffsetDyn = (s32) -getHeight()*scaleY;
|
||||
else
|
||||
yoffsetDyn = -screenheight;
|
||||
}
|
||||
else if(eff & EFFECT_SLIDE_LEFT)
|
||||
{
|
||||
if(eff & EFFECT_SLIDE_FROM)
|
||||
xoffsetDyn = (s32) -getWidth()*scaleX;
|
||||
else
|
||||
xoffsetDyn = -screenwidth;
|
||||
}
|
||||
else if(eff & EFFECT_SLIDE_BOTTOM)
|
||||
{
|
||||
if(eff & EFFECT_SLIDE_FROM)
|
||||
yoffsetDyn = (s32) getHeight()*scaleY;
|
||||
else
|
||||
yoffsetDyn = screenheight;
|
||||
}
|
||||
else if(eff & EFFECT_SLIDE_RIGHT)
|
||||
{
|
||||
if(eff & EFFECT_SLIDE_FROM)
|
||||
xoffsetDyn = (s32) getWidth()*scaleX;
|
||||
else
|
||||
xoffsetDyn = screenwidth;
|
||||
}
|
||||
}
|
||||
if((eff & EFFECT_FADE) && amount > 0)
|
||||
{
|
||||
alphaDyn = 0;
|
||||
}
|
||||
else if((eff & EFFECT_FADE) && amount < 0)
|
||||
{
|
||||
alphaDyn = alpha;
|
||||
}
|
||||
effects |= eff;
|
||||
effectAmount = amount;
|
||||
effectTarget = target;
|
||||
void GuiElement::setEffect(int32_t eff, int32_t amount, int32_t target) {
|
||||
if(eff & EFFECT_SLIDE_IN) {
|
||||
// these calculations overcompensate a little
|
||||
if(eff & EFFECT_SLIDE_TOP) {
|
||||
if(eff & EFFECT_SLIDE_FROM)
|
||||
yoffsetDyn = (int32_t) -getHeight()*scaleY;
|
||||
else
|
||||
yoffsetDyn = -screenheight;
|
||||
} else if(eff & EFFECT_SLIDE_LEFT) {
|
||||
if(eff & EFFECT_SLIDE_FROM)
|
||||
xoffsetDyn = (int32_t) -getWidth()*scaleX;
|
||||
else
|
||||
xoffsetDyn = -screenwidth;
|
||||
} else if(eff & EFFECT_SLIDE_BOTTOM) {
|
||||
if(eff & EFFECT_SLIDE_FROM)
|
||||
yoffsetDyn = (int32_t) getHeight()*scaleY;
|
||||
else
|
||||
yoffsetDyn = screenheight;
|
||||
} else if(eff & EFFECT_SLIDE_RIGHT) {
|
||||
if(eff & EFFECT_SLIDE_FROM)
|
||||
xoffsetDyn = (int32_t) getWidth()*scaleX;
|
||||
else
|
||||
xoffsetDyn = screenwidth;
|
||||
}
|
||||
}
|
||||
if((eff & EFFECT_FADE) && amount > 0) {
|
||||
alphaDyn = 0;
|
||||
} else if((eff & EFFECT_FADE) && amount < 0) {
|
||||
alphaDyn = alpha;
|
||||
}
|
||||
effects |= eff;
|
||||
effectAmount = amount;
|
||||
effectTarget = target;
|
||||
}
|
||||
|
||||
//!Sets an effect to be enabled on wiimote cursor over
|
||||
//!\param e Effect to enable
|
||||
//!\param a Amount of the effect (usage varies on effect)
|
||||
//!\param t Target amount of the effect (usage varies on effect)
|
||||
void GuiElement::setEffectOnOver(s32 e, s32 a, s32 t)
|
||||
{
|
||||
effectsOver |= e;
|
||||
effectAmountOver = a;
|
||||
effectTargetOver = t;
|
||||
void GuiElement::setEffectOnOver(int32_t e, int32_t a, int32_t t) {
|
||||
effectsOver |= e;
|
||||
effectAmountOver = a;
|
||||
effectTargetOver = t;
|
||||
}
|
||||
|
||||
void GuiElement::resetEffects()
|
||||
{
|
||||
yoffsetDyn = 0;
|
||||
xoffsetDyn = 0;
|
||||
alphaDyn = -1;
|
||||
scaleDyn = 1;
|
||||
effects = EFFECT_NONE;
|
||||
effectAmount = 0;
|
||||
effectTarget = 0;
|
||||
effectsOver = EFFECT_NONE;
|
||||
effectAmountOver = 0;
|
||||
effectTargetOver = 0;
|
||||
void GuiElement::resetEffects() {
|
||||
yoffsetDyn = 0;
|
||||
xoffsetDyn = 0;
|
||||
alphaDyn = -1;
|
||||
scaleDyn = 1;
|
||||
effects = EFFECT_NONE;
|
||||
effectAmount = 0;
|
||||
effectTarget = 0;
|
||||
effectsOver = EFFECT_NONE;
|
||||
effectAmountOver = 0;
|
||||
effectTargetOver = 0;
|
||||
}
|
||||
void GuiElement::updateEffects()
|
||||
{
|
||||
if(!this->isVisible() && parentElement)
|
||||
return;
|
||||
void GuiElement::updateEffects() {
|
||||
if(!this->isVisible() && parentElement)
|
||||
return;
|
||||
|
||||
if(effects & (EFFECT_SLIDE_IN | EFFECT_SLIDE_OUT | EFFECT_SLIDE_FROM))
|
||||
{
|
||||
if(effects & EFFECT_SLIDE_IN)
|
||||
{
|
||||
if(effects & EFFECT_SLIDE_LEFT)
|
||||
{
|
||||
xoffsetDyn += effectAmount;
|
||||
if(effects & (EFFECT_SLIDE_IN | EFFECT_SLIDE_OUT | EFFECT_SLIDE_FROM)) {
|
||||
if(effects & EFFECT_SLIDE_IN) {
|
||||
if(effects & EFFECT_SLIDE_LEFT) {
|
||||
xoffsetDyn += effectAmount;
|
||||
|
||||
if(xoffsetDyn >= 0)
|
||||
{
|
||||
xoffsetDyn = 0;
|
||||
effects = 0;
|
||||
if(xoffsetDyn >= 0) {
|
||||
xoffsetDyn = 0;
|
||||
effects = 0;
|
||||
effectFinished(this);
|
||||
}
|
||||
}
|
||||
else if(effects & EFFECT_SLIDE_RIGHT)
|
||||
{
|
||||
xoffsetDyn -= effectAmount;
|
||||
}
|
||||
} else if(effects & EFFECT_SLIDE_RIGHT) {
|
||||
xoffsetDyn -= effectAmount;
|
||||
|
||||
if(xoffsetDyn <= 0)
|
||||
{
|
||||
xoffsetDyn = 0;
|
||||
effects = 0;
|
||||
if(xoffsetDyn <= 0) {
|
||||
xoffsetDyn = 0;
|
||||
effects = 0;
|
||||
effectFinished(this);
|
||||
}
|
||||
}
|
||||
else if(effects & EFFECT_SLIDE_TOP)
|
||||
{
|
||||
yoffsetDyn += effectAmount;
|
||||
}
|
||||
} else if(effects & EFFECT_SLIDE_TOP) {
|
||||
yoffsetDyn += effectAmount;
|
||||
|
||||
if(yoffsetDyn >= 0)
|
||||
{
|
||||
yoffsetDyn = 0;
|
||||
effects = 0;
|
||||
if(yoffsetDyn >= 0) {
|
||||
yoffsetDyn = 0;
|
||||
effects = 0;
|
||||
effectFinished(this);
|
||||
}
|
||||
}
|
||||
else if(effects & EFFECT_SLIDE_BOTTOM)
|
||||
{
|
||||
yoffsetDyn -= effectAmount;
|
||||
}
|
||||
} else if(effects & EFFECT_SLIDE_BOTTOM) {
|
||||
yoffsetDyn -= effectAmount;
|
||||
|
||||
if(yoffsetDyn <= 0)
|
||||
{
|
||||
yoffsetDyn = 0;
|
||||
effects = 0;
|
||||
if(yoffsetDyn <= 0) {
|
||||
yoffsetDyn = 0;
|
||||
effects = 0;
|
||||
effectFinished(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(effects & EFFECT_SLIDE_LEFT)
|
||||
{
|
||||
xoffsetDyn -= effectAmount;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if(effects & EFFECT_SLIDE_LEFT) {
|
||||
xoffsetDyn -= effectAmount;
|
||||
|
||||
if(xoffsetDyn <= -screenwidth) {
|
||||
effects = 0; // shut off effect
|
||||
if(xoffsetDyn <= -screenwidth) {
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
}
|
||||
else if((effects & EFFECT_SLIDE_FROM) && xoffsetDyn <= -getWidth()) {
|
||||
effects = 0; // shut off effect
|
||||
} else if((effects & EFFECT_SLIDE_FROM) && xoffsetDyn <= -getWidth()) {
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
}
|
||||
}
|
||||
else if(effects & EFFECT_SLIDE_RIGHT)
|
||||
{
|
||||
xoffsetDyn += effectAmount;
|
||||
}
|
||||
} else if(effects & EFFECT_SLIDE_RIGHT) {
|
||||
xoffsetDyn += effectAmount;
|
||||
|
||||
if(xoffsetDyn >= screenwidth) {
|
||||
effects = 0; // shut off effect
|
||||
if(xoffsetDyn >= screenwidth) {
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
}
|
||||
else if((effects & EFFECT_SLIDE_FROM) && xoffsetDyn >= getWidth()*scaleX) {
|
||||
effects = 0; // shut off effect
|
||||
} else if((effects & EFFECT_SLIDE_FROM) && xoffsetDyn >= getWidth()*scaleX) {
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
}
|
||||
}
|
||||
else if(effects & EFFECT_SLIDE_TOP)
|
||||
{
|
||||
yoffsetDyn -= effectAmount;
|
||||
}
|
||||
} else if(effects & EFFECT_SLIDE_TOP) {
|
||||
yoffsetDyn -= effectAmount;
|
||||
|
||||
if(yoffsetDyn <= -screenheight) {
|
||||
effects = 0; // shut off effect
|
||||
if(yoffsetDyn <= -screenheight) {
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
}
|
||||
else if((effects & EFFECT_SLIDE_FROM) && yoffsetDyn <= -getHeight()) {
|
||||
effects = 0; // shut off effect
|
||||
} else if((effects & EFFECT_SLIDE_FROM) && yoffsetDyn <= -getHeight()) {
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
}
|
||||
}
|
||||
else if(effects & EFFECT_SLIDE_BOTTOM)
|
||||
{
|
||||
yoffsetDyn += effectAmount;
|
||||
}
|
||||
} else if(effects & EFFECT_SLIDE_BOTTOM) {
|
||||
yoffsetDyn += effectAmount;
|
||||
|
||||
if(yoffsetDyn >= screenheight) {
|
||||
effects = 0; // shut off effect
|
||||
if(yoffsetDyn >= screenheight) {
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
}
|
||||
else if((effects & EFFECT_SLIDE_FROM) && yoffsetDyn >= getHeight()) {
|
||||
effects = 0; // shut off effect
|
||||
} else if((effects & EFFECT_SLIDE_FROM) && yoffsetDyn >= getHeight()) {
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(effects & EFFECT_FADE)
|
||||
{
|
||||
alphaDyn += effectAmount * (1.0f / 255.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if(effects & EFFECT_FADE) {
|
||||
alphaDyn += effectAmount * (1.0f / 255.0f);
|
||||
|
||||
if(effectAmount < 0 && alphaDyn <= 0)
|
||||
{
|
||||
alphaDyn = 0;
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
}
|
||||
else if(effectAmount > 0 && alphaDyn >= alpha)
|
||||
{
|
||||
alphaDyn = alpha;
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
}
|
||||
}
|
||||
else if(effects & EFFECT_SCALE)
|
||||
{
|
||||
scaleDyn += effectAmount * 0.01f;
|
||||
if(effectAmount < 0 && alphaDyn <= 0) {
|
||||
alphaDyn = 0;
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
} else if(effectAmount > 0 && alphaDyn >= alpha) {
|
||||
alphaDyn = alpha;
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
}
|
||||
} else if(effects & EFFECT_SCALE) {
|
||||
scaleDyn += effectAmount * 0.01f;
|
||||
|
||||
if((effectAmount < 0 && scaleDyn <= (effectTarget * 0.01f))
|
||||
|| (effectAmount > 0 && scaleDyn >= (effectTarget * 0.01f)))
|
||||
{
|
||||
scaleDyn = effectTarget * 0.01f;
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
}
|
||||
}
|
||||
if((effectAmount < 0 && scaleDyn <= (effectTarget * 0.01f))
|
||||
|| (effectAmount > 0 && scaleDyn >= (effectTarget * 0.01f))) {
|
||||
scaleDyn = effectTarget * 0.01f;
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,529 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_ELEMENT_H_
|
||||
#define GUI_ELEMENT_H_
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <malloc.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
#include <wchar.h>
|
||||
#include <math.h>
|
||||
|
||||
#include "sigslot.h"
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <dynamic_libs/gx2_types.h>
|
||||
#include <system/AsyncDeleter.h>
|
||||
#include <utils/logger.h>
|
||||
|
||||
#include "resources/Resources.h"
|
||||
|
||||
enum
|
||||
{
|
||||
EFFECT_NONE = 0x00,
|
||||
EFFECT_SLIDE_TOP = 0x01,
|
||||
EFFECT_SLIDE_BOTTOM = 0x02,
|
||||
EFFECT_SLIDE_RIGHT = 0x04,
|
||||
EFFECT_SLIDE_LEFT = 0x08,
|
||||
EFFECT_SLIDE_IN = 0x10,
|
||||
EFFECT_SLIDE_OUT = 0x20,
|
||||
EFFECT_SLIDE_FROM = 0x40,
|
||||
EFFECT_FADE = 0x80,
|
||||
EFFECT_SCALE = 0x100,
|
||||
EFFECT_COLOR_TRANSITION = 0x200
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
ALIGN_LEFT = 0x01,
|
||||
ALIGN_CENTER = 0x02,
|
||||
ALIGN_RIGHT = 0x04,
|
||||
ALIGN_TOP = 0x10,
|
||||
ALIGN_MIDDLE = 0x20,
|
||||
ALIGN_BOTTOM = 0x40,
|
||||
ALIGN_TOP_LEFT = ALIGN_LEFT | ALIGN_TOP,
|
||||
ALIGN_TOP_CENTER = ALIGN_CENTER | ALIGN_TOP,
|
||||
ALIGN_TOP_RIGHT = ALIGN_RIGHT | ALIGN_TOP,
|
||||
ALIGN_CENTERED = ALIGN_CENTER | ALIGN_MIDDLE,
|
||||
};
|
||||
|
||||
//!Forward declaration
|
||||
class GuiController;
|
||||
class CVideo;
|
||||
|
||||
//!Primary GUI class. Most other classes inherit from this class.
|
||||
class GuiElement : public AsyncDeleter::Element
|
||||
{
|
||||
public:
|
||||
//!Constructor
|
||||
GuiElement();
|
||||
//!Destructor
|
||||
virtual ~GuiElement() {}
|
||||
//!Set the element's parent
|
||||
//!\param e Pointer to parent element
|
||||
virtual void setParent(GuiElement * e) { parentElement = e; }
|
||||
//!Gets the element's parent
|
||||
//!\return Pointer to parent element
|
||||
virtual GuiElement * getParent() { return parentElement; }
|
||||
//!Gets the current leftmost coordinate of the element
|
||||
//!Considers horizontal alignment, x offset, width, and parent element's GetLeft() / GetWidth() values
|
||||
//!\return left coordinate
|
||||
virtual f32 getLeft();
|
||||
//!Gets the current topmost coordinate of the element
|
||||
//!Considers vertical alignment, y offset, height, and parent element's GetTop() / GetHeight() values
|
||||
//!\return top coordinate
|
||||
virtual f32 getTop();
|
||||
//!Gets the current Z coordinate of the element
|
||||
//!\return Z coordinate
|
||||
virtual f32 getDepth()
|
||||
{
|
||||
f32 zParent = 0.0f;
|
||||
|
||||
if(parentElement)
|
||||
zParent = parentElement->getDepth();
|
||||
|
||||
return zParent+zoffset;
|
||||
}
|
||||
|
||||
virtual f32 getCenterX(void)
|
||||
{
|
||||
f32 pCenterX = 0.0f;
|
||||
|
||||
if(parentElement)
|
||||
pCenterX = parentElement->getCenterX();
|
||||
|
||||
pCenterX += xoffset + xoffsetDyn;
|
||||
|
||||
if(alignment & ALIGN_LEFT)
|
||||
{
|
||||
f32 pWidth = 0.0f;
|
||||
f32 pScale = 0.0f;
|
||||
|
||||
if(parentElement)
|
||||
{
|
||||
pWidth = parentElement->getWidth();
|
||||
pScale = parentElement->getScaleX();
|
||||
}
|
||||
|
||||
pCenterX -= pWidth * 0.5f * pScale - width * 0.5f * getScaleX();
|
||||
}
|
||||
else if(alignment & ALIGN_RIGHT)
|
||||
{
|
||||
f32 pWidth = 0.0f;
|
||||
f32 pScale = 0.0f;
|
||||
|
||||
if(parentElement)
|
||||
{
|
||||
pWidth = parentElement->getWidth();
|
||||
pScale = parentElement->getScaleX();
|
||||
}
|
||||
|
||||
pCenterX += pWidth * 0.5f * pScale - width * 0.5f * getScaleX();
|
||||
}
|
||||
return pCenterX;
|
||||
}
|
||||
|
||||
virtual f32 getCenterY(void)
|
||||
{
|
||||
f32 pCenterY = 0.0f;
|
||||
|
||||
if(parentElement)
|
||||
pCenterY = parentElement->getCenterY();
|
||||
|
||||
pCenterY += yoffset + yoffsetDyn;
|
||||
|
||||
if(alignment & ALIGN_TOP)
|
||||
{
|
||||
f32 pHeight = 0.0f;
|
||||
f32 pScale = 0.0f;
|
||||
|
||||
if(parentElement)
|
||||
{
|
||||
pHeight = parentElement->getHeight();
|
||||
pScale = parentElement->getScaleY();
|
||||
}
|
||||
|
||||
pCenterY += pHeight * 0.5f * pScale - getHeight() * 0.5f * getScaleY();
|
||||
}
|
||||
else if(alignment & ALIGN_BOTTOM)
|
||||
{
|
||||
f32 pHeight = 0.0f;
|
||||
f32 pScale = 0.0f;
|
||||
|
||||
if(parentElement)
|
||||
{
|
||||
pHeight = parentElement->getHeight();
|
||||
pScale = parentElement->getScaleY();
|
||||
}
|
||||
|
||||
pCenterY -= pHeight * 0.5f * pScale - getHeight() * 0.5f * getScaleY();
|
||||
}
|
||||
return pCenterY;
|
||||
}
|
||||
//!Gets elements xoffset
|
||||
virtual f32 getOffsetX() { return xoffset; }
|
||||
//!Gets elements yoffset
|
||||
virtual f32 getOffsetY() { return yoffset; }
|
||||
//!Gets the current width of the element. Does not currently consider the scale
|
||||
//!\return width
|
||||
virtual f32 getWidth() { return width; };
|
||||
//!Gets the height of the element. Does not currently consider the scale
|
||||
//!\return height
|
||||
virtual f32 getHeight() { return height; }
|
||||
//!Sets the size (width/height) of the element
|
||||
//!\param w Width of element
|
||||
//!\param h Height of element
|
||||
virtual void setSize(f32 w, f32 h)
|
||||
{
|
||||
width = w;
|
||||
height = h;
|
||||
}
|
||||
//!Sets the element's visibility
|
||||
//!\param v Visibility (true = visible)
|
||||
virtual void setVisible(bool v)
|
||||
{
|
||||
visible = v;
|
||||
visibleChanged(this, v);
|
||||
}
|
||||
//!Checks whether or not the element is visible
|
||||
//!\return true if visible, false otherwise
|
||||
virtual bool isVisible() const { return !isStateSet(STATE_HIDDEN) && visible; };
|
||||
//!Checks whether or not the element is selectable
|
||||
//!\return true if selectable, false otherwise
|
||||
virtual bool isSelectable()
|
||||
{
|
||||
return !isStateSet(STATE_DISABLED) && selectable;
|
||||
}
|
||||
virtual bool isDrawOverOnlyWhenSelected()
|
||||
{
|
||||
return drawOverOnlyWhenSelected;
|
||||
}
|
||||
virtual void setdrawOverOnlyWhenSelected(bool s) { drawOverOnlyWhenSelected = s; }
|
||||
//!Checks whether or not the element is clickable
|
||||
//!\return true if clickable, false otherwise
|
||||
virtual bool isClickable()
|
||||
{
|
||||
return !isStateSet(STATE_DISABLED) && clickable;
|
||||
}
|
||||
//!Checks whether or not the element is holdable
|
||||
//!\return true if holdable, false otherwise
|
||||
virtual bool isHoldable() { return !isStateSet(STATE_DISABLED) && holdable; }
|
||||
//!Sets whether or not the element is selectable
|
||||
//!\param s Selectable
|
||||
virtual void setSelectable(bool s) { selectable = s; }
|
||||
//!Sets whether or not the element is clickable
|
||||
//!\param c Clickable
|
||||
virtual void setClickable(bool c) { clickable = c; }
|
||||
//!Sets whether or not the element is holdable
|
||||
//!\param c Holdable
|
||||
virtual void setHoldable(bool d) { holdable = d; }
|
||||
//!Sets the element's state
|
||||
//!\param s State (STATE_DEFAULT, STATE_SELECTED, STATE_CLICKED, STATE_DISABLED)
|
||||
//!\param c Controller channel (0-3, -1 = none)
|
||||
virtual void setState(s32 s, s32 c = -1)
|
||||
{
|
||||
if(c >= 0 && c < 4)
|
||||
{
|
||||
state[c] |= s;
|
||||
}
|
||||
else
|
||||
{
|
||||
for(s32 i = 0; i < 4; i++)
|
||||
state[i] |= s;
|
||||
}
|
||||
stateChan = c;
|
||||
stateChanged(this, s, c);
|
||||
}
|
||||
virtual void clearState(s32 s, s32 c = -1)
|
||||
{
|
||||
if(c >= 0 && c < 4)
|
||||
{
|
||||
state[c] &= ~s;
|
||||
}
|
||||
else
|
||||
{
|
||||
for(s32 i = 0; i < 4; i++)
|
||||
state[i] &= ~s;
|
||||
}
|
||||
stateChan = c;
|
||||
stateChanged(this, s, c);
|
||||
}
|
||||
virtual bool isStateSet(s32 s, s32 c = -1) const
|
||||
{
|
||||
if(c >= 0 && c < 4)
|
||||
{
|
||||
return (state[c] & s) != 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
for(s32 i = 0; i < 4; i++)
|
||||
if((state[i] & s) != 0)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
//!Gets the element's current state
|
||||
//!\return state
|
||||
virtual s32 getState(s32 c = 0) { return state[c]; };
|
||||
//!Gets the controller channel that last changed the element's state
|
||||
//!\return Channel number (0-3, -1 = no channel)
|
||||
virtual s32 getStateChan() { return stateChan; };
|
||||
//!Resets the element's state to STATE_DEFAULT
|
||||
virtual void resetState()
|
||||
{
|
||||
for(s32 i = 0; i < 4; i++)
|
||||
state[i] = STATE_DEFAULT;
|
||||
stateChan = -1;
|
||||
}
|
||||
//!Sets the element's alpha value
|
||||
//!\param a alpha value
|
||||
virtual void setAlpha(f32 a) { alpha = a; }
|
||||
//!Gets the element's alpha value
|
||||
//!Considers alpha, alphaDyn, and the parent element's getAlpha() value
|
||||
//!\return alpha
|
||||
virtual f32 getAlpha()
|
||||
{
|
||||
f32 a;
|
||||
|
||||
if(alphaDyn >= 0)
|
||||
a = alphaDyn;
|
||||
else
|
||||
a = alpha;
|
||||
|
||||
if(parentElement)
|
||||
a = (a * parentElement->getAlpha());
|
||||
|
||||
return a;
|
||||
}
|
||||
//!Sets the element's scale
|
||||
//!\param s scale (1 is 100%)
|
||||
virtual void setScale(float s)
|
||||
{
|
||||
scaleX = s;
|
||||
scaleY = s;
|
||||
scaleZ = s;
|
||||
}
|
||||
//!Sets the element's scale
|
||||
//!\param s scale (1 is 100%)
|
||||
virtual void setScaleX(float s) { scaleX = s; }
|
||||
//!Sets the element's scale
|
||||
//!\param s scale (1 is 100%)
|
||||
virtual void setScaleY(float s) { scaleY = s; }
|
||||
//!Sets the element's scale
|
||||
//!\param s scale (1 is 100%)
|
||||
virtual void setScaleZ(float s) { scaleZ = s; }
|
||||
//!Gets the element's current scale
|
||||
//!Considers scale, scaleDyn, and the parent element's getScale() value
|
||||
virtual float getScale()
|
||||
{
|
||||
float s = 0.5f * (scaleX+scaleY) * scaleDyn;
|
||||
|
||||
if(parentElement)
|
||||
s *= parentElement->getScale();
|
||||
|
||||
return s;
|
||||
}
|
||||
//!Gets the element's current scale
|
||||
//!Considers scale, scaleDyn, and the parent element's getScale() value
|
||||
virtual float getScaleX()
|
||||
{
|
||||
float s = scaleX * scaleDyn;
|
||||
|
||||
if(parentElement)
|
||||
s *= parentElement->getScaleX();
|
||||
|
||||
return s;
|
||||
}
|
||||
//!Gets the element's current scale
|
||||
//!Considers scale, scaleDyn, and the parent element's getScale() value
|
||||
virtual float getScaleY()
|
||||
{
|
||||
float s = scaleY * scaleDyn;
|
||||
|
||||
if(parentElement)
|
||||
s *= parentElement->getScaleY();
|
||||
|
||||
return s;
|
||||
}
|
||||
//!Gets the element's current scale
|
||||
//!Considers scale, scaleDyn, and the parent element's getScale() value
|
||||
virtual float getScaleZ()
|
||||
{
|
||||
float s = scaleZ;
|
||||
|
||||
if(parentElement)
|
||||
s *= parentElement->getScaleZ();
|
||||
|
||||
return s;
|
||||
}
|
||||
//!Checks whether rumble was requested by the element
|
||||
//!\return true is rumble was requested, false otherwise
|
||||
virtual bool isRumbleActive() { return rumble; }
|
||||
//!Sets whether or not the element is requesting a rumble event
|
||||
//!\param r true if requesting rumble, false if not
|
||||
virtual void setRumble(bool r) { rumble = r; }
|
||||
//!Set an effect for the element
|
||||
//!\param e Effect to enable
|
||||
//!\param a Amount of the effect (usage varies on effect)
|
||||
//!\param t Target amount of the effect (usage varies on effect)
|
||||
virtual void setEffect(s32 e, s32 a, s32 t=0);
|
||||
//!Sets an effect to be enabled on wiimote cursor over
|
||||
//!\param e Effect to enable
|
||||
//!\param a Amount of the effect (usage varies on effect)
|
||||
//!\param t Target amount of the effect (usage varies on effect)
|
||||
virtual void setEffectOnOver(s32 e, s32 a, s32 t=0);
|
||||
//!Shortcut to SetEffectOnOver(EFFECT_SCALE, 4, 110)
|
||||
virtual void setEffectGrow() { setEffectOnOver(EFFECT_SCALE, 4, 110); }
|
||||
//!Reset all applied effects
|
||||
virtual void resetEffects();
|
||||
//!Gets the current element effects
|
||||
//!\return element effects
|
||||
virtual s32 getEffect() const { return effects; }
|
||||
//!\return true if element animation is on going
|
||||
virtual bool isAnimated() const { return (parentElement != 0) && (getEffect() > 0); }
|
||||
//!Checks whether the specified coordinates are within the element's boundaries
|
||||
//!\param x X coordinate
|
||||
//!\param y Y coordinate
|
||||
//!\return true if contained within, false otherwise
|
||||
virtual bool isInside(f32 x, f32 y)
|
||||
{
|
||||
return ( x > (this->getCenterX() - getScaleX() * getWidth() * 0.5f)
|
||||
&& x < (this->getCenterX() + getScaleX() * getWidth() * 0.5f)
|
||||
&& y > (this->getCenterY() - getScaleY() * getHeight() * 0.5f)
|
||||
&& y < (this->getCenterY() + getScaleY() * getHeight() * 0.5f));
|
||||
}
|
||||
//!Sets the element's position
|
||||
//!\param x X coordinate
|
||||
//!\param y Y coordinate
|
||||
virtual void setPosition(f32 x, f32 y)
|
||||
{
|
||||
xoffset = x;
|
||||
yoffset = y;
|
||||
}
|
||||
//!Sets the element's position
|
||||
//!\param x X coordinate
|
||||
//!\param y Y coordinate
|
||||
//!\param z Z coordinate
|
||||
virtual void setPosition(f32 x, f32 y, f32 z)
|
||||
{
|
||||
xoffset = x;
|
||||
yoffset = y;
|
||||
zoffset = z;
|
||||
}
|
||||
//!Gets whether or not the element is in STATE_SELECTED
|
||||
//!\return true if selected, false otherwise
|
||||
virtual s32 getSelected() { return -1; }
|
||||
//!Sets the element's alignment respective to its parent element
|
||||
//!Bitwise ALIGN_LEFT | ALIGN_RIGHT | ALIGN_CENTRE, ALIGN_TOP, ALIGN_BOTTOM, ALIGN_MIDDLE)
|
||||
//!\param align Alignment
|
||||
virtual void setAlignment(s32 a) { alignment = a; }
|
||||
//!Gets the element's alignment
|
||||
virtual s32 getAlignment() const { return alignment; }
|
||||
//!Angle of the object
|
||||
virtual void setAngle(f32 a) { angle = a; }
|
||||
//!Angle of the object
|
||||
virtual f32 getAngle() const { f32 r_angle = angle; if(parentElement) r_angle += parentElement->getAngle(); return r_angle; }
|
||||
//!Called constantly to allow the element to respond to the current input data
|
||||
//!\param t Pointer to a GuiController, containing the current input data from PAD/WPAD/VPAD
|
||||
virtual void update(GuiController * t) { }
|
||||
//!Called constantly to redraw the element
|
||||
virtual void draw(CVideo * v) { }
|
||||
//!Called constantly to process stuff in the element
|
||||
virtual void process() { }
|
||||
|
||||
//!Updates the element's effects (dynamic values)
|
||||
//!Called by Draw(), used for animation purposes
|
||||
virtual void updateEffects();
|
||||
|
||||
typedef struct _POINT {
|
||||
s32 x;
|
||||
s32 y;
|
||||
} POINT;
|
||||
|
||||
enum
|
||||
{
|
||||
STATE_DEFAULT = 0,
|
||||
STATE_SELECTED = 0x01,
|
||||
STATE_CLICKED = 0x02,
|
||||
STATE_HELD = 0x04,
|
||||
STATE_OVER = 0x08,
|
||||
STATE_HIDDEN = 0x10,
|
||||
STATE_DISABLE_INPUT = 0x20,
|
||||
STATE_CLICKED_TOUCH = 0x40,
|
||||
STATE_DISABLED = 0x80
|
||||
};
|
||||
|
||||
//! Switch pointer from control to screen position
|
||||
POINT PtrToScreen(POINT p)
|
||||
{
|
||||
//! TODO for 3D
|
||||
//POINT r = { p.x + getLeft(), p.y + getTop() };
|
||||
return p;
|
||||
}
|
||||
//! Switch pointer screen to control position
|
||||
POINT PtrToControl(POINT p)
|
||||
{
|
||||
//! TODO for 3D
|
||||
//POINT r = { p.x - getLeft(), p.y - getTop() };
|
||||
return p;
|
||||
}
|
||||
//! Signals
|
||||
sigslot::signal2<GuiElement *, bool> visibleChanged;
|
||||
sigslot::signal3<GuiElement *, s32, s32> stateChanged;
|
||||
sigslot::signal1<GuiElement *> effectFinished;
|
||||
protected:
|
||||
bool rumble; //!< Wiimote rumble (on/off) - set to on when this element requests a rumble event
|
||||
bool visible; //!< Visibility of the element. If false, Draw() is skipped
|
||||
bool selectable; //!< Whether or not this element selectable (can change to SELECTED state)
|
||||
bool clickable; //!< Whether or not this element is clickable (can change to CLICKED state)
|
||||
bool holdable; //!< Whether or not this element is holdable (can change to HELD state)
|
||||
bool drawOverOnlyWhenSelected; //!< Whether or not this element is holdable (can change to HELD state)
|
||||
f32 width; //!< Element width
|
||||
f32 height; //!< Element height
|
||||
f32 xoffset; //!< Element X offset
|
||||
f32 yoffset; //!< Element Y offset
|
||||
f32 zoffset; //!< Element Z offset
|
||||
f32 alpha; //!< Element alpha value (0-255)
|
||||
f32 angle; //!< Angle of the object (0-360)
|
||||
f32 scaleX; //!< Element scale (1 = 100%)
|
||||
f32 scaleY; //!< Element scale (1 = 100%)
|
||||
f32 scaleZ; //!< Element scale (1 = 100%)
|
||||
s32 alignment; //!< Horizontal element alignment, respective to parent element
|
||||
s32 state[4]; //!< Element state (DEFAULT, SELECTED, CLICKED, DISABLED)
|
||||
s32 stateChan; //!< Which controller channel is responsible for the last change in state
|
||||
GuiElement * parentElement; //!< Parent element
|
||||
|
||||
//! TODO: Move me to some Animator class
|
||||
s32 xoffsetDyn; //!< Element X offset, dynamic (added to xoffset value for animation effects)
|
||||
s32 yoffsetDyn; //!< Element Y offset, dynamic (added to yoffset value for animation effects)
|
||||
f32 alphaDyn; //!< Element alpha, dynamic (multiplied by alpha value for blending/fading effects)
|
||||
f32 scaleDyn; //!< Element scale, dynamic (multiplied by alpha value for blending/fading effects)
|
||||
s32 effects; //!< Currently enabled effect(s). 0 when no effects are enabled
|
||||
s32 effectAmount; //!< Effect amount. Used by different effects for different purposes
|
||||
s32 effectTarget; //!< Effect target amount. Used by different effects for different purposes
|
||||
s32 effectsOver; //!< Effects to enable when wiimote cursor is over this element. Copied to effects variable on over event
|
||||
s32 effectAmountOver; //!< EffectAmount to set when wiimote cursor is over this element
|
||||
s32 effectTargetOver; //!< EffectTarget to set when wiimote cursor is over this element
|
||||
};
|
||||
|
||||
#endif
|
@ -14,10 +14,9 @@
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include "GuiFrame.h"
|
||||
#include <gui/GuiFrame.h>
|
||||
|
||||
GuiFrame::GuiFrame(GuiFrame *p)
|
||||
{
|
||||
GuiFrame::GuiFrame(GuiFrame *p) {
|
||||
parent = p;
|
||||
width = 0;
|
||||
height = 0;
|
||||
@ -27,8 +26,7 @@ GuiFrame::GuiFrame(GuiFrame *p)
|
||||
parent->append(this);
|
||||
}
|
||||
|
||||
GuiFrame::GuiFrame(f32 w, f32 h, GuiFrame *p)
|
||||
{
|
||||
GuiFrame::GuiFrame(float w, float h, GuiFrame *p) {
|
||||
parent = p;
|
||||
width = w;
|
||||
height = h;
|
||||
@ -38,16 +36,14 @@ GuiFrame::GuiFrame(f32 w, f32 h, GuiFrame *p)
|
||||
parent->append(this);
|
||||
}
|
||||
|
||||
GuiFrame::~GuiFrame()
|
||||
{
|
||||
GuiFrame::~GuiFrame() {
|
||||
closing(this);
|
||||
|
||||
if(parent)
|
||||
parent->remove(this);
|
||||
}
|
||||
|
||||
void GuiFrame::append(GuiElement* e)
|
||||
{
|
||||
void GuiFrame::append(GuiElement* e) {
|
||||
if (e == NULL)
|
||||
return;
|
||||
|
||||
@ -56,8 +52,7 @@ void GuiFrame::append(GuiElement* e)
|
||||
e->setParent(this);
|
||||
}
|
||||
|
||||
void GuiFrame::insert(GuiElement* e, u32 index)
|
||||
{
|
||||
void GuiFrame::insert(GuiElement* e, uint32_t index) {
|
||||
if (e == NULL || (index >= elements.size()))
|
||||
return;
|
||||
|
||||
@ -66,96 +61,77 @@ void GuiFrame::insert(GuiElement* e, u32 index)
|
||||
e->setParent(this);
|
||||
}
|
||||
|
||||
void GuiFrame::remove(GuiElement* e)
|
||||
{
|
||||
void GuiFrame::remove(GuiElement* e) {
|
||||
if (e == NULL)
|
||||
return;
|
||||
|
||||
for (u32 i = 0; i < elements.size(); ++i)
|
||||
{
|
||||
if(e == elements[i])
|
||||
{
|
||||
for (uint32_t i = 0; i < elements.size(); ++i) {
|
||||
if(e == elements[i]) {
|
||||
elements.erase(elements.begin()+i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GuiFrame::removeAll()
|
||||
{
|
||||
void GuiFrame::removeAll() {
|
||||
elements.clear();
|
||||
}
|
||||
|
||||
void GuiFrame::close()
|
||||
{
|
||||
void GuiFrame::close() {
|
||||
//Application::instance()->pushForDelete(this);
|
||||
}
|
||||
|
||||
void GuiFrame::dimBackground(bool d)
|
||||
{
|
||||
void GuiFrame::dimBackground(bool d) {
|
||||
dim = d;
|
||||
}
|
||||
|
||||
GuiElement* GuiFrame::getGuiElementAt(u32 index) const
|
||||
{
|
||||
GuiElement* GuiFrame::getGuiElementAt(uint32_t index) const {
|
||||
if (index >= elements.size())
|
||||
return NULL;
|
||||
return elements[index];
|
||||
}
|
||||
|
||||
u32 GuiFrame::getSize()
|
||||
{
|
||||
uint32_t GuiFrame::getSize() {
|
||||
return elements.size();
|
||||
}
|
||||
|
||||
void GuiFrame::resetState()
|
||||
{
|
||||
void GuiFrame::resetState() {
|
||||
GuiElement::resetState();
|
||||
|
||||
for (u32 i = 0; i < elements.size(); ++i)
|
||||
{
|
||||
for (uint32_t i = 0; i < elements.size(); ++i) {
|
||||
elements[i]->resetState();
|
||||
}
|
||||
}
|
||||
|
||||
void GuiFrame::setState(s32 s, s32 c)
|
||||
{
|
||||
void GuiFrame::setState(int32_t s, int32_t c) {
|
||||
GuiElement::setState(s, c);
|
||||
|
||||
for (u32 i = 0; i < elements.size(); ++i)
|
||||
{
|
||||
for (uint32_t i = 0; i < elements.size(); ++i) {
|
||||
elements[i]->setState(s, c);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiFrame::clearState(s32 s, s32 c)
|
||||
{
|
||||
void GuiFrame::clearState(int32_t s, int32_t c) {
|
||||
GuiElement::clearState(s, c);
|
||||
|
||||
for (u32 i = 0; i < elements.size(); ++i)
|
||||
{
|
||||
for (uint32_t i = 0; i < elements.size(); ++i) {
|
||||
elements[i]->clearState(s, c);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiFrame::setVisible(bool v)
|
||||
{
|
||||
void GuiFrame::setVisible(bool v) {
|
||||
visible = v;
|
||||
|
||||
for (u32 i = 0; i < elements.size(); ++i)
|
||||
{
|
||||
for (uint32_t i = 0; i < elements.size(); ++i) {
|
||||
elements[i]->setVisible(v);
|
||||
}
|
||||
}
|
||||
|
||||
s32 GuiFrame::getSelected()
|
||||
{
|
||||
int32_t GuiFrame::getSelected() {
|
||||
// find selected element
|
||||
s32 found = -1;
|
||||
for (u32 i = 0; i < elements.size(); ++i)
|
||||
{
|
||||
if(elements[i]->isStateSet(STATE_SELECTED | STATE_OVER))
|
||||
{
|
||||
int32_t found = -1;
|
||||
for (uint32_t i = 0; i < elements.size(); ++i) {
|
||||
if(elements[i]->isStateSet(STATE_SELECTED | STATE_OVER)) {
|
||||
found = i;
|
||||
break;
|
||||
}
|
||||
@ -163,68 +139,59 @@ s32 GuiFrame::getSelected()
|
||||
return found;
|
||||
}
|
||||
|
||||
void GuiFrame::draw(CVideo * v)
|
||||
{
|
||||
void GuiFrame::draw(CVideo * v) {
|
||||
if(!this->isVisible() && parentElement)
|
||||
return;
|
||||
|
||||
if(parentElement && dim == true)
|
||||
{
|
||||
if(parentElement && dim == true) {
|
||||
//GXColor dimColor = (GXColor){0, 0, 0, 0x70};
|
||||
//Menu_DrawRectangle(0, 0, GetZPosition(), screenwidth,screenheight, &dimColor, false, true);
|
||||
}
|
||||
|
||||
//! render appended items next frame but allow stop of render if size is reached
|
||||
u32 size = elements.size();
|
||||
uint32_t size = elements.size();
|
||||
|
||||
for (u32 i = 0; i < size && i < elements.size(); ++i)
|
||||
{
|
||||
for (uint32_t i = 0; i < size && i < elements.size(); ++i) {
|
||||
elements[i]->draw(v);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiFrame::updateEffects()
|
||||
{
|
||||
void GuiFrame::updateEffects() {
|
||||
if(!this->isVisible() && parentElement)
|
||||
return;
|
||||
|
||||
GuiElement::updateEffects();
|
||||
|
||||
//! render appended items next frame but allow stop of render if size is reached
|
||||
u32 size = elements.size();
|
||||
uint32_t size = elements.size();
|
||||
|
||||
for (u32 i = 0; i < size && i < elements.size(); ++i)
|
||||
{
|
||||
for (uint32_t i = 0; i < size && i < elements.size(); ++i) {
|
||||
elements[i]->updateEffects();
|
||||
}
|
||||
}
|
||||
|
||||
void GuiFrame::process()
|
||||
{
|
||||
void GuiFrame::process() {
|
||||
if(!this->isVisible() && parentElement)
|
||||
return;
|
||||
|
||||
GuiElement::process();
|
||||
|
||||
//! render appended items next frame but allow stop of render if size is reached
|
||||
u32 size = elements.size();
|
||||
uint32_t size = elements.size();
|
||||
|
||||
for (u32 i = 0; i < size && i < elements.size(); ++i)
|
||||
{
|
||||
for (uint32_t i = 0; i < size && i < elements.size(); ++i) {
|
||||
elements[i]->process();
|
||||
}
|
||||
}
|
||||
|
||||
void GuiFrame::update(GuiController * c)
|
||||
{
|
||||
void GuiFrame::update(GuiController * c) {
|
||||
if(isStateSet(STATE_DISABLED) && parentElement)
|
||||
return;
|
||||
|
||||
//! update appended items next frame
|
||||
u32 size = elements.size();
|
||||
uint32_t size = elements.size();
|
||||
|
||||
for (u32 i = 0; i < size && i < elements.size(); ++i)
|
||||
{
|
||||
for (uint32_t i = 0; i < size && i < elements.size(); ++i) {
|
||||
elements[i]->update(c);
|
||||
}
|
||||
}
|
||||
|
@ -1,98 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_FRAME_H_
|
||||
#define GUI_FRAME_H_
|
||||
|
||||
#include <vector>
|
||||
#include "GuiElement.h"
|
||||
#include "sigslot.h"
|
||||
|
||||
//!Allows GuiElements to be grouped together into a "window"
|
||||
class GuiFrame : public GuiElement
|
||||
{
|
||||
public:
|
||||
//!Constructor
|
||||
GuiFrame(GuiFrame *parent = 0);
|
||||
//!\overload
|
||||
//!\param w Width of window
|
||||
//!\param h Height of window
|
||||
GuiFrame(f32 w, f32 h, GuiFrame *parent = 0);
|
||||
//!Destructor
|
||||
virtual ~GuiFrame();
|
||||
//!Appends a GuiElement to the GuiFrame
|
||||
//!\param e The GuiElement to append. If it is already in the GuiFrame, it is removed first
|
||||
void append(GuiElement* e);
|
||||
//!Inserts a GuiElement into the GuiFrame at the specified index
|
||||
//!\param e The GuiElement to insert. If it is already in the GuiFrame, it is removed first
|
||||
//!\param i Index in which to insert the element
|
||||
void insert(GuiElement* e, u32 i);
|
||||
//!Removes the specified GuiElement from the GuiFrame
|
||||
//!\param e GuiElement to be removed
|
||||
void remove(GuiElement* e);
|
||||
//!Removes all GuiElements
|
||||
void removeAll();
|
||||
//!Bring element to front of the window
|
||||
void bringToFront(GuiElement *e) { remove(e); append(e); }
|
||||
//!Returns the GuiElement at the specified index
|
||||
//!\param index The index of the element
|
||||
//!\return A pointer to the element at the index, NULL on error (eg: out of bounds)
|
||||
GuiElement* getGuiElementAt(u32 index) const;
|
||||
//!Returns the size of the list of elements
|
||||
//!\return The size of the current element list
|
||||
u32 getSize();
|
||||
//!Sets the visibility of the window
|
||||
//!\param v visibility (true = visible)
|
||||
void setVisible(bool v);
|
||||
//!Resets the window's state to STATE_DEFAULT
|
||||
void resetState();
|
||||
//!Sets the window's state
|
||||
//!\param s State
|
||||
void setState(s32 s, s32 c = -1);
|
||||
void clearState(s32 s, s32 c = -1);
|
||||
//!Gets the index of the GuiElement inside the window that is currently selected
|
||||
//!\return index of selected GuiElement
|
||||
s32 getSelected();
|
||||
//!Dim the Window's background
|
||||
void dimBackground(bool d);
|
||||
//!Draws all the elements in this GuiFrame
|
||||
void draw(CVideo * v);
|
||||
//!Updates the window and all elements contains within
|
||||
//!Allows the GuiFrame and all elements to respond to the input data specified
|
||||
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
|
||||
void update(GuiController * t);
|
||||
//!virtual Close Window - this will put the object on the delete queue in MainWindow
|
||||
virtual void close();
|
||||
//!virtual show window function
|
||||
virtual void show() {}
|
||||
//!virtual hide window function
|
||||
virtual void hide() {}
|
||||
//!virtual enter main loop function (blocking)
|
||||
virtual void exec() {}
|
||||
//!virtual updateEffects which is called by the main loop
|
||||
virtual void updateEffects();
|
||||
//!virtual process which is called by the main loop
|
||||
virtual void process();
|
||||
//! Signals
|
||||
//! On Closing
|
||||
sigslot::signal1<GuiFrame *> closing;
|
||||
protected:
|
||||
bool dim; //! Enable/disable dim of a window only
|
||||
GuiFrame *parent; //!< Parent Window
|
||||
std::vector<GuiElement*> elements; //!< Contains all elements within the GuiFrame
|
||||
};
|
||||
|
||||
#endif
|
@ -14,54 +14,47 @@
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include "GuiImage.h"
|
||||
#include "video/CVideo.h"
|
||||
#include "video/shaders/Texture2DShader.h"
|
||||
#include "video/shaders/ColorShader.h"
|
||||
#include <gui/GuiImage.h>
|
||||
#include <video/CVideo.h>
|
||||
#include <video/shaders/Texture2DShader.h>
|
||||
#include <video/shaders/ColorShader.h>
|
||||
|
||||
static const f32 fPiDiv180 = ((f32)M_PI / 180.0f);
|
||||
static const float fPiDiv180 = ((float)M_PI / 180.0f);
|
||||
|
||||
GuiImage::GuiImage(GuiImageData * img)
|
||||
{
|
||||
if(img && img->getTexture())
|
||||
{
|
||||
width = img->getWidth();
|
||||
height = img->getHeight();
|
||||
}
|
||||
GuiImage::GuiImage(GuiImageData * img) {
|
||||
if(img && img->getTexture()) {
|
||||
width = img->getWidth();
|
||||
height = img->getHeight();
|
||||
}
|
||||
|
||||
internalInit(width, height);
|
||||
imageData = img;
|
||||
internalInit(width, height);
|
||||
imageData = img;
|
||||
}
|
||||
|
||||
GuiImage::GuiImage(s32 w, s32 h, const GX2Color & c, s32 type)
|
||||
{
|
||||
internalInit(w, h);
|
||||
imgType = type;
|
||||
colorCount = ColorShader::cuColorVtxsSize / ColorShader::cuColorAttrSize;
|
||||
GuiImage::GuiImage(int32_t w, int32_t h, const GX2Color & c, int32_t type) {
|
||||
internalInit(w, h);
|
||||
imgType = type;
|
||||
colorCount = ColorShader::cuColorVtxsSize / ColorShader::cuColorAttrSize;
|
||||
|
||||
colorVtxs = (u8 *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, colorCount * ColorShader::cuColorAttrSize);
|
||||
if(colorVtxs)
|
||||
{
|
||||
for(u32 i = 0; i < colorCount; i++)
|
||||
colorVtxs = (uint8_t *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, colorCount * ColorShader::cuColorAttrSize);
|
||||
if(colorVtxs) {
|
||||
for(uint32_t i = 0; i < colorCount; i++)
|
||||
setImageColor(c, i);
|
||||
}
|
||||
}
|
||||
|
||||
GuiImage::GuiImage(s32 w, s32 h, const GX2Color *c, u32 color_count, s32 type)
|
||||
{
|
||||
internalInit(w, h);
|
||||
imgType = type;
|
||||
colorCount = ColorShader::cuColorVtxsSize / ColorShader::cuColorAttrSize;
|
||||
if(colorCount < color_count)
|
||||
GuiImage::GuiImage(int32_t w, int32_t h, const GX2Color *c, uint32_t color_count, int32_t type) {
|
||||
internalInit(w, h);
|
||||
imgType = type;
|
||||
colorCount = ColorShader::cuColorVtxsSize / ColorShader::cuColorAttrSize;
|
||||
if(colorCount < color_count)
|
||||
colorCount = color_count;
|
||||
|
||||
colorVtxs = (u8 *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, colorCount * ColorShader::cuColorAttrSize);
|
||||
if(colorVtxs)
|
||||
{
|
||||
for(u32 i = 0; i < colorCount; i++)
|
||||
{
|
||||
colorVtxs = (uint8_t *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, colorCount * ColorShader::cuColorAttrSize);
|
||||
if(colorVtxs) {
|
||||
for(uint32_t i = 0; i < colorCount; i++) {
|
||||
// take the last as reference if not enough colors defined
|
||||
s32 idx = (i < color_count) ? i : (color_count - 1);
|
||||
int32_t idx = (i < color_count) ? i : (color_count - 1);
|
||||
setImageColor(c[idx], i);
|
||||
}
|
||||
}
|
||||
@ -70,29 +63,27 @@ GuiImage::GuiImage(s32 w, s32 h, const GX2Color *c, u32 color_count, s32 type)
|
||||
/**
|
||||
* Destructor for the GuiImage class.
