#ifndef _GAME_BG_IMAGE_H_ #define _GAME_BG_IMAGE_H_ #include #include class GameBgImage : public GuiImageAsync { public: GameBgImage(const std::string & filename, GuiImageData *preloadImage); virtual ~GameBgImage(); void setAlphaFadeOut(const glm::vec4 & a) { alphaFadeOut = a; } void draw(CVideo *pVideo); private: glm::mat4 identity; glm::vec4 alphaFadeOut; }; #endif // _GAME_BG_IMAGE_H_