/**************************************************************************** * Copyright (C) 2015 Dimok * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . ****************************************************************************/ #include #include #include static const uint32_t cpVertexShaderProgram[] = { 0x00000000, 0x00008009, 0x20000000, 0x000078a0, 0x3c200000, 0x88060094, 0x00c00000, 0x88062014, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00a11f00, 0xfc00620f, 0x02490001, 0x80000040, 0xfd041f80, 0x900c0060, 0x83f9223e, 0x0000803f, 0xfe282001, 0x10000040, 0xfe001f80, 0x00080060, 0xfeac9f80, 0xfd00624f, 0xdb0f49c0, 0xdb0fc940, 0xfea81f80, 0x9000e02f, 0x83f9223e, 0x00000000, 0xfe041f80, 0x00370000, 0xffa01f00, 0x80000000, 0xff101f00, 0x800c0020, 0x7f041f80, 0x80370000, 0x0000103f, 0x00000000, 0x02c51f00, 0x80000000, 0xfea41f00, 0x80000020, 0xffa09f00, 0x80000040, 0xff001f80, 0x800c0060, 0x398ee33f, 0x0000103f, 0x02c41f00, 0x9000e00f, 0x02c59f01, 0x80000020, 0xfea81f00, 0x80000040, 0x02c19f80, 0x9000e06f, 0x398ee33f, 0x00000000, 0x02c11f01, 0x80000000, 0x02c49f80, 0x80000060, 0x02e08f01, 0xfe0c620f, 0x02c01f80, 0x7f00622f, 0xfe242000, 0x10000000, 0xfe20a080, 0x10000020, 0xf2178647, 0x49c0e9fb, 0xfbbdb2ab, 0x768ac733 }; static const uint32_t cpVertexShaderRegs[] = { 0x00000103, 0x00000000, 0x00000000, 0x00000001, 0xffffff00, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0x00000000, 0xfffffffc, 0x00000002, 0x00000001, 0x00000000, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff, 0x00000000, 0x0000000e, 0x00000010 }; static const uint32_t cpPixelShaderProgram[] = { 0x20000000, 0x00000ca0, 0x00000000, 0x88062094, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00002000, 0x90000000, 0x0004a000, 0x90000020, 0x00082001, 0x90000040, 0x000ca081, 0x90000060, 0xbb7dd898, 0x9746c59c, 0xc69b00e7, 0x03c36218 }; static const uint32_t cpPixelShaderRegs[] = { 0x00000001, 0x00000002, 0x14000001, 0x00000000, 0x00000001, 0x00000100, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000000f, 0x00000001, 0x00000010, 0x00000000 }; ColorShader *ColorShader::shaderInstance = NULL; ColorShader::ColorShader() : vertexShader(cuAttributeCount) { //! create pixel shader pixelShader.setProgram(cpPixelShaderProgram, sizeof(cpPixelShaderProgram), cpPixelShaderRegs, sizeof(cpPixelShaderRegs)); colorIntensityLocation = 0; pixelShader.addUniformVar((GX2UniformVar) { "unf_color_intensity", GX2_SHADER_VAR_TYPE_FLOAT4, 1, colorIntensityLocation, -1 }); //! create vertex shader vertexShader.setProgram(cpVertexShaderProgram, sizeof(cpVertexShaderProgram), cpVertexShaderRegs, sizeof(cpVertexShaderRegs)); angleLocation = 0; offsetLocation = 4; scaleLocation = 8; vertexShader.addUniformVar((GX2UniformVar) { "unf_angle", GX2_SHADER_VAR_TYPE_FLOAT, 1, angleLocation, -1 }); vertexShader.addUniformVar((GX2UniformVar) { "unf_offset", GX2_SHADER_VAR_TYPE_FLOAT3, 1, offsetLocation, -1 }); vertexShader.addUniformVar((GX2UniformVar) { "unf_scale", GX2_SHADER_VAR_TYPE_FLOAT3, 1, scaleLocation, -1 }); colorLocation = 1; positionLocation = 0; vertexShader.addAttribVar((GX2AttribVar) { "attr_color", GX2_SHADER_VAR_TYPE_FLOAT4, 0, colorLocation }); vertexShader.addAttribVar((GX2AttribVar) { "attr_position", GX2_SHADER_VAR_TYPE_FLOAT3, 0, positionLocation }); //! setup attribute streams GX2InitAttribStream(vertexShader.getAttributeBuffer(0), positionLocation, 0, 0, GX2_ATTRIB_FORMAT_FLOAT_32_32_32); GX2InitAttribStream(vertexShader.getAttributeBuffer(1), colorLocation, 1, 0, GX2_ATTRIB_FORMAT_UNORM_8_8_8_8); //! create fetch shader fetchShader = new FetchShader(vertexShader.getAttributeBuffer(), vertexShader.getAttributesCount()); //! model vertex has to be align and cannot be in unknown regions for GX2 like 0xBCAE1000 positionVtxs = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, cuPositionVtxsSize); if (positionVtxs) { //! position vertex structure int32_t i = 0; positionVtxs[i++] = -1.0f; positionVtxs[i++] = -1.0f; positionVtxs[i++] = 0.0f; positionVtxs[i++] = 1.0f; positionVtxs[i++] = -1.0f; positionVtxs[i++] = 0.0f; positionVtxs[i++] = 1.0f; positionVtxs[i++] = 1.0f; positionVtxs[i++] = 0.0f; positionVtxs[i++] = -1.0f; positionVtxs[i++] = 1.0f; positionVtxs[i++] = 0.0f; GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, positionVtxs, cuPositionVtxsSize); } } ColorShader::~ColorShader() { if (positionVtxs) { free(positionVtxs); positionVtxs = NULL; } delete fetchShader; fetchShader = NULL; }