|
||||
*/
|
||||
GuiImage::~GuiImage()
|
||||
{
|
||||
GuiImage::~GuiImage() {
|
||||
if(colorVtxs) {
|
||||
free(colorVtxs);
|
||||
colorVtxs = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void GuiImage::internalInit(s32 w, s32 h)
|
||||
{
|
||||
imageData = NULL;
|
||||
width = w;
|
||||
height = h;
|
||||
tileHorizontal = -1;
|
||||
tileVertical = -1;
|
||||
imgType = IMAGE_TEXTURE;
|
||||
colorVtxsDirty = false;
|
||||
colorVtxs = NULL;
|
||||
colorCount = 0;
|
||||
void GuiImage::internalInit(int32_t w, int32_t h) {
|
||||
imageData = NULL;
|
||||
width = w;
|
||||
height = h;
|
||||
tileHorizontal = -1;
|
||||
tileVertical = -1;
|
||||
imgType = IMAGE_TEXTURE;
|
||||
colorVtxsDirty = false;
|
||||
colorVtxs = NULL;
|
||||
colorCount = 0;
|
||||
posVtxs = NULL;
|
||||
texCoords = NULL;
|
||||
vtxCount = 4;
|
||||
primitive = GX2_PRIMITIVE_QUADS;
|
||||
primitive = GX2_PRIMITIVE_MODE_QUADS;
|
||||
|
||||
imageAngle = 0.0f;
|
||||
blurDirection = glm::vec3(0.0f);
|
||||
@ -101,65 +92,58 @@ void GuiImage::internalInit(s32 w, s32 h)
|
||||
colorIntensity = glm::vec4(1.0f);
|
||||
}
|
||||
|
||||
void GuiImage::setImageData(GuiImageData * img)
|
||||
{
|
||||
imageData = img;
|
||||
width = 0;
|
||||
height = 0;
|
||||
if(img && img->getTexture())
|
||||
{
|
||||
width = img->getWidth();
|
||||
height = img->getHeight();
|
||||
}
|
||||
imgType = IMAGE_TEXTURE;
|
||||
void GuiImage::setImageData(GuiImageData * img) {
|
||||
imageData = img;
|
||||
width = 0;
|
||||
height = 0;
|
||||
if(img && img->getTexture()) {
|
||||
width = img->getWidth();
|
||||
height = img->getHeight();
|
||||
}
|
||||
imgType = IMAGE_TEXTURE;
|
||||
}
|
||||
|
||||
GX2Color GuiImage::getPixel(s32 x, s32 y)
|
||||
{
|
||||
if(!imageData || this->getWidth() <= 0 || x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight())
|
||||
return (GX2Color){0, 0, 0, 0};
|
||||
GX2Color GuiImage::getPixel(int32_t x, int32_t y) {
|
||||
if(!imageData || this->getWidth() <= 0 || x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight())
|
||||
return (GX2Color) {
|
||||
0, 0, 0, 0
|
||||
};
|
||||
|
||||
u32 pitch = imageData->getTexture()->surface.pitch;
|
||||
u32 *imagePtr = (u32*)imageData->getTexture()->surface.image_data;
|
||||
uint32_t pitch = imageData->getTexture()->surface.pitch;
|
||||
uint32_t *imagePtr = (uint32_t*)imageData->getTexture()->surface.image;
|
||||
|
||||
u32 color_u32 = imagePtr[y * pitch + x];
|
||||
uint32_t color_u32 = imagePtr[y * pitch + x];
|
||||
GX2Color color;
|
||||
color.r = (color_u32 >> 24) & 0xFF;
|
||||
color.g = (color_u32 >> 16) & 0xFF;
|
||||
color.b = (color_u32 >> 8) & 0xFF;
|
||||
color.a = (color_u32 >> 0) & 0xFF;
|
||||
return color;
|
||||
return color;
|
||||
}
|
||||
|
||||
void GuiImage::setPixel(s32 x, s32 y, const GX2Color & color)
|
||||
{
|
||||
if(!imageData || this->getWidth() <= 0 || x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight())
|
||||
return;
|
||||
void GuiImage::setPixel(int32_t x, int32_t y, const GX2Color & color) {
|
||||
if(!imageData || this->getWidth() <= 0 || x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight())
|
||||
return;
|
||||
|
||||
|
||||
u32 pitch = imageData->getTexture()->surface.pitch;
|
||||
u32 *imagePtr = (u32*)imageData->getTexture()->surface.image_data;
|
||||
uint32_t pitch = imageData->getTexture()->surface.pitch;
|
||||
uint32_t *imagePtr = (uint32_t*)imageData->getTexture()->surface.image;
|
||||
imagePtr[y * pitch + x] = (color.r << 24) | (color.g << 16) | (color.b << 8) | (color.a << 0);
|
||||
}
|
||||
|
||||
void GuiImage::setImageColor(const GX2Color & c, s32 idx)
|
||||
{
|
||||
void GuiImage::setImageColor(const GX2Color & c, int32_t idx) {
|
||||
if(!colorVtxs) {
|
||||
return;
|
||||
}
|
||||
|
||||
if(idx >= 0 && idx < (s32)colorCount)
|
||||
{
|
||||
if(idx >= 0 && idx < (int32_t)colorCount) {
|
||||
colorVtxs[(idx << 2) + 0] = c.r;
|
||||
colorVtxs[(idx << 2) + 1] = c.g;
|
||||
colorVtxs[(idx << 2) + 2] = c.b;
|
||||
colorVtxs[(idx << 2) + 3] = c.a;
|
||||
colorVtxsDirty = true;
|
||||
}
|
||||
else if(colorVtxs)
|
||||
{
|
||||
for(u32 i = 0; i < (ColorShader::cuColorVtxsSize / sizeof(u8)); i += 4)
|
||||
{
|
||||
} else if(colorVtxs) {
|
||||
for(uint32_t i = 0; i < (ColorShader::cuColorVtxsSize / sizeof(uint8_t)); i += 4) {
|
||||
colorVtxs[i + 0] = c.r;
|
||||
colorVtxs[i + 1] = c.g;
|
||||
colorVtxs[i + 2] = c.b;
|
||||
@ -169,27 +153,23 @@ void GuiImage::setImageColor(const GX2Color & c, s32 idx)
|
||||
}
|
||||
}
|
||||
|
||||
void GuiImage::setSize(s32 w, s32 h)
|
||||
{
|
||||
width = w;
|
||||
height = h;
|
||||
void GuiImage::setSize(int32_t w, int32_t h) {
|
||||
width = w;
|
||||
height = h;
|
||||
}
|
||||
|
||||
void GuiImage::setPrimitiveVertex(s32 prim, const f32 *posVtx, const f32 *texCoord, u32 vtxcount)
|
||||
{
|
||||
void GuiImage::setPrimitiveVertex(int32_t prim, const float *posVtx, const float *texCoord, uint32_t vtxcount) {
|
||||
primitive = prim;
|
||||
vtxCount = vtxcount;
|
||||
posVtxs = posVtx;
|
||||
texCoords = texCoord;
|
||||
|
||||
if(imgType == IMAGE_COLOR)
|
||||
{
|
||||
u8 * newColorVtxs = (u8 *) memalign(0x40, ColorShader::cuColorAttrSize * vtxCount);
|
||||
if(imgType == IMAGE_COLOR) {
|
||||
uint8_t * newColorVtxs = (uint8_t *) memalign(0x40, ColorShader::cuColorAttrSize * vtxCount);
|
||||
|
||||
for(u32 i = 0; i < vtxCount; i++)
|
||||
{
|
||||
s32 newColorIdx = (i << 2);
|
||||
s32 colorIdx = (i < colorCount) ? (newColorIdx) : ((colorCount - 1) << 2);
|
||||
for(uint32_t i = 0; i < vtxCount; i++) {
|
||||
int32_t newColorIdx = (i << 2);
|
||||
int32_t colorIdx = (i < colorCount) ? (newColorIdx) : ((colorCount - 1) << 2);
|
||||
|
||||
newColorVtxs[newColorIdx + 0] = colorVtxs[colorIdx + 0];
|
||||
newColorVtxs[newColorIdx + 1] = colorVtxs[colorIdx + 1];
|
||||
@ -204,13 +184,12 @@ void GuiImage::setPrimitiveVertex(s32 prim, const f32 *posVtx, const f32 *texCoo
|
||||
}
|
||||
}
|
||||
|
||||
void GuiImage::draw(CVideo *pVideo)
|
||||
{
|
||||
if(!this->isVisible() || tileVertical == 0 || tileHorizontal == 0)
|
||||
return;
|
||||
void GuiImage::draw(CVideo *pVideo) {
|
||||
if(!this->isVisible() || tileVertical == 0 || tileHorizontal == 0)
|
||||
return;
|
||||
|
||||
f32 currScaleX = getScaleX();
|
||||
f32 currScaleY = getScaleY();
|
||||
float currScaleX = getScaleX();
|
||||
float currScaleY = getScaleY();
|
||||
|
||||
positionOffsets[0] = getCenterX() * pVideo->getWidthScaleFactor() * 2.0f;
|
||||
positionOffsets[1] = getCenterY() * pVideo->getHeightScaleFactor() * 2.0f;
|
||||
@ -228,8 +207,8 @@ void GuiImage::draw(CVideo *pVideo)
|
||||
|
||||
// if(image && tileHorizontal > 0 && tileVertical > 0)
|
||||
// {
|
||||
// for(s32 n=0; n<tileVertical; n++)
|
||||
// for(s32 i=0; i<tileHorizontal; i++)
|
||||
// for(int32_t n=0; n<tileVertical; n++)
|
||||
// for(int32_t i=0; i<tileHorizontal; i++)
|
||||
// {
|
||||
// if(bUnCut)
|
||||
// Menu_DrawImg(image, width, height, format, currLeft+width*i, currTop+width*n, currZ, imageangle, currScaleX, currScaleY, currAlpha);
|
||||
@ -239,9 +218,9 @@ void GuiImage::draw(CVideo *pVideo)
|
||||
// }
|
||||
// else if(image && tileHorizontal > 0)
|
||||
// {
|
||||
// for(s32 i=0; i<tileHorizontal; i++)
|
||||
// for(int32_t i=0; i<tileHorizontal; i++)
|
||||
// {
|
||||
// s32 widthTile = (imageangle == 90 || imageangle == 270) ? height : width;
|
||||
// int32_t widthTile = (imageangle == 90 || imageangle == 270) ? height : width;
|
||||
// if(bUnCut)
|
||||
// Menu_DrawImg(image, width, height, format, currLeft+widthTile*i, currTop, currZ, imageangle, currScaleX, currScaleY, currAlpha);
|
||||
// else
|
||||
@ -250,7 +229,7 @@ void GuiImage::draw(CVideo *pVideo)
|
||||
// }
|
||||
// else if(image && tileVertical > 0)
|
||||
// {
|
||||
// for(s32 i=0; i<tileVertical; i++)
|
||||
// for(int32_t i=0; i<tileVertical; i++)
|
||||
// {
|
||||
// if(bUnCut)
|
||||
// Menu_DrawImg(image, width, height, format, currLeft, currTop+height*i, currZ, imageangle, currScaleX, currScaleY, currAlpha);
|
||||
@ -260,12 +239,11 @@ void GuiImage::draw(CVideo *pVideo)
|
||||
// }
|
||||
if(colorVtxsDirty && colorVtxs) {
|
||||
//! flush color vertex only on main GX2 thread
|
||||
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, colorVtxs, colorCount * ColorShader::cuColorAttrSize);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, colorVtxs, colorCount * ColorShader::cuColorAttrSize);
|
||||
colorVtxsDirty = false;
|
||||
}
|
||||
|
||||
if(imgType == IMAGE_COLOR && colorVtxs)
|
||||
{
|
||||
if(imgType == IMAGE_COLOR && colorVtxs) {
|
||||
ColorShader::instance()->setShaders();
|
||||
ColorShader::instance()->setAttributeBuffer(colorVtxs, posVtxs, vtxCount);
|
||||
ColorShader::instance()->setAngle(imageAngle);
|
||||
@ -273,9 +251,7 @@ void GuiImage::draw(CVideo *pVideo)
|
||||
ColorShader::instance()->setScale(scaleFactor);
|
||||
ColorShader::instance()->setColorIntensity(colorIntensity);
|
||||
ColorShader::instance()->draw(primitive, vtxCount);
|
||||
}
|
||||
else if(imageData)
|
||||
{
|
||||
} else if(imageData) {
|
||||
Texture2DShader::instance()->setShaders();
|
||||
Texture2DShader::instance()->setAttributeBuffer(texCoords, posVtxs, vtxCount);
|
||||
Texture2DShader::instance()->setAngle(imageAngle);
|
||||
@ -285,5 +261,5 @@ void GuiImage::draw(CVideo *pVideo)
|
||||
Texture2DShader::instance()->setBlurring(blurDirection);
|
||||
Texture2DShader::instance()->setTextureAndSampler(imageData->getTexture(), imageData->getSampler());
|
||||
Texture2DShader::instance()->draw(primitive, vtxCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -15,160 +15,137 @@
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include <unistd.h>
|
||||
#include "GuiImageAsync.h"
|
||||
#include <gui/GuiImageAsync.h>
|
||||
#include <fs/FSUtils.h>
|
||||
|
||||
std::vector<GuiImageAsync *> GuiImageAsync::imageQueue;
|
||||
CThread * GuiImageAsync::pThread = NULL;
|
||||
CMutex * GuiImageAsync::pMutex = NULL;
|
||||
u32 GuiImageAsync::threadRefCounter = 0;
|
||||
uint32_t GuiImageAsync::threadRefCounter = 0;
|
||||
bool GuiImageAsync::bExitRequested = false;
|
||||
GuiImageAsync * GuiImageAsync::pInUse = NULL;
|
||||
|
||||
GuiImageAsync::GuiImageAsync(const u8 *imageBuffer, const u32 & imageBufferSize, GuiImageData * preloadImg)
|
||||
GuiImageAsync::GuiImageAsync(const uint8_t *imageBuffer, const uint32_t & imageBufferSize, GuiImageData * preloadImg)
|
||||
: GuiImage(preloadImg)
|
||||
, imgData(NULL)
|
||||
, imgBuffer(imageBuffer)
|
||||
, imgBufferSize(imageBufferSize)
|
||||
{
|
||||
threadInit();
|
||||
threadAddImage(this);
|
||||
, imgData(NULL)
|
||||
, imgBuffer(imageBuffer)
|
||||
, imgBufferSize(imageBufferSize) {
|
||||
threadInit();
|
||||
threadAddImage(this);
|
||||
}
|
||||
|
||||
GuiImageAsync::GuiImageAsync(const std::string & file, GuiImageData * preloadImg)
|
||||
: GuiImage(preloadImg)
|
||||
, imgData(NULL)
|
||||
, filename(file)
|
||||
, imgBuffer(NULL)
|
||||
, imgBufferSize(0)
|
||||
{
|
||||
threadInit();
|
||||
threadAddImage(this);
|
||||
, imgData(NULL)
|
||||
, filename(file)
|
||||
, imgBuffer(NULL)
|
||||
, imgBufferSize(0) {
|
||||
threadInit();
|
||||
threadAddImage(this);
|
||||
}
|
||||
|
||||
GuiImageAsync::~GuiImageAsync()
|
||||
{
|
||||
threadRemoveImage(this);
|
||||
while(pInUse == this)
|
||||
os_usleep(1000);
|
||||
GuiImageAsync::~GuiImageAsync() {
|
||||
threadRemoveImage(this);
|
||||
while(pInUse == this)
|
||||
OSSleepTicks(OSMicrosecondsToTicks(1000));
|
||||
|
||||
if (imgData)
|
||||
if (imgData)
|
||||
delete imgData;
|
||||
|
||||
//threadExit();
|
||||
}
|
||||
|
||||
void GuiImageAsync::threadAddImage(GuiImageAsync *Image)
|
||||
{
|
||||
void GuiImageAsync::threadAddImage(GuiImageAsync *Image) {
|
||||
pMutex->lock();
|
||||
imageQueue.push_back(Image);
|
||||
imageQueue.push_back(Image);
|
||||
pMutex->unlock();
|
||||
pThread->resumeThread();
|
||||
pThread->resumeThread();
|
||||
}
|
||||
|
||||
void GuiImageAsync::threadRemoveImage(GuiImageAsync *image)
|
||||
{
|
||||
void GuiImageAsync::threadRemoveImage(GuiImageAsync *image) {
|
||||
pMutex->lock();
|
||||
for(u32 i = 0; i < imageQueue.size(); ++i)
|
||||
{
|
||||
if(imageQueue[i] == image)
|
||||
{
|
||||
imageQueue.erase(imageQueue.begin() + i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
for(uint32_t i = 0; i < imageQueue.size(); ++i) {
|
||||
if(imageQueue[i] == image) {
|
||||
imageQueue.erase(imageQueue.begin() + i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
pMutex->unlock();
|
||||
}
|
||||
|
||||
void GuiImageAsync::clearQueue()
|
||||
{
|
||||
void GuiImageAsync::clearQueue() {
|
||||
pMutex->lock();
|
||||
imageQueue.clear();
|
||||
imageQueue.clear();
|
||||
pMutex->unlock();
|
||||
}
|
||||
|
||||
void GuiImageAsync::guiImageAsyncThread(CThread *thread, void *arg)
|
||||
{
|
||||
while(!bExitRequested)
|
||||
{
|
||||
void GuiImageAsync::guiImageAsyncThread(CThread *thread, void *arg) {
|
||||
while(!bExitRequested) {
|
||||
if(imageQueue.empty() && !bExitRequested)
|
||||
pThread->suspendThread();
|
||||
|
||||
if(!imageQueue.empty() && !bExitRequested)
|
||||
{
|
||||
if(!imageQueue.empty() && !bExitRequested) {
|
||||
pMutex->lock();
|
||||
pInUse = imageQueue.front();
|
||||
imageQueue.erase(imageQueue.begin());
|
||||
pInUse = imageQueue.front();
|
||||
imageQueue.erase(imageQueue.begin());
|
||||
pMutex->unlock();
|
||||
|
||||
if (!pInUse)
|
||||
continue;
|
||||
if (!pInUse)
|
||||
continue;
|
||||
|
||||
|
||||
if(pInUse->imgBuffer && pInUse->imgBufferSize)
|
||||
{
|
||||
if(pInUse->imgBuffer && pInUse->imgBufferSize) {
|
||||
pInUse->imgData = new GuiImageData(pInUse->imgBuffer, pInUse->imgBufferSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
u8 *buffer = NULL;
|
||||
u32 bufferSize = 0;
|
||||
} else {
|
||||
uint8_t *buffer = NULL;
|
||||
uint32_t bufferSize = 0;
|
||||
|
||||
s32 iResult = FSUtils::LoadFileToMem(pInUse->filename.c_str(), &buffer, &bufferSize);
|
||||
if(iResult > 0)
|
||||
{
|
||||
pInUse->imgData = new GuiImageData(buffer, bufferSize, GX2_TEX_CLAMP_MIRROR);
|
||||
int32_t iResult = FSUtils::LoadFileToMem(pInUse->filename.c_str(), &buffer, &bufferSize);
|
||||
if(iResult > 0) {
|
||||
pInUse->imgData = new GuiImageData(buffer, bufferSize, GX2_TEX_CLAMP_MODE_MIRROR);
|
||||
|
||||
//! free original image buffer which is converted to texture now and not needed anymore
|
||||
free(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
if(pInUse->imgData)
|
||||
{
|
||||
if(pInUse->imgData->getTexture())
|
||||
{
|
||||
if(pInUse->imgData) {
|
||||
if(pInUse->imgData->getTexture()) {
|
||||
pInUse->width = pInUse->imgData->getWidth();
|
||||
pInUse->height = pInUse->imgData->getHeight();
|
||||
pInUse->imageData = pInUse->imgData;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
delete pInUse->imgData;
|
||||
pInUse->imgData = NULL;
|
||||
}
|
||||
}
|
||||
pInUse->imageLoaded(pInUse);
|
||||
pInUse = NULL;
|
||||
}
|
||||
}
|
||||
pInUse = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GuiImageAsync::threadInit()
|
||||
{
|
||||
if (pThread == NULL)
|
||||
{
|
||||
void GuiImageAsync::threadInit() {
|
||||
if (pThread == NULL) {
|
||||
bExitRequested = false;
|
||||
pMutex = new CMutex();
|
||||
pThread = CThread::create(GuiImageAsync::guiImageAsyncThread, NULL, CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff, 10);
|
||||
pThread->resumeThread();
|
||||
pThread = CThread::create(GuiImageAsync::guiImageAsyncThread, NULL, CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff, 10);
|
||||
pThread->resumeThread();
|
||||
}
|
||||
|
||||
++threadRefCounter;
|
||||
}
|
||||
|
||||
void GuiImageAsync::threadExit()
|
||||
{
|
||||
if(threadRefCounter){
|
||||
void GuiImageAsync::threadExit() {
|
||||
if(threadRefCounter) {
|
||||
--threadRefCounter;
|
||||
}
|
||||
|
||||
if(/*(threadRefCounter == 0) &&*/ (pThread != NULL))
|
||||
{
|
||||
bExitRequested = true;
|
||||
if(/*(threadRefCounter == 0) &&*/ (pThread != NULL)) {
|
||||
bExitRequested = true;
|
||||
delete pThread;
|
||||
delete pMutex;
|
||||
pThread = NULL;
|
||||
pMutex = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,62 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef _GUIIMAGEASYNC_H_
|
||||
#define _GUIIMAGEASYNC_H_
|
||||
|
||||
#include <vector>
|
||||
#include "GuiImage.h"
|
||||
#include <system/CThread.h>
|
||||
#include <system/CMutex.h>
|
||||
#include <dynamic_libs/os_functions.h>
|
||||
|
||||
class GuiImageAsync : public GuiImage
|
||||
{
|
||||
public:
|
||||
GuiImageAsync(const u8 *imageBuffer, const u32 & imageBufferSize, GuiImageData * preloadImg);
|
||||
GuiImageAsync(const std::string & filename, GuiImageData * preloadImg);
|
||||
virtual ~GuiImageAsync();
|
||||
|
||||
static void clearQueue();
|
||||
static void removeFromQueue(GuiImageAsync * image) {
|
||||
threadRemoveImage(image);
|
||||
}
|
||||
|
||||
//! don't forget to LOCK GUI if using this asynchron call
|
||||
sigslot::signal1<GuiImageAsync *> imageLoaded;
|
||||
static void threadExit();
|
||||
|
||||
private:
|
||||
static void threadInit();
|
||||
|
||||
GuiImageData *imgData;
|
||||
std::string filename;
|
||||
const u8 *imgBuffer;
|
||||
const u32 imgBufferSize;
|
||||
|
||||
static void guiImageAsyncThread(CThread *thread, void *arg);
|
||||
static void threadAddImage(GuiImageAsync* Image);
|
||||
static void threadRemoveImage(GuiImageAsync* Image);
|
||||
|
||||
static std::vector<GuiImageAsync *> imageQueue;
|
||||
static CThread *pThread;
|
||||
static CMutex * pMutex;
|
||||
static u32 threadRefCounter;
|
||||
static GuiImageAsync * pInUse;
|
||||
static bool bExitRequested;
|
||||
};
|
||||
|
||||
#endif /*_GUIIMAGEASYNC_H_*/
|
@ -16,52 +16,47 @@
|
||||
****************************************************************************/
|
||||
#include <malloc.h>
|
||||
#include <string.h>
|
||||
#include "GuiImageData.h"
|
||||
#include <stdint.h>
|
||||
#include <gui/GuiImageData.h>
|
||||
#include <system/memory.h>
|
||||
/**
|
||||
* Constructor for the GuiImageData class.
|
||||
*/
|
||||
GuiImageData::GuiImageData()
|
||||
{
|
||||
GuiImageData::GuiImageData() {
|
||||
texture = NULL;
|
||||
sampler = NULL;
|
||||
memoryType = eMemTypeMEM2;
|
||||
memoryType = eMemTypeMEM2;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor for the GuiImageData class.
|
||||
*/
|
||||
GuiImageData::GuiImageData(const u8 * img, s32 imgSize, s32 textureClamp, s32 textureFormat)
|
||||
{
|
||||
GuiImageData::GuiImageData(const uint8_t * img, int32_t imgSize, GX2TexClampMode textureClamp, GX2SurfaceFormat textureFormat) {
|
||||
texture = NULL;
|
||||
sampler = NULL;
|
||||
loadImage(img, imgSize, textureClamp, textureFormat);
|
||||
loadImage(img, imgSize, textureClamp, textureFormat);
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor for the GuiImageData class.
|
||||
*/
|
||||
GuiImageData::~GuiImageData()
|
||||
{
|
||||
GuiImageData::~GuiImageData() {
|
||||
releaseData();
|
||||
}
|
||||
|
||||
void GuiImageData::releaseData(void)
|
||||
{
|
||||
void GuiImageData::releaseData(void) {
|
||||
if(texture) {
|
||||
if(texture->surface.image_data)
|
||||
{
|
||||
switch(memoryType)
|
||||
{
|
||||
if(texture->surface.image) {
|
||||
switch(memoryType) {
|
||||
default:
|
||||
case eMemTypeMEM2:
|
||||
free(texture->surface.image_data);
|
||||
free(texture->surface.image);
|
||||
break;
|
||||
case eMemTypeMEM1:
|
||||
MEM1_free(texture->surface.image_data);
|
||||
MEM1_free(texture->surface.image);
|
||||
break;
|
||||
case eMemTypeMEMBucket:
|
||||
MEMBucket_free(texture->surface.image_data);
|
||||
MEMBucket_free(texture->surface.image);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -74,50 +69,43 @@ void GuiImageData::releaseData(void)
|
||||
}
|
||||
}
|
||||
|
||||
void GuiImageData::loadImage(const u8 *img, s32 imgSize, s32 textureClamp, s32 textureFormat)
|
||||
{
|
||||
if(!img || (imgSize < 8))
|
||||
return;
|
||||
void GuiImageData::loadImage(const uint8_t *img, int32_t imgSize, GX2TexClampMode textureClamp, GX2SurfaceFormat textureFormat) {
|
||||
if(!img || (imgSize < 8))
|
||||
return;
|
||||
|
||||
releaseData();
|
||||
gdImagePtr gdImg = 0;
|
||||
releaseData();
|
||||
gdImagePtr gdImg = 0;
|
||||
|
||||
if (img[0] == 0xFF && img[1] == 0xD8)
|
||||
{
|
||||
//! not needed for now therefore comment out to safe ELF size
|
||||
//! if needed uncomment, adds 200 kb to the ELF size
|
||||
// IMAGE_JPEG
|
||||
gdImg = gdImageCreateFromJpegPtr(imgSize, (u8*) img);
|
||||
}
|
||||
else if (img[0] == 'B' && img[1] == 'M')
|
||||
{
|
||||
// IMAGE_BMP
|
||||
gdImg = gdImageCreateFromBmpPtr(imgSize, (u8*) img);
|
||||
}
|
||||
else if (img[0] == 0x89 && img[1] == 'P' && img[2] == 'N' && img[3] == 'G')
|
||||
{
|
||||
// IMAGE_PNG
|
||||
gdImg = gdImageCreateFromPngPtr(imgSize, (u8*) img);
|
||||
}
|
||||
//!This must be last since it can also intefere with outher formats
|
||||
else if(img[0] == 0x00)
|
||||
{
|
||||
// Try loading TGA image
|
||||
gdImg = gdImageCreateFromTgaPtr(imgSize, (u8*) img);
|
||||
}
|
||||
if (img[0] == 0xFF && img[1] == 0xD8) {
|
||||
//! not needed for now therefore comment out to safe ELF size
|
||||
//! if needed uncomment, adds 200 kb to the ELF size
|
||||
// IMAGE_JPEG
|
||||
//gdImg = gdImageCreateFromJpegPtr(imgSize, (uint8_t*) img);
|
||||
} else if (img[0] == 'B' && img[1] == 'M') {
|
||||
// IMAGE_BMP
|
||||
//gdImg = gdImageCreateFromBmpPtr(imgSize, (uint8_t*) img);
|
||||
} else if (img[0] == 0x89 && img[1] == 'P' && img[2] == 'N' && img[3] == 'G') {
|
||||
// IMAGE_PNG
|
||||
gdImg = gdImageCreateFromPngPtr(imgSize, (uint8_t*) img);
|
||||
}
|
||||
//!This must be last since it can also intefere with outher formats
|
||||
else if(img[0] == 0x00) {
|
||||
// Try loading TGA image
|
||||
//gdImg = gdImageCreateFromTgaPtr(imgSize, (uint8_t*) img);
|
||||
}
|
||||
|
||||
if(gdImg == 0)
|
||||
return;
|
||||
if(gdImg == 0)
|
||||
return;
|
||||
|
||||
u32 width = (gdImageSX(gdImg));
|
||||
u32 height = (gdImageSY(gdImg));
|
||||
uint32_t width = (gdImageSX(gdImg));
|
||||
uint32_t height = (gdImageSY(gdImg));
|
||||
|
||||
//! Initialize texture
|
||||
texture = new GX2Texture;
|
||||
GX2InitTexture(texture, width, height, 1, 0, textureFormat, GX2_SURFACE_DIM_2D, GX2_TILE_MODE_LINEAR_ALIGNED);
|
||||
GX2InitTexture(texture, width, height, 1, 0, textureFormat, GX2_SURFACE_DIM_TEXTURE_2D, GX2_TILE_MODE_LINEAR_ALIGNED);
|
||||
|
||||
//! if this fails something went horribly wrong
|
||||
if(texture->surface.image_size == 0) {
|
||||
if(texture->surface.imageSize == 0) {
|
||||
delete texture;
|
||||
texture = NULL;
|
||||
gdImageDestroy(gdImg);
|
||||
@ -125,63 +113,59 @@ void GuiImageData::loadImage(const u8 *img, s32 imgSize, s32 textureClamp, s32 t
|
||||
}
|
||||
|
||||
//! allocate memory for the surface
|
||||
memoryType = eMemTypeMEM2;
|
||||
texture->surface.image_data = memalign(texture->surface.align, texture->surface.image_size);
|
||||
memoryType = eMemTypeMEM2;
|
||||
texture->surface.image = memalign(texture->surface.alignment, texture->surface.imageSize);
|
||||
//! try MEM1 on failure
|
||||
if(!texture->surface.image_data) {
|
||||
if(!texture->surface.image) {
|
||||
memoryType = eMemTypeMEM1;
|
||||
texture->surface.image_data = MEM1_alloc(texture->surface.image_size, texture->surface.align);
|
||||
texture->surface.image = MEM1_alloc(texture->surface.imageSize, texture->surface.alignment);
|
||||
}
|
||||
//! try MEM bucket on failure
|
||||
if(!texture->surface.image_data) {
|
||||
if(!texture->surface.image) {
|
||||
memoryType = eMemTypeMEMBucket;
|
||||
texture->surface.image_data = MEMBucket_alloc(texture->surface.image_size, texture->surface.align);
|
||||
texture->surface.image = MEMBucket_alloc(texture->surface.imageSize, texture->surface.alignment);
|
||||
}
|
||||
//! check if memory is available for image
|
||||
if(!texture->surface.image_data) {
|
||||
if(!texture->surface.image) {
|
||||
gdImageDestroy(gdImg);
|
||||
delete texture;
|
||||
texture = NULL;
|
||||
return;
|
||||
}
|
||||
//! set mip map data pointer
|
||||
texture->surface.mip_data = NULL;
|
||||
texture->surface.mipmaps = NULL;
|
||||
//! convert image to texture
|
||||
switch(textureFormat)
|
||||
{
|
||||
switch(textureFormat) {
|
||||
default:
|
||||
case GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM:
|
||||
gdImageToUnormR8G8B8A8(gdImg, (u32*)texture->surface.image_data, texture->surface.width, texture->surface.height, texture->surface.pitch);
|
||||
case GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8:
|
||||
gdImageToUnormR8G8B8A8(gdImg, (uint32_t*)texture->surface.image, texture->surface.width, texture->surface.height, texture->surface.pitch);
|
||||
break;
|
||||
case GX2_SURFACE_FORMAT_TCS_R5_G6_B5_UNORM:
|
||||
gdImageToUnormR5G6B5(gdImg, (u16*)texture->surface.image_data, texture->surface.width, texture->surface.height, texture->surface.pitch);
|
||||
case GX2_SURFACE_FORMAT_UNORM_R5_G6_B5:
|
||||
gdImageToUnormR5G6B5(gdImg, (uint16_t*)texture->surface.image, texture->surface.width, texture->surface.height, texture->surface.pitch);
|
||||
break;
|
||||
}
|
||||
|
||||
//! free memory of image as its not needed anymore
|
||||
gdImageDestroy(gdImg);
|
||||
//! free memory of image as its not needed anymore
|
||||
gdImageDestroy(gdImg);
|
||||
|
||||
//! invalidate the memory
|
||||
GX2Invalidate(GX2_INVALIDATE_CPU_TEXTURE, texture->surface.image_data, texture->surface.image_size);
|
||||
//! invalidate the memory
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_TEXTURE, texture->surface.image, texture->surface.imageSize);
|
||||
//! initialize the sampler
|
||||
sampler = new GX2Sampler;
|
||||
GX2InitSampler(sampler, textureClamp, GX2_TEX_XY_FILTER_BILINEAR);
|
||||
GX2InitSampler(sampler, textureClamp, GX2_TEX_XY_FILTER_MODE_LINEAR);
|
||||
}
|
||||
|
||||
void GuiImageData::gdImageToUnormR8G8B8A8(gdImagePtr gdImg, u32 *imgBuffer, u32 width, u32 height, u32 pitch)
|
||||
{
|
||||
for(u32 y = 0; y < height; ++y)
|
||||
{
|
||||
for(u32 x = 0; x < width; ++x)
|
||||
{
|
||||
u32 pixel = gdImageGetPixel(gdImg, x, y);
|
||||
void GuiImageData::gdImageToUnormR8G8B8A8(gdImagePtr gdImg, uint32_t *imgBuffer, uint32_t width, uint32_t height, uint32_t pitch) {
|
||||
for(uint32_t y = 0; y < height; ++y) {
|
||||
for(uint32_t x = 0; x < width; ++x) {
|
||||
uint32_t pixel = gdImageGetPixel(gdImg, x, y);
|
||||
|
||||
u8 a = 254 - 2*((u8)gdImageAlpha(gdImg, pixel));
|
||||
if(a == 254) a++;
|
||||
uint8_t a = 254 - 2*((uint8_t)gdImageAlpha(gdImg, pixel));
|
||||
if(a == 254) a++;
|
||||
|
||||
u8 r = gdImageRed(gdImg, pixel);
|
||||
u8 g = gdImageGreen(gdImg, pixel);
|
||||
u8 b = gdImageBlue(gdImg, pixel);
|
||||
uint8_t r = gdImageRed(gdImg, pixel);
|
||||
uint8_t g = gdImageGreen(gdImg, pixel);
|
||||
uint8_t b = gdImageBlue(gdImg, pixel);
|
||||
|
||||
imgBuffer[y * pitch + x] = (r << 24) | (g << 16) | (b << 8) | (a);
|
||||
}
|
||||
@ -189,17 +173,14 @@ void GuiImageData::gdImageToUnormR8G8B8A8(gdImagePtr gdImg, u32 *imgBuffer, u32
|
||||
}
|
||||
|
||||
//! TODO: figure out why this seems to not work correct yet
|
||||
void GuiImageData::gdImageToUnormR5G6B5(gdImagePtr gdImg, u16 *imgBuffer, u32 width, u32 height, u32 pitch)
|
||||
{
|
||||
for(u32 y = 0; y < height; ++y)
|
||||
{
|
||||
for(u32 x = 0; x < width; ++x)
|
||||
{
|
||||
u32 pixel = gdImageGetPixel(gdImg, x, y);
|
||||
void GuiImageData::gdImageToUnormR5G6B5(gdImagePtr gdImg, uint16_t *imgBuffer, uint32_t width, uint32_t height, uint32_t pitch) {
|
||||
for(uint32_t y = 0; y < height; ++y) {
|
||||
for(uint32_t x = 0; x < width; ++x) {
|
||||
uint32_t pixel = gdImageGetPixel(gdImg, x, y);
|
||||
|
||||
u8 r = gdImageRed(gdImg, pixel);
|
||||
u8 g = gdImageGreen(gdImg, pixel);
|
||||
u8 b = gdImageBlue(gdImg, pixel);
|
||||
uint8_t r = gdImageRed(gdImg, pixel);
|
||||
uint8_t g = gdImageGreen(gdImg, pixel);
|
||||
uint8_t b = gdImageBlue(gdImg, pixel);
|
||||
|
||||
imgBuffer[y * pitch + x] = ((r >> 3) << 11) | ((g >> 2) << 5) | (b >> 3);
|
||||
}
|
||||
|
@ -14,38 +14,34 @@
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include "GuiParticleImage.h"
|
||||
#include "video/CVideo.h"
|
||||
#include "video/shaders/ColorShader.h"
|
||||
#include <gui/GuiParticleImage.h>
|
||||
#include <video/CVideo.h>
|
||||
#include <video/shaders/ColorShader.h>
|
||||
|
||||
#define CIRCLE_VERTEX_COUNT 36
|
||||
|
||||
static inline f32 getRandZeroToOneF32()
|
||||
{
|
||||
static inline float getRandZeroToOneF32() {
|
||||
return (rand() % 10000) * 0.0001f;
|
||||
}
|
||||
|
||||
static inline f32 getRandMinusOneToOneF32()
|
||||
{
|
||||
static inline float getRandMinusOneToOneF32() {
|
||||
return getRandZeroToOneF32() * 2.0f - 1.0f;
|
||||
}
|
||||
|
||||
GuiParticleImage::GuiParticleImage(s32 w, s32 h, u32 particleCount, f32 minRadius, f32 maxRadius, f32 minSpeed, f32 maxSpeed)
|
||||
: GuiImage(NULL)
|
||||
{
|
||||
GuiParticleImage::GuiParticleImage(int32_t w, int32_t h, uint32_t particleCount, float minRadius, float maxRadius, float minSpeed, float maxSpeed)
|
||||
: GuiImage(NULL) {
|
||||
width = w;
|
||||
height = h;
|
||||
imgType = IMAGE_COLOR;
|
||||
this->minRadius = minRadius;
|
||||
this->maxRadius = maxRadius;
|
||||
this->minSpeed = minSpeed;
|
||||
this->maxSpeed = maxSpeed;
|
||||
imgType = IMAGE_COLOR;
|
||||
this->minRadius = minRadius;
|
||||
this->maxRadius = maxRadius;
|
||||
this->minSpeed = minSpeed;
|
||||
this->maxSpeed = maxSpeed;
|
||||
|
||||
posVertexs = (f32 *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ColorShader::cuVertexAttrSize * CIRCLE_VERTEX_COUNT);
|
||||
colorVertexs = (u8 *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ColorShader::cuColorAttrSize * CIRCLE_VERTEX_COUNT);
|
||||
posVertexs = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ColorShader::cuVertexAttrSize * CIRCLE_VERTEX_COUNT);
|
||||
colorVertexs = (uint8_t *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ColorShader::cuColorAttrSize * CIRCLE_VERTEX_COUNT);
|
||||
|
||||
for(u32 i = 0; i < CIRCLE_VERTEX_COUNT; i++)
|
||||
{
|
||||
for(uint32_t i = 0; i < CIRCLE_VERTEX_COUNT; i++) {
|
||||
posVertexs[i * 3 + 0] = cosf(DegToRad(i * 360.0f / CIRCLE_VERTEX_COUNT));
|
||||
posVertexs[i * 3 + 1] = sinf(DegToRad(i * 360.0f / CIRCLE_VERTEX_COUNT));
|
||||
posVertexs[i * 3 + 2] = 0.0f;
|
||||
@ -55,13 +51,12 @@ GuiParticleImage::GuiParticleImage(s32 w, s32 h, u32 particleCount, f32 minRadiu
|
||||
colorVertexs[i * 4 + 2] = 0xff;
|
||||
colorVertexs[i * 4 + 3] = 0xff;
|
||||
}
|
||||
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, posVertexs, ColorShader::cuVertexAttrSize * CIRCLE_VERTEX_COUNT);
|
||||
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, colorVertexs, ColorShader::cuColorAttrSize * CIRCLE_VERTEX_COUNT);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, posVertexs, ColorShader::cuVertexAttrSize * CIRCLE_VERTEX_COUNT);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, colorVertexs, ColorShader::cuColorAttrSize * CIRCLE_VERTEX_COUNT);
|
||||
|
||||
particles.resize(particleCount);
|
||||
|
||||
for(u32 i = 0; i < particleCount; i++)
|
||||
{
|
||||
for(uint32_t i = 0; i < particleCount; i++) {
|
||||
particles[i].position.x = getRandMinusOneToOneF32() * getWidth() * 0.5f;
|
||||
particles[i].position.y = getRandMinusOneToOneF32() * getHeight() * 0.5f;
|
||||
particles[i].position.z = 0.0f;
|
||||
@ -72,20 +67,18 @@ GuiParticleImage::GuiParticleImage(s32 w, s32 h, u32 particleCount, f32 minRadiu
|
||||
}
|
||||
}
|
||||
|
||||
GuiParticleImage::~GuiParticleImage()
|
||||
{
|
||||
GuiParticleImage::~GuiParticleImage() {
|
||||
free(posVertexs);
|
||||
free(colorVertexs);
|
||||
}
|
||||
|
||||
void GuiParticleImage::draw(CVideo *pVideo)
|
||||
{
|
||||
if(!this->isVisible())
|
||||
return;
|
||||
void GuiParticleImage::draw(CVideo *pVideo) {
|
||||
if(!this->isVisible())
|
||||
return;
|
||||
|
||||
|
||||
f32 currScaleX = getScaleX();
|
||||
f32 currScaleY = getScaleY();
|
||||
float currScaleX = getScaleX();
|
||||
float currScaleY = getScaleY();
|
||||
|
||||
positionOffsets[2] = getDepth() * pVideo->getDepthScaleFactor() * 2.0f;
|
||||
|
||||
@ -94,10 +87,8 @@ void GuiParticleImage::draw(CVideo *pVideo)
|
||||
//! add other colors intensities parameters
|
||||
colorIntensity[3] = getAlpha();
|
||||
|
||||
for(u32 i = 0; i < particles.size(); ++i)
|
||||
{
|
||||
if(particles[i].position.y > (getHeight() * 0.5f + 30.0f))
|
||||
{
|
||||
for(uint32_t i = 0; i < particles.size(); ++i) {
|
||||
if(particles[i].position.y > (getHeight() * 0.5f + 30.0f)) {
|
||||
particles[i].position.x = getRandMinusOneToOneF32() * getWidth() * 0.5f;
|
||||
particles[i].position.y = -getHeight() * 0.5f - 30.0f;
|
||||
particles[i].colors = glm::vec4(1.0f, 1.0f, 1.0f, (getRandZeroToOneF32() * 0.6f) + 0.05f);
|
||||
@ -105,8 +96,7 @@ void GuiParticleImage::draw(CVideo *pVideo)
|
||||
particles[i].speed = (getRandZeroToOneF32() * (maxSpeed - minSpeed)) + minSpeed;
|
||||
particles[i].direction = getRandMinusOneToOneF32();
|
||||
}
|
||||
if(particles[i].position.x < (-getWidth() * 0.5f - 50.0f))
|
||||
{
|
||||
if(particles[i].position.x < (-getWidth() * 0.5f - 50.0f)) {
|
||||
particles[i].position.x = -particles[i].position.x;
|
||||
}
|
||||
|
||||
@ -127,6 +117,6 @@ void GuiParticleImage::draw(CVideo *pVideo)
|
||||
ColorShader::instance()->setOffset(positionOffsets);
|
||||
ColorShader::instance()->setScale(scaleFactor);
|
||||
ColorShader::instance()->setColorIntensity(colorIntensity * particles[i].colors);
|
||||
ColorShader::instance()->draw(GX2_PRIMITIVE_TRIANGLE_FAN, CIRCLE_VERTEX_COUNT);
|
||||
ColorShader::instance()->draw(GX2_PRIMITIVE_MODE_TRIANGLE_FAN, CIRCLE_VERTEX_COUNT);
|
||||
}
|
||||
}
|
||||
|
@ -21,195 +21,167 @@
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
***************************************************************************/
|
||||
#include "GuiScrollbar.h"
|
||||
#include "resources/Resources.h"
|
||||
#include <gui/GuiScrollbar.h>
|
||||
#include <resources/Resources.h>
|
||||
|
||||
GuiScrollbar::GuiScrollbar(s32 h)
|
||||
GuiScrollbar::GuiScrollbar(int32_t h)
|
||||
: touchTrigger(GuiTrigger::CHANNEL_1, GuiTrigger::VPAD_TOUCH)
|
||||
, wpadTouchTrigger(GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5, GuiTrigger::BUTTON_A)
|
||||
{
|
||||
SelItem = 0;
|
||||
SelInd = 0;
|
||||
PageSize = 0;
|
||||
EntrieCount = 0;
|
||||
SetScrollSpeed(15);
|
||||
ScrollState = 0;
|
||||
, wpadTouchTrigger(GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5, GuiTrigger::BUTTON_A) {
|
||||
SelItem = 0;
|
||||
SelInd = 0;
|
||||
PageSize = 0;
|
||||
EntrieCount = 0;
|
||||
SetScrollSpeed(15);
|
||||
ScrollState = 0;
|
||||
|
||||
listChanged.connect(this, &GuiScrollbar::setScrollboxPosition);
|
||||
listChanged.connect(this, &GuiScrollbar::setScrollboxPosition);
|
||||
|
||||
height = h;
|
||||
height = h;
|
||||
|
||||
arrowUpBtn = new GuiButton(50, 50);
|
||||
arrowUpBtn->setParent(this);
|
||||
arrowUpBtn->setAlignment(ALIGN_CENTER | ALIGN_TOP);
|
||||
arrowUpBtn->setPosition(0, 0);
|
||||
arrowUpBtn->setTrigger(&touchTrigger, 0);
|
||||
arrowUpBtn->setTrigger(&wpadTouchTrigger, 1);
|
||||
arrowUpBtn->setEffectGrow();
|
||||
arrowUpBtn->clicked.connect(this, &GuiScrollbar::OnUpButtonClick);
|
||||
arrowUpBtn = new GuiButton(50, 50);
