/**************************************************************************** * Copyright (C) 2015 Dimok * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #ifndef FETCH_SHADER_H #define FETCH_SHADER_H #include "Shader.h" class FetchShader : public Shader { public: FetchShader(GX2AttribStream * attributes, u32 attrCount, s32 type = GX2_FETCH_SHADER_TESSELATION_NONE, s32 tess = GX2_TESSELLATION_MODE_DISCRETE) : fetchShader(NULL) , fetchShaderProgramm(NULL) { u32 shaderSize = GX2CalcFetchShaderSizeEx(attrCount, type, tess); fetchShaderProgramm = memalign(GX2_SHADER_ALIGNMENT, shaderSize); if(fetchShaderProgramm) { fetchShader = new GX2FetchShader; GX2InitFetchShaderEx(fetchShader, fetchShaderProgramm, attrCount, attributes, type, tess); GX2Invalidate(GX2_INVALIDATE_CPU_SHADER, fetchShaderProgramm, shaderSize); } } virtual ~FetchShader() { if(fetchShaderProgramm) free(fetchShaderProgramm); if(fetchShader) delete fetchShader; } GX2FetchShader *getFetchShader() const { return fetchShader; } void setShader(void) const { GX2SetFetchShader(fetchShader); } protected: GX2FetchShader *fetchShader; void *fetchShaderProgramm; }; #endif // FETCH_SHADER_H