|
||||
arrowUpBtn->setParent(this);
|
||||
arrowUpBtn->setAlignment(ALIGN_CENTER | ALIGN_TOP);
|
||||
arrowUpBtn->setPosition(0, 0);
|
||||
arrowUpBtn->setTrigger(&touchTrigger, 0);
|
||||
arrowUpBtn->setTrigger(&wpadTouchTrigger, 1);
|
||||
arrowUpBtn->setEffectGrow();
|
||||
arrowUpBtn->clicked.connect(this, &GuiScrollbar::OnUpButtonClick);
|
||||
|
||||
arrowDownBtn = new GuiButton(50, 50);
|
||||
arrowDownBtn->setParent(this);
|
||||
arrowDownBtn->setAlignment(ALIGN_CENTER | ALIGN_BOTTOM);
|
||||
arrowDownBtn->setPosition(0, 0);
|
||||
arrowDownBtn->setTrigger(&touchTrigger, 0);
|
||||
arrowDownBtn->setTrigger(&wpadTouchTrigger, 1);
|
||||
arrowDownBtn->setEffectGrow();
|
||||
arrowDownBtn->clicked.connect(this, &GuiScrollbar::OnDownButtonClick);
|
||||
arrowDownBtn = new GuiButton(50, 50);
|
||||
arrowDownBtn->setParent(this);
|
||||
arrowDownBtn->setAlignment(ALIGN_CENTER | ALIGN_BOTTOM);
|
||||
arrowDownBtn->setPosition(0, 0);
|
||||
arrowDownBtn->setTrigger(&touchTrigger, 0);
|
||||
arrowDownBtn->setTrigger(&wpadTouchTrigger, 1);
|
||||
arrowDownBtn->setEffectGrow();
|
||||
arrowDownBtn->clicked.connect(this, &GuiScrollbar::OnDownButtonClick);
|
||||
|
||||
scrollbarBoxBtn = new GuiButton(50, height);
|
||||
scrollbarBoxBtn->setParent(this);
|
||||
scrollbarBoxBtn->setAlignment(ALIGN_CENTER | ALIGN_TOP);
|
||||
scrollbarBoxBtn->setPosition(0, MaxHeight);
|
||||
scrollbarBoxBtn->setHoldable(true);
|
||||
scrollbarBoxBtn->setTrigger(&touchTrigger, 0);
|
||||
scrollbarBoxBtn->setTrigger(&wpadTouchTrigger, 1);
|
||||
scrollbarBoxBtn->setEffectGrow();
|
||||
scrollbarBoxBtn->held.connect(this, &GuiScrollbar::OnBoxButtonHold);
|
||||
scrollbarBoxBtn = new GuiButton(50, height);
|
||||
scrollbarBoxBtn->setParent(this);
|
||||
scrollbarBoxBtn->setAlignment(ALIGN_CENTER | ALIGN_TOP);
|
||||
scrollbarBoxBtn->setPosition(0, MaxHeight);
|
||||
scrollbarBoxBtn->setHoldable(true);
|
||||
scrollbarBoxBtn->setTrigger(&touchTrigger, 0);
|
||||
scrollbarBoxBtn->setTrigger(&wpadTouchTrigger, 1);
|
||||
scrollbarBoxBtn->setEffectGrow();
|
||||
scrollbarBoxBtn->held.connect(this, &GuiScrollbar::OnBoxButtonHold);
|
||||
}
|
||||
|
||||
GuiScrollbar::~GuiScrollbar()
|
||||
{
|
||||
delete arrowUpBtn;
|
||||
delete arrowDownBtn;
|
||||
delete scrollbarBoxBtn;
|
||||
GuiScrollbar::~GuiScrollbar() {
|
||||
delete arrowUpBtn;
|
||||
delete arrowDownBtn;
|
||||
delete scrollbarBoxBtn;
|
||||
}
|
||||
|
||||
void GuiScrollbar::ScrollOneUp()
|
||||
{
|
||||
if(SelItem == 0 && SelInd > 0)
|
||||
{
|
||||
void GuiScrollbar::ScrollOneUp() {
|
||||
if(SelItem == 0 && SelInd > 0) {
|
||||
// move list up by 1
|
||||
--SelInd;
|
||||
}
|
||||
else if(SelInd+SelItem > 0)
|
||||
{
|
||||
} else if(SelInd+SelItem > 0) {
|
||||
--SelItem;
|
||||
}
|
||||
}
|
||||
|
||||
void GuiScrollbar::ScrollOneDown()
|
||||
{
|
||||
if(SelInd+SelItem + 1 < EntrieCount)
|
||||
{
|
||||
if(SelItem == PageSize-1)
|
||||
{
|
||||
void GuiScrollbar::ScrollOneDown() {
|
||||
if(SelInd+SelItem + 1 < EntrieCount) {
|
||||
if(SelItem == PageSize-1) {
|
||||
// move list down by 1
|
||||
SelInd++;
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
SelItem++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GuiScrollbar::OnUpButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger)
|
||||
{
|
||||
if(ScrollState < ScrollSpeed)
|
||||
return;
|
||||
void GuiScrollbar::OnUpButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
|
||||
if(ScrollState < ScrollSpeed)
|
||||
return;
|
||||
|
||||
ScrollOneUp();
|
||||
ScrollOneUp();
|
||||
|
||||
ScrollState = 0;
|
||||
listChanged(SelItem, SelInd);
|
||||
ScrollState = 0;
|
||||
listChanged(SelItem, SelInd);
|
||||
}
|
||||
|
||||
void GuiScrollbar::OnDownButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger)
|
||||
{
|
||||
if(ScrollState < ScrollSpeed)
|
||||
return;
|
||||
void GuiScrollbar::OnDownButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
|
||||
if(ScrollState < ScrollSpeed)
|
||||
return;
|
||||
|
||||
ScrollOneDown();
|
||||
ScrollOneDown();
|
||||
|
||||
ScrollState = 0;
|
||||
listChanged(SelItem, SelInd);
|
||||
ScrollState = 0;
|
||||
listChanged(SelItem, SelInd);
|
||||
}
|
||||
|
||||
void GuiScrollbar::OnBoxButtonHold(GuiButton *button, const GuiController *controller, GuiTrigger *trigger)
|
||||
{
|
||||
if(EntrieCount == 0){
|
||||
void GuiScrollbar::OnBoxButtonHold(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
|
||||
if(EntrieCount == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if(!controller->data.validPointer){
|
||||
return;
|
||||
if(!controller->data.validPointer) {
|
||||
return;
|
||||
}
|
||||
|
||||
s32 y = controller->data.y - this->getCenterY();
|
||||
int32_t y = controller->data.y - this->getCenterY();
|
||||
|
||||
s32 positionWiimote = LIMIT(y - MinHeight, 0, MaxHeight - MinHeight);
|
||||
int32_t positionWiimote = LIMIT(y - MinHeight, 0, MaxHeight - MinHeight);
|
||||
|
||||
s32 newSelected = (EntrieCount - 1) - (s32) ((float) positionWiimote / (float) (MaxHeight-MinHeight) * (float) (EntrieCount-1));
|
||||
int32_t newSelected = (EntrieCount - 1) - (int32_t) ((float) positionWiimote / (float) (MaxHeight-MinHeight) * (float) (EntrieCount-1));
|
||||
|
||||
s32 diff = newSelected-SelInd-SelItem;
|
||||
int32_t diff = newSelected-SelInd-SelItem;
|
||||
|
||||
if(newSelected <= 0)
|
||||
{
|
||||
if(newSelected <= 0) {
|
||||
SelItem = 0;
|
||||
SelInd = 0;
|
||||
}
|
||||
else if(newSelected >= EntrieCount-1)
|
||||
{
|
||||
} else if(newSelected >= EntrieCount-1) {
|
||||
SelItem = (PageSize-1 < EntrieCount-1) ? PageSize-1 : EntrieCount-1;
|
||||
SelInd = EntrieCount-PageSize;
|
||||
}
|
||||
else if(newSelected < PageSize && SelInd == 0 && diff < 0)
|
||||
{
|
||||
SelItem = std::max(SelItem+diff, (s32)0);
|
||||
}
|
||||
else if(EntrieCount-newSelected < PageSize && SelInd == EntrieCount-PageSize && diff > 0)
|
||||
{
|
||||
} else if(newSelected < PageSize && SelInd == 0 && diff < 0) {
|
||||
SelItem = std::max(SelItem+diff, (int32_t)0);
|
||||
} else if(EntrieCount-newSelected < PageSize && SelInd == EntrieCount-PageSize && diff > 0) {
|
||||
SelItem = std::min(SelItem+diff, PageSize-1);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
SelInd = LIMIT(SelInd+diff, 0, ((EntrieCount-PageSize < 0) ? 0 : EntrieCount-PageSize));
|
||||
}
|
||||
|
||||
ScrollState = 0;
|
||||
listChanged(SelItem, SelInd);
|
||||
ScrollState = 0;
|
||||
listChanged(SelItem, SelInd);
|
||||
}
|
||||
|
||||
void GuiScrollbar::SetPageSize(s32 size)
|
||||
{
|
||||
if(PageSize == size)
|
||||
return;
|
||||
void GuiScrollbar::SetPageSize(int32_t size) {
|
||||
if(PageSize == size)
|
||||
return;
|
||||
|
||||
PageSize = size;
|
||||
listChanged(SelItem, SelInd);
|
||||
PageSize = size;
|
||||
listChanged(SelItem, SelInd);
|
||||
}
|
||||
|
||||
void GuiScrollbar::SetSelectedItem(s32 pos)
|
||||
{
|
||||
if(SelItem == pos)
|
||||
return;
|
||||
void GuiScrollbar::SetSelectedItem(int32_t pos) {
|
||||
if(SelItem == pos)
|
||||
return;
|
||||
|
||||
SelItem = LIMIT(pos, 0, EntrieCount-1);
|
||||
listChanged(SelItem, SelInd);
|
||||
SelItem = LIMIT(pos, 0, EntrieCount-1);
|
||||
listChanged(SelItem, SelInd);
|
||||
}
|
||||
|
||||
void GuiScrollbar::SetSelectedIndex(s32 pos)
|
||||
{
|
||||
if(SelInd == pos)
|
||||
return;
|
||||
void GuiScrollbar::SetSelectedIndex(int32_t pos) {
|
||||
if(SelInd == pos)
|
||||
return;
|
||||
|
||||
SelInd = pos;
|
||||
listChanged(SelItem, SelInd);
|
||||
SelInd = pos;
|
||||
listChanged(SelItem, SelInd);
|
||||
}
|
||||
|
||||
void GuiScrollbar::SetEntrieCount(s32 cnt)
|
||||
{
|
||||
if(EntrieCount == cnt)
|
||||
return;
|
||||
void GuiScrollbar::SetEntrieCount(int32_t cnt) {
|
||||
if(EntrieCount == cnt)
|
||||
return;
|
||||
|
||||
EntrieCount = cnt;
|
||||
listChanged(SelItem, SelInd);
|
||||
EntrieCount = cnt;
|
||||
listChanged(SelItem, SelInd);
|
||||
}
|
||||
|
||||
void GuiScrollbar::setScrollboxPosition(s32 SelItem, s32 SelInd)
|
||||
{
|
||||
s32 position = MaxHeight-(MaxHeight-MinHeight)*(SelInd+SelItem)/(EntrieCount-1);
|
||||
void GuiScrollbar::setScrollboxPosition(int32_t SelItem, int32_t SelInd) {
|
||||
int32_t position = MaxHeight-(MaxHeight-MinHeight)*(SelInd+SelItem)/(EntrieCount-1);
|
||||
|
||||
if(position < MinHeight || (SelInd+SelItem >= EntrieCount-1))
|
||||
position = MinHeight;
|
||||
@ -219,25 +191,25 @@ void GuiScrollbar::setScrollboxPosition(s32 SelItem, s32 SelInd)
|
||||
scrollbarBoxBtn->setPosition(0, position);
|
||||
}
|
||||
|
||||
void GuiScrollbar::draw(CVideo * video)
|
||||
{
|
||||
if(scrollbarLineImage){ scrollbarLineImage->draw(video); }
|
||||
arrowUpBtn->draw(video);
|
||||
arrowDownBtn->draw(video);
|
||||
scrollbarBoxBtn->draw(video);
|
||||
void GuiScrollbar::draw(CVideo * video) {
|
||||
if(scrollbarLineImage) {
|
||||
scrollbarLineImage->draw(video);
|
||||
}
|
||||
arrowUpBtn->draw(video);
|
||||
arrowDownBtn->draw(video);
|
||||
scrollbarBoxBtn->draw(video);
|
||||
|
||||
updateEffects();
|
||||
updateEffects();
|
||||
}
|
||||
|
||||
void GuiScrollbar::update(GuiController * t)
|
||||
{
|
||||
if(this->isStateSet(STATE_DISABLED))
|
||||
return;
|
||||
void GuiScrollbar::update(GuiController * t) {
|
||||
if(this->isStateSet(STATE_DISABLED))
|
||||
return;
|
||||
|
||||
arrowUpBtn->update(t);
|
||||
arrowDownBtn->update(t);
|
||||
scrollbarBoxBtn->update(t);
|
||||
arrowUpBtn->update(t);
|
||||
arrowDownBtn->update(t);
|
||||
scrollbarBoxBtn->update(t);
|
||||
|
||||
++ScrollState;
|
||||
++ScrollState;
|
||||
}
|
||||
|
||||
|
@ -1,129 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2011
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
***************************************************************************/
|
||||
#ifndef GUI_SCROLLBAR_HPP_
|
||||
#define GUI_SCROLLBAR_HPP_
|
||||
|
||||
#include "gui/GuiElement.h"
|
||||
#include "gui/GuiButton.h"
|
||||
|
||||
class GuiScrollbar : public GuiElement, public sigslot::has_slots<>
|
||||
{
|
||||
public:
|
||||
GuiScrollbar(s32 height);
|
||||
virtual ~GuiScrollbar();
|
||||
void ScrollOneUp();
|
||||
void ScrollOneDown();
|
||||
s32 GetSelectedItem() { return SelItem; }
|
||||
s32 GetSelectedIndex() { return SelInd; }
|
||||
void draw(CVideo * video);
|
||||
void update(GuiController * t);
|
||||
|
||||
//! Signals
|
||||
sigslot::signal2<s32, s32> listChanged;
|
||||
//! Slots
|
||||
void SetScrollSpeed(s32 speed){ScrollSpeed = speed;};
|
||||
void SetPageSize(s32 size);
|
||||
void SetRowSize(s32 size);
|
||||
void SetSelectedItem(s32 pos);
|
||||
void SetSelectedIndex(s32 pos);
|
||||
void SetEntrieCount(s32 cnt);
|
||||
|
||||
void setSoundClick(GuiSound * snd){
|
||||
clickSound = snd;
|
||||
arrowUpBtn->setSoundClick(snd);
|
||||
arrowDownBtn->setSoundClick(snd);
|
||||
}
|
||||
|
||||
void setImageScrollbarLine(GuiImage * img){
|
||||
if(img){
|
||||
scrollbarLineImage = img;
|
||||
scrollbarLineImage->setParent(this);
|
||||
scrollbarLineImage->setParent(this);
|
||||
scrollbarLineImage->setAlignment(ALIGN_CENTER | ALIGN_MIDDLE);
|
||||
scrollbarLineImage->setPosition(0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void setImageArrowDown(GuiImage * img){
|
||||
if(img){
|
||||
arrowDownImage = img;
|
||||
arrowDownBtn->setSize(img->getWidth(), img->getHeight());
|
||||
arrowDownBtn->setImage(img);
|
||||
}
|
||||
}
|
||||
|
||||
void setImageArrowUp(GuiImage * img){
|
||||
if(img){
|
||||
arrowUpImage = img;
|
||||
arrowUpBtn->setSize(img->getWidth(), img->getHeight());
|
||||
arrowUpBtn->setImage(img);
|
||||
}
|
||||
}
|
||||
|
||||
void setImageScrollbarBox(GuiImage * img){
|
||||
if(img){
|
||||
scrollbarBoxImage = img;
|
||||
scrollbarBoxBtn->setSize(img->getWidth(), height);
|
||||
scrollbarBoxBtn->setImage(img);
|
||||
|
||||
width = img->getWidth();
|
||||
|
||||
MaxHeight = height * 0.5f - (img ? (img->getHeight() * 0.5f) : 0) - (arrowUpImage ? arrowUpImage->getHeight() : 0);
|
||||
MinHeight = -height * 0.5f + (img ? (img->getHeight() * 0.5f) : 0) + (arrowDownImage ? arrowDownImage->getHeight() : 0);
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
void setScrollboxPosition(s32 SelItem, s32 SelInd);
|
||||
void OnUpButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
void OnDownButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
void OnBoxButtonHold(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
|
||||
u32 ScrollState;
|
||||
u16 ScrollSpeed;
|
||||
|
||||
s32 MinHeight;
|
||||
s32 MaxHeight;
|
||||
s32 SelItem;
|
||||
s32 SelInd;
|
||||
s32 PageSize;
|
||||
s32 EntrieCount;
|
||||
s32 pressedChan;
|
||||
|
||||
GuiButton * arrowUpBtn;
|
||||
GuiButton * arrowDownBtn;
|
||||
GuiButton * scrollbarBoxBtn;
|
||||
|
||||
GuiSound * clickSound = NULL;
|
||||
|
||||
GuiImage * scrollbarLineImage = NULL;
|
||||
GuiImage * arrowDownImage = NULL;
|
||||
GuiImage * arrowUpImage = NULL;
|
||||
GuiImage * scrollbarBoxImage = NULL;
|
||||
|
||||
GuiTrigger touchTrigger;
|
||||
GuiTrigger wpadTouchTrigger;
|
||||
};
|
||||
|
||||
#endif
|
@ -19,28 +19,27 @@
|
||||
#include <utils/StringTools.h>
|
||||
#include <utils/logger.h>
|
||||
|
||||
#include "GuiSelectBox.h"
|
||||
#include "GuiImage.h"
|
||||
#include "GuiTrigger.h"
|
||||
#include "GuiImageData.h"
|
||||
#include <gui/GuiSelectBox.h>
|
||||
#include <gui/GuiImage.h>
|
||||
#include <gui/GuiTrigger.h>
|
||||
#include <gui/GuiImageData.h>
|
||||
|
||||
/**
|
||||
* Constructor for the GuiCheckBox class.
|
||||
*/
|
||||
|
||||
GuiSelectBox::GuiSelectBox(GuiImage * background,std::string caption,f32 width,f32 height,GuiFrame *parent)
|
||||
: GuiFrame(width,height,parent)
|
||||
,selected(0)
|
||||
,captionText(caption)
|
||||
,topValueButton(0,0)
|
||||
,touchTrigger(GuiTrigger::CHANNEL_1, GuiTrigger::VPAD_TOUCH)
|
||||
,wpadTouchTrigger(GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5, GuiTrigger::BUTTON_A)
|
||||
,buttonATrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_A, true)
|
||||
,buttonBTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_B, true)
|
||||
,buttonUpTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_UP | GuiTrigger::STICK_L_UP, true)
|
||||
,buttonDownTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_DOWN | GuiTrigger::STICK_L_DOWN, true)
|
||||
,DPADButtons(0,0)
|
||||
{
|
||||
GuiSelectBox::GuiSelectBox(GuiImage * background,std::string caption,float width,float height,GuiFrame *parent)
|
||||
: GuiFrame(width,height,parent)
|
||||
,selected(0)
|
||||
,captionText(caption)
|
||||
,topValueButton(0,0)
|
||||
,touchTrigger(GuiTrigger::CHANNEL_1, GuiTrigger::VPAD_TOUCH)
|
||||
,wpadTouchTrigger(GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5, GuiTrigger::BUTTON_A)
|
||||
,buttonATrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_A, true)
|
||||
,buttonBTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_B, true)
|
||||
,buttonUpTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_UP | GuiTrigger::STICK_L_UP, true)
|
||||
,buttonDownTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_DOWN | GuiTrigger::STICK_L_DOWN, true)
|
||||
,DPADButtons(0,0) {
|
||||
setImageTopBackground(background);
|
||||
showValues = false;
|
||||
bChanged = false;
|
||||
@ -71,23 +70,23 @@ GuiSelectBox::GuiSelectBox(GuiImage * background,std::string caption,f32 width,f
|
||||
bChanged = true;
|
||||
}
|
||||
|
||||
void GuiSelectBox::setSize(f32 width,f32 height){
|
||||
void GuiSelectBox::setSize(float width,float height) {
|
||||
GuiFrame::setSize(width,height);
|
||||
topValueButton.setSize(width,height);
|
||||
}
|
||||
|
||||
void GuiSelectBox::OnValueClicked(GuiButton *button, const GuiController *controller, GuiTrigger *trigger){
|
||||
for(u32 i = 0; i < valueButtons.size(); ++i){
|
||||
if(valueButtons[i].valueButton == button){
|
||||
selected = i;
|
||||
SelectValue(i);
|
||||
break;
|
||||
void GuiSelectBox::OnValueClicked(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
|
||||
for(uint32_t i = 0; i < valueButtons.size(); ++i) {
|
||||
if(valueButtons[i].valueButton == button) {
|
||||
selected = i;
|
||||
SelectValue(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GuiSelectBox::SelectValue(u32 value){
|
||||
if(value < valueButtons.size()){
|
||||
void GuiSelectBox::SelectValue(uint32_t value) {
|
||||
if(value < valueButtons.size()) {
|
||||
const wchar_t* w_text = valueButtons[value].valueButtonText->getText();
|
||||
std::wstring ws(w_text);
|
||||
std::string text(ws.begin(), ws.end());
|
||||
@ -101,40 +100,32 @@ void GuiSelectBox::SelectValue(u32 value){
|
||||
}
|
||||
}
|
||||
|
||||
void GuiSelectBox::OnTopValueClicked(GuiButton *button, const GuiController *controller, GuiTrigger *trigger)
|
||||
{
|
||||
void GuiSelectBox::OnTopValueClicked(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
|
||||
ShowHideValues(!showValues);
|
||||
}
|
||||
|
||||
void GuiSelectBox::ShowHideValues(bool showhide)
|
||||
{
|
||||
void GuiSelectBox::ShowHideValues(bool showhide) {
|
||||
showValues = showhide;
|
||||
bChanged = true;
|
||||
}
|
||||
|
||||
void GuiSelectBox::OnDPADClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger)
|
||||
{
|
||||
if(opened == true){
|
||||
if(trigger == &buttonATrigger)
|
||||
{
|
||||
void GuiSelectBox::OnDPADClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
|
||||
if(opened == true) {
|
||||
if(trigger == &buttonATrigger) {
|
||||
//! do not auto launch when wiimote is pointing to screen and presses A
|
||||
if((controller->chan & (GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5)) && controller->data.validPointer)
|
||||
{
|
||||
if((controller->chan & (GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5)) && controller->data.validPointer) {
|
||||
return;
|
||||
}
|
||||
SelectValue(selected);
|
||||
}
|
||||
else if(trigger == &buttonBTrigger)
|
||||
{
|
||||
if(button == &DPADButtons){
|
||||
} else if(trigger == &buttonBTrigger) {
|
||||
if(button == &DPADButtons) {
|
||||
ShowHideValues(false);
|
||||
}else{
|
||||
}
|
||||
}else if(trigger == &buttonUpTrigger){
|
||||
} else {
|
||||
}
|
||||
} else if(trigger == &buttonUpTrigger) {
|
||||
if(selected > 0 ) selected--;
|
||||
bSelectedChanged = true;
|
||||
}
|
||||
else if(trigger == &buttonDownTrigger){
|
||||
} else if(trigger == &buttonDownTrigger) {
|
||||
selected++;
|
||||
if(selected >= valueButtons.size()) selected = valueButtons.size() - 1;
|
||||
bSelectedChanged = true;
|
||||
@ -142,9 +133,8 @@ void GuiSelectBox::OnDPADClick(GuiButton *button, const GuiController *controlle
|
||||
}
|
||||
}
|
||||
|
||||
void GuiSelectBox::Init(std::map<std::string,std::string> values, s32 valueID)
|
||||
{
|
||||
if((u32)valueID >= values.size()){
|
||||
void GuiSelectBox::Init(std::map<std::string,std::string> values, int32_t valueID) {
|
||||
if((uint32_t)valueID >= values.size()) {
|
||||
valueID = 0;
|
||||
}
|
||||
|
||||
@ -153,17 +143,17 @@ void GuiSelectBox::Init(std::map<std::string,std::string> values, s32 valueID)
|
||||
|
||||
DeleteValueData();
|
||||
|
||||
if(valueImageData == NULL || valueSelectedImageData == NULL || valueHighlightedImageData == NULL){
|
||||
if(valueImageData == NULL || valueSelectedImageData == NULL || valueHighlightedImageData == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
valueButtons.resize(values.size());
|
||||
|
||||
s32 i = 0;
|
||||
f32 imgScale = 1.0f;
|
||||
int32_t i = 0;
|
||||
float imgScale = 1.0f;
|
||||
std::map<std::string, std::string>::iterator itr;
|
||||
for(itr = values.begin(); itr != values.end(); itr++) {
|
||||
if(i == valueID){
|
||||
if(i == valueID) {
|
||||
topValueText.setText(itr->first.c_str());
|
||||
}
|
||||
|
||||
@ -192,12 +182,12 @@ void GuiSelectBox::Init(std::map<std::string,std::string> values, s32 valueID)
|
||||
|
||||
buttonToValue[valueButtons[i].valueButton] = itr->second;
|
||||
|
||||
f32 topHeight = 0;
|
||||
if(topBackgroundImg != NULL){
|
||||
float topHeight = 0;
|
||||
if(topBackgroundImg != NULL) {
|
||||
topHeight = topBackgroundImg->getHeight();
|
||||
}
|
||||
|
||||
s32 ypos = (((valueButtons[i].valueButtonImg->getHeight()*getScale()) * (i))+ (topHeight-5)*getScale())*-1.0f;
|
||||
int32_t ypos = (((valueButtons[i].valueButtonImg->getHeight()*getScale()) * (i))+ (topHeight-5)*getScale())*-1.0f;
|
||||
valueButtons[i].valueButton->setPosition(0, ypos);
|
||||
valuesFrame.append(valueButtons[i].valueButton);
|
||||
|
||||
@ -209,10 +199,8 @@ void GuiSelectBox::Init(std::map<std::string,std::string> values, s32 valueID)
|
||||
bChanged = true;
|
||||
}
|
||||
|
||||
void GuiSelectBox::DeleteValueData()
|
||||
{
|
||||
for(u32 i = 0; i < valueButtons.size(); ++i)
|
||||
{
|
||||
void GuiSelectBox::DeleteValueData() {
|
||||
for(uint32_t i = 0; i < valueButtons.size(); ++i) {
|
||||
valuesFrame.remove(valueButtons[i].valueButton);
|
||||
delete valueButtons[i].valueButtonImg;
|
||||
delete valueButtons[i].valueButtonCheckedImg;
|
||||
@ -227,7 +215,7 @@ void GuiSelectBox::DeleteValueData()
|
||||
/**
|
||||
* Destructor for the GuiButton class.
|
||||
*/
|
||||
GuiSelectBox::~GuiSelectBox(){
|
||||
GuiSelectBox::~GuiSelectBox() {
|
||||
DeleteValueData();
|
||||
bChanged = false;
|
||||
selected = 0;
|
||||
@ -235,61 +223,58 @@ GuiSelectBox::~GuiSelectBox(){
|
||||
}
|
||||
|
||||
|
||||
void GuiSelectBox::setState(s32 s, s32 c)
|
||||
{
|
||||
GuiElement::setState(s, c);
|
||||
void GuiSelectBox::setState(int32_t s, int32_t c) {
|
||||
GuiElement::setState(s, c);
|
||||
}
|
||||
|
||||
void GuiSelectBox::OnValueCloseEffectFinish(GuiElement *element)
|
||||
{
|
||||
void GuiSelectBox::OnValueCloseEffectFinish(GuiElement *element) {
|
||||
valuesFrame.effectFinished.disconnect(this);
|
||||
}
|
||||
|
||||
f32 GuiSelectBox::getTopValueHeight() {
|
||||
if(topBackgroundImg == NULL){
|
||||
float GuiSelectBox::getTopValueHeight() {
|
||||
if(topBackgroundImg == NULL) {
|
||||
return 0.0f;
|
||||
}
|
||||
return topBackgroundImg->getHeight();
|
||||
}
|
||||
|
||||
f32 GuiSelectBox::getTopValueWidth() {
|
||||
if(topBackgroundImg == NULL){
|
||||
float GuiSelectBox::getTopValueWidth() {
|
||||
if(topBackgroundImg == NULL) {
|
||||
return 0.0f;
|
||||
}
|
||||
return topBackgroundImg->getWidth();
|
||||
}
|
||||
|
||||
f32 GuiSelectBox::getHeight(){
|
||||
float GuiSelectBox::getHeight() {
|
||||
return getTopValueHeight();
|
||||
}
|
||||
|
||||
f32 GuiSelectBox::getWidth(){
|
||||
float GuiSelectBox::getWidth() {
|
||||
return getTopValueWidth();
|
||||
}
|
||||
|
||||
|
||||
void GuiSelectBox::OnValueOpenEffectFinish(GuiElement *element)
|
||||
{
|
||||
void GuiSelectBox::OnValueOpenEffectFinish(GuiElement *element) {
|
||||
valuesFrame.effectFinished.disconnect(this);
|
||||
opened = true;
|
||||
}
|
||||
|
||||
void GuiSelectBox::update(GuiController * c){
|
||||
if(bChanged){
|
||||
void GuiSelectBox::update(GuiController * c) {
|
||||
if(bChanged) {
|
||||
showhide(this,showValues);
|
||||
if(showValues){
|
||||
for(u32 i = 0; i < valueButtons.size(); ++i){ //TODO: only set when it really changed
|
||||
if(i == selected){
|
||||
if(showValues) {
|
||||
for(uint32_t i = 0; i < valueButtons.size(); ++i) { //TODO: only set when it really changed
|
||||
if(i == selected) {
|
||||
valueButtons[i].valueButton->setImage(valueButtons[i].valueButtonCheckedImg);
|
||||
}else{
|
||||
valueButtons[i].valueButton->setImage(valueButtons[i].valueButtonImg);
|
||||
} else {
|
||||
valueButtons[i].valueButton->setImage(valueButtons[i].valueButtonImg);
|
||||
}
|
||||
}
|
||||
valuesFrame.clearState(STATE_HIDDEN);
|
||||
DPADButtons.clearState(STATE_DISABLE_INPUT);
|
||||
valuesFrame.setEffect(EFFECT_FADE, 10, 255);
|
||||
valuesFrame.effectFinished.connect(this, &GuiSelectBox::OnValueCloseEffectFinish);
|
||||
}else{
|
||||
} else {
|
||||
opened = false;
|
||||
valuesFrame.setState(STATE_HIDDEN);
|
||||
DPADButtons.setState(STATE_DISABLE_INPUT);
|
||||
@ -299,12 +284,12 @@ void GuiSelectBox::update(GuiController * c){
|
||||
|
||||
bChanged = false;
|
||||
}
|
||||
if(bSelectedChanged){
|
||||
for(u32 i = 0; i < valueButtons.size(); ++i){
|
||||
if(i == selected){
|
||||
valueButtons[i].valueButton->setState(STATE_SELECTED);
|
||||
}else{
|
||||
valueButtons[i].valueButton->clearState(STATE_SELECTED);
|
||||
if(bSelectedChanged) {
|
||||
for(uint32_t i = 0; i < valueButtons.size(); ++i) {
|
||||
if(i == selected) {
|
||||
valueButtons[i].valueButton->setState(STATE_SELECTED);
|
||||
} else {
|
||||
valueButtons[i].valueButton->clearState(STATE_SELECTED);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,131 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2016 Maschell
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_SELECTBOX_H_
|
||||
#define GUI_SELECTBOX_H_
|
||||
|
||||
#include "Gui.h"
|
||||
#include "GuiImage.h"
|
||||
#include "GuiImageData.h"
|
||||
|
||||
//!A simple CheckBox
|
||||
class GuiSelectBox : public GuiFrame, public sigslot::has_slots<>{
|
||||
public:
|
||||
//!Constructor
|
||||
//!\param checked Checked
|
||||
GuiSelectBox(GuiImage * background, std::string caption,f32 width = 0.0f, f32 height = 0.0f,GuiFrame *parent = 0);
|
||||
//!Destructor
|
||||
virtual ~GuiSelectBox();
|
||||
|
||||
sigslot::signal2<GuiSelectBox *, std::string> valueChanged;
|
||||
sigslot::signal2<GuiSelectBox *, bool> showhide;
|
||||
|
||||
void setImageTopBackground(GuiImage * img){
|
||||
topBackgroundImg = img;
|
||||
topValueButton.setImage(img);
|
||||
}
|
||||
|
||||
void setImageTopHighlighted(GuiImage * img){
|
||||
topHighlightedImg = img;
|
||||
topValueButton.setIconOver(img);
|
||||
}
|
||||
|
||||
void setImageValueBackground(GuiImageData * img){
|
||||
valueImageData = img;
|
||||
}
|
||||
|
||||
void setImageValueHighlighted(GuiImageData * img){
|
||||
valueHighlightedImageData = img;
|
||||
}
|
||||
|
||||
void setImageValueSelected(GuiImageData * img){
|
||||
valueSelectedImageData = img;
|
||||
}
|
||||
|
||||
void setSoundClick(GuiSound * snd){
|
||||
buttonClickSound = snd;
|
||||
topValueButton.setSoundClick(snd);
|
||||
}
|
||||
|
||||
void OnTopValueClicked(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
void Init(std::map<std::string,std::string> values, s32 valueID);
|
||||
|
||||
void setState(s32 s, s32 c = -1);
|
||||
|
||||
virtual void setSize(f32 width, f32 height);
|
||||
virtual f32 getTopValueHeight();
|
||||
virtual f32 getTopValueWidth();
|
||||
|
||||
virtual f32 getHeight();
|
||||
virtual f32 getWidth();
|
||||
|
||||
protected:
|
||||
void DeleteValueData();
|
||||
void update(GuiController * c);
|
||||
|
||||
void OnValueClicked(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
|
||||
void OnDPADClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
void OnValueOpenEffectFinish(GuiElement *element);
|
||||
void OnValueCloseEffectFinish(GuiElement *element);
|
||||
void ShowHideValues(bool showhide);
|
||||
void SelectValue(u32 value);
|
||||
|
||||
u32 selected;
|
||||
bool bChanged;
|
||||
bool bSelectedChanged;
|
||||
bool showValues;
|
||||
bool opened;
|
||||
std::string captionText;
|
||||
GuiFrame valuesFrame;
|
||||
GuiImage* topBackgroundImg = NULL;
|
||||
GuiImage* topHighlightedImg = NULL;
|
||||
|
||||
GuiButton topValueButton;
|
||||
GuiImageData * valueImageData = NULL;
|
||||
GuiImageData * valueSelectedImageData = NULL;
|
||||
GuiImageData * valueHighlightedImageData = NULL;
|
||||
GuiText topValueText;
|
||||
|
||||
GuiTrigger touchTrigger;
|
||||
GuiTrigger wpadTouchTrigger;
|
||||
|
||||
GuiTrigger buttonATrigger;
|
||||
GuiTrigger buttonBTrigger;
|
||||
GuiTrigger buttonLeftTrigger;
|
||||
GuiTrigger buttonRightTrigger;
|
||||
GuiTrigger buttonUpTrigger;
|
||||
GuiTrigger buttonDownTrigger;
|
||||
|
||||
GuiButton DPADButtons;
|
||||
|
||||
GuiSound* buttonClickSound;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
GuiImage *valueButtonImg;
|
||||
GuiImage *valueButtonCheckedImg;
|
||||
GuiImage *valueButtonHighlightedImg;
|
||||
GuiButton *valueButton;
|
||||
GuiText *valueButtonText;
|
||||
} SelectBoxValueButton;
|
||||
|
||||
std::map<GuiButton * ,std::string> buttonToValue;
|
||||
std::vector<SelectBoxValueButton> valueButtons;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
@ -14,49 +14,39 @@
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include "GuiSound.h"
|
||||
#include "sounds/SoundHandler.hpp"
|
||||
#include <dynamic_libs/os_functions.h>
|
||||
#include <gui/GuiSound.h>
|
||||
#include <sounds/SoundHandler.hpp>
|
||||
|
||||
GuiSound::GuiSound(const char * filepath)
|
||||
{
|
||||
voice = -1;
|
||||
Load(filepath);
|
||||
GuiSound::GuiSound(const char * filepath) {
|
||||
voice = -1;
|
||||
Load(filepath);
|
||||
}
|
||||
|
||||
GuiSound::GuiSound(const u8 * snd, s32 length)
|
||||
{
|
||||
voice = -1;
|
||||
Load(snd, length);
|
||||
GuiSound::GuiSound(const uint8_t * snd, int32_t length) {
|
||||
voice = -1;
|
||||
Load(snd, length);
|
||||
}
|
||||
|
||||
GuiSound::~GuiSound()
|
||||
{
|
||||
if(voice >= 0)
|
||||
{
|
||||
GuiSound::~GuiSound() {
|
||||
if(voice >= 0) {
|
||||
SoundHandler::instance()->RemoveDecoder(voice);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool GuiSound::Load(const char * filepath)
|
||||
{
|
||||
if(voice >= 0)
|
||||
{
|
||||
bool GuiSound::Load(const char * filepath) {
|
||||
if(voice >= 0) {
|
||||
SoundHandler::instance()->RemoveDecoder(voice);
|
||||
voice = -1;
|
||||
}
|
||||
|
||||
//! find next free decoder
|
||||
for(s32 i = 0; i < MAX_DECODERS; i++)
|
||||
{
|
||||
for(int32_t i = 0; i < MAX_DECODERS; i++) {
|
||||
SoundDecoder * decoder = SoundHandler::instance()->getDecoder(i);
|
||||
if(decoder == NULL)
|
||||
{
|
||||
if(decoder == NULL) {
|
||||
SoundHandler::instance()->AddDecoder(i, filepath);
|
||||
decoder = SoundHandler::instance()->getDecoder(i);
|
||||
if(decoder)
|
||||
{
|
||||
if(decoder) {
|
||||
voice = i;
|
||||
SoundHandler::instance()->ThreadSignal();
|
||||
}
|
||||
@ -64,17 +54,15 @@ bool GuiSound::Load(const char * filepath)
|
||||
}
|
||||
}
|
||||
|
||||
if(voice < 0){
|
||||
if(voice < 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GuiSound::Load(const u8 * snd, s32 len)
|
||||
{
|
||||
if(voice >= 0)
|
||||
{
|
||||
bool GuiSound::Load(const uint8_t * snd, int32_t len) {
|
||||
if(voice >= 0) {
|
||||
SoundHandler::instance()->RemoveDecoder(voice);
|
||||
voice = -1;
|
||||
}
|
||||
@ -83,15 +71,12 @@ bool GuiSound::Load(const u8 * snd, s32 len)
|
||||
return false;
|
||||
|
||||
//! find next free decoder
|
||||
for(s32 i = 0; i < MAX_DECODERS; i++)
|
||||
{
|
||||
for(int32_t i = 0; i < MAX_DECODERS; i++) {
|
||||
SoundDecoder * decoder = SoundHandler::instance()->getDecoder(i);
|
||||
if(decoder == NULL)
|
||||
{
|
||||
if(decoder == NULL) {
|
||||
SoundHandler::instance()->AddDecoder(i, snd, len);
|
||||
decoder = SoundHandler::instance()->getDecoder(i);
|
||||
if(decoder)
|
||||
{
|
||||
if(decoder) {
|
||||
voice = i;
|
||||
SoundHandler::instance()->ThreadSignal();
|
||||
}
|
||||
@ -99,15 +84,14 @@ bool GuiSound::Load(const u8 * snd, s32 len)
|
||||
}
|
||||
}
|
||||
|
||||
if(voice < 0){
|
||||
if(voice < 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
void GuiSound::Play()
|
||||
{
|
||||
void GuiSound::Play() {
|
||||
Stop();
|
||||
|
||||
Voice * v = SoundHandler::instance()->getVoice(voice);
|
||||
@ -117,21 +101,18 @@ void GuiSound::Play()
|
||||
|
||||
}
|
||||
|
||||
void GuiSound::Stop()
|
||||
{
|
||||
void GuiSound::Stop() {
|
||||
Voice * v = SoundHandler::instance()->getVoice(voice);
|
||||
if(v)
|
||||
{
|
||||
if(v) {
|
||||
if((v->getState() != Voice::STATE_STOP) && (v->getState() != Voice::STATE_STOPPED))
|
||||
v->setState(Voice::STATE_STOP);
|
||||
|
||||
while(v->getState() != Voice::STATE_STOPPED)
|
||||
os_usleep(1000);
|
||||
OSSleepTicks(OSMicrosecondsToTicks(1000));
|
||||
}
|
||||
|
||||
SoundDecoder * decoder = SoundHandler::instance()->getDecoder(voice);
|
||||
if(decoder)
|
||||
{
|
||||
if(decoder) {
|
||||
decoder->Lock();
|
||||
decoder->Rewind();
|
||||
decoder->ClearBuffer();
|
||||
@ -140,8 +121,7 @@ void GuiSound::Stop()
|
||||
}
|
||||
}
|
||||
|
||||
void GuiSound::Pause()
|
||||
{
|
||||
void GuiSound::Pause() {
|
||||
if(!IsPlaying())
|
||||
return;
|
||||
|
||||
@ -150,8 +130,7 @@ void GuiSound::Pause()
|
||||
v->setState(Voice::STATE_STOP);
|
||||
}
|
||||
|
||||
void GuiSound::Resume()
|
||||
{
|
||||
void GuiSound::Resume() {
|
||||
if(IsPlaying())
|
||||
return;
|
||||
|
||||
@ -160,35 +139,31 @@ void GuiSound::Resume()
|
||||
v->setState(Voice::STATE_START);
|
||||
}
|
||||
|
||||
bool GuiSound::IsPlaying()
|
||||
{
|
||||
bool GuiSound::IsPlaying() {
|
||||
Voice * v = SoundHandler::instance()->getVoice(voice);
|
||||
if(v){
|
||||
if(v) {
|
||||
return v->getState() == Voice::STATE_PLAYING;
|
||||
}
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
|
||||
void GuiSound::SetVolume(u32 vol)
|
||||
{
|
||||
void GuiSound::SetVolume(uint32_t vol) {
|
||||
if(vol > 100)
|
||||
vol = 100;
|
||||
|
||||
u32 volumeConv = ( (0x8000 * vol) / 100 ) << 16;
|
||||
uint32_t volumeConv = ( (0x8000 * vol) / 100 ) << 16;
|
||||
|
||||
Voice * v = SoundHandler::instance()->getVoice(voice);
|
||||
if(v)
|
||||
v->setVolume(volumeConv);
|
||||
}
|
||||
|
||||
void GuiSound::SetLoop(bool l)
|
||||
{
|
||||
void GuiSound::SetLoop(bool l) {
|
||||
SoundDecoder * decoder = SoundHandler::instance()->getDecoder(voice);
|
||||
if(decoder)
|
||||
decoder->SetLoop(l);
|
||||
}
|
||||
|
||||
void GuiSound::Rewind()
|
||||
{
|
||||
void GuiSound::Rewind() {
|
||||
Stop();
|
||||
}
|
||||
|
@ -1,60 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef GUI_SOUND_H_
|
||||
#define GUI_SOUND_H_
|
||||
|
||||
|
||||
#include <system/AsyncDeleter.h>
|
||||
|
||||
//!Sound conversion and playback. A wrapper for other sound libraries - ASND, libmad, ltremor, etc
|
||||
class GuiSound : public AsyncDeleter::Element
|
||||
{
|
||||
public:
|
||||
//!Constructor
|
||||
//!\param sound Pointer to the sound data
|
||||
//!\param filesize Length of sound data
|
||||
GuiSound(const char * filepath);
|
||||
GuiSound(const u8 * sound, s32 length);
|
||||
//!Destructor
|
||||
virtual ~GuiSound();
|
||||
//!Load a file and replace the old one
|
||||
bool Load(const char * filepath);
|
||||
//!Load a file and replace the old one
|
||||
bool Load(const u8 * snd, s32 len);
|
||||
//!Start sound playback
|
||||
void Play();
|
||||
//!Stop sound playback
|
||||
void Stop();
|
||||
//!Pause sound playback
|
||||
void Pause();
|
||||
//!Resume sound playback
|
||||
void Resume();
|
||||
//!Checks if the sound is currently playing
|
||||
//!\return true if sound is playing, false otherwise
|
||||
bool IsPlaying();
|
||||
//!Rewind the music
|
||||
void Rewind();
|
||||
//!Set sound volume
|
||||
//!\param v Sound volume (0-100)
|
||||
void SetVolume(u32 v);
|
||||
//!\param l Loop (true to loop)
|
||||
void SetLoop(bool l);
|
||||
protected:
|
||||
s32 voice; //!< Currently assigned ASND voice channel
|
||||
};
|
||||
|
||||
#endif
|
@ -14,57 +14,63 @@
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include "GuiSwitch.h"
|
||||
#include "GuiImage.h"
|
||||
#include "GuiImageData.h"
|
||||
#include <gui/GuiSwitch.h>
|
||||
#include <gui/GuiImage.h>
|
||||
#include <gui/GuiImageData.h>
|
||||
#include <utils/logger.h>
|
||||
/**
|
||||
* Constructor for the GuiSwitch class.
|
||||
*/
|
||||
|
||||
GuiSwitch::GuiSwitch(GuiImage * background,bool checked,f32 w, f32 h)
|
||||
: GuiToggle(checked,w,h){
|
||||
GuiSwitch::GuiSwitch(GuiImage * background,bool checked,float w, float h)
|
||||
: GuiToggle(checked,w,h) {
|
||||
setImageBackground(background);
|
||||
}
|
||||
/**
|
||||
* Destructor for the GuiSwitch class.
|
||||
*/
|
||||
GuiSwitch::~GuiSwitch(){
|
||||
GuiSwitch::~GuiSwitch() {
|
||||
|
||||
}
|
||||
|
||||
void GuiSwitch::setImageBackground(GuiImage* img){
|
||||
backgroundImg = img;
|
||||
if(img){ img->setParent(this); }
|
||||
setImage(img);
|
||||
void GuiSwitch::setImageBackground(GuiImage* img) {
|
||||
backgroundImg = img;
|
||||
if(img) {
|
||||
img->setParent(this);
|
||||
}
|
||||
setImage(img);
|
||||
}
|
||||
|
||||
void GuiSwitch::setImageOn(GuiImage* img){
|
||||
onImg = img;
|
||||
if(img){
|
||||
void GuiSwitch::setImageOn(GuiImage* img) {
|
||||
onImg = img;
|
||||
if(img) {
|
||||
img->setParent(this);
|
||||
img->setAlignment(ALIGN_RIGHT);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiSwitch::setImageOff(GuiImage* img){
|
||||
offImg = img;
|
||||
if(img){
|
||||
img->setParent(this);
|
||||
img->setAlignment(ALIGN_LEFT);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiSwitch::setImageHighlighted(GuiImage* img){
|
||||
highlightedImg = img;
|
||||
setIconOver(img);
|
||||
}
|
||||
|
||||
void GuiSwitch::draw(CVideo *v){
|
||||
GuiToggle::draw(v);
|
||||
if(getValue()){
|
||||
if(onImg != NULL){ onImg->draw(v); }
|
||||
}else{
|
||||
if(offImg != NULL){ offImg->draw(v); }
|
||||
}
|
||||
}
|
||||
|
||||
void GuiSwitch::setImageOff(GuiImage* img) {
|
||||
offImg = img;
|
||||
if(img) {
|
||||
img->setParent(this);
|
||||
img->setAlignment(ALIGN_LEFT);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiSwitch::setImageHighlighted(GuiImage* img) {
|
||||
highlightedImg = img;
|
||||
setIconOver(img);
|
||||
}
|
||||
|
||||
void GuiSwitch::draw(CVideo *v) {
|
||||
GuiToggle::draw(v);
|
||||
if(getValue()) {
|
||||
if(onImg != NULL) {
|
||||
onImg->draw(v);
|
||||
}
|
||||
} else {
|
||||
if(offImg != NULL) {
|
||||
offImg->draw(v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,16 +14,18 @@
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include "GuiText.h"
|
||||
#include "FreeTypeGX.h"
|
||||
#include "video/CVideo.h"
|
||||
#include <gui/GuiText.h>
|
||||
#include <gui/FreeTypeGX.h>
|
||||
#include <video/CVideo.h>
|
||||
|
||||
FreeTypeGX * GuiText::presentFont = NULL;
|
||||
s32 GuiText::presetSize = 28;
|
||||
int32_t GuiText::presetSize = 28;
|
||||
float GuiText::presetInternalRenderingScale = 2.0f; //Lets render the font at the doubled size. This make it even smoother!
|
||||
s32 GuiText::presetMaxWidth = 0xFFFF;
|
||||
s32 GuiText::presetAlignment = ALIGN_CENTER | ALIGN_MIDDLE;
|
||||
GX2ColorF32 GuiText::presetColor = (GX2ColorF32){ 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
int32_t GuiText::presetMaxWidth = 0xFFFF;
|
||||
int32_t GuiText::presetAlignment = ALIGN_CENTER | ALIGN_MIDDLE;
|
||||
GX2ColorF32 GuiText::presetColor = (GX2ColorF32) {
|
||||
1.0f, 1.0f, 1.0f, 1.0f
|
||||
};
|
||||
|
||||
#define TEXT_SCROLL_DELAY 6
|
||||
#define TEXT_SCROLL_INITIAL_DELAY 10
|
||||
@ -33,583 +35,525 @@ GX2ColorF32 GuiText::presetColor = (GX2ColorF32){ 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
* Constructor for the GuiText class.
|
||||
*/
|
||||
|
||||
GuiText::GuiText()
|
||||
{
|
||||
text = NULL;
|
||||
size = presetSize;
|
||||
currentSize = size;
|
||||
color = glm::vec4(presetColor.r, presetColor.g, presetColor.b, presetColor.a);
|
||||
alpha = presetColor.a;
|
||||
alignment = presetAlignment;
|
||||
maxWidth = presetMaxWidth;
|
||||
wrapMode = 0;
|
||||
textWidth = 0;
|
||||
font = presentFont;
|
||||
linestodraw = MAX_LINES_TO_DRAW;
|
||||
textScrollPos = 0;
|
||||
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
|
||||
textScrollDelay = TEXT_SCROLL_DELAY;
|
||||
defaultBlur = 4.0f;
|
||||
blurGlowIntensity = 0.0f;
|
||||
blurAlpha = 0.0f;
|
||||
blurGlowColor = glm::vec4(0.0f);
|
||||
internalRenderingScale = presetInternalRenderingScale;
|
||||
GuiText::GuiText() {
|
||||
text = NULL;
|
||||
size = presetSize;
|
||||
currentSize = size;
|
||||
color = glm::vec4(presetColor.r, presetColor.g, presetColor.b, presetColor.a);
|
||||
alpha = presetColor.a;
|
||||
alignment = presetAlignment;
|
||||
maxWidth = presetMaxWidth;
|
||||
wrapMode = 0;
|
||||
textWidth = 0;
|
||||
font = presentFont;
|
||||
linestodraw = MAX_LINES_TO_DRAW;
|
||||
textScrollPos = 0;
|
||||
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
|
||||
textScrollDelay = TEXT_SCROLL_DELAY;
|
||||
defaultBlur = 4.0f;
|
||||
blurGlowIntensity = 0.0f;
|
||||
blurAlpha = 0.0f;
|
||||
blurGlowColor = glm::vec4(0.0f);
|
||||
internalRenderingScale = presetInternalRenderingScale;
|
||||
}
|
||||
|
||||
GuiText::GuiText(const char * t, s32 s, const glm::vec4 & c)
|
||||
{
|
||||
text = NULL;
|
||||
size = s;
|
||||
currentSize = size;
|
||||
color = c;
|
||||
alpha = c[3];
|
||||
alignment = ALIGN_CENTER | ALIGN_MIDDLE;
|
||||
maxWidth = presetMaxWidth;
|
||||
wrapMode = 0;
|
||||
textWidth = 0;
|
||||
font = presentFont;
|
||||
linestodraw = MAX_LINES_TO_DRAW;
|
||||
textScrollPos = 0;
|
||||
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
|
||||
textScrollDelay = TEXT_SCROLL_DELAY;
|
||||
defaultBlur = 4.0f;
|
||||
blurGlowIntensity = 0.0f;
|
||||
blurAlpha = 0.0f;
|
||||
blurGlowColor = glm::vec4(0.0f);
|
||||
internalRenderingScale = presetInternalRenderingScale;
|
||||
GuiText::GuiText(const char * t, int32_t s, const glm::vec4 & c) {
|
||||
text = NULL;
|
||||
size = s;
|
||||
currentSize = size;
|
||||
color = c;
|
||||
alpha = c[3];
|
||||
alignment = ALIGN_CENTER | ALIGN_MIDDLE;
|
||||
maxWidth = presetMaxWidth;
|
||||
wrapMode = 0;
|
||||
textWidth = 0;
|
||||
font = presentFont;
|
||||
linestodraw = MAX_LINES_TO_DRAW;
|
||||
textScrollPos = 0;
|
||||
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
|
||||
textScrollDelay = TEXT_SCROLL_DELAY;
|
||||
defaultBlur = 4.0f;
|
||||
blurGlowIntensity = 0.0f;
|
||||
blurAlpha = 0.0f;
|
||||
blurGlowColor = glm::vec4(0.0f);
|
||||
internalRenderingScale = presetInternalRenderingScale;
|
||||
|
||||
if(t)
|
||||
{
|
||||
text = FreeTypeGX::charToWideChar(t);
|
||||
if(!text)
|
||||
return;
|
||||
if(t) {
|
||||
text = FreeTypeGX::charToWideChar(t);
|
||||
if(!text)
|
||||
return;
|
||||
|
||||
textWidth = font->getWidth(text, currentSize);
|
||||
}
|
||||
textWidth = font->getWidth(text, currentSize);
|
||||
}
|
||||
}
|
||||
|
||||
GuiText::GuiText(const wchar_t * t, s32 s, const glm::vec4 & c)
|
||||
{
|
||||
text = NULL;
|
||||
size = s;
|
||||
currentSize = size;
|
||||
color = c;
|
||||
alpha = c[3];
|
||||
alignment = ALIGN_CENTER | ALIGN_MIDDLE;
|
||||
maxWidth = presetMaxWidth;
|
||||
wrapMode = 0;
|
||||
textWidth = 0;
|
||||
font = presentFont;
|
||||
linestodraw = MAX_LINES_TO_DRAW;
|
||||
textScrollPos = 0;
|
||||
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
|
||||
textScrollDelay = TEXT_SCROLL_DELAY;
|
||||
defaultBlur = 4.0f;
|
||||
blurGlowIntensity = 0.0f;
|
||||
blurAlpha = 0.0f;
|
||||
blurGlowColor = glm::vec4(0.0f);
|
||||
internalRenderingScale = presetInternalRenderingScale;
|
||||
GuiText::GuiText(const wchar_t * t, int32_t s, const glm::vec4 & c) {
|
||||
text = NULL;
|
||||
size = s;
|
||||
currentSize = size;
|
||||
color = c;
|
||||
alpha = c[3];
|
||||
alignment = ALIGN_CENTER | ALIGN_MIDDLE;
|
||||
maxWidth = presetMaxWidth;
|
||||
wrapMode = 0;
|
||||
textWidth = 0;
|
||||
font = presentFont;
|
||||
linestodraw = MAX_LINES_TO_DRAW;
|
||||
textScrollPos = 0;
|
||||
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
|
||||
textScrollDelay = TEXT_SCROLL_DELAY;
|
||||
defaultBlur = 4.0f;
|
||||
blurGlowIntensity = 0.0f;
|
||||
blurAlpha = 0.0f;
|
||||
blurGlowColor = glm::vec4(0.0f);
|
||||
internalRenderingScale = presetInternalRenderingScale;
|
||||
|
||||
if(t)
|
||||
{
|
||||
text = new (std::nothrow) wchar_t[wcslen(t)+1];
|
||||
if(!text)
|
||||
return;
|
||||
if(t) {
|
||||
text = new (std::nothrow) wchar_t[wcslen(t)+1];
|
||||
if(!text)
|
||||
return;
|
||||
|
||||
wcscpy(text, t);
|
||||
wcscpy(text, t);
|
||||
|
||||
textWidth = font->getWidth(text, currentSize);
|
||||
}
|
||||
textWidth = font->getWidth(text, currentSize);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor for the GuiText class, uses presets
|
||||
*/
|
||||
GuiText::GuiText(const char * t)
|
||||
{
|
||||
text = NULL;
|
||||
size = presetSize;
|
||||
currentSize = size;
|
||||
color = glm::vec4(presetColor.r, presetColor.g, presetColor.b, presetColor.a);
|
||||
alpha = presetColor.a;
|
||||
alignment = presetAlignment;
|
||||
maxWidth = presetMaxWidth;
|
||||
wrapMode = 0;
|
||||
textWidth = 0;
|
||||
font = presentFont;
|
||||
linestodraw = MAX_LINES_TO_DRAW;
|
||||
textScrollPos = 0;
|
||||
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
|
||||
textScrollDelay = TEXT_SCROLL_DELAY;
|
||||
defaultBlur = 4.0f;
|
||||
blurGlowIntensity = 0.0f;
|
||||
blurAlpha = 0.0f;
|
||||
blurGlowColor = glm::vec4(0.0f);
|
||||
internalRenderingScale = presetInternalRenderingScale;
|
||||
GuiText::GuiText(const char * t) {
|
||||
text = NULL;
|
||||
size = presetSize;
|
||||
currentSize = size;
|
||||
color = glm::vec4(presetColor.r, presetColor.g, presetColor.b, presetColor.a);
|
||||
alpha = presetColor.a;
|
||||
alignment = presetAlignment;
|
||||
maxWidth = presetMaxWidth;
|
||||
wrapMode = 0;
|
||||
textWidth = 0;
|
||||
font = presentFont;
|
||||
linestodraw = MAX_LINES_TO_DRAW;
|
||||
textScrollPos = 0;
|
||||
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
|
||||
textScrollDelay = TEXT_SCROLL_DELAY;
|
||||
defaultBlur = 4.0f;
|
||||
blurGlowIntensity = 0.0f;
|
||||
blurAlpha = 0.0f;
|
||||
blurGlowColor = glm::vec4(0.0f);
|
||||
internalRenderingScale = presetInternalRenderingScale;
|
||||
|
||||
if(t)
|
||||
{
|
||||
text = FreeTypeGX::charToWideChar(t);
|
||||
if(!text)
|
||||
return;
|
||||
if(t) {
|
||||
text = FreeTypeGX::charToWideChar(t);
|
||||
if(!text)
|
||||
return;
|
||||
|
||||
textWidth = font->getWidth(text, currentSize);
|
||||
}
|
||||
textWidth = font->getWidth(text, currentSize);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Destructor for the GuiText class.
|
||||
*/
|
||||
GuiText::~GuiText()
|
||||
{
|
||||
if(text)
|
||||
delete [] text;
|
||||
text = NULL;
|
||||
GuiText::~GuiText() {
|
||||
if(text)
|
||||
delete [] text;
|
||||
text = NULL;
|
||||
|
||||
clearDynamicText();
|
||||
clearDynamicText();
|
||||
}
|
||||
|
||||
void GuiText::setText(const char * t)
|
||||
{
|
||||
if(text)
|
||||
delete [] text;
|
||||
text = NULL;
|
||||
void GuiText::setText(const char * t) {
|
||||
if(text)
|
||||
delete [] text;
|
||||
text = NULL;
|
||||
|
||||
clearDynamicText();
|
||||
clearDynamicText();
|
||||
|
||||
textScrollPos = 0;
|
||||
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
|
||||
textScrollPos = 0;
|
||||
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
|
||||
|
||||
if(t)
|
||||
{
|
||||
text = FreeTypeGX::charToWideChar(t);
|
||||
if(!text)
|
||||
return;
|
||||
if(t) {
|
||||
text = FreeTypeGX::charToWideChar(t);
|
||||
if(!text)
|
||||
return;
|
||||
|
||||
textWidth = font->getWidth(text, currentSize);
|
||||
}
|
||||
textWidth = font->getWidth(text, currentSize);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiText::setTextf(const char *format, ...)
|
||||
{
|
||||
if(!format)
|
||||
{
|
||||
setText((char *) NULL);
|
||||
return;
|
||||
void GuiText::setTextf(const char *format, ...) {
|
||||
if(!format) {
|
||||
setText((char *) NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
s32 max_len = strlen(format) + 8192;
|
||||
char *tmp = new char[max_len];
|
||||
va_list va;
|
||||
va_start(va, format);
|
||||
if((vsnprintf(tmp, max_len, format, va) >= 0) && tmp)
|
||||
{
|
||||
setText(tmp);
|
||||
}
|
||||
va_end(va);
|
||||
int32_t max_len = strlen(format) + 8192;
|
||||
char *tmp = new char[max_len];
|
||||
va_list va;
|
||||
va_start(va, format);
|
||||
if((vsnprintf(tmp, max_len, format, va) >= 0) && tmp) {
|
||||
setText(tmp);
|
||||
}
|
||||
va_end(va);
|
||||
|
||||
if(tmp)
|
||||
delete [] tmp;
|
||||
if(tmp)
|
||||
delete [] tmp;
|
||||
}
|
||||
|
||||
|
||||
void GuiText::setText(const wchar_t * t)
|
||||
{
|
||||
if(text)
|
||||
delete [] text;
|
||||
text = NULL;
|
||||
void GuiText::setText(const wchar_t * t) {
|
||||
if(text)
|
||||
delete [] text;
|
||||
text = NULL;
|
||||
|
||||
clearDynamicText();
|
||||
clearDynamicText();
|
||||
|
||||
textScrollPos = 0;
|
||||
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
|
||||
textScrollPos = 0;
|
||||
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
|
||||
|
||||
if(t)
|
||||
{
|
||||
text = new (std::nothrow) wchar_t[wcslen(t)+1];
|
||||
if(!text)
|
||||
return;
|
||||
if(t) {
|
||||
text = new (std::nothrow) wchar_t[wcslen(t)+1];
|
||||
if(!text)
|
||||
return;
|
||||
|
||||
wcscpy(text, t);
|
||||
wcscpy(text, t);
|
||||
|
||||
textWidth = font->getWidth(text, currentSize);
|
||||
}
|
||||
textWidth = font->getWidth(text, currentSize);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiText::clearDynamicText()
|
||||
{
|
||||
for(u32 i = 0; i < textDyn.size(); i++)
|
||||
{
|
||||
if(textDyn[i])
|
||||
delete [] textDyn[i];
|
||||
}
|
||||
textDyn.clear();
|
||||
textDynWidth.clear();
|
||||
void GuiText::clearDynamicText() {
|
||||
for(uint32_t i = 0; i < textDyn.size(); i++) {
|
||||
if(textDyn[i])
|
||||
delete [] textDyn[i];
|
||||
}
|
||||
textDyn.clear();
|
||||
textDynWidth.clear();
|
||||
}
|
||||
|
||||
void GuiText::setPresets(s32 sz, const glm::vec4 & c, s32 w, s32 a)
|
||||
{
|
||||
presetSize = sz;
|
||||
presetColor = (GX2ColorF32) { (f32)c.r / 255.0f, (f32)c.g / 255.0f, (f32)c.b / 255.0f, (f32)c.a / 255.0f };
|
||||
presetMaxWidth = w;
|
||||
presetAlignment = a;
|
||||
void GuiText::setPresets(int32_t sz, const glm::vec4 & c, int32_t w, int32_t a) {
|
||||
presetSize = sz;
|
||||
presetColor = (GX2ColorF32) {
|
||||
(float)c.r / 255.0f, (float)c.g / 255.0f, (float)c.b / 255.0f, (float)c.a / 255.0f
|
||||
};
|
||||
presetMaxWidth = w;
|
||||
presetAlignment = a;
|
||||
}
|
||||
|
||||
void GuiText::setPresetFont(FreeTypeGX *f)
|
||||
{
|
||||
presentFont = f;
|
||||
void GuiText::setPresetFont(FreeTypeGX *f) {
|
||||
presentFont = f;
|
||||
}
|
||||
|
||||
void GuiText::setFontSize(s32 s)
|
||||
{
|
||||
size = s;
|
||||
void GuiText::setFontSize(int32_t s) {
|
||||
size = s;
|
||||
}
|
||||
|
||||
void GuiText::setMaxWidth(s32 width, s32 w)
|
||||
{
|
||||
maxWidth = width;
|
||||
wrapMode = w;
|
||||
void GuiText::setMaxWidth(int32_t width, int32_t w) {
|
||||
maxWidth = width;
|
||||
wrapMode = w;
|
||||
|
||||
if(w == SCROLL_HORIZONTAL)
|
||||
{
|
||||
textScrollPos = 0;
|
||||
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
|
||||
textScrollDelay = TEXT_SCROLL_DELAY;
|
||||
}
|
||||
if(w == SCROLL_HORIZONTAL) {
|
||||
textScrollPos = 0;
|
||||
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
|
||||
textScrollDelay = TEXT_SCROLL_DELAY;
|
||||
}
|
||||
|
||||
clearDynamicText();
|
||||
clearDynamicText();
|
||||
}
|
||||
|
||||
void GuiText::setColor(const glm::vec4 & c)
|
||||
{
|
||||
color = c;
|
||||
alpha = c[3];
|
||||
void GuiText::setColor(const glm::vec4 & c) {
|
||||
color = c;
|
||||
alpha = c[3];
|
||||
}
|
||||
|
||||
void GuiText::setBlurGlowColor(float blur, const glm::vec4 & c)
|
||||
{
|
||||
blurGlowColor = c;
|
||||
blurGlowIntensity = blur;
|
||||
blurAlpha = c[3];
|
||||
void GuiText::setBlurGlowColor(float blur, const glm::vec4 & c) {
|
||||
blurGlowColor = c;
|
||||
blurGlowIntensity = blur;
|
||||
blurAlpha = c[3];
|
||||
}
|
||||
|
||||
s32 GuiText::getTextWidth(s32 ind)
|
||||
{
|
||||
if(ind < 0 || ind >= (s32) textDyn.size())
|
||||
return this->getTextWidth();
|
||||
int32_t GuiText::getTextWidth(int32_t ind) {
|
||||
if(ind < 0 || ind >= (int32_t) textDyn.size())
|
||||
return this->getTextWidth();
|
||||
|
||||
return font->getWidth(textDyn[ind], currentSize);
|
||||
return font->getWidth(textDyn[ind], currentSize);
|
||||
}
|
||||
|
||||
const wchar_t * GuiText::getDynText(s32 ind)
|
||||
{
|
||||
if(ind < 0 || ind >= (s32) textDyn.size())
|
||||
return text;
|
||||
const wchar_t * GuiText::getDynText(int32_t ind) {
|
||||
if(ind < 0 || ind >= (int32_t) textDyn.size())
|
||||
return text;
|
||||
|
||||
return textDyn[ind];
|
||||
return textDyn[ind];
|
||||
}
|
||||
|
||||
/**
|
||||
* Change font
|
||||
*/
|
||||
bool GuiText::setFont(FreeTypeGX *f)
|
||||
{
|
||||
if(!f)
|
||||
return false;
|
||||
bool GuiText::setFont(FreeTypeGX *f) {
|
||||
if(!f)
|
||||
return false;
|
||||
|
||||
font = f;
|
||||
textWidth = font->getWidth(text, currentSize);
|
||||
return true;
|
||||
font = f;
|
||||
textWidth = font->getWidth(text, currentSize);
|
||||
return true;
|
||||
}
|
||||
|
||||
std::string GuiText::toUTF8(void) const
|
||||
{
|
||||
if(!text)
|
||||
return std::string();
|
||||
std::string GuiText::toUTF8(void) const {
|
||||
if(!text)
|
||||
return std::string();
|
||||
|
||||
char *pUtf8 = FreeTypeGX::wideCharToUTF8(text);
|
||||
if(!pUtf8)
|
||||
return std::string();
|
||||
return std::string();
|
||||
|
||||
std::string strOutput(pUtf8);
|
||||
|
||||
delete [] pUtf8;
|
||||
|
||||
return strOutput;
|
||||
return strOutput;
|
||||
}
|
||||
|
||||
void GuiText::makeDottedText()
|
||||
{
|
||||
s32 pos = textDyn.size();
|
||||
textDyn.resize(pos + 1);
|
||||
void GuiText::makeDottedText() {
|
||||
int32_t pos = textDyn.size();
|
||||
textDyn.resize(pos + 1);
|
||||
|
||||
s32 i = 0, currentWidth = 0;
|
||||
textDyn[pos] = new (std::nothrow) wchar_t[maxWidth];
|
||||
if(!textDyn[pos]) {
|
||||
textDyn.resize(pos);
|
||||
return;
|
||||
}
|
||||
int32_t i = 0, currentWidth = 0;
|
||||
textDyn[pos] = new (std::nothrow) wchar_t[maxWidth];
|
||||
if(!textDyn[pos]) {
|
||||
textDyn.resize(pos);
|
||||
return;
|
||||
}
|
||||
|
||||
while (text[i])
|
||||
{
|
||||
currentWidth += font->getCharWidth(text[i], currentSize, i > 0 ? text[i - 1] : 0);
|
||||
if (currentWidth >= maxWidth && i > 2)
|
||||
{
|
||||
textDyn[pos][i - 2] = '.';
|
||||
textDyn[pos][i - 1] = '.';
|
||||
textDyn[pos][i] = '.';
|
||||
i++;
|
||||
break;
|
||||
}
|
||||
while (text[i]) {
|
||||
currentWidth += font->getCharWidth(text[i], currentSize, i > 0 ? text[i - 1] : 0);
|
||||
if (currentWidth >= maxWidth && i > 2) {
|
||||
textDyn[pos][i - 2] = '.';
|
||||
textDyn[pos][i - 1] = '.';
|
||||
textDyn[pos][i] = '.';
|
||||
i++;
|
||||
break;
|
||||
}
|
||||
|
||||
textDyn[pos][i] = text[i];
|
||||
textDyn[pos][i] = text[i];
|
||||
|
||||
i++;
|
||||
}
|
||||
textDyn[pos][i] = 0;
|
||||
i++;
|
||||
}
|
||||
textDyn[pos][i] = 0;
|
||||
}
|
||||
|
||||
void GuiText::scrollText(u32 frameCount)
|
||||
{
|
||||
if (textDyn.size() == 0)
|
||||
{
|
||||
s32 pos = textDyn.size();
|
||||
s32 i = 0, currentWidth = 0;
|
||||
textDyn.resize(pos + 1);
|
||||
void GuiText::scrollText(uint32_t frameCount) {
|
||||
if (textDyn.size() == 0) {
|
||||
int32_t pos = textDyn.size();
|
||||
int32_t i = 0, currentWidth = 0;
|
||||
textDyn.resize(pos + 1);
|
||||
|
||||
textDyn[pos] = new (std::nothrow) wchar_t[maxWidth];
|
||||
if(!textDyn[pos]) {
|
||||
textDyn.resize(pos);
|
||||
return;
|
||||
}
|
||||
textDyn[pos] = new (std::nothrow) wchar_t[maxWidth];
|
||||
if(!textDyn[pos]) {
|
||||
textDyn.resize(pos);
|
||||
return;
|
||||
}
|
||||
|
||||
while (text[i] && currentWidth < maxWidth)
|
||||
{
|
||||
textDyn[pos][i] = text[i];
|
||||
while (text[i] && currentWidth < maxWidth) {
|
||||
textDyn[pos][i] = text[i];
|
||||
|
||||
currentWidth += font->getCharWidth(text[i], currentSize, i > 0 ? text[i - 1] : 0);
|
||||
currentWidth += font->getCharWidth(text[i], currentSize, i > 0 ? text[i - 1] : 0);
|
||||
|
||||
++i;
|
||||
}
|
||||
textDyn[pos][i] = 0;
|
||||
++i;
|
||||
}
|
||||
textDyn[pos][i] = 0;
|
||||
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (frameCount % textScrollDelay != 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (frameCount % textScrollDelay != 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (textScrollInitialDelay)
|
||||
{
|
||||
--textScrollInitialDelay;
|
||||
return;
|
||||
}
|
||||
if (textScrollInitialDelay) {
|
||||
--textScrollInitialDelay;
|
||||
return;
|
||||
}
|
||||
|
||||
s32 stringlen = wcslen(text);
|
||||
int32_t stringlen = wcslen(text);
|
||||
|
||||
++textScrollPos;
|
||||
if (textScrollPos > stringlen)
|
||||
{
|
||||
textScrollPos = 0;
|
||||
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
|
||||
}
|
||||
++textScrollPos;
|
||||
if (textScrollPos > stringlen) {
|
||||
textScrollPos = 0;
|
||||
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
|
||||
}
|
||||
|
||||
s32 ch = textScrollPos;
|
||||
s32 pos = textDyn.size() - 1;
|
||||
int32_t ch = textScrollPos;
|
||||
int32_t pos = textDyn.size() - 1;
|
||||
|
||||
if (!textDyn[pos])
|
||||
textDyn[pos] = new (std::nothrow) wchar_t[maxWidth];
|
||||
if (!textDyn[pos])
|
||||
textDyn[pos] = new (std::nothrow) wchar_t[maxWidth];
|
||||
|
||||
if(!textDyn[pos]) {
|
||||
textDyn.resize(pos);
|
||||
return;
|
||||
}
|
||||
if(!textDyn[pos]) {
|
||||
textDyn.resize(pos);
|
||||
return;
|
||||
}
|
||||
|
||||
s32 i = 0, currentWidth = 0;
|
||||
int32_t i = 0, currentWidth = 0;
|
||||
|
||||
while (currentWidth < maxWidth)
|
||||
{
|
||||
if (ch > stringlen - 1)
|
||||
{
|
||||
textDyn[pos][i++] = ' ';
|
||||
currentWidth += font->getCharWidth(L' ', currentSize, ch > 0 ? text[ch - 1] : 0);
|
||||
textDyn[pos][i++] = ' ';
|
||||
currentWidth += font->getCharWidth(L' ', currentSize, L' ');
|
||||
textDyn[pos][i++] = ' ';
|
||||
currentWidth += font->getCharWidth(L' ', currentSize, L' ');
|
||||
ch = 0;
|
||||
while (currentWidth < maxWidth) {
|
||||
if (ch > stringlen - 1) {
|
||||
textDyn[pos][i++] = ' ';
|
||||
currentWidth += font->getCharWidth(L' ', currentSize, ch > 0 ? text[ch - 1] : 0);
|
||||
textDyn[pos][i++] = ' ';
|
||||
currentWidth += font->getCharWidth(L' ', currentSize, L' ');
|
||||
textDyn[pos][i++] = ' ';
|
||||
currentWidth += font->getCharWidth(L' ', currentSize, L' ');
|
||||
ch = 0;
|
||||
|
||||
if(currentWidth >= maxWidth)
|
||||
break;
|
||||
}
|
||||
if(currentWidth >= maxWidth)
|
||||
break;
|
||||
}
|
||||
|
||||
textDyn[pos][i] = text[ch];
|
||||
currentWidth += font->getCharWidth(text[ch], currentSize, ch > 0 ? text[ch - 1] : 0);
|
||||
++ch;
|
||||
++i;
|
||||
}
|
||||
textDyn[pos][i] = 0;
|
||||
textDyn[pos][i] = text[ch];
|
||||
currentWidth += font->getCharWidth(text[ch], currentSize, ch > 0 ? text[ch - 1] : 0);
|
||||
++ch;
|
||||
++i;
|
||||
}
|
||||
textDyn[pos][i] = 0;
|
||||
}
|
||||
|
||||
void GuiText::wrapText()
|
||||
{
|
||||
if (textDyn.size() > 0) return;
|
||||
void GuiText::wrapText() {
|
||||
if (textDyn.size() > 0) return;
|
||||
|
||||
s32 i = 0;
|
||||
s32 ch = 0;
|
||||
s32 linenum = 0;
|
||||
s32 lastSpace = -1;
|
||||
s32 lastSpaceIndex = -1;
|
||||
s32 currentWidth = 0;
|
||||
int32_t i = 0;
|
||||
int32_t ch = 0;
|
||||
int32_t linenum = 0;
|
||||
int32_t lastSpace = -1;
|
||||
int32_t lastSpaceIndex = -1;
|
||||
int32_t currentWidth = 0;
|
||||
|
||||
while (text[ch] && linenum < linestodraw)
|
||||
{
|
||||
if (linenum >= (s32) textDyn.size())
|
||||
{
|
||||
textDyn.resize(linenum + 1);
|
||||
textDyn[linenum] = new (std::nothrow) wchar_t[maxWidth];
|
||||
if(!textDyn[linenum]) {
|
||||
textDyn.resize(linenum);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
textDyn[linenum][i] = text[ch];
|
||||
textDyn[linenum][i + 1] = 0;
|
||||
|
||||
currentWidth += font->getCharWidth(text[ch], currentSize, ch > 0 ? text[ch - 1] : 0x0000);
|
||||
|
||||
if (currentWidth >= maxWidth || (text[ch] == '\n'))
|
||||
{
|
||||
if(text[ch] == '\n')
|
||||
{
|
||||
lastSpace = -1;
|
||||
lastSpaceIndex = -1;
|
||||
while (text[ch] && linenum < linestodraw) {
|
||||
if (linenum >= (int32_t) textDyn.size()) {
|
||||
textDyn.resize(linenum + 1);
|
||||
textDyn[linenum] = new (std::nothrow) wchar_t[maxWidth];
|
||||
if(!textDyn[linenum]) {
|
||||
textDyn.resize(linenum);
|
||||
break;
|
||||
}
|
||||
else if (lastSpace >= 0)
|
||||
{
|
||||
textDyn[linenum][lastSpaceIndex] = 0; // discard space, and everything after
|
||||
ch = lastSpace; // go backwards to the last space
|
||||
lastSpace = -1; // we have used this space
|
||||
lastSpaceIndex = -1;
|
||||
}
|
||||
}
|
||||
|
||||
if (linenum + 1 == linestodraw && text[ch + 1] != 0x0000)
|
||||
{
|
||||
if(i < 2)
|
||||
textDyn[linenum][i] = text[ch];
|
||||
textDyn[linenum][i + 1] = 0;
|
||||
|
||||
currentWidth += font->getCharWidth(text[ch], currentSize, ch > 0 ? text[ch - 1] : 0x0000);
|
||||
|
||||
if (currentWidth >= maxWidth || (text[ch] == '\n')) {
|
||||
if(text[ch] == '\n') {
|
||||
lastSpace = -1;
|
||||
lastSpaceIndex = -1;
|
||||
} else if (lastSpace >= 0) {
|
||||
textDyn[linenum][lastSpaceIndex] = 0; // discard space, and everything after
|
||||
ch = lastSpace; // go backwards to the last space
|
||||
lastSpace = -1; // we have used this space
|
||||
lastSpaceIndex = -1;
|
||||
}
|
||||
|
||||
if (linenum + 1 == linestodraw && text[ch + 1] != 0x0000) {
|
||||
if(i < 2)
|
||||
i = 2;
|
||||
|
||||
textDyn[linenum][i - 2] = '.';
|
||||
textDyn[linenum][i - 1] = '.';
|
||||
textDyn[linenum][i] = '.';
|
||||
textDyn[linenum][i + 1] = 0;
|
||||
}
|
||||
textDyn[linenum][i - 2] = '.';
|
||||
textDyn[linenum][i - 1] = '.';
|
||||
textDyn[linenum][i] = '.';
|
||||
textDyn[linenum][i + 1] = 0;
|
||||
}
|
||||
|
||||
currentWidth = 0;
|
||||
++linenum;
|
||||
i = -1;
|
||||
}
|
||||
if (text[ch] == ' ' && i >= 0)
|
||||
{
|
||||
lastSpace = ch;
|
||||
lastSpaceIndex = i;
|
||||
}
|
||||
++ch;
|
||||
++i;
|
||||
}
|
||||
currentWidth = 0;
|
||||
++linenum;
|
||||
i = -1;
|
||||
}
|
||||
if (text[ch] == ' ' && i >= 0) {
|
||||
lastSpace = ch;
|
||||
lastSpaceIndex = i;
|
||||
}
|
||||
++ch;
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw the text on screen
|
||||
*/
|
||||
void GuiText::draw(CVideo *pVideo)
|
||||
{
|
||||
if(!text)
|
||||
return;
|
||||
void GuiText::draw(CVideo *pVideo) {
|
||||
if(!text)
|
||||
return;
|
||||
|
||||
if(!isVisible())
|
||||
return;
|
||||
if(!isVisible())
|
||||
return;
|
||||
|
||||
color[3] = getAlpha();
|
||||
blurGlowColor[3] = blurAlpha * getAlpha();
|
||||
|
||||
float finalRenderingScale = 2.0f * internalRenderingScale;
|
||||
|
||||
s32 newSize = size * getScale() * finalRenderingScale;
|
||||
s32 normal_size = size * getScale();
|
||||
int32_t newSize = size * getScale() * finalRenderingScale;
|
||||
int32_t normal_size = size * getScale();
|
||||
|
||||
if(newSize != currentSize)
|
||||
{
|
||||
currentSize = normal_size;
|
||||
if(newSize != currentSize) {
|
||||
currentSize = normal_size;
|
||||
|
||||
if(text)
|
||||
textWidth = font->getWidth(text, normal_size);
|
||||
}
|
||||
if(text)
|
||||
textWidth = font->getWidth(text, normal_size);
|
||||
}
|
||||
|
||||
f32 x_pos = getCenterX() * finalRenderingScale;
|
||||
f32 y_pos = getCenterY() * finalRenderingScale;
|
||||
float x_pos = getCenterX() * finalRenderingScale;
|
||||
float y_pos = getCenterY() * finalRenderingScale;
|
||||
|
||||
if(maxWidth > 0 && maxWidth <= textWidth)
|
||||
{
|
||||
if(wrapMode == DOTTED) // text dotted
|
||||
{
|
||||
if(textDyn.size() == 0)
|
||||
makeDottedText();
|
||||
if(maxWidth > 0 && maxWidth <= textWidth) {
|
||||
if(wrapMode == DOTTED) { // text dotted
|
||||
if(textDyn.size() == 0)
|
||||
makeDottedText();
|
||||
|
||||
if(textDynWidth.size() != textDyn.size())
|
||||
{
|
||||
if(textDynWidth.size() != textDyn.size()) {
|
||||
textDynWidth.resize(textDyn.size());
|
||||
|
||||
for(u32 i = 0; i < textDynWidth.size(); i++)
|
||||
for(uint32_t i = 0; i < textDynWidth.size(); i++)
|
||||
textDynWidth[i] = font->getWidth(textDyn[i], newSize);
|
||||
}
|
||||
|
||||
|
||||
if(textDyn.size() > 0)
|
||||
font->drawText(pVideo, x_pos, y_pos, getDepth(), textDyn[textDyn.size()-1], newSize, color, alignment, textDynWidth[textDyn.size()-1], defaultBlur, blurGlowIntensity, blurGlowColor,finalRenderingScale);
|
||||
}
|
||||
if(textDyn.size() > 0)
|
||||
font->drawText(pVideo, x_pos, y_pos, getDepth(), textDyn[textDyn.size()-1], newSize, color, alignment, textDynWidth[textDyn.size()-1], defaultBlur, blurGlowIntensity, blurGlowColor,finalRenderingScale);
|
||||
}
|
||||
|
||||
else if(wrapMode == SCROLL_HORIZONTAL)
|
||||
{
|
||||
scrollText(pVideo->getFrameCount());
|
||||
else if(wrapMode == SCROLL_HORIZONTAL) {
|
||||
scrollText(pVideo->getFrameCount());
|
||||
|
||||
if(textDyn.size() > 0)
|
||||
font->drawText(pVideo, x_pos, y_pos, getDepth(), textDyn[textDyn.size()-1], newSize, color, alignment, maxWidth*finalRenderingScale, defaultBlur, blurGlowIntensity, blurGlowColor,finalRenderingScale);
|
||||
if(textDyn.size() > 0)
|
||||
font->drawText(pVideo, x_pos, y_pos, getDepth(), textDyn[textDyn.size()-1], newSize, color, alignment, maxWidth*finalRenderingScale, defaultBlur, blurGlowIntensity, blurGlowColor,finalRenderingScale);
|
||||
|
||||
}
|
||||
else if(wrapMode == WRAP)
|
||||
{
|
||||
s32 lineheight = newSize + 6;
|
||||
s32 yoffset = 0;
|
||||
s32 voffset = 0;
|
||||
} else if(wrapMode == WRAP) {
|
||||
int32_t lineheight = newSize + 6;
|
||||
int32_t yoffset = 0;
|
||||
int32_t voffset = 0;
|
||||
|
||||
if(textDyn.size() == 0)
|
||||
wrapText();
|
||||
if(textDyn.size() == 0)
|
||||
wrapText();
|
||||
|
||||
if(textDynWidth.size() != textDyn.size())
|
||||
{
|
||||
if(textDynWidth.size() != textDyn.size()) {
|
||||
textDynWidth.resize(textDyn.size());
|
||||
|
||||
for(u32 i = 0; i < textDynWidth.size(); i++)
|
||||
for(uint32_t i = 0; i < textDynWidth.size(); i++)
|
||||
textDynWidth[i] = font->getWidth(textDyn[i], newSize);
|
||||
}
|
||||
|
||||
if(alignment & ALIGN_MIDDLE)
|
||||
voffset = (lineheight * (textDyn.size()-1)) >> 1;
|
||||
if(alignment & ALIGN_MIDDLE)
|
||||
voffset = (lineheight * (textDyn.size()-1)) >> 1;
|
||||
|
||||
for(u32 i = 0; i < textDyn.size(); i++)
|
||||
{
|
||||
font->drawText(pVideo, x_pos, y_pos + voffset + yoffset, getDepth(), textDyn[i], newSize, color, alignment, textDynWidth[i], defaultBlur, blurGlowIntensity, blurGlowColor,finalRenderingScale);
|
||||
for(uint32_t i = 0; i < textDyn.size(); i++) {
|
||||
font->drawText(pVideo, x_pos, y_pos + voffset + yoffset, getDepth(), textDyn[i], newSize, color, alignment, textDynWidth[i], defaultBlur, blurGlowIntensity, blurGlowColor,finalRenderingScale);
|
||||
yoffset -= lineheight;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
uint16_t newtextWidth = font->getWidth(text, newSize);
|
||||
font->drawText(pVideo, x_pos, y_pos, getDepth(), text, newSize, color, alignment, newtextWidth, defaultBlur, blurGlowIntensity, blurGlowColor,finalRenderingScale);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
uint16_t newtextWidth = font->getWidth(text, newSize);
|
||||
font->drawText(pVideo, x_pos, y_pos, getDepth(), text, newSize, color, alignment, newtextWidth, defaultBlur, blurGlowIntensity, blurGlowColor,finalRenderingScale);
|
||||
}
|
||||
}
|
||||
|
@ -14,14 +14,13 @@
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include "GuiToggle.h"
|
||||
#include <gui/GuiToggle.h>
|
||||
/**
|
||||
* Constructor for the GuiToggle class.
|
||||
*/
|
||||
|
||||
GuiToggle::GuiToggle(bool checked,f32 width,f32 height)
|
||||
: GuiButton(width,height)
|
||||
{
|
||||
GuiToggle::GuiToggle(bool checked,float width,float height)
|
||||
: GuiButton(width,height) {
|
||||
bChanged = false;
|
||||
selected = checked;
|
||||
clicked.connect(this,&GuiToggle::OnToggleClick);
|
||||
@ -30,23 +29,22 @@ GuiToggle::GuiToggle(bool checked,f32 width,f32 height)
|
||||
/**
|
||||
* Destructor for the GuiButton class.
|
||||
*/
|
||||
GuiToggle::~GuiToggle()
|
||||
{
|
||||
GuiToggle::~GuiToggle() {
|
||||
bChanged = false;
|
||||
selected = false;
|
||||
}
|
||||
|
||||
void GuiToggle::OnToggleClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger){
|
||||
if(!isStateSet(STATE_DISABLED | STATE_HIDDEN | STATE_DISABLE_INPUT)){
|
||||
if(selected){
|
||||
void GuiToggle::OnToggleClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
|
||||
if(!isStateSet(STATE_DISABLED | STATE_HIDDEN | STATE_DISABLE_INPUT)) {
|
||||
if(selected) {
|
||||
setUnchecked();
|
||||
}else{
|
||||
} else {
|
||||
setChecked();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GuiToggle::update(GuiController * c){
|
||||
void GuiToggle::update(GuiController * c) {
|
||||
GuiButton::update(c);
|
||||
}
|
||||
|
||||
|
@ -14,9 +14,9 @@
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include "GuiElement.h"
|
||||
#include "GuiController.h"
|
||||
#include "GuiTrigger.h"
|
||||
#include <gui/GuiElement.h>
|
||||
#include <gui/GuiController.h>
|
||||
#include <gui/GuiTrigger.h>
|
||||
|
||||
/**
|
||||
* Constructor for the GuiTrigger class.
|
||||
@ -27,25 +27,22 @@ GuiTrigger::GuiTrigger()
|
||||
, bClickEverywhere(false)
|
||||
, bHoldEverywhere(false)
|
||||
, bSelectionClickEverywhere(false)
|
||||
, bLastTouched(false)
|
||||
{
|
||||
, bLastTouched(false) {
|
||||
}
|
||||
|
||||
GuiTrigger::GuiTrigger(u32 ch, u32 btn, bool clickEverywhere, bool holdEverywhere, bool selectionClickEverywhere)
|
||||
GuiTrigger::GuiTrigger(uint32_t ch, uint32_t btn, bool clickEverywhere, bool holdEverywhere, bool selectionClickEverywhere)
|
||||
: chan(ch)
|
||||
, btns(btn)
|
||||
, bClickEverywhere(clickEverywhere)
|
||||
, bHoldEverywhere(holdEverywhere)
|
||||
, bSelectionClickEverywhere(selectionClickEverywhere)
|
||||
, bLastTouched(false)
|
||||
{
|
||||
, bLastTouched(false) {
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor for the GuiTrigger class.
|
||||
*/
|
||||
GuiTrigger::~GuiTrigger()
|
||||
{
|
||||
GuiTrigger::~GuiTrigger() {
|
||||
}
|
||||
|
||||
/**
|
||||
@ -53,103 +50,87 @@ GuiTrigger::~GuiTrigger()
|
||||
* - Element is selected
|
||||
* - Trigger button is pressed
|
||||
*/
|
||||
void GuiTrigger::setTrigger(u32 ch, u32 btn)
|
||||
{
|
||||
chan = ch;
|
||||
btns = btn;
|
||||
void GuiTrigger::setTrigger(uint32_t ch, uint32_t btn) {
|
||||
chan = ch;
|
||||
btns = btn;
|
||||
}
|
||||
|
||||
bool GuiTrigger::left(const GuiController *controller) const
|
||||
{
|
||||
bool GuiTrigger::left(const GuiController *controller) const {
|
||||
if((controller->chan & chan) == 0) {
|
||||
return false;
|
||||
}
|
||||
if((controller->data.buttons_h | controller->data.buttons_d) & (BUTTON_LEFT | STICK_L_LEFT))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
if((controller->data.buttons_h | controller->data.buttons_d) & (BUTTON_LEFT | STICK_L_LEFT)) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GuiTrigger::right(const GuiController *controller) const
|
||||
{
|
||||
bool GuiTrigger::right(const GuiController *controller) const {
|
||||
if((controller->chan & chan) == 0) {
|
||||
return false;
|
||||
}
|
||||
if((controller->data.buttons_h | controller->data.buttons_d) & (BUTTON_RIGHT | STICK_L_RIGHT))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
if((controller->data.buttons_h | controller->data.buttons_d) & (BUTTON_RIGHT | STICK_L_RIGHT)) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GuiTrigger::up(const GuiController *controller) const
|
||||
{
|
||||
bool GuiTrigger::up(const GuiController *controller) const {
|
||||
if((controller->chan & chan) == 0) {
|
||||
return false;
|
||||
}
|
||||
if((controller->data.buttons_h | controller->data.buttons_d) & (BUTTON_UP | STICK_L_UP))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
if((controller->data.buttons_h | controller->data.buttons_d) & (BUTTON_UP | STICK_L_UP)) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GuiTrigger::down(const GuiController *controller) const
|
||||
{
|
||||
bool GuiTrigger::down(const GuiController *controller) const {
|
||||
if((controller->chan & chan) == 0) {
|
||||
return false;
|
||||
}
|
||||
if((controller->data.buttons_h | controller->data.buttons_d) & (BUTTON_DOWN | STICK_L_DOWN))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
if((controller->data.buttons_h | controller->data.buttons_d) & (BUTTON_DOWN | STICK_L_DOWN)) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
s32 GuiTrigger::clicked(const GuiController *controller) const
|
||||
{
|
||||
int32_t GuiTrigger::clicked(const GuiController *controller) const {
|
||||
if((controller->chan & chan) == 0) {
|
||||
return CLICKED_NONE;
|
||||
}
|
||||
|
||||
s32 bResult = CLICKED_NONE;
|
||||
int32_t bResult = CLICKED_NONE;
|
||||
|
||||
if(controller->data.touched && controller->data.validPointer && (btns & VPAD_TOUCH) && !controller->lastData.touched)
|
||||
{
|
||||
if(controller->data.touched && controller->data.validPointer && (btns & VPAD_TOUCH) && !controller->lastData.touched) {
|
||||
bResult = CLICKED_TOUCH;
|
||||
}
|
||||
|
||||
if(controller->data.buttons_d & btns)
|
||||
{
|
||||
bResult = CLICKED_BUTTON;
|
||||
}
|
||||
return bResult;
|
||||
if(controller->data.buttons_d & btns) {
|
||||
bResult = CLICKED_BUTTON;
|
||||
}
|
||||
return bResult;
|
||||
}
|
||||
|
||||
bool GuiTrigger::held(const GuiController *controller) const
|
||||
{
|
||||
bool GuiTrigger::held(const GuiController *controller) const {
|
||||
if((controller->chan & chan) == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool bResult = false;
|
||||
|
||||
if(controller->data.touched && (btns & VPAD_TOUCH) && controller->data.validPointer && controller->lastData.touched && controller->lastData.validPointer)
|
||||
{
|
||||
if(controller->data.touched && (btns & VPAD_TOUCH) && controller->data.validPointer && controller->lastData.touched && controller->lastData.validPointer) {
|
||||
bResult = true;
|
||||
}
|
||||
|
||||
if(controller->data.buttons_h & btns)
|
||||
{
|
||||
bResult = true;
|
||||
}
|
||||
if(controller->data.buttons_h & btns) {
|
||||
bResult = true;
|
||||
}
|
||||
|
||||
return bResult;
|
||||
return bResult;
|
||||
}
|
||||
|
||||
bool GuiTrigger::released(const GuiController *controller) const
|
||||
{
|
||||
bool GuiTrigger::released(const GuiController *controller) const {
|
||||
if((controller->chan & chan) == 0) {
|
||||
return false;
|
||||
}
|
||||
@ -159,16 +140,14 @@ bool GuiTrigger::released(const GuiController *controller) const
|
||||
|
||||
bool bResult = false;
|
||||
|
||||
if(!controller->data.touched && (btns & VPAD_TOUCH) && controller->lastData.touched && controller->lastData.validPointer)
|
||||
{
|
||||
if(!controller->data.touched && (btns & VPAD_TOUCH) && controller->lastData.touched && controller->lastData.validPointer) {
|
||||
bResult = true;
|
||||
}
|
||||
|
||||
if(controller->data.buttons_r & btns)
|
||||
{
|
||||
bResult = true;
|
||||
}
|
||||
if(controller->data.buttons_r & btns) {
|
||||
bResult = true;
|
||||
}
|
||||
|
||||
return bResult;
|
||||
return bResult;
|
||||
}
|
||||
|
||||
|
2731
source/gui/sigslot.h
2731
source/gui/sigslot.h
File diff suppressed because it is too large
Load Diff
@ -1,121 +1,107 @@
|
||||
|
||||
#include <malloc.h>
|
||||
#include <string.h>
|
||||
#include "Resources.h"
|
||||
#include "filelist.h"
|
||||
#include <resources/Resources.h>
|
||||
#include <resources/filelist.h>
|
||||
#include <system/AsyncDeleter.h>
|
||||
#include <fs/FSUtils.h>
|
||||
#include "gui/GuiImageAsync.h"
|
||||
#include "gui/GuiSound.h"
|
||||
#include <gui/GuiImageAsync.h>
|
||||
#include <gui/GuiSound.h>
|
||||
|
||||
Resources * Resources::instance = NULL;
|
||||
|
||||
void Resources::Clear(){
|
||||
void Resources::Clear() {
|
||||
ResourceFile * ResourceList = getResourceList();
|
||||
if(ResourceList == NULL) return;
|
||||
|
||||
for(s32 i = 0; ResourceList[i].filename != NULL; ++i)
|
||||
{
|
||||
if(ResourceList[i].CustomFile)
|
||||
{
|
||||
free(ResourceList[i].CustomFile);
|
||||
ResourceList[i].CustomFile = NULL;
|
||||
}
|
||||
for(int32_t i = 0; ResourceList[i].filename != NULL; ++i) {
|
||||
if(ResourceList[i].CustomFile) {
|
||||
free(ResourceList[i].CustomFile);
|
||||
ResourceList[i].CustomFile = NULL;
|
||||
}
|
||||
|
||||
if(ResourceList[i].CustomFileSize != 0)
|
||||
ResourceList[i].CustomFileSize = 0;
|
||||
}
|
||||
if(ResourceList[i].CustomFileSize != 0)
|
||||
ResourceList[i].CustomFileSize = 0;
|
||||
}
|
||||
|
||||
if(instance)
|
||||
if(instance)
|
||||
delete instance;
|
||||
|
||||
instance = NULL;
|
||||
}
|
||||
|
||||
bool Resources::LoadFiles(const char * path)
|
||||
{
|
||||
if(!path)
|
||||
return false;
|
||||
bool Resources::LoadFiles(const char * path) {
|
||||
if(!path)
|
||||
return false;
|
||||
|
||||
bool result = false;
|
||||
Clear();
|
||||
bool result = false;
|
||||
Clear();
|
||||
|
||||
ResourceFile * ResourceList = getResourceList();
|
||||
if(ResourceList == NULL) return false;
|
||||
ResourceFile * ResourceList = getResourceList();
|
||||
if(ResourceList == NULL) return false;
|
||||
|
||||
for(s32 i = 0; ResourceList[i].filename != NULL; ++i)
|
||||
{
|
||||
for(int32_t i = 0; ResourceList[i].filename != NULL; ++i) {
|
||||
std::string fullpath(path);
|
||||
fullpath += "/";
|
||||
fullpath += ResourceList[i].filename;
|
||||
|
||||
u8 * buffer = NULL;
|
||||
u32 filesize = 0;
|
||||
uint8_t * buffer = NULL;
|
||||
uint32_t filesize = 0;
|
||||
|
||||
FSUtils::LoadFileToMem(fullpath.c_str(), &buffer, &filesize);
|
||||
|
||||
ResourceList[i].CustomFile = buffer;
|
||||
ResourceList[i].CustomFileSize = (u32) filesize;
|
||||
ResourceList[i].CustomFileSize = (uint32_t) filesize;
|
||||
result |= (buffer != 0);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
return result;
|
||||
}
|
||||
|
||||
const u8 * Resources::GetFile(const char * filename)
|
||||
{
|
||||
const uint8_t * Resources::GetFile(const char * filename) {
|
||||
ResourceFile * ResourceList = getResourceList();
|
||||
if(ResourceList == NULL) return NULL;
|
||||
|
||||
for(s32 i = 0; ResourceList[i].filename != NULL; ++i)
|
||||
{
|
||||
if(strcasecmp(filename, ResourceList[i].filename) == 0)
|
||||
{
|
||||
return (ResourceList[i].CustomFile ? ResourceList[i].CustomFile : ResourceList[i].DefaultFile);
|
||||
}
|
||||
}
|
||||
for(int32_t i = 0; ResourceList[i].filename != NULL; ++i) {
|
||||
if(strcasecmp(filename, ResourceList[i].filename) == 0) {
|
||||
return (ResourceList[i].CustomFile ? ResourceList[i].CustomFile : ResourceList[i].DefaultFile);
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
u32 Resources::GetFileSize(const char * filename)
|
||||
{
|
||||
uint32_t Resources::GetFileSize(const char * filename) {
|
||||
ResourceFile * ResourceList = getResourceList();
|
||||
if(ResourceList == NULL) return 0;
|
||||
|
||||
for(s32 i = 0; ResourceList[i].filename != NULL; ++i)
|
||||
{
|
||||
if(strcasecmp(filename, ResourceList[i].filename) == 0)
|
||||
{
|
||||
return (ResourceList[i].CustomFile ? ResourceList[i].CustomFileSize : ResourceList[i].DefaultFileSize);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
for(int32_t i = 0; ResourceList[i].filename != NULL; ++i) {
|
||||
if(strcasecmp(filename, ResourceList[i].filename) == 0) {
|
||||
return (ResourceList[i].CustomFile ? ResourceList[i].CustomFileSize : ResourceList[i].DefaultFileSize);
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
GuiImageData * Resources::GetImageData(const char * filename)
|
||||
{
|
||||
GuiImageData * Resources::GetImageData(const char * filename) {
|
||||
if(!instance)
|
||||
instance = new Resources;
|
||||
|
||||
ResourceFile * ResourceList = getResourceList();
|
||||
if(ResourceList == NULL) return NULL;
|
||||
|
||||
std::map<std::string, std::pair<u32, GuiImageData *> >::iterator itr = instance->imageDataMap.find(std::string(filename));
|
||||
if(itr != instance->imageDataMap.end())
|
||||
{
|
||||
std::map<std::string, std::pair<uint32_t, GuiImageData *> >::iterator itr = instance->imageDataMap.find(std::string(filename));
|
||||
if(itr != instance->imageDataMap.end()) {
|
||||
itr->second.first++;
|
||||
return itr->second.second;
|
||||
}
|
||||
|
||||
for(s32 i = 0; ResourceList[i].filename != NULL; ++i)
|
||||
{
|
||||
if(strcasecmp(filename, ResourceList[i].filename) == 0)
|
||||
{
|
||||
const u8 * buff = ResourceList[i].CustomFile ? ResourceList[i].CustomFile : ResourceList[i].DefaultFile;
|
||||
const u32 size = ResourceList[i].CustomFile ? ResourceList[i].CustomFileSize : ResourceList[i].DefaultFileSize;
|
||||
for(int32_t i = 0; ResourceList[i].filename != NULL; ++i) {
|
||||
if(strcasecmp(filename, ResourceList[i].filename) == 0) {
|
||||
const uint8_t * buff = ResourceList[i].CustomFile ? ResourceList[i].CustomFile : ResourceList[i].DefaultFile;
|
||||
const uint32_t size = ResourceList[i].CustomFile ? ResourceList[i].CustomFileSize : ResourceList[i].DefaultFileSize;
|
||||
|
||||
if(buff == NULL)
|
||||
if(buff == NULL)
|
||||
return NULL;
|
||||
|
||||
GuiImageData * image = new GuiImageData(buff, size);
|
||||
@ -123,24 +109,20 @@ GuiImageData * Resources::GetImageData(const char * filename)
|
||||
instance->imageDataMap[std::string(filename)].second = image;
|
||||
|
||||
return image;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void Resources::RemoveImageData(GuiImageData * image)
|
||||
{
|
||||
std::map<std::string, std::pair<u32, GuiImageData *> >::iterator itr;
|
||||
void Resources::RemoveImageData(GuiImageData * image) {
|
||||
std::map<std::string, std::pair<uint32_t, GuiImageData *> >::iterator itr;
|
||||
|
||||
for(itr = instance->imageDataMap.begin(); itr != instance->imageDataMap.end(); itr++)
|
||||
{
|
||||
if(itr->second.second == image)
|
||||
{
|
||||
for(itr = instance->imageDataMap.begin(); itr != instance->imageDataMap.end(); itr++) {
|
||||
if(itr->second.second == image) {
|
||||
itr->second.first--;
|
||||
|
||||
if(itr->second.first == 0)
|
||||
{
|
||||
if(itr->second.first == 0) {
|
||||
AsyncDeleter::pushForDelete( itr->second.second );
|
||||
instance->imageDataMap.erase(itr);
|
||||
}
|
||||
@ -149,14 +131,12 @@ void Resources::RemoveImageData(GuiImageData * image)
|
||||
}
|
||||
}
|
||||
|
||||
GuiSound * Resources::GetSound(const char * filename)
|
||||
{
|
||||
GuiSound * Resources::GetSound(const char * filename) {
|
||||
if(!instance)
|
||||
instance = new Resources;
|
||||
|
||||
std::map<std::string, std::pair<u32, GuiSound *> >::iterator itr = instance->soundDataMap.find(std::string(filename));
|
||||
if(itr != instance->soundDataMap.end())
|
||||
{
|
||||
std::map<std::string, std::pair<uint32_t, GuiSound *> >::iterator itr = instance->soundDataMap.find(std::string(filename));
|
||||
if(itr != instance->soundDataMap.end()) {
|
||||
itr->second.first++;
|
||||
return itr->second.second;
|
||||
}
|
||||
@ -164,14 +144,12 @@ GuiSound * Resources::GetSound(const char * filename)
|
||||
ResourceFile * ResourceList = getResourceList();
|
||||
if(ResourceList == NULL) return NULL;
|
||||
|
||||
for(s32 i = 0; ResourceList[i].filename != NULL; ++i)
|
||||
{
|
||||
if(strcasecmp(filename, ResourceList[i].filename) == 0)
|
||||
{
|
||||
const u8 * buff = ResourceList[i].CustomFile ? ResourceList[i].CustomFile : ResourceList[i].DefaultFile;
|
||||
const u32 size = ResourceList[i].CustomFile ? ResourceList[i].CustomFileSize : ResourceList[i].DefaultFileSize;
|
||||
for(int32_t i = 0; ResourceList[i].filename != NULL; ++i) {
|
||||
if(strcasecmp(filename, ResourceList[i].filename) == 0) {
|
||||
const uint8_t * buff = ResourceList[i].CustomFile ? ResourceList[i].CustomFile : ResourceList[i].DefaultFile;
|
||||
const uint32_t size = ResourceList[i].CustomFile ? ResourceList[i].CustomFileSize : ResourceList[i].DefaultFileSize;
|
||||
|
||||
if(buff == NULL)
|
||||
if(buff == NULL)
|
||||
return NULL;
|
||||
|
||||
GuiSound * sound = new GuiSound(buff, size);
|
||||
@ -179,24 +157,20 @@ GuiSound * Resources::GetSound(const char * filename)
|
||||
instance->soundDataMap[std::string(filename)].second = sound;
|
||||
|
||||
return sound;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void Resources::RemoveSound(GuiSound * sound)
|
||||
{
|
||||
std::map<std::string, std::pair<u32, GuiSound *> >::iterator itr;
|
||||
void Resources::RemoveSound(GuiSound * sound) {
|
||||
std::map<std::string, std::pair<uint32_t, GuiSound *> >::iterator itr;
|
||||
|
||||
for(itr = instance->soundDataMap.begin(); itr != instance->soundDataMap.end(); itr++)
|
||||
{
|
||||
if(itr->second.second == sound)
|
||||
{
|
||||
for(itr = instance->soundDataMap.begin(); itr != instance->soundDataMap.end(); itr++) {
|
||||
if(itr->second.second == sound) {
|
||||
itr->second.first--;
|
||||
|
||||
if(itr->second.first == 0)
|
||||
{
|
||||
if(itr->second.first == 0) {
|
||||
AsyncDeleter::pushForDelete( itr->second.second );
|
||||
instance->soundDataMap.erase(itr);
|
||||
}
|
||||
|
@ -1,16 +0,0 @@
|
||||
#ifndef _FILELIST_H_
|
||||
#define _FILELIST_H_
|
||||
#include <dynamic_libs/os_types.h>
|
||||
|
||||
typedef struct _ResourceFile
|
||||
{
|
||||
const char *filename;
|
||||
const u8 *DefaultFile;
|
||||
const u32 &DefaultFileSize;
|
||||
u8 *CustomFile;
|
||||
u32 CustomFileSize;
|
||||
} ResourceFile;
|
||||
|
||||
ResourceFile * getResourceList();
|
||||
|
||||
#endif
|
@ -24,119 +24,105 @@
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#include <malloc.h>
|
||||
#include "utils/utils.h"
|
||||
#include "BufferCircle.hpp"
|
||||
#include <utils/utils.h>
|
||||
#include <sounds/BufferCircle.hpp>
|
||||
|
||||
BufferCircle::BufferCircle()
|
||||
{
|
||||
which = 0;
|
||||
BufferBlockSize = 0;
|
||||
BufferCircle::BufferCircle() {
|
||||
which = 0;
|
||||
BufferBlockSize = 0;
|
||||
}
|
||||
|
||||
BufferCircle::~BufferCircle()
|
||||
{
|
||||
FreeBuffer();
|
||||
SoundBuffer.clear();
|
||||
BufferSize.clear();
|
||||
BufferReady.clear();
|
||||
BufferCircle::~BufferCircle() {
|
||||
FreeBuffer();
|
||||
SoundBuffer.clear();
|
||||
BufferSize.clear();
|
||||
BufferReady.clear();
|
||||
}
|
||||
|
||||
void BufferCircle::SetBufferBlockSize(s32 size)
|
||||
{
|
||||
if(size < 0)
|
||||
return;
|
||||
void BufferCircle::SetBufferBlockSize(int32_t size) {
|
||||
if(size < 0)
|
||||
return;
|
||||
|
||||
BufferBlockSize = size;
|
||||
BufferBlockSize = size;
|
||||
|
||||
for(s32 i = 0; i < Size(); i++)
|
||||
{
|
||||
if(SoundBuffer[i] != NULL)
|
||||
free(SoundBuffer[i]);
|
||||
for(int32_t i = 0; i < Size(); i++) {
|
||||
if(SoundBuffer[i] != NULL)
|
||||
free(SoundBuffer[i]);
|
||||
|
||||
SoundBuffer[i] = (u8 *) memalign(32, ALIGN32(BufferBlockSize));
|
||||
BufferSize[i] = 0;
|
||||
BufferReady[i] = false;
|
||||
}
|
||||
SoundBuffer[i] = (uint8_t *) memalign(32, ALIGN32(BufferBlockSize));
|
||||
BufferSize[i] = 0;
|
||||
BufferReady[i] = false;
|
||||
}
|
||||
}
|
||||
|
||||
void BufferCircle::Resize(s32 size)
|
||||
{
|
||||
while(size < Size())
|
||||
RemoveBuffer(Size()-1);
|
||||
void BufferCircle::Resize(int32_t size) {
|
||||
while(size < Size())
|
||||
RemoveBuffer(Size()-1);
|
||||
|
||||
s32 oldSize = Size();
|
||||
int32_t oldSize = Size();
|
||||
|
||||
SoundBuffer.resize(size);
|
||||
BufferSize.resize(size);
|
||||
BufferReady.resize(size);
|
||||
SoundBuffer.resize(size);
|
||||
BufferSize.resize(size);
|
||||
BufferReady.resize(size);
|
||||
|
||||
for(s32 i = oldSize; i < Size(); i++)
|
||||
{
|
||||
if(BufferBlockSize > 0)
|
||||
SoundBuffer[i] = (u8 *) memalign(32, ALIGN32(BufferBlockSize));
|
||||
else
|
||||
SoundBuffer[i] = NULL;
|
||||
BufferSize[i] = 0;
|
||||
BufferReady[i] = false;
|
||||
}
|
||||
for(int32_t i = oldSize; i < Size(); i++) {
|
||||
if(BufferBlockSize > 0)
|
||||
SoundBuffer[i] = (uint8_t *) memalign(32, ALIGN32(BufferBlockSize));
|
||||
else
|
||||
SoundBuffer[i] = NULL;
|
||||
BufferSize[i] = 0;
|
||||
BufferReady[i] = false;
|
||||
}
|
||||
}
|
||||
|
||||
void BufferCircle::RemoveBuffer(s32 pos)
|
||||
{
|
||||
if(!Valid(pos))
|
||||
return;
|
||||
void BufferCircle::RemoveBuffer(int32_t pos) {
|
||||
if(!Valid(pos))
|
||||
return;
|
||||
|
||||
if(SoundBuffer[pos] != NULL)
|
||||
free(SoundBuffer[pos]);
|
||||
if(SoundBuffer[pos] != NULL)
|
||||
free(SoundBuffer[pos]);
|
||||
|
||||
SoundBuffer.erase(SoundBuffer.begin()+pos);
|
||||
BufferSize.erase(BufferSize.begin()+pos);
|
||||
BufferReady.erase(BufferReady.begin()+pos);
|
||||
SoundBuffer.erase(SoundBuffer.begin()+pos);
|
||||
BufferSize.erase(BufferSize.begin()+pos);
|
||||
BufferReady.erase(BufferReady.begin()+pos);
|
||||
}
|
||||
|
||||
void BufferCircle::ClearBuffer()
|
||||
{
|
||||
for(s32 i = 0; i < Size(); i++)
|
||||
{
|
||||
BufferSize[i] = 0;
|
||||
BufferReady[i] = false;
|
||||
}
|
||||
which = 0;
|
||||
void BufferCircle::ClearBuffer() {
|
||||
for(int32_t i = 0; i < Size(); i++) {
|
||||
BufferSize[i] = 0;
|
||||
BufferReady[i] = false;
|
||||
}
|
||||
which = 0;
|
||||
}
|
||||
|
||||
void BufferCircle::FreeBuffer()
|
||||
{
|
||||
for(s32 i = 0; i < Size(); i++)
|
||||
{
|
||||
if(SoundBuffer[i] != NULL)
|
||||
free(SoundBuffer[i]);
|
||||
void BufferCircle::FreeBuffer() {
|
||||
for(int32_t i = 0; i < Size(); i++) {
|
||||
if(SoundBuffer[i] != NULL)
|
||||
free(SoundBuffer[i]);
|
||||
|
||||
SoundBuffer[i] = NULL;
|
||||
BufferSize[i] = 0;
|
||||
BufferReady[i] = false;
|
||||
}
|
||||
SoundBuffer[i] = NULL;
|
||||
BufferSize[i] = 0;
|
||||
BufferReady[i] = false;
|
||||
}
|
||||
}
|
||||
|
||||
void BufferCircle::LoadNext()
|
||||
{
|
||||
BufferReady[which] = false;
|
||||
BufferSize[which] = 0;
|
||||
void BufferCircle::LoadNext() {
|
||||
BufferReady[which] = false;
|
||||
BufferSize[which] = 0;
|
||||
|
||||
which = Next();
|
||||
which = Next();
|
||||
}
|
||||
|
||||
void BufferCircle::SetBufferReady(s32 pos, bool state)
|
||||
{
|
||||
if(!Valid(pos))
|
||||
return;
|
||||
void BufferCircle::SetBufferReady(int32_t pos, bool state) {
|
||||
if(!Valid(pos))
|
||||
return;
|
||||
|
||||
BufferReady[pos] = state;
|
||||
BufferReady[pos] = state;
|
||||
}
|
||||
|
||||
void BufferCircle::SetBufferSize(s32 pos, s32 size)
|
||||
{
|
||||
if(!Valid(pos))
|
||||
return;
|
||||
void BufferCircle::SetBufferSize(int32_t pos, int32_t size) {
|
||||
if(!Valid(pos))
|
||||
return;
|
||||
|
||||
BufferSize[pos] = size;
|
||||
BufferSize[pos] = size;
|
||||
}
|
||||
|
@ -1,86 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#ifndef BUFFER_CIRCLE_HPP_
|
||||
#define BUFFER_CIRCLE_HPP_
|
||||
|
||||
#include <vector>
|
||||
#include <dynamic_libs/os_types.h>
|
||||
|
||||
class BufferCircle
|
||||
{
|
||||
public:
|
||||
//!> Constructor
|
||||
BufferCircle();
|
||||
//!> Destructor
|
||||
~BufferCircle();
|
||||
//!> Set circle size
|
||||
void Resize(s32 size);
|
||||
//!> Get the circle size
|
||||
s32 Size() { return SoundBuffer.size(); };
|
||||
//!> Set/resize the buffer size
|
||||
void SetBufferBlockSize(s32 size);
|
||||
//!> Remove a buffer
|
||||
void RemoveBuffer(s32 pos);
|
||||
//!> Set all buffers clear
|
||||
void ClearBuffer();
|
||||
//!> Free all buffers
|
||||
void FreeBuffer();
|
||||
//!> Switch to next buffer
|
||||
void LoadNext();
|
||||
//!> Get the current buffer
|
||||
u8 * GetBuffer() { return GetBuffer(which); };
|
||||
//!> Get a buffer at a position
|
||||
u8 * GetBuffer(s32 pos) { if(!Valid(pos)) return NULL; else return SoundBuffer[pos]; };
|
||||
//!> Get current buffer size
|
||||
u32 GetBufferSize() { return GetBufferSize(which); };
|
||||
//!> Get buffer size at position
|
||||
u32 GetBufferSize(s32 pos) { if(!Valid(pos)) return 0; else return BufferSize[pos]; };
|
||||
//!> Is current buffer ready
|
||||
bool IsBufferReady() { return IsBufferReady(which); };
|
||||
//!> Is a buffer at a position ready
|
||||
bool IsBufferReady(s32 pos) { if(!Valid(pos)) return false; else return BufferReady[pos]; };
|
||||
//!> Set a buffer at a position to a ready state
|
||||
void SetBufferReady(s32 pos, bool st);
|
||||
//!> Set the buffersize at a position
|
||||
void SetBufferSize(s32 pos, s32 size);
|
||||
//!> Get the current position in the circle
|
||||
u16 Which() { return which; };
|
||||
|
||||
//!> Get the next location
|
||||
inline u16 Next() { return (which+1 >= Size()) ? 0 : which+1; }
|
||||
inline u16 Prev() { if(Size() == 0) return 0; else return ((s32)which-1 < 0) ? Size()-1 : which-1; }
|
||||
protected:
|
||||
//!> Check if the position is a valid position in the vector
|
||||
bool Valid(s32 pos) { return !(pos < 0 || pos >= Size()); };
|
||||
|
||||
u16 which;
|
||||
u32 BufferBlockSize;
|
||||
std::vector<u8 *> SoundBuffer;
|
||||
std::vector<u32> BufferSize;
|
||||
std::vector<bool> BufferReady;
|
||||
};
|
||||
|
||||
#endif
|
@ -29,8 +29,9 @@
|
||||
#include <unistd.h>
|
||||
#include <malloc.h>
|
||||
#include <math.h>
|
||||
#include <dynamic_libs/os_functions.h>
|
||||
#include "Mp3Decoder.hpp"
|
||||
#include <coreinit/time.h>
|
||||
#include <coreinit/thread.h>
|
||||
#include <sounds/Mp3Decoder.hpp>
|
||||
|
||||
Mp3Decoder::Mp3Decoder(const char * filepath)
|
||||
: SoundDecoder(filepath)
|
||||
@ -48,7 +49,7 @@ Mp3Decoder::Mp3Decoder(const char * filepath)
|
||||
OpenFile();
|
||||
}
|
||||
|
||||
Mp3Decoder::Mp3Decoder(const u8 * snd, s32 len)
|
||||
Mp3Decoder::Mp3Decoder(const uint8_t * snd, int32_t len)
|
||||
: SoundDecoder(snd, len)
|
||||
{
|
||||
SoundType = SOUND_MP3;
|
||||
@ -68,7 +69,7 @@ Mp3Decoder::~Mp3Decoder()
|
||||
{
|
||||
ExitRequested = true;
|
||||
while(Decoding)
|
||||
os_usleep(100);
|
||||
OSSleepTicks(OSMicrosecondsToTicks(100));
|
||||
|
||||
mad_synth_finish(&Synth);
|
||||
mad_frame_finish(&Frame);
|
||||
@ -82,7 +83,7 @@ Mp3Decoder::~Mp3Decoder()
|
||||
void Mp3Decoder::OpenFile()
|
||||
{
|
||||
GuardPtr = NULL;
|
||||
ReadBuffer = (u8 *) memalign(32, SoundBlockSize*SoundBlocks);
|
||||
ReadBuffer = (uint8_t *) memalign(32, SoundBlockSize*SoundBlocks);
|
||||
if(!ReadBuffer)
|
||||
{
|
||||
if(file_fd)
|
||||
@ -91,8 +92,8 @@ void Mp3Decoder::OpenFile()
|
||||
return;
|
||||
}
|
||||
|
||||
u8 dummybuff[4096];
|
||||
s32 ret = Read(dummybuff, 4096, 0);
|
||||
uint8_t dummybuff[4096];
|
||||
int32_t ret = Read(dummybuff, 4096, 0);
|
||||
if(ret <= 0)
|
||||
{
|
||||
if(file_fd)
|
||||
@ -101,12 +102,12 @@ void Mp3Decoder::OpenFile()
|
||||
return;
|
||||
}
|
||||
|
||||
SampleRate = (u32) Frame.header.samplerate;
|
||||
SampleRate = (uint32_t) Frame.header.samplerate;
|
||||
Format = ((MAD_NCHANNELS(&Frame.header) == 2) ? (FORMAT_PCM_16_BIT | CHANNELS_STEREO) : (FORMAT_PCM_16_BIT | CHANNELS_MONO));
|
||||
Rewind();
|
||||
}
|
||||
|
||||
s32 Mp3Decoder::Rewind()
|
||||
int32_t Mp3Decoder::Rewind()
|
||||
{
|
||||
mad_synth_finish(&Synth);
|
||||
mad_frame_finish(&Frame);
|
||||
@ -124,7 +125,7 @@ s32 Mp3Decoder::Rewind()
|
||||
return SoundDecoder::Rewind();
|
||||
}
|
||||
|
||||
static inline s16 FixedToShort(mad_fixed_t Fixed)
|
||||
static inline int16_t FixedToShort(mad_fixed_t Fixed)
|
||||
{
|
||||
/* Clipping */
|
||||
if(Fixed>=MAD_F_ONE)
|
||||
@ -133,10 +134,10 @@ static inline s16 FixedToShort(mad_fixed_t Fixed)
|
||||
return(-SHRT_MAX);
|
||||
|
||||
Fixed=Fixed>>(MAD_F_FRACBITS-15);
|
||||
return((s16)Fixed);
|
||||
return((int16_t)Fixed);
|
||||
}
|
||||
|
||||
s32 Mp3Decoder::Read(u8 * buffer, s32 buffer_size, s32 pos)
|
||||
int32_t Mp3Decoder::Read(uint8_t * buffer, int32_t buffer_size, int32_t pos)
|
||||
{
|
||||
if(!file_fd)
|
||||
return -1;
|
||||
@ -146,8 +147,8 @@ s32 Mp3Decoder::Read(u8 * buffer, s32 buffer_size, s32 pos)
|
||||
else
|
||||
buffer_size &= ~0x0001;
|
||||
|
||||
u8 * write_pos = buffer;
|
||||
u8 * write_end = buffer+buffer_size;
|
||||
uint8_t * write_pos = buffer;
|
||||
uint8_t * write_end = buffer+buffer_size;
|
||||
|
||||
while(1)
|
||||
{
|
||||
@ -156,12 +157,12 @@ s32 Mp3Decoder::Read(u8 * buffer, s32 buffer_size, s32 pos)
|
||||
if(write_pos >= write_end)
|
||||
return write_pos-buffer;
|
||||
|
||||
*((s16 *) write_pos) = FixedToShort(Synth.pcm.samples[0][SynthPos]);
|
||||
*((int16_t *) write_pos) = FixedToShort(Synth.pcm.samples[0][SynthPos]);
|
||||
write_pos += 2;
|
||||
|
||||
if(MAD_NCHANNELS(&Frame.header) == 2)
|
||||
{
|
||||
*((s16 *) write_pos) = FixedToShort(Synth.pcm.samples[1][SynthPos]);
|
||||
*((int16_t *) write_pos) = FixedToShort(Synth.pcm.samples[1][SynthPos]);
|
||||
write_pos += 2;
|
||||
}
|
||||
SynthPos++;
|
||||
@ -169,9 +170,9 @@ s32 Mp3Decoder::Read(u8 * buffer, s32 buffer_size, s32 pos)
|
||||
|
||||
if(Stream.buffer == NULL || Stream.error == MAD_ERROR_BUFLEN)
|
||||
{
|
||||
u8 * ReadStart = ReadBuffer;
|
||||
s32 ReadSize = SoundBlockSize*SoundBlocks;
|
||||
s32 Remaining = 0;
|
||||
uint8_t * ReadStart = ReadBuffer;
|
||||
int32_t ReadSize = SoundBlockSize*SoundBlocks;
|
||||
int32_t Remaining = 0;
|
||||
|
||||
if(Stream.next_frame != NULL)
|
||||
{
|
||||
|
@ -25,114 +25,103 @@
|
||||
***************************************************************************/
|
||||
#include <unistd.h>
|
||||
#include <malloc.h>
|
||||
#include <dynamic_libs/os_functions.h>
|
||||
#include "OggDecoder.hpp"
|
||||
#include <coreinit/time.h>
|
||||
#include <coreinit/thread.h>
|
||||
#include <sounds/OggDecoder.hpp>
|
||||
|
||||
static int ogg_read(void * punt, int bytes, int blocks, int *f)
|
||||
{
|
||||
return ((CFile *) f)->read((u8 *) punt, bytes*blocks);
|
||||
static int ogg_read(void * punt, int bytes, int blocks, int *f) {
|
||||
return ((CFile *) f)->read((uint8_t *) punt, bytes*blocks);
|
||||
}
|
||||
|
||||
static int ogg_seek(int *f, ogg_int64_t offset, int mode)
|
||||
{
|
||||
return ((CFile *) f)->seek((u64) offset, mode);
|
||||
static int ogg_seek(int *f, ogg_int64_t offset, int mode) {
|
||||
return ((CFile *) f)->seek((uint64_t) offset, mode);
|
||||
}
|
||||
|
||||
static int ogg_close(int *f)
|
||||
{
|
||||
((CFile *) f)->close();
|
||||
return 0;
|
||||
static int ogg_close(int *f) {
|
||||
((CFile *) f)->close();
|
||||
return 0;
|
||||
}
|
||||
|
||||
static long ogg_tell(int *f)
|
||||
{
|
||||
return (long) ((CFile *) f)->tell();
|
||||
static long ogg_tell(int *f) {
|
||||
return (long) ((CFile *) f)->tell();
|
||||
}
|
||||
|
||||
static ov_callbacks callbacks = {
|
||||
(size_t (*)(void *, size_t, size_t, void *)) ogg_read,
|
||||
(int (*)(void *, ogg_int64_t, int)) ogg_seek,
|
||||
(int (*)(void *)) ogg_close,
|
||||
(long (*)(void *)) ogg_tell
|
||||
(size_t (*)(void *, size_t, size_t, void *)) ogg_read,
|
||||
(int (*)(void *, ogg_int64_t, int)) ogg_seek,
|
||||
(int (*)(void *)) ogg_close,
|
||||
(long (*)(void *)) ogg_tell
|
||||
};
|
||||
|
||||
OggDecoder::OggDecoder(const char * filepath)
|
||||
: SoundDecoder(filepath)
|
||||
{
|
||||
SoundType = SOUND_OGG;
|
||||
: SoundDecoder(filepath) {
|
||||
SoundType = SOUND_OGG;
|
||||
|
||||
if(!file_fd)
|
||||
return;
|
||||
if(!file_fd)
|
||||
return;
|
||||
|
||||
OpenFile();
|
||||
OpenFile();
|
||||
}
|
||||
|
||||
OggDecoder::OggDecoder(const u8 * snd, s32 len)
|
||||
: SoundDecoder(snd, len)
|
||||
{
|
||||
SoundType = SOUND_OGG;
|
||||
OggDecoder::OggDecoder(const uint8_t * snd, int32_t len)
|
||||
: SoundDecoder(snd, len) {
|
||||
SoundType = SOUND_OGG;
|
||||
|
||||
if(!file_fd)
|
||||
return;
|
||||
if(!file_fd)
|
||||
return;
|
||||
|
||||
OpenFile();
|
||||
OpenFile();
|
||||
}
|
||||
|
||||
OggDecoder::~OggDecoder()
|
||||
{
|
||||
ExitRequested = true;
|
||||
while(Decoding)
|
||||
os_usleep(100);
|
||||
OggDecoder::~OggDecoder() {
|
||||
ExitRequested = true;
|
||||
while(Decoding)
|
||||
OSSleepTicks(OSMicrosecondsToTicks(100));
|
||||
|
||||
if(file_fd)
|
||||
ov_clear(&ogg_file);
|
||||
if(file_fd)
|
||||
ov_clear(&ogg_file);
|
||||
}
|
||||
|
||||
void OggDecoder::OpenFile()
|
||||
{
|
||||
if (ov_open_callbacks(file_fd, &ogg_file, NULL, 0, callbacks) < 0)
|
||||
{
|
||||
delete file_fd;
|
||||
file_fd = NULL;
|
||||
return;
|
||||
}
|
||||
void OggDecoder::OpenFile() {
|
||||
if (ov_open_callbacks(file_fd, &ogg_file, NULL, 0, callbacks) < 0) {
|
||||
delete file_fd;
|
||||
file_fd = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
ogg_info = ov_info(&ogg_file, -1);
|
||||
if(!ogg_info)
|
||||
{
|
||||
ov_clear(&ogg_file);
|
||||
delete file_fd;
|
||||
file_fd = NULL;
|
||||
return;
|
||||
}
|
||||
ogg_info = ov_info(&ogg_file, -1);
|
||||
if(!ogg_info) {
|
||||
ov_clear(&ogg_file);
|
||||
delete file_fd;
|
||||
file_fd = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
Format = ((ogg_info->channels == 2) ? (FORMAT_PCM_16_BIT | CHANNELS_STEREO) : (FORMAT_PCM_16_BIT | CHANNELS_MONO));
|
||||
SampleRate = ogg_info->rate;
|
||||
Format = ((ogg_info->channels == 2) ? (FORMAT_PCM_16_BIT | CHANNELS_STEREO) : (FORMAT_PCM_16_BIT | CHANNELS_MONO));
|
||||
SampleRate = ogg_info->rate;
|
||||
}
|
||||
|
||||
s32 OggDecoder::Rewind()
|
||||
{
|
||||
if(!file_fd)
|
||||
return -1;
|
||||
int32_t OggDecoder::Rewind() {
|
||||
if(!file_fd)
|
||||
return -1;
|
||||
|
||||
s32 ret = ov_time_seek(&ogg_file, 0);
|
||||
CurPos = 0;
|
||||
EndOfFile = false;
|
||||
int32_t ret = ov_time_seek(&ogg_file, 0);
|
||||
CurPos = 0;
|
||||
EndOfFile = false;
|
||||
|
||||
return ret;
|
||||
return ret;
|
||||
}
|
||||
|
||||
s32 OggDecoder::Read(u8 * buffer, s32 buffer_size, s32 pos)
|
||||
{
|
||||
if(!file_fd)
|
||||
return -1;
|
||||
int32_t OggDecoder::Read(uint8_t * buffer, int32_t buffer_size, int32_t pos) {
|
||||
if(!file_fd)
|
||||
return -1;
|
||||
|
||||
s32 bitstream = 0;
|
||||
int32_t bitstream = 0;
|
||||
|
||||
s32 read = (s32) ov_read(&ogg_file, (char *) buffer, (int) buffer_size, (int *)&bitstream);
|
||||
int32_t read = (int32_t) ov_read(&ogg_file, (char *) buffer, (int) buffer_size, (int *)&bitstream);
|
||||
|
||||
if(read > 0)
|
||||
CurPos += read;
|
||||
if(read > 0)
|
||||
CurPos += read;
|
||||
|
||||
return read;
|
||||
return read;
|
||||
}
|
||||
|
@ -18,208 +18,187 @@
|
||||
#include <malloc.h>
|
||||
#include <string.h>
|
||||
#include <unistd.h>
|
||||
#include <dynamic_libs/os_functions.h>
|
||||
#include "SoundDecoder.hpp"
|
||||
#include <coreinit/time.h>
|
||||
#include <coreinit/thread.h>
|
||||
#include <coreinit/cache.h>
|
||||
#include <sounds/SoundDecoder.hpp>
|
||||
|
||||
static const u32 FixedPointShift = 15;
|
||||
static const u32 FixedPointScale = 1 << FixedPointShift;
|
||||
static const uint32_t FixedPointShift = 15;
|
||||
static const uint32_t FixedPointScale = 1 << FixedPointShift;
|
||||
|
||||
SoundDecoder::SoundDecoder()
|
||||
{
|
||||
file_fd = NULL;
|
||||
Init();
|
||||
SoundDecoder::SoundDecoder() {
|
||||
file_fd = NULL;
|
||||
Init();
|
||||
}
|
||||
|
||||
SoundDecoder::SoundDecoder(const std::string & filepath)
|
||||
{
|
||||
file_fd = new CFile(filepath, CFile::ReadOnly);
|
||||
Init();
|
||||
SoundDecoder::SoundDecoder(const std::string & filepath) {
|
||||
file_fd = new CFile(filepath, CFile::ReadOnly);
|
||||
Init();
|
||||
}
|
||||
|
||||
SoundDecoder::SoundDecoder(const u8 * buffer, s32 size)
|
||||
{
|
||||
file_fd = new CFile(buffer, size);
|
||||
Init();
|
||||
SoundDecoder::SoundDecoder(const uint8_t * buffer, int32_t size) {
|
||||
file_fd = new CFile(buffer, size);
|
||||
Init();
|
||||
}
|
||||
|
||||
SoundDecoder::~SoundDecoder()
|
||||
{
|
||||
ExitRequested = true;
|
||||
while(Decoding)
|
||||
os_usleep(1000);
|
||||
SoundDecoder::~SoundDecoder() {
|
||||
ExitRequested = true;
|
||||
while(Decoding)
|
||||
OSSleepTicks(OSMicrosecondsToTicks(1000));
|
||||
|
||||
//! lock unlock once to make sure it's really not decoding
|
||||
Lock();
|
||||
Unlock();
|
||||
//! lock unlock once to make sure it's really not decoding
|
||||
Lock();
|
||||
Unlock();
|
||||
|
||||
if(file_fd)
|
||||
delete file_fd;
|
||||
file_fd = NULL;
|
||||
if(file_fd)
|
||||
delete file_fd;
|
||||
file_fd = NULL;
|
||||
|
||||
if(ResampleBuffer)
|
||||
free(ResampleBuffer);
|
||||
if(ResampleBuffer)
|
||||
free(ResampleBuffer);
|
||||
}
|
||||
|
||||
void SoundDecoder::Init()
|
||||
{
|
||||
SoundType = SOUND_RAW;
|
||||
SoundBlocks = 8;
|
||||
SoundBlockSize = 0x4000;
|
||||
ResampleTo48kHz = false;
|
||||
CurPos = 0;
|
||||
whichLoad = 0;
|
||||
Loop = false;
|
||||
EndOfFile = false;
|
||||
Decoding = false;
|
||||
ExitRequested = false;
|
||||
SoundBuffer.SetBufferBlockSize(SoundBlockSize);
|
||||
SoundBuffer.Resize(SoundBlocks);
|
||||
ResampleBuffer = NULL;
|
||||
ResampleRatio = 0;
|
||||
void SoundDecoder::Init() {
|
||||
SoundType = SOUND_RAW;
|
||||
SoundBlocks = 8;
|
||||
SoundBlockSize = 0x4000;
|
||||
ResampleTo48kHz = false;
|
||||
CurPos = 0;
|
||||
whichLoad = 0;
|
||||
Loop = false;
|
||||
EndOfFile = false;
|
||||
Decoding = false;
|
||||
ExitRequested = false;
|
||||
SoundBuffer.SetBufferBlockSize(SoundBlockSize);
|
||||
SoundBuffer.Resize(SoundBlocks);
|
||||
ResampleBuffer = NULL;
|
||||
ResampleRatio = 0;
|
||||
}
|
||||
|
||||
s32 SoundDecoder::Rewind()
|
||||
{
|
||||
CurPos = 0;
|
||||
EndOfFile = false;
|
||||
file_fd->rewind();
|
||||
int32_t SoundDecoder::Rewind() {
|
||||
CurPos = 0;
|
||||
EndOfFile = false;
|
||||
file_fd->rewind();
|
||||
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
s32 SoundDecoder::Read(u8 * buffer, s32 buffer_size, s32 pos)
|
||||
{
|
||||
s32 ret = file_fd->read(buffer, buffer_size);
|
||||
CurPos += ret;
|
||||
int32_t SoundDecoder::Read(uint8_t * buffer, int32_t buffer_size, int32_t pos) {
|
||||
int32_t ret = file_fd->read(buffer, buffer_size);
|
||||
CurPos += ret;
|
||||
|
||||
return ret;
|
||||
return ret;
|
||||
}
|
||||
|
||||
void SoundDecoder::EnableUpsample(void)
|
||||
{
|
||||
if( (ResampleBuffer == NULL)
|
||||
&& IsStereo() && Is16Bit()
|
||||
&& SampleRate != 32000
|
||||
&& SampleRate != 48000)
|
||||
{
|
||||
ResampleBuffer = (u8*)memalign(32, SoundBlockSize);
|
||||
ResampleRatio = ( FixedPointScale * SampleRate ) / 48000;
|
||||
SoundBlockSize = ( SoundBlockSize * ResampleRatio ) / FixedPointScale;
|
||||
SoundBlockSize &= ~0x03;
|
||||
// set new sample rate
|
||||
SampleRate = 48000;
|
||||
}
|
||||
void SoundDecoder::EnableUpsample(void) {
|
||||
if( (ResampleBuffer == NULL)
|
||||
&& IsStereo() && Is16Bit()
|
||||
&& SampleRate != 32000
|
||||
&& SampleRate != 48000) {
|
||||
ResampleBuffer = (uint8_t*)memalign(32, SoundBlockSize);
|
||||
ResampleRatio = ( FixedPointScale * SampleRate ) / 48000;
|
||||
SoundBlockSize = ( SoundBlockSize * ResampleRatio ) / FixedPointScale;
|
||||
SoundBlockSize &= ~0x03;
|
||||
// set new sample rate
|
||||
SampleRate = 48000;
|
||||
}
|
||||
}
|
||||
|
||||
void SoundDecoder::Upsample(s16 *src, s16 *dst, u32 nr_src_samples, u32 nr_dst_samples)
|
||||
{
|
||||
s32 timer = 0;
|
||||
void SoundDecoder::Upsample(int16_t *src, int16_t *dst, uint32_t nr_src_samples, uint32_t nr_dst_samples) {
|
||||
int32_t timer = 0;
|
||||
|
||||
for(u32 i = 0, n = 0; i < nr_dst_samples; i += 2)
|
||||
{
|
||||
if((n+3) < nr_src_samples) {
|
||||
// simple fixed point linear interpolation
|
||||
dst[i] = src[n] + ( ((src[n+2] - src[n] ) * timer) >> FixedPointShift );
|
||||
dst[i+1] = src[n+1] + ( ((src[n+3] - src[n+1]) * timer) >> FixedPointShift );
|
||||
}
|
||||
else {
|
||||
dst[i] = src[n];
|
||||
dst[i+1] = src[n+1];
|
||||
}
|
||||
for(uint32_t i = 0, n = 0; i < nr_dst_samples; i += 2) {
|
||||
if((n+3) < nr_src_samples) {
|
||||
// simple fixed point linear interpolation
|
||||
dst[i] = src[n] + ( ((src[n+2] - src[n] ) * timer) >> FixedPointShift );
|
||||
dst[i+1] = src[n+1] + ( ((src[n+3] - src[n+1]) * timer) >> FixedPointShift );
|
||||
} else {
|
||||
dst[i] = src[n];
|
||||
dst[i+1] = src[n+1];
|
||||
}
|
||||
|
||||
timer += ResampleRatio;
|
||||
timer += ResampleRatio;
|
||||
|
||||
if(timer >= (s32)FixedPointScale) {
|
||||
n += 2;
|
||||
timer -= FixedPointScale;
|
||||
}
|
||||
}
|
||||
if(timer >= (int32_t)FixedPointScale) {
|
||||
n += 2;
|
||||
timer -= FixedPointScale;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SoundDecoder::Decode()
|
||||
{
|
||||
if(!file_fd || ExitRequested || EndOfFile)
|
||||
return;
|
||||
void SoundDecoder::Decode() {
|
||||
if(!file_fd || ExitRequested || EndOfFile)
|
||||
return;
|
||||
|
||||
// check if we are not at the pre-last buffer (last buffer is playing)
|
||||
u16 whichPlaying = SoundBuffer.Which();
|
||||
if( ((whichPlaying == 0) && (whichLoad == SoundBuffer.Size()-2))
|
||||
|| ((whichPlaying == 1) && (whichLoad == SoundBuffer.Size()-1))
|
||||
|| (whichLoad == (whichPlaying-2)))
|
||||
{
|
||||
return;
|
||||
}
|
||||
// check if we are not at the pre-last buffer (last buffer is playing)
|
||||
uint16_t whichPlaying = SoundBuffer.Which();
|
||||
if( ((whichPlaying == 0) && (whichLoad == SoundBuffer.Size()-2))
|
||||
|| ((whichPlaying == 1) && (whichLoad == SoundBuffer.Size()-1))
|
||||
|| (whichLoad == (whichPlaying-2))) {
|
||||
return;
|
||||
}
|
||||
|
||||
Decoding = true;
|
||||
Decoding = true;
|
||||
|
||||
s32 done = 0;
|
||||
u8 * write_buf = SoundBuffer.GetBuffer(whichLoad);
|
||||
if(!write_buf)
|
||||
{
|
||||
ExitRequested = true;
|
||||
Decoding = false;
|
||||
return;
|
||||
}
|
||||
int32_t done = 0;
|
||||
uint8_t * write_buf = SoundBuffer.GetBuffer(whichLoad);
|
||||
if(!write_buf) {
|
||||
ExitRequested = true;
|
||||
Decoding = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if(ResampleTo48kHz && !ResampleBuffer)
|
||||
EnableUpsample();
|
||||
if(ResampleTo48kHz && !ResampleBuffer)
|
||||
EnableUpsample();
|
||||
|
||||
while(done < SoundBlockSize)
|
||||
{
|
||||
s32 ret = Read(&write_buf[done], SoundBlockSize-done, Tell());
|
||||
while(done < SoundBlockSize) {
|
||||
int32_t ret = Read(&write_buf[done], SoundBlockSize-done, Tell());
|
||||
|
||||
if(ret <= 0)
|
||||
{
|
||||
if(Loop)
|
||||
{
|
||||
Rewind();
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
EndOfFile = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(ret <= 0) {
|
||||
if(Loop) {
|
||||
Rewind();
|
||||
continue;
|
||||
} else {
|
||||
EndOfFile = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
done += ret;
|
||||
}
|
||||
done += ret;
|
||||
}
|
||||
|
||||
if(done > 0)
|
||||
{
|
||||
// check if we need to resample
|
||||
if(ResampleBuffer && ResampleRatio)
|
||||
{
|
||||
memcpy(ResampleBuffer, write_buf, done);
|
||||
if(done > 0) {
|
||||
// check if we need to resample
|
||||
if(ResampleBuffer && ResampleRatio) {
|
||||
memcpy(ResampleBuffer, write_buf, done);
|
||||
|
||||
s32 src_samples = done >> 1;
|
||||
s32 dest_samples = ( src_samples * FixedPointScale ) / ResampleRatio;
|
||||
dest_samples &= ~0x01;
|
||||
Upsample((s16*)ResampleBuffer, (s16*)write_buf, src_samples, dest_samples);
|
||||
done = dest_samples << 1;
|
||||
}
|
||||
int32_t src_samples = done >> 1;
|
||||
int32_t dest_samples = ( src_samples * FixedPointScale ) / ResampleRatio;
|
||||
dest_samples &= ~0x01;
|
||||
Upsample((int16_t*)ResampleBuffer, (int16_t*)write_buf, src_samples, dest_samples);
|
||||
done = dest_samples << 1;
|
||||
}
|
||||
|
||||
//! TODO: remove this later and add STEREO support with two voices, for now we convert to MONO
|
||||
if(IsStereo())
|
||||
{
|
||||
s16* monoBuf = (s16*)write_buf;
|
||||
done = done >> 1;
|
||||
//! TODO: remove this later and add STEREO support with two voices, for now we convert to MONO
|
||||
if(IsStereo()) {
|
||||
int16_t* monoBuf = (int16_t*)write_buf;
|
||||
done = done >> 1;
|
||||
|
||||
for(s32 i = 0; i < done; i++)
|
||||
for(int32_t i = 0; i < done; i++)
|
||||
monoBuf[i] = monoBuf[i << 1];
|
||||
}
|
||||
}
|
||||
|
||||
DCFlushRange(write_buf, done);
|
||||
SoundBuffer.SetBufferSize(whichLoad, done);
|
||||
SoundBuffer.SetBufferReady(whichLoad, true);
|
||||
if(++whichLoad >= SoundBuffer.Size())
|
||||
whichLoad = 0;
|
||||
}
|
||||
SoundBuffer.SetBufferSize(whichLoad, done);
|
||||
SoundBuffer.SetBufferReady(whichLoad, true);
|
||||
if(++whichLoad >= SoundBuffer.Size())
|
||||
whichLoad = 0;
|
||||
}
|
||||
|
||||
// check if next in queue needs to be filled as well and do so
|
||||
if(!SoundBuffer.IsBufferReady(whichLoad))
|
||||
Decode();
|
||||
// check if next in queue needs to be filled as well and do so
|
||||
if(!SoundBuffer.IsBufferReady(whichLoad))
|
||||
Decode();
|
||||
|
||||
Decoding = false;
|
||||
Decoding = false;
|
||||
}
|
||||
|
||||
|
@ -1,105 +0,0 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2010
|
||||
* by Dimok
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any
|
||||
* damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any
|
||||
* purpose, including commercial applications, and to alter it and
|
||||
* redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you
|
||||
* must not claim that you wrote the original software. If you use
|
||||
* this software in a product, an acknowledgment in the product
|
||||
* documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and
|
||||
* must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#ifndef SOUND_DECODER_HPP
|
||||
#define SOUND_DECODER_HPP
|
||||
|
||||
#include <fs/CFile.hpp>
|
||||
#include <system/CMutex.h>
|
||||
#include "BufferCircle.hpp"
|
||||
|
||||
class SoundDecoder
|
||||
{
|
||||
public:
|
||||
SoundDecoder();
|
||||
SoundDecoder(const std::string & filepath);
|
||||
SoundDecoder(const u8 * buffer, s32 size);
|
||||
virtual ~SoundDecoder();
|
||||
virtual void Lock() { mutex.lock(); }
|
||||
virtual void Unlock() { mutex.unlock(); }
|
||||
virtual s32 Read(u8 * buffer, s32 buffer_size, s32 pos);
|
||||
virtual s32 Tell() { return CurPos; }
|
||||
virtual s32 Seek(s32 pos) { CurPos = pos; return file_fd->seek(CurPos, SEEK_SET); }
|
||||
virtual s32 Rewind();
|
||||
virtual u16 GetFormat() { return Format; }
|
||||
virtual u16 GetSampleRate() { return SampleRate; }
|
||||
virtual void Decode();
|
||||
virtual bool IsBufferReady() { return SoundBuffer.IsBufferReady(); }
|
||||
virtual u8 * GetBuffer() { return SoundBuffer.GetBuffer(); }
|
||||
virtual u32 GetBufferSize() { return SoundBuffer.GetBufferSize(); }
|
||||
virtual void LoadNext() { SoundBuffer.LoadNext(); }
|
||||
virtual bool IsEOF() { return EndOfFile; }
|
||||
virtual void SetLoop(bool l) { Loop = l; EndOfFile = false; }
|
||||
virtual u8 GetSoundType() { return SoundType; }
|
||||
virtual void ClearBuffer() { SoundBuffer.ClearBuffer(); whichLoad = 0; }
|
||||
virtual bool IsStereo() { return (GetFormat() & CHANNELS_STEREO) != 0; }
|
||||
virtual bool Is16Bit() { return ((GetFormat() & 0xFF) == FORMAT_PCM_16_BIT); }
|
||||
virtual bool IsDecoding() { return Decoding; }
|
||||
|
||||
void EnableUpsample(void);
|
||||
|
||||
enum SoundFormats
|
||||
{
|
||||
FORMAT_PCM_16_BIT = 0x0A,
|
||||
FORMAT_PCM_8_BIT = 0x19,
|
||||
};
|
||||
enum SoundChannels
|
||||
{
|
||||
CHANNELS_MONO = 0x100,
|
||||
CHANNELS_STEREO = 0x200
|
||||
};
|
||||
|
||||
enum SoundType
|
||||
{
|
||||
SOUND_RAW = 0,
|
||||
SOUND_MP3,
|
||||
SOUND_OGG,
|
||||
SOUND_WAV
|
||||
};
|
||||
protected:
|
||||
void Init();
|
||||
void Upsample(s16 *src, s16 *dst, u32 nr_src_samples, u32 nr_dst_samples);
|
||||
|
||||
CFile * file_fd;
|
||||
BufferCircle SoundBuffer;
|
||||
u8 SoundType;
|
||||
u16 whichLoad;
|
||||
u16 SoundBlocks;
|
||||
s32 SoundBlockSize;
|
||||
s32 CurPos;
|
||||
bool ResampleTo48kHz;
|
||||
bool Loop;
|
||||
bool EndOfFile;
|
||||
bool Decoding;
|
||||
bool ExitRequested;
|
||||
u16 Format;
|
||||
u16 SampleRate;
|
||||
u8 *ResampleBuffer;
|
||||
u32 ResampleRatio;
|
||||
CMutex mutex;
|
||||
};
|
||||
|
||||
|
||||
#endif
|
@ -25,24 +25,21 @@
|
||||
***************************************************************************/
|
||||
#include <unistd.h>
|
||||
#include <malloc.h>
|
||||
//#include "common/common.h"
|
||||
#include <dynamic_libs/ax_functions.h>
|
||||
#include "fs/CFile.hpp"
|
||||
#include "SoundHandler.hpp"
|
||||
#include "WavDecoder.hpp"
|
||||
#include "Mp3Decoder.hpp"
|
||||
#include "OggDecoder.hpp"
|
||||
#include <fs/CFile.hpp>
|
||||
#include <sounds/SoundHandler.hpp>
|
||||
#include <sounds/WavDecoder.hpp>
|
||||
#include <sounds/Mp3Decoder.hpp>
|
||||
#include <sounds/OggDecoder.hpp>
|
||||
#include <sndcore2/core.h>
|
||||
|
||||
SoundHandler * SoundHandler::handlerInstance = NULL;
|
||||
|
||||
SoundHandler::SoundHandler()
|
||||
: CThread(CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff, 0, 0x8000)
|
||||
{
|
||||
Decoding = false;
|
||||
ExitRequested = false;
|
||||
for(u32 i = 0; i < MAX_DECODERS; ++i)
|
||||
{
|
||||
DecoderList[i] = NULL;
|
||||
: CThread(CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff, 0, 0x8000) {
|
||||
Decoding = false;
|
||||
ExitRequested = false;
|
||||
for(uint32_t i = 0; i < MAX_DECODERS; ++i) {
|
||||
DecoderList[i] = NULL;
|
||||
voiceList[i] = NULL;
|
||||
}
|
||||
|
||||
@ -50,302 +47,263 @@ SoundHandler::SoundHandler()
|
||||
|
||||
//! wait for initialization
|
||||
while(!isThreadSuspended())
|
||||
os_usleep(1000);
|
||||
OSSleepTicks(OSMicrosecondsToTicks(1000));
|
||||
}
|
||||
|
||||
SoundHandler::~SoundHandler()
|
||||
{
|
||||
ExitRequested = true;
|
||||
ThreadSignal();
|
||||
SoundHandler::~SoundHandler() {
|
||||
ExitRequested = true;
|
||||
ThreadSignal();
|
||||
|
||||
ClearDecoderList();
|
||||
ClearDecoderList();
|
||||
}
|
||||
|
||||
void SoundHandler::AddDecoder(s32 voice, const char * filepath)
|
||||
{
|
||||
if(voice < 0 || voice >= MAX_DECODERS)
|
||||
return;
|
||||
void SoundHandler::AddDecoder(int32_t voice, const char * filepath) {
|
||||
if(voice < 0 || voice >= MAX_DECODERS)
|
||||
return;
|
||||
|
||||
if(DecoderList[voice] != NULL)
|
||||
RemoveDecoder(voice);
|
||||
if(DecoderList[voice] != NULL)
|
||||
RemoveDecoder(voice);
|
||||
|
||||
DecoderList[voice] = GetSoundDecoder(filepath);
|
||||
DecoderList[voice] = GetSoundDecoder(filepath);
|
||||
}
|
||||
|
||||
void SoundHandler::AddDecoder(s32 voice, const u8 * snd, s32 len)
|
||||
{
|
||||
if(voice < 0 || voice >= MAX_DECODERS)
|
||||
return;
|
||||
void SoundHandler::AddDecoder(int32_t voice, const uint8_t * snd, int32_t len) {
|
||||
if(voice < 0 || voice >= MAX_DECODERS)
|
||||
return;
|
||||
|
||||
if(DecoderList[voice] != NULL)
|
||||
RemoveDecoder(voice);
|
||||
if(DecoderList[voice] != NULL)
|
||||
RemoveDecoder(voice);
|
||||
|
||||
DecoderList[voice] = GetSoundDecoder(snd, len);
|
||||
DecoderList[voice] = GetSoundDecoder(snd, len);
|
||||
}
|
||||
|
||||
void SoundHandler::RemoveDecoder(s32 voice)
|
||||
{
|
||||
if(voice < 0 || voice >= MAX_DECODERS)
|
||||
return;
|
||||
void SoundHandler::RemoveDecoder(int32_t voice) {
|
||||
if(voice < 0 || voice >= MAX_DECODERS)
|
||||
return;
|
||||
|
||||
if(DecoderList[voice] != NULL)
|
||||
{
|
||||
if(voiceList[voice] && voiceList[voice]->getState() != Voice::STATE_STOPPED)
|
||||
{
|
||||
if(DecoderList[voice] != NULL) {
|
||||
if(voiceList[voice] && voiceList[voice]->getState() != Voice::STATE_STOPPED) {
|
||||
if(voiceList[voice]->getState() != Voice::STATE_STOP)
|
||||
voiceList[voice]->setState(Voice::STATE_STOP);
|
||||
|
||||
while(voiceList[voice]->getState() != Voice::STATE_STOPPED)
|
||||
os_usleep(1000);
|
||||
OSSleepTicks(OSMicrosecondsToTicks(1000));
|
||||
}
|
||||
SoundDecoder *decoder = DecoderList[voice];
|
||||
decoder->Lock();
|
||||
DecoderList[voice] = NULL;
|
||||
decoder->Unlock();
|
||||
delete decoder;
|
||||
delete decoder;
|
||||
}
|
||||
}
|
||||
|
||||
void SoundHandler::ClearDecoderList()
|
||||
{
|
||||
for(u32 i = 0; i < MAX_DECODERS; ++i)
|
||||
RemoveDecoder(i);
|
||||
void SoundHandler::ClearDecoderList() {
|
||||
for(uint32_t i = 0; i < MAX_DECODERS; ++i)
|
||||
RemoveDecoder(i);
|
||||
}
|
||||
|
||||
static inline bool CheckMP3Signature(const u8 * buffer)
|
||||
{
|
||||
const char MP3_Magic[][3] =
|
||||
{
|
||||
{'I', 'D', '3'}, //'ID3'
|
||||
{0xff, 0xfe}, //'MPEG ADTS, layer III, v1.0 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xff}, //'MPEG ADTS, layer III, v1.0', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xfa}, //'MPEG ADTS, layer III, v1.0 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xfb}, //'MPEG ADTS, layer III, v1.0', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf2}, //'MPEG ADTS, layer III, v2.0 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf3}, //'MPEG ADTS, layer III, v2.0', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf4}, //'MPEG ADTS, layer III, v2.0 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf5}, //'MPEG ADTS, layer III, v2.0', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf6}, //'MPEG ADTS, layer III, v2.0 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf7}, //'MPEG ADTS, layer III, v2.0', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xe2}, //'MPEG ADTS, layer III, v2.5 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xe3}, //'MPEG ADTS, layer III, v2.5', 'mp3', 'audio/mpeg'),
|
||||
};
|
||||
static inline bool CheckMP3Signature(const uint8_t * buffer) {
|
||||
const char MP3_Magic[][3] = {
|
||||
{'I', 'D', '3'}, //'ID3'
|
||||
{0xff, 0xfe}, //'MPEG ADTS, layer III, v1.0 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xff}, //'MPEG ADTS, layer III, v1.0', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xfa}, //'MPEG ADTS, layer III, v1.0 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xfb}, //'MPEG ADTS, layer III, v1.0', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf2}, //'MPEG ADTS, layer III, v2.0 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf3}, //'MPEG ADTS, layer III, v2.0', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf4}, //'MPEG ADTS, layer III, v2.0 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf5}, //'MPEG ADTS, layer III, v2.0', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf6}, //'MPEG ADTS, layer III, v2.0 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf7}, //'MPEG ADTS, layer III, v2.0', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xe2}, //'MPEG ADTS, layer III, v2.5 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xe3}, //'MPEG ADTS, layer III, v2.5', 'mp3', 'audio/mpeg'),
|
||||
};
|
||||
|
||||
if(buffer[0] == MP3_Magic[0][0] && buffer[1] == MP3_Magic[0][1] &&
|
||||
buffer[2] == MP3_Magic[0][2])
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if(buffer[0] == MP3_Magic[0][0] && buffer[1] == MP3_Magic[0][1] &&
|
||||
buffer[2] == MP3_Magic[0][2]) {
|
||||
return true;
|
||||
}
|
||||
|
||||
for(s32 i = 1; i < 13; i++)
|
||||
{
|
||||
if(buffer[0] == MP3_Magic[i][0] && buffer[1] == MP3_Magic[i][1])
|
||||
return true;
|
||||
}
|
||||
for(int32_t i = 1; i < 13; i++) {
|
||||
if(buffer[0] == MP3_Magic[i][0] && buffer[1] == MP3_Magic[i][1])
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
|
||||
SoundDecoder * SoundHandler::GetSoundDecoder(const char * filepath)
|
||||
{
|
||||
u32 magic;
|
||||
CFile f(filepath, CFile::ReadOnly);
|
||||
if(f.size() == 0)
|
||||
return NULL;
|
||||
SoundDecoder * SoundHandler::GetSoundDecoder(const char * filepath) {
|
||||
uint32_t magic;
|
||||
CFile f(filepath, CFile::ReadOnly);
|
||||
if(f.size() == 0)
|
||||
return NULL;
|
||||
|
||||
do
|
||||
{
|
||||
f.read((u8 *) &magic, 1);
|
||||
}
|
||||
while(((u8 *) &magic)[0] == 0 && f.tell() < f.size());
|
||||
do {
|
||||
f.read((uint8_t *) &magic, 1);
|
||||
} while(((uint8_t *) &magic)[0] == 0 && f.tell() < f.size());
|
||||
|
||||
if(f.tell() == f.size())
|
||||
return NULL;
|
||||
if(f.tell() == f.size())
|
||||
return NULL;
|
||||
|
||||
f.seek(f.tell()-1, SEEK_SET);
|
||||
f.read((u8 *) &magic, 4);
|
||||
f.close();
|
||||
f.seek(f.tell()-1, SEEK_SET);
|
||||
f.read((uint8_t *) &magic, 4);
|
||||
f.close();
|
||||
|
||||
if(magic == 0x4f676753) // 'OggS'
|
||||
{
|
||||
return new OggDecoder(filepath);
|
||||
}
|
||||
else if(magic == 0x52494646) // 'RIFF'
|
||||
{
|
||||
return new WavDecoder(filepath);
|
||||
}
|
||||
else if(CheckMP3Signature((u8 *) &magic) == true)
|
||||
{
|
||||
return new Mp3Decoder(filepath);
|
||||
}
|
||||
if(magic == 0x4f676753) { // 'OggS'
|
||||
return new OggDecoder(filepath);
|
||||
} else if(magic == 0x52494646) { // 'RIFF'
|
||||
return new WavDecoder(filepath);
|
||||
} else if(CheckMP3Signature((uint8_t *) &magic) == true) {
|
||||
return new Mp3Decoder(filepath);
|
||||
}
|
||||
|
||||
return new SoundDecoder(filepath);
|
||||
return new SoundDecoder(filepath);
|
||||
}
|
||||
|
||||
SoundDecoder * SoundHandler::GetSoundDecoder(const u8 * sound, s32 length)
|
||||
{
|
||||
const u8 * check = sound;
|
||||
s32 counter = 0;
|
||||
SoundDecoder * SoundHandler::GetSoundDecoder(const uint8_t * sound, int32_t length) {
|
||||
const uint8_t * check = sound;
|
||||
int32_t counter = 0;
|
||||
|
||||
while(check[0] == 0 && counter < length)
|
||||
{
|
||||
check++;
|
||||
counter++;
|
||||
}
|
||||
while(check[0] == 0 && counter < length) {
|
||||
check++;
|
||||
counter++;
|
||||
}
|
||||
|
||||
if(counter >= length)
|
||||
return NULL;
|
||||
if(counter >= length)
|
||||
return NULL;
|
||||
|
||||
u32 * magic = (u32 *) check;
|
||||
uint32_t * magic = (uint32_t *) check;
|
||||
|
||||
if(magic[0] == 0x4f676753) // 'OggS'
|
||||
{
|
||||
return new OggDecoder(sound, length);
|
||||
}
|
||||
else if(magic[0] == 0x52494646) // 'RIFF'
|
||||
{
|
||||
return new WavDecoder(sound, length);
|
||||
}
|
||||
else if(CheckMP3Signature(check) == true)
|
||||
{
|
||||
return new Mp3Decoder(sound, length);
|
||||
}
|
||||
if(magic[0] == 0x4f676753) { // 'OggS'
|
||||
return new OggDecoder(sound, length);
|
||||
} else if(magic[0] == 0x52494646) { // 'RIFF'
|
||||
return new WavDecoder(sound, length);
|
||||
} else if(CheckMP3Signature(check) == true) {
|
||||
return new Mp3Decoder(sound, length);
|
||||
}
|
||||
|
||||
return new SoundDecoder(sound, length);
|
||||
return new SoundDecoder(sound, length);
|
||||
}
|
||||
|
||||
void SoundHandler::executeThread()
|
||||
{
|
||||
// v2 sound lib can not properly end transition audio on old firmwares
|
||||
void SoundHandler::executeThread() {
|
||||
/*// v2 sound lib can not properly end transition audio on old firmwares
|
||||
if (OS_FIRMWARE >= 400 && OS_FIRMWARE <= 410)
|
||||
{
|
||||
ProperlyEndTransitionAudio();
|
||||
}
|
||||
}*/
|
||||
|
||||
|
||||
//! initialize 48 kHz renderer
|
||||
u32 params[3] = { 1, 0, 0 };
|
||||
AXInitParams params;
|
||||
memset(¶ms, 0, sizeof(params));
|
||||
params.renderer = AX_INIT_RENDERER_48KHZ;
|
||||
|
||||
if(AXInitWithParams != 0)
|
||||
AXInitWithParams(params);
|
||||
else
|
||||
AXInit();
|
||||
// TODO: handle support for 3.1.0 with dynamic libs instead of static linking it
|
||||
//if(AXInitWithParams != 0)
|
||||
AXInitWithParams(¶ms);
|
||||
//else
|
||||
// AXInit();
|
||||
|
||||
// The problem with last voice on 500 was caused by it having priority 0
|
||||
// We would need to change this priority distribution if for some reason
|
||||
// we would need MAX_DECODERS > Voice::PRIO_MAX
|
||||
for(u32 i = 0; i < MAX_DECODERS; ++i)
|
||||
{
|
||||
s32 priority = (MAX_DECODERS - i) * Voice::PRIO_MAX / MAX_DECODERS;
|
||||
for(uint32_t i = 0; i < MAX_DECODERS; ++i) {
|
||||
int32_t priority = (MAX_DECODERS - i) * Voice::PRIO_MAX / MAX_DECODERS;
|
||||
voiceList[i] = new Voice(priority); // allocate voice 0 with highest priority
|
||||
}
|
||||
|
||||
AXRegisterFrameCallback((void*)&axFrameCallback);
|
||||
AXRegisterAppFrameCallback(SoundHandler::axFrameCallback);
|
||||
|
||||
|
||||
u16 i = 0;
|
||||
while (!ExitRequested)
|
||||
{
|
||||
suspendThread();
|
||||
uint16_t i = 0;
|
||||
while (!ExitRequested) {
|
||||
suspendThread();
|
||||
|
||||
for(i = 0; i < MAX_DECODERS; ++i)
|
||||
{
|
||||
if(DecoderList[i] == NULL)
|
||||
continue;
|
||||
for(i = 0; i < MAX_DECODERS; ++i) {
|
||||
if(DecoderList[i] == NULL)
|
||||
continue;
|
||||
|
||||
Decoding = true;
|
||||
if(DecoderList[i])
|
||||
Decoding = true;
|
||||
if(DecoderList[i])
|
||||
DecoderList[i]->Lock();
|
||||
if(DecoderList[i])
|
||||
if(DecoderList[i])
|
||||
DecoderList[i]->Decode();
|
||||
if(DecoderList[i])
|
||||
if(DecoderList[i])
|
||||
DecoderList[i]->Unlock();
|
||||
}
|
||||
Decoding = false;
|
||||
}
|
||||
}
|
||||
Decoding = false;
|
||||
}
|
||||
|
||||
for(u32 i = 0; i < MAX_DECODERS; ++i)
|
||||
for(uint32_t i = 0; i < MAX_DECODERS; ++i)
|
||||
voiceList[i]->stop();
|
||||
|
||||
AXRegisterFrameCallback(NULL);
|
||||
AXRegisterAppFrameCallback(NULL);
|
||||
AXQuit();
|
||||
|
||||
for(u32 i = 0; i < MAX_DECODERS; ++i)
|
||||
{
|
||||
for(uint32_t i = 0; i < MAX_DECODERS; ++i) {
|
||||
delete voiceList[i];
|
||||
voiceList[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void SoundHandler::axFrameCallback(void)
|
||||
{
|
||||
for (u32 i = 0; i < MAX_DECODERS; i++)
|
||||
{
|
||||
void SoundHandler::axFrameCallback(void) {
|
||||
for (uint32_t i = 0; i < MAX_DECODERS; i++) {
|
||||
Voice *voice = handlerInstance->getVoice(i);
|
||||
|
||||
switch (voice->getState())
|
||||
{
|
||||
default:
|
||||
case Voice::STATE_STOPPED:
|
||||
break;
|
||||
switch (voice->getState()) {
|
||||
default:
|
||||
case Voice::STATE_STOPPED:
|
||||
break;
|
||||
|
||||
case Voice::STATE_START: {
|
||||
SoundDecoder * decoder = handlerInstance->getDecoder(i);
|
||||
decoder->Lock();
|
||||
if(decoder->IsBufferReady())
|
||||
{
|
||||
const u8 *buffer = decoder->GetBuffer();
|
||||
const u32 bufferSize = decoder->GetBufferSize();
|
||||
case Voice::STATE_START: {
|
||||
SoundDecoder * decoder = handlerInstance->getDecoder(i);
|
||||
decoder->Lock();
|
||||
if(decoder->IsBufferReady()) {
|
||||
const uint8_t *buffer = decoder->GetBuffer();
|
||||
const uint32_t bufferSize = decoder->GetBufferSize();
|
||||
decoder->LoadNext();
|
||||
|
||||
const uint8_t *nextBuffer = NULL;
|
||||
uint32_t nextBufferSize = 0;
|
||||
|
||||
if(decoder->IsBufferReady()) {
|
||||
nextBuffer = decoder->GetBuffer();
|
||||
nextBufferSize = decoder->GetBufferSize();
|
||||
decoder->LoadNext();
|
||||
|
||||
const u8 *nextBuffer = NULL;
|
||||
u32 nextBufferSize = 0;
|
||||
|
||||
if(decoder->IsBufferReady())
|
||||
{
|
||||
nextBuffer = decoder->GetBuffer();
|
||||
nextBufferSize = decoder->GetBufferSize();
|
||||
decoder->LoadNext();
|
||||
}
|
||||
|
||||
voice->play(buffer, bufferSize, nextBuffer, nextBufferSize, decoder->GetFormat() & 0xff, decoder->GetSampleRate());
|
||||
|
||||
handlerInstance->ThreadSignal();
|
||||
|
||||
voice->setState(Voice::STATE_PLAYING);
|
||||
}
|
||||
decoder->Unlock();
|
||||
break;
|
||||
|
||||
voice->play(buffer, bufferSize, nextBuffer, nextBufferSize, decoder->GetFormat() & 0xff, decoder->GetSampleRate());
|
||||
|
||||
handlerInstance->ThreadSignal();
|
||||
|
||||
voice->setState(Voice::STATE_PLAYING);
|
||||
}
|
||||
case Voice::STATE_PLAYING:
|
||||
if(voice->getInternState() == 1)
|
||||
{
|
||||
if(voice->isBufferSwitched())
|
||||
{
|
||||
SoundDecoder * decoder = handlerInstance->getDecoder(i);
|
||||
decoder->Lock();
|
||||
if(decoder->IsBufferReady())
|
||||
{
|
||||
voice->setNextBuffer(decoder->GetBuffer(), decoder->GetBufferSize());
|
||||
decoder->LoadNext();
|
||||
handlerInstance->ThreadSignal();
|
||||
}
|
||||
else if(decoder->IsEOF())
|
||||
{
|
||||
voice->setState(Voice::STATE_STOP);
|
||||
}
|
||||
decoder->Unlock();
|
||||
decoder->Unlock();
|
||||
break;
|
||||
}
|
||||
case Voice::STATE_PLAYING:
|
||||
if(voice->getInternState() == 1) {
|
||||
if(voice->isBufferSwitched()) {
|
||||
SoundDecoder * decoder = handlerInstance->getDecoder(i);
|
||||
decoder->Lock();
|
||||
if(decoder->IsBufferReady()) {
|
||||
voice->setNextBuffer(decoder->GetBuffer(), decoder->GetBufferSize());
|
||||
decoder->LoadNext();
|
||||
handlerInstance->ThreadSignal();
|
||||
} else if(decoder->IsEOF()) {
|
||||
voice->setState(Voice::STATE_STOP);
|
||||
}
|
||||
decoder->Unlock();
|
||||
}
|
||||
else
|
||||
{
|
||||
voice->setState(Voice::STATE_STOPPED);
|
||||
}
|
||||
break;
|
||||
case Voice::STATE_STOP:
|
||||
if(voice->getInternState() != 0)
|
||||
voice->stop();
|
||||
} else {
|
||||
voice->setState(Voice::STATE_STOPPED);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case Voice::STATE_STOP:
|
||||
if(voice->getInternState() != 0)
|
||||
voice->stop();
|
||||
voice->setState(Voice::STATE_STOPPED);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,170 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef _AXSOUND_H_
|
||||
#define _AXSOUND_H_
|
||||
|
||||
#include <dynamic_libs/os_functions.h>
|
||||
#include <dynamic_libs/ax_functions.h>
|
||||
|
||||
class Voice
|
||||
{
|
||||
public:
|
||||
|
||||
enum VoicePriorities
|
||||
{
|
||||
PRIO_MIN = 1,
|
||||
PRIO_MAX = 31
|
||||
};
|
||||
|
||||
enum VoiceStates
|
||||
{
|
||||
STATE_STOPPED,
|
||||
STATE_START,
|
||||
STATE_PLAYING,
|
||||
STATE_STOP,
|
||||
};
|
||||
|
||||
Voice(s32 prio)
|
||||
: state(STATE_STOPPED)
|
||||
{
|
||||
lastLoopCounter = 0;
|
||||
nextBufferSize = 0;
|
||||
|
||||
voice = AXAcquireVoice(prio, 0, 0);
|
||||
if(voice)
|
||||
{
|
||||
AXVoiceBegin(voice);
|
||||
AXSetVoiceType(voice, 0);
|
||||
setVolume(0x80000000);
|
||||
|
||||
u32 mix[24];
|
||||
memset(mix, 0, sizeof(mix));
|
||||
mix[0] = 0x80000000;
|
||||
mix[4] = 0x80000000;
|
||||
|
||||
AXSetVoiceDeviceMix(voice, 0, 0, mix);
|
||||
AXSetVoiceDeviceMix(voice, 1, 0, mix);
|
||||
|
||||
AXVoiceEnd(voice);
|
||||
}
|
||||
}
|
||||
|
||||
~Voice()
|
||||
{
|
||||
if(voice)
|
||||
{
|
||||
AXFreeVoice(voice);
|
||||
}
|
||||
}
|
||||
|
||||
void play(const u8 *buffer, u32 bufferSize, const u8 *nextBuffer, u32 nextBufSize, u16 format, u32 sampleRate)
|
||||
{
|
||||
if(!voice)
|
||||
return;
|
||||
|
||||
memset(&voiceBuffer, 0, sizeof(voiceBuffer));
|
||||
|
||||
voiceBuffer.samples = buffer;
|
||||
voiceBuffer.format = format;
|
||||
voiceBuffer.loop = (nextBuffer == NULL) ? 0 : 1;
|
||||
voiceBuffer.cur_pos = 0;
|
||||
voiceBuffer.end_pos = bufferSize >> 1;
|
||||
voiceBuffer.loop_offset = ((nextBuffer - buffer) >> 1);
|
||||
nextBufferSize = nextBufSize;
|
||||
|
||||
u32 samplesPerSec = (AXGetInputSamplesPerSec != 0) ? AXGetInputSamplesPerSec() : 32000;
|
||||
|
||||
ratioBits[0] = (u32)(0x00010000 * ((f32)sampleRate / (f32)samplesPerSec));
|
||||
ratioBits[1] = 0;
|
||||
ratioBits[2] = 0;
|
||||
ratioBits[3] = 0;
|
||||
|
||||
AXSetVoiceOffsets(voice, &voiceBuffer);
|
||||
AXSetVoiceSrc(voice, ratioBits);
|
||||
AXSetVoiceSrcType(voice, 1);
|
||||
AXSetVoiceState(voice, 1);
|
||||
}
|
||||
|
||||
void stop()
|
||||
{
|
||||
if(voice)
|
||||
AXSetVoiceState(voice, 0);
|
||||
}
|
||||
|
||||
void setVolume(u32 vol)
|
||||
{
|
||||
if(voice)
|
||||
AXSetVoiceVe(voice, &vol);
|
||||
}
|
||||
|
||||
|
||||
void setNextBuffer(const u8 *buffer, u32 bufferSize)
|
||||
{
|
||||
voiceBuffer.loop_offset = ((buffer - voiceBuffer.samples) >> 1);
|
||||
nextBufferSize = bufferSize;
|
||||
|
||||
AXSetVoiceLoopOffset(voice, voiceBuffer.loop_offset);
|
||||
}
|
||||
|
||||
bool isBufferSwitched()
|
||||
{
|
||||
u32 loopCounter = AXGetVoiceLoopCount(voice);
|
||||
if(lastLoopCounter != loopCounter)
|
||||
{
|
||||
lastLoopCounter = loopCounter;
|
||||
AXSetVoiceEndOffset(voice, voiceBuffer.loop_offset + (nextBufferSize >> 1));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
u32 getInternState() const {
|
||||
if(voice)
|
||||
return ((u32 *)voice)[1];
|
||||
return 0;
|
||||
}
|
||||
u32 getState() const {
|
||||
return state;
|
||||
}
|
||||
void setState(u32 s) {
|
||||
state = s;
|
||||
}
|
||||
|
||||
void * getVoice() const {
|
||||
return voice;
|
||||
}
|
||||
|
||||
private:
|
||||
void *voice;
|
||||
u32 ratioBits[4];
|
||||
|
||||
typedef struct _ax_buffer_t {
|
||||
u16 format;
|
||||
u16 loop;
|
||||
u32 loop_offset;
|
||||
u32 end_pos;
|
||||
u32 cur_pos;
|
||||
const unsigned char *samples;
|
||||
} ax_buffer_t;
|
||||
|
||||
ax_buffer_t voiceBuffer;
|
||||
u32 state;
|
||||
u32 nextBufferSize;
|
||||
u32 lastLoopCounter;
|
||||
};
|
||||
|
||||
#endif // _AXSOUND_H_
|
@ -24,131 +24,116 @@
|
||||
* for WiiXplorer 2010
|
||||
***************************************************************************/
|
||||
#include <string.h>
|
||||
#include "WavDecoder.hpp"
|
||||
#include "utils/utils.h"
|
||||
#include <utils/utils.h>
|
||||
#include <sounds/WavDecoder.hpp>
|
||||
|
||||
WavDecoder::WavDecoder(const char * filepath)
|
||||
: SoundDecoder(filepath)
|
||||
{
|
||||
SoundType = SOUND_WAV;
|
||||
SampleRate = 48000;
|
||||
Format = CHANNELS_STEREO | FORMAT_PCM_16_BIT;
|
||||
: SoundDecoder(filepath) {
|
||||
SoundType = SOUND_WAV;
|
||||
SampleRate = 48000;
|
||||
Format = CHANNELS_STEREO | FORMAT_PCM_16_BIT;
|
||||
|
||||
if(!file_fd)
|
||||
return;
|
||||
if(!file_fd)
|
||||
return;
|
||||
|
||||
OpenFile();
|
||||
OpenFile();
|
||||
}
|
||||
|
||||
WavDecoder::WavDecoder(const u8 * snd, s32 len)
|
||||
: SoundDecoder(snd, len)
|
||||
{
|
||||
SoundType = SOUND_WAV;
|
||||
SampleRate = 48000;
|
||||
Format = CHANNELS_STEREO | FORMAT_PCM_16_BIT;
|
||||
WavDecoder::WavDecoder(const uint8_t * snd, int32_t len)
|
||||
: SoundDecoder(snd, len) {
|
||||
SoundType = SOUND_WAV;
|
||||
SampleRate = 48000;
|
||||
Format = CHANNELS_STEREO | FORMAT_PCM_16_BIT;
|
||||
|
||||
if(!file_fd)
|
||||
return;
|
||||
if(!file_fd)
|
||||
return;
|
||||
|
||||
OpenFile();
|
||||
OpenFile();
|
||||
}
|
||||
|
||||
WavDecoder::~WavDecoder()
|
||||
{
|
||||
WavDecoder::~WavDecoder() {
|
||||
}
|
||||
|
||||
|
||||
void WavDecoder::OpenFile()
|
||||
{
|
||||
SWaveHdr Header;
|
||||
SWaveFmtChunk FmtChunk;
|
||||
memset(&Header, 0, sizeof(SWaveHdr));
|
||||
memset(&FmtChunk, 0, sizeof(SWaveFmtChunk));
|
||||
void WavDecoder::OpenFile() {
|
||||
SWaveHdr Header;
|
||||
SWaveFmtChunk FmtChunk;
|
||||
memset(&Header, 0, sizeof(SWaveHdr));
|
||||
memset(&FmtChunk, 0, sizeof(SWaveFmtChunk));
|
||||
|
||||
file_fd->read((u8 *) &Header, sizeof(SWaveHdr));
|
||||
file_fd->read((u8 *) &FmtChunk, sizeof(SWaveFmtChunk));
|
||||
file_fd->read((uint8_t *) &Header, sizeof(SWaveHdr));
|
||||
file_fd->read((uint8_t *) &FmtChunk, sizeof(SWaveFmtChunk));
|
||||
|
||||
if (Header.magicRIFF != 0x52494646) // 'RIFF'
|
||||
{
|
||||
CloseFile();
|
||||
return;
|
||||
}
|
||||
else if(Header.magicWAVE != 0x57415645) // 'WAVE'
|
||||
{
|
||||
CloseFile();
|
||||
return;
|
||||
}
|
||||
else if(FmtChunk.magicFMT != 0x666d7420) // 'fmt '
|
||||
{
|
||||
CloseFile();
|
||||
return;
|
||||
}
|
||||
if (Header.magicRIFF != 0x52494646) { // 'RIFF'
|
||||
CloseFile();
|
||||
return;
|
||||
} else if(Header.magicWAVE != 0x57415645) { // 'WAVE'
|
||||
CloseFile();
|
||||
return;
|
||||
} else if(FmtChunk.magicFMT != 0x666d7420) { // 'fmt '
|
||||
CloseFile();
|
||||
return;
|
||||
}
|
||||
|
||||
DataOffset = sizeof(SWaveHdr)+le32(FmtChunk.size)+8;
|
||||
file_fd->seek(DataOffset, SEEK_SET);
|
||||
SWaveChunk DataChunk;
|
||||
file_fd->read((u8 *) &DataChunk, sizeof(SWaveChunk));
|
||||
DataOffset = sizeof(SWaveHdr)+le32(FmtChunk.size)+8;
|
||||
file_fd->seek(DataOffset, SEEK_SET);
|
||||
SWaveChunk DataChunk;
|
||||
file_fd->read((uint8_t *) &DataChunk, sizeof(SWaveChunk));
|
||||
|
||||
while(DataChunk.magicDATA != 0x64617461) // 'data'
|
||||
{
|
||||
DataOffset += 8+le32(DataChunk.size);
|
||||
file_fd->seek(DataOffset, SEEK_SET);
|
||||
s32 ret = file_fd->read((u8 *) &DataChunk, sizeof(SWaveChunk));
|
||||
if(ret <= 0)
|
||||
{
|
||||
CloseFile();
|
||||
return;
|
||||
}
|
||||
}
|
||||
while(DataChunk.magicDATA != 0x64617461) { // 'data'
|
||||
DataOffset += 8+le32(DataChunk.size);
|
||||
file_fd->seek(DataOffset, SEEK_SET);
|
||||
int32_t ret = file_fd->read((uint8_t *) &DataChunk, sizeof(SWaveChunk));
|
||||
if(ret <= 0) {
|
||||
CloseFile();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
DataOffset += 8;
|
||||
DataSize = le32(DataChunk.size);
|
||||
Is16Bit = (le16(FmtChunk.bps) == 16);
|
||||
SampleRate = le32(FmtChunk.freq);
|
||||
DataOffset += 8;
|
||||
DataSize = le32(DataChunk.size);
|
||||
Is16Bit = (le16(FmtChunk.bps) == 16);
|
||||
SampleRate = le32(FmtChunk.freq);
|
||||
|
||||
if (le16(FmtChunk.channels) == 1 && le16(FmtChunk.bps) == 8 && le16(FmtChunk.alignment) <= 1)
|
||||
Format = CHANNELS_MONO | FORMAT_PCM_8_BIT;
|
||||
else if (le16(FmtChunk.channels) == 1 && le16(FmtChunk.bps) == 16 && le16(FmtChunk.alignment) <= 2)
|
||||
Format = CHANNELS_MONO | FORMAT_PCM_16_BIT;
|
||||
else if (le16(FmtChunk.channels) == 2 && le16(FmtChunk.bps) == 8 && le16(FmtChunk.alignment) <= 2)
|
||||
Format = CHANNELS_STEREO | FORMAT_PCM_8_BIT;
|
||||
else if (le16(FmtChunk.channels) == 2 && le16(FmtChunk.bps) == 16 && le16(FmtChunk.alignment) <= 4)
|
||||
Format = CHANNELS_STEREO | FORMAT_PCM_16_BIT;
|
||||
if (le16(FmtChunk.channels) == 1 && le16(FmtChunk.bps) == 8 && le16(FmtChunk.alignment) <= 1)
|
||||
Format = CHANNELS_MONO | FORMAT_PCM_8_BIT;
|
||||
else if (le16(FmtChunk.channels) == 1 && le16(FmtChunk.bps) == 16 && le16(FmtChunk.alignment) <= 2)
|
||||
Format = CHANNELS_MONO | FORMAT_PCM_16_BIT;
|
||||
else if (le16(FmtChunk.channels) == 2 && le16(FmtChunk.bps) == 8 && le16(FmtChunk.alignment) <= 2)
|
||||
Format = CHANNELS_STEREO | FORMAT_PCM_8_BIT;
|
||||
else if (le16(FmtChunk.channels) == 2 && le16(FmtChunk.bps) == 16 && le16(FmtChunk.alignment) <= 4)
|
||||
Format = CHANNELS_STEREO | FORMAT_PCM_16_BIT;
|
||||
}
|
||||
|
||||
void WavDecoder::CloseFile()
|
||||
{
|
||||
if(file_fd)
|
||||
delete file_fd;
|
||||
void WavDecoder::CloseFile() {
|
||||
if(file_fd)
|
||||
delete file_fd;
|
||||
|
||||
file_fd = NULL;
|
||||
file_fd = NULL;
|
||||
}
|
||||
|
||||
s32 WavDecoder::Read(u8 * buffer, s32 buffer_size, s32 pos)
|
||||
{
|
||||
if(!file_fd)
|
||||
return -1;
|
||||
int32_t WavDecoder::Read(uint8_t * buffer, int32_t buffer_size, int32_t pos) {
|
||||
if(!file_fd)
|
||||
return -1;
|
||||
|
||||
if(CurPos >= (s32) DataSize)
|
||||
return 0;
|
||||
if(CurPos >= (int32_t) DataSize)
|
||||
return 0;
|
||||
|
||||
file_fd->seek(DataOffset+CurPos, SEEK_SET);
|
||||
file_fd->seek(DataOffset+CurPos, SEEK_SET);
|
||||
|
||||
if(buffer_size > (s32) DataSize-CurPos)
|
||||
buffer_size = DataSize-CurPos;
|
||||
if(buffer_size > (int32_t) DataSize-CurPos)
|
||||
buffer_size = DataSize-CurPos;
|
||||
|
||||
s32 read = file_fd->read(buffer, buffer_size);
|
||||
if(read > 0)
|
||||
{
|
||||
if (Is16Bit)
|
||||
{
|
||||
read &= ~0x0001;
|
||||
int32_t read = file_fd->read(buffer, buffer_size);
|
||||
if(read > 0) {
|
||||
if (Is16Bit) {
|
||||
read &= ~0x0001;
|
||||
|
||||
for (u32 i = 0; i < (u32) (read / sizeof (u16)); ++i)
|
||||
((u16 *) buffer)[i] = le16(((u16 *) buffer)[i]);
|
||||
}
|
||||
CurPos += read;
|
||||
}
|
||||
for (uint32_t i = 0; i < (uint32_t) (read / sizeof (uint16_t)); ++i)
|
||||
((uint16_t *) buffer)[i] = le16(((uint16_t *) buffer)[i]);
|
||||
}
|
||||
CurPos += read;
|
||||
}
|
||||
|
||||
return read;
|
||||
return read;
|
||||
}
|
||||
|
@ -16,17 +16,14 @@
|
||||
****************************************************************************/
|
||||
#include <malloc.h>
|
||||
#include <string.h>
|
||||
#include "CVideo.h"
|
||||
#include <video/CVideo.h>
|
||||
#include <system/memory.h>
|
||||
#include "shaders/Texture2DShader.h"
|
||||
#include "shaders/ColorShader.h"
|
||||
#include "shaders/Shader3D.h"
|
||||
#include "shaders/ShaderFractalColor.h"
|
||||
#include "shaders/FXAAShader.h"
|
||||
#include <dynamic_libs/os_functions.h>
|
||||
|
||||
CVideo::CVideo(s32 forceTvScanMode, s32 forceDrcScanMode)
|
||||
{
|
||||
#include <video/shaders/Texture2DShader.h>
|
||||
#include <video/shaders/ColorShader.h>
|
||||
#include <video/shaders/Shader3D.h>
|
||||
#include <video/shaders/ShaderFractalColor.h>
|
||||
#include <video/shaders/FXAAShader.h>
|
||||
CVideo::CVideo(int32_t forceTvScanMode, int32_t forceDrcScanMode) {
|
||||
tvEnabled = false;
|
||||
drcEnabled = false;
|
||||
|
||||
@ -34,134 +31,128 @@ CVideo::CVideo(s32 forceTvScanMode, s32 forceDrcScanMode)
|
||||
gx2CommandBuffer = MEM2_alloc(GX2_COMMAND_BUFFER_SIZE, 0x40);
|
||||
|
||||
//! initialize GX2 command buffer
|
||||
u32 gx2_init_attributes[9];
|
||||
gx2_init_attributes[0] = GX2_INIT_ATTRIB_CB_BASE;
|
||||
gx2_init_attributes[1] = (u32)gx2CommandBuffer;
|
||||
gx2_init_attributes[2] = GX2_INIT_ATTRIB_CB_SIZE;
|
||||
uint32_t gx2_init_attributes[9];
|
||||
gx2_init_attributes[0] = GX2_INIT_CMD_BUF_BASE;
|
||||
gx2_init_attributes[1] = (uint32_t)gx2CommandBuffer;
|
||||
gx2_init_attributes[2] = GX2_INIT_CMD_BUF_POOL_SIZE;
|
||||
gx2_init_attributes[3] = GX2_COMMAND_BUFFER_SIZE;
|
||||
gx2_init_attributes[4] = GX2_INIT_ATTRIB_ARGC;
|
||||
gx2_init_attributes[4] = GX2_INIT_ARGC;
|
||||
gx2_init_attributes[5] = 0;
|
||||
gx2_init_attributes[6] = GX2_INIT_ATTRIB_ARGV;
|
||||
gx2_init_attributes[6] = GX2_INIT_ARGV;
|
||||
gx2_init_attributes[7] = 0;
|
||||
gx2_init_attributes[8] = GX2_INIT_ATTRIB_NULL;
|
||||
gx2_init_attributes[8] = GX2_INIT_END;
|
||||
GX2Init(gx2_init_attributes);
|
||||
|
||||
//! GX2 resources are not used in this application but if needed, the allocator is setup
|
||||
GX2RSetAllocator(&CVideo::GX2RAlloc, &CVideo::GX2RFree);
|
||||
uint32_t scanBufferSize = 0;
|
||||
uint32_t scaleNeeded = 0;
|
||||
|
||||
u32 scanBufferSize = 0;
|
||||
s32 scaleNeeded = 0;
|
||||
int32_t tvScanMode = ((forceTvScanMode >= 0) ? forceTvScanMode : (int32_t)GX2GetSystemTVScanMode());
|
||||
int32_t drcScanMode = ((forceDrcScanMode >= 0) ? forceDrcScanMode : (int32_t)GX2GetSystemDRCScanMode());
|
||||
|
||||
s32 tvScanMode = (forceTvScanMode >= 0) ? forceTvScanMode : GX2GetSystemTVScanMode();
|
||||
s32 drcScanMode = (forceDrcScanMode >= 0) ? forceDrcScanMode : GX2GetSystemDRCScanMode();
|
||||
int32_t tvRenderMode;
|
||||
uint32_t tvWidth = 0;
|
||||
uint32_t tvHeight = 0;
|
||||
|
||||
s32 tvRenderMode;
|
||||
u32 tvWidth = 0;
|
||||
u32 tvHeight = 0;
|
||||
|
||||
switch(tvScanMode)
|
||||
{
|
||||
switch(tvScanMode) {
|
||||
case GX2_TV_SCAN_MODE_480I:
|
||||
case GX2_TV_SCAN_MODE_480P:
|
||||
tvWidth = 854;
|
||||
tvHeight = 480;
|
||||
tvRenderMode = GX2_TV_RENDER_480_WIDE;
|
||||
tvRenderMode = GX2_TV_RENDER_MODE_WIDE_480P;
|
||||
break;
|
||||
case GX2_TV_SCAN_MODE_1080I:
|
||||
case GX2_TV_SCAN_MODE_1080P:
|
||||
tvWidth = 1920;
|
||||
tvHeight = 1080;
|
||||
tvRenderMode = GX2_TV_RENDER_1080;
|
||||
tvRenderMode = GX2_TV_RENDER_MODE_WIDE_1080P;
|
||||
break;
|
||||
case GX2_TV_SCAN_MODE_720P:
|
||||
default:
|
||||
tvWidth = 1280;
|
||||
tvHeight = 720;
|
||||
tvRenderMode = GX2_TV_RENDER_720;
|
||||
tvRenderMode = GX2_TV_RENDER_MODE_WIDE_720P;
|
||||
break;
|
||||
}
|
||||
|
||||
s32 tvAAMode = GX2_AA_MODE_1X;
|
||||
s32 drcAAMode = GX2_AA_MODE_4X;
|
||||
int32_t tvAAMode = GX2_AA_MODE1X;
|
||||
int32_t drcAAMode = GX2_AA_MODE4X;
|
||||
|
||||
//! calculate the scale factor for later texture resize
|
||||
widthScaleFactor = 1.0f / (f32)tvWidth;
|
||||
heightScaleFactor = 1.0f / (f32)tvHeight;
|
||||
widthScaleFactor = 1.0f / (float)tvWidth;
|
||||
heightScaleFactor = 1.0f / (float)tvHeight;
|
||||
depthScaleFactor = widthScaleFactor;
|
||||
|
||||
//! calculate the size needed for the TV scan buffer and allocate the buffer from bucket memory
|
||||
GX2CalcTVSize(tvRenderMode, GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM, GX2_BUFFERING_DOUBLE, &scanBufferSize, &scaleNeeded);
|
||||
GX2CalcTVSize((GX2TVRenderMode)tvRenderMode, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, GX2_BUFFERING_MODE_DOUBLE, &scanBufferSize, &scaleNeeded);
|
||||
tvScanBuffer = MEMBucket_alloc(scanBufferSize, GX2_SCAN_BUFFER_ALIGNMENT);
|
||||
GX2Invalidate(GX2_INVALIDATE_CPU, tvScanBuffer, scanBufferSize);
|
||||
GX2SetTVBuffer(tvScanBuffer, scanBufferSize, tvRenderMode, GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM, GX2_BUFFERING_DOUBLE);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, tvScanBuffer, scanBufferSize);
|
||||
GX2SetTVBuffer(tvScanBuffer, scanBufferSize, (GX2TVRenderMode)tvRenderMode, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, GX2_BUFFERING_MODE_DOUBLE);
|
||||
|
||||
//! calculate the size needed for the DRC scan buffer and allocate the buffer from bucket memory
|
||||
GX2CalcDRCSize(drcScanMode, GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM, GX2_BUFFERING_DOUBLE, &scanBufferSize, &scaleNeeded);
|
||||
GX2CalcDRCSize((GX2DrcRenderMode)drcScanMode, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, GX2_BUFFERING_MODE_DOUBLE, &scanBufferSize, &scaleNeeded);
|
||||
drcScanBuffer = MEMBucket_alloc(scanBufferSize, GX2_SCAN_BUFFER_ALIGNMENT);
|
||||
GX2Invalidate(GX2_INVALIDATE_CPU, drcScanBuffer, scanBufferSize);
|
||||
GX2SetDRCBuffer(drcScanBuffer, scanBufferSize, drcScanMode, GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM, GX2_BUFFERING_DOUBLE);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, drcScanBuffer, scanBufferSize);
|
||||
GX2SetDRCBuffer(drcScanBuffer, scanBufferSize, (GX2DrcRenderMode)drcScanMode, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, GX2_BUFFERING_MODE_DOUBLE);
|
||||
|
||||
//! Setup color buffer for TV rendering
|
||||
GX2InitColorBuffer(&tvColorBuffer, GX2_SURFACE_DIM_2D, tvWidth, tvHeight, 1, GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM, tvAAMode);
|
||||
tvColorBuffer.surface.image_data = MEM1_alloc(tvColorBuffer.surface.image_size, tvColorBuffer.surface.align);
|
||||
GX2Invalidate(GX2_INVALIDATE_CPU, tvColorBuffer.surface.image_data, tvColorBuffer.surface.image_size);
|
||||
GX2InitColorBuffer(&tvColorBuffer, GX2_SURFACE_DIM_TEXTURE_2D, tvWidth, tvHeight, 1, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, (GX2AAMode)tvAAMode);
|
||||
tvColorBuffer.surface.image = MEM1_alloc(tvColorBuffer.surface.imageSize, tvColorBuffer.surface.alignment);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, tvColorBuffer.surface.image, tvColorBuffer.surface.imageSize);
|
||||
|
||||
//! due to AA we can only use 16 bit depth buffer in MEM1 otherwise we would have to switch to mem2 for depth buffer
|
||||
//! this should be ok for our purpose i guess
|
||||
|
||||
//! Setup TV depth buffer (can be the same for both if rendered one after another)
|
||||
u32 size, align;
|
||||
GX2InitDepthBuffer(&tvDepthBuffer, GX2_SURFACE_DIM_2D, tvColorBuffer.surface.width, tvColorBuffer.surface.height, 1, GX2_SURFACE_FORMAT_TCD_R32_FLOAT, tvAAMode);
|
||||
tvDepthBuffer.surface.image_data = MEM1_alloc(tvDepthBuffer.surface.image_size, tvDepthBuffer.surface.align);
|
||||
GX2Invalidate(GX2_INVALIDATE_CPU, tvDepthBuffer.surface.image_data, tvDepthBuffer.surface.image_size);
|
||||
uint32_t size, align;
|
||||
GX2InitDepthBuffer(&tvDepthBuffer, GX2_SURFACE_DIM_TEXTURE_2D, tvColorBuffer.surface.width, tvColorBuffer.surface.height, 1, GX2_SURFACE_FORMAT_FLOAT_R32, (GX2AAMode)tvAAMode);
|
||||
tvDepthBuffer.surface.image = MEM1_alloc(tvDepthBuffer.surface.imageSize, tvDepthBuffer.surface.alignment);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, tvDepthBuffer.surface.image, tvDepthBuffer.surface.imageSize);
|
||||
|
||||
//! Setup TV HiZ buffer
|
||||
GX2CalcDepthBufferHiZInfo(&tvDepthBuffer, &size, &align);
|
||||
tvDepthBuffer.hiZ_data = MEM1_alloc(size, align);
|
||||
GX2Invalidate(GX2_INVALIDATE_CPU, tvDepthBuffer.hiZ_data, size);
|
||||
tvDepthBuffer.hiZPtr = MEM1_alloc(size, align);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, tvDepthBuffer.hiZPtr, size);
|
||||
GX2InitDepthBufferHiZEnable(&tvDepthBuffer, GX2_ENABLE);
|
||||
|
||||
//! Setup color buffer for DRC rendering
|
||||
GX2InitColorBuffer(&drcColorBuffer, GX2_SURFACE_DIM_2D, 854, 480, 1, GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM, drcAAMode);
|
||||
drcColorBuffer.surface.image_data = MEM1_alloc(drcColorBuffer.surface.image_size, drcColorBuffer.surface.align);
|
||||
GX2Invalidate(GX2_INVALIDATE_CPU, drcColorBuffer.surface.image_data, drcColorBuffer.surface.image_size);
|
||||
GX2InitColorBuffer(&drcColorBuffer, GX2_SURFACE_DIM_TEXTURE_2D, 854, 480, 1, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, (GX2AAMode)drcAAMode);
|
||||
drcColorBuffer.surface.image = MEM1_alloc(drcColorBuffer.surface.imageSize, drcColorBuffer.surface.alignment);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, drcColorBuffer.surface.image, drcColorBuffer.surface.imageSize);
|
||||
|
||||
//! Setup DRC depth buffer (can be the same for both if rendered one after another)
|
||||
GX2InitDepthBuffer(&drcDepthBuffer, GX2_SURFACE_DIM_2D, drcColorBuffer.surface.width, drcColorBuffer.surface.height, 1, GX2_SURFACE_FORMAT_TCD_R32_FLOAT, drcAAMode);
|
||||
drcDepthBuffer.surface.image_data = MEM1_alloc(drcDepthBuffer.surface.image_size, drcDepthBuffer.surface.align);
|
||||
GX2Invalidate(GX2_INVALIDATE_CPU, drcDepthBuffer.surface.image_data, drcDepthBuffer.surface.image_size);
|
||||
GX2InitDepthBuffer(&drcDepthBuffer, GX2_SURFACE_DIM_TEXTURE_2D, drcColorBuffer.surface.width, drcColorBuffer.surface.height, 1, GX2_SURFACE_FORMAT_FLOAT_R32, (GX2AAMode)drcAAMode);
|
||||
drcDepthBuffer.surface.image = MEM1_alloc(drcDepthBuffer.surface.imageSize, drcDepthBuffer.surface.alignment);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, drcDepthBuffer.surface.image, drcDepthBuffer.surface.imageSize);
|
||||
|
||||
//! Setup DRC HiZ buffer
|
||||
GX2CalcDepthBufferHiZInfo(&drcDepthBuffer, &size, &align);
|
||||
drcDepthBuffer.hiZ_data = MEM1_alloc(size, align);
|
||||
GX2Invalidate(GX2_INVALIDATE_CPU, drcDepthBuffer.hiZ_data, size);
|
||||
drcDepthBuffer.hiZPtr = MEM1_alloc(size, align);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, drcDepthBuffer.hiZPtr, size);
|
||||
GX2InitDepthBufferHiZEnable(&drcDepthBuffer, GX2_ENABLE);
|
||||
|
||||
|
||||
//! allocate auxilary buffer last as there might not be enough MEM1 left for other stuff after that
|
||||
if (tvColorBuffer.surface.aa)
|
||||
{
|
||||
u32 auxSize, auxAlign;
|
||||
if (tvColorBuffer.surface.aa) {
|
||||
uint32_t auxSize, auxAlign;
|
||||
GX2CalcColorBufferAuxInfo(&tvColorBuffer, &auxSize, &auxAlign);
|
||||
tvColorBuffer.aux_data = MEM1_alloc(auxSize, auxAlign);
|
||||
if(!tvColorBuffer.aux_data)
|
||||
tvColorBuffer.aux_data = MEM2_alloc(auxSize, auxAlign);
|
||||
tvColorBuffer.aaBuffer = MEM1_alloc(auxSize, auxAlign);
|
||||
if(!tvColorBuffer.aaBuffer)
|
||||
tvColorBuffer.aaBuffer = MEM2_alloc(auxSize, auxAlign);
|
||||
|
||||
tvColorBuffer.aux_size = auxSize;
|
||||
memset(tvColorBuffer.aux_data, GX2_AUX_BUFFER_CLEAR_VALUE, auxSize);
|
||||
GX2Invalidate(GX2_INVALIDATE_CPU, tvColorBuffer.aux_data, auxSize);
|
||||
tvColorBuffer.aaSize = auxSize;
|
||||
memset(tvColorBuffer.aaBuffer, GX2_AA_BUFFER_CLEAR_VALUE, auxSize);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, tvColorBuffer.aaBuffer, auxSize);
|
||||
}
|
||||
|
||||
if (drcColorBuffer.surface.aa)
|
||||
{
|
||||
u32 auxSize, auxAlign;
|
||||
if (drcColorBuffer.surface.aa) {
|
||||
uint32_t auxSize, auxAlign;
|
||||
GX2CalcColorBufferAuxInfo(&drcColorBuffer, &auxSize, &auxAlign);
|
||||
drcColorBuffer.aux_data = MEM1_alloc(auxSize, auxAlign);
|
||||
if(!drcColorBuffer.aux_data)
|
||||
drcColorBuffer.aux_data = MEM2_alloc(auxSize, auxAlign);
|
||||
drcColorBuffer.aux_size = auxSize;
|
||||
memset(drcColorBuffer.aux_data, GX2_AUX_BUFFER_CLEAR_VALUE, auxSize);
|
||||
GX2Invalidate(GX2_INVALIDATE_CPU, drcColorBuffer.aux_data, auxSize );
|
||||
drcColorBuffer.aaBuffer = MEM1_alloc(auxSize, auxAlign);
|
||||
if(!drcColorBuffer.aaBuffer)
|
||||
drcColorBuffer.aaBuffer = MEM2_alloc(auxSize, auxAlign);
|
||||
drcColorBuffer.aaSize = auxSize;
|
||||
memset(drcColorBuffer.aaBuffer, GX2_AA_BUFFER_CLEAR_VALUE, auxSize);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, drcColorBuffer.aaBuffer, auxSize);
|
||||
}
|
||||
|
||||
//! allocate memory and setup context state TV
|
||||
@ -192,23 +183,22 @@ CVideo::CVideo(s32 forceTvScanMode, s32 forceDrcScanMode)
|
||||
//GX2SetDRCGamma(0.8f);
|
||||
|
||||
//! initialize perspective matrix
|
||||
const float cam_X_rot = 25.0f;
|
||||
const float cam_X_rot = 25.0f;
|
||||
|
||||
projectionMtx = glm::perspective(45.0f, 1.0f, 0.1f, 100.0f);
|
||||
projectionMtx = glm::perspective(45.0f, 1.0f, 0.1f, 100.0f);
|
||||
|
||||
viewMtx = glm::mat4(1.0f);
|
||||
viewMtx = glm::translate(viewMtx, glm::vec3(0.0f, 0.0f, -2.5f));
|
||||
viewMtx = glm::rotate(viewMtx, DegToRad(cam_X_rot), glm::vec3(1.0f, 0.0f, 0.0f));
|
||||
viewMtx = glm::mat4(1.0f);
|
||||
viewMtx = glm::translate(viewMtx, glm::vec3(0.0f, 0.0f, -2.5f));
|
||||
viewMtx = glm::rotate(viewMtx, DegToRad(cam_X_rot), glm::vec3(1.0f, 0.0f, 0.0f));
|
||||
|
||||
GX2InitSampler(&aaSampler, GX2_TEX_CLAMP_CLAMP, GX2_TEX_XY_FILTER_BILINEAR);
|
||||
GX2InitTexture(&tvAaTexture, tvColorBuffer.surface.width, tvColorBuffer.surface.height, 1, 0, GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM, GX2_SURFACE_DIM_2D, GX2_TILE_MODE_DEFAULT);
|
||||
tvAaTexture.surface.image_data = tvColorBuffer.surface.image_data;
|
||||
tvAaTexture.surface.image_size = tvColorBuffer.surface.image_size;
|
||||
tvAaTexture.surface.mip_data = tvColorBuffer.surface.mip_data;
|
||||
GX2InitSampler(&aaSampler, GX2_TEX_CLAMP_MODE_CLAMP, GX2_TEX_XY_FILTER_MODE_LINEAR);
|
||||
GX2InitTexture(&tvAaTexture, tvColorBuffer.surface.width, tvColorBuffer.surface.height, 1, 0, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, GX2_SURFACE_DIM_TEXTURE_2D, GX2_TILE_MODE_DEFAULT);
|
||||
tvAaTexture.surface.image = tvColorBuffer.surface.image;
|
||||
tvAaTexture.surface.imageSize = tvColorBuffer.surface.imageSize;
|
||||
tvAaTexture.surface.mipmaps = tvColorBuffer.surface.mipmaps;
|
||||
}
|
||||
|
||||
CVideo::~CVideo()
|
||||
{
|
||||
CVideo::~CVideo() {
|
||||
//! flush buffers
|
||||
GX2Flush();
|
||||
GX2DrawDone();
|
||||
@ -220,71 +210,47 @@ CVideo::~CVideo()
|
||||
MEMBucket_free(tvScanBuffer);
|
||||
MEMBucket_free(drcScanBuffer);
|
||||
//! free color buffers
|
||||
MEM1_free(tvColorBuffer.surface.image_data);
|
||||
MEM1_free(drcColorBuffer.surface.image_data);
|
||||
MEM1_free(tvColorBuffer.surface.image);
|
||||
MEM1_free(drcColorBuffer.surface.image);
|
||||
//! free depth buffers
|
||||
MEM1_free(tvDepthBuffer.surface.image_data);
|
||||
MEM1_free(tvDepthBuffer.hiZ_data);
|
||||
MEM1_free(drcDepthBuffer.surface.image_data);
|
||||
MEM1_free(drcDepthBuffer.hiZ_data);
|
||||
MEM1_free(tvDepthBuffer.surface.image);
|
||||
MEM1_free(tvDepthBuffer.hiZPtr);
|
||||
MEM1_free(drcDepthBuffer.surface.image);
|
||||
MEM1_free(drcDepthBuffer.hiZPtr);
|
||||
//! free context buffers
|
||||
MEM2_free(tvContextState);
|
||||
MEM2_free(drcContextState);
|
||||
//! free aux buffer
|
||||
if(tvColorBuffer.aux_data)
|
||||
{
|
||||
if(((u32)tvColorBuffer.aux_data & 0xF0000000) == 0xF0000000)
|
||||
MEM1_free(tvColorBuffer.aux_data);
|
||||
if(tvColorBuffer.aaBuffer) {
|
||||
if(((uint32_t)tvColorBuffer.aaBuffer & 0xF0000000) == 0xF0000000)
|
||||
MEM1_free(tvColorBuffer.aaBuffer);
|
||||
else
|
||||
MEM2_free(tvColorBuffer.aux_data);
|
||||
MEM2_free(tvColorBuffer.aaBuffer);
|
||||
}
|
||||
if(drcColorBuffer.aux_data)
|
||||
{
|
||||
if(((u32)drcColorBuffer.aux_data & 0xF0000000) == 0xF0000000)
|
||||
MEM1_free(drcColorBuffer.aux_data);
|
||||
if(drcColorBuffer.aaBuffer) {
|
||||
if(((uint32_t)drcColorBuffer.aaBuffer & 0xF0000000) == 0xF0000000)
|
||||
MEM1_free(drcColorBuffer.aaBuffer);
|
||||
else
|
||||
MEM2_free(drcColorBuffer.aux_data);
|
||||
MEM2_free(drcColorBuffer.aaBuffer);
|
||||
}
|
||||
//! destroy shaders
|
||||
ColorShader::destroyInstance();
|
||||
FXAAShader::destroyInstance();
|
||||
Shader3D::destroyInstance();
|
||||
ShaderFractalColor::destroyInstance();
|
||||
Texture2DShader::destroyInstance();
|
||||
}
|
||||
|
||||
void CVideo::renderFXAA(const GX2Texture * texture, const GX2Sampler *sampler)
|
||||
{
|
||||
void CVideo::renderFXAA(const GX2Texture * texture, const GX2Sampler *sampler) {
|
||||
resolution[0] = texture->surface.width;
|
||||
resolution[1] = texture->surface.height;
|
||||
|
||||
GX2Invalidate(GX2_INVALIDATE_COLOR_BUFFER | GX2_INVALIDATE_TEXTURE, texture->surface.image_data, texture->surface.image_size);
|
||||
GX2Invalidate((GX2InvalidateMode)(GX2_INVALIDATE_MODE_COLOR_BUFFER | GX2_INVALIDATE_MODE_TEXTURE), texture->surface.image, texture->surface.imageSize);
|
||||
|
||||
GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_ALWAYS);
|
||||
GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_FUNC_ALWAYS);
|
||||
FXAAShader::instance()->setShaders();
|
||||
FXAAShader::instance()->setAttributeBuffer();
|
||||
FXAAShader::instance()->setResolution(resolution);
|
||||
FXAAShader::instance()->setTextureAndSampler(texture, sampler);
|
||||
FXAAShader::instance()->draw();
|
||||
GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_LEQUAL);
|
||||
}
|
||||
|
||||
void* CVideo::GX2RAlloc(u32 flags, u32 size, u32 align)
|
||||
{
|
||||
//! min. alignment
|
||||
if (align < 4)
|
||||
align = 4;
|
||||
|
||||
if ((flags & 0x2040E) && !(flags & 0x40000))
|
||||
return MEM1_alloc(size, align);
|
||||
else
|
||||
return MEM2_alloc(size, align);
|
||||
}
|
||||
|
||||
void CVideo::GX2RFree(u32 flags, void* p)
|
||||
{
|
||||
if ((flags & 0x2040E) && !(flags & 0x40000))
|
||||
MEM1_free(p);
|
||||
else
|
||||
MEM2_free(p);
|
||||
GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_FUNC_LEQUAL);
|
||||
}
|
||||
|
@ -18,58 +18,54 @@
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <dynamic_libs/gx2_functions.h>
|
||||
#include "video/shaders/ColorShader.h"
|
||||
#include "video/shaders/FXAAShader.h"
|
||||
#include "video/shaders/Shader3D.h"
|
||||
#include "video/shaders/ShaderFractalColor.h"
|
||||
#include "video/shaders/Texture2DShader.h"
|
||||
#include "CursorDrawer.h"
|
||||
#include <video/shaders/ColorShader.h>
|
||||
#include <video/shaders/FXAAShader.h>
|
||||
#include <video/shaders/Shader3D.h>
|
||||
#include <video/shaders/ShaderFractalColor.h>
|
||||
#include <video/shaders/Texture2DShader.h>
|
||||
#include <video/CursorDrawer.h>
|
||||
|
||||
CursorDrawer *CursorDrawer::instance = NULL;
|
||||
|
||||
CursorDrawer::CursorDrawer()
|
||||
{
|
||||
CursorDrawer::CursorDrawer() {
|
||||
init_colorVtxs();
|
||||
}
|
||||
|
||||
CursorDrawer::~CursorDrawer()
|
||||
{
|
||||
CursorDrawer::~CursorDrawer() {
|
||||
//! destroy shaders
|
||||
ColorShader::destroyInstance();
|
||||
FXAAShader::destroyInstance();
|
||||
Shader3D::destroyInstance();
|
||||
ShaderFractalColor::destroyInstance();
|
||||
Texture2DShader::destroyInstance();
|
||||
if(this->colorVtxs){
|
||||
if(this->colorVtxs) {
|
||||
free(this->colorVtxs);
|
||||
this->colorVtxs = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void CursorDrawer::init_colorVtxs(){
|
||||
if(!this->colorVtxs){
|
||||
this->colorVtxs = (u8*)memalign(0x40, sizeof(u8) * 16);
|
||||
void CursorDrawer::init_colorVtxs() {
|
||||
if(!this->colorVtxs) {
|
||||
this->colorVtxs = (uint8_t*)memalign(0x40, sizeof(uint8_t) * 16);
|
||||
if(this->colorVtxs == NULL) return;
|
||||
|
||||
}
|
||||
memset(this->colorVtxs,0xFF,16*sizeof(u8));
|
||||
memset(this->colorVtxs,0xFF,16*sizeof(uint8_t));
|
||||
|
||||
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, this->colorVtxs, 16 * sizeof(u8));
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, this->colorVtxs, 16 * sizeof(uint8_t));
|
||||
}
|
||||
|
||||
// Could be improved. It be more generic.
|
||||
void CursorDrawer::draw_Cursor(f32 x,f32 y)
|
||||
{
|
||||
if(this->colorVtxs == NULL){
|
||||
void CursorDrawer::draw_Cursor(float x,float y) {
|
||||
if(this->colorVtxs == NULL) {
|
||||
init_colorVtxs();
|
||||
return;
|
||||
}
|
||||
|
||||
f32 widthScaleFactor = 1.0f / (f32)1280;
|
||||
f32 heightScaleFactor = 1.0f / (f32)720;
|
||||
float widthScaleFactor = 1.0f / (float)1280;
|
||||
float heightScaleFactor = 1.0f / (float)720;
|
||||
|
||||
s32 width = 20;
|
||||
int32_t width = 20;
|
||||
|
||||
glm::vec3 positionOffsets = glm::vec3(0.0f);
|
||||
|
||||
@ -84,5 +80,5 @@ void CursorDrawer::draw_Cursor(f32 x,f32 y)
|
||||
ColorShader::instance()->setOffset(positionOffsets);
|
||||
ColorShader::instance()->setScale(scale);
|
||||
ColorShader::instance()->setColorIntensity(glm::vec4(1.0f));
|
||||
ColorShader::instance()->draw(GX2_PRIMITIVE_QUADS, 4);
|
||||
ColorShader::instance()->draw(GX2_PRIMITIVE_MODE_QUADS, 4);
|
||||
}
|
||||
|
@ -16,10 +16,9 @@
|
||||
****************************************************************************/
|
||||
#include <malloc.h>
|
||||
#include <string.h>
|
||||
#include "ColorShader.h"
|
||||
#include <video/shaders/ColorShader.h>
|
||||
|
||||
static const u32 cpVertexShaderProgram[] =
|
||||
{
|
||||
static const uint32_t cpVertexShaderProgram[] = {
|
||||
0x00000000,0x00008009,0x20000000,0x000078a0,
|
||||
0x3c200000,0x88060094,0x00c00000,0x88062014,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
@ -55,7 +54,7 @@ static const u32 cpVertexShaderProgram[] =
|
||||
0xfbbdb2ab,0x768ac733
|
||||
};
|
||||
|
||||
static const u32 cpVertexShaderRegs[] = {
|
||||
static const uint32_t cpVertexShaderRegs[] = {
|
||||
0x00000103,0x00000000,0x00000000,0x00000001,
|
||||
0xffffff00,0xffffffff,0xffffffff,0xffffffff,
|
||||
0xffffffff,0xffffffff,0xffffffff,0xffffffff,
|
||||
@ -71,8 +70,7 @@ static const u32 cpVertexShaderRegs[] = {
|
||||
0x000000ff,0x00000000,0x0000000e,0x00000010
|
||||
};
|
||||
|
||||
static const u32 cpPixelShaderProgram[] =
|
||||
{
|
||||
static const uint32_t cpPixelShaderProgram[] = {
|
||||
0x20000000,0x00000ca0,0x00000000,0x88062094,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
@ -93,7 +91,7 @@ static const u32 cpPixelShaderProgram[] =
|
||||
0x00082001,0x90000040,0x000ca081,0x90000060,
|
||||
0xbb7dd898,0x9746c59c,0xc69b00e7,0x03c36218
|
||||
};
|
||||
static const u32 cpPixelShaderRegs[] = {
|
||||
static const uint32_t cpPixelShaderRegs[] = {
|
||||
0x00000001,0x00000002,0x14000001,0x00000000,
|
||||
0x00000001,0x00000100,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
@ -110,13 +108,14 @@ static const u32 cpPixelShaderRegs[] = {
|
||||
ColorShader * ColorShader::shaderInstance = NULL;
|
||||
|
||||
ColorShader::ColorShader()
|
||||
: vertexShader(cuAttributeCount)
|
||||
{
|
||||
: vertexShader(cuAttributeCount) {
|
||||
//! create pixel shader
|
||||
pixelShader.setProgram(cpPixelShaderProgram, sizeof(cpPixelShaderProgram), cpPixelShaderRegs, sizeof(cpPixelShaderRegs));
|
||||
|
||||
colorIntensityLocation = 0;
|
||||
pixelShader.addUniformVar((GX2UniformVar){ "unf_color_intensity", GX2_VAR_TYPE_VEC4, 1, colorIntensityLocation, 0xffffffff });
|
||||
pixelShader.addUniformVar((GX2UniformVar) {
|
||||
"unf_color_intensity", GX2_SHADER_VAR_TYPE_FLOAT4, 1, colorIntensityLocation, -1
|
||||
});
|
||||
|
||||
//! create vertex shader
|
||||
vertexShader.setProgram(cpVertexShaderProgram, sizeof(cpVertexShaderProgram), cpVertexShaderRegs, sizeof(cpVertexShaderRegs));
|
||||
@ -124,40 +123,55 @@ ColorShader::ColorShader()
|
||||
angleLocation = 0;
|
||||
offsetLocation = 4;
|
||||
scaleLocation = 8;
|
||||
vertexShader.addUniformVar((GX2UniformVar){ "unf_angle", GX2_VAR_TYPE_FLOAT, 1, angleLocation, 0xffffffff });
|
||||
vertexShader.addUniformVar((GX2UniformVar){ "unf_offset", GX2_VAR_TYPE_VEC3, 1, offsetLocation, 0xffffffff });
|
||||
vertexShader.addUniformVar((GX2UniformVar){ "unf_scale", GX2_VAR_TYPE_VEC3, 1, scaleLocation, 0xffffffff });
|
||||
vertexShader.addUniformVar((GX2UniformVar) {
|
||||
"unf_angle", GX2_SHADER_VAR_TYPE_FLOAT, 1, angleLocation, -1
|
||||
});
|
||||
vertexShader.addUniformVar((GX2UniformVar) {
|
||||
"unf_offset", GX2_SHADER_VAR_TYPE_FLOAT3, 1, offsetLocation, -1
|
||||
});
|
||||
vertexShader.addUniformVar((GX2UniformVar) {
|
||||
"unf_scale", GX2_SHADER_VAR_TYPE_FLOAT3, 1, scaleLocation, -1
|
||||
});
|
||||
|
||||
colorLocation = 1;
|
||||
positionLocation = 0;
|
||||
vertexShader.addAttribVar((GX2AttribVar){ "attr_color", GX2_VAR_TYPE_VEC4, 0, colorLocation });
|
||||
vertexShader.addAttribVar((GX2AttribVar){ "attr_position", GX2_VAR_TYPE_VEC3, 0, positionLocation });
|
||||
vertexShader.addAttribVar((GX2AttribVar) {
|
||||
"attr_color", GX2_SHADER_VAR_TYPE_FLOAT4, 0, colorLocation
|
||||
});
|
||||
vertexShader.addAttribVar((GX2AttribVar) {
|
||||
"attr_position", GX2_SHADER_VAR_TYPE_FLOAT3, 0, positionLocation
|
||||
});
|
||||
|
||||
//! setup attribute streams
|
||||
GX2InitAttribStream(vertexShader.getAttributeBuffer(0), positionLocation, 0, 0, GX2_ATTRIB_FORMAT_32_32_32_FLOAT);
|
||||
GX2InitAttribStream(vertexShader.getAttributeBuffer(1), colorLocation, 1, 0, GX2_ATTRIB_FORMAT_8_8_8_8_UNORM);
|
||||
GX2InitAttribStream(vertexShader.getAttributeBuffer(0), positionLocation, 0, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32_32);
|
||||
GX2InitAttribStream(vertexShader.getAttributeBuffer(1), colorLocation, 1, 0, GX2_ATTRIB_FORMAT_UNORM_8_8_8_8);
|
||||
|
||||
//! create fetch shader
|
||||
fetchShader = new FetchShader(vertexShader.getAttributeBuffer(), vertexShader.getAttributesCount());
|
||||
|
||||
//! model vertex has to be align and cannot be in unknown regions for GX2 like 0xBCAE1000
|
||||
positionVtxs = (f32*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, cuPositionVtxsSize);
|
||||
if(positionVtxs)
|
||||
{
|
||||
positionVtxs = (float*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, cuPositionVtxsSize);
|
||||
if(positionVtxs) {
|
||||
//! position vertex structure
|
||||
s32 i = 0;
|
||||
positionVtxs[i++] = -1.0f; positionVtxs[i++] = -1.0f; positionVtxs[i++] = 0.0f;
|
||||
positionVtxs[i++] = 1.0f; positionVtxs[i++] = -1.0f; positionVtxs[i++] = 0.0f;
|
||||
positionVtxs[i++] = 1.0f; positionVtxs[i++] = 1.0f; positionVtxs[i++] = 0.0f;
|
||||
positionVtxs[i++] = -1.0f; positionVtxs[i++] = 1.0f; positionVtxs[i++] = 0.0f;
|
||||
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, positionVtxs, cuPositionVtxsSize);
|
||||
int32_t i = 0;
|
||||
positionVtxs[i++] = -1.0f;
|
||||
positionVtxs[i++] = -1.0f;
|
||||
positionVtxs[i++] = 0.0f;
|
||||
positionVtxs[i++] = 1.0f;
|
||||
positionVtxs[i++] = -1.0f;
|
||||
positionVtxs[i++] = 0.0f;
|
||||
positionVtxs[i++] = 1.0f;
|
||||
positionVtxs[i++] = 1.0f;
|
||||
positionVtxs[i++] = 0.0f;
|
||||
positionVtxs[i++] = -1.0f;
|
||||
positionVtxs[i++] = 1.0f;
|
||||
positionVtxs[i++] = 0.0f;
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, positionVtxs, cuPositionVtxsSize);
|
||||
}
|
||||
}
|
||||
|
||||
ColorShader::~ColorShader()
|
||||
{
|
||||
if(positionVtxs)
|
||||
{
|
||||
ColorShader::~ColorShader() {
|
||||
if(positionVtxs) {
|
||||
free(positionVtxs);
|
||||
positionVtxs = NULL;
|
||||
}
|
||||
|
@ -16,10 +16,9 @@
|
||||
****************************************************************************/
|
||||
#include <malloc.h>
|
||||
#include <string.h>
|
||||
#include "FXAAShader.h"
|
||||
#include <video/shaders/FXAAShader.h>
|
||||
|
||||
static const u32 cpVertexShaderProgram[] =
|
||||
{
|
||||
static const uint32_t cpVertexShaderProgram[] = {
|
||||
0x00000000,0x00008009,0x20000000,0x000004a0,
|
||||
0x3ca00000,0x88060094,0x00400000,0xff0f2094,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
@ -40,7 +39,7 @@ static const u32 cpVertexShaderProgram[] =
|
||||
0xc1a229f5,0xd0eddc33,0x426618fd,0x8509cfe7
|
||||
};
|
||||
|
||||
static const u32 cpVertexShaderRegs[] = {
|
||||
static const uint32_t cpVertexShaderRegs[] = {
|
||||
0x00000102,0x00000000,0x00000000,0x00000001,
|
||||
0xffffffff,0xffffffff,0xffffffff,0xffffffff,
|
||||
0xffffffff,0xffffffff,0xffffffff,0xffffffff,
|
||||
@ -56,8 +55,7 @@ static const u32 cpVertexShaderRegs[] = {
|
||||
0x000000ff,0x00000000,0x0000000e,0x00000010
|
||||
};
|
||||
|
||||
static const u32 cpPixelShaderProgram[] =
|
||||
{
|
||||
static const uint32_t cpPixelShaderProgram[] = {
|
||||
0x20000000,0x00003ca0,0xa0000000,0x000c8080,
|
||||
0x30000000,0x000010a1,0xa8000000,0x0010c080,
|
||||
0x75000000,0x000088a0,0x00800100,0x88062094,
|
||||
@ -149,7 +147,7 @@ static const u32 cpPixelShaderProgram[] =
|
||||
0x10000100,0x01101df0,0x00008010,0xecdfea0d,
|
||||
0xfe2e963a,0x0269a9a3,0x38f88096,0x400cf48b
|
||||
};
|
||||
static const u32 cpPixelShaderRegs[] = {
|
||||
static const uint32_t cpPixelShaderRegs[] = {
|
||||
0x00000007,0x00000002,0x04000101,0x00000000,
|
||||
0x00000001,0x00000100,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
@ -166,61 +164,77 @@ static const u32 cpPixelShaderRegs[] = {
|
||||
FXAAShader * FXAAShader::shaderInstance = NULL;
|
||||
|
||||
FXAAShader::FXAAShader()
|
||||
: vertexShader(cuAttributeCount)
|
||||
{
|
||||
: vertexShader(cuAttributeCount) {
|
||||
//! create pixel shader
|
||||
pixelShader.setProgram(cpPixelShaderProgram, sizeof(cpPixelShaderProgram), cpPixelShaderRegs, sizeof(cpPixelShaderRegs));
|
||||
|
||||
resolutionLocation = 0;
|
||||
pixelShader.addUniformVar((GX2UniformVar){ "unf_resolution", GX2_VAR_TYPE_VEC2, 1, resolutionLocation, 0xffffffff });
|
||||
pixelShader.addUniformVar((GX2UniformVar) {
|
||||
"unf_resolution", GX2_SHADER_VAR_TYPE_FLOAT2, 1, resolutionLocation, -1
|
||||
});
|
||||
|
||||
samplerLocation = 0;
|
||||
pixelShader.addSamplerVar((GX2SamplerVar){ "sampl_texture", GX2_SAMPLER_TYPE_2D, samplerLocation });
|
||||
pixelShader.addSamplerVar((GX2SamplerVar) {
|
||||
"sampl_texture", GX2_SAMPLER_VAR_TYPE_SAMPLER_2D, samplerLocation
|
||||
});
|
||||
|
||||
//! create vertex shader
|
||||
vertexShader.setProgram(cpVertexShaderProgram, sizeof(cpVertexShaderProgram), cpVertexShaderRegs, sizeof(cpVertexShaderRegs));
|
||||
|
||||
positionLocation = 0;
|
||||
texCoordLocation = 1;
|
||||
vertexShader.addAttribVar((GX2AttribVar){ "attr_position", GX2_VAR_TYPE_VEC3, 0, positionLocation });
|
||||
vertexShader.addAttribVar((GX2AttribVar){ "attr_texture_coord", GX2_VAR_TYPE_VEC2, 0, texCoordLocation });
|
||||
vertexShader.addAttribVar((GX2AttribVar) {
|
||||
"attr_position", GX2_SHADER_VAR_TYPE_FLOAT3, 0, positionLocation
|
||||
});
|
||||
vertexShader.addAttribVar((GX2AttribVar) {
|
||||
"attr_texture_coord", GX2_SHADER_VAR_TYPE_FLOAT2, 0, texCoordLocation
|
||||
});
|
||||
|
||||
//! setup attribute streams
|
||||
GX2InitAttribStream(vertexShader.getAttributeBuffer(0), positionLocation, 0, 0, GX2_ATTRIB_FORMAT_32_32_32_FLOAT);
|
||||
GX2InitAttribStream(vertexShader.getAttributeBuffer(1), texCoordLocation, 1, 0, GX2_ATTRIB_FORMAT_32_32_FLOAT);
|
||||
GX2InitAttribStream(vertexShader.getAttributeBuffer(0), positionLocation, 0, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32_32);
|
||||
GX2InitAttribStream(vertexShader.getAttributeBuffer(1), texCoordLocation, 1, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32);
|
||||
|
||||
//! create fetch shader
|
||||
fetchShader = new FetchShader(vertexShader.getAttributeBuffer(), vertexShader.getAttributesCount());
|
||||
|
||||
//! model vertex has to be align and cannot be in unknown regions for GX2 like 0xBCAE1000
|
||||
posVtxs = (f32*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciPositionVtxsSize);
|
||||
texCoords = (f32*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciTexCoordsVtxsSize);
|
||||
posVtxs = (float*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciPositionVtxsSize);
|
||||
texCoords = (float*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciTexCoordsVtxsSize);
|
||||
|
||||
//! position vertex structure and texture coordinate vertex structure
|
||||
s32 i = 0;
|
||||
posVtxs[i++] = -1.0f; posVtxs[i++] = -1.0f; posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = 1.0f; posVtxs[i++] = -1.0f; posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = 1.0f; posVtxs[i++] = 1.0f; posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = -1.0f; posVtxs[i++] = 1.0f; posVtxs[i++] = 0.0f;
|
||||
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, posVtxs, ciPositionVtxsSize);
|
||||
int32_t i = 0;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, posVtxs, ciPositionVtxsSize);
|
||||
|
||||
i = 0;
|
||||
texCoords[i++] = 0.0f; texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 1.0f; texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 1.0f; texCoords[i++] = 0.0f;
|
||||
texCoords[i++] = 0.0f; texCoords[i++] = 0.0f;
|
||||
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, texCoords, ciTexCoordsVtxsSize);
|
||||
texCoords[i++] = 0.0f;
|
||||
texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 0.0f;
|
||||
texCoords[i++] = 0.0f;
|
||||
texCoords[i++] = 0.0f;
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, texCoords, ciTexCoordsVtxsSize);
|
||||
}
|
||||
|
||||
FXAAShader::~FXAAShader()
|
||||
{
|
||||
if(posVtxs)
|
||||
{
|
||||
FXAAShader::~FXAAShader() {
|
||||
if(posVtxs) {
|
||||
free(posVtxs);
|
||||
posVtxs = NULL;
|
||||
}
|
||||
if(texCoords)
|
||||
{
|
||||
if(texCoords) {
|
||||
free(texCoords);
|
||||
texCoords = NULL;
|
||||
}
|
||||
|
@ -1,150 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef PIXEL_SHADER_H
|
||||
#define PIXEL_SHADER_H
|
||||
|
||||
#include "Shader.h"
|
||||
|
||||
class PixelShader : public Shader
|
||||
{
|
||||
public:
|
||||
PixelShader()
|
||||
: pixelShader((GX2PixelShader*) memalign(0x40, sizeof(GX2PixelShader)))
|
||||
{
|
||||
if(pixelShader)
|
||||
{
|
||||
memset(pixelShader, 0, sizeof(GX2PixelShader));
|
||||
pixelShader->shader_mode = GX2_SHADER_MODE_UNIFORM_REGISTER;
|
||||
}
|
||||
}
|
||||
virtual ~PixelShader()
|
||||
{
|
||||
if(pixelShader)
|
||||
{
|
||||
if(pixelShader->shader_data)
|
||||
free(pixelShader->shader_data);
|
||||
|
||||
for(u32 i = 0; i < pixelShader->uniform_blocks_count; i++)
|
||||
free((void*)pixelShader->uniform_block[i].name);
|
||||
|
||||
if(pixelShader->uniform_block)
|
||||
free((void*)pixelShader->uniform_block);
|
||||
|
||||
for(u32 i = 0; i < pixelShader->uniform_vars_count; i++)
|
||||
free((void*)pixelShader->uniform_var[i].name);
|
||||
|
||||
if(pixelShader->uniform_var)
|
||||
free((void*)pixelShader->uniform_var);
|
||||
|
||||
if(pixelShader->initial_value)
|
||||
free((void*)pixelShader->initial_value);
|
||||
|
||||
for(u32 i = 0; i < pixelShader->sampler_vars_count; i++)
|
||||
free((void*)pixelShader->sampler_var[i].name);
|
||||
|
||||
if(pixelShader->sampler_var)
|
||||
free((void*)pixelShader->sampler_var);
|
||||
|
||||
if(pixelShader->loops_data)
|
||||
free((void*)pixelShader->loops_data);
|
||||
|
||||
free(pixelShader);
|
||||
}
|
||||
}
|
||||
|
||||
void setProgram(const u32 * program, const u32 & programSize, const u32 * regs, const u32 & regsSize)
|
||||
{
|
||||
if(!pixelShader)
|
||||
return;
|
||||
|
||||
//! this must be moved into an area where the graphic engine has access to and must be aligned to 0x100
|
||||
pixelShader->shader_size = programSize;
|
||||
pixelShader->shader_data = memalign(GX2_SHADER_ALIGNMENT, pixelShader->shader_size);
|
||||
if(pixelShader->shader_data)
|
||||
{
|
||||
memcpy(pixelShader->shader_data, program, pixelShader->shader_size);
|
||||
GX2Invalidate(GX2_INVALIDATE_CPU_SHADER, pixelShader->shader_data, pixelShader->shader_size);
|
||||
}
|
||||
|
||||
memcpy(pixelShader->regs, regs, regsSize);
|
||||
}
|
||||
|
||||
void addUniformVar(const GX2UniformVar & var)
|
||||
{
|
||||
if(!pixelShader)
|
||||
return;
|
||||
|
||||
u32 idx = pixelShader->uniform_vars_count;
|
||||
|
||||
GX2UniformVar* newVar = (GX2UniformVar*) malloc((pixelShader->uniform_vars_count + 1) * sizeof(GX2UniformVar));
|
||||
if(newVar)
|
||||
{
|
||||
if(pixelShader->uniform_var)
|
||||
{
|
||||
memcpy(newVar, pixelShader->uniform_var, pixelShader->uniform_vars_count * sizeof(GX2UniformVar));
|
||||
free(pixelShader->uniform_var);
|
||||
}
|
||||
pixelShader->uniform_var = newVar;
|
||||
|
||||
memcpy(pixelShader->uniform_var + idx, &var, sizeof(GX2UniformVar));
|
||||
pixelShader->uniform_var[idx].name = (char*) malloc(strlen(var.name) + 1);
|
||||
strcpy((char*)pixelShader->uniform_var[idx].name, var.name);
|
||||
|
||||
pixelShader->uniform_vars_count++;
|
||||
}
|
||||
}
|
||||
|
||||
void addSamplerVar(const GX2SamplerVar & var)
|
||||
{
|
||||
if(!pixelShader)
|
||||
return;
|
||||
|
||||
u32 idx = pixelShader->sampler_vars_count;
|
||||
|
||||
GX2SamplerVar* newVar = (GX2SamplerVar*) malloc((pixelShader->sampler_vars_count + 1) * sizeof(GX2SamplerVar));
|
||||
if(newVar)
|
||||
{
|
||||
if(pixelShader->sampler_var)
|
||||
{
|
||||
memcpy(newVar, pixelShader->sampler_var, pixelShader->sampler_vars_count * sizeof(GX2SamplerVar));
|
||||
free(pixelShader->sampler_var);
|
||||
}
|
||||
pixelShader->sampler_var = newVar;
|
||||
|
||||
memcpy(pixelShader->sampler_var + idx, &var, sizeof(GX2SamplerVar));
|
||||
pixelShader->sampler_var[idx].name = (char*) malloc(strlen(var.name) + 1);
|
||||
strcpy((char*)pixelShader->sampler_var[idx].name, var.name);
|
||||
|
||||
pixelShader->sampler_vars_count++;
|
||||
}
|
||||
}
|
||||
GX2PixelShader * getPixelShader() const {
|
||||
return pixelShader;
|
||||
}
|
||||
|
||||
void setShader(void) const {
|
||||
GX2SetPixelShader(pixelShader);
|
||||
}
|
||||
|
||||
static inline void setUniformReg(u32 location, u32 size, const void * reg) {
|
||||
GX2SetPixelUniformReg(location, size, reg);
|
||||
}
|
||||
protected:
|
||||
GX2PixelShader *pixelShader;
|
||||
};
|
||||
|
||||
#endif // PIXEL_SHADER_H
|
@ -1,74 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Copyright (C) 2015 Dimok
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#ifndef SHADER_H_
|
||||
#define SHADER_H_
|
||||
|
||||
#include "glm/glm.hpp"
|
||||
#include "glm/gtc/matrix_transform.hpp"
|
||||
#include <dynamic_libs/gx2_functions.h>
|
||||
#include <utils/utils.h>
|
||||
|
||||
class Shader
|
||||
{
|
||||
protected:
|
||||
Shader() {}
|
||||
virtual ~Shader() {}
|
||||
public:
|
||||
static const u16 cuVertexAttrSize = sizeof(f32) * 3;
|
||||
static const u16 cuTexCoordAttrSize = sizeof(f32) * 2;
|
||||
static const u16 cuColorAttrSize = sizeof(u8) * 4;
|
||||
|
||||
static void setLineWidth(const f32 & width) {
|
||||
GX2SetLineWidth(width);
|
||||
}
|
||||
|
||||
static void draw(s32 primitive = GX2_PRIMITIVE_QUADS, u32 vtxCount = 4)
|
||||
{
|
||||
switch(primitive)
|
||||
{
|
||||
default:
|
||||
case GX2_PRIMITIVE_QUADS:
|
||||
{
|
||||
GX2DrawEx(GX2_PRIMITIVE_QUADS, vtxCount, 0, 1);
|
||||
break;
|
||||
}
|
||||
case GX2_PRIMITIVE_TRIANGLES:
|
||||
{
|
||||
GX2DrawEx(GX2_PRIMITIVE_TRIANGLES, vtxCount, 0, 1);
|
||||
break;
|
||||
}
|
||||
case GX2_PRIMITIVE_TRIANGLE_FAN:
|
||||
{
|
||||
GX2DrawEx(GX2_PRIMITIVE_TRIANGLE_FAN, vtxCount, 0, 1);
|
||||
break;
|
||||
}
|
||||
case GX2_PRIMITIVE_LINES:
|
||||
{
|
||||
GX2DrawEx(GX2_PRIMITIVE_LINES, vtxCount, 0, 1);
|
||||
break;
|
||||
}
|
||||
case GX2_PRIMITIVE_LINE_STRIP:
|
||||
{
|
||||
GX2DrawEx(GX2_PRIMITIVE_LINE_STRIP, vtxCount, 0, 1);
|
||||
break;
|
||||
}
|
||||
//! TODO: add other primitives later
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
#endif // SHADER_H_
|
@ -16,10 +16,9 @@
|
||||
****************************************************************************/
|
||||
#include <malloc.h>
|
||||
#include <string.h>
|
||||
#include "Shader3D.h"
|
||||
#include <video/shaders/Shader3D.h>
|
||||
|
||||
static const u32 cpVertexShaderProgram[] =
|
||||
{
|
||||
static const uint32_t cpVertexShaderProgram[] = {
|
||||
0x00000000,0x00008009,0x20000000,0x0000e4a1,
|
||||
0x00c00100,0x88048093,0x01c00300,0x98060014,
|
||||
0x9a000000,0x000058a0,0x3c200200,0x88062094,
|
||||
@ -112,7 +111,7 @@ static const u32 cpVertexShaderProgram[] =
|
||||
0x7642ed30,0x7408600d
|
||||
};
|
||||
|
||||
static const u32 cpVertexShaderRegs[] = {
|
||||
static const uint32_t cpVertexShaderRegs[] = {
|
||||
0x00000108,0x00000000,0x00000002,0x00000001,
|
||||
0xffff0001,0xffffffff,0xffffffff,0xffffffff,
|
||||
0xffffffff,0xffffffff,0xffffffff,0xffffffff,
|
||||
@ -128,8 +127,7 @@ static const u32 cpVertexShaderRegs[] = {
|
||||
0x000000ff,0x00000000,0x0000000e,0x00000010
|
||||
};
|
||||
|
||||
static const u32 cPixelShaderProgram[] =
|
||||
{
|
||||
static const uint32_t cPixelShaderProgram[] = {
|
||||
0x20000000,0x000008a4,0x03000000,0x01004085,
|
||||
0x23000000,0x000044a8,0x35000000,0x000000a4,
|
||||
0x06000000,0x01004085,0x36000000,0x00002ca8,
|
||||
@ -173,7 +171,7 @@ static const u32 cPixelShaderProgram[] =
|
||||
0x10000100,0x01100df0,0x00008010,0xecdfea0d,
|
||||
0x99720984,0x041cab0d,0xa28a9ccd,0x95d199a5
|
||||
};
|
||||
static const u32 cPixelShaderRegs[] = {
|
||||
static const uint32_t cPixelShaderRegs[] = {
|
||||
0x00000102,0x00000002,0x14000002,0x00000000,
|
||||
0x00000002,0x00000100,0x00000101,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
@ -190,73 +188,96 @@ static const u32 cPixelShaderRegs[] = {
|
||||
Shader3D * Shader3D::shaderInstance = NULL;
|
||||
|
||||
Shader3D::Shader3D()
|
||||
: vertexShader(cuAttributeCount)
|
||||
{
|
||||
: vertexShader(cuAttributeCount) {
|
||||
//! create pixel shader
|
||||
pixelShader.setProgram(cPixelShaderProgram, sizeof(cPixelShaderProgram), cPixelShaderRegs, sizeof(cPixelShaderRegs));
|
||||
|
||||
colorIntensityLocation = 0;
|
||||
fadeDistanceLocation = 4;
|
||||
fadeOutLocation = 8;
|
||||
pixelShader.addUniformVar((GX2UniformVar){ "unf_color_intensity", GX2_VAR_TYPE_VEC4, 1, colorIntensityLocation, 0xffffffff });
|
||||
pixelShader.addUniformVar((GX2UniformVar){ "unf_fade_distance", GX2_VAR_TYPE_FLOAT, 1, fadeDistanceLocation, 0xffffffff });
|
||||
pixelShader.addUniformVar((GX2UniformVar){ "unf_fade_out_alpha", GX2_VAR_TYPE_VEC4, 1, fadeOutLocation, 0xffffffff });
|
||||
pixelShader.addUniformVar((GX2UniformVar) {
|
||||
"unf_color_intensity", GX2_SHADER_VAR_TYPE_FLOAT4, 1, colorIntensityLocation, -1
|
||||
});
|
||||
pixelShader.addUniformVar((GX2UniformVar) {
|
||||
"unf_fade_distance", GX2_SHADER_VAR_TYPE_FLOAT, 1, fadeDistanceLocation, -1
|
||||
});
|
||||
pixelShader.addUniformVar((GX2UniformVar) {
|
||||
"unf_fade_out_alpha", GX2_SHADER_VAR_TYPE_FLOAT4, 1, fadeOutLocation, -1
|
||||
});
|
||||
|
||||
samplerLocation = 0;
|
||||
pixelShader.addSamplerVar((GX2SamplerVar){ "sampl_texture", GX2_SAMPLER_TYPE_2D, samplerLocation });
|
||||
|
||||
//! create vertex shader
|
||||
vertexShader.setProgram(cpVertexShaderProgram, sizeof(cpVertexShaderProgram), cpVertexShaderRegs, sizeof(cpVertexShaderRegs));
|
||||
pixelShader.addSamplerVar((GX2SamplerVar) {
|
||||
"sampl_texture", GX2_SAMPLER_VAR_TYPE_SAMPLER_2D, samplerLocation
|
||||
});
|
||||
|
||||
modelMatrixLocation = 0;
|
||||
projectionMatrixLocation = 16;
|
||||
viewMatrixLocation = 32;
|
||||
vertexShader.addUniformVar((GX2UniformVar){ "modelMatrix", GX2_VAR_TYPE_MAT4, 1, modelMatrixLocation, 0xffffffff });
|
||||
vertexShader.addUniformVar((GX2UniformVar){ "viewMatrix", GX2_VAR_TYPE_MAT4, 1, projectionMatrixLocation, 0xffffffff });
|
||||
vertexShader.addUniformVar((GX2UniformVar){ "projectionMatrix", GX2_VAR_TYPE_MAT4, 1, viewMatrixLocation, 0xffffffff });
|
||||
vertexShader.addUniformVar((GX2UniformVar) {
|
||||
"modelMatrix", GX2_SHADER_VAR_TYPE_MATRIX4X4, 1, modelMatrixLocation, -1
|
||||
});
|
||||
vertexShader.addUniformVar((GX2UniformVar) {
|
||||
"viewMatrix", GX2_SHADER_VAR_TYPE_MATRIX4X4, 1, projectionMatrixLocation, -1
|
||||
});
|
||||
vertexShader.addUniformVar((GX2UniformVar) {
|
||||
"projectionMatrix", GX2_SHADER_VAR_TYPE_MATRIX4X4, 1, viewMatrixLocation, -1
|
||||
});
|
||||
|
||||
positionLocation = 0;
|
||||
texCoordLocation = 1;
|
||||
vertexShader.addAttribVar((GX2AttribVar){ "attr_position", GX2_VAR_TYPE_VEC3, 0, positionLocation });
|
||||
vertexShader.addAttribVar((GX2AttribVar){ "attr_texture_coord", GX2_VAR_TYPE_VEC2, 0, texCoordLocation });
|
||||
vertexShader.addAttribVar((GX2AttribVar) {
|
||||
"attr_position", GX2_SHADER_VAR_TYPE_FLOAT4, 0, positionLocation
|
||||
});
|
||||
vertexShader.addAttribVar((GX2AttribVar) {
|
||||
"attr_texture_coord", GX2_SHADER_VAR_TYPE_FLOAT2, 0, texCoordLocation
|
||||
});
|
||||
|
||||
//! setup attribute streams
|
||||
GX2InitAttribStream(vertexShader.getAttributeBuffer(0), positionLocation, 0, 0, GX2_ATTRIB_FORMAT_32_32_32_FLOAT);
|
||||
GX2InitAttribStream(vertexShader.getAttributeBuffer(1), texCoordLocation, 1, 0, GX2_ATTRIB_FORMAT_32_32_FLOAT);
|
||||
GX2InitAttribStream(vertexShader.getAttributeBuffer(0), positionLocation, 0, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32_32);
|
||||
GX2InitAttribStream(vertexShader.getAttributeBuffer(1), texCoordLocation, 1, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32);
|
||||
|
||||
//! create fetch shader
|
||||
fetchShader = new FetchShader(vertexShader.getAttributeBuffer(), vertexShader.getAttributesCount());
|
||||
|
||||
//! initialize default quad texture vertexes as those are very commonly used
|
||||
//! model vertex has to be align and cannot be in unknown regions for GX2 like 0xBCAE1000
|
||||
posVtxs = (f32*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciPositionVtxsSize);
|
||||
texCoords = (f32*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciTexCoordsVtxsSize);
|
||||
posVtxs = (float*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciPositionVtxsSize);
|
||||
texCoords = (float*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciTexCoordsVtxsSize);
|
||||
|
||||
//! position vertex structure and texture coordinate vertex structure
|
||||
s32 i = 0;
|
||||
posVtxs[i++] = -1.0f; posVtxs[i++] = -1.0f; posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = 1.0f; posVtxs[i++] = -1.0f; posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = 1.0f; posVtxs[i++] = 1.0f; posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = -1.0f; posVtxs[i++] = 1.0f; posVtxs[i++] = 0.0f;
|
||||
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, posVtxs, ciPositionVtxsSize);
|
||||
int32_t i = 0;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, posVtxs, ciPositionVtxsSize);
|
||||
|
||||
i = 0;
|
||||
texCoords[i++] = 0.0f; texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 1.0f; texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 1.0f; texCoords[i++] = 0.0f;
|
||||
texCoords[i++] = 0.0f; texCoords[i++] = 0.0f;
|
||||
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, texCoords, ciTexCoordsVtxsSize);
|
||||
texCoords[i++] = 0.0f;
|
||||
texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 0.0f;
|
||||
texCoords[i++] = 0.0f;
|
||||
texCoords[i++] = 0.0f;
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, texCoords, ciTexCoordsVtxsSize);
|
||||
}
|
||||
|
||||
Shader3D::~Shader3D()
|
||||
{
|
||||
if(posVtxs)
|
||||
{
|
||||
Shader3D::~Shader3D() {
|
||||
if(posVtxs) {
|
||||
free(posVtxs);
|
||||
posVtxs = NULL;
|
||||
}
|
||||
if(texCoords)
|
||||
{
|
||||
if(texCoords) {
|
||||
free(texCoords);
|
||||
texCoords = NULL;
|
||||
}
|
||||
|
@ -16,10 +16,9 @@
|
||||
****************************************************************************/
|
||||
#include <malloc.h>
|
||||
#include <string.h>
|
||||
#include "ShaderFractalColor.h"
|
||||
#include <video/shaders/ShaderFractalColor.h>
|
||||
|
||||
static const u32 cpVertexShaderProgram[] =
|
||||
{
|
||||
static const uint32_t cpVertexShaderProgram[] = {
|
||||
0x00000000,0x00008009,0x20000000,0x0000eca1,
|
||||
0x00c00000,0x88068093,0x01400200,0x9a048013,
|
||||
0x9c000000,0x000044a0,0x3c200000,0x88060094,
|
||||
@ -110,7 +109,7 @@ static const u32 cpVertexShaderProgram[] =
|
||||
0x8aa480ad,0x2bfc5ca6,0xb5e05b5b,0xd48dc71c
|
||||
};
|
||||
|
||||
static const u32 cpVertexShaderRegs[] = {
|
||||
static const uint32_t cpVertexShaderRegs[] = {
|
||||
0x00000108,0x00000000,0x00000004,0x00000001,
|
||||
0xff000201,0xffffffff,0xffffffff,0xffffffff,
|
||||
0xffffffff,0xffffffff,0xffffffff,0xffffffff,
|
||||
@ -126,8 +125,7 @@ static const u32 cpVertexShaderRegs[] = {
|
||||
0x000000ff,0x00000000,0x0000000e,0x00000010
|
||||
};
|
||||
|
||||
static const u32 cpPixelShaderProgram[] =
|
||||
{
|
||||
static const uint32_t cpPixelShaderProgram[] = {
|
||||
0x20000000,0x000008a4,0x04000000,0x01004085,
|
||||
0x23000000,0x0000eca1,0x9f000000,0x0000e0a8,
|
||||
0xd8000000,0x000000a4,0x07000000,0x01004085,
|
||||
@ -266,7 +264,7 @@ static const u32 cpPixelShaderProgram[] =
|
||||
0x01cc1f80,0x90000060,0xc21e82a7,0x62ccc547,
|
||||
0x1708607c,0x73ea57a6
|
||||
};
|
||||
static const u32 cpPixelShaderRegs[] = {
|
||||
static const uint32_t cpPixelShaderRegs[] = {
|
||||
0x00000106,0x00000002,0x14000003,0x00000000,
|
||||
0x00000003,0x00000100,0x00000101,0x00000102,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
@ -283,8 +281,7 @@ static const u32 cpPixelShaderRegs[] = {
|
||||
ShaderFractalColor * ShaderFractalColor::shaderInstance = NULL;
|
||||
|
||||
ShaderFractalColor::ShaderFractalColor()
|
||||
: vertexShader(cuAttributeCount)
|
||||
{
|
||||
: vertexShader(cuAttributeCount) {
|
||||
//! create pixel shader
|
||||
pixelShader.setProgram(cpPixelShaderProgram, sizeof(cpPixelShaderProgram), cpPixelShaderRegs, sizeof(cpPixelShaderRegs));
|
||||
|
||||
@ -292,78 +289,105 @@ ShaderFractalColor::ShaderFractalColor()
|
||||
colorIntensityLocation = 4;
|
||||
fadeOutLocation = 8;
|
||||
fractalLocation = 12;
|
||||
pixelShader.addUniformVar((GX2UniformVar){ "unf_blur_border", GX2_VAR_TYPE_FLOAT, 1, blurLocation, 0xffffffff });
|
||||
pixelShader.addUniformVar((GX2UniformVar){ "unf_color_intensity", GX2_VAR_TYPE_VEC4, 1, colorIntensityLocation, 0xffffffff });
|
||||
pixelShader.addUniformVar((GX2UniformVar){ "unf_fade_out_alpha", GX2_VAR_TYPE_VEC4, 1, fadeOutLocation, 0xffffffff });
|
||||
pixelShader.addUniformVar((GX2UniformVar){ "unf_fract_alpha", GX2_VAR_TYPE_INT, 1, fractalLocation, 0xffffffff });
|
||||
|
||||
pixelShader.addUniformVar((GX2UniformVar) {
|
||||
"unf_blur_border", GX2_SHADER_VAR_TYPE_FLOAT, 1, blurLocation, -1
|
||||
});
|
||||
pixelShader.addUniformVar((GX2UniformVar) {
|
||||
"unf_color_intensity", GX2_SHADER_VAR_TYPE_FLOAT4, 1, colorIntensityLocation, -1
|
||||
});
|
||||
pixelShader.addUniformVar((GX2UniformVar) {
|
||||
"unf_fade_out_alpha", GX2_SHADER_VAR_TYPE_FLOAT4, 1, fadeOutLocation, -1
|
||||
});
|
||||
pixelShader.addUniformVar((GX2UniformVar) {
|
||||
"unf_fract_alpha", GX2_SHADER_VAR_TYPE_INT, 1, fractalLocation, -1
|
||||
});
|
||||
//! create vertex shader
|
||||
vertexShader.setProgram(cpVertexShaderProgram, sizeof(cpVertexShaderProgram), cpVertexShaderRegs, sizeof(cpVertexShaderRegs));
|
||||
|
||||
modelMatrixLocation = 0;
|
||||
projectionMatrixLocation = 16;
|
||||
viewMatrixLocation = 32;
|
||||
vertexShader.addUniformVar((GX2UniformVar){ "modelMatrix", GX2_VAR_TYPE_MAT4, 1, modelMatrixLocation, 0xffffffff });
|
||||
vertexShader.addUniformVar((GX2UniformVar){ "projectionMatrix", GX2_VAR_TYPE_MAT4, 1, projectionMatrixLocation, 0xffffffff });
|
||||
vertexShader.addUniformVar((GX2UniformVar){ "viewMatrix", GX2_VAR_TYPE_MAT4, 1, viewMatrixLocation, 0xffffffff });
|
||||
vertexShader.addUniformVar((GX2UniformVar) {
|
||||
"modelMatrix", GX2_SHADER_VAR_TYPE_MATRIX4X4, 1, modelMatrixLocation, -1
|
||||
});
|
||||
vertexShader.addUniformVar((GX2UniformVar) {
|
||||
"projectionMatrix", GX2_SHADER_VAR_TYPE_MATRIX4X4, 1, projectionMatrixLocation, -1
|
||||
});
|
||||
vertexShader.addUniformVar((GX2UniformVar) {
|
||||
"viewMatrix", GX2_SHADER_VAR_TYPE_MATRIX4X4, 1, viewMatrixLocation, -1
|
||||
});
|
||||
|
||||
positionLocation = 0;
|
||||
colorLocation = 1;
|
||||
texCoordLocation = 2;
|
||||
vertexShader.addAttribVar((GX2AttribVar){ "attr_colors", GX2_VAR_TYPE_VEC4, 0, colorLocation });
|
||||
vertexShader.addAttribVar((GX2AttribVar){ "attr_position", GX2_VAR_TYPE_VEC3, 0, positionLocation });
|
||||
vertexShader.addAttribVar((GX2AttribVar){ "attr_texture_coord", GX2_VAR_TYPE_VEC2, 0, texCoordLocation });
|
||||
vertexShader.addAttribVar((GX2AttribVar) {
|
||||
"attr_colors", GX2_SHADER_VAR_TYPE_FLOAT4, 0, colorLocation
|
||||
});
|
||||
vertexShader.addAttribVar((GX2AttribVar) {
|
||||
"attr_position", GX2_SHADER_VAR_TYPE_FLOAT3, 0, positionLocation
|
||||
});
|
||||
vertexShader.addAttribVar((GX2AttribVar) {
|
||||
"attr_texture_coord", GX2_SHADER_VAR_TYPE_FLOAT2, 0, texCoordLocation
|
||||
});
|
||||
|
||||
//! setup attribute streams
|
||||
GX2InitAttribStream(vertexShader.getAttributeBuffer(0), positionLocation, 0, 0, GX2_ATTRIB_FORMAT_32_32_32_FLOAT);
|
||||
GX2InitAttribStream(vertexShader.getAttributeBuffer(1), texCoordLocation, 1, 0, GX2_ATTRIB_FORMAT_32_32_FLOAT);
|
||||
GX2InitAttribStream(vertexShader.getAttributeBuffer(2), colorLocation, 2, 0, GX2_ATTRIB_FORMAT_8_8_8_8_UNORM);
|
||||
GX2InitAttribStream(vertexShader.getAttributeBuffer(0), positionLocation, 0, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32_32);
|
||||
GX2InitAttribStream(vertexShader.getAttributeBuffer(1), texCoordLocation, 1, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32);
|
||||
GX2InitAttribStream(vertexShader.getAttributeBuffer(2), colorLocation, 2, 0, GX2_ATTRIB_FORMAT_UNORM_8_8_8_8);
|
||||
|
||||
//! create fetch shader
|
||||
fetchShader = new FetchShader(vertexShader.getAttributeBuffer(), vertexShader.getAttributesCount());
|
||||
|
||||
//! initialize default quad texture vertexes as those are very commonly used
|
||||
//! model vertex has to be align and cannot be in unknown regions for GX2 like 0xBCAE1000
|
||||
posVtxs = (f32*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciPositionVtxsSize);
|
||||
texCoords = (f32*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciTexCoordsVtxsSize);
|
||||
colorVtxs = (u8*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciColorVtxsSize);
|
||||
posVtxs = (float*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciPositionVtxsSize);
|
||||
texCoords = (float*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciTexCoordsVtxsSize);
|
||||
colorVtxs = (uint8_t*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciColorVtxsSize);
|
||||
|
||||
//! position vertex structure and texture coordinate vertex structure
|
||||
s32 i = 0;
|
||||
posVtxs[i++] = -1.0f; posVtxs[i++] = -1.0f; posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = 1.0f; posVtxs[i++] = -1.0f; posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = 1.0f; posVtxs[i++] = 1.0f; posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = -1.0f; posVtxs[i++] = 1.0f; posVtxs[i++] = 0.0f;
|
||||
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, posVtxs, ciPositionVtxsSize);
|
||||
int32_t i = 0;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, posVtxs, ciPositionVtxsSize);
|
||||
|
||||
i = 0;
|
||||
texCoords[i++] = 0.0f; texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 1.0f; texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 1.0f; texCoords[i++] = 0.0f;
|
||||
texCoords[i++] = 0.0f; texCoords[i++] = 0.0f;
|
||||
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, texCoords, ciTexCoordsVtxsSize);
|
||||
texCoords[i++] = 0.0f;
|
||||
texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 0.0f;
|
||||
texCoords[i++] = 0.0f;
|
||||
texCoords[i++] = 0.0f;
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, texCoords, ciTexCoordsVtxsSize);
|
||||
|
||||
|
||||
for(i = 0; i < (s32)ciColorVtxsSize; i++)
|
||||
for(i = 0; i < (int32_t)ciColorVtxsSize; i++)
|
||||
colorVtxs[i] = 0xff;
|
||||
|
||||
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, colorVtxs, ciColorVtxsSize);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, colorVtxs, ciColorVtxsSize);
|
||||
}
|
||||
|
||||
ShaderFractalColor::~ShaderFractalColor()
|
||||
{
|
||||
if(posVtxs)
|
||||
{
|
||||
ShaderFractalColor::~ShaderFractalColor() {
|
||||
if(posVtxs) {
|
||||
free(posVtxs);
|
||||
posVtxs = NULL;
|
||||
}
|
||||
if(texCoords)
|
||||
{
|
||||
if(texCoords) {
|
||||
free(texCoords);
|
||||
texCoords = NULL;
|
||||
}
|
||||
if(colorVtxs)
|
||||
{
|
||||
if(colorVtxs) {
|
||||
free(colorVtxs);
|
||||
colorVtxs = NULL;
|
||||
}
|
||||
|
@ -16,10 +16,9 @@
|
||||
****************************************************************************/
|
||||
#include <malloc.h>
|
||||
#include <string.h>
|
||||
#include "Texture2DShader.h"
|
||||
#include <video/shaders/Texture2DShader.h>
|
||||
|
||||
static const u32 cpVertexShaderProgram[] =
|
||||
{
|
||||
static const uint32_t cpVertexShaderProgram[] = {
|
||||
0x00000000,0x00008009,0x20000000,0x000080a0,
|
||||
0x3c200100,0x88060094,0x00400000,0x88042014,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
@ -56,7 +55,7 @@ static const u32 cpVertexShaderProgram[] =
|
||||
0x7c0e2df2,0x81173cfa
|
||||
};
|
||||
|
||||
static const u32 cpVertexShaderRegs[] = {
|
||||
static const uint32_t cpVertexShaderRegs[] = {
|
||||
0x00000103,0x00000000,0x00000000,0x00000001,
|
||||
0xffffff00,0xffffffff,0xffffffff,0xffffffff,
|
||||
0xffffffff,0xffffffff,0xffffffff,0xffffffff,
|
||||
@ -72,8 +71,7 @@ static const u32 cpVertexShaderRegs[] = {
|
||||
0x000000ff,0x00000000,0x0000000e,0x00000010
|
||||
};
|
||||
|
||||
static const u32 cPixelShaderProgram[] =
|
||||
{
|
||||
static const uint32_t cPixelShaderProgram[] = {
|
||||
0x20000000,0x00000ca4,0x0b000000,0x00000085,
|
||||
0x24000000,0x000050a0,0xb0000000,0x000cc080,
|
||||
0x39000000,0x00005ca0,0xb8000000,0x000cc080,
|
||||
@ -180,7 +178,7 @@ static const u32 cPixelShaderProgram[] =
|
||||
0x10000000,0x00100df0,0x00008010,0xecdfea0d,
|
||||
0xc8581837,0x22740275,0x281eddcc,0xfa8b9b65
|
||||
};
|
||||
static const u32 cPixelShaderRegs[] = {
|
||||
static const uint32_t cPixelShaderRegs[] = {
|
||||
0x00000109,0x00000002,0x14000001,0x00000000,
|
||||
0x00000001,0x00000100,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
@ -197,18 +195,23 @@ static const u32 cPixelShaderRegs[] = {
|
||||
Texture2DShader * Texture2DShader::shaderInstance = NULL;
|
||||
|
||||
Texture2DShader::Texture2DShader()
|
||||
: vertexShader(cuAttributeCount)
|
||||
{
|
||||
: vertexShader(cuAttributeCount) {
|
||||
//! create pixel shader
|
||||
pixelShader.setProgram(cPixelShaderProgram, sizeof(cPixelShaderProgram), cPixelShaderRegs, sizeof(cPixelShaderRegs));
|
||||
|
||||
blurLocation = 0;
|
||||
colorIntensityLocation = 4;
|
||||
pixelShader.addUniformVar((GX2UniformVar){ "unf_blur_texture_direction", GX2_VAR_TYPE_VEC3, 1, blurLocation, 0xffffffff });
|
||||
pixelShader.addUniformVar((GX2UniformVar){ "unf_color_intensity", GX2_VAR_TYPE_VEC4, 1, colorIntensityLocation, 0xffffffff });
|
||||
pixelShader.addUniformVar((GX2UniformVar) {
|
||||
"unf_blur_texture_direction", GX2_SHADER_VAR_TYPE_FLOAT3, 1, blurLocation, -1
|
||||
});
|
||||
pixelShader.addUniformVar((GX2UniformVar) {
|
||||
"unf_color_intensity", GX2_SHADER_VAR_TYPE_FLOAT4, 1, colorIntensityLocation, -1
|
||||
});
|
||||
|
||||
samplerLocation = 0;
|
||||
pixelShader.addSamplerVar((GX2SamplerVar){ "sampl_texture", GX2_SAMPLER_TYPE_2D, samplerLocation });
|
||||
pixelShader.addSamplerVar((GX2SamplerVar) {
|
||||
"sampl_texture", GX2_SAMPLER_VAR_TYPE_SAMPLER_2D, samplerLocation
|
||||
});
|
||||
|
||||
//! create vertex shader
|
||||
vertexShader.setProgram(cpVertexShaderProgram, sizeof(cpVertexShaderProgram), cpVertexShaderRegs, sizeof(cpVertexShaderRegs));
|
||||
@ -216,52 +219,71 @@ Texture2DShader::Texture2DShader()
|
||||
angleLocation = 0;
|
||||
offsetLocation = 4;
|
||||
scaleLocation = 8;
|
||||
vertexShader.addUniformVar((GX2UniformVar){ "unf_angle", GX2_VAR_TYPE_FLOAT, 1, angleLocation, 0xffffffff });
|
||||
vertexShader.addUniformVar((GX2UniformVar){ "unf_offset", GX2_VAR_TYPE_VEC3, 1, offsetLocation, 0xffffffff });
|
||||
vertexShader.addUniformVar((GX2UniformVar){ "unf_scale", GX2_VAR_TYPE_VEC3, 1, scaleLocation, 0xffffffff });
|
||||
vertexShader.addUniformVar((GX2UniformVar) {
|
||||
"unf_angle", GX2_SHADER_VAR_TYPE_FLOAT, 1, angleLocation, -1
|
||||
});
|
||||
vertexShader.addUniformVar((GX2UniformVar) {
|
||||
"unf_offset", GX2_SHADER_VAR_TYPE_FLOAT3, 1, offsetLocation, -1
|
||||
});
|
||||
vertexShader.addUniformVar((GX2UniformVar) {
|
||||
"unf_scale", GX2_SHADER_VAR_TYPE_FLOAT3, 1, scaleLocation, -1
|
||||
});
|
||||
|
||||
positionLocation = 0;
|
||||
texCoordLocation = 1;
|
||||
vertexShader.addAttribVar((GX2AttribVar){ "attr_position", GX2_VAR_TYPE_VEC3, 0, positionLocation });
|
||||
vertexShader.addAttribVar((GX2AttribVar){ "attr_texture_coord", GX2_VAR_TYPE_VEC2, 0, texCoordLocation });
|
||||
vertexShader.addAttribVar((GX2AttribVar) {
|
||||
"attr_position", GX2_SHADER_VAR_TYPE_FLOAT3, 0, positionLocation
|
||||
});
|
||||
vertexShader.addAttribVar((GX2AttribVar) {
|
||||
"attr_texture_coord", GX2_SHADER_VAR_TYPE_FLOAT2, 0, texCoordLocation
|
||||
});
|
||||
|
||||
//! setup attribute streams
|
||||
GX2InitAttribStream(vertexShader.getAttributeBuffer(0), positionLocation, 0, 0, GX2_ATTRIB_FORMAT_32_32_32_FLOAT);
|
||||
GX2InitAttribStream(vertexShader.getAttributeBuffer(1), texCoordLocation, 1, 0, GX2_ATTRIB_FORMAT_32_32_FLOAT);
|
||||
GX2InitAttribStream(vertexShader.getAttributeBuffer(0), positionLocation, 0, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32_32);
|
||||
GX2InitAttribStream(vertexShader.getAttributeBuffer(1), texCoordLocation, 1, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32);
|
||||
|
||||
//! create fetch shader
|
||||
fetchShader = new FetchShader(vertexShader.getAttributeBuffer(), vertexShader.getAttributesCount());
|
||||
|
||||
//! model vertex has to be align and cannot be in unknown regions for GX2 like 0xBCAE1000
|
||||
posVtxs = (f32*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciPositionVtxsSize);
|
||||
texCoords = (f32*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciTexCoordsVtxsSize);
|
||||
posVtxs = (float*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciPositionVtxsSize);
|
||||
texCoords = (float*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciTexCoordsVtxsSize);
|
||||
|
||||
//! defaults for normal square
|
||||
//! position vertex structure and texture coordinate vertex structure
|
||||
s32 i = 0;
|
||||
posVtxs[i++] = -1.0f; posVtxs[i++] = -1.0f; posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = 1.0f; posVtxs[i++] = -1.0f; posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = 1.0f; posVtxs[i++] = 1.0f; posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = -1.0f; posVtxs[i++] = 1.0f; posVtxs[i++] = 0.0f;
|
||||
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, posVtxs, ciPositionVtxsSize);
|
||||
int32_t i = 0;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, posVtxs, ciPositionVtxsSize);
|
||||
|
||||
i = 0;
|
||||
texCoords[i++] = 0.0f; texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 1.0f; texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 1.0f; texCoords[i++] = 0.0f;
|
||||
texCoords[i++] = 0.0f; texCoords[i++] = 0.0f;
|
||||
GX2Invalidate(GX2_INVALIDATE_CPU_ATTRIB_BUFFER, texCoords, ciTexCoordsVtxsSize);
|
||||
texCoords[i++] = 0.0f;
|
||||
texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 1.0f;
|
||||
texCoords[i++] = 0.0f;
|
||||
texCoords[i++] = 0.0f;
|
||||
texCoords[i++] = 0.0f;
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, texCoords, ciTexCoordsVtxsSize);
|
||||
}
|
||||
|
||||
Texture2DShader::~Texture2DShader()
|
||||
{
|
||||
if(posVtxs)
|
||||
{
|
||||
Texture2DShader::~Texture2DShader() {
|
||||
if(posVtxs) {
|
||||
free(posVtxs);
|
||||
posVtxs = NULL;
|
||||
}
|
||||
if(texCoords)
|
||||
{
|
||||
if(texCoords) {
|
||||
free(texCoords);
|
||||
texCoords = NULL;
|
||||
}
